Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.20 @ 13:58:49 Player: youngster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (87) 435 Value Destroyed (3778) 3778 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1369) 1369 TOTAL SCORE: 12562 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 22 Follower Combat Kills 47 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 31/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Experimental Sensor Array Heavy Armor Plating Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Reflective Plating Powered Armor Drone Bay > --- WEAPON ----------- Flak Gun KE Penetrator KE Penetrator Railgun Railgun Tiamat Missile Launcher > --- INVENTORY -------- Light Antimatter Reactor Light Treads Wheel High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Heavy Armor Plating Hardened Medium Armor Plating Reactive Plating Reflective Plating Powered Armor Hacking Suite Long-range Tractor Beam [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Centrium Wheel Hover Unit Combat Gravmag System Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Mapper Protection Reactive Plating Weapon Light Cannon Energy Gun AWS/Thermal Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 1 1 . . . Utility 6 | . . . 1 . . . 1 . 1 1 1 1 . Weapon 4 | . . . . . . . 1 1 . . 1 1 . Parts Attached 113 | 6 10 3 7 . 2 1 4 6 5 12 25 22 10 Power 7 | 1 2 . . . . . . . 1 . . 2 1 Engine 4 | 1 2 . . . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 2 1 Propulsion 31 | 2 2 1 3 . . . 2 2 2 3 7 5 2 Treads 25 | 2 2 1 3 . . . 2 2 2 2 7 2 . Leg 2 | . . . . . . . . . . . . . 2 Wheel 3 | . . . . . . . . . . . . 3 . Hover 1 | . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 1 4 . 1 . . 1 1 2 1 4 8 11 3 Device 7 | . . . . . . . . . . 1 3 3 . Storage 12 | 1 3 . . . . 1 . 2 . 2 1 1 1 Processor 5 | . . . . . . . . . . . . 4 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 12 | . 1 . 1 . . . 1 . 1 1 4 3 . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 2 2 3 . 2 . 1 2 1 5 10 4 4 Energy Gun 2 | 1 . . . . 1 . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 1 2 Ballistic Gun 20 | 1 . . 2 . . . 1 2 1 3 8 2 . Ballistic Cannon 4 | . 2 1 1 . . . . . . . . . . Launcher 7 | . . . . . . . . . . 2 2 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . . . 3 . 1 4 Parts Lost 32 | . 3 . . . . . . . . . 1 28 . Power 4 | . 1 . . . . . . . . . . 3 . Propulsion 10 | . . . . . . . . . . . 1 9 . Utility 10 | . 1 . . . . . . . . . . 9 . Weapon 8 | . 1 . . . . . . . . . . 7 . Highest Loss Streak 13 | . 2 . . . . . . . . . 1 13 . Average Slot Usage (%) 90 | . 95 100 98 100 94 88 84 92 86 86 93 79 19 Engine 8 | . 13 14 11 11 11 11 9 7 6 5 5 1 . Treads 29 | . 28 28 33 33 33 33 27 30 32 33 30 18 . Device 1 | . . . . . . . . . . . 4 7 . Storage 17 | . 20 28 22 22 22 22 18 15 13 11 10 8 2 Protection 10 | . 3 . 9 11 11 11 13 15 13 17 21 11 . Energy Gun 3 | . 5 . . . 5 11 9 7 6 5 4 . . Ballistic Gun 9 | . 9 . 4 11 5 . 7 15 13 10 15 20 . Ballistic Cannon 7 | . 13 26 17 11 1 . . . . . . . . Naked Turns 38 | . . . . . . . . . . . . 28 10 Heaviest Build 133 | 11 27 27 37 37 39 63 69 97 106 110 133 133 31 Greatest Support 146 | 40 40 40 60 60 60 60 60 80 110 133 146 126 128 Greatest Overweight (x) 10 | 1 . 1 . . . 1 1 1 1 . 1 10 . Average Overweight (x) . | . . . . . . . 1 . . . . 1 . Largest Inventory Capacity 28 | 6 12 12 12 12 12 16 16 20 20 28 20 20 4 Average Capacity 15 | 5 8 12 12 12 12 15 16 18 20 20 20 19 4 Most Carried 20 | 4 12 12 12 12 12 14 16 16 18 20 20 19 4 Average Carried 13 | 2 7 11 11 12 12 12 15 14 16 19 19 16 3 Final Capacity 20 | 6 12 12 12 12 12 16 16 20 20 20 20 4 4 Final Carried 20 | 3 12 12 12 12 12 14 16 16 17 20 19 4 3 Class Distribution -------------------- 54% | Mutant 21% | Scavenger-Mutant 14% | Scavenger-Tank 6% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Executioner | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Matter Collected 2478 | 212 276 95 195 23 . 30 49 123 80 104 563 728 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3626 | . 442 71 96 31 . . 157 298 169 156 1301 905 . Parts 211 | . 40 3 12 5 . . 12 12 12 7 69 39 . Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . . Recyclers Shooed 9 | . 2 . 2 . . . . . . . 4 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 71 | . 11 2 3 2 . . 3 6 2 2 26 14 . Melee 1 | . . . 1 . . . . . . . . . . Guns 52 | . 5 . 1 2 . . 3 6 2 2 20 11 . Cannons 7 | . 4 2 1 . . . . . . . . . . AOE 11 | . 2 . . . . . . . . . 6 3 . Classes Destroyed 12 | . 5 . 2 1 . . 1 . . . 3 . . Worker 3 | . . . . . . . . . . . 2 1 . Builder 1 | . . . . . . . . . . . 1 . . Tunneler 3 | . . . 1 1 . . . . . . . 1 . Hauler 3 | . 2 . 1 . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . Watcher 5 | . 3 . 1 . . . . . 1 . . . . Swarmer 16 | . 3 . 2 1 . . . 2 . . 8 . . Grunt 27 | . 8 2 . . . . . 2 . . 5 10 . Sentry 14 | . . . 1 . . . 2 2 2 2 4 1 . Hunter 1 | . . . . . . . 1 . . . . . . Programmer 12 | . . . . . . . . . . . 9 3 . Assembled 1 | . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 3 2 2 1 . . 2 4 2 1 9 5 . Combat Bots Only 9 | . 3 2 2 1 . . 2 4 1 1 9 4 . Max Kills in Single Turn 5 | . 2 1 1 1 . . 1 1 1 1 5 3 . Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 3 | . 2 . . . . . . . . . 3 3 . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Damage Taken 8093 | . 646 86 188 37 . . 80 204 74 141 1499 4646 492 Core 1500 | . 47 . 15 . . . 11 15 . . 98 1222 92 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 . 81 . . . 96 98 97 100 100 91 . . Volleys Fired 143 | . 37 3 18 4 . . 3 9 4 4 21 36 4 Largest 5 | . 2 2 2 2 . . 1 2 2 2 3 5 1 Hottest 164 | . 70 70 70 58 . . 23 51 56 56 91 164 113 Shots Fired 468 | . 70 6 36 8 . . 10 26 12 18 136 142 4 Gun 386 | . 35 . 9 4 . . 10 26 12 18 134 138 . Cannon 75 | . 35 6 27 4 . . . . . . . . 3 Launcher 7 | . . . . . . . . . . . 2 4 1 Special . | . . . . . . . . . . . . . . Kinetic 334 | . 56 6 36 8 . . 3 18 8 8 53 138 . Thermal 113 | . . . . . . . 7 8 4 10 81 . 3 Explosive 7 | . . . . . . . . . . . 2 4 1 Electromagnetic 14 | . 14 . . . . . . . . . . . . Robot Hit Streak 24 | . 9 7 9 5 . . 7 24 4 11 18 15 3 Robot Miss Streak 4 | . 4 . 2 2 . . 1 3 2 2 4 3 1 Penetration Max 2 | . . . . . . . . . . . 1 2 . Secondary Targets 3 | . 1 . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . Autonomous 111 | . . . . . . . 7 8 4 10 82 . . Shots Hit Robots 369 | . 42 4 24 4 3 . 9 23 11 17 123 108 1 Core Hits 206 | . 21 4 7 4 . . 4 12 7 7 81 58 1 Critical Hits 6 | . . . . . . . . . . . 1 5 . Critical Kills 2 | . . . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 2 . Melee Attacks 3 | . . . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10219 | . 1032 77 526 81 . . 260 512 260 394 4233 2653 191 Guns 7101 | . 291 . 112 59 . . 253 512 260 394 3446 1774 . Cannons 871 | . 372 72 374 16 . . . . . . . . 37 Explosions 2159 | . 357 . . . . . . . . . 787 872 143 Melee . | . . . . . . . . . . . . . . Ramming 88 | . 12 5 40 6 . . 7 . . . . 7 11 Kinetic 4536 | . 534 72 486 75 . . 41 275 145 92 1042 1774 . Thermal 3664 | . 357 . . . . . 212 237 115 302 2404 . 37 Explosive 1802 | . . . . . . . . . . . 787 872 143 Electromagnetic 129 | . 129 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . 5 13 15 Average Corruption 6 | . . . . . . . . . . . 2 10 13 Corruption Purged . | . . . . . . . . . . . . . . Effects 58 | . . . . . . . . . . . 12 31 15 Message Errors 12 | . . . . . . . . . . . 4 6 2 Matter Fused 7 | . . . . . . . . . . . . 4 3 Heat Flow Errors 4 | . . . . . . . . . . . . 4 . Energy Discharges 2 | . . . . . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . 3 3 1 Data Loss (major) 4 | . . . . . . . . . . . 1 2 1 Misdirections 8 | . . . . . . . . . . . . 3 5 Targeting Errors 13 | . . . . . . . . . . . 3 8 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 145 | . 23 . . . . . . . . . 75 47 . Projectiles . | . . . . . . . . . . . . . . Explosions 145 | . 23 . . . . . . . . . 75 47 . Melee . | . . . . . . . . . . . . . . Knockbacks 9 | . 6 1 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . 6 1 1 . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 259 | . 162 . . . . . . . . . . 41 56 Shots 5 | . 3 . . . . . . . . . . 1 1 Rammed 19 | . 5 2 6 1 . . 3 . . . . 1 1 Targets Rammed 23 | . 5 2 8 2 . . 3 . . . . 1 2 Kicked 1 | . . . . . . . . . . . . . 1 Crushed 3 | . . . 2 1 . . . . . . . . . Highest Temperature 211 | . 204 45 87 6 . . 2 8 5 4 111 211 20 Average Temperature 36 | . 57 22 18 2 . . 2 4 5 4 33 38 15 Received Heat Transfer 1164 | . 165 48 54 9 . . 27 48 30 27 198 507 51 Effects 1 | . 1 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . 1 . 1 9 . . Heat Transferred 4191 | . 250 . . . . . 259 296 148 370 2849 . 19 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Peak Influence 1688 | . 222 50 107 86 . . 104 208 115 106 431 334 1688 Initial 225 | . . 27 . 41 . . . 38 101 46 25 225 30 Average 103 | . 50 12 44 48 . . 55 82 83 58 122 195 1631 Maximum Alert Level 5 | . 1 . . . . . . 1 . . 2 1 5 Low Security (%) 89 | 100 96 100 100 100 . 100 100 94 100 100 80 53 . Level 1 6 | . 3 . . . . . . 5 . . 11 46 . Level 2 1 | . . . . . . . . . . . 8 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . 99 Squads Dispatched 20 | . 5 . 2 . . . . 2 . . 3 2 6 Investigation 4 | . 3 . 1 . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 2 2 . Reinforcement 4 | . 2 . 1 . . . . 1 . . . . . Assault 6 | . . . . . . . . . . . . . 6 Garrison 2 | . . . . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Distress Signals 15 | . 4 . 3 . . . 2 . . . 5 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 157 | . 26 2 12 4 . . 5 6 4 3 28 29 38 Peak Tracking Total 27 | . 6 2 4 3 . . 2 3 3 2 8 15 27 Tactical Retreats 3 | . 1 . . . . . . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Traps Triggered 5 | . 1 1 . . . . . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 62 | . . 62 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Machines Disabled 6 | . 2 . . . . . . . . . 1 1 2 Max in Single Turn 1 | . 1 . . . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Machines Accessed 34 | . 7 3 5 . 2 . 4 3 3 2 4 1 . Terminals 20 | . 5 2 2 . . . 4 1 2 1 3 . . Fabricators 2 | . . . . . . . . 1 . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 64 | . 13 7 15 . 2 . 8 4 4 4 6 1 . Successful 36 | . 8 3 12 . 2 . 4 2 1 2 2 . . Failed 28 | . 5 4 3 . . . 4 2 3 2 4 1 . Catastrophic 8 | . 1 . 1 . . . 3 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 18 | . 4 5 3 . 1 . 3 . . 1 1 . . Terminals 39 | . 11 6 4 . . . 8 1 2 2 5 . . Fabricators 4 | . . . . . . . . 2 . 2 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Scanalyzers 13 | . . . 10 . . . . . 2 . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 19 | . 6 3 2 . 2 . 2 . 1 1 2 . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Level Access Points 2 | . . 1 . . . . 1 . . . . . . Branch Access Points 3 | . . . 1 . . . . . . 1 1 . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 4 | . 2 1 . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . 1 . . . Load Schematic 2 | . . . . . . . . 1 . 1 . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . . . Insert Component 5 | . . . 5 . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . . . 2 . . . . . . Terminals 2 | . . . . . . . 2 . . . . . . Botnet 2 | . . . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 3 2 3 . . . 4 3 3 2 3 1 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 4 . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . 285 . . . . . Time 152 | . . . . . . . . 152 . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . parse_system 3 | . . . . . 3 . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Total Allies 4 | . . . . 4 . . . . . . . . . Largest Group 4 | . . . . 4 4 3 3 . . . . . . Highest-Rated Group 71 | . . . . 71 71 40 40 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 16 16 . . . . . . Total Orders 4 | . . . . . . . 1 . . . 1 2 . STAY 1 | . . . . . . . 1 . . . . . . EXPLORE 3 | . . . . . . . . . . . 1 2 . Ally Attacks 31 | . . . . 14 . . 17 . . . . . . Total Damage 311 | . . . . 108 . . 203 . . . . . . Kills 5 | . . . . 3 . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 1 2 . Drone Recoveries 2 | . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Turns Passed 9575 | 77 983 1096 792 978 366 733 551 318 664 605 1284 931 197 Spaces Moved 5019 | 35 507 578 432 593 222 400 259 152 392 348 618 332 151 Core 74 | 4 . . . . . . . . . . . 54 16 Treads 4773 | 31 507 578 432 593 222 400 259 152 392 348 618 241 . Legs 135 | . . . . . . . . . . . . . 135 Wheels 37 | . . . . . . . . . . . . 37 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 180 160 160 160 157 50 50 Average Speed 160 | 150 160 160 160 160 160 174 180 173 160 160 159 149 101 Slowest Speed 180 | 160 160 180 160 160 160 180 180 180 180 160 180 180 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 79 99 35 99 61 80 22 6 11 10 21 14 27 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 4 | . 2 . 1 . 1 . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . . . . . . Unknown Exits Taken 9 | 1 1 . . 1 1 . . 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . 9 . Terrain Destroyed 150 | . 51 . . . . . . . . . 34 47 18 Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . . 5 6 . AOE 139 | . 51 . . . . . . . . . 29 41 18 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Total 6261 | 58 611 744 495 615 230 435 340 188 418 392 872 675 188 Wait 786 | 12 26 87 18 15 . 32 65 19 15 6 197 276 18 Move 5006 | 34 506 577 431 592 221 399 258 151 391 347 617 331 151 Hop . | . . . . . . . . . . . . . . Pick Up 56 | 5 16 5 5 1 1 2 4 1 1 8 2 5 . Fast Attach 48 | 5 3 1 3 . 1 . 1 1 1 9 8 7 8 Attach 27 | 1 2 . 2 . . . 1 2 1 1 3 12 2 Detach 4 | . . . . . . . . . . 2 . 1 1 Swap 39 | . 5 2 2 . 1 1 2 3 3 2 14 4 . Drop 64 | 1 11 5 8 1 3 1 3 2 2 13 10 2 2 Fire 143 | . 37 3 18 4 . . 3 9 4 4 21 36 4 Melee 3 | . . . . . 3 . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 Crush 21 | . 5 2 8 2 . . 3 . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 62 | . . 62 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research -3/Testing History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 745 | -10/Materials | Discovered new exit (range 13) 1031 | -10/Materials | Discovered new exit (range 11) 1061 | -10/Materials | Entered Mines 1065 | -10/Mines | Identified exit to Materials 1142 | -10/Mines | Met a Derelict bent on vengeance 1303 | -10/Mines | Learned Materials emergency access door positions 1310 | -10/Mines | Learned 2 Materials zone layouts 1487 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1491 | -10/Mines | Found Prototype Device 1539 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2157 | -10/Mines | Entered Materials 2157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2158 | -9/Materials | Identified exit to Materials 2181 | -9/Materials | Identified Exp. Sensor Array 2216 | -9/Materials | Identified exit to Mines 2576 | -9/Materials | Discovered exit to Materials (range 15) 2949 | -9/Materials | Entered Mines 2995 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3204 | -9/Mines | Assembled infested the area 3209 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3271 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3333 | -9/Mines | Discovered exit to Materials (range 13) 3678 | -9/Mines | Received a Mining Laser from a helpful Derelict 3842 | -9/Mines | Discovered exit to Materials (range 15) 3912 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3912 | -9/Mines | Discovered new exit (range 5) 3927 | -9/Mines | Entered Exiles 3927 | -9/Exiles | Accompanied by 4 allies 3967 | -9/Exiles | Met 8R-AWN 4006 | -9/Exiles | Met EX-HEX 4051 | -9/Exiles | Met EX-BIN 4077 | -9/Exiles | Aligned with FarCom system 4079 | -9/Exiles | Given EX-Vault access code 4116 | -9/Exiles | Opened EX-Vault 4125 | -9/Exiles | Found AWS/Thermal 4168 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4214 | -9/Exiles | Met EX-DEC 4224 | -9/Exiles | Learned location of Zion (-7) 4280 | -9/Exiles | Discovered new exit (range 10) 4293 | -9/Exiles | Left Exiles lab with AWS/Thermal 4293 | -9/Exiles | Entered Mines 4293 | -8/Mines | Accompanied by 3 allies 4319 | -8/Mines | Discovered exit to Materials (range 13) 4441 | -8/Mines | Discovered exit to Materials (range 6) 5026 | -8/Mines | Entered Materials 5026 | -8/Materials | Accompanied by 3 allies 5026 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5409 | -8/Materials | Discovered new exit (range 10) 5457 | -8/Materials | Identified exit to Factory 5577 | -8/Materials | Entered Factory 5577 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5765 | -7/Factory | Build established: Scavenger-Mutant 5841 | -7/Factory | Fabricated Exp. Sensor Array? 5851 | -7/Factory | Discovered new exit (range 4) 5853 | -7/Factory | Garrison activated, responded to threat 5895 | -7/Factory | Entered another Factory area 5895 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6536 | -6/Factory | Discovered new exit (range 11) 6559 | -6/Factory | Entered another Factory area 6559 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7068 | -5/Factory | Discovered new exit (range 15) 7115 | -5/Factory | Identified exit to Upper Caves 7164 | -5/Factory | Entered another Factory area 7164 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7186 | -4/Factory | Found Powered Armor 7189 | -4/Factory | Found Powered Armor 7438 | -4/Factory | Build established: Scavenger-Tank 7521 | -4/Factory | Found Powered Armor 8207 | -4/Factory | Garrison activated, responded to threat 8285 | -4/Factory | Destroyed 9 combat bots 8313 | -4/Factory | Identified exit to Upper Caves 8313 | -4/Factory | Identified exit to Extension 8401 | -4/Factory | Discovered new exit (range 15) 8448 | -4/Factory | Entered Research 8448 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8754 | -3/Research | Build established: Scavenger-Executioner 8899 | -3/Research | System corruption reached 10% 8929 | -3/Research | Lost 5 parts (1p2n2u) 9279 | -3/Research | Lost 8 parts (2n4u2w) 9351 | -3/Research | Released all parts (7) 9352 | -3/Research | Core integrity fell below 50% 9369 | -3/Research | Core integrity fell below 20% 9376 | -3/Research | Discovered new exit (range 7) 9379 | -3/Research | Entered Testing 9380 | -3/Testing | Maximum security lockdown engaged 9382 | -3/Testing | Lost 13 parts (2p5n2u4w) 9436 | -3/Testing | Found Prototype Hackware 9436 | -3/Testing | Identified System Mapper 9492 | -3/Testing | Found Prototype Leg 9492 | -3/Testing | Identified Myomer Exoskeleton 9559 | -3/Testing | Spotted Striker 9571 | -3/Testing | Released all parts (5) 9576 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09557_ Nova Cannon blown off. 09557_ E-15 Imp destroyed. 09559_ C-30 ARC bursts open, deploying its payload. 09559_ Striker unfolds itself. 09559_ P-80 Master unfolds itself. 09559_ I-47 Archangel unfolds itself. 09560_ E-15 Imp destroyed. 09565_ Knocked back. 09569_ System corrupted: Tiamat Missile Launcher targeting data glitched. 09571_ P-80 Master suffers critical hit. 09571_ C-30 ARC bursts open, deploying its payload. 09571_ G-73 Enforcer unfolds itself. 09571_ G-67 Veteran unfolds itself. 09571_ Released Tiamat Missile Launcher. 09571_ Released Enh. Optical Array. 09571_ Released System Mapper. 09571_ Released Imp. Energy Well. 09571_ Released Myomer Exoskeleton. 09572_ I-47 Archangel suffers critical hit. 09575_ System corrupted: Matter fused (-2). Map ----- +----------------------------------------------------+ | ??????#"""" " # #?????????????????? | | ??????#"""" "%" #### ########?????????????????? | | ??????# % #??# #????????????????????????? | | ??????#######/###??# #????????????????????????? | | ????????????#"#????? #????????????????????????? | | ????????????# #????? #????????????????????????? | | ????????????# #????? ?????????????????????????? | | ???#######??# #????? ?????????????????????????? | | ???# ?#b#????? ?????????????????????????? | | ???# ?#=#????# ?????????????????????????? | | ???#! #g#????# ?????????????????????????? | | ???# """ #]###### ##?????????w?????????????? | | ???# """%/gl g g%" #???????????????????????? | | ???# """ #l gi b" +???????????????????????? | | ???# """ ##g##### #???????????????????????? | | ???# """ ## #?# #???????????????????????? | | ???# g #?#g #???????????????????????? | | ???######## g g b###b #???????????????????????? | | ??????????# gg # #???????????????????????? | | ??????????# =g " #???????????????????????? | | ??????????# !i # #???????????????????????? | | ??????????## ! p# #???????????????????????? | | ???????????## p K#???????????????????????? | | ????????????# ] # #???????????????????????? | | ????????????######## #########???????????????? | | ??????????# @ ????????? | | ??????????+ #########???????????????? | | ??????????# """ #?????????????????w?????? | | ??????????# """ #???????????????????????? | | ??????????## """ #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# ? +???????????????????????? | | ?????????????? #???????????????????????? | | ????????????? ????????????????????????? | | ????????????? ????????????????????????? | | ????????????? ##### ????????????????????????? | | ???????????? ????# ????????????????????????? | | ??????????????????# ????????????????????????? | | ???????????K??K???# ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????7?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 1250 Resistance: KI 20 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed NeutralizingHoverFacilitator Manual? 0 Play Time 01:37:09 Cumulative 70.6 hours Start 2021.08.19 @ 11:44:57 End 2021.08.20 @ 13:58:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 67 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bfbeedd0-854c-4d54-954c-1460d7a56fb7