Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 22:58:09 Player: cd4337 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1027) 1027 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 3212 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 222/300 Energy 97/100 System Corruption 0% Temperature Warning (385) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Flight Unit Small Storage Unit Improved Targeting Computer Target Analyzer Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Flight Unit Small Storage Unit Improved Targeting Computer Target Analyzer Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Tractor Beam Storage Large Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 35 | 6 1 7 2 19 Power 7 | 1 . . 1 5 Engine 7 | 1 . . 1 5 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 2 1 8 Treads 4 | . . . . 4 Leg . | . . . . . Wheel 5 | 2 . 2 1 . Hover . | . . . . . Flight 4 | . . . . 4 Utility 6 | 1 1 2 . 2 Device 1 | . 1 . . . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 9 | 2 . 3 . 4 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 3 . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . . 1 3 24 Power 6 | . . . . 6 Propulsion 12 | . . 1 3 8 Utility 3 | . . . . 3 Weapon 7 | . . . . 7 Highest Loss Streak 9 | . . 1 1 9 To Critical Strikes . | . . . . . Average Backups 8 | 2 2 5 7 9 Power . | . 1 1 . . Propulsion . | . . . . 1 Utility 4 | . . 1 3 6 Weapon 1 | . . 2 4 1 Tool/Special . | . . . . . Unused Backups 9 | . . . . 9 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 94 97 87 88 Engine 15 | . 14 10 18 16 Treads 7 | . . . . 10 Wheel 10 | . 28 32 24 . Flight 9 | . . . . 15 Device 3 | . 8 11 9 . Storage 9 | . 14 11 9 9 Processor 8 | . . 11 9 9 Protection 4 | . . . . 7 Energy Gun 2 | . . . . 3 Ballistic Gun 17 | . 28 22 18 14 Peak Build Rating 18 | 6 7 12 14 18 Average Rating 13 | 2 6 9 13 15 On Entrance 7 | . 6 7 12 12 Avg Prop Armor Cover (%) 9 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 43 | 14 15 32 35 43 Greatest Support 80 | 26 26 42 54 80 Greatest Overweight (x) 12 | 1 . 1 2 12 Average Overweight (x) 1 | . . . . 3 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 14 | 6 8 14 15 15 Most Carried 14 | 6 3 7 9 14 Average Carried 8 | 2 2 5 7 9 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 1 3 7 9 13 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1180 | 207 140 179 131 523 Remotely 520 | . 140 179 131 70 Salvage Created 1218 | . 176 121 197 724 Parts 69 | . 12 8 12 37 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 32 | . 6 2 3 21 Guns 32 | . 6 2 3 21 Classes Destroyed 5 | . 2 2 1 . Watcher 2 | . . 1 1 . Swarmer 13 | . 3 . . 10 Grunt 10 | . 3 . 1 6 Sentry 7 | . . 2 1 4 Hunter 2 | . . . 1 1 Best Kill Streak 7 | . 3 1 2 7 Combat Bots Only 7 | . 3 1 1 7 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 311 | . 22 16 22 251 Missed 77 | . 7 5 8 57 Hits 234 | . 15 11 14 194 Projectile 234 | . 15 11 14 194 Critical Strikes 9 | . . 3 . 6 Damage Taken 3148 | . 123 155 224 2646 Core 578 | . 7 14 34 523 Absorbed by Shields . | . . . . . Redirected to Shielding 101 | . . . . 101 Regen/Repaired (Parts) 49 | . . 49 . . Core Remaining (%) 97 | 100 97 96 . . Volleys Fired 125 | . 13 15 18 79 Largest 2 | . 2 2 2 2 Hottest 79 | . 40 43 46 79 Shots Fired 241 | . 26 30 36 149 Gun 241 | . 26 30 36 149 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 214 | . 26 30 36 122 Thermal 27 | . . . . 27 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 6 7 6 13 Robot Miss Streak 5 | . 3 4 3 5 Penetration Max . | . . . . . Secondary Targets 8 | . . . . 8 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 160 | . 17 17 25 101 Core Hits 59 | . 8 5 9 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2319 | . 215 218 377 1509 Guns 2319 | . 215 218 377 1509 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2042 | . 215 218 377 1232 Thermal 277 | . . . . 277 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 560 | . . 17 17 560 Average Temperature 102 | . . 12 4 123 Received Heat Transfer 1413 | . 18 108 45 1242 Effects 16 | . . . . 16 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 703 | . . . . 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 48 | 100 100 100 100 21 Level 1 43 | . . . . 66 Level 2 7 | . . . . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 487 | . 100 47 30 487 Initial 42 | . . 42 . 13 Average 157 | . 34 17 6 230 Influence Increases 1010 | . 154 85 87 684 Destroy 0b10 Robot/C 640 | . 120 40 60 420 Destroy 0b10 Robot/NC 10 | . . 5 5 . Destroy Leader 94 | . 30 22 22 20 Successful Hack 21 | . 4 3 . 14 Anti-Garrison Action 200 | . . . . 200 Lose Combat Pursuer 45 | . . 15 . 30 Influence Decreases 553 | . 54 185 67 247 Entered New Map 65 | . . 58 . 7 Time Decay 238 | . 54 117 67 . Lost Part 250 | . . 10 . 240 Squads Dispatched 6 | . 2 4 . . Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 10 7 6 24 Peak Tracking Total 7 | . 4 4 2 7 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 3 1 3 1 Terminals 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 15 | . 8 2 4 1 Successful 13 | . 7 2 3 1 Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 4 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 3 . 2 1 Record 2 | . 1 . 1 . Emergency Access Points 2 | . 1 . . 1 Alert Level 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 4 | . 4 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter 1 | . 1 . . . Retrieved Matter 1 | . 1 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2746 | 36 238 329 338 1805 Spaces Moved 1189 | 32 206 234 217 500 Core 150 | 17 . . . 133 Treads 260 | . . . . 260 Legs . | . . . . . Wheels 776 | 15 206 234 217 104 Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 50 | 50 90 86 90 120 Average Speed 162 | 73 90 92 98 259 Slowest Speed 680 | 100 90 105 120 680 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 34 35 22 60 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1773 | 43 232 316 309 873 Wait 339 | . 10 50 68 211 Move 1185 | 31 205 233 217 499 Hop . | . . . . . Pick Up 44 | 6 3 8 4 23 Fast Attach 1 | 1 . . . . Attach 33 | 5 1 5 2 20 Detach 2 | . . 1 . 1 Swap 6 | . . 4 . 2 Drop . | . . . . . Fire 125 | . 13 15 18 79 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 38 | . . . . 38 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 490 | -9/Materials | Repaired Ion Engine 506 | -9/Materials | Discovered new exit (range 14) 546 | -9/Materials | Discovered new exit (range 6) 597 | -9/Materials | Discovered new exit (range 7) 603 | -9/Materials | Identified exit to Materials 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 897 | -8/Materials | Discovered new exit (range 14) 942 | -8/Materials | Identified exit to Garrison 942 | -8/Materials | Entered Garrison 1080 | -8/Garrison | Triggered checkpoint 1102 | -8/Garrison | Triggered checkpoint 1163 | -8/Garrison | Lost 6 parts (2p1n1u2w) 1291 | -8/Garrison | Core integrity fell below 50% 1340 | -8/Garrison | Destroyed 7 combat bots 1665 | -8/Garrison | Build established: Scavenger-Mutant 1677 | -8/Garrison | Discovered new exit (range 14) 1903 | -8/Garrison | Identified exit to Materials 1908 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2076 | -8/Garrison | Triggered checkpoint 2123 | -8/Garrison | Lost 3 parts (2n1w) 2134 | -8/Garrison | Core integrity fell below 20% 2161 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2689 | -8/Garrison | Discovered exit to Materials (range 14) 2694 | -8/Garrison | Triggered checkpoint 2747 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02728_ Critical hit (Burn: +37). 02729_ Overheating: Lgt. Assault Rifle damaged (-16). 02729_ Overheating: Lgt. Treads damaged (-10). 02732_ Power failure, Imp. Ion Engine shutdown. 02734_ Overheating: System interference. 02734_ Lgt. Assault Rifle temporarily disabled. 02734_ Lgt. Treads destroyed. 02735_ Overheating: Lgt. Treads damaged (-6). 02736_ Power failure, Imp. Ion Engine shutdown. 02737_ Lgt. Treads broken. 02737_ Overheating: Short circuit. 02741_ Broken Lgt. Treads destroyed. 02742_ ALERT: Garrison interior compromised. 02743_ Overheating: Matter decay (-46). 02743_ Imp. Ion Engine destroyed. 02744_ Overheating: Matter decay (-40). 02744_ Imp. Ion Engine destroyed. 02745_ Critical hit (Burn: +37). 02746_ Beam Rifle destroyed. 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Well Done Challenges ------------ None Game ------ Seed BlanketEmergencyFlakker Manual? 0 Play Time 00:43:06 Cumulative 11.4 hours Start 2026.08.26 @ 22:12:56 End 2026.08.26 @ 22:58:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ed53d47-5649-4200-a7f5-f9fda2c206f6