Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.11 @ 19:25:45

Player: mrjoebobfred

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (137)     685
Value Destroyed (6280)     6280
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (5897)               5897
              TOTAL SCORE: 18262

 Bonus
-------
Fragile Parts              750
High Alert Combat Kills    511
Follower Combat Kills      1067
Entered Garrisons          800
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             609/850
Matter                     300/300
Energy                     159/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
   Armored Wheel
>          --- UTILITY (11) -----
           Machine Analyzer
           Target Analyzer
           Relay Coupler [Swarmer] (45)
           Relay Coupler [Sentry] (28)
           Relay Coupler [Specialist] (38)
>          --- WEAPON (2) -------
     Heavy Hammer
>          --- INVENTORY (5) ----
           Relay Coupler [NC] (37)
           Relay Coupler [NC] (37)
           Relay Coupler [Duelist] (49)
           Relay Coupler [Behemoth] (13)
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
  Advanced Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Machine Analyzer
  Improved Kinecellerator
   Layered Heavy Armor Plating
  Improved Focal Shield
  Improved Thermal Shield
           Hardlight Generator
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Micro Fission Core
           Antigrav System
           Gyrokinetic Inverter
           Linear Gravjet
    Combat Gravmag System
           Thief Drone Bay
           Rocket Launcher
           Remote Datajack
     Heavy Hammer
           Deploy-a-Sentry
[Rating: 67]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Slots Evolved              9    | .   1   .   .   .   4   .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   1   .   .   .   4   .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             63   | 7   1   1   .   1   9   1   1   4   4   5   9   14  6   
  Power                    8    | 1   .   .   .   .   1   1   .   .   .   1   1   2   1   
    Engine                 3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   1   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   .   .   1   .   .   1   .   2   1   4   2   
    Treads                 4    | 2   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   2   1   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 2   1   1   .   .   4   .   1   3   4   .   5   5   3   
    Device                 11   | 1   .   .   .   .   2   .   1   2   2   .   3   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   5   2   
    Protection             7    | .   .   1   .   .   2   .   .   1   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   .   1   3   .   .   .   .   2   2   3   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          7    | 2   .   .   .   1   3   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 22   | .   .   .   .   .   .   1   .   .   .   4   1   6   10  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   1   .   3   2   
  Utility                  11   | .   .   .   .   .   .   1   .   .   .   2   1   1   6   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   .   .   .   4   1   2   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   100 100 100 100 89  94  91  91  91  60  60  77  83  
  Engine                   4    | .   12  12  12  12  8   4   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   3   8   8   7   6   5   6   5   
  Treads                   14   | .   25  25  25  25  16  16  16  15  14  4   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   7   8   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   5   14  2   .   
  Device                   14   | .   12  8   .   .   7   16  16  20  34  16  8   7   5   
  Storage                  8    | .   12  12  12  12  8   8   8   8   7   7   7   7   6   
  Processor                8    | .   12  12  12  12  8   8   8   6   6   7   7   14  12  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   18  26  
  Protection               9    | .   .   3   12  12  24  19  16  14  7   3   5   1   4   
  Ballistic Gun            14   | .   25  25  25  25  16  16  16  16  14  5   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   3   7   7   6   
Peak Build Rating          67   | 7   8   10  12  13  31  35  36  58  67  62  32  47  55  
  Average Rating           31   | 5   8   8   10  12  25  32  35  41  64  38  26  35  46  
  On Entrance              25   | .   7   8   10  12  13  31  35  36  58  60  14  28  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 20  20  22  22  23  47  51  54  63  65  51  25  25  28  
  Greatest Support         52   | 40  40  40  40  40  42  42  42  52  52  52  30  34  39  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   1   1   1   2   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 1   3   5   8   9   10  10  10  10  10  10  5   10  10  
  Average Carried          7    | .   2   3   6   8   8   8   10  9   9   6   3   6   9   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 1   3   5   8   9   8   10  10  10  10  5   5   10  5   

 Class Distribution 
--------------------
 91% | Hacker-Mutant
  8% | Botlord-Mutant

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -10/Mines
  Hacker-Mutant | -10/Exiles
  Hacker-Mutant | -9/Mines
  Hacker-Mutant | -8/Materials
  Hacker-Mutant | -8/Garrison
  Hacker-Mutant | -8/Materials
  Hacker-Mutant | -8/Garrison
  Hacker-Mutant | -7/Factory
  Hacker-Mutant | -7/Garrison
  Hacker-Mutant | -7/Factory
  Hacker-Mutant | -7/Garrison
 Botlord-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Matter Collected           3595 | 256 97  195 .   54  351 554 32  714 512 313 214 191 112 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5299 | .   297 .   .   228 546 692 108 981 755 507 318 435 432 
  Parts                    283  | .   23  .   .   14  29  30  9   61  61  30  9   10  7   
Haulers Intercepted        5    | .   2   .   .   .   1   .   .   .   1   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  121  | .   8   .   .   5   10  12  2   27  14  19  5   10  9   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   3   1   2   3   
  Guns                     87   | .   8   .   .   5   10  12  2   27  14  9   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Classes Destroyed          14   | .   5   .   .   2   2   2   .   1   .   1   .   1   .   
  Worker                   5    | .   .   .   .   .   1   .   .   .   4   .   .   .   .   
  Builder                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   1   .   .   .   1   .   1   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  30   | .   6   .   .   1   1   .   .   12  3   5   .   .   2   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    43   | .   2   .   .   3   3   7   .   7   2   6   2   6   5   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Sentry                   24   | .   .   .   .   1   5   1   2   6   3   5   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   1   .   .   .   1   
  Programmer               12   | .   .   .   .   .   .   1   .   .   4   1   2   3   1   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   .   .   3   4   4   2   8   5   5   3   3   4   
  Combat Bots Only         8    | .   2   .   .   3   2   4   2   8   3   5   2   3   4   
Max Kills in Single Turn   2    | .   2   .   .   1   2   1   1   2   1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        986   | .    31   .    .    6    40   58   4    107  110  373  34   83   140  
  Missed                   321   | .    13   .    .    1    7    17   .    34   36   134  12   18   49   
Damage Taken               3771  | .    98   .    .    44   256  245  20   268  183  887  216  715  839  
  Core                     782   | .    24   .    .    7    20   23   .    25   22   258  50   112  241  
  Absorbed by Shields      846   | .    .    .    .    .    61   105  10   272  170  119  .    109  .    
  Redirected to Shielding  104   | .    .    .    .    .    .    .    .    .    .    .    .    .    104  
  Ignored by Resistances   4059  | .    68   .    .    28   239  266  28   491  458  1354 128  492  507  
Core Remaining (%)         77    | 100  .    .    .    87   .    .    .    87   .    .    .    36   .    
Volleys Fired              376   | .    43   .    .    9    41   70   4    89   54   44   .    15   7    
  Largest                  2     | .    2    .    .    2    2    2    2    2    2    2    .    1    1    
  Hottest                  75    | .    40   .    .    40   50   50   50   50   50   50   .    75   7    
Shots Fired                705   | .    86   .    .    18   82   130  8    178  108  73   .    15   7    
  Gun                      668   | .    86   .    .    18   82   130  8    178  108  58   .    .    .    
  Cannon                   9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Launcher                 15    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Special                  13    | .    .    .    .    .    .    .    .    .    .    .    .    6    7    
  Kinetic                  668   | .    86   .    .    18   82   130  8    178  108  58   .    .    .    
  Thermal                  9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Explosive                15    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         60    | .    17   .    .    12   56   27   9    60   33   16   .    13   15   
  Robot Miss Streak        2     | .    2    .    .    1    1    2    1    2    1    1    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    2    .    .    .    .    2    .    7    1    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    1    1    .    .    .    
Shots Hit Robots           573   | .    72   .    .    15   67   68   6    106  91   66   24   33   25   
  Core Hits                209   | .    19   .    .    12   26   25   4    43   35   36   2    5    2    
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    1    1    3    2    
  Critical Parts Destroyed 25    | .    1    .    .    .    .    1    .    .    1    4    6    4    8    
  Critical Strikes         32    | .    1    .    .    .    .    1    .    .    1    5    7    7    10   
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Destroy                5     | .    1    .    .    .    .    1    .    .    1    2    .    .    .    
    Smash                  25    | .    .    .    .    .    .    .    .    .    .    3    7    5    10   
Melee Attacks              101   | .    .    .    .    .    .    .    .    .    .    15   36   23   27   
  Impact                   101   | .    .    .    .    .    .    .    .    .    .    15   36   23   27   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12167 | .    907  .    .    221  1128 1146 113  1871 1893 2007 1094 1013 774  
  Guns                     8163  | .    907  .    .    221  1128 1146 113  1871 1863 914  .    .    .    
  Cannons                  248   | .    .    .    .    .    .    .    .    .    .    .    .    248  .    
  Explosions               704   | .    .    .    .    .    .    .    .    .    .    704  .    .    .    
  Melee                    3019  | .    .    .    .    .    .    .    .    .    .    386  1094 765  774  
  Ramming                  33    | .    .    .    .    .    .    .    .    .    30   3    .    .    .    
  Kinetic                  8163  | .    907  .    .    221  1128 1146 113  1871 1863 914  .    .    .    
  Thermal                  248   | .    .    .    .    .    .    .    .    .    .    .    .    248  .    
  Explosive                704   | .    .    .    .    .    .    .    .    .    .    704  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3019  | .    .    .    .    .    .    .    .    .    .    386  1094 765  774  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    2    2    3    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    2    1    1    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    .    .    .    .    .    .    .    8    2    13   .    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    3    2    7    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1094  | .    .    .    .    .    .    .    .    .    .    113  430  176  375  
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Explosions               11    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    
  Melee                    1081  | .    .    .    .    .    .    .    .    .    .    102  430  174  375  
Knockbacks                 15    | .    .    .    .    .    .    .    .    .    .    .    4    5    6    
  Impact                   15    | .    .    .    .    .    .    .    .    .    .    .    4    5    6    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        190   | .    2    .    .    12   155  28   4    24   .    190  .    64   .    
  Average Temperature      26    | .    2    .    .    5    33   8    3    6    .    58   .    37   .    
  Received Heat Transfer   1822  | .    30   .    .    48   199  182  12   194  2    582  63   372  138  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           19    | .    .    .    .    .    .    .    .    .    .    2    6    5    6    
  Combat Hostiles          17    | .    .    .    .    .    .    .    .    .    .    2    4    5    6    
  Parts Fried              19    | .    .    .    .    .    .    .    .    .    .    .    3    6    10   
  Impact Corruptions       46    | .    .    .    .    .    .    .    .    .    .    4    20   10   12   
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             3     | .    .    .    .    .    1    .    .    .    .    .    .    2    .    
  Heat Transferred         296   | .    .    .    .    .    .    .    .    .    .    .    .    296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1294 | .    181  17   .    171  343  464  250  1294 631  604  396  566  420  
  Initial                  504  | .    .    17   .    .    9    24   165  123  504  53   235  87   220  
  Average                  353  | .    74   7    .    110  164  324  217  874  439  316  252  378  276  
Maximum Alert Level        4    | .    .    .    .    .    1    2    1    4    2    2    1    2    2    
  Low Security (%)         38   | 100  100  100  .    100  62   26   37   1    .    34   32   9    13   
  Level 1                  26   | .    .    .    .    .    37   16   62   11   51   15   67   33   82   
  Level 2                  20   | .    .    .    .    .    .    57   .    8    48   49   .    56   4    
  Level 3                  8    | .    .    .    .    .    .    .    .    47   .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    31   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    .    .    .    .    6    .    1    .    6    .    3    .    5    
  Investigation            8    | .    .    .    .    .    2    .    .    .    .    .    1    .    5    
  Extermination            4    | .    .    .    .    .    .    .    .    .    3    .    1    .    .    
  Reinforcement            2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    3    .    1    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Distress Signals           9    | .   1   .   .   .   5   .   .   .   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   15  .   .   8   32  20  2   28  19  23  14  18  23  
  Peak Tracking Total      8    | .   3   .   .   3   6   8   1   5   4   5   4   6   6   
  Tactical Retreats        8    | .   .   .   .   1   .   .   .   3   .   1   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Traps Triggered            12   | .   .   .   .   .   .   .   .   10  .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Machines Disabled          7    | .   .   .   .   .   .   .   .   2   .   1   .   4   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   2   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Machines Accessed          52   | .   9   2   1   .   8   2   2   3   10  1   4   2   8   
  Terminals                32   | .   7   1   .   .   5   2   1   3   5   1   2   2   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   2   .   .   .   .   .   .   .   4   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   2   .   1   .   .   
Total Hacks                148  | .   34  7   1   .   30  3   7   6   34  2   9   2   13  
  Successful               108  | .   25  6   1   .   26  2   5   1   24  1   7   1   9   
  Failed                   40   | .   9   1   .   .   4   1   2   5   10  1   2   1   4   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   20  6   1   .   16  1   6   1   24  2   7   2   5   
  Terminals                104  | .   29  6   .   .   18  3   5   6   21  2   7   2   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          11   | .   5   .   .   .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              17   | .   .   .   .   .   10  .   .   .   .   .   .   .   7   
  Garrison Access          9    | .   .   .   .   .   2   .   2   .   4   .   1   .   .   
Terminal Hacks             39   | .   13  6   1   .   6   2   1   1   6   1   1   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           8    | .   7   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   5   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             6    | .   3   .   .   .   .   .   1   .   2   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   1   .   .   .   2   .   .   .   .   
  Garrison Registry        4    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   8   .   .   .   .   .   .   .   4   
  Insert Component         6    | .   .   .   .   .   4   .   .   .   .   .   .   .   2   
  Analyze                  6    | .   .   .   .   .   4   .   .   .   .   .   .   .   2   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   2   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   2   .   1   .   .   
Unauthorized Hacks         47   | .   10  .   .   .   11  .   3   .   13  .   5   .   5   
  Terminals                31   | .   7   .   .   .   9   .   2   .   8   .   4   .   1   
    Assimilate             3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
    Botnet                 9    | .   2   .   .   .   2   .   1   .   2   .   1   .   1   
    Disrupt                2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Skim                   16   | .   5   .   .   .   5   .   1   .   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   .   .   3   .   .   .   .   
    Reject                 3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   
    Extract                4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   7   1   .   .   7   1   1   3   8   1   3   1   4   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   2   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   4   .   .   .   1   .   .   .   16  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   47  .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   17  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 5    | .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Used RIF Installer         5    | .   .   .   .   .   .   1   .   1   .   1   .   2   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   .   .   .   5   7   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   
  Autoassimilated          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   .   .   .   .   4   6   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  redirect_shields         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    27   | .   .   .   .   .   .   3   .   9   .   .   .   15  .   
  Machine Destruction      24   | .   .   .   .   .   .   .   .   9   .   .   .   15  .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   .   .   .   5   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               18   | .    .    .    .    3    3    .    .    .    .    3    2    4    3    
  Largest Group            3    | .    .    .    .    3    3    1    .    .    .    3    3    3    3    
  Highest-Rated Group      129  | .    .    .    .    40   42   15   .    .    .    129  129  104  101  
  Highest-Rated Ally       43   | .    .    .    .    16   16   15   .    .    .    43   43   40   40   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               188  | .    .    .    .    13   73   16   .    2    .    15   9    18   42   
  Total Damage             4347 | .    .    .    .    157  1026 741  .    108  .    658  297  602  758  
  Kills                    38   | .    .    .    .    3    14   8    .    1    .    3    .    7    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    .    1    .    1    .    1    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       8    | .   7   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               11211 | 81   1124 911  331  464  954  958  271  1974 1204 927  590  824  598  
Spaces Moved               5567  | 46   516  565  206  268  245  338  76   747  495  479  551  629  406  
  Core                     30    | 3    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Treads                   3606  | 43   516  565  206  268  245  338  76   747  495  107  .    .    .    
  Legs                     827   | .    .    .    .    .    .    .    .    .    .    .    .    460  367  
  Wheels                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Hover                    1092  | .    .    .    .    .    .    .    .    .    .    372  551  169  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  232  232  232  152  66   66   56   100  
  Average Speed            160   | 152  160  160  160  160  224  232  232  232  203  130  66   107  118  
  Slowest Speed            305   | 160  160  160  160  160  240  232  232  232  232  305  80   190  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    86   98   60   64   28   51   10   82   22   55   15   86   15   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     4     | .    1    .    .    1    1    .    .    .    1    .    .    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13    | .    .    .    .    .    .    .    .    .    .    3    6    .    4    
Terrain Destroyed          33    | .    .    .    .    .    .    .    .    .    .    23   6    .    4    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    6    .    4    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      23    | .    .    .    .    .    .    .    .    .    .    23   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Total                      7150 | 53  729 572 208 285 581 435 167 883 626 708 711 721 471 
  Wait                     931  | .   167 4   .   6   278 22  86  20  65  134 109 16  24  
  Move                     5556 | 45  515 564 205 267 244 337 75  746 495 478 551 628 406 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  44   | 1   3   3   3   1   5   3   .   3   2   2   3   14  1   
  Fast Attach              38   | 7   .   .   .   1   4   1   1   4   3   .   6   7   4   
  Attach                   21   | .   1   .   .   .   3   .   .   .   1   4   3   7   2   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swap                     4    | .   .   1   .   .   2   .   .   .   .   1   .   .   .   
  Drop                     36   | .   .   .   .   1   4   2   1   7   3   10  2   6   .   
  Fire                     376  | .   43  .   .   9   41  70  4   89  54  44  .   15  7   
  Melee                    101  | .   .   .   .   .   .   .   .   .   .   15  36  23  27  
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Escape Stasis            31   | .   .   .   .   .   .   .   .   13  .   13  .   5   .   
  Rewire                   7    | .   .   .   .   .   .   .   .   1   .   6   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 6 exits: Fac x3 / Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 8 exits: Fac x4 / Low x2 / Gar / Gar)
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Ext)

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Identified exit to Materials
    22 | -11/Scrapyard | Discovered exit to Materials (range 15)
    82 | -11/Scrapyard | Entered Materials
    82 | -10/Materials | Evolved 1 slot: Utility x1
   245 | -10/Materials | Identified exit to Mines
   245 | -10/Materials | Discovered exit to Mines (range 11)
   275 | -10/Materials | Identified exit to Materials
   275 | -10/Materials | Discovered exit to Materials (range 15)
   312 | -10/Materials | Build established: Hacker-Mutant
   407 | -10/Materials | Discovered exit to Mines (range 16)
   828 | -10/Materials | Discovered exit to Materials (range 16)
   886 | -10/Materials | Learned location of 1 exit from Recycling
   992 | -10/Materials | Learned location of 2 exits from Mines
  1030 | -10/Materials | Discovered exit to Materials (range 16)
  1032 | -10/Materials | Loaded intel: 17 trap records
  1085 | -10/Materials | Identified exit to Subcaves
  1085 | -10/Materials | Learned location of 1 exit from Materials
  1115 | -10/Materials | Learned 2 Mines zone layouts
  1200 | -10/Materials | Learned location of Mines (-9)
  1206 | -10/Materials | Entered Mines
  1208 | -10/Mines     | Identified exit to Exiles
  1393 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1818 | -10/Mines     | Found the Drone Emporium
  1827 | -10/Mines     | Found Prototype Device
  1987 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1990 | -10/Mines     | Found Prototype Device
  2108 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2117 | -10/Mines     | Entered Exiles
  2159 | -10/Exiles    | Met 8R-AWN
  2186 | -10/Exiles    | Met EX-HEX
  2228 | -10/Exiles    | Met EX-BIN
  2247 | -10/Exiles    | Aligned with FarCom system
  2249 | -10/Exiles    | Given EX-Vault access code
  2287 | -10/Exiles    | Opened EX-Vault
  2297 | -10/Exiles    | Found Deploy-a-Sentry
  2299 | -10/Exiles    | Found Deploy-a-Sentry
  2302 | -10/Exiles    | Found Deploy-a-Sentry
  2333 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2355 | -10/Exiles    | Exiles lab attacked by MAIN.C
  2436 | -10/Exiles    | Identified exit to Mines
  2436 | -10/Exiles    | Discovered exit to Mines (range 10)
  2448 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
  2448 | -10/Exiles    | Entered Mines
  2456 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2547 | -9/Mines      | Learned location of Storage (-8)
  2832 | -9/Mines      | Identified exit to Materials
  2832 | -9/Mines      | Discovered exit to Materials (range 12)
  2912 | -9/Mines      | Entered Materials
  2912 | -8/Materials  | Accompanied by 2 allies
  2912 | -8/Materials  | Evolved 4 slots: Utility x4
  2913 | -8/Materials  | Identified exit to Factory
  2928 | -8/Materials  | Identified Exp. Sensor Array
  3264 | -8/Materials  | Garrison activated, responded to threat
  3360 | -8/Materials  | Identified Thief Drone Bay
  3452 | -8/Materials  | Identified exit to Garrison
  3616 | -8/Materials  | Identified exit to Storage
  3666 | -8/Materials  | Learned 4 Factory zone layouts
  3706 | -8/Materials  | Learned Factory trap positions
  3734 | -8/Materials  | Learned 2 Lower Caves zone layouts
  3816 | -8/Materials  | Learned Factory security intel
  3863 | -8/Materials  | Learned location of 1 exit from Recycling
  3866 | -8/Materials  | Entered Garrison
  3866 | -8/Garrison   | Accompanied by 1 ally
  3938 | -8/Garrison   | Triggered checkpoint
  4262 | -8/Garrison   | DAS Turret deployed
  4298 | -8/Garrison   | Triggered checkpoint
  4337 | -8/Garrison   | Identified exit to Materials
  4337 | -8/Garrison   | Discovered exit to Materials (range 46)
  4337 | -8/Garrison   | Discovered exit to Materials (range 33)
  4337 | -8/Garrison   | Discovered exit to Materials (range 23)
  4372 | -8/Garrison   | Triggered checkpoint
  4522 | -8/Garrison   | Triggered checkpoint
  4638 | -8/Garrison   | Installed Relay Interface Framework
  4824 | -8/Garrison   | Entered Materials
  4916 | -8/Materials  | Garrison activated, responded to threat
  4973 | -8/Materials  | Identified exit to Garrison
  5095 | -8/Materials  | Entered Garrison
  5195 | -8/Garrison   | Triggered checkpoint
  5283 | -8/Garrison   | Garrison Relay disabled
  5391 | -8/Garrison   | Triggered checkpoint
  5400 | -8/Garrison   | Destroyed 8 combat bots
  5489 | -8/Garrison   | Triggered checkpoint
  5520 | -8/Garrison   | Garrison Relay disabled
  5564 | -8/Garrison   | Discovered exit to Factory (range 10)
  5645 | -8/Garrison   | Triggered checkpoint
  5839 | -8/Garrison   | Triggered checkpoint
  5854 | -8/Garrison   | Discovered exit to Factory (range 14)
  5889 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
  6576 | -8/Garrison   | Spotted B-75 Beast
  6584 | -8/Garrison   | DAS Turret deployed
  6585 | -8/Garrison   | Allies destroyed B-75 Beast
  6849 | -8/Garrison   | Triggered checkpoint
  6955 | -8/Garrison   | Triggered checkpoint
  6992 | -8/Garrison   | Discovered exit to Factory (range 26)
  6992 | -8/Garrison   | Discovered exit to Factory (range 69)
  6992 | -8/Garrison   | Discovered exit to Factory (range 68)
  7069 | -8/Garrison   | Entered Factory
  7069 | -7/Factory    | Evolved 2 slots: Utility x2
  7070 | -7/Factory    | Identified exit to Lower Caves
  7072 | -7/Factory    | Loaded intel: 92 trap records
  7922 | -7/Factory    | Garrison activated, responded to threat
  7978 | -7/Factory    | Identified exit to Garrison
  8100 | -7/Factory    | Identified exit to Factory
  8123 | -7/Factory    | Fabricated Imp. Hardlight Generator?
  8133 | -7/Factory    | Learned location of 2 exits from Proximity Caves
  8175 | -7/Factory    | Learned Factory trap positions
  8219 | -7/Factory    | Learned location of 2 exits from Archives
  8252 | -7/Factory    | Learned location of Lower Caves (-6)
  8273 | -7/Factory    | Identified exit to Garrison
  8273 | -7/Factory    | Entered Garrison
  8325 | -7/Garrison   | Triggered checkpoint
  8672 | -7/Garrison   | Triggered checkpoint
  8701 | -7/Garrison   | Triggered checkpoint
  8718 | -7/Garrison   | DAS Turret deployed
  8807 | -7/Garrison   | Lost 4 parts (1n2u1w)
  8845 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  9019 | -7/Garrison   | Spotted B-75 Beast
  9019 | -7/Garrison   | Spotted B-75 Beast
  9041 | -7/Garrison   | Triggered checkpoint
  9070 | -7/Garrison   | Identified exit to Factory
  9070 | -7/Garrison   | Discovered exit to Factory (range 23)
  9070 | -7/Garrison   | Discovered exit to Factory (range 52)
  9070 | -7/Garrison   | Discovered exit to Factory (range 65)
  9070 | -7/Garrison   | Discovered exit to Factory (range 42)
  9075 | -7/Garrison   | Triggered checkpoint
  9173 | -7/Garrison   | Triggered checkpoint
  9200 | -7/Garrison   | Entered Factory
  9200 | -7/Factory    | Accompanied by 3 allies
  9201 | -7/Factory    | Loaded intel: 71 trap records
  9296 | -7/Factory    | Lost 3 allies
  9541 | -7/Factory    | P-60 Hacker assimilated allied Administrator 4a
  9615 | -7/Factory    | P-60 Hacker assimilated allied Technician 4a
  9790 | -7/Factory    | Identified exit to Garrison
  9790 | -7/Factory    | Entered Garrison
  9826 | -7/Garrison   | Triggered checkpoint
  9870 | -7/Garrison   | Garrison Relay disabled
  9906 | -7/Garrison   | Triggered checkpoint
  9914 | -7/Garrison   | Triggered checkpoint
  9924 | -7/Garrison   | Triggered checkpoint
  9931 | -7/Garrison   | Core integrity fell below 50%
 10145 | -7/Garrison   | Garrison Relay disabled
 10152 | -7/Garrison   | Triggered checkpoint
 10262 | -7/Garrison   | Expanded RIF knowledge: Autoassimilate
 10282 | -7/Garrison   | Triggered checkpoint
 10292 | -7/Garrison   | Discovered exit to Factory (range 13)
 10388 | -7/Garrison   | Triggered checkpoint
 10404 | -7/Garrison   | Discovered exit to Factory (range 33)
 10404 | -7/Garrison   | Discovered exit to Factory (range 58)
 10404 | -7/Garrison   | Discovered exit to Factory (range 21)
 10422 | -7/Garrison   | Garrison Relay disabled
 10540 | -7/Garrison   | Triggered checkpoint
 10565 | -7/Garrison   | Garrison Relay disabled
 10566 | -7/Garrison   | Build established: Botlord-Mutant
 10584 | -7/Garrison   | Expanded RIF knowledge: Hotswap
 10614 | -7/Garrison   | Entered Factory
 10614 | -6/Factory    | Accompanied by 1 ally
 10614 | -6/Factory    | Evolved 2 slots: Utility x2
 10615 | -6/Factory    | Identified exit to Extension
 10810 | -6/Factory    | Identified exit to Factory
 10810 | -6/Factory    | Discovered exit to Factory (range 13)
 11212 | -6/Factory    | Self-destructed

 Last Messages 
---------------
11183_ K-01 Serf collects debris.
11186_ Penetrated by Slug.
11187_ K-01 Serf collects debris.
11189_ U-05 Engineer builds a Door.
11192_ Acquired Deuterium Engine.
11198_ Acquired Arm. Wheel.
11204_ Penetrated by Slug.
11204_ Imp. Weapon Shielding destroyed.
11204_ Penetrated by Slug. <x3>
11207_ K-01 Serf collects debris. <x2>
11208_ Penetrated by Slug.
11208_ Critical hit (Destroy).
11208_ Imp. Remote Datajack destroyed.
11208_ Adv. Weight Redist. System destroyed.
11208_ Penetrated by Slug. <x2>
11210_ K-01 Serf collects debris. <x2>
11211_ Slug penetrates Wall.
11211_ Penetrated by Slug. <x2>
11211_ Med. Storage Unit destroyed.
11211_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  #?######???#         #????#      """   #????????? |
| ###?????????###+#######????#      """   #????????? |
| ?? ???????????# ?????????### "S   """   #????????? |
| ?? ????????????????????    / """        #????????? |
| ?? ??????????????????????###  ""        #????????? |
| ?# #???????????????????????#            #????????? |
| ?# #???????????????????????###########/#######???? |
| ?# #???????????????????????????????#   *     #???? |
| ?# #???????????????????????????????#         #???? |
| ?# #??#########????????????????????#         #???? |
| ?# #??#       ?????????????????????#   !     #???? |
| ?# #??#        ????###########?????#         #???? |
| ?# #??# """" """"? ##        #?????#       = #???? |
| ?# #??# """" """"  ##!       #?????#         #???? |
| ?# #??# """" """"  ##       !#?????#         #???? |
| ?# #### """" """"  ##        #?????#####+###+#???? |
| ?#   %+            ##        ########?#   #??????? |
| ?# ####         ***##  [     #        #   #??????? |
| ?# #??#  ""     ** ##        #  * """ #   #??????? |
| ?# #??# S""     ** ##        #     Y" +   +??????? |
| ?# #??# ""         ##   %%   #  ] """ #   #??????? |
| ?# #??#     %      ######+####!       #   #??????? |
| ?# #########+##########  %k ###########   #??????? |
|             [   h        k            k   #??????? |
|                 h        =                #??????? |
|                         !@!               #??????? |
| ###################+###     ###############??????? |
| ????????#             ##   ##????????????????????? |
| ????????#             ##   #?????????????????????? |
| ????????#             ##   #?????????????????????? |
| ????????#             ##   #?????????????????????? |
| ????????#        *    ##   #?????????????????????? |
| ????????#    !        ##   #?????????????????????? |
| ????????################   #?????????????????????? |
| ???????????????????????T    ?????????????????????? |
| ???????????????????????"   "?????????????????????? |
| ???????????????????????      ????????????????????? |
| ???????????????????????     "????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ?????????????????????????>???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             60
Resistance: TH             60
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           2
Kinecelleration            40
Offensive Hacking          20
Relay Coupler Types        4
Relay Coupler Value        187

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
         Exp. Sensor Array | -8/Materials | Scanalyzed
           Prc. Beam Rifle | -8/Materials | Extracted
              Enh. Autogun | -8/Materials | Scanalyzed
  Imp. Hardlight Generator | -7/Factory   | Hacked
      Imp. Remote Datajack | -6/Factory   | Scanalyzed
       Hardlight Generator | -6/Factory   | Extracted
                      Maul | -6/Factory   | Extracted
               Cld. Airjet | -6/Factory   | Extracted
        Imp. System Shield | -6/Factory   | Extracted
   Adv. Targeting Computer | -6/Factory   | Extracted
                  Arm. Leg | -6/Factory   | Extracted
    Imp. Utility Shielding | -6/Factory   | Extracted
         Lgt. Fission Core | -6/Factory   | Extracted
        Imp. Medium Treads | -6/Factory   | Extracted
         Med. Storage Unit | -6/Factory   | Extracted
         Fusion Compressor | -6/Factory   | Extracted
             Lightning Gun | -6/Factory   | Extracted
          Carbon-fiber Leg | -6/Factory   | Scanalyzed
         Imp. Trap Scanner | -6/Factory   | Extracted
          Hvy. Machine Gun | -6/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hardlight Generator | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Fragile Parts

 Game 
------
Seed              MicrowarpTrapInterpreter
  Manual?         0
Play Time         01:36:20
  Cumulative      541.8 hours
  Start           2024.11.09 @ 09:22:34
  End             2024.11.11 @ 19:25:45
Sessions          11
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          82
  Rogue           6
  Adventurer      6
  Explorer        70
Win Type          -
  Total           37
  Types           14/7/2/5/1/1/1/4/2
Lore%             86
Gallery%          86
Achievement%      90
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 342844df-8ad9-44c9-9eba-e5e0e672d915