Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 17:48:15 Player: AussieBBQ Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (836) 836 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2341 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 201/300 Energy 171/280 System Corruption 2% Temperature Critical (871) Movement Core (950) Ox18 Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Particle Gun Improved Heavy Laser > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Scrap Engine Disposable Heat Sink Sensor Array Sensor Array Signal Interpreter Improved Terrain Scanner Light Armor Plating Drone Bay (2/2) Small Laser Light EM Pulse Cannon Autogun Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Heavy Laser Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Wheel Wheel Scrap Engine Disposable Heat Sink Sensor Array Sensor Array Signal Interpreter Improved Terrain Scanner Light Armor Plating Drone Bay Small Laser Particle Gun Light EM Pulse Cannon Autogun Grenade Launcher Maul [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 8 1 4 20 3 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 4 6 2 Treads 4 | . . . 4 . Leg 4 | 2 . 1 1 . Wheel 5 | . . 2 1 2 Hover . | . . . . . Flight 1 | . . 1 . . Utility 8 | 3 1 . 4 . Device 4 | 2 . . 2 . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . . 8 1 Energy Gun 5 | 2 . . 2 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 2 | . . . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 14 | . . . 9 5 Power . | . . . . . Propulsion 11 | . . . 6 5 Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 6 | . . . 6 5 To Critical Strikes . | . . . . . Average Backups 13 | 3 5 7 15 18 Power 1 | . 1 1 1 2 Propulsion 2 | 2 3 1 2 3 Utility 4 | . . 2 5 7 Weapon 3 | . . 1 4 6 Tool/Special . | . . . . . Unused Backups 14 | . 1 . 5 8 Power 5 | . . . 3 2 Propulsion 3 | . . . 2 1 Utility 4 | . . . . 4 Weapon 1 | . 1 . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 99 98 99 Engine 11 | . 14 11 10 11 Treads 22 | . . . 25 42 Leg 14 | . 28 33 11 . Wheel 4 | . . 10 5 . Device 6 | . 16 11 5 . Storage 11 | . 10 11 11 11 Processor 4 | . . . 4 11 Energy Gun 9 | . 28 22 3 11 Energy Cannon 4 | . . . 6 1 Ballistic Gun 7 | . . . 9 9 Peak Build Rating 23 | 9 9 13 21 23 Average Rating 14 | 5 8 10 15 21 On Entrance 9 | . 9 9 10 21 Naked Turns . | . . . . . Heaviest Build 67 | 8 27 27 67 57 Greatest Support 80 | 20 20 30 80 80 Greatest Overweight (x) 2 | . 1 . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 15 15 20 20 Average Capacity 16 | 5 13 15 18 20 Most Carried 20 | 5 6 8 19 20 Average Carried 13 | 3 5 7 15 19 Final Capacity 20 | 5 15 15 20 20 Final Carried 19 | 5 6 8 19 16 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 837 | 280 . . 539 18 Remotely . | . . . . . Salvage Created 1191 | 108 . . 829 254 Parts 67 | 7 . . 43 17 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 19 | 1 . . 15 3 Guns 11 | 1 . . 7 3 Cannons 8 | . . . 8 . Classes Destroyed 6 | 3 . . 2 1 Worker 2 | 1 . . 1 . Tunneler 2 | 2 . . . . Recycler 2 | . . . 1 1 Grunt 8 | 1 . . 7 . Sentry 9 | . . . 8 1 Scrapper 2 | . . . . 2 Best Kill Streak 5 | 2 . . 5 2 Combat Bots Only 5 | 1 . . 5 2 Max Kills in Single Turn 1 | 1 . . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 132 | 8 . 5 80 39 Missed 24 | 1 . 2 19 2 Hits 108 | 7 . 3 61 37 Projectile 108 | 7 . 3 61 37 Critical Strikes 12 | . . . 1 11 Damage Taken 2020 | 77 . 43 867 1033 Core 492 | 23 . 16 138 315 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 90 90 . . . Volleys Fired 98 | 14 1 10 60 13 Largest 2 | 2 2 2 2 2 Hottest 130 | 90 90 90 121 130 Shots Fired 166 | 23 2 20 95 26 Gun 132 | 23 2 20 63 24 Cannon 34 | . . . 32 2 Launcher . | . . . . . Special . | . . . . . Kinetic 62 | . . . 54 8 Thermal 91 | 23 2 20 30 16 Explosive . | . . . . . Electromagnetic 13 | . . . 11 2 Robot Hit Streak 9 | 4 1 . 9 3 Robot Miss Streak 5 | 3 1 4 5 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 92 | 13 1 . 63 15 Core Hits 41 | 5 . . 30 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 2 . . . . Burn 2 | 2 . . . . Melee Attacks 7 | . . . 7 . Impact 7 | . . . 7 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1489 | 148 12 . 1021 308 Guns 1044 | 148 12 . 596 288 Cannons 424 | . . . 404 20 Explosions . | . . . . . Melee . | . . . . . Ramming 21 | . . . 21 . Kinetic 570 | . . . 507 63 Thermal 772 | 148 12 . 387 225 Explosive . | . . . . . Electromagnetic 126 | . . . 106 20 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 2 2 Message Errors 2 | . . . 1 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 871 | 216 30 126 296 871 Average Temperature 118 | 86 18 45 89 298 Received Heat Transfer 1106 | 42 . 9 336 719 Effects 10 | 1 . . . 9 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 1 | 1 . . . . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 2 3 Heat Transferred 1659 | 533 25 . 815 286 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 128 | 20 . 15 128 21 Initial . | . . . . . Average 29 | 4 . 1 47 1 Influence Increases 556 | 35 . 16 464 41 Destroy 0b10 Robot/C 340 | 20 . . 300 20 Destroy 0b10 Robot/NC 30 | 15 . . 10 5 Destroy Leader 90 | . . . 90 . Successful Hack 14 | . . . 14 . Disable Machine 30 | . . . 15 15 Destroy Structure 7 | . . 1 5 1 Lose Combat Pursuer 45 | . . 15 30 . Influence Decreases 556 | 35 . 16 464 41 Time Decay 456 | 35 . 16 374 31 Lost Part 100 | . . . 90 10 Squads Dispatched 4 | . 1 1 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | 1 1 6 25 4 Peak Tracking Total 6 | 1 1 3 6 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 8 | . . 2 4 2 Terminals 5 | . . 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 23 | . . 5 8 10 Successful 16 | . . 4 5 7 Failed 7 | . . 1 3 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 11 | . . 2 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 1 3 7 Record 5 | . . . . 5 Open Door 3 | . . . 3 . Zone Layout 1 | . . 1 . . Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 944 | 40 185 296 423 . Terrain 317 | 36 185 96 . . Seismic 694 | 40 31 200 423 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries 2 | . . . 2 . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 2516 | 177 185 296 1530 328 Spaces Moved 1293 | 108 98 185 734 168 Core 15 | 15 . . . . Treads 674 | . . . 506 168 Legs 536 | 93 98 185 160 . Wheels 68 | . . . 68 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 160 Average Speed 144 | 110 175 120 148 160 Slowest Speed 320 | 120 190 120 320 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 7 24 14 94 46 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 2 | . . . 1 1 Melee 1 | . . . 1 . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 1773 | 140 110 239 1078 206 Wait 255 | 4 7 31 202 11 Move 1289 | 107 97 184 733 168 Hop . | . . . . . Pick Up 35 | 5 2 5 21 2 Fast Attach 21 | 8 1 1 11 . Attach 20 | . . 3 12 5 Detach 12 | 1 . 1 9 1 Swap 9 | . . 2 7 . Drop 20 | 1 2 2 12 3 Fire 98 | 14 1 10 60 13 Melee 7 | . . . 7 . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire 3 | . . . . 3 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 178 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Met a group of wandering Federalists 294 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x2 472 | -9/Materials | Discovered new exit (range 14) 496 | -9/Materials | Discovered new exit (range 16) 659 | -9/Materials | Entered Storage 1145 | -9/Storage | Lost 6 parts (3n1u2w) 1267 | -9/Storage | Lost 3 parts (3n) 1559 | -9/Storage | Met 01-MTF 1749 | -9/Storage | Discovered new exit (range 8) 2065 | -9/Storage | Discovered new exit (range 16) 2189 | -9/Storage | Entered Recycling 2189 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2190 | -9/Recycling | Met a Zionite searching for Scraptown 2429 | -9/Recycling | Scanned before Scraplab entrance 2472 | -9/Recycling | Entered Scraplab 2483 | -9/Recycling | Angered Scraplab inhabitants 2486 | -9/Recycling | Found Prototype Device 2503 | -9/Recycling | Core integrity fell below 50% 2514 | -9/Recycling | Core integrity fell below 20% 2518 | -9/Recycling | Core destroyed Last Messages --------------- 02503_ Autogun broken. 02503_ Overheating: Short circuit. 02504_ Overheating: Core damaged (-40). 02506_ Critical hit (Burn: +50). 02507_ Overheating: Core damaged (-56). 02507_ Lgt. Treads destroyed. 02508_ Dropped Broken Autogun. Prototype Device integrity failing. 02511_ Wheel destroyed. 02511_ Critical hit (Burn: +50). 02512_ Power failure, Hvy. Ion Engine shutdown. 02512_ Lgt. Treads destroyed. 02513_ Critical hit (Burn: +50). 02513_ Mak. Salvage Targeting Computer melted. 02513_ 4P-31E(j) destroyed. 02514_ Overheating: Core damaged (-60). 02515_ Overheating: Energy bleed (-39). 02517_ Overheating: Matter decay (-60). 02517_ Critical hit (Burn: +50). 02518_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#########???????????????????? | | ????????????????????#"""""""#??#????????????????? | | ????????????????????# " =*## #????????????????? | | ??????????????####### = /@[c= #????????????????? | | ?????????????## j!%[ !! #????????????????? | | ?????????????# ##### ! #????????????????? | | ?????????????## #???# c " #????????????????? | | ??????????????# #???#"& "& X ""#????????????????? | | ??????????????# #???#"""""""" #????????????????? | | ???????????#### ################????????????????? | | ???????????# % #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????####"####????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????########### #???????????????????????????????? | | ????# + #???????????????????????????????? | | ????# #"#????????#####??????????????????? | | ????# % ###????????#"""#??????????????????? | | ????# #???????####"Y"####???????????????? | | ????# #???????# #???????????????? | | ????# %!#???????# #???????????????? | | ????# ######### """ #???????????????? | | ????# / """ #???????????????? | | ????##### ########### """ ##???????????????? | | ????????##??????????# """ #????????????????? | | ?????#############??# """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 340 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed EnhancedAlloyBasin Manual? 0 Play Time 00:32:49 Cumulative 3.8 hours Start 2025.07.22 @ 16:20:55 End 2025.07.22 @ 17:48:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 760ca947-6da7-407e-9b8e-b201d8b13862