Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.30 @ 18:46:33 Player: Ms. V3-11A Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (4645) 4645 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 10518 Bonus ------- High Alert Combat Kills 218 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 100/100 System Corruption 5% Temperature Cool (19) Movement Walking (210) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (5) ------ Experimental Heat Sink Huge Storage Unit Phase Shifter > --- WEAPON (2) ------- Improved Heavy Machine Gun Antimatter Cannon > --- INVENTORY (25) --- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Huge Storage Unit Zionite Biocell (600) Zionite Biocell (600) High-capacity Matter Pod (200) Machine Analyzer Tactical Coordination Suite Advanced EM Disruption Field Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) Improved Heavy Laser Improved Heavy Laser Gravity Flail Gravity Flail Katana Phasing Sabre Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Improved Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Huge Storage Unit Zionite Biocell High-capacity Matter Pod Machine Analyzer Tactical Coordination Suite Transmission Jammer Advanced EM Disruption Field Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay Cooled Pulse Rifle Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Antimatter Cannon Gravity Flail Gravity Flail Katana Phasing Sabre [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 147 | 2 4 22 17 55 2 1 10 30 4 Power 14 | . 1 2 2 4 1 . . 4 . Engine 9 | . 1 2 2 2 . . . 2 . Core 3 | . . . . 2 1 . . . . Reactor 2 | . . . . . . . . 2 . Propulsion 46 | 2 . 11 7 16 . 1 . 9 . Treads 42 | 2 . 11 7 16 . 1 . 5 . Leg 4 | . . . . . . . . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 43 | . 2 4 6 13 . . 4 12 2 Device 17 | . . . 4 4 . . 3 5 1 Storage 4 | . 1 . . 1 . . . 2 . Processor 2 | . 1 1 . . . . . . . Hackware 3 | . . . . 3 . . . . . Protection 17 | . . 3 2 5 . . 1 5 1 Artifact . | . . . . . . . . . . Weapon 44 | . 1 5 2 22 1 . 6 5 2 Energy Gun 7 | . . 1 . 3 . . 1 2 . Energy Cannon 3 | . . 1 1 1 . . . . . Ballistic Gun 21 | . 1 3 1 9 1 . 3 2 1 Ballistic Cannon 3 | . . . . 1 . . . 1 1 Launcher 5 | . . . . 5 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . 3 . . 2 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . 8 . . . 7 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 5 | . . . . . . . . 5 . Parts Lost 31 | . 1 . 2 11 1 1 . 13 2 Power 6 | . 1 . . 2 . . . 3 . Propulsion 10 | . . . 1 3 . . . 6 . Utility 10 | . . . 1 3 1 1 . 2 2 Weapon 5 | . . . . 3 . . . 2 . Highest Loss Streak 9 | . 1 . 1 8 1 1 . 9 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 99 99 94 92 87 93 80 88 Engine 5 | . 13 11 9 10 . . . 2 . Core 4 | . . . . 1 9 15 15 2 . Reactor 1 | . . . . . . . . 5 15 Treads 24 | . 28 33 26 29 30 30 30 9 . Leg 3 | . . . . . . . . 13 30 Device 10 | . . . 17 8 . . 13 19 15 Storage 8 | . 14 11 9 7 7 7 7 7 7 Processor 4 | . 11 11 9 2 . . . . . Hackware 3 | . . . . 10 15 15 5 . . Protection 6 | . . 10 9 6 13 2 4 3 3 Energy Gun 3 | . 27 5 . . 3 . . 1 . Energy Cannon 3 | . . 5 9 6 . . . . . Ballistic Gun 8 | . . 11 9 5 11 15 12 7 3 Ballistic Cannon 1 | . . . . . . . . 4 10 Peak Build Rating 89 | 6 7 20 28 53 59 58 65 89 88 Average Rating 43 | 5 6 16 25 38 53 54 60 64 81 On Entrance 37 | 6 6 7 20 26 52 58 52 62 88 Naked Turns . | . . . . . . . . . . Heaviest Build 133 | 13 53 61 67 101 112 109 129 133 120 Greatest Support 112 | 40 40 63 63 112 104 104 104 104 96 Greatest Overweight (x) 32 | . 1 . 1 . 1 1 1 32 1 Average Overweight (x) . | . . . . . . 1 1 2 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 Average Capacity 22 | 8 18 20 20 21 25 25 25 25 25 Most Carried 25 | 6 9 20 20 25 25 25 25 25 25 Average Carried 20 | 3 4 15 19 19 25 25 24 23 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 Final Carried 25 | 1 9 20 20 25 25 25 25 25 23 Class Distribution -------------------- 49% | Scavenger-Mutant 26% | Mutant 24% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 3659 | 200 80 498 461 851 437 157 45 678 252 Remotely . | . . . . . . . . . . Salvage Created 5458 | . 290 1128 1290 1421 262 152 . 583 332 Parts 296 | . 21 74 72 69 13 11 . 25 11 Haulers Intercepted 11 | . 2 5 2 2 . . . . . Recyclers Shooed 5 | . 1 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 13 11 . . 10 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 117 | . 9 21 22 29 7 5 . 14 10 Melee 2 | . . . . 2 . . . . . Guns 70 | . 9 16 7 10 7 5 . 13 3 Cannons 39 | . . 5 15 11 . . . 1 7 AOE 6 | . . . . 6 . . . . . Classes Destroyed 18 | . 3 4 4 3 . . . 2 2 Worker 3 | . . . 1 2 . . . . . Builder 1 | . . . . 1 . . . . . Hauler 11 | . 2 5 2 2 . . . . . Recycler 7 | . . 1 3 3 . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 4 | . . 1 3 . . . . . . Drone 1 | . . . . . . . . . 1 Watcher 2 | . . . 2 . . . . . . Swarmer 31 | . 7 6 7 4 3 4 . . . Grunt 42 | . 2 8 9 15 2 . . . 6 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . 1 . 1 1 . . . . Protector 1 | . . . . 1 . . . . . Sentry 17 | . . 6 5 3 1 1 . . 1 Hunter 4 | . . . 1 3 . . . . . Programmer 3 | . . . . 2 . . . . 1 Z-Light 10 | . . . . . . . . 10 . Assembled 3 | . . . . . . . . 3 . Best Kill Streak 9 | . 3 5 5 9 3 4 . 4 4 Combat Bots Only 6 | . 3 5 4 6 3 4 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 1065 | . 64 90 159 382 57 52 . 187 74 Missed 359 | . 16 34 45 143 17 21 . 57 26 Damage Taken 8320 | . 310 537 982 2654 363 258 . 2544 672 Core 922 | . 66 77 71 271 52 52 . 264 69 Absorbed by Shields 944 | . . . 242 282 . . . 420 . Redirected to Shielding 153 | . . . . 20 115 18 . . . Ignored by Resistances 2630 | . 101 159 361 855 107 76 . 788 183 Regen/Repaired (Parts) 232 | . . . 88 33 . . 111 . . Core Remaining (%) 85 | 100 73 80 87 . . . . . . Volleys Fired 387 | . 23 61 77 116 18 8 . 56 28 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 136 | . 90 91 91 136 35 30 . 80 88 Shots Fired 742 | . 46 120 154 199 37 17 . 112 57 Gun 456 | . 46 92 77 78 37 17 . 99 10 Cannon 269 | . . 28 77 104 . . . 13 47 Launcher 17 | . . . . 17 . . . . . Special . | . . . . . . . . . . Kinetic 406 | . . 61 77 72 29 17 . 93 57 Thermal 319 | . 46 59 77 110 8 . . 19 . Explosive 17 | . . . . 17 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 34 | . 14 34 20 24 9 5 . 21 11 Robot Miss Streak 5 | . 3 1 2 3 1 1 . 5 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . . 1 . . 2 1 . 3 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . Shots Hit Robots 549 | . 34 98 119 149 27 10 . 72 40 Core Hits 251 | . 15 40 50 84 12 6 . 28 16 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . Critical Strikes 14 | . 2 5 . 3 . 1 . 1 2 Burn 7 | . 2 5 . . . . . . . Destroy 2 | . . . . . . 1 . 1 . Blast 2 | . . . . . . . . . 2 Smash 3 | . . . . 3 . . . . . Melee Attacks 55 | . . . . 7 . . 48 . . Impact 55 | . . . . 7 . . 48 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . Damage Inflicted 12520 | . 427 1620 2242 4428 610 231 . 1772 1190 Guns 5842 | . 406 1061 781 937 610 231 . 1630 186 Cannons 5109 | . . 559 1442 1962 . . . 142 1004 Explosions 1356 | . . . . 1356 . . . . . Melee 173 | . . . . 173 . . . . . Ramming 40 | . 21 . 19 . . . . . . Kinetic 5657 | . . 657 781 863 490 231 . 1445 1190 Thermal 5294 | . 406 963 1442 2036 120 . . 327 . Explosive 1356 | . . . . 1356 . . . . . Electromagnetic . | . . . . . . . . . . Impact 173 | . . . . 173 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 5 5 5 Average Corruption 4 | . . . . 3 5 5 5 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 143 | . . . . 9 24 17 11 63 19 Message Errors 33 | . . . . 1 4 2 1 19 6 Matter Fused 36 | . . . . 2 6 5 2 16 5 Heat Flow Errors 17 | . . . . . 2 3 2 9 1 Energy Discharges 19 | . . . . 1 6 1 3 7 1 Parts Rejected 3 | . . . . 2 . . . 1 . Data Loss (minor) 15 | . . . . 1 3 1 3 2 5 Data Loss (major) 8 | . . . . 1 1 1 . 5 . Misfires 9 | . . . . 1 2 2 . 3 1 Alerts 2 | . . . . . . 1 . 1 . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 191 | . . . 10 176 . . . . 5 Projectiles 15 | . . . 10 . . . . . 5 Explosions 3 | . . . . 3 . . . . . Melee 173 | . . . . 173 . . . . . Knockbacks 10 | . . . . . . . . . 10 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . . . . . 9 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 86 | . . . . 86 . . . . . Shots 3 | . . . . 3 . . . . . Rammed 4 | . 2 . 2 . . . . . . Targets Rammed 5 | . 2 . 3 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 354 | . 306 285 60 157 248 248 101 290 354 Average Temperature 81 | . 94 78 27 44 79 90 54 85 137 Received Heat Transfer 3070 | . 36 258 508 813 147 48 . 933 327 Effects 5 | . . 3 . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . 3 . . . . . . . Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions 3 | . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 17 | . 2 4 6 2 1 . . 2 . Heat Transferred 9497 | . 1227 2405 2516 2646 222 . . 481 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 596 | . 114 312 329 596 . . . . . Initial 16 | . . . 16 11 . . . . . Average 151 | . 33 108 95 388 . . . . . Maximum Alert Level 2 | . . 1 1 2 . . . . . Low Security (%) 76 | 100 100 93 92 9 . . . . . Level 1 14 | . . 6 7 48 . . . . . Level 2 9 | . . . . 41 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 2 5 10 . . . . . Investigation 6 | . . 1 . 5 . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 4 | . . 1 2 1 . . . . . Assault . | . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 11 | . 2 3 4 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 14 30 39 43 7 5 . 15 21 Peak Tracking Total 8 | . 4 6 4 8 3 4 . 5 6 Tactical Retreats 6 | . 1 . 2 3 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 5 | . . 1 . 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 13 | . . 2 1 6 . . 3 1 . Max in Single Turn 4 | . . 1 1 4 . . 1 . . Garrison Access 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 33 | . 5 9 11 7 . . . . 1 Terminals 25 | . 5 6 9 4 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 1 1 . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 114 | . 23 26 49 15 . . . . 1 Successful 82 | . 18 22 35 6 . . . . 1 Failed 31 | . 5 4 13 9 . . . . . Catastrophic 5 | . . 1 3 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 57 | . 14 13 24 6 . . . . . Terminals 87 | . 23 18 36 9 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 7 | . . 2 3 2 . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 15 | . . 5 10 . . . . . . Garrison Access 4 | . . . . 4 . . . . . Terminal Hacks 31 | . 10 6 12 2 . . . . 1 Record 1 | . . . . . . . . . 1 Robot Analysis 8 | . 3 3 2 . . . . . . Prototype ID Bank 8 | . 1 1 6 . . . . . . Level Access Points 2 | . . . 1 1 . . . . . Branch Access Points 2 | . . 1 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 4 | . 2 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . Scan Component 2 | . . 1 1 . . . . . . Repair 2 | . . 1 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 15 | . . 5 10 . . . . . . Insert Component 6 | . . 2 4 . . . . . . Analyze 9 | . . 3 6 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 30 | . 8 8 11 3 . . . . . Terminals 28 | . 8 8 11 1 . . . . . Botnet 10 | . 3 3 4 . . . . . . Skim 17 | . 5 5 7 . . . . . . Search 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Patch 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Jam 1 | . . . . 1 . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 26 | . 4 7 10 5 . . . . . Full Trace Events 4 | . . 1 2 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . Time 90 | . . 64 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . Parts Scanalyzed 6 | . . 2 4 . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 5 | . . . . . . . 5 . . Largest Group 5 | . . . . . . . 5 5 . Highest-Rated Group 141 | . . . . . . . 141 141 . Highest-Rated Ally 31 | . . . . . . . 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 50 | . . . . . . . . 50 . Total Damage 672 | . . . . . . . . 672 . Kills 5 | . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total 8 | . 3 3 2 . . . . . . Derelict Logs Recovered 6 | . . . . . 2 3 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 14493 | 5 1218 1671 2672 1548 855 755 2474 2615 680 Spaces Moved 5707 | 1 481 833 889 691 463 306 963 802 278 Core 28 | . . . . . . . . 28 . Treads 4894 | 1 481 833 889 691 463 306 963 267 . Legs 785 | . . . . . . . . 507 278 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 240 240 210 210 Average Speed 216 | 160 223 160 238 160 174 240 240 283 210 Slowest Speed 1650 | 160 240 160 240 160 240 240 240 1650 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 2 61 73 71 18 64 50 81 71 38 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . 3 . . . 1 . . Known Exits Taken 4 | . . 1 1 . 1 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 . . 1 1 . Scrap Searched 4 | . . . . . 1 . 3 . . Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 79 | . . . . 63 . . . 4 12 Melee 2 | . . . . 2 . . . . . Projectile 16 | . . . . . . . . 4 12 AOE 61 | . . . . 61 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Total 7087 | 7 575 1050 1292 928 482 315 1066 1050 322 Wait 631 | . 56 100 275 14 . . 39 137 10 Move 5698 | . 480 832 888 690 462 305 962 801 278 Hop . | . . . . . . . . . . Pick Up 71 | . 8 17 15 17 . . 6 8 . Fast Attach 51 | . 4 5 2 17 1 . 3 19 . Attach 27 | 2 . 1 4 12 . . 1 4 3 Detach 10 | . . . . 7 . . . 2 1 Swap 69 | . . 16 11 26 1 1 6 7 1 Drop 92 | 5 2 18 17 24 . 1 8 16 1 Fire 387 | . 23 61 77 116 18 8 . 56 28 Melee 46 | . . . . 5 . . 41 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . 2 . 3 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 13) 722 | -10/Materials | Discovered new exit (range 12) 922 | -10/Materials | Discovered new exit (range 10) 964 | -10/Materials | Discovered new exit (range 11) 1187 | -10/Materials | Learned location of 1 exit from Storage 1224 | -10/Materials | Entered another Materials area 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -9/Materials | Identified exit to Mines 1691 | -9/Materials | Build established: Scavenger-Mutant 1996 | -9/Materials | Discovered new exit (range 3) 2266 | -9/Materials | Learned location of 1 exit from Storage 2336 | -9/Materials | Learned Storage trap positions 2374 | -9/Materials | Repaired Broken Imp. Assault Rifle 2397 | -9/Materials | Learned location of 1 exit from Storage 2450 | -9/Materials | Learned location of 1 exit from Recycling 2495 | -9/Materials | Identified exit to Materials 2530 | -9/Materials | Learned Storage trap positions 2538 | -9/Materials | Build established: Mutant 2576 | -9/Materials | Learned 2 Storage zone layouts 2895 | -9/Materials | Entered another Materials area 2895 | -8/Materials | Evolved 2 slots: Utility x2 3323 | -8/Materials | Garrison activated, responded to threat 3703 | -8/Materials | Build established: Scavenger-Mutant 4128 | -8/Materials | Identified exit to Factory 4587 | -8/Materials | Repaired Lgt. Treads 4640 | -8/Materials | Learned 4 Factory zone layouts 4793 | -8/Materials | Learned location of 1 exit from Recycling 4824 | -8/Materials | Learned Factory stockpile data 4870 | -8/Materials | Learned location of Storage (-7) 4950 | -8/Materials | Learned location of Lower Caves (-7) 5317 | -8/Materials | Central database locked down 5567 | -8/Materials | Entered Factory 5567 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5568 | -7/Factory | Identified exit to Factory 5624 | -7/Factory | Garrison activated, responded to threat 5822 | -7/Factory | Discovered exit to Factory (range 13) 6318 | -7/Factory | Build established: Hacker-Mutant 6678 | -7/Factory | Cargo convoy interrupted 6765 | -7/Factory | Lost 8 parts (2p2n2u2w) 6908 | -7/Factory | Found Prototype Device 6908 | -7/Factory | Identified Adv. EM Disruption Field 7098 | -7/Factory | Discovered new exit (range 5) 7115 | -7/Factory | Entered Lower Caves 7369 | -7/Lower Caves | Encountered a Warlord checkpoint 7407 | -7/Lower Caves | Identified exit to Lower Caves 7764 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7970 | -7/Lower Caves | Entered another Lower Caves area 7999 | -7/Lower Caves | Discovered exit to Factory (range 14) 8287 | -7/Lower Caves | Learned Factory trap positions 8295 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8337 | -7/Lower Caves | Learned 12 Factory zone layouts 8345 | -7/Lower Caves | Identified exit to Zion 8654 | -7/Lower Caves | Core integrity fell below 50% 8725 | -7/Lower Caves | Entered Zion 8815 | -7/Zion | Gained Derelict followers 8851 | -7/Zion | Discovered new exit (range 9) 9058 | -7/Zion | System corruption cleaned by Quarantine Array 9873 | -7/Zion | Build established: Scavenger-Mutant 10223 | -7/Zion | Discovered new exit (range 3) 10223 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10923 | -7/Zion | Given the Hacking Drone Bay 10924 | -7/Zion | Found Prototype Device 11199 | -7/Zion | Entered Deep Caves 11199 | -7/Deep Caves | Accompanied by 5 allies 11349 | -7/Deep Caves | Z-Facility disabled 11362 | -7/Deep Caves | Attacked by Z-Imprinter 11395 | -7/Deep Caves | Destroyed Z-Imprinter 11411 | -7/Deep Caves | Lost 4 allies 11754 | -7/Deep Caves | Lost 3 parts (1p2n) 12004 | -7/Deep Caves | Core integrity fell below 20% 12046 | -7/Deep Caves | Lost 9 parts (2p4n1u2w) 12268 | -7/Deep Caves | Build established: Mutant 12897 | -7/Deep Caves | Found Prototype Protection 12897 | -7/Deep Caves | Identified Zio. Weapon Casing 12960 | -7/Deep Caves | Found Prototype Protection 12960 | -7/Deep Caves | Identified Zio. Heavy Carapace 13136 | -7/Deep Caves | Build established: Scavenger-Mutant 13795 | -7/Deep Caves | Discovered new exit (range 7) 13814 | -7/Deep Caves | Entered Proximity Caves 13817 | -6/Proximity Caves | Spotter reported a threat 13822 | -6/Proximity Caves | Spotter reported a threat 13932 | -6/Proximity Caves | Spotter reported a threat 13949 | -6/Proximity Caves | Spotter reported a threat 14002 | -6/Proximity Caves | Spotter reported a threat 14003 | -6/Proximity Caves | Spotter reported a threat 14104 | -6/Proximity Caves | Spotter reported a threat 14189 | -6/Proximity Caves | Spotter reported a threat 14253 | -6/Proximity Caves | Spotter reported a threat 14306 | -6/Proximity Caves | Spotter reported a threat 14443 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 14466 | -6/Proximity Caves | Identified Hacking Drone Bay 14494 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 14322_ G-67 Veteran destroyed. 14325_ System corrupted: Energy discharge (-40). 14325_ G-50 Soldier destroyed. 14326_ Gauss Cannon broken. 14326_ Overheating: Short circuit. 14335_ Dropped Broken Gauss Cannon. 14340_ Adv. Heat Sink fries itself beyond repair. 14350_ System corrupted: Heat flow error (+211). 14362_ Acquired 28 matter. 14392_ P4JGG2R8LIXFHDDHTXJF5ZSRP 14436_ System corrupted: Matter fused (-7). 14453_ System corrupted: Component data lost. 14466_ Identified Hacking Drone Bay. 14470_ U-05 Engineer builds a Door. 14472_ System corrupted: FCS attempts to trigger Antimatter Cannon. 14472_ System corrupted: Antimatter Cannon misfires. 14474_ W-25 Informer distress signal alerts nearby ally. 14489_ J&K3UFVY6EAPUX 5EB&PK0%R3 HI&, 14493_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????% ?????????????????????? | | ????????????????????????#YY#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????###u ###???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#++#?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????## #?????????????????????? | | ?????????????????????###" #######???????????????? | | #???????###???????#### ## ##??????????????? | | ##?????## ##?????## %"%! % #??????????????? | | ####??# #???### #??????????????? | | #### #??## ## % % #??????????????? | | ## #### ## # ##??????????????? | | ] #% ####???????????????? | | %# ####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 49 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionSkeletonPenetrator Manual? 0 Play Time 01:13:06 Cumulative 433.7 hours Start 2024.09.30 @ 17:28:57 End 2024.09.30 @ 18:46:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 315 Rogue 63 Adventurer 226 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: b793be21-390e-4d38-8e86-196f967d6d9a