Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 15:33:40 Player: OccultOnion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1800) 1800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6435 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 24/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core VTOL Module Advanced Coolant Injector Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Armored Treads Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Flak Gun Hardcell Cannon Great Maul > --- INVENTORY -------- Antimatter Reactor Armored Wheel Gyrokinetic Inverter Improved Heat Sink Large Storage Unit Transport Network Coupler Improved Core Analyzer Improved Heavy Armor Plating Lightning Gun Long-range Proton Cannon Heavy Shock Bomb Launcher [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 1 1 . . 1 1 Utility 6 | . . 1 1 1 1 1 1 Weapon 1 | . . . . 1 . . . Parts Attached 69 | . 3 12 4 5 21 3 21 Power 8 | . 1 . . . 4 . 3 Engine 5 | . 1 . . . 4 . . Core 1 | . . . . . . . 1 Reactor 2 | . . . . . . . 2 Propulsion 23 | . . 5 2 1 8 1 6 Treads 7 | . . 1 . . 3 . 3 Leg 11 | . . 3 2 1 4 1 . Wheel 5 | . . 1 . . 1 . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . . 4 1 3 3 1 5 Device 6 | . . 1 . 2 1 . 2 Storage 3 | . . 3 . . . . . Processor 3 | . . . 1 1 1 . . Hackware 1 | . . . . . . 1 . Protection 4 | . . . . . 1 . 3 Artifact . | . . . . . . . . Weapon 21 | . 2 3 1 1 6 1 7 Energy Gun 4 | . . 1 . 1 1 . 1 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 7 | . 1 1 1 . . 1 3 Ballistic Cannon 3 | . 1 . . . 1 . 1 Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 51 | . 2 4 . . 17 1 27 Power 8 | . 1 . . . 4 . 3 Propulsion 16 | . . 3 . . 5 1 7 Utility 10 | . . . . . 2 . 8 Weapon 17 | . 1 1 . . 6 . 9 Highest Loss Streak 16 | . 2 2 . . 6 1 16 Average Slot Usage (%) 90 | . 82 95 100 99 94 86 66 Engine 8 | . 13 11 9 7 10 5 2 Treads 1 | . . . . . 2 8 4 Leg 23 | . 28 23 36 30 22 11 8 Wheel 1 | . . 6 . . . . 2 Device 10 | . . 9 9 15 11 5 6 Storage 14 | . 14 22 18 15 13 11 7 Processor 8 | . . . 9 7 13 11 8 Energy Gun 3 | . 10 . . 6 3 . . Ballistic Gun 5 | . 12 5 6 7 4 5 3 Ballistic Cannon 2 | . 3 11 3 . 1 . 1 Slashing Weapon 4 | . . 3 9 7 3 . . Naked Turns . | . . . . . . . . Heaviest Build 77 | 10 12 40 33 36 68 57 77 Greatest Support 90 | 20 20 30 47 55 60 45 90 Greatest Overweight (x) 13 | . . 3 . . 5 1 13 Average Overweight (x) . | . . 2 . . . 1 2 Largest Inventory Capacity 16 | 6 6 16 14 14 14 14 14 Average Capacity 13 | 6 6 13 14 14 14 14 11 Most Carried 14 | 6 6 14 14 14 14 11 14 Average Carried 11 | 6 5 10 13 13 13 9 8 Final Capacity 14 | 6 6 14 14 14 14 14 4 Final Carried 14 | 6 6 14 14 14 10 11 4 Class Distribution -------------------- 45% | Scavenger-Mutant 29% | Scavenger-Assassin 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1247 | 212 55 235 . . 476 . 269 Remotely . | . . . . . . . . Salvage Created 2061 | 97 140 454 . . 992 45 333 Parts 88 | 2 6 32 . . 39 1 8 Haulers Intercepted 2 | . . 1 . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 38 | . 4 13 . . 13 2 6 Guns 16 | . 2 4 . . 7 . 3 Cannons 16 | . 2 9 . . 3 . 2 AOE 3 | . . . . . 1 2 . Classes Destroyed 12 | 1 1 5 . . 4 . 1 Worker 2 | . . . . . 2 . . Builder 2 | . . . . . 2 . . Hauler 2 | . . 1 . . 1 . . Recycler 2 | 1 . . . . 1 . . Watcher 1 | . . 1 . . . . . Swarmer 7 | . . 4 . . . 2 1 Grunt 22 | . 4 6 . . 9 . 3 Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 5 | . . 2 . . 2 . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | 1 3 6 . . 6 2 2 Combat Bots Only 6 | . 3 6 . . 3 2 2 Max Kills in Single Turn 3 | 1 1 1 . . 3 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8566 | . 232 644 . . 2720 216 4754 Core 1731 | . 58 95 . . 386 42 1150 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 76 76 100 100 54 95 . Volleys Fired 156 | 4 10 37 1 . 59 1 44 Largest 3 | 2 2 2 1 . 3 2 2 Hottest 168 | 60 75 100 25 . 168 67 95 Shots Fired 257 | 8 16 68 1 . 101 2 61 Gun 139 | 8 11 31 1 . 50 1 37 Cannon 106 | . 5 37 . . 46 . 18 Launcher 12 | . . . . . 5 1 6 Special . | . . . . . . . . Kinetic 166 | 4 10 59 1 . 43 1 48 Thermal 35 | 4 6 9 . . 16 . . Explosive 9 | . . . . . 5 1 3 Electromagnetic 47 | . . . . . 37 . 10 Robot Hit Streak 13 | 2 5 8 . . 8 2 13 Robot Miss Streak 6 | 2 2 2 3 . 4 4 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 191 | 5 11 42 . . 76 6 51 Core Hits 111 | 2 7 21 . . 46 4 31 Critical Hits 5 | . . . . . 1 . 4 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 1 . 3 Melee Attacks 113 | . . 10 4 52 32 7 8 Impact 16 | . . . . . 1 7 8 Slashing 97 | . . 10 4 52 31 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4974 | 77 182 506 13 . 2902 135 1159 Guns 1593 | 77 97 173 13 . 804 6 423 Cannons 1623 | . 85 301 . . 805 . 432 Explosions 1173 | . . . . . 936 26 211 Melee 577 | . . 32 . . 354 103 88 Ramming 8 | . . . . . 3 . 5 Kinetic 1995 | 54 124 440 13 . 696 6 662 Thermal 695 | 23 58 34 . . 580 . . Explosive 567 | . . . . . 497 . 70 Electromagnetic 1132 | . . . . . 772 26 334 Impact 233 | . . . . . 42 103 88 Slashing 344 | . . 32 . . 312 . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 2 . 14 Average Corruption 5 | . . . . . 2 . 10 Corruption Purged . | . . . . . . . . Effects 17 | . . . . . 3 . 14 Message Errors 3 | . . . . . . . 3 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 2 | . . . . . 1 . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 5 | . . . . . 1 . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 223 | . . . . . 153 9 61 Projectiles 69 | . . . . . 8 . 61 Explosions 37 | . . . . . 37 . . Melee 117 | . . . . . 108 9 . Knockbacks 10 | . 1 3 . . 5 . 1 Impact 2 | . . . . . 1 . 1 Kinetic 6 | . 1 2 . . 3 . . Secondary 2 | . . 1 . . 1 . . Self-Inflicted Damage 136 | . . . . . 23 52 61 Shots 5 | . . . . . 1 2 2 Rammed 5 | . . . . . 1 . 4 Targets Rammed 5 | . . . . . 1 . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 475 | . 30 190 . . 475 . 121 Average Temperature 108 | . 15 77 . . 166 . 34 Received Heat Transfer 1857 | . 78 186 . . 1017 . 576 Effects 9 | . . . . . 9 . . Shutdowns 5 | . . . . . 5 . . Energy Bleed 3 | . . . . . 3 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 2 . 1 Combat Hostiles 3 | . . . . . 2 . 1 Parts Fried 9 | . . . . . 6 . 3 Impact Corruptions 2 | . . . . . 1 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 771 | 50 125 74 . . 522 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 336 | 5 93 336 39 66 196 164 287 Average Influence 72 | 2 33 137 17 22 65 117 140 Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 88 | 100 100 66 100 100 100 100 57 Level 1 11 | . . 33 . . . . 42 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 2 1 . 4 1 1 Investigation 6 | . 2 1 . . 1 1 1 Extermination 1 | . . . . . 1 . . Reinforcement 5 | . 1 1 1 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . . 1 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 4 17 2 . 20 6 14 Peak Tracking Total 5 | . 3 5 2 . 4 5 5 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . 1 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . . . . 4 1 7 Max in Single Turn 2 | . . . . . 2 1 2 Garrison Access 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 16 | . 1 1 4 4 3 1 2 Terminals 11 | . 1 1 4 2 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 1 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . 2 . . . Total Hacks 48 | . 4 8 10 9 11 3 3 Successful 25 | . 1 4 7 4 7 1 1 Failed 23 | . 3 4 3 5 4 2 2 Catastrophic 4 | . 1 1 . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 24 | . 2 8 6 5 3 . . Terminals 36 | . 4 8 10 6 6 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 3 1 Scanalyzers 5 | . . . . . 5 . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 13 | . 1 4 4 1 3 . . Robot Analysis 1 | . . . . 1 . . . Alert Level 4 | . . 2 . . 2 . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 2 | . 1 . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 3 | . . . 2 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 1 Report Inventory 2 | . . . . . . 1 1 Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks 4 | . . . 3 1 . . . Terminals 4 | . . . 3 1 . . . Track 1 | . . . 1 . . . . Botnet 3 | . . . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 1 3 2 3 1 2 Full Trace Events 4 | . 1 . . . 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3642 | 17 202 460 275 855 1121 135 577 Spaces Moved 1942 | 5 129 229 205 490 540 70 274 Core 55 | . . . . . . . 55 Treads 14 | . . . . . 5 . 9 Legs 1576 | 5 129 85 205 490 498 70 94 Wheels 297 | . . 144 . . 37 . 116 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 90 120 122 120 150 50 Average Speed 128 | 120 120 125 121 122 130 150 142 Slowest Speed 700 | 120 120 210 122 122 240 150 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 15 | 2 32 21 23 17 16 2 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 89 | . . 9 4 50 23 2 1 Terrain Destroyed 185 | . . 11 4 50 54 12 54 Melee 89 | . . 9 4 50 23 2 1 Projectile 10 | . . 2 . . 2 . 6 AOE 86 | . . . . . 29 10 47 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2664 | 8 161 319 226 673 813 83 381 Wait 269 | . 14 7 3 102 138 . 5 Move 1935 | 4 128 228 204 489 539 69 274 Hop . | . . . . . . . . Pick Up 82 | . 4 20 6 14 18 3 17 Fast Attach . | . . . . . . . . Attach 53 | . 2 7 2 2 18 2 20 Detach 5 | . . . . . . . 5 Swap 16 | . 1 5 2 3 3 1 1 Drop 30 | . 2 5 4 11 5 . 3 Fire 156 | 4 10 37 1 . 59 1 44 Melee 113 | . . 10 4 52 32 7 8 Ram 5 | . . . . . 1 . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 6) 146 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 677 | -9/Materials | Discovered new exit (range 3) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 820 | -8/Materials | Build established: Scavenger-Mutant 908 | -8/Materials | Discovered new exit (range 18) 955 | -8/Materials | Entered Factory 955 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1793 | -7/Factory | Discovered new exit (range 8) 1810 | -7/Factory | Entered another Factory area 1810 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2102 | -6/Factory | Build established: Scavenger-Assassin 2591 | -6/Factory | Lost 5 parts (3p1n1w) 2740 | -6/Factory | Lost 5 parts (1n2u2w) 2891 | -6/Factory | Discovered new exit (range 19) 2899 | -6/Factory | Lost 6 parts (1p3n2w) 2929 | -6/Factory | Identified exit to Factory 2931 | -6/Factory | Entered another Factory area 2931 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3056 | -5/Factory | Discovered new exit (range 3) 3059 | -5/Factory | Identified exit to Factory 3066 | -5/Factory | Entered another Factory area 3066 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3314 | -4/Factory | Spotted B-86 Titan 3506 | -4/Factory | Lost 16 parts (2p5n5u4w) 3513 | -4/Factory | System corruption reached 10% 3517 | -4/Factory | Core integrity fell below 50% 3546 | -4/Factory | Lost 4 parts (1p2u1w) 3605 | -4/Factory | Core integrity fell below 20% 3629 | -4/Factory | Lost 6 parts (2n1u3w) 3643 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03620_ Penetrated by Slug. 03620_ Acquired 30 matter. 03623_ System corrupted: Matter fused (-5). 03623_ Penetrated by Slug. 03623_ Slug penetrates Wall. 03623_ HV Slug penetrates H-77 Assassin. 03623_ HV Slug penetrates Wall. 03625_ HV Slug penetrates H-77 Assassin. 03625_ HV Slug penetrates Wall. 03625_ K-01 Serf collects debris. 03626_ Penetrated by Slug. 03627_ System corrupted: Hyp. Coil Gun targeting data glitched. 03627_ HV Slug penetrates H-77 Assassin. 03627_ HV Slug penetrates Wall. 03628_ K-01 Serf collects debris. 03629_ HV Slug penetrates H-77 Assassin. 03631_ H-77 Assassin destroyed. 03631_ K-01 Serf collects debris. 03638_ >ADH /N/JIRSTVWKZKF9=PY 03639_ Dropped Imp. Power Shielding. 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Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionPlasmaSabre Manual? 0 Play Time 00:42:54 Cumulative 52.8 hours Start 2020.04.16 @ 14:50:31 End 2020.04.16 @ 15:33:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e7c45c6-4c55-46de-b78d-720ac5d57ef0