Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 21:43:25 Player: Venar246 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (615) 615 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5465 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 1150/1150 Matter 180/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Field Propulsion Array Field Propulsion Array > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Improved Transmission Jammer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Improved Sensor Array Matter Filter Kinecellerator Weapon Cycler EM Pulse Gun Improved Arc Projector Improved Arc Projector Heavy Ion Cannon Advanced Plasma Cannon Minigun Scrap Shield Fragment (45) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg Subdweller Monowheel Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Transmission Jammer Medium Reactive Plating System Shield > --- WEAPON ----------- Riot Gun > --- INVENTORY -------- Small Storage Unit Improved Sensor Array Matter Filter Kinecellerator Weapon Cycler EM Pulse Gun Improved Arc Projector Improved Arc Projector Heavy Ion Cannon Advanced Plasma Cannon Minigun Scrap Shield Fragment [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Subdweller Optics Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Slots Evolved 12 | . . . . 10 . 2 Power 1 | . . . . 1 . . Propulsion 5 | . . . . 4 . 1 Utility 6 | . . . . 5 . 1 Weapon . | . . . . . . . Parts Attached 33 | 7 1 12 1 7 5 . Power 2 | 1 . 1 . . . . Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 4 . 3 3 . Treads . | . . . . . . . Leg 5 | 2 . 1 . 2 . . Wheel 4 | . . 3 . 1 . . Hover . | . . . . . . . Flight 3 | . . . . . 3 . Utility 10 | 1 1 3 . 4 1 . Device 3 | . . 2 . . 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . 1 . . Protection 3 | . . 1 . 2 . . Artifact . | . . . . . . . Weapon 9 | 3 . 4 1 . 1 . Energy Gun 3 | 2 . 1 . . . . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 6 . . 10 . Power 2 | . . 2 . . . . Propulsion 6 | . . 1 . . 5 . Utility 3 | . . 1 . . 2 . Weapon 5 | . . 2 . . 3 . Highest Loss Streak 6 | . . 3 . . 6 . To Critical Strikes . | . . . . . . . Average Backups 7 | . 3 7 10 6 10 . Power . | . 1 . . . . . Propulsion 1 | . . 1 3 . . . Utility 3 | . . 3 5 1 4 . Weapon 2 | . 1 2 2 4 6 . Tool/Special . | . . . . . . . Unused Backups 14 | . . 1 3 . 1 9 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 9 | . . 1 3 . 1 4 Weapon 5 | . . . . . . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 85 95 79 77 66 . Engine 11 | . 14 13 . . . . Leg 20 | . 28 22 . 14 11 . Wheel 7 | . . 5 28 16 11 . Device 4 | . . 4 14 5 4 . Storage 13 | . 14 14 14 5 5 . Protection 5 | . . 6 . 10 7 . Energy Gun 5 | . 14 4 14 5 3 . Energy Cannon 7 | . . 9 . . . . Ballistic Gun 11 | . 14 13 . . . . Ballistic Cannon 1 | . . . 8 5 3 . Peak Build Rating 59 | 6 7 15 16 43 59 . Average Rating 13 | 4 6 10 14 39 45 . On Entrance 18 | . 6 6 12 16 43 45 Avg Prop Armor Cover (%) 8 | . . . . 6 9 . Naked Turns . | . . . . . . . Heaviest Build 68 | 14 34 39 30 68 68 . Greatest Support 60 | 20 20 40 40 60 60 . Greatest Overweight (x) 3 | 1 1 3 . 1 2 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 . Average Capacity 14 | 7 13 15 15 15 15 . Most Carried 15 | 2 4 15 15 14 13 . Average Carried 9 | . 3 10 14 7 12 . Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 4 14 15 11 12 12 Class Distribution -------------------- 94% | Mutant 5% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Subdweller-Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -7 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac DSF Fac Matter Collected 710 | 178 150 323 . . 59 . Remotely . | . . . . . . . Salvage Created 779 | . 204 525 . . 50 . Parts 49 | . 9 37 . . 3 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . 16 . . . . Prevented 3 | . . 3 . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Combat Hostiles Destroyed 19 | . 5 13 . . 1 . Guns 11 | . 4 6 . . 1 . Cannons 7 | . . 7 . . . . AOE 1 | . 1 . . . . . Classes Destroyed 7 | . 3 3 . . 1 . Hauler 1 | . 1 . . . . . Turret 2 | . . 2 . . . . Swarmer 8 | . 3 5 . . . . Grunt 2 | . 2 . . . . . Sentry 1 | . . 1 . . . . Specialist 1 | . . . . . 1 . Subdweller 7 | . . 7 . . . . Best Kill Streak 5 | . 4 5 . . 1 . Combat Bots Only 4 | . 3 4 . . 1 . Max Kills in Single Turn 1 | . 1 1 . . 1 . Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Hostile Shots Fired 245 | . 21 98 . . 126 . Missed 86 | . 8 30 . . 48 . Hits 159 | . 13 68 . . 78 . Projectile 159 | . 13 68 . . 78 . AOE 1 | . . 1 . . . . Critical Strikes 3 | . . 1 . . 2 . Part Disruptions 1 | . . . . . 1 . Damage Taken 2496 | . 143 925 . . 1428 . Core 476 | . 20 163 . . 293 . Absorbed by Shields 41 | . . . . . 41 . Ignored by Resistances 275 | . . . . . 275 . Core Remaining (%) 65 | 100 . . 26 . 70 . Volleys Fired 89 | . 16 64 1 . 8 . Largest 2 | . 2 2 2 . 2 . Hottest 108 | . 60 108 87 . 89 . Shots Fired 158 | . 32 108 2 . 16 . Gun 117 | . 32 76 1 . 8 . Cannon 40 | . . 32 1 . 7 . Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 79 | . 16 55 1 . 7 . Thermal 32 | . . 32 . . . . Explosive 1 | . . . . . 1 . Electromagnetic 46 | . 16 21 1 . 8 . Robot Hit Streak 13 | . 6 13 . . 7 . Robot Miss Streak 4 | . 2 4 . . 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 90 | . 22 57 . . 11 . Core Hits 35 | . 9 21 . . 5 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1851 | . 394 1126 . . 331 . Guns 951 | . 269 569 . . 113 . Cannons 624 | . . 557 . . 67 . Explosions 276 | . 125 . . . 151 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 589 | . 132 390 . . 67 . Thermal 725 | . 125 557 . . 43 . Explosive 108 | . . . . . 108 . Electromagnetic 429 | . 137 179 . . 113 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 5 . Matter Fused 4 | . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1 | . 1 . . . . . Projectiles . | . . . . . . . Explosions 1 | . 1 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 64 | . 22 . . . 42 . Shots 2 | . 1 . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 76 | . 21 76 12 . . . Average Temperature 22 | . 12 26 8 . . . Received Heat Transfer 339 | . 30 282 . . 27 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 990 | . 200 740 . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . . . 1 . Alert | -11 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 192 | . 106 . 192 80 123 . Initial 192 | . . . 192 80 17 43 Average 77 | . 49 . 139 53 63 . Influence Increases 859 | . 141 475 22 55 166 . Destroy 0b10 Robot/C 280 | . 100 160 . . 20 . Destroy 0b10 Robot/NC 5 | . 5 . . . . . Destroy Leader 22 | . 22 . . . . . Successful Hack 31 | . 5 . 21 5 . . Destroy Structure 36 | . 9 . 1 . 26 . Advance Influence 50 | . . . . 50 . . Lose Combat Pursuer 435 | . . 315 . . 120 . Influence Decreases 816 | . 120 95 349 104 108 40 Entered New Map 312 | . . 11 209 44 8 40 Time Decay 374 | . 120 54 140 60 . . Lost Part 130 | . . 30 . . 100 . Squads Dispatched 2 | . . . . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 7 30 . . 18 . Peak Tracking Total 8 | . 4 6 . . 8 . Tactical Retreats 7 | . . 4 . . 3 . Traps | -11 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Traps Triggered 6 | . . 3 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac DSF Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Machines Accessed 7 | . 2 1 3 1 . . Terminals 6 | . 2 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 4 5 8 1 . . Successful 13 | . 2 5 5 1 . . Failed 5 | . 2 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 4 . 8 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 5 5 1 . . Record 5 | . . 5 . . . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . Surveillance Status 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Active Infowar (turns) 914 | . . 570 28 118 198 . Optics 914 | . . 570 28 118 198 . Jamming 25 | . . . . . 25 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac DSF Fac Turns Passed 3708 | 51 317 2730 290 122 198 . Spaces Moved 2106 | 34 113 1481 252 90 136 . Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 1234 | 29 113 1092 . . . . Wheels 814 | . . 389 252 90 83 . Hover . | . . . . . . . Flight 53 | . . . . . 53 . Fastest Speed 37 | 50 120 110 110 120 37 . Average Speed 154 | 114 163 170 110 120 90 . Slowest Speed 330 | 120 190 330 110 120 220 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 20 90 60 2 94 . Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 7 | . . 7 . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 26 | . 9 3 1 . 13 . Melee . | . . . . . . . Projectile 4 | . . 3 1 . . . AOE 22 | . 9 . . . 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Total 2396 | 42 213 1580 264 104 193 . Wait 94 | . 82 2 . . 10 . Move 2098 | 33 112 1480 251 89 133 . Hop 1 | . . . . . 1 . Pick Up 32 | 2 1 14 6 5 4 . Fast Attach 16 | 6 1 3 1 1 4 . Attach 12 | . . 4 . 7 1 . Detach 1 | . 1 . . . . . Swap 9 | 1 . 7 . . 1 . Drop 16 | . . 5 5 1 5 . Fire 89 | . 16 64 1 . 8 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 25 | . . . . . 25 . Rewire . | . . . . . . . Trap 1 | . . 1 . . . . Miscellaneous 2 | . . . . 1 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling -5/Factory (discovered 8 exits: Fac x4 / Upp / Ext x2 / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 369 | -10/Materials | Entered Subcaves 398 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 412 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1349 | -10/Subcaves | Visited Clippyterm 1355 | -10/Subcaves | Learned Research machine intel 1355 | -10/Subcaves | Learned 40 Factory zone layouts 1653 | -10/Subcaves | Learned Materials terminal intel 1747 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1797 | -10/Subcaves | Learned location of Zion (-7) 1797 | -10/Subcaves | Met a Zionite searching for "candidates" 1864 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2224 | -10/Subcaves | Discovered new exit (range 9) 2670 | -10/Subcaves | Discovered new exit (range 10) 2793 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2828 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 2982 | -10/Subcaves | Ambushed by Subdweller buried in earth 3052 | -10/Subcaves | Core integrity fell below 50% 3060 | -10/Subcaves | Discovered new exit (range 8) 3099 | -10/Subcaves | Entered Recycling 3114 | -7/Recycling | Lost 3 parts (1p2w) 3371 | -7/Recycling | Discovered new exit (range 11) 3389 | -7/Recycling | Entered Factory 3389 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x5 3390 | -5/Factory | Identified exit to Factory 3390 | -5/Factory | Identified exit to Extension 3390 | -5/Factory | Identified exit to Upper Caves 3511 | -5/Factory | Identified exit to DSF 3511 | -5/Factory | Entered DSF 3532 | -5/DSF | Additional patrols routed to DSF 3644 | -5/DSF | Lost 4 parts (2n1u1w) 3687 | -5/DSF | Discovered exit to Factory (range 16) 3709 | -5/DSF | Entered Factory 3709 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3709 | -4/Factory | Self-destructed Last Messages --------------- 03691_ Field strength at 82. 03692_ Field strength at 73. 03693_ Field strength at 64. 03694_ Field strength at 55. 03695_ Field strength at 46. 03696_ Field strength at 37. 03697_ Field strength at 28. 03698_ Field strength at 19. 03699_ Field strength at 10. 03700_ Field strength at 1. 03701_ Stasis field depleted. 03702_ Penetrated by Slug. 03702_ Matter Repository disabled. 03706_ C-30 ARC bursts open, deploying its payload. 03706_ S-27 Virus unfolds itself. [Achievement: Window Shopping] PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????#????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ###????????????????????????? | | ?????????????????? ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ###############+##??????? | | ??????????????????# ????? | | ??????????????????# ????? | | ??????????????????# @ ????? | | ??????????????????# ????? | | ??????????????????# ????? | | ??????????????????####+#############+##??????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1025 Resistance: KI 30 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Survival Of The Most Covered Window Shopping Challenges ------------ None Game ------ Seed TeslaExperimentalScrap Manual? 0 Play Time 00:23:15 Cumulative 50.8 hours Start 2026.07.06 @ 13:26:59 End 2026.07.06 @ 21:43:25 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3d4e964-a90a-4c55-96b9-f9e735e453b0