Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.30 @ 18:46:33

Player: Ms. V3-11A

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (143)     715
Value Destroyed (4645)     4645
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1218)               1218
              TOTAL SCORE: 10518

 Bonus
-------
High Alert Combat Kills    218
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     15/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (19)
Movement                   Walking (210) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
>               --- PROPULSION (4) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (5) ------
   Experimental Heat Sink
                Huge Storage Unit
                Phase Shifter
>               --- WEAPON (2) -------
       Improved Heavy Machine Gun
                Antimatter Cannon
>               --- INVENTORY (25) ---
        Zionite Light DM Reactor
        Zionite Light DM Reactor
        Zionite Light DM Reactor
   Experimental Heat Sink
                Huge Storage Unit
        Zionite Biocell (600)
        Zionite Biocell (600)
  High-capacity Matter Pod (200)
                Machine Analyzer
                Tactical Coordination Suite
       Advanced EM Disruption Field
      Makeshift Hacking Suite
      Makeshift Hacking Suite
      Makeshift Hacking Suite
      Makeshift Hacking Suite
      Makeshift System Shield
                Hacking Drone Bay (1/1)
       Improved Heavy Laser
       Improved Heavy Laser
                Gravity Flail
                Gravity Flail
                Katana
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
   Experimental Heat Sink
                Huge Storage Unit
        Zionite Light Carapace
        Zionite Heavy Carapace
>               --- WEAPON -----------
       Improved Heavy Machine Gun
                Gauss Cannon
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
        Zionite Light DM Reactor
                Huge Storage Unit
        Zionite Biocell
  High-capacity Matter Pod
                Machine Analyzer
                Tactical Coordination Suite
                Transmission Jammer
       Advanced EM Disruption Field
      Makeshift Hacking Suite
      Makeshift Hacking Suite
      Makeshift Hacking Suite
      Makeshift System Shield
                Hacking Drone Bay
         Cooled Pulse Rifle
       Improved Heavy Laser
       Improved Heavy Laser
       Improved Heavy Laser
                Antimatter Cannon
                Gravity Flail
                Gravity Flail
                Katana
                Phasing Sabre
[Rating: 89]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
Utility                    Huge Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Gravity Flail

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  3    | .   .   1   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             147  | 2   4   22  17  55  2   1   10  30  4   
  Power                    14   | .   1   2   2   4   1   .   .   4   .   
    Engine                 9    | .   1   2   2   2   .   .   .   2   .   
    Core                   3    | .   .   .   .   2   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   
  Propulsion               46   | 2   .   11  7   16  .   1   .   9   .   
    Treads                 42   | 2   .   11  7   16  .   1   .   5   .   
    Leg                    4    | .   .   .   .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | .   2   4   6   13  .   .   4   12  2   
    Device                 17   | .   .   .   4   4   .   .   3   5   1   
    Storage                4    | .   1   .   .   1   .   .   .   2   .   
    Processor              2    | .   1   1   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   3   .   .   .   .   .   
    Protection             17   | .   .   3   2   5   .   .   1   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   1   5   2   22  1   .   6   5   2   
    Energy Gun             7    | .   .   1   .   3   .   .   1   2   .   
    Energy Cannon          3    | .   .   1   1   1   .   .   .   .   .   
    Ballistic Gun          21   | .   1   3   1   9   1   .   3   2   1   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   .   1   1   
    Launcher               5    | .   .   .   .   5   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   3   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   2   .   8   .   .   .   7   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   5   .   
Parts Lost                 31   | .   1   .   2   11  1   1   .   13  2   
  Power                    6    | .   1   .   .   2   .   .   .   3   .   
  Propulsion               10   | .   .   .   1   3   .   .   .   6   .   
  Utility                  10   | .   .   .   1   3   1   1   .   2   2   
  Weapon                   5    | .   .   .   .   3   .   .   .   2   .   
  Highest Loss Streak      9    | .   1   .   1   8   1   1   .   9   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  99  99  94  92  87  93  80  88  
  Engine                   5    | .   13  11  9   10  .   .   .   2   .   
  Core                     4    | .   .   .   .   1   9   15  15  2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   5   15  
  Treads                   24   | .   28  33  26  29  30  30  30  9   .   
  Leg                      3    | .   .   .   .   .   .   .   .   13  30  
  Device                   10   | .   .   .   17  8   .   .   13  19  15  
  Storage                  8    | .   14  11  9   7   7   7   7   7   7   
  Processor                4    | .   11  11  9   2   .   .   .   .   .   
  Hackware                 3    | .   .   .   .   10  15  15  5   .   .   
  Protection               6    | .   .   10  9   6   13  2   4   3   3   
  Energy Gun               3    | .   27  5   .   .   3   .   .   1   .   
  Energy Cannon            3    | .   .   5   9   6   .   .   .   .   .   
  Ballistic Gun            8    | .   .   11  9   5   11  15  12  7   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   4   10  
Peak Build Rating          89   | 6   7   20  28  53  59  58  65  89  88  
  Average Rating           43   | 5   6   16  25  38  53  54  60  64  81  
  On Entrance              37   | 6   6   7   20  26  52  58  52  62  88  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 13  53  61  67  101 112 109 129 133 120 
  Greatest Support         112  | 40  40  63  63  112 104 104 104 104 96  
  Greatest Overweight (x)  32   | .   1   .   1   .   1   1   1   32  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   2   1   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  25  25  25  25  
  Average Capacity         22   | 8   18  20  20  21  25  25  25  25  25  
  Most Carried             25   | 6   9   20  20  25  25  25  25  25  25  
  Average Carried          20   | 3   4   15  19  19  25  25  24  23  24  
  Final Capacity           25   | 8   20  20  20  25  25  25  25  25  25  
  Final Carried            25   | 1   9   20  20  25  25  25  25  25  23  

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 26% | Mutant
 24% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           3659 | 200  80   498  461  851  437  157  45   678  252  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5458 | .    290  1128 1290 1421 262  152  .    583  332  
  Parts                    296  | .    21   74   72   69   13   11   .    25   11   
Haulers Intercepted        11   | .    2    5    2    2    .    .    .    .    .    
Recyclers Shooed           5    | .    1    1    2    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    13   11   .    .    10   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  117  | .   9   21  22  29  7   5   .   14  10  
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   
  Guns                     70   | .   9   16  7   10  7   5   .   13  3   
  Cannons                  39   | .   .   5   15  11  .   .   .   1   7   
  AOE                      6    | .   .   .   .   6   .   .   .   .   .   
Classes Destroyed          18   | .   3   4   4   3   .   .   .   2   2   
  Worker                   3    | .   .   .   1   2   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   2   5   2   2   .   .   .   .   .   
  Recycler                 7    | .   .   1   3   3   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   1   3   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  31   | .   7   6   7   4   3   4   .   .   .   
  Grunt                    42   | .   2   8   9   15  2   .   .   .   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   1   .   1   1   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   6   5   3   1   1   .   .   1   
  Hunter                   4    | .   .   .   1   3   .   .   .   .   .   
  Programmer               3    | .   .   .   .   2   .   .   .   .   1   
  Z-Light                  10   | .   .   .   .   .   .   .   .   10  .   
  Assembled                3    | .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           9    | .   3   5   5   9   3   4   .   4   4   
  Combat Bots Only         6    | .   3   5   4   6   3   4   .   4   4   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Hostile Shots Fired        1065  | .    64   90   159  382  57   52   .    187  74   
  Missed                   359   | .    16   34   45   143  17   21   .    57   26   
Damage Taken               8320  | .    310  537  982  2654 363  258  .    2544 672  
  Core                     922   | .    66   77   71   271  52   52   .    264  69   
  Absorbed by Shields      944   | .    .    .    242  282  .    .    .    420  .    
  Redirected to Shielding  153   | .    .    .    .    20   115  18   .    .    .    
  Ignored by Resistances   2630  | .    101  159  361  855  107  76   .    788  183  
  Regen/Repaired (Parts)   232   | .    .    .    88   33   .    .    111  .    .    
Core Remaining (%)         85    | 100  73   80   87   .    .    .    .    .    .    
Volleys Fired              387   | .    23   61   77   116  18   8    .    56   28   
  Largest                  2     | .    2    2    2    2    2    2    .    2    2    
  Hottest                  136   | .    90   91   91   136  35   30   .    80   88   
Shots Fired                742   | .    46   120  154  199  37   17   .    112  57   
  Gun                      456   | .    46   92   77   78   37   17   .    99   10   
  Cannon                   269   | .    .    28   77   104  .    .    .    13   47   
  Launcher                 17    | .    .    .    .    17   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  406   | .    .    61   77   72   29   17   .    93   57   
  Thermal                  319   | .    46   59   77   110  8    .    .    19   .    
  Explosive                17    | .    .    .    .    17   .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | .    14   34   20   24   9    5    .    21   11   
  Robot Miss Streak        5     | .    3    1    2    3    1    1    .    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    .    1    .    .    2    1    .    3    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    .    1    .    
Shots Hit Robots           549   | .    34   98   119  149  27   10   .    72   40   
  Core Hits                251   | .    15   40   50   84   12   6    .    28   16   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    3    .    .    .    .    .    
  Critical Strikes         14    | .    2    5    .    3    .    1    .    1    2    
    Burn                   7     | .    2    5    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    1    .    1    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    
    Smash                  3     | .    .    .    .    3    .    .    .    .    .    
Melee Attacks              55    | .    .    .    .    7    .    .    48   .    .    
  Impact                   55    | .    .    .    .    7    .    .    48   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    1    .    .    .    .    .    
Damage Inflicted           12520 | .    427  1620 2242 4428 610  231  .    1772 1190 
  Guns                     5842  | .    406  1061 781  937  610  231  .    1630 186  
  Cannons                  5109  | .    .    559  1442 1962 .    .    .    142  1004 
  Explosions               1356  | .    .    .    .    1356 .    .    .    .    .    
  Melee                    173   | .    .    .    .    173  .    .    .    .    .    
  Ramming                  40    | .    21   .    19   .    .    .    .    .    .    
  Kinetic                  5657  | .    .    657  781  863  490  231  .    1445 1190 
  Thermal                  5294  | .    406  963  1442 2036 120  .    .    327  .    
  Explosive                1356  | .    .    .    .    1356 .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   173   | .    .    .    .    173  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    5    5    5    5    5    
  Average Corruption       4     | .    .    .    .    3    5    5    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  143   | .    .    .    .    9    24   17   11   63   19   
    Message Errors         33    | .    .    .    .    1    4    2    1    19   6    
    Matter Fused           36    | .    .    .    .    2    6    5    2    16   5    
    Heat Flow Errors       17    | .    .    .    .    .    2    3    2    9    1    
    Energy Discharges      19    | .    .    .    .    1    6    1    3    7    1    
    Parts Rejected         3     | .    .    .    .    2    .    .    .    1    .    
    Data Loss (minor)      15    | .    .    .    .    1    3    1    3    2    5    
    Data Loss (major)      8     | .    .    .    .    1    1    1    .    5    .    
    Misfires               9     | .    .    .    .    1    2    2    .    3    1    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            191   | .    .    .    10   176  .    .    .    .    5    
  Projectiles              15    | .    .    .    10   .    .    .    .    .    5    
  Explosions               3     | .    .    .    .    3    .    .    .    .    .    
  Melee                    173   | .    .    .    .    173  .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    .    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    9    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      86    | .    .    .    .    86   .    .    .    .    .    
  Shots                    3     | .    .    .    .    3    .    .    .    .    .    
  Rammed                   4     | .    2    .    2    .    .    .    .    .    .    
Targets Rammed             5     | .    2    .    3    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    
Highest Temperature        354   | .    306  285  60   157  248  248  101  290  354  
  Average Temperature      81    | .    94   78   27   44   79   90   54   85   137  
  Received Heat Transfer   3070  | .    36   258  508  813  147  48   .    933  327  
  Effects                  5     | .    .    3    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    3    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    3    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    2    4    6    2    1    .    .    2    .    
  Heat Transferred         9497  | .    1227 2405 2516 2646 222  .    .    481  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Peak Influence             596  | .   114 312 329 596 .   .   .   .   .   
  Initial                  16   | .   .   .   16  11  .   .   .   .   .   
  Average                  151  | .   33  108 95  388 .   .   .   .   .   
Maximum Alert Level        2    | .   .   1   1   2   .   .   .   .   .   
  Low Security (%)         76   | 100 100 93  92  9   .   .   .   .   .   
  Level 1                  14   | .   .   6   7   48  .   .   .   .   .   
  Level 2                  9    | .   .   .   .   41  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   2   5   10  .   .   .   .   .   
  Investigation            6    | .   .   1   .   5   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Distress Signals           11   | .   2   3   4   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   14  30  39  43  7   5   .   15  21  
  Peak Tracking Total      8    | .   4   6   4   8   3   4   .   5   6   
  Tactical Retreats        6    | .   1   .   2   3   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Traps Triggered            5    | .   .   1   .   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Machines Disabled          13   | .   .   2   1   6   .   .   3   1   .   
  Max in Single Turn       4    | .   .   1   1   4   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Machines Accessed          33   | .   5   9   11  7   .   .   .   .   1   
  Terminals                25   | .   5   6   9   4   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   1   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   
Total Hacks                114  | .   23  26  49  15  .   .   .   .   1   
  Successful               82   | .   18  22  35  6   .   .   .   .   1   
  Failed                   31   | .   5   4   13  9   .   .   .   .   .   
    Catastrophic           5    | .   .   1   3   1   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   
  Manual                   57   | .   14  13  24  6   .   .   .   .   .   
  Terminals                87   | .   23  18  36  9   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   2   3   2   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   5   10  .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   .   
Terminal Hacks             31   | .   10  6   12  2   .   .   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           8    | .   3   3   2   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   1   6   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   2   1   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   .   .   .   .   .   .   
  Scan Component           2    | .   .   1   1   .   .   .   .   .   .   
  Repair                   2    | .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   5   10  .   .   .   .   .   .   
  Insert Component         6    | .   .   2   4   .   .   .   .   .   .   
  Analyze                  9    | .   .   3   6   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         30   | .   8   8   11  3   .   .   .   .   .   
  Terminals                28   | .   8   8   11  1   .   .   .   .   .   
    Botnet                 10   | .   3   3   4   .   .   .   .   .   .   
    Skim                   17   | .   5   5   7   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         26   | .   4   7   10  5   .   .   .   .   .   
  Full Trace Events        4    | .   .   1   2   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   2   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   .   .   .   .   
  Time                     90   | .   .   64  26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   4   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   2   4   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Total Allies               5    | .   .   .   .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   5   5   .   
  Highest-Rated Group      141  | .   .   .   .   .   .   .   141 141 .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   .   .   .   .   50  .   
  Total Damage             672  | .   .   .   .   .   .   .   .   672 .   
  Kills                    5    | .   .   .   .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       8    | .   3   3   2   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   2   3   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               14493 | 5    1218 1671 2672 1548 855  755  2474 2615 680  
Spaces Moved               5707  | 1    481  833  889  691  463  306  963  802  278  
  Core                     28    | .    .    .    .    .    .    .    .    28   .    
  Treads                   4894  | 1    481  833  889  691  463  306  963  267  .    
  Legs                     785   | .    .    .    .    .    .    .    .    507  278  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            160   | 160  160  160  160  160  160  240  240  210  210  
  Average Speed            216   | 160  223  160  238  160  174  240  240  283  210  
  Slowest Speed            1650  | 160  240  160  240  160  240  240  240  1650 210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    61   73   71   18   64   50   81   71   38   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    .    3    .    .    .    1    .    .    
  Known Exits Taken        4     | .    .    1    1    .    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    .    .    1    1    .    
Scrap Searched             4     | .    .    .    .    .    1    .    3    .    .    
Spaces Dug                 2     | .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          79    | .    .    .    .    63   .    .    .    4    12   
  Melee                    2     | .    .    .    .    2    .    .    .    .    .    
  Projectile               16    | .    .    .    .    .    .    .    .    4    12   
  AOE                      61    | .    .    .    .    61   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      7087 | 7    575  1050 1292 928  482  315  1066 1050 322  
  Wait                     631  | .    56   100  275  14   .    .    39   137  10   
  Move                     5698 | .    480  832  888  690  462  305  962  801  278  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | .    8    17   15   17   .    .    6    8    .    
  Fast Attach              51   | .    4    5    2    17   1    .    3    19   .    
  Attach                   27   | 2    .    1    4    12   .    .    1    4    3    
  Detach                   10   | .    .    .    .    7    .    .    .    2    1    
  Swap                     69   | .    .    16   11   26   1    1    6    7    1    
  Drop                     92   | 5    2    18   17   24   .    1    8    16   1    
  Fire                     387  | .    23   61   77   116  18   8    .    56   28   
  Melee                    46   | .    .    .    .    5    .    .    41   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    2    .    3    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 0)
     6 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   469 | -10/Materials      | Discovered new exit (range 13)
   722 | -10/Materials      | Discovered new exit (range 12)
   922 | -10/Materials      | Discovered new exit (range 10)
   964 | -10/Materials      | Discovered new exit (range 11)
  1187 | -10/Materials      | Learned location of 1 exit from Storage
  1224 | -10/Materials      | Entered another Materials area
  1224 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1337 | -9/Materials       | Identified exit to Mines
  1691 | -9/Materials       | Build established: Scavenger-Mutant
  1996 | -9/Materials       | Discovered new exit (range 3)
  2266 | -9/Materials       | Learned location of 1 exit from Storage
  2336 | -9/Materials       | Learned Storage trap positions
  2374 | -9/Materials       | Repaired Broken Imp. Assault Rifle
  2397 | -9/Materials       | Learned location of 1 exit from Storage
  2450 | -9/Materials       | Learned location of 1 exit from Recycling
  2495 | -9/Materials       | Identified exit to Materials
  2530 | -9/Materials       | Learned Storage trap positions
  2538 | -9/Materials       | Build established: Mutant
  2576 | -9/Materials       | Learned 2 Storage zone layouts
  2895 | -9/Materials       | Entered another Materials area
  2895 | -8/Materials       | Evolved 2 slots: Utility x2
  3323 | -8/Materials       | Garrison activated, responded to threat
  3703 | -8/Materials       | Build established: Scavenger-Mutant
  4128 | -8/Materials       | Identified exit to Factory
  4587 | -8/Materials       | Repaired Lgt. Treads
  4640 | -8/Materials       | Learned 4 Factory zone layouts
  4793 | -8/Materials       | Learned location of 1 exit from Recycling
  4824 | -8/Materials       | Learned Factory stockpile data
  4870 | -8/Materials       | Learned location of Storage (-7)
  4950 | -8/Materials       | Learned location of Lower Caves (-7)
  5317 | -8/Materials       | Central database locked down
  5567 | -8/Materials       | Entered Factory
  5567 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5568 | -7/Factory         | Identified exit to Factory
  5624 | -7/Factory         | Garrison activated, responded to threat
  5822 | -7/Factory         | Discovered exit to Factory (range 13)
  6318 | -7/Factory         | Build established: Hacker-Mutant
  6678 | -7/Factory         | Cargo convoy interrupted
  6765 | -7/Factory         | Lost 8 parts (2p2n2u2w)
  6908 | -7/Factory         | Found Prototype Device
  6908 | -7/Factory         | Identified Adv. EM Disruption Field
  7098 | -7/Factory         | Discovered new exit (range 5)
  7115 | -7/Factory         | Entered Lower Caves
  7369 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7407 | -7/Lower Caves     | Identified exit to Lower Caves
  7764 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7970 | -7/Lower Caves     | Entered another Lower Caves area
  7999 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  8287 | -7/Lower Caves     | Learned Factory trap positions
  8295 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8337 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8345 | -7/Lower Caves     | Identified exit to Zion
  8654 | -7/Lower Caves     | Core integrity fell below 50%
  8725 | -7/Lower Caves     | Entered Zion
  8815 | -7/Zion            | Gained Derelict followers
  8851 | -7/Zion            | Discovered new exit (range 9)
  9058 | -7/Zion            | System corruption cleaned by Quarantine Array
  9873 | -7/Zion            | Build established: Scavenger-Mutant
 10223 | -7/Zion            | Discovered new exit (range 3)
 10223 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 10923 | -7/Zion            | Given the Hacking Drone Bay
 10924 | -7/Zion            | Found Prototype Device
 11199 | -7/Zion            | Entered Deep Caves
 11199 | -7/Deep Caves      | Accompanied by 5 allies
 11349 | -7/Deep Caves      | Z-Facility disabled
 11362 | -7/Deep Caves      | Attacked by Z-Imprinter
 11395 | -7/Deep Caves      | Destroyed Z-Imprinter
 11411 | -7/Deep Caves      | Lost 4 allies
 11754 | -7/Deep Caves      | Lost 3 parts (1p2n)
 12004 | -7/Deep Caves      | Core integrity fell below 20%
 12046 | -7/Deep Caves      | Lost 9 parts (2p4n1u2w)
 12268 | -7/Deep Caves      | Build established: Mutant
 12897 | -7/Deep Caves      | Found Prototype Protection
 12897 | -7/Deep Caves      | Identified Zio. Weapon Casing
 12960 | -7/Deep Caves      | Found Prototype Protection
 12960 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 13136 | -7/Deep Caves      | Build established: Scavenger-Mutant
 13795 | -7/Deep Caves      | Discovered new exit (range 7)
 13814 | -7/Deep Caves      | Entered Proximity Caves
 13817 | -6/Proximity Caves | Spotter reported a threat
 13822 | -6/Proximity Caves | Spotter reported a threat
 13932 | -6/Proximity Caves | Spotter reported a threat
 13949 | -6/Proximity Caves | Spotter reported a threat
 14002 | -6/Proximity Caves | Spotter reported a threat
 14003 | -6/Proximity Caves | Spotter reported a threat
 14104 | -6/Proximity Caves | Spotter reported a threat
 14189 | -6/Proximity Caves | Spotter reported a threat
 14253 | -6/Proximity Caves | Spotter reported a threat
 14306 | -6/Proximity Caves | Spotter reported a threat
 14443 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 14466 | -6/Proximity Caves | Identified Hacking Drone Bay
 14494 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
14322_ G-67 Veteran destroyed.
14325_ System corrupted: Energy discharge (-40).
14325_ G-50 Soldier destroyed.
14326_ Gauss Cannon broken.
14326_ Overheating: Short circuit.
14335_ Dropped Broken Gauss Cannon.
14340_ Adv. Heat Sink fries itself beyond repair.
14350_ System corrupted: Heat flow error (+211).
14362_ Acquired 28 matter.
14392_ P4JGG2R8LIXFHDDHTXJF5ZSRP
14436_ System corrupted: Matter fused (-7).
14453_ System corrupted: Component data lost.
14466_ Identified Hacking Drone Bay.
14470_ U-05 Engineer builds a Door.
14472_ System corrupted: FCS attempts to trigger Antimatter
  Cannon.
14472_ System corrupted: Antimatter Cannon misfires.
14474_ W-25 Informer distress signal alerts nearby ally.
14489_ J&K3UFVY6EAPUX 5EB&PK0%R3 HI&,
14493_ Y-54 Guardian destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????####?????????????????????? |
| ????????????????????????    ?????????????????????? |
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| ???????????????????????##  #?????????????????????? |
| ?????????????????????###"  #######???????????????? |
| #???????###???????####     ##    ##??????????????? |
| ##?????## ##?????##       %"%! %  #??????????????? |
|  ####??#   #???###                #??????????????? |
|     ####   #??##          ## % %  #??????????????? |
|      ##    ####           ##  #  ##??????????????? |
|                  ]         #% ####???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          49
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             1600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             70
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       90
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
        Imp. Treads | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
   Shield Generator | -8/Materials | Scanalyzed
 Med. Armor Plating | -8/Materials | Scanalyzed
   Adv. Beam Cannon | -8/Materials | Scanalyzed
    Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompanionSkeletonPenetrator
  Manual?         0
Play Time         01:13:06
  Cumulative      433.7 hours
  Start           2024.09.30 @ 17:28:57
  End             2024.09.30 @ 18:46:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          315
  Rogue           63
  Adventurer      226
  Explorer        26
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             82
Gallery%          80
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: b793be21-390e-4d38-8e86-196f967d6d9a