Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 15:29:31 Player: cingulata Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (3079) 3079 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7789 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 764/850 Matter 9/300 Energy 87/170 System Corruption 4% Temperature Warm (148) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Experimental Armor Integrity Analyzer Improved Medium Armor Plating Hardlight Generator Hacking Suite > --- WEAPON (4) ------- High-powered Shock Rifle Advanced Assault Cannon CR-A16's Pointy Stick > --- INVENTORY (15) --- Wheel Gravmag System Improved Heat Sink Improved Cooling System Advanced Hacking Suite Makeshift System Shield Component Analysis Suite Gauss Rifle Hypervelocity Gauss Rifle Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Faulty Mini Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Targeting Computer Experimental Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Hypervelocity Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Improved Cooling System Improved Armor Integrity Analyzer Improved Medium Armor Plating Hardlight Generator Advanced Hacking Suite Makeshift System Shield Heavy Particle Cannon Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 68] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . 2 1 . . . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 107 | 10 6 20 17 18 8 3 12 9 4 Power 13 | 1 1 3 1 1 1 . . 4 1 Engine 11 | 1 1 3 1 . 1 . . 4 . Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 26 | 3 3 8 3 5 1 . 1 . 2 Treads 7 | . 2 1 3 . . . . . 1 Leg 12 | 1 . 7 . 3 1 . . . . Wheel 7 | 2 1 . . 2 . . 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 3 2 2 5 5 2 1 10 . . Device 9 | 2 . . . 1 1 1 4 . . Storage 4 | 1 2 1 . . . . . . . Processor 7 | . . . 2 . . . 5 . . Hackware 2 | . . . 1 . . . 1 . . Protection 8 | . . 1 2 4 1 . . . . Artifact . | . . . . . . . . . . Weapon 38 | 3 . 7 8 7 4 2 1 5 1 Energy Gun 8 | 1 . 2 1 1 . . . 2 1 Energy Cannon 4 | . . 1 1 2 . . . . . Ballistic Gun 11 | 2 . 4 4 . 1 . . . . Ballistic Cannon 5 | . . . 1 2 . 1 . 1 . Launcher 5 | . . . 1 1 1 . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon 2 | . . . . . 1 . 1 . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 9 | . . 2 . . . . 7 . . Parts Lost 13 | . . 1 3 3 2 . . 2 2 Power 4 | . . . 1 1 1 . . 1 . Propulsion 7 | . . . 2 2 1 . . 1 1 Utility . | . . . . . . . . . . Weapon 2 | . . 1 . . . . . . 1 Highest Loss Streak 2 | . . 1 1 1 2 . . 2 1 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 5 9 14 14 13 14 14 14 14 14 Power . | . 1 1 1 . . . . 1 . Propulsion 1 | 3 3 2 3 1 . . . . 1 Utility 5 | . 3 7 4 3 5 5 6 6 5 Weapon 6 | . 2 2 4 6 9 9 8 6 6 Tool/Special . | . . . . . . . . . . Unused Backups 39 | 1 3 5 6 3 5 . 4 1 11 Power 1 | . . . 1 . . . . . . Propulsion 6 | . 1 . 3 . . . . . 2 Utility 22 | . 2 4 2 2 5 . 1 1 5 Weapon 10 | 1 . 1 . 1 . . 3 . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 99 98 98 95 90 92 86 78 76 Engine 7 | . 14 11 9 6 5 7 7 6 3 Treads 3 | . 7 3 17 5 . . . . 2 Leg 12 | . . 37 17 17 12 15 8 . . Wheel 7 | . 20 2 . 3 8 7 10 11 7 Device 7 | . 11 6 7 6 8 14 7 . 4 Storage 8 | . 16 14 9 7 7 7 7 7 6 Processor 13 | . . . 13 15 15 15 16 19 13 Hackware 1 | . . . . . . . 4 7 6 Protection 3 | . . . 5 7 5 . . 2 6 Energy Gun 3 | . 14 6 . 4 5 1 . 6 2 Energy Cannon 2 | . . 4 6 2 1 1 7 . . Ballistic Gun 5 | . 14 10 10 9 4 2 . 4 5 Ballistic Cannon 5 | . . . 1 4 8 6 7 6 6 Launcher 1 | . . . . . . 4 . 2 . Slashing Weapon 1 | . . . . . 1 4 2 . . Piercing Weapon 1 | . . . . . . . 4 . 6 Peak Build Rating 68 | 9 8 17 26 42 50 49 62 68 64 Average Rating 38 | 6 7 12 21 33 44 44 48 59 55 On Entrance 30 | . 7 8 15 24 42 46 44 61 53 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 12 29 37 40 59 61 53 45 55 57 Greatest Support 60 | 20 40 43 60 40 40 28 56 56 38 Greatest Overweight (x) 18 | . 1 1 1 4 2 1 1 1 18 Average Overweight (x) . | . . . . 2 1 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 Average Carried 14 | 5 10 14 14 13 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 14 14 Class Distribution -------------------- 49% | Mutant 37% | Gunner 5% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3013 | 299 143 382 389 242 578 394 146 349 91 Remotely . | . . . . . . . . . . Salvage Created 2991 | 124 315 502 570 356 366 190 . 329 239 Parts 169 | 11 19 27 35 13 15 6 . 17 26 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled 24 | . . . . . 15 9 . . . Retrieved Matter 205 | . . . . . 156 49 . . . Parts Self-Destructed 33 | . . . . . 13 5 1 14 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 73 | . 8 12 14 8 13 7 . 7 4 Guns 30 | . 8 8 3 3 . 2 . 5 1 Cannons 26 | . . 2 9 3 9 1 . 2 . AOE 15 | . . . 2 2 4 4 . . 3 Classes Destroyed 12 | 2 3 3 . 1 1 . . 1 1 Worker 4 | 1 . . 1 . . . . . 2 Builder 1 | . . . . . . . . . 1 Tunneler 5 | 4 . . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . Watcher 2 | . 1 1 . . . . . . . Swarmer 18 | . 3 4 4 . 4 3 . . . Grunt 31 | . 5 3 6 3 6 3 . 2 3 Brawler 2 | . . . . . 1 . . 1 . Duelist 4 | . . 2 . . 1 . . 1 . Sentry 14 | . . 3 4 3 1 1 . 2 . Programmer 3 | . . . . 2 . . . . 1 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 5 | 4 2 5 5 5 4 3 . 3 5 Combat Bots Only 5 | . 2 5 5 5 4 3 . 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 2 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 1 2 2 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 702 | . 38 70 116 168 71 42 . 157 40 Missed 213 | . 6 22 34 59 20 18 . 44 10 Hits 489 | . 32 48 82 109 51 24 . 113 30 Melee 7 | . . 3 . . 2 . . 2 . Projectile 482 | . 32 45 82 109 49 24 . 111 30 Critical Strikes 8 | . 1 2 . 1 2 . . 2 . Damage Taken 6422 | 1 342 696 1266 1072 778 277 . 1486 504 Core 807 | . 78 111 103 54 93 44 . 238 86 Absorbed by Shields 16 | . . . . . . . . . 16 Redirected to Shielding 7 | . . 7 . . . . . . . Regen/Repaired (Parts) 476 | . 18 . . . . . 458 . . Core Remaining (%) 71 | 100 68 72 81 . . . . 38 . Volleys Fired 246 | 26 27 42 44 21 23 14 . 27 22 Largest 3 | 1 2 2 2 3 3 3 . 3 2 Hottest 201 | 40 60 90 97 155 155 135 . 201 99 Shots Fired 478 | 26 54 81 83 58 50 27 . 74 25 Gun 300 | 26 54 69 37 36 4 13 . 39 22 Cannon 140 | . . 12 44 20 39 7 . 18 . Launcher 38 | . . . 2 2 7 7 . 17 3 Special . | . . . . . . . . . . Kinetic 198 | . 27 31 40 34 22 15 . 29 . Thermal 151 | . . 34 41 22 21 5 . 28 . Explosive 38 | . . . 2 2 7 7 . 17 3 Electromagnetic 91 | 26 27 16 . . . . . . 22 Robot Hit Streak 21 | 3 13 21 10 16 10 6 . 16 16 Robot Miss Streak 7 | 3 4 3 4 1 7 3 . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 326 | 14 31 61 54 45 29 12 . 54 26 Core Hits 164 | 5 15 21 25 18 31 12 . 19 18 Critical Kills 4 | . . . . . . 1 . 3 . Critical Parts Destroyed 4 | . . . 1 . . . . 3 . Critical Strikes 15 | 2 . 3 1 1 . 1 . 7 . Burn 4 | . . 3 . . . . . 1 . Destroy 8 | . . . 1 . . 1 . 6 . Blast 1 | . . . . 1 . . . . . Corrupt 2 | 2 . . . . . . . . . Melee Attacks 19 | . . . . . . 1 . . 18 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 19 | . . . . . . 1 . . 18 Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8310 | 201 334 790 1259 1053 1383 640 . 1681 969 Guns 2678 | 198 333 649 365 504 38 51 . 382 158 Cannons 2131 | . . 141 700 350 552 73 . 315 . Explosions 3152 | . . . 194 199 793 516 . 984 466 Melee 345 | . . . . . . . . . 345 Ramming 4 | 3 1 . . . . . . . . Kinetic 1974 | . 122 234 378 548 339 61 . 292 . Thermal 2180 | . . 391 687 306 251 63 . 405 77 Explosive 3075 | . . . 194 199 793 516 . 984 389 Electromagnetic 732 | 198 211 165 . . . . . . 158 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 345 | . . . . . . . . . 345 Highest Corruption 5 | . . . . 5 5 5 5 . 3 Average Corruption 4 | . . . . 4 5 5 5 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 134 | . . . . 24 53 52 3 . 2 Message Errors 37 | . . . . 7 12 17 1 . . Matter Fused 28 | . . . . 4 10 13 1 . . Heat Flow Errors 16 | . . . . 4 6 5 . . 1 Energy Discharges 20 | . . . . 3 7 10 . . . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 18 | . . . . 4 9 4 1 . . Data Loss (major) 3 | . . . . . 2 1 . . . Misfires 7 | . . . . 1 4 2 . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 2 | . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . . 25 . . . 41 Projectiles 20 | . . . . . 20 . . . . Explosions 5 | . . . . . 5 . . . . Melee 41 | . . . . . . . . . 41 Knockbacks 12 | . . . 2 3 4 1 . 2 . Impact . | . . . . . . . . . . Kinetic 12 | . . . 2 3 4 1 . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 72 | 1 . . . . . . . 16 55 Shots 2 | . . . . . . . . 1 1 Rammed 2 | 1 1 . . . . . . . . Targets Rammed 2 | 1 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 539 | . 104 189 162 322 336 225 460 539 273 Average Temperature 98 | . 34 41 64 126 95 90 233 187 67 Received Heat Transfer 2171 | . 153 216 441 279 258 96 . 708 20 Effects 19 | . . . . 3 . 1 1 14 . Shutdowns 2 | . . . . . . . 1 1 . Energy Bleed 4 | . . . . 2 . 1 . 1 . Interference 7 | . . . . 1 . . . 6 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . Parts Melted 8 | . . 6 2 . . . . . . Heat Transferred 4033 | . . 1184 1110 555 370 111 . 703 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 157 | 10 95 125 144 157 . . . . 123 Initial 29 | . . . . 29 . . . . 19 Average 27 | . 22 41 42 19 . . . . 13 Influence Increases 2108 | 25 260 376 403 269 290 160 . 160 165 Destroy 0b10 Robot/C 1460 | . 160 240 280 160 260 140 . 140 80 Destroy 0b10 Robot/NC 65 | 25 5 10 5 . . . . . 20 Destroy Leader 326 | . 32 74 70 60 30 20 . 20 20 Successful Hack 23 | . 18 5 . . . . . . . Disable Machine 75 | . . 15 . 45 . . . . 15 Destroy Structure 54 | . . 2 18 4 . . . . 30 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 90 | . 30 30 30 . . . . . . Influence Decreases 2025 | 25 260 376 337 218 407 160 . 128 114 Entered New Map 95 | . . . . 37 45 . . . 13 Time Decay 1790 | 25 210 366 307 171 342 160 . 128 81 Lost Part 90 | . . 10 30 10 20 . . . 20 Purge Threat 50 | . 50 . . . . . . . . Squads Dispatched 9 | . 2 1 2 3 . . . . 1 Investigation 2 | . 1 . . 1 . . . . . Extermination 3 | . . . . 2 . . . . 1 Reinforcement 4 | . 1 1 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . 2 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 18 19 21 9 13 7 . 10 8 Peak Tracking Total 6 | . 4 6 5 5 4 3 . 5 3 Tactical Retreats 6 | . 2 2 2 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . . 1 1 5 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . . 1 . 3 . . . 1 1 Max in Single Turn 1 | . . 1 . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 17 | . 5 2 4 2 . 2 . . 2 Terminals 11 | . 3 2 3 2 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 48 | . 17 3 10 3 . 8 . . 7 Successful 28 | . 8 2 4 1 . 8 . . 5 Failed 20 | . 9 1 6 2 . . . . 2 Catastrophic 7 | . 2 1 3 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 5 3 5 2 . . . . 1 Terminals 29 | . 13 3 7 3 . . . . 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 9 | . 2 . 3 . . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 5 1 2 1 . 8 . . 1 Record 12 | . 1 1 1 1 . 7 . . 1 Robot Analysis 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 7 | . 1 . 2 . . . . . 4 Recycle Component 2 | . . . . . . . . . 2 Process 1 | . . . . . . . . . 1 Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 3 3 1 . . . . 3 Full Trace Events 2 | . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled 2 | . . . . . . . . . 2 Recycled Matter 34 | . . . . . . . . . 34 Retrieved Matter 34 | . . . . . . . . . 34 Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . RETURN 1 | . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 9692 | 80 544 669 880 1208 2020 1912 1751 628 . Optics 8069 | . . . 550 1208 2020 1912 1751 628 . Terrain 71 | 71 . . . . . . . . . Seismic 7588 | 9 544 669 874 1032 1884 1794 782 . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 2 2 . Drone Launches 1 | . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 12099 | 214 701 1052 1007 1208 2020 1912 1772 1307 906 Spaces Moved 8527 | 165 480 526 460 608 1552 1552 1581 1043 560 Core 12 | 4 . . . . . . . . 8 Treads 386 | . 59 11 316 . . . . . . Legs 920 | 13 . 469 144 294 . . . . . Wheels 7209 | 148 421 46 . 314 1552 1552 1581 1043 552 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 120 110 110 115 100 100 105 Average Speed 118 | 82 100 122 152 167 114 115 107 107 125 Slowest Speed 950 | 120 160 240 250 195 130 115 115 115 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 5 66 35 36 13 99 99 88 66 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 1 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 20 | . . . . . 8 4 4 4 . Spaces Dug 9 | . . . . . . 1 . . 8 Terrain Destroyed 196 | . . 1 17 4 14 39 . 85 36 Melee 9 | . . . . . . 1 . . 8 Projectile 10 | . . 1 1 . 4 2 . 2 . AOE 177 | . . . 16 4 10 36 . 83 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 10073 | 214 648 852 686 756 1745 1650 1654 1168 700 Wait 828 | . 98 210 119 62 125 56 19 55 84 Move 8518 | 164 479 525 459 607 1551 1551 1580 1042 560 Hop . | . . . . . . . . . . Pick Up 137 | 11 20 21 20 20 11 5 16 6 7 Fast Attach 19 | 4 . . 1 4 1 1 7 . 1 Attach 46 | 4 1 4 7 11 3 . 5 7 4 Detach 7 | . 1 . . 2 . . 1 3 . Swap 125 | 2 11 28 18 10 21 14 2 17 2 Drop 120 | 2 10 22 18 19 10 6 24 7 2 Fire 246 | 26 27 42 44 21 23 14 . 27 22 Melee 19 | . . . . . . 1 . . 18 Ram 2 | 1 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . . 2 . 4 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 215 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 544 | -10/Materials | Repaired Seismic Detector 613 | -10/Materials | Discovered new exit (range 9) 727 | -10/Materials | Discovered new exit (range 9) 798 | -10/Materials | Discovered new exit (range 7) 895 | -10/Materials | Identified exit to Mines 913 | -10/Materials | Discovered new exit (range 10) 916 | -10/Materials | Entered another Materials area 916 | -9/Materials | Evolved 2 slots: Propulsion x2 1719 | -9/Materials | Build established: Scavenger-Mutant 1940 | -9/Materials | Discovered new exit (range 5) 1968 | -9/Materials | Entered another Materials area 1968 | -8/Materials | Evolved 2 slots: Utility x2 2180 | -8/Materials | Build established: Mutant 2793 | -8/Materials | Discovered new exit (range 10) 2975 | -8/Materials | Entered Factory 2975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3265 | -7/Factory | Build established: Gunner 4138 | -7/Factory | Discovered new exit (range 14) 4183 | -7/Factory | Entered Lower Caves 4236 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4629 | -7/Lower Caves | Build established: Mutant 4797 | -7/Lower Caves | Learned Factory security intel 4987 | -7/Lower Caves | Discovered new exit (range 11) 4991 | -7/Lower Caves | Build established: Gunner 6203 | -7/Lower Caves | Entered another Lower Caves area 6208 | -7/Lower Caves | Discovered new exit (range 8) 6771 | -7/Lower Caves | Learned 4 Factory zone layouts 6890 | -7/Lower Caves | Learned location of Armory (-3) 6890 | -7/Lower Caves | Learned Armory emergency access door positions 6890 | -7/Lower Caves | Learned Armory garrison access intel 7171 | -7/Lower Caves | Build established: Mutant 7377 | -7/Lower Caves | Discovered new exit (range 8) 7608 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8115 | -7/Lower Caves | Entered Zion 8163 | -7/Zion | Given the Hacking Drone Bay 8166 | -7/Zion | Found Prototype Device 8182 | -7/Zion | Learned 4 Factory zone layouts 8197 | -7/Zion | System corruption cleaned by Quarantine Array 8309 | -7/Zion | Discovered new exit (range 12) 8351 | -7/Zion | Visited the Megawrench Repair Shop 8351 | -7/Zion | Megawrench repaired 10 parts 8708 | -7/Zion | Found CR-A16's Pointy Stick 8709 | -7/Zion | Identified Hacking Drone Bay 8766 | -7/Zion | Found Prototype Device 8768 | -7/Zion | Identified Bomb Factory No. 2 8978 | -7/Zion | Found Prototype Device 8979 | -7/Zion | Identified Phasing AFG 9095 | -7/Zion | Learned Factory machine intel 9164 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9249 | -7/Zion | Met Imprinter 9527 | -7/Zion | Found Prototype Processor 9528 | -7/Zion | Identified Exp. Targeting Computer 9532 | -7/Zion | Found Prototype Processor 9532 | -7/Zion | Identified Exp. Target Analyzer 9557 | -7/Zion | Found Prototype Processor 9557 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9887 | -7/Zion | Entered Proximity Caves 10101 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10177 | -6/Proximity Caves | Learned location of Extension (-6) 10202 | -6/Proximity Caves | Build established: Derelict-Gunner 10228 | -6/Proximity Caves | Learned Factory stockpile data 10381 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10492 | -6/Proximity Caves | Spotted B-75 Beast 10555 | -6/Proximity Caves | Core integrity fell below 50% 10586 | -6/Proximity Caves | Destroyed B-75 Beast 10929 | -6/Proximity Caves | Build established: Gunner 11072 | -6/Proximity Caves | Discovered new exit (range 11) 11194 | -6/Proximity Caves | Entered Factory 11194 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11198 | -6/Factory | Loaded intel: 243 machine locations 11440 | -6/Factory | Build established: Mutant 11952 | -6/Factory | Build established: Gunner 12100 | -6/Factory | Self-destructed Last Messages --------------- 12081_ U-05 Engineer lays Concrete. 12086_ K-01 Serf cleans the Nuclear Reactor. 12086_ U-05 Engineer lays Concrete. 12089_ K-01 Serf cleans the Nuclear Reactor. 12092_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 12092_ U-05 Engineer builds a Wall. 12093_ U-05 Engineer lays Concrete. 12093_ Hvy. Rocket Launcher destroyed. 12094_ System corrupted: Heat flow error (+298). 12094_ U-05 Engineer lays Concrete. 12095_ K-01 Serf cleans the Nuclear Reactor. 12096_ U-05 Engineer builds a Door. 12097_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 12098_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 12099_ M-28 Smith repairs K-01 Serf Unknown Storage. 12100_ K-01 Serf cleans the Nuclear Reactor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????#####+########### | | ??????????????????????????# | | ??????????????????????????# ^ | | ??????????????????????????# ^ | | ??????????????????????????# | | ?????????H????????????????# | | ??????????????????????????# | | | ??????????????????????????# ! | | ??????????????????????????# #""##+### | | ?????????????????"""?"""??# # ### | | ?????????????????"""?""" ?# ###?# | | ?????????????# ??""" """ # #???# " " | | ?????????????#! ?????? + #???# " " | | ?????????????# """?"""??# #???# " " | | ?????????????# """?"""? # #???# " " | | ?????????????#* """?"""? # #???# " " | | ???????????### ?????? # #???# " " | | ???????????# ! ????? # #???# " " | | ???????????# [% ???? # #???# " " | | ???????????################ ##??# " " | | ???????????# # # T#??# | | ???????# # # % * + #??##### | | ???????# # @ m # ##??????? | | ???????# *pu k u # #???????? | | ???????# # * """ # #???????? | | ???????#???# # """ # #???????? | | ???????????#?# """ # #???????? | | ?????????????# # #???????? | | ????????""""?# """ """ # ######### | | ???????""S""?# """ """ # # | | ???"""?""?""?# """ """ # # | | ???"""???????# + # | | ???"""???????####??###?#### # | | ??????????????????????????# ^ # """ ! | | ??????????????????????????# # """ | | ??????????????????????????# # """ | | ?????????????????????????## # | | ????????????????????????? # """ """ | | ??????*?????????????????? # """ """ | | ????????????????????????????????????"""?""" | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 10% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed MultireflexMiningTether Manual? 0 Play Time 03:50:34 Cumulative 11.1 hours Start 2025.05.19 @ 15:46:03 End 2025.05.20 @ 15:29:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04b8375f-2c61-4d59-b55c-28a21341c710