Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 00:42:57 Player: Vikcy6666 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2933) 2933 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 7788 Bonus ------- High Alert Combat Kills 290 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 149/300 Energy 639/900 System Corruption 12% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Hybrid Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Targeting Computer Improved Heavy Armor Plating Thermal Defense Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Improved Proton Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Power Shielding Medium Reflective Plating Heavy Missile Launcher Heavy Missile Launcher [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Hybrid Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 . . . 1 Utility 4 | . . . . 2 1 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 109 | 6 16 4 18 14 2 2 47 Power 7 | 1 1 . 2 . . . 3 Engine 5 | 1 1 . 2 . . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 29 | 2 5 . 6 6 1 . 9 Treads 6 | . . . 2 3 1 . . Leg 19 | 2 2 . 3 3 . . 9 Wheel 4 | . 3 . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 3 . 3 3 1 2 19 Device 12 | . . . . 1 . . 11 Storage 4 | 1 2 . 1 . . . . Processor 9 | . 1 . 1 2 . 1 4 Hackware . | . . . . . . . . Protection 7 | . . . 1 . 1 1 4 Artifact . | . . . . . . . . Weapon 41 | 2 7 4 7 5 . . 16 Energy Gun 10 | 2 1 . 2 2 . . 3 Energy Cannon 6 | . . . 1 1 . . 4 Ballistic Gun 16 | . 4 4 3 2 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . . 4 Special Weapon 3 | . 2 . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 Parts Lost 33 | . . . 1 1 . . 31 Power 1 | . . . . . . . 1 Propulsion 9 | . . . . 1 . . 8 Utility 13 | . . . . . . . 13 Weapon 10 | . . . 1 . . . 9 Highest Loss Streak 17 | . . . 1 1 . . 17 To Critical Strikes . | . . . . . . . . Average Backups 5 | 3 7 8 6 7 3 4 4 Power 1 | . . . 1 1 1 1 1 Propulsion . | 1 2 1 . . . . . Utility 1 | . 1 3 2 1 . 1 1 Weapon 1 | . 1 2 1 2 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 31 | . 10 2 4 10 . . 5 Power 4 | . . . 1 2 . . 1 Propulsion 5 | . 5 . . . . . . Utility 12 | . 1 . 2 7 . . 2 Weapon 7 | . 2 2 1 . . . 2 Tool/Special 3 | . 2 . . 1 . . . Average Slot Usage (%) 94 | . 93 100 94 98 98 100 90 Engine 8 | . 14 14 11 9 7 7 3 Core 1 | . . . . . . . 2 Treads 7 | . . . 9 29 6 7 1 Leg 16 | . 20 . 2 6 23 23 28 Wheel 8 | . 7 28 26 . . . . Device 3 | . . . . 4 7 1 5 Storage 5 | . 14 14 8 4 . . . Processor 16 | . 8 14 11 23 23 23 19 Protection 4 | . . . 2 3 6 12 8 Energy Gun 3 | . 11 . 3 1 7 7 2 Energy Cannon 3 | . . . . 12 . . 2 Ballistic Gun 11 | . 12 28 17 4 15 15 7 Launcher 1 | . . . . . . . 4 Peak Build Rating 67 | 6 12 10 16 29 36 41 67 Average Rating 30 | 4 7 9 12 21 34 40 55 On Entrance 18 | . 6 10 9 15 29 36 41 Avg Prop Armor Cover (%) 7 | . . . 10 5 7 7 6 Naked Turns . | . . . . . . . . Heaviest Build 53 | 14 50 13 25 33 20 21 53 Greatest Support 83 | 20 24 24 36 80 45 45 83 Greatest Overweight (x) 4 | 4 2 . 2 1 . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 10 10 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 Most Carried 10 | 6 8 8 10 10 4 5 5 Average Carried 5 | 3 7 7 6 7 3 4 4 Final Capacity 10 | 8 8 8 10 5 5 5 5 Final Carried 10 | 6 8 8 10 5 3 5 1 Class Distribution -------------------- 30% | Scavenger-Mutant 30% | Mutant 17% | Scavenger-Gunner 16% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2395 | 201 257 114 293 287 . . 1243 Remotely . | . . . . . . . . Salvage Created 3345 | . 258 154 491 755 . 44 1643 Parts 207 | . 15 23 29 40 . 5 95 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 6 | . . . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 73 | . 5 11 10 13 . . 34 Melee 1 | . . . . . . . 1 Guns 37 | . 4 11 10 3 . . 9 Cannons 18 | . . . . 10 . . 8 AOE 15 | . 1 . . . . . 14 Classes Destroyed 14 | . 4 . 3 1 . . 6 Worker 6 | . . . . . . . 6 Builder 2 | . 1 . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 3 | . 2 . 1 . . . . Recycler 2 | . . . 1 1 . . . Drone 1 | . . . . . . . 1 Watcher 6 | . . . 1 4 . . 1 Swarmer 28 | . 3 11 3 4 . . 7 Grunt 28 | . 2 . 5 3 . . 18 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . 2 5 . . 1 Hunter 4 | . . . . 1 . . 3 Programmer 3 | . . . . . . . 3 Best Kill Streak 7 | . 7 3 4 4 . . 7 Combat Bots Only 6 | . 5 3 3 4 . . 6 Max Kills in Single Turn 6 | . 2 1 1 2 . . 6 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 666 | . 15 49 55 72 . 6 469 Missed 240 | . 3 18 15 24 . 3 177 Hits 426 | . 12 31 40 48 . 3 292 Melee 7 | . . . . . . . 7 Projectile 419 | . 12 31 40 48 . 3 285 Critical Strikes 12 | . . . . 4 . 1 7 Actively Blocked 1 | . . . . . . 1 . Damage Taken 6304 | . 317 251 392 661 . 156 4527 Core 1184 | . 134 35 56 50 . 48 861 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 107 | . . . . . . 34 73 Ignored by Resistances 187 | . . . . . . . 187 Regen/Repaired (Parts) 1 | . 1 . . . . . . Core Remaining (%) 80 | 100 . 32 86 90 . 93 . Volleys Fired 209 | 1 23 28 34 47 1 2 73 Largest 3 | 1 2 2 2 2 2 3 3 Hottest 185 | 40 105 40 79 136 75 100 185 Shots Fired 442 | 1 35 56 68 91 2 5 184 Gun 307 | 1 32 56 68 22 2 5 121 Cannon 91 | . . . . 69 . . 22 Launcher 37 | . . . . . . . 37 Special 7 | . 3 . . . . . 4 Kinetic 225 | . 8 56 60 14 1 3 83 Thermal 124 | . 12 . 8 77 . . 27 Explosive 25 | . . . . . . . 25 Electromagnetic 64 | 1 15 . . . 1 2 45 Robot Hit Streak 20 | 1 9 5 19 20 5 1 9 Robot Miss Streak 5 | . 4 3 5 5 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 3 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 276 | 1 23 33 48 52 2 2 115 Core Hits 174 | 1 8 16 25 28 . 2 94 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 5 | . . . 2 1 . . 2 Burn 1 | . . . 1 . . . . Destroy 2 | . . . 1 1 . . . Corrupt 1 | . . . . . . . 1 Impale 1 | . . . . . . . 1 Melee Attacks 12 | . . . 2 . . . 10 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 10 | . . . . . . . 10 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7178 | 13 417 283 578 1164 37 53 4633 Guns 3082 | 13 323 283 578 257 37 53 1538 Cannons 1477 | . . . . 901 . . 576 Explosions 2448 | . 94 . . . . . 2354 Melee 165 | . . . . . . . 165 Ramming 6 | . . . . 6 . . . Kinetic 2029 | . 44 283 464 198 16 35 989 Thermal 1934 | . 207 . 114 960 . . 653 Explosive 1620 | . . . . . . . 1620 Electromagnetic 1424 | 13 166 . . . 21 18 1206 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 165 | . . . . . . . 165 Highest Corruption 12 | . . . . . . . 12 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . . . 44 Message Errors 10 | . . . . . . . 10 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 8 | . . . . . . . 8 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 128 | . 8 . . 5 . . 115 Projectiles 5 | . . . . 5 . . . Explosions 123 | . 8 . . . . . 115 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 618 | . 195 . . . . . 423 Shots 22 | . 4 . . . . . 18 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 727 | . 286 . 102 306 . . 727 Average Temperature 123 | . 117 . 34 84 . . 162 Received Heat Transfer 1554 | . 48 . 147 252 . . 1107 Effects 25 | . 1 . . . . . 24 Shutdowns 3 | . . . . . . . 3 Energy Bleed 4 | . 1 . . . . . 3 Interference 7 | . . . . . . . 7 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 7 | . . . . . . . 7 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 7 | . . . . . . . 7 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . 1 1 . . . Heat Transferred 3384 | . 409 . 370 1739 . . 866 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 73 | 100 100 100 100 100 100 100 32 Level 1 11 | . . . . . . . 28 Level 2 11 | . . . . . . . 29 Level 3 3 | . . . . . . . 8 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 935 | . 104 84 87 189 60 49 935 Initial 60 | . . 17 24 3 60 14 25 Average 166 | . 34 36 27 98 42 22 343 Influence Increases 2730 | . 233 279 269 431 . 35 1483 Destroy 0b10 Robot/C 1460 | . 100 220 200 260 . . 680 Destroy 0b10 Robot/NC 105 | . 15 . 15 25 . 5 45 Destroy Leader 348 | . 14 40 44 88 . . 162 Successful Hack 85 | . 10 4 10 13 . . 48 Disable Machine 255 | . 45 . . . . . 210 Destroy Structure 267 | . 49 . . . . . 218 Lose Combat Pursuer 210 | . . 15 . 45 . 30 120 Influence Decreases 1949 | . 188 262 323 305 114 6 751 Entered New Map 175 | . . 28 38 5 74 6 24 Time Decay 1434 | . 188 234 275 290 40 . 407 Lost Part 330 | . . . 10 10 . . 310 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 21 | . . . 1 1 . 1 18 Investigation 4 | . . . 1 . . . 3 Extermination 3 | . . . . . . . 3 Reinforcement 7 | . . . . 1 . 1 5 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 6 | . . . 2 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 9 12 11 25 . 3 56 Peak Tracking Total 6 | . 5 3 3 5 . 2 6 Tactical Retreats 13 | . . 1 . 2 . 2 8 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 17 | . 3 . . . . . 14 Max in Single Turn 3 | . 2 . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 20 | . 4 1 4 4 2 . 5 Terminals 16 | . 3 1 4 4 1 . 3 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 49 | . 9 1 13 9 3 . 14 Successful 21 | . 5 1 8 4 1 . 2 Failed 28 | . 4 . 5 5 2 . 12 Catastrophic 8 | . 1 . 1 1 1 . 4 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 40 | . 7 1 13 9 2 . 8 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 2 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . . 5 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 18 | . 3 1 8 4 1 . 1 Record 4 | . . . 2 1 . . 1 Prototype ID Bank 3 | . . . 1 2 . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . . . 1 . . . . Dispatch Records 2 | . . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Retrieve Study 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 . 3 4 1 . 5 Full Trace Events 5 | . . . 2 . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 Parts Repaired 1 | . 1 . . . . . . Time 36 | . 36 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . 1 . . . 2 Non-combat 1 | . . . . . . . 1 Combat 2 | . . . 1 . . . 1 Robot Hacks Applied 4 | . . . 1 . . . 3 parse_system 3 | . . . 1 . . . 2 check_alert 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 5 | . . . . . . . 5 ROAM 2 | . . . . . . . 2 EXPLORE 3 | . . . . . . . 3 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Active Infowar (turns) 2566 | . 323 533 202 874 86 18 530 Optics 1508 | . . . . 874 86 18 530 Terrain 84 | . . . . . . . 84 Seismic 1 | . . . . . . . 1 T.N.C. 1058 | . 323 533 202 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 5045 | 87 551 533 822 875 86 89 2002 Spaces Moved 2954 | 51 334 479 390 396 66 66 1172 Core 39 | 13 . . . . . . 26 Treads 316 | . . . . 316 . . . Legs 1646 | 38 205 . 45 80 66 66 1146 Wheels 953 | . 129 479 345 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 120 120 120 Average Speed 117 | 127 109 90 96 162 120 120 122 Slowest Speed 260 | 250 260 90 260 190 120 120 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 34 87 21 37 3 53 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 268 | . 52 . . . . . 216 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 265 | . 52 . . . . . 213 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 4118 | 72 481 534 770 537 71 73 1580 Wait 592 | 3 51 13 293 35 . . 197 Move 2947 | 50 333 478 389 395 65 65 1172 Hop . | . . . . . . . . Pick Up 111 | 12 25 5 16 18 1 2 32 Fast Attach 41 | . 6 1 6 6 . 1 21 Attach 49 | 6 5 . 6 3 3 1 25 Detach 4 | . . . . . . 1 3 Swap 42 | . 8 3 10 10 . . 11 Drop 106 | . 26 6 14 22 1 1 36 Fire 209 | 1 23 28 34 47 1 2 73 Melee 12 | . . . 2 . . . 10 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 4 | . 4 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Met a group of wandering Federalists 268 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Repaired Corrupted Transport Network Coupler 558 | -10/Materials | Core integrity fell below 50% 639 | -10/Materials | Entered Mines 786 | -10/Mines | Build established: Mutant 873 | -10/Mines | Learned location of Zion (-6) 1000 | -10/Mines | Discovered new exit (range 5) 1172 | -10/Mines | Entered Materials 1172 | -9/Materials | Evolved 2 slots: Propulsion x2 1979 | -9/Materials | Discovered new exit (range 9) 1991 | -9/Materials | Build established: Scavenger-Mutant 1994 | -9/Materials | Entered another Materials area 1994 | -8/Materials | Evolved 2 slots: Utility x2 2865 | -8/Materials | Discovered new exit (range 4) 2869 | -8/Materials | Entered Factory 2869 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2953 | -7/Factory | Identified exit to DSF 2955 | -7/Factory | Entered DSF 3006 | -7/DSF | Additional patrols routed to DSF 3026 | -7/DSF | Discovered new exit (range 16) 3044 | -7/DSF | Entered Factory 3044 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3128 | -6/Factory | Build established: Gunner 3933 | -6/Factory | Build established: Scavenger-Gunner 4304 | -6/Factory | Garrison activated, responded to threat 4794 | -6/Factory | First assault squad dispatched 4822 | -6/Factory | System corruption reached 10% 4885 | -6/Factory | Lost 5 parts (3n1u1w) 4954 | -6/Factory | Lost 5 parts (1n2u2w) 4983 | -6/Factory | Core integrity fell below 50% 5009 | -6/Factory | Core integrity fell below 20% 5046 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05017_ U-05 Engineer lays Concrete. 05017_ Slug penetrates Earth. 05018_ U-05 Engineer lays Concrete. 05021_ Penetrated by Slug. 05021_ Adv. Heat Sink destroyed. 05021_ U-05 Engineer builds a Wall. 05021_ U-05 Engineer lays Concrete. 05026_ U-05 Engineer builds a Wall. 05034_ Acquired Recoil Stabilizer. 05040_ Acquired Seismic Detector. 05042_ C-45 Heavy ARC bursts open, deploying its payload. 05042_ G-67 Veteran unfolds itself. 05042_ G-50 Soldier unfolds itself. 05042_ M-28 Smith unfolds itself. 05042_ Seismic Detector destroyed. 05044_ Slug penetrates Wall. 05044_ Recoil Stabilizer destroyed. 05045_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ??????????? 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""" #?????????????# #? | | # %= """" #?????????????# * #? | | # | " """ #?????????????# #? | | +### ###### ########?????????????# #? | | #????????????????????????##############? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 18 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 15 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Transport Network Coupler | 95% | -10/Materials | Corrupted Studied --------- Proton Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Hey, That's Mine! Junior Dev Let's See Who's Tougher That Tickles Challenges ------------ None Game ------ Seed DynamicDisruptorLaser Manual? 0 Play Time 01:53:47 Cumulative 14.3 hours Start 2026.06.22 @ 22:15:11 End 2026.06.23 @ 00:42:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89872a7c-9836-4db1-9dbd-0dc85378db07