Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 16:37:23 Player: star Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (3226) 3226 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2023) 2023 TOTAL SCORE: 9579 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 353 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 160/160 System Corruption 11% Temperature Warm (126) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Relay Coupler [Swarmer] (26) > --- WEAPON (5) ------- Autogun > --- INVENTORY (5) ---- Advanced Heat Sink Triangulator Missile Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] > --- WEAPON ----------- Heavy Laser Improved Assault Rifle Gauss Rifle Gauss Rifle Improved Datajack > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Advanced Heat Sink Large Matter Pod Triangulator Relay Coupler [NC] Improved Assault Rifle Missile Launcher Heavy Rocket Launcher CPS Tube [Rating: 45] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Special Weapon CPS Tube Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Slots Evolved 8 | . . 2 2 . . . . 4 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . . . . . . 4 . Weapon 3 | . . 2 1 . . . . . . Parts Attached 61 | 6 1 13 3 . 8 3 1 11 15 Power 8 | 1 . 2 . . 2 . . . 3 Engine 6 | 1 . 2 . . 1 . . . 2 Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 2 1 . 1 2 1 2 3 Treads 10 | . . 2 1 . 1 2 1 2 1 Leg 2 | . . . . . . . . . 2 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 . 2 . . 2 1 . 5 2 Device 2 | . . . . . 2 . . . . Storage 3 | 1 . 1 . . . 1 . . . Processor 3 | . . 1 . . . . . 2 . Hackware 2 | . . . . . . . . 1 1 Protection 3 | . . . . . . . . 2 1 Artifact . | . . . . . . . . . . Weapon 26 | 2 1 7 2 . 3 . . 4 7 Energy Gun 6 | 1 . 1 1 . . . . 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 1 1 6 1 . 3 . . 2 3 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 3 | . . 2 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 6 | . . . . . . . . 6 . Parts Lost 36 | . . 2 . . 2 . . 5 27 Power 5 | . . 1 . . 1 . . . 3 Propulsion 9 | . . 1 . . . . . . 8 Utility 8 | . . . . . . . . 2 6 Weapon 14 | . . . . . 1 . . 3 10 Highest Loss Streak 19 | . . 1 . . 1 . . 3 19 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 10 | . 3 7 9 10 9 12 14 11 10 Power . | . 1 1 1 1 . . . . . Propulsion 1 | . . . . . 1 1 1 1 1 Utility 3 | . . . 1 2 1 6 8 4 5 Weapon 4 | . 2 5 6 7 5 3 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . . . . . 2 . 3 . 8 Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 9 | . . . . . . . 2 . 7 Weapon 2 | . . . . . 1 . . . 1 Tool/Special 1 | . . . . . . . 1 . . Average Slot Usage (%) 94 | . 83 94 97 100 97 100 100 86 77 Engine 4 | . 13 10 9 9 6 . . . 2 Core 3 | . . . . . 1 9 9 6 2 Treads 22 | . . 12 25 27 26 27 27 20 14 Wheel 1 | . 27 8 . . . . . . . Device 6 | . . . . . 8 9 9 6 4 Storage 8 | . 14 11 9 9 9 9 9 6 4 Processor 2 | . . 7 9 9 . . . 8 5 Hackware 1 | . . . . . . . . 2 10 Energy Gun 4 | . 3 10 9 9 5 . . 3 6 Ballistic Gun 35 | . 23 33 35 36 37 45 45 24 14 Peak Build Rating 45 | 6 6 21 29 29 32 32 34 42 45 Average Rating 29 | 4 5 18 28 29 29 31 31 39 34 On Entrance 23 | . 6 6 21 29 29 32 31 34 42 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 13 13 30 33 33 35 45 45 47 49 Greatest Support 60 | 26 26 40 60 60 60 60 60 60 60 Greatest Overweight (x) 7 | . . 2 . . . . . . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 15 15 Average Capacity 11 | 6 8 9 10 10 10 13 15 15 12 Most Carried 15 | 2 4 9 10 10 10 15 15 14 14 Average Carried 10 | . 3 7 9 10 9 12 14 11 10 Final Capacity 15 | 8 8 10 10 10 10 15 15 15 5 Final Carried 15 | 2 4 9 10 10 10 15 15 12 4 Class Distribution -------------------- 71% | Scavenger-Gunner 13% | Scavenger-Skirmisher 5% | Mutant 4% | Bothacker-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Bothacker-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Matter Collected 2686 | 259 49 518 219 . 700 49 77 463 352 Remotely . | . . . . . . . . . . Salvage Created 3414 | . 172 623 367 . 1167 100 . 399 586 Parts 187 | . 12 44 14 . 61 5 . 23 28 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Combat Hostiles Destroyed 73 | . 6 11 5 . 30 2 . 5 14 Guns 70 | . 6 11 5 . 30 2 . 5 11 AOE 3 | . . . . . . . . . 3 Classes Destroyed 14 | . 2 6 . . 4 . . 2 . Worker 5 | . . 3 . . . . . 2 . Builder 2 | . . . . . . . . 2 . Hauler 2 | . . 2 . . . . . . . Recycler 2 | . 1 . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 1 | . . . . . . . . 1 . Swarmer 23 | . 6 . . . 11 . . . 6 Grunt 23 | . . 7 3 . 7 . . 1 5 Brawler 5 | . . 1 . . 3 . . 1 . Duelist 2 | . . . . . 1 . . 1 . Sentry 13 | . . 3 2 . 3 2 . 1 2 Specialist 2 | . . . . . 2 . . . . Hunter 4 | . . . . . 2 . . 1 1 Programmer 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 4 9 4 . 4 1 . 3 4 Combat Bots Only 4 | . 3 3 3 . 4 1 . 2 4 Max Kills in Single Turn 3 | . 1 2 1 . 3 1 . 1 2 Gunslinging 2 | . . . . . 2 . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Hostile Shots Fired 479 | . 41 28 23 8 76 12 . 65 226 Missed 151 | . 16 4 9 2 21 6 . 21 72 Hits 328 | . 25 24 14 6 55 6 . 44 154 Melee 7 | . . . . . 3 . . 4 . Projectile 321 | . 25 24 14 6 52 6 . 40 154 AOE 1 | . . . . 1 . . . . . Critical Strikes 8 | . 1 . . . 2 . . 4 1 Damage Taken 5713 | . 184 419 222 150 792 82 . 731 3133 Core 1280 | . 49 104 36 67 148 . . 29 847 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 72 | . . . . . . . . 72 . Core Remaining (%) 77 | 100 80 74 . . . . 54 . . Volleys Fired 193 | . 21 28 16 . 46 5 . 29 48 Largest 5 | . 2 4 5 . 5 5 . 5 4 Hottest 189 | . 60 134 147 . 152 125 . 171 189 Shots Fired 701 | . 42 103 70 . 208 25 . 110 143 Gun 697 | . 42 103 70 . 208 25 . 110 139 Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . . . 3 Special 1 | . . . . . . . . . 1 Kinetic 567 | . 38 84 56 . 183 25 . 93 88 Thermal 126 | . . 19 14 . 25 . . 17 51 Explosive 3 | . . . . . . . . . 3 Electromagnetic 4 | . 4 . . . . . . . . Robot Hit Streak 24 | . 6 13 10 . 8 18 . 16 24 Robot Miss Streak 8 | . 3 8 3 . 3 1 . 2 3 Penetration Max 1 | . . . . . 1 . . 1 . Secondary Targets 14 | . 2 1 . . 7 . . 2 2 Max Gunslinging Chain 2 | . 1 1 . . 2 . . 1 1 Shots Hit Robots 440 | . 24 66 37 . 111 21 . 76 105 Core Hits 197 | . 11 43 12 . 48 5 . 35 43 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . 1 . 1 . . 2 . Critical Strikes 9 | . . . 1 . 4 . . 2 2 Burn 3 | . . . . . 1 . . . 2 Destroy 6 | . . . 1 . 3 . . 2 . Melee Attacks 6 | . . . . . . . . 2 4 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7720 | . 218 1003 609 1 1832 365 . 1462 2230 Guns 7232 | . 218 861 609 . 1832 361 . 1406 1945 Cannons . | . . . . . . . . . . Explosions 481 | . . 142 . . . . . 54 285 Melee . | . . . . . . . . . . Ramming 7 | . . . . 1 . 4 . 2 . Kinetic 5355 | . 195 651 383 . 1546 361 . 1197 1022 Thermal 1854 | . . 210 226 . 286 . . 209 923 Explosive 427 | . . 142 . . . . . . 285 Electromagnetic 77 | . 23 . . . . . . 54 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 2 . . . . . 6 11 Average Corruption 4 | . . 2 . . . . . 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . 4 . . . . . 8 18 Message Errors 6 | . . 1 . . . . . . 5 Matter Fused 9 | . . . . . . . . 5 4 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 3 | . . 1 . . . . . 2 . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 1 2 Data Loss (major) 1 | . . 1 . . . . . . . Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . 1 . . . . . . . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . 15 . . . . . . . Projectiles . | . . . . . . . . . . Explosions 15 | . . 15 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 114 | . . 114 . . . . . . . Shots 2 | . . 2 . . . . . . . Rammed 3 | . . . . 1 . 1 . 1 . Targets Rammed 3 | . . . . 1 . 1 . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 403 | . 40 316 403 . 200 7 . 27 278 Average Temperature 85 | . 27 77 189 . 35 4 . 9 85 Received Heat Transfer 912 | . . 141 108 54 99 27 . 72 411 Effects 2 | . . . 2 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . 1 . 4 . . 1 2 Heat Transferred 3507 | . . 250 444 . 629 . . 407 1777 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Maximum Alert Level 3 | . . . . . 3 2 . 1 2 Low Security (%) 38 | 100 100 100 100 100 8 8 . 61 19 Level 1 35 | . . . . . 38 70 . 38 56 Level 2 12 | . . . . . 18 20 . . 24 Level 3 13 | . . . . . 34 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 925 | . 115 175 126 35 925 452 . 259 442 Initial 415 | . . 29 66 35 5 415 . . 154 Average 305 | . 69 76 84 20 495 308 . 150 295 Influence Increases 2637 | . 160 417 150 4 980 68 . 500 358 Destroy 0b10 Robot/C 1640 | . 120 220 100 . 600 60 . 260 280 Destroy 0b10 Robot/NC 75 | . 5 30 5 . . . . 35 . Destroy Leader 236 | . 20 74 30 . 20 . . 72 20 Allied During Kill 51 | . . . . . 7 3 . 41 . Successful Hack 39 | . . 2 . 4 28 5 . . . Disable Machine 135 | . . 45 . . . . . 90 . Anti-Garrison Action 300 | . . . . . 250 . . . 50 Destroy Structure 71 | . . 31 . . 30 . . 2 8 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 75 | . . 15 15 . 45 . . . . Influence Decreases 2395 | . 90 328 223 81 64 820 173 279 337 Entered New Map 939 | . . 41 93 51 4 510 173 . 67 Time Decay 1037 | . 90 268 130 30 . 310 . 209 . Lost Part 359 | . . 19 . . 20 . . 50 270 Lost Ally 60 | . . . . . 40 . . 20 . Squads Dispatched 9 | . . 2 . 1 . . . 6 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . 2 . 1 . . . 3 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 8 16 6 3 30 2 . 15 20 Peak Tracking Total 8 | . 3 5 3 2 5 2 . 3 8 Tactical Retreats 4 | . . 1 1 . 2 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Traps Triggered 6 | . 2 1 . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 16 | . . . . . . . . 16 . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Machines Disabled 12 | . . 3 . . 2 . . 6 1 Max in Single Turn 3 | . . 3 . . 1 . . 2 1 Garrison Relay 2 | . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Machines Accessed 10 | . 1 2 . 1 2 3 . 1 . Terminals 7 | . 1 1 . . 2 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 18 | . 2 3 . 1 3 8 . 1 . Successful 8 | . . 2 . 1 2 2 . 1 . Failed 10 | . 2 1 . . 1 6 . . . Catastrophic 4 | . 1 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 1 . . 1 4 . . . Terminals 14 | . 2 1 . . 3 8 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Terminal Hacks 4 | . . . . . 2 2 . . . Robot Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Unlock Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 2 . . 2 3 . 1 . Full Trace Events 4 | . 1 . . . . 3 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Used RIF Installer 2 | . . . . . 1 . . . 1 Watcher Feeds 1 | . . . . . . . . . 1 Robots Hacked 5 | . . . . . . . . 2 3 Non-combat 2 | . . . . . . . . 2 . Combat 3 | . . . . . . . . . 3 Robot Hacks Applied 5 | . . . . . . . . 2 3 parse_system 1 | . . . . . . . . . 1 map_earth 1 | . . . . . . . . 1 . ignore_parts 1 | . . . . . . . . 1 . find_shortcuts 1 | . . . . . . . . . 1 overload_power 1 | . . . . . . . . . 1 Relay Couplers Released 13 | . . . . . 8 . . . 5 Machine Destruction 9 | . . . . . 4 . . . 5 Programmers 4 | . . . . . 4 . . . . Attached 2 | . . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . 4 . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Total Allies 6 | . . . . . 4 . . 2 . Largest Group 3 | . . . . . 3 1 1 3 . Highest-Rated Group 82 | . . . . . 48 18 18 82 . Highest-Rated Ally 32 | . . . . . 18 18 18 32 . Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . . 1 3 . 24 . Total Damage 969 | . . . . . 14 65 . 890 . Kills 12 | . . . . . . 1 . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Active Infowar (turns) 836 | . . 404 278 77 77 . . . . Machine Analysis 836 | . . 404 278 77 77 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Turns Passed 5762 | 47 207 603 278 77 1873 680 1052 447 498 Spaces Moved 3083 | 41 152 314 132 46 1006 379 644 188 181 Core 12 | 1 . . . . . . . . 11 Treads 2703 | . . 159 132 46 1006 379 644 188 149 Legs 21 | . . . . . . . . . 21 Wheels 347 | 40 152 155 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 160 163 163 160 160 163 100 Average Speed 153 | 89 89 127 162 163 163 160 160 163 161 Slowest Speed 400 | 100 90 240 163 163 165 163 163 163 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 27 35 11 18 86 72 53 6 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched 9 | . . . . . . . 9 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 45 | . . 34 . . 1 . . . 10 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 . . . 2 AOE 42 | . . 34 . . . . . . 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Gar Total 3645 | 48 184 452 153 47 1126 436 666 255 278 Wait 188 | . 4 92 1 . 16 40 13 1 21 Move 3076 | 40 151 313 131 46 1005 378 643 188 181 Hop . | . . . . . . . . . . Pick Up 36 | 2 2 5 2 . 10 6 4 1 4 Fast Attach 31 | 6 5 2 1 . 3 . . 2 12 Attach 18 | . . 3 1 . 1 1 . 6 6 Detach . | . . . . . . . . . . Swap 26 | . 1 8 1 . 7 3 1 3 2 Drop 22 | . . 1 . . 14 2 5 . . Fire 193 | . 21 28 16 . 46 5 . 29 48 Melee 6 | . . . . . . . . 2 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . 1 . 1 . 1 . Escape Stasis . | . . . . . . . . . . Rewire 30 | . . . . . 24 . . 6 . Trap 16 | . . . . . . . . 16 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -8/Scraptown -6/Factory -6/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 9) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Weapon x2 701 | -9/Materials | Discovered new exit (range 15) 805 | -9/Materials | Build established: Scavenger-Skirmisher 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1123 | -8/Materials | Discovered new exit (range 6) 1136 | -8/Materials | Entered Storage 1213 | -8/Storage | Identified exit to Garrison 1213 | -8/Storage | Entered Garrison 1251 | -8/Garrison | Triggered checkpoint 1365 | -8/Garrison | Triggered checkpoint 1448 | -8/Garrison | Discovered new exit (range 15) 1477 | -8/Garrison | Installed Relay Interface Framework 1497 | -8/Garrison | Triggered checkpoint 1513 | -8/Garrison | Garrison Relay disabled 1579 | -8/Garrison | Build established: Scavenger-Gunner 1892 | -8/Garrison | Discovered new exit (range 9) 1955 | -8/Garrison | Triggered checkpoint 2091 | -8/Garrison | Triggered checkpoint 2166 | -8/Garrison | Discovered new exit (range 9) 2195 | -8/Garrison | Triggered checkpoint 2361 | -8/Garrison | Triggered checkpoint 2481 | -8/Garrison | Triggered checkpoint 3086 | -8/Garrison | Entered Recycling 3086 | -8/Recycling | Accompanied by 1 ally 3716 | -8/Recycling | Scanned before Scraplab entrance 3748 | -8/Recycling | Entered Scraplab 3762 | -8/Recycling | Discovered new exit (range 3) 3766 | -8/Recycling | Entered Scraptown 3766 | -8/Scraptown | Accompanied by 1 ally 4596 | -8/Scraptown | Visited Bundlers 4798 | -8/Scraptown | Discovered new exit (range 5) 4818 | -8/Scraptown | Entered Factory 4818 | -6/Factory | Accompanied by 1 ally 4818 | -6/Factory | Evolved 4 slots: Utility x4 4971 | -6/Factory | Lost 3 parts (1u2w) 4978 | -6/Factory | Garrison activated, responded to threat 5265 | -6/Factory | Identified exit to Garrison 5265 | -6/Factory | Entered Garrison 5325 | -6/Garrison | Triggered checkpoint 5337 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 5382 | -6/Garrison | Garrison Relay disabled 5521 | -6/Garrison | Triggered checkpoint 5596 | -6/Garrison | Spotted B-75 Beast 5627 | -6/Garrison | Lost 5 parts (1p3n1w) 5659 | -6/Garrison | Core integrity fell below 50% 5663 | -6/Garrison | Triggered checkpoint 5723 | -6/Garrison | Core integrity fell below 20% 5745 | -6/Garrison | System corruption reached 10% 5763 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05708_ Acquired Carbon-fiber Leg. 05709_ Flak Gun destroyed. 05709_ Hvy. Laser destroyed. 05711_ Acquired Carbon-fiber Leg. 05712_ P-70 Sage resets B-75 Beast, system corruption cleaned. 05713_ Relay Coupler [NC] destroyed. 05714_ Acquired Lgt. Angular Momentum Engine. 05720_ Acquired 18 matter. 05727_ Lgt. Angular Momentum Engine destroyed. 05733_ Carbon-fiber Leg destroyed. 05734_ Acquired Lgt. Nuclear Core. 05737_ Acquired Autogun. 05738_ LIDMJP,LAQALHNTJVR%K 05740_ Acquired Autogun. 05747_ System corrupted: Autogun jammed. 05754_ Destroyed Hpw. Shock Rifle. 05758_ Knocked back. 05759_ Acquired 19 matter. 05760_ Autogun destroyed. 05761_ System corrupted: Heat flow error (+150). Map ----- +----------------------------------------------------+ | ?????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# ##########???????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #??#######???????????? | | ?????????????????????????# #??#"!"""#???????????? | | ?????????????????????????# #??## ###??????????? | | ?????????????????????????# #??# [#??????????? | | ?????????????????????????# #??###### #??????????? | | ?????????????????????????# #???????#*#??????????? | | ???????+??????############ #???????# #??????????? | | ??????????????# #???????# ###????????? | | ??????????????# #???????# #????????? | | ??????????????# ######### #???????# #????????? | | ??????????????# #???????# #???????# #?#######? | | ????#?????????# #????#### ######### #####%""""#? | | ????# ???????# #???? ? + =*%= "#? | | ????# ?####### #???? #?#% ###############=""""#? | | ????# ?# ## #???? #?# #?????????????#######? | | ???## ## ## ##### ###[=#????????????????????? | | ???# ^^ # ##[;%[#????????????????????? | | ???# ^ % BBp= =%#????????????????????? | | ???# * BB *=#????????????????????? | | ???#=%!## [# ###;;@;;#????????????????????? | | ?### ## % # ###?### ##????????????????????? | | ?# %!! % #???####?????????????????????? | | ?# /!! =#????????????????????????????? | | ?# ! #????????????????????????????? | | " !#????????????????????????????? | | #### ##= %#"! ###????????????????????????????? | | ???# % ##% ## ! #??????????????????????????????? | | ???# %######?????????????????????????? | | ???# % " #?????????????????????????? | | ???# % #### #?????????????????????????? | | " ## ## ##??????????????????????????????? | | #### ## ## #???????????????????????????????? | | ???# ######## #???????????????????????????????? | | ???# #??????# #???????????????????????????????? | | ???# #??????# #???????????????????????????????? | | ???# #??????# #???????????????????????????????? | | ???# ???????# #???????????????????????????????? | | ???# ???????# #???????????????????????????????? | | ??? ???????# ???????????????????????????????? | | ??? ???????+ ???????????????????????????????? | | ??? ???????####???????????????????????????????? | | ???####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 49 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionBombScreen Manual? 0 Play Time 00:37:10 Cumulative 156.1 hours Start 2025.08.28 @ 17:31:23 End 2025.08.31 @ 16:37:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 267 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 525a2e6d-0ea1-4c85-993a-eaef53257413