Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 15:51:00 // Halloween2019/Abominations

Player: Minty

Result: Destroyed by Lesser Abomination with Spread Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (1117)     1117
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2862

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     69/100
System Corruption          6%
Temperature                Cool (1)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
           Core Shielding
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Heat Sink
     Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Core Shielding
           Hardlight Generator
>          --- WEAPON -----------
     Heavy EM Shotgun
    Medium Laser
           Pulse Rifle
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
   Compact Wheel
  Improved Heat Sink
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   2   .   
Parts Attached             16   | .   3   2   11  
  Power                    1    | .   .   .   1   
    Engine                 1    | .   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | .   2   .   5   
    Treads                 2    | .   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | .   2   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   1   .   2   
    Device                 2    | .   1   .   1   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | .   .   2   3   
    Energy Gun             4    | .   .   1   3   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 9    | .   .   .   9   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            7    | 6   7   7   7   
  Power                    1    | 1   1   1   1   
  Propulsion               4    | 4   5   5   4   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | 1   1   .   .   
  Tool/Special             .    | .   .   .   .   
Unused Backups             8    | .   .   4   4   
  Power                    4    | .   .   1   3   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   2   .   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     89   | .   88  98  83  
  Engine                   11   | .   14  11  8   
  Leg                      6    | .   21  .   .   
  Wheel                    15   | .   5   22  17  
  Device                   9    | .   4   11  13  
  Storage                  11   | .   14  11  9   
  Protection               2    | .   .   .   5   
  Energy Gun               26   | .   28  32  20  
  Energy Cannon            6    | .   .   10  9   
Peak Build Rating          21   | 6   7   11  21  
  Average Rating           10   | 6   6   10  14  
  On Entrance              7    | 6   6   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 13  14  19  30  
  Greatest Support         32   | 20  20  20  32  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 8   8   8   7   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 6   7   7   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   7   8   3   

 Class Distribution 
--------------------
 46% | Mutant
 31% | Gunner
 15% | Tank
  6% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           361  | 200 30  56  75  
  Remotely                 .    | .   .   .   .   
Salvage Created            1005 | .   242 525 238 
  Parts                    55   | .   19  22  14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   4   9   6   
  Guns                     11   | .   4   3   4   
  Cannons                  7    | .   .   6   1   
Classes Destroyed          5    | .   2   1   2   
  Builder                  1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Grunt                    3    | .   .   .   3   
  Sentry                   1    | .   .   .   1   
  Abomination              15   | .   4   9   2   
Best Kill Streak           5    | .   4   5   2   
  Combat Bots Only         4    | .   4   4   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        279  | .    7    25   247  
  Missed                   88   | .    1    5    82   
  Hits                     191  | .    6    20   165  
    Projectile             191  | .    6    20   165  
    AOE                    5    | .    .    .    5    
  Critical Strikes         2    | .    .    .    2    
Damage Taken               2446 | .    69   196  2181 
  Core                     581  | .    11   20   550  
  Absorbed by Shields      56   | .    .    .    56   
  Redirected to Shielding  108  | .    .    .    108  
Core Remaining (%)         96   | 100  95   95   .    
Volleys Fired              85   | .    16   31   38   
  Largest                  4    | .    2    4    4    
  Hottest                  231  | .    90   198  231  
Shots Fired                197  | .    29   81   87   
  Gun                      134  | .    29   51   54   
  Cannon                   63   | .    .    30   33   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  197  | .    29   81   87   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    6    9    13   
  Robot Miss Streak        6    | .    2    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           136  | .    20   48   68   
  Core Hits                49   | .    11   18   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    1    1    
    Burn                   2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2441 | .    281  875  1285 
  Guns                     1393 | .    281  378  734  
  Cannons                  1048 | .    .    497  551  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  2441 | .    281  875  1285 
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    1    6    
  Average Corruption       3    | .    .    1    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            40   | .    .    25   15   
  Projectiles              40   | .    .    25   15   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        483  | .    294  483  355  
  Average Temperature      136  | .    131  173  107  
  Received Heat Transfer   678  | .    36   63   579  
  Effects                  4    | .    .    4    .    
    Shutdowns              2    | .    .    2    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    .    1    2    
  Heat Transferred         2199 | .    222  640  1337 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             80   | .   12  6   80  
  Initial                  .    | .   .   .   .   
  Average                  9    | .   1   .   21  
Influence Increases        134  | .   17  17  100 
  Destroy 0b10 Robot/C     80   | .   .   .   80  
  Destroy 0b10 Robot/NC    10   | .   5   5   .   
  Destroy Leader           20   | .   .   .   20  
  Successful Hack          23   | .   12  11  .   
  Destroy Structure        1    | .   .   1   .   
Influence Decreases        134  | .   17  17  100 
  Time Decay               104  | .   17  17  70  
  Lost Part                30   | .   .   .   30  
Squads Dispatched          17   | .   5   4   8   
  Investigation            10   | .   3   3   4   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  2    | .   .   .   2   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           15   | .   2   6   7   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   5   13  20  
  Peak Tracking Total      10   | .   2   5   10  
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Objects Rigged             2    | .   2   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   4   3   2   
  Terminals                9    | .   4   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   13  7   6   
  Successful               10   | .   5   3   2   
  Failed                   16   | .   8   4   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   8   5   4   
  Terminals                26   | .   13  7   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   1   1   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   2   2   1   
  Terminals                5    | .   2   2   1   
    Track                  1    | .   .   .   1   
    Botnet                 1    | .   .   1   .   
    Detonate               1    | .   1   .   .   
    Sabotage               2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   3   2   
  Full Trace Events        4    | .   2   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               727  | 3   217 213 294 
Spaces Moved               484  | 3   154 152 175 
  Core                     8    | .   .   .   8   
  Treads                   .    | .   .   .   .   
  Legs                     107  | 3   104 .   .   
  Wheels                   369  | .   50  152 167 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 120 80  80  50  
  Average Speed            93   | 120 107 80  91  
  Slowest Speed            120  | 120 120 80  115 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 1   36  26  34  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      599  | 2   176 186 235 
  Wait                     2    | .   .   .   2   
  Move                     481  | 2   153 151 175 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | .   2   2   2   
  Fast Attach              5    | .   2   1   2   
  Attach                   9    | .   1   1   7   
  Detach                   1    | .   .   .   1   
  Swap                     3    | .   .   .   3   
  Drop                     7    | .   2   .   5   
  Fire                     85   | .   16  31  38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    4 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 5)
  159 | -10/Materials | Discovered new exit (range 11)
  209 | -10/Materials | Discovered new exit (range 16)
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Evolved 2 slots: Weapon x2
  381 | -9/Materials  | Identified exit to Mines
  428 | -9/Materials  | Discovered new exit (range 9)
  434 | -9/Materials  | Entered another Materials area
  434 | -8/Materials  | Evolved 2 slots: Utility x2
  532 | -8/Materials  | Garrison activated, responded to threat
  559 | -8/Materials  | Discovered new exit (range 4)
  637 | -8/Materials  | Core integrity fell below 50%
  653 | -8/Materials  | Lost 3 parts (1n1u1w)
  716 | -8/Materials  | Core integrity fell below 20%
  728 | -8/Materials  | Destroyed by Lesser Abomination with Spread Laser

 Last Messages 
---------------
  Plating.
00677_ Wheel destroyed.
00680_ Acquired 25 matter.
00681_ Lesser Abomination suffers critical hit (Destroy).
00681_ Lesser Abomination destroyed.
00682_ Unstable Anomaly suddenly flashes brightly.
00689_ Lesser Abomination spits out Particle Gun.
00689_ Lesser Abomination feeds off Hungry Anomaly, taking Spread Laser.
00707_ Ion Engine destroyed.
00714_ ALERT: Dispatching additional forces to engage threats.
00715_ Com. Wheel destroyed.
00716_ System corrupted: Adv. Beam Cannon failed to cycle.
00719_ Critical hit (Burn: +37).
00719_ Heat Sink destroyed.
00720_ Com. Wheel destroyed.
00721_ Dropped Adv. Beam Cannon.
00722_ Dropped Ion Engine.
00722_ Med. Laser destroyed.
00723_ Lesser Abomination absorbs Ion Engine.
00724_ =K6CCS#CV#JMVW47C9 6MH/HWJN, 

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????#############???????????????????????????????  |
| ????#!           #???????????????????????????????  |
| ????#  " """""  /????????????????????????????????  |
| ????# """"""""" ?##########??????????????????????  |
| #####  """ """ ??+        #??????????????????????  |
|     #         ???#        #??????????????????????  |
| %   "#"""""";#####    ]   #??????????????????????  |
|     "  "       A          #??????????????????????  |
|     """"            ##### #?????????????#########  |
|     "          A A  ; ### #??########???#       #  |
| %   """"      A     ;   ; ##?#      #####   """ #  |
|     " ""  %/;;;;;;;;;;;;; ;#?#  """ #   #   """ #  |
| %   ###   / ; ;         ; ;#?#  """ #   #   """ #  |
| """"###     "##         ;@;#?#  """ #   #       #  |
| %  %   /    ###         ; ; ##      #   +   """ #  |
| %"#####%[   #?#         ; ; ##      #   #   """ #  |
|  "#???#     #?####;;;;;;; ;;##      +   #   """ #  |
|  "#???###+###????###;;;     ## ""   #   #       #  |
|  "#??????????????? ]  ;     ## ""   #   #       #  |
|  "#??????????????     ;  T  ## "T  [#   #   [   #  |
|  "#######???????      ;     ## ""   #   #########  |
| %# """  #??????#      ;     ## ""   #   #????????  |
|  # """  #??????##;#;;;;;;;;;##      #   #????????  |
|  # """  #???????#            ########   #????????  |
|  #      #???????#  "   """"  ???????#   #????????  |
|  #      #???????# "G"i " ""  ???????#   #????????  |
|  #      #???????????"! ????%]???????#   #????????  |
|  ###+###########?????A?????  #??????#   #????????  |
|  %      #      #????????????????????#   #????????  |
|         #      #????????????????????#   #????????  |
|         #      #????????????????????#   #????????  |
| #####   #      #????????????????????#   ########?  |
| ### #   #      ##???????????????????#   #    = #?  |
| ???##   #      ##?????????"?????????#   #      #?  |
| ???## % ###+#####?????????  ????????#   #      #?  |
| ????#    %     ######T####+##########   +      #?  |
| ????#          %                        #  "T" #?  |
| ????#          #####??                  #      #?  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmXenonPenetrator
  Manual?         0
Play Time         00:10:20
  Cumulative      1023.6 hours
  Start           2025.05.08 @ 15:41:28
  End             2025.05.08 @ 15:51:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          1255
  Rogue           973
  Adventurer      124
  Explorer        158
Win Type          -
  Total           44
  Types           31/0/8/3/1/0/0/1/0/0
Lore%             91
Gallery%          85
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1e055a5-87f5-45e2-9e91-f9e19cc2be53