Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 22:28:06

Player: Sara

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (48)      240
Value Destroyed (1516)     1516
Prototype IDs (35)         700
Alien Tech Used (2)        400
Bonus (2086)               2086
              TOTAL SCORE: 11742

 Bonus
-------
Pacifist                   200
Follower Combat Kills      515
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (9) ------
        Hacking Suite
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Antimatter Reactor
        Dirty Datajack (20)
        Dirty Datajack (20)
        CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
>              --- UTILITY ----------
      Advanced Energy Well
  Experimental Power Shielding
               Hacking Suite
               Hacking Suite
               Hacking Suite
     Makeshift Hacking Suite
               System Shield
     Makeshift System Shield
     Makeshift System Shield
>              --- WEAPON -----------
               Dirty Datajack
      Improved Remote Datajack
               CR-A16's Pointy Stick
>              --- INVENTORY --------
               Fission Core
      Improved Reaction Control System
               Dirty Datajack
               Dirty Datajack
[Rating: 105]

 Favorites 
-----------
Power                      Reinforced Antimatter Reactor
  Power Core               Fission Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Hover Unit               Cooled Gravmag System
  Flight Unit              Impulse Thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Damper Plating
Weapon                     Gauss Cannon
  Energy Gun               Enhanced Force Rifle
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   .   2   2   2   .   .   2   .   .   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   2   2   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | 1   .   .   6   3   4   14  7   8   2   7   2   5   4   10  4   .   3   6   2   
  Power                    5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   1   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               21   | 1   .   .   .   .   .   2   .   3   1   .   .   3   .   7   1   .   .   2   1   
    Treads                 12   | 1   .   .   .   .   .   2   .   3   1   .   .   3   .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   1   1   
  Utility                  30   | .   .   .   3   2   2   3   3   .   .   7   .   .   2   2   1   .   1   3   1   
    Device                 12   | .   .   .   2   1   .   2   1   .   .   1   .   .   .   2   .   .   1   1   1   
    Storage                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              5    | .   .   .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   6   .   .   2   .   1   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   .   .   3   1   2   8   3   5   1   .   2   2   2   .   1   .   2   .   .   
    Energy Gun             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   5   3   5   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Impact Weapon          5    | .   .   .   1   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   
Parts Lost                 41   | .   .   .   .   1   3   .   .   5   8   1   .   5   .   1   .   .   1   .   16  
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   .   .   .   .   .   2   2   .   .   3   .   .   .   .   .   .   7   
  Utility                  18   | .   .   .   .   1   2   .   .   .   3   1   .   1   .   1   .   .   1   .   8   
  Weapon                   8    | .   .   .   .   .   1   .   .   3   2   .   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      16   | .   .   .   .   1   2   .   .   2   7   1   .   4   .   1   .   .   1   .   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   .   .   10  42  41  65  89  84  75  48  55  46  49  68  91  94  98  94  81  
  Reactor                  3    | .   .   .   .   .   .   5   7   6   5   .   .   .   .   .   2   5   5   5   3   
  Treads                   9    | .   .   .   .   .   .   13  15  19  14  6   6   10  5   4   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  31  31  31  31  25  
  Device                   8    | .   .   .   2   26  11  1   13  13  11  2   6   1   .   5   10  10  9   5   3   
  Storage                  2    | .   .   .   .   .   .   .   6   6   5   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   .   16  16  23  22  20  19  .   .   .   .   .   .   .   .   .   .   
  Hackware                 10   | .   .   .   .   .   .   .   .   .   .   31  33  33  41  36  35  36  36  36  33  
  Ballistic Cannon         9    | .   .   .   .   .   .   14  23  19  11  .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   12  .   .   .   .   .   .   .   2   5   5   5   5   5   4   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   4   6   6   .   .   .   .   .   2   5   3   
Naked Turns                305  | .   98  59  148 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | .   .   .   8   4   9   70  58  58  52  3   6   5   4   20  29  29  35  32  29  
  Greatest Support         170  | 3   3   3   3   3   3   90  90  170 170 3   3   3   3   74  42  42  42  42  43  
  Greatest Overweight (x)  2    | .   .   .   2   1   2   1   .   .   .   .   1   1   1   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   5   5   10  10  10  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 5   5   5   5   5   5   5   9   10  9   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | .   3   3   5   5   5   5   10  10  10  5   5   5   5   4   4   5   5   5   5   
  Average Carried          6    | .   2   3   3   4   4   4   7   8   8   4   4   4   3   3   3   4   4   4   4   
  Final Capacity           10   | 5   5   5   5   5   5   5   10  10  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | .   3   3   5   5   4   5   10  8   5   4   5   5   4   4   4   5   5   4   4   

 Class Distribution 
--------------------
 31% | Mutant
 26% | Skirmisher
 18% | Hacker-Mutant
 10% | Wizard-Sprinter
  6% | Gunner
  3% | Wizard-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Gunner | -7/Waste
      Skirmisher | -7/Factory
      Skirmisher | -6/Factory
          Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Zion
   Hacker-Mutant | -5/Proximity Caves
   Wizard-Mutant | -5/Factory
 Wizard-Sprinter | -5/DSF
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Zhirov
 Wizard-Sprinter | -3/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-----------                Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Matter Collected           2683 | .   .   59  95  215 .   581 267 765 107 104 78  117 .   156 .   40  37  .   62  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1837 | .   .   .   78  .   .   537 226 996 .   .   .   .   .   .   .   .   .   .   .   
  Parts                    67   | .   .   .   14  .   .   3   5   45  .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   8   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  32   | .   .   .   8   .   .   1   5   18  .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  22   | .   .   .   .   .   .   1   5   16  .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   .   .   3   .   .   1   2   6   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    10   | .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   .   .   9   .   .   1   4   7   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         8    | .   .   .   8   .   .   1   4   4   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   5    | .   .   .   4   .   .   1   1   5   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               8052 | .    .    .    275  168  700  68   152  2666 898  150  .    1087 85   42   118  33   144  .    1466 
  Core                     2474 | .    .    .    145  131  543  .    36   180  94   53   .    211  29   .    .    .    40   .    1012 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1267 | .    .    .    57   .    .    .    545  665  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    100  63   76   .    .    17   .    .    .    .    36   .    97   .    .    .    .    .    
Volleys Fired              105  | .    .    .    16   .    3    15   11   52   .    .    .    .    3    .    .    .    1    3    1    
  Largest                  3    | .    .    .    1    .    1    3    3    3    .    .    .    .    1    .    .    .    1    1    1    
  Hottest                  144  | .    .    .    30   .    5    117  144  144  .    .    .    .    7    .    .    .    7    7    7    
Shots Fired                252  | .    .    .    16   .    3    37   35   152  1    .    .    .    3    .    .    .    1    3    1    
  Gun                      4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   217  | .    .    .    .    .    .    29   35   152  1    .    .    .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    16   .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  11   | .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    1    3    1    
  Kinetic                  218  | .    .    .    .    .    .    30   35   152  1    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                20   | .    .    .    16   .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    .    .    2    .    4    9    7    10   .    .    .    .    2    .    .    .    3    6    7    
  Robot Miss Streak        3    | .    .    .    .    .    1    2    2    3    .    .    .    .    1    .    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           156  | .    .    .    2    .    2    25   19   99   1    .    1    .    2    .    .    .    1    3    1    
  Core Hits                71   | .    .    .    10   .    .    5    9    46   .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28   | .    .    .    .    .    .    .    5    23   .    .    .    .    .    .    .    .    .    .    .    
    Blast                  28   | .    .    .    .    .    .    .    5    23   .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              35   | .    .    .    .    1    .    .    .    .    1    .    10   5    .    .    .    .    3    .    15   
  Impact                   15   | .    .    .    .    1    .    .    .    .    .    .    9    5    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    15   
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5633 | .    .    .    487  .    19   759  579  3773 7    .    .    4    .    .    .    .    .    .    5    
  Guns                     41   | .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  4056 | .    .    .    .    .    .    498  579  2979 .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1501 | .    .    .    487  .    .    220  .    794  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    .    .    19   .    .    .    7    .    .    4    .    .    .    .    .    .    5    
  Kinetic                  4073 | .    .    .    .    .    .    515  579  2979 .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  24   | .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1501 | .    .    .    487  .    .    220  .    794  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    4    4    4    2    2    2    .    .    .    .    .    .    .    .    16   
  Average Corruption       2    | .    .    .    .    .    3    4    4    1    2    1    .    .    .    .    .    .    .    .    12   
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77   | .    .    .    .    .    1    26   24   12   13   .    .    .    .    .    .    .    .    .    1    
    Message Errors         17   | .    .    .    .    .    .    6    5    2    4    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           21   | .    .    .    .    .    .    10   6    2    3    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    2    3    1    2    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      8    | .    .    .    .    .    .    3    4    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    1    1    2    2    3    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               5    | .    .    .    .    .    .    2    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            242  | .    .    .    26   .    .    19   29   168  .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              128  | .    .    .    .    .    .    .    29   99   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               114  | .    .    .    26   .    .    19   .    69   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 34   | .    .    .    .    .    .    .    4    30   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31   | .    .    .    .    .    .    .    4    27   .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      240  | .    .    .    24   .    9    17   .    186  .    .    .    2    .    .    .    .    .    .    2    
  Shots                    4    | .    .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    2    .    .    .    2    .    .    1    .    .    .    .    .    .    1    
Targets Rammed             6    | .    .    .    .    .    2    .    .    .    2    .    .    1    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        466  | .    .    .    2    .    .    466  246  148  109  .    .    17   .    .    26   86   50   78   74   
  Average Temperature      43   | .    .    .    2    .    .    156  46   23   41   .    .    17   .    .    11   42   14   24   23   
  Received Heat Transfer   1566 | .    .    .    81   9    .    .    99   621  204  .    .    420  .    18   27   .    9    .    78   
  Effects                  8    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Peak Influence             365  | .   21  7   365 96  43  7   161 345 .   .   .   .   8   161 140 .   .   .   .   
  Initial                  81   | .   .   7   2   81  43  1   .   19  .   .   .   .   .   5   65  .   .   .   .   
  Average                  87   | .   12  7   239 85  35  2   34  149 .   .   .   .   2   75  106 .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         81   | 100 100 100 33  100 100 100 100 61  .   .   .   .   100 100 100 .   .   .   .   
  Level 1                  18   | .   .   .   66  .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   1   .   4   .   4   5   .   .   .   .   .   2   .   .   .   .   1   
  Investigation            4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   1   .   2   .   1   2   .   .   .   .   .   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Distress Signals           5    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   3   .   20  8   7   2   10  27  3   1   .   21  .   6   7   7   11  .   29  
  Peak Tracking Total      21   | .   3   .   10  9   7   1   3   5   3   1   .   9   .   4   7   4   6   .   21  
  Tactical Retreats        26   | .   .   .   2   .   .   1   2   3   2   1   .   8   .   1   .   2   2   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Traps Triggered            8    | .   .   .   .   .   1   .   1   2   .   .   .   .   1   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Machines Disabled          9    | .   .   .   1   .   .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Machines Accessed          32   | .   1   .   5   2   1   .   2   5   2   1   .   .   2   .   .   1   1   9   .   
  Terminals                9    | .   1   .   3   2   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                114  | .   2   .   17  6   2   .   9   14  4   1   .   .   4   .   .   6   1   48  .   
  Successful               85   | .   1   .   8   2   .   .   4   8   4   1   .   .   2   .   .   6   1   48  .   
  Failed                   29   | .   1   .   9   4   2   .   5   6   .   .   .   .   2   .   .   .   .   .   .   
    Catastrophic           5    | .   .   .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   2   .   12  2   .   .   3   .   .   .   2   .   9   .   3   .   .   .   .   
  Terminals                30   | .   2   .   13  6   2   .   .   .   .   .   .   .   1   .   .   6   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   2   .   .   .   6   5   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   .   .   3   1   .   .   .   .   4   1   .   .   1   .   .   6   1   48  .   
  Record                   46   | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   6   .   36  .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   2   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   5   2   .   .   1   3   .   .   .   .   1   .   .   1   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     225  | .   .   .   13  .   .   .   112 100 .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   2   .   .   .   1   .   1   .   2   .   1   .   1   3   1   
  Non-combat               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   3   .   
Robot Hacks Applied        9    | .   .   .   .   .   2   .   .   .   1   .   1   .   2   .   .   .   .   3   .   
  parse_system             7    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   3   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Total Allies               15   | .    1    .    .    .    .    .    .    .    .    .    4    .    6    .    2    .    1    .    1    
  Largest Group            6    | .    1    1    1    .    .    .    .    .    .    .    4    4    6    6    2    .    1    1    1    
  Highest-Rated Group      420  | .    10   10   10   .    .    .    .    .    .    .    155  155  420  420  176  .    116  116  116  
  Highest-Rated Ally       127  | .    10   10   10   .    .    .    .    .    .    .    41   41   70   70   127  .    116  116  116  
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               76   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    57   .    .    4    .    5    
  Total Damage             2322 | .    .    .    .    .    .    .    .    .    .    .    .    584  .    1258 .    .    273  .    207  
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    2    .    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro 
Robot Analysis Total       6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               9298 | 12   98   59   513  321  505  1041 933  1875 975  280  764  630  190  146  172  50   286  210  238  
Spaces Moved               8405 | 20   169  47   590  174  300  600  460  969  406  536  1072 616  214  170  464  194  514  436  454  
  Core                     4050 | 20   169  47   590  174  300  129  .    .    131  536  1072 616  214  36   .    .    .    .    16   
  Treads                   2183 | .    .    .    .    .    .    471  460  969  275  .    .    .    .    8    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2172 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  464  194  514  436  438  
  Fastest Speed            25   | 50   50   50   50   50   50   50   165  160  50   50   50   50   50   28   25   25   25   25   25   
  Average Speed            78   | 50   50   50   55   85   85   149  165  161  124  50   58   50   71   55   25   25   25   25   29   
  Slowest Speed            170  | 50   50   50   150  100  150  165  165  163  160  50   100  100  100  170  25   25   25   28   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    5    17   9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       43   | 3    26   12   39   19   8    97   10   29   56   69   87   79   9    96   14   41   58   62   56   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    
  Known Exits Taken        5    | .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    .    .    .    .    1    .    1    1    .    .    1    .    1    1    .    
Scrap Searched             20   | .    .    .    .    .    .    .    .    .    2    3    3    3    .    .    .    3    3    .    3    
Spaces Dug                 83   | .    .    .    59   1    .    .    .    .    .    .    .    5    .    .    .    .    3    .    15   
Terrain Destroyed          162  | .    .    .    77   1    .    7    8    45   1    .    .    5    .    .    .    .    3    .    15   
  Melee                    24   | .    .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    3    .    15   
  Projectile               32   | .    .    .    .    .    .    1    8    22   1    .    .    .    .    .    .    .    .    .    .    
  AOE                      106  | .    .    .    77   .    .    6    .    23   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Total                      10831 | 21   181  81   761  343  549  715  610  1161 874  546  1191 925  251  216  515  194  659  519  519  
  Wait                     2131  | .    10   35   144  164  236  72   119  126  458  .    103  295  29   23   50   .    138  79   50   
  Move                     8328  | 19   168  46   589  173  300  599  459  968  405  535  1071 615  213  167  457  193  504  408  439  
  Hop                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    4    10   6    
  Pick Up                  42    | .    3    .    4    1    1    3    9    5    2    2    1    1    1    1    1    1    3    2    1    
  Fast Attach              56    | 1    .    .    3    1    4    10   3    4    1    4    2    3    1    9    1    .    2    7    .    
  Attach                   25    | .    .    .    3    2    .    1    .    4    1    3    .    2    3    1    2    .    .    1    2    
  Detach                   9     | .    .    .    1    1    .    .    .    .    .    .    2    2    1    .    .    .    .    .    2    
  Swap                     9     | .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    1    .    1    .    .    
  Drop                     46    | 1    .    .    1    .    3    8    5    2    4    2    2    1    .    3    .    .    3    9    2    
  Fire                     105   | .    .    .    16   .    3    15   11   52   .    .    .    .    3    .    .    .    1    3    1    
  Melee                    35    | .    .    .    .    1    .    .    .    .    1    .    10   5    .    .    .    .    3    .    15   
  Ram                      4     | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Upp] / DSF)
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Junkyard       | Discovered new exit (range 14)
   13 | -11/Junkyard       | Entered Materials
   94 | -10/Materials      | Discovered new exit (range 16)
  111 | -10/Materials      | Entered Mines
  111 | -10/Mines          | Accompanied by 1 ally
  167 | -10/Mines          | Discovered new exit (range 5)
  170 | -10/Mines          | Entered Materials
  170 | -9/Materials       | Accompanied by 1 ally
  170 | -9/Materials       | Evolved 2 slots: Utility x2
  252 | -9/Materials       | Destroyed 8 combat bots
  280 | -9/Materials       | Repaired Grenade Launcher
  317 | -9/Materials       | Build established: Mutant
  667 | -9/Materials       | Discovered new exit (range 14)
  683 | -9/Materials       | Entered another Materials area
  683 | -8/Materials       | Evolved 2 slots: Utility x2
  983 | -8/Materials       | Discovered new exit (range 15)
 1004 | -8/Materials       | Entered Factory
 1004 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 1491 | -7/Factory         | Core integrity fell below 50%
 1509 | -7/Factory         | Sucked down chute
 1509 | -7/Factory         | Entered Waste
 1509 | -7/Waste           | The area was eerily silent
 1730 | -7/Waste           | A Compactor rumbled back to life
 1733 | -7/Waste           | Spotted C-40 Crusher
 1751 | -7/Waste           | Discovered new exit (range 13)
 1778 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 1952 | -7/Waste           | Destroyed C-40 Crusher
 2129 | -7/Waste           | Found Damper Plating
 2548 | -7/Waste           | Identified exit to Factory
 2550 | -7/Waste           | Entered Factory
 2656 | -7/Factory         | Build established: Gunner
 2745 | -7/Factory         | Discovered new exit (range 15)
 2786 | -7/Factory         | Identified exit to Lower Caves
 3048 | -7/Factory         | Build established: Skirmisher
 3081 | -7/Factory         | Core integrity fell below 20%
 3307 | -7/Factory         | Discovered new exit (range 12)
 3375 | -7/Factory         | Repaired Hvy. Treads
 3432 | -7/Factory         | Repaired Hvy. Treads
 3481 | -7/Factory         | Identified exit to Factory
 3483 | -7/Factory         | Entered another Factory area
 3483 | -6/Factory         | Evolved 2 slots: Propulsion x2
 4225 | -6/Factory         | Spotted B-75 Beast
 4251 | -6/Factory         | Destroyed B-75 Beast
 4727 | -6/Factory         | Repaired Hvy. Treads
 4772 | -6/Factory         | Repaired Gauss Cannon
 5309 | -6/Factory         | Discovered new exit (range 15)
 5355 | -6/Factory         | Identified exit to Lower Caves
 5358 | -6/Factory         | Entered Lower Caves
 5556 | -6/Lower Caves     | Build established: Mutant
 5737 | -6/Lower Caves     | Learned Factory emergency access door positions
 5737 | -6/Lower Caves     | Learned Factory stockpile data
 5737 | -6/Lower Caves     | Learned Armory security intel
 6223 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6283 | -6/Lower Caves     | Lost 7 parts (1p2n2u2w)
 6329 | -6/Lower Caves     | Discovered new exit (range 8)
 6333 | -6/Lower Caves     | Entered another Lower Caves area
 6373 | -6/Lower Caves     | Learned Factory emergency access door positions
 6446 | -6/Lower Caves     | Identified exit to Zion
 6465 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6469 | -6/Lower Caves     | Learned Factory emergency access door positions
 6613 | -6/Lower Caves     | Entered Zion
 6643 | -6/Zion            | Build established: Hacker-Mutant
 6847 | -6/Zion            | Imprinted
 6849 | -6/Zion            | Declared Zion's savior
 7157 | -6/Zion            | Found CR-A16's Pointy Stick
 7170 | -6/Zion            | Learned Factory terminal intel
 7277 | -6/Zion            | Discovered new exit (range 15)
 7377 | -6/Zion            | Entered Proximity Caves
 7377 | -5/Proximity Caves | Accompanied by 4 allies
 7505 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7544 | -5/Proximity Caves | Core integrity fell below 50%
 7583 | -5/Proximity Caves | Lost 4 parts (3n1u)
 7764 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7978 | -5/Proximity Caves | Discovered new exit (range 11)
 8007 | -5/Proximity Caves | Entered Factory
 8007 | -5/Factory         | Evolved 2 slots: Utility x2
 8010 | -5/Factory         | Loaded intel: 26 terminal locations
 8062 | -5/Factory         | Zion Light squad teleported in
 8120 | -5/Factory         | Zion Light squad teleported in
 8171 | -5/Factory         | Discovered new exit (range 16)
 8197 | -5/Factory         | Identified exit to DSF
 8197 | -5/Factory         | Entered DSF
 8197 | -5/DSF             | Accompanied by 6 allies
 8222 | -5/DSF             | Additional patrols routed to DSF
 8330 | -5/DSF             | Discovered new exit (range 15)
 8343 | -5/DSF             | Entered Factory
 8343 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8415 | -4/Factory         | Zion hero teleported in (CL-ANK)
 8423 | -4/Factory         | Local machine network offline
 8498 | -4/Factory         | Discovered new exit (range 10)
 8515 | -4/Factory         | Entered Upper Caves
 8539 | -4/Upper Caves     | Encountered a Warlord checkpoint
 8550 | -4/Upper Caves     | Identified exit to Upper Caves
 8550 | -4/Upper Caves     | Learned location of 1 exit from Upper Caves
 8550 | -4/Upper Caves     | Learned 8 Factory zone layouts
 8550 | -4/Upper Caves     | Learned Extension stockpile data
 8556 | -4/Upper Caves     | Build established: Wizard-Sprinter
 8565 | -4/Upper Caves     | Entered another Upper Caves area
 8566 | -4/Upper Caves     | Identified exit to Research
 8571 | -4/Upper Caves     | Learned 4 Research zone layouts
 8617 | -4/Upper Caves     | Spotted B-86 Titan
 8624 | -4/Upper Caves     | Befriended a Behemoth using the annoying Tinkerer's hack
 8837 | -4/Upper Caves     | Discovered new exit (range 14)
 8851 | -4/Upper Caves     | Entered Zhirov
 8851 | -4/Zhirov          | Accompanied by 1 ally
 8851 | -4/Zhirov          | Discovered new exit (range 4)
 8859 | -4/Zhirov          | Met Zhirov
 8864 | -4/Zhirov          | Learned location of Quarantine (-3)
 8864 | -4/Zhirov          | Learned location of Command (-1)
 8864 | -4/Zhirov          | Learned location of Testing (-2)
 8869 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 8959 | -4/Zhirov          | Found Alien Artifact
 8959 | -4/Zhirov          | Identified Integrated Reactor
 8959 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 8969 | -4/Zhirov          | Found Alien Artifact
 8973 | -4/Zhirov          | Identified Transdimensional Reconstructor
 8973 | -4/Zhirov          | Warped through subspace
 9061 | -4/Zhirov          | Entered Proximity Caves
 9061 | -3/Proximity Caves | Accompanied by 1 ally
 9245 | -3/Proximity Caves | Spotted B-86 Titan
 9250 | -3/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
 9277 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 9278 | -3/Proximity Caves | System corruption reached 10%
 9292 | -3/Proximity Caves | Core integrity fell below 50%
 9296 | -3/Proximity Caves | Core integrity fell below 20%
 9299 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
09276_ Imp. Remote Datajack destroyed.
09277_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
09277_ L-61 Swordsman springs to life.
09277_ Hacking Suite destroyed.
09277_ Mak. System Shield destroyed.
09277_ System Shield destroyed.
09277_ System corrupted by crushing effect (+4). <x3>
09277_ Knocked back.
09281_ System corrupted: Impulse Thruster fused.
09281_ Y-72 Warden: "REQUESTING BACKUP."
09289_ Impulse Thruster destroyed.
09295_ Mak. System Shield destroyed.
09295_ Slammed into B-74 Champion.
09296_ Penetrated by Slug.
09296_ Slug penetrates Wall.
09296_ S-43 Plague destroyed.
09296_ Mak. Hacking Suite destroyed.
09296_ System corrupted by crushing effect (+3).
09296_ Knocked back.
09297_ P-80 Master resets L-61 Swordsman, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|   #??#                       ????????????????????? |
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|   ##?#            ####???##??????????????????????? |
|   #??#               #???????????????????????????? |
| ###??## ### ######## ##??????????????????????????? |
| #?????###?# #"?????#  #??????????????????????????? |
| ??????????  #" ????#  #???###????????????????????? |
| ?????????   #"  ???# ###### ##???????????????????? |
| ????????    #"   ??# #?#     #???????????????????? |
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| ????                 "##       #?????????????????? |
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| ?????                      ##????????????????????? |
| ?????                   g@ ###???????????????????? |
| ??????             ##  bY g b##??####????????????? |
| ??????            #?#     s l%##?#  ##???????????? |
| ???????           ??#    pgslls###   ##??????????? |
| ???????           ??#      g  l=##    #??????????? |
| ???????#          ??#    ### p%=      #??????????? |
| ????????         ???######?##g*       #??????????? |
| ????????#       #????????#####sg      ###????????? |
| ?????????#     #?????????# ####         #????????? |
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| ???????????   ??????#  ##              #?????????? |
| ????????????????????#                  #?????????? |
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| ????????????????????#              ##????????????? |
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| ???????????????????###          ##???????????????? |
| ?????????????????????############????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          35
Energy Capacity            825
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       410
Armor Coverage             1600
Resistance: EM             90
Evasion (%)                77
Targeting Accuracy         6
Recoil Reduction           5
Energy Filtering           30
Offensive Hacking          41
Defensive Hacking          33

 Item Schematics 
-----------------
  Enh. Nuclear Core | -6/Factory | Scanalyzed
  Assault Drone Bay | -4/Zhirov  | Free
     Exp. Heat Sink | -4/Zhirov  | Free
 Exp. Optical Array | -4/Zhirov  | Free
   Imp. Arc Thrower | -4/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalActiveRigger
  Manual?         0
Play Time         01:52:31
  Cumulative      112.5 hours
  Start           2023.07.11 @ 20:16:20
  End             2023.07.11 @ 22:28:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           157
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          58
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54747531-1698-4aee-a446-13c695d628cb