Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.18 @ 12:49:56 Player: Sara Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (1814) 1814 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4619 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit Visual Processing Unit Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (12) --- Light Deuterium Engine Light Treads Light Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Heavy Assault Rifle Heavy Assault Rifle Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Sensor Array Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Cesium-ion Thruster Cesium-ion Thruster Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Light Cannon Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 52 | 1 11 . 26 2 . 8 4 Power 6 | . 2 . 2 . . 2 . Engine 5 | . 2 . 2 . . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | . 2 . 8 . . 2 . Treads 12 | . 2 . 8 . . 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 5 . 6 2 . 2 3 Device 13 | 1 3 . 4 1 . 2 2 Storage 2 | . 2 . . . . . . Processor 3 | . . . 1 1 . . 1 Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | . 2 . 10 . . 2 1 Energy Gun 3 | . . . 3 . . . . Energy Cannon 5 | . . . 2 . . 2 1 Ballistic Gun 3 | . . . 3 . . . . Ballistic Cannon 4 | . 2 . 2 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 18 | . 1 . 7 . . 6 4 Power 3 | . . . . . . 2 1 Propulsion 5 | . 1 . 1 . . 2 1 Utility 5 | . . . 3 . . 1 1 Weapon 5 | . . . 3 . . 1 1 Highest Loss Streak 4 | . 1 . 3 . . 4 4 Average Slot Usage (%) 97 | . 96 100 97 100 100 94 96 Engine 11 | . 14 14 11 11 11 5 9 Treads 19 | . 7 28 21 22 22 21 17 Leg 3 | . 17 . . . . . . Device 16 | . 14 14 10 22 22 20 26 Storage 12 | . 14 14 11 11 11 11 9 Processor 7 | . . . 11 11 11 11 17 Hackware 2 | . . . 9 . . . . Energy Gun 3 | . . . 12 . . . . Energy Cannon 9 | . . . 1 22 22 21 17 Ballistic Gun 4 | . 21 . . . . . . Ballistic Cannon 6 | . 6 28 6 . . . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 14 44 44 47 47 47 52 53 Greatest Support 40 | 20 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | . 2 1 2 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 10 | 6 7 12 12 12 12 12 12 Most Carried 12 | 6 11 12 12 12 11 11 12 Average Carried 10 | 6 6 11 11 11 11 8 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 11 12 12 11 11 8 11 Class Distribution -------------------- 57% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1436 | 270 445 152 469 . . 100 . Remotely . | . . . . . . . . Salvage Created 2672 | 125 590 249 765 210 . 657 76 Parts 149 | 5 41 6 56 15 . 20 6 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 4 | . 2 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 46 | . 10 7 13 6 . 9 1 Guns 16 | . 8 . 8 . . . . Cannons 29 | . 2 7 5 6 . 8 1 Classes Destroyed 13 | 2 7 . 3 . . 1 . Worker 4 | . 1 . 2 . . . 1 Builder 6 | . . . 5 . . 1 . Tunneler 4 | 1 1 . . 1 . 1 . Hauler 6 | . 2 . 4 . . . . Recycler 6 | 1 1 1 1 . . 2 . Mechanic 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 3 | . 2 . 1 . . . . Swarmer 12 | . 3 2 4 3 . . . Grunt 26 | . 7 5 5 3 . 6 . Duelist 2 | . . . 1 . . . 1 Sentry 3 | . . . 3 . . . . Hunter 3 | . . . . . . 3 . Best Kill Streak 7 | 1 6 2 7 3 . 3 2 Combat Bots Only 7 | . 5 2 7 3 . 3 1 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2665 | . 413 278 721 135 . 859 259 Core 365 | . 82 33 28 40 . 182 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 . 54 . . . 37 . Volleys Fired 218 | 10 54 19 70 14 . 44 7 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 136 | 40 70 70 136 136 . 136 136 Shots Fired 421 | 20 108 38 134 28 . 82 11 Gun 188 | 20 92 . 76 . . . . Cannon 233 | . 16 38 58 28 . 82 11 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 213 | 20 108 38 47 . . . . Thermal 208 | . . . 87 28 . 82 11 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 3 12 19 19 6 . 13 5 Robot Miss Streak 5 | 3 5 2 4 2 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 273 | 12 68 27 87 13 . 58 8 Core Hits 105 | 3 27 11 30 8 . 22 4 Critical Hits 8 | . . . 3 . . 5 . Critical Kills 6 | . . . 3 . . 3 . Critical Parts Destroyed 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4840 | 152 967 441 1708 282 . 1127 163 Guns 1745 | 152 740 . 853 . . . . Cannons 2923 | . 227 441 683 282 . 1127 163 Explosions 172 | . . . 172 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2141 | 152 967 441 581 . . . . Thermal 2699 | . . . 1127 282 . 1127 163 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . Average Corruption 1 | . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . Effects 17 | . . . 2 8 5 2 . Message Errors 8 | . . . 1 1 4 2 . Heat Flow Errors 2 | . . . . 1 1 . . Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 3 | . . . 1 2 . . . Targeting Errors 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . 11 51 3 . 19 . Projectiles 37 | . . 11 4 3 . 19 . Explosions 47 | . . . 47 . . . . Melee . | . . . . . . . . Knockbacks 10 | . 1 5 4 . . . . Impact . | . . . . . . . . Kinetic 9 | . 1 5 3 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 87 | . . . 87 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 402 | . 18 153 402 198 156 285 48 Average Temperature 93 | . 8 42 110 83 87 115 26 Received Heat Transfer 849 | . 117 141 159 36 . 279 117 Effects 6 | . . . 3 . . 3 . Energy Bleed 2 | . . . 2 . . . . Interference 3 | . . . . . . 3 . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . . . 5 1 . 6 . Heat Transferred 4910 | . . . 2098 481 . 2035 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 348 | 10 220 189 227 348 . 185 32 Initial 88 | . 6 49 25 88 . . 17 Average 100 | 6 91 106 88 175 . 80 16 Maximum Alert Level 1 | . 1 . 1 1 . 1 . Low Security (%) 89 | 100 97 100 87 60 . 99 100 Level 1 10 | . 2 . 12 39 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 3 . . . . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 18 10 20 9 . 9 4 Peak Tracking Total 6 | . 6 2 5 4 . 3 4 Tactical Retreats 5 | . . 2 . 2 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 9 | . . . 5 4 . . . Max in Single Turn 3 | . . . 3 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 9 | . 4 . 3 . 2 . . Terminals 7 | . 4 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 12 . 9 . 2 . . Successful 12 | . 5 . 5 . 2 . . Failed 11 | . 7 . 4 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 22 | . 13 . 9 . . . . Terminals 21 | . 12 . 9 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . 3 . 2 . . Record 2 | . . . . . 2 . . Robot Analysis 4 | . 2 . 2 . . . . Terminal Index 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . Terminals 5 | . 3 . 2 . . . . Track 3 | . 2 . 1 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . 3 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4684 | 83 1010 610 1108 637 536 590 110 Spaces Moved 1872 | 41 409 264 427 248 222 217 44 Core . | . . . . . . . . Treads 1540 | . 118 264 427 248 222 217 44 Legs 332 | 41 291 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 180 160 180 180 180 180 Average Speed 170 | 120 142 180 180 180 180 180 180 Slowest Speed 200 | 120 180 180 200 180 180 200 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 59 62 28 51 61 29 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . . . 50 7 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 57 | . . . 50 7 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2945 | 55 731 361 633 411 359 333 62 Wait 759 | 2 243 78 85 147 138 63 3 Move 1865 | 40 408 263 426 247 221 216 44 Hop . | . . . . . . . . Pick Up 26 | 1 8 1 10 . . 2 4 Fast Attach 11 | 1 . . 7 . . 2 1 Attach 14 | . 1 . 6 . . 5 2 Detach . | . . . . . . . . Swap 27 | . 10 . 13 2 . 1 1 Drop 25 | 1 7 . 16 1 . . . Fire 218 | 10 54 19 70 14 . 44 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 84 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 4) 921 | -10/Materials | Discovered new exit (range 16) 1058 | -10/Materials | Discovered new exit (range 11) 1094 | -10/Materials | Entered Mines 1391 | -10/Mines | Assembled infested the area 1396 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1592 | -10/Mines | Discovered new exit (range 15) 1704 | -10/Mines | Entered Materials 1704 | -9/Materials | Evolved 2 slots: Utility x2 2020 | -9/Materials | Lost 3 parts (1n1u1w) 2202 | -9/Materials | Build established: Scavenger-Mutant 2381 | -9/Materials | Discovered new exit (range 14) 2641 | -9/Materials | Destroyed 7 combat bots 2812 | -9/Materials | Entered Mines 3139 | -9/Mines | Discovered new exit (range 14) 3374 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3376 | -9/Mines | Discovered new exit (range 5) 3449 | -9/Mines | Entered Exiles 3449 | -9/Exiles | Found Exiles lab abandoned 3965 | -9/Exiles | Discovered new exit (range 15) 3985 | -9/Exiles | Entered Mines 4231 | -8/Mines | Lost 4 parts (1p2n1w) 4361 | -8/Mines | Core integrity fell below 50% 4546 | -8/Mines | Discovered new exit (range 15) 4575 | -8/Mines | Entered Materials 4575 | -8/Materials | Evolved 2 slots: Utility x2 4685 | -8/Materials | Self-destructed Last Messages --------------- 04480_ Acquired Terrain Scanner. 04482_ Acquired 10 matter. 04492_ K-01 Serf collects debris. 04511_ R-06 Scavenger collects Wheel. 04546_ EXIT=FOUND PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 04587_ Acquired Visual Processing Unit. 04596_ Acquired Lgt. Deuterium Engine. 04602_ Acquired Cesium-ion Thruster. 04654_ K-01 Serf collects debris. 04666_ K-01 Serf destroyed. 04672_ Lgt. Treads destroyed. 04673_ Adv. Beam Cannon severed. 04675_ Adv. Sensor Array destroyed. 04678_ L-31 Rogue destroyed. 04679_ Adv. Beam Cannon destroyed. 04680_ Lgt. Angular Momentum Engine destroyed. 04682_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#??? ??? ????#?#??????????????????????????? | | ??? ???#???? ??????????????????????????????????? | | ????????#????? ? ?? ??"??????????????????????????? | | ?? ?????????###+### ?Y"??????????????????????????? | | ????????##??# #??? ?????????????????????????? | | ????????##?## #? ???????????????????????????? | | ????? ???#?## + ? ??????????????????????????? | | #??? ??#??### # ? "?"??????????????????????? | | ???????#??### # ?? ?""?##???????????????????? | | ?+??######### #########?##????????????????????? | | # ??# # # #?#?#?#??????????????????? | | ? ? ??# # # #?##??#??????????????????? | | ?? ?# + + #????#???????????????????? | | ???? ?# # # ##?##???????#????????????? | | ? ????# # # #????#?#??#??????????????? | | ????# # # ###??#???????????????????? | | ??? ?########### ############???#???#?#??????????? | | #?# #???##??#?# ### #?#??????????????????? | | ?#? ?#?###?#?### ### ##?#?????????????????? | | ???? ########## # #????#????#??????????? | | w%= # = #??##?#?#????????????? | | ? ! g *%@ #????#???????????????? | | ??#+###+####### #g !/ #????????#???????????? | | ??? ? #?###### #??#?#??#?#??????????? | | ?#?????? ######?# #??#??#??????????????? | | ?#? ??? ? ????###?## #??????#?????????????? | | ??????? ?? ?#####?###########?#?#???#???????????? | | ????????#?#??##?##??????#????#???##??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedHellfireGreatsword Manual? 0 Play Time 00:25:28 Cumulative 81.2 hours Start 2022.01.18 @ 12:25:07 End 2022.01.18 @ 12:49:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5b56637-f777-45cb-8bb1-e43d05a00d37