Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 11:33:28 // Winter2022/Polymind Player: Blaj Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (266) 1330 Value Destroyed (11897) 11897 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (21214) 21214 TOTAL SCORE: 43011 Bonus ------- Polymind Skill 15044 High Alert Combat Kills 1196 Follower Combat Kills 1028 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4218 Friendly Fire -1872 Cogmind --------- Core Integrity 0/1450 Matter 0/0 Energy 19/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Active Sensor Suite Advanced Targeting Computer Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Layered Heavy Armor Plating Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Linear Accelerator > --- INVENTORY -------- (None) [Rating: 154] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit VTOL Module Utility Experimental Heat Sink Device Experimental Heat Sink Storage Advanced Energy Well Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Core Shielding Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Chain Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Particle Cleaver Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . Parts Lost 98 | . 2 5 . 17 . 3 19 4 4 . . . 1 1 . 1 . 4 14 6 17 Power 12 | . . . . 3 . . 1 1 1 . . . . . . . . 1 1 2 2 Propulsion 28 | . 2 1 . 4 . 2 6 . 1 . . . . . . . . . 3 3 6 Utility 35 | . . 3 . 5 . 1 5 2 1 . . . 1 1 . 1 . 2 8 1 4 Weapon 23 | . . 1 . 5 . . 7 1 1 . . . . . . . . 1 2 . 5 Highest Loss Streak 7 | . 2 2 . 6 . 3 7 3 4 . . . 1 1 . 1 . 3 4 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 84 84 97 92 77 34 90 78 96 100 90 90 88 83 81 85 83 80 74 76 79 Engine 5 | . 18 12 12 8 5 2 7 4 14 . . . . . . . . . . . . Core 2 | . . . . 2 . . 8 2 6 25 . . . . . 2 8 5 4 . . Reactor 2 | . . . . . . . . . . . 8 9 9 9 9 6 . . . 8 10 Treads 9 | . . 17 21 18 16 4 6 14 . . . . . . . 3 . 8 11 16 6 Leg 4 | . 22 5 1 7 . . . . 29 . . . . . . 7 . . . . 9 Hover 4 | . . . . . . . 10 . . . 8 9 9 9 9 6 25 9 1 . 4 Flight 3 | . 13 . . . . . 6 4 12 50 . . . . . . . . 5 9 3 Device 21 | . 11 22 25 20 33 16 13 29 14 . 26 27 27 24 22 13 16 31 28 17 12 Storage 1 | . . . . . . . 2 . . . 3 4 4 4 4 1 . . . . 2 Processor 4 | . . . . 2 11 5 2 9 . . . . . . . 17 16 11 7 1 5 Hackware 1 | . . . . . . . . . . . 8 9 9 9 9 2 . . . . . Protection 6 | . . 4 10 8 5 2 3 4 . . 12 13 11 9 9 10 8 5 5 . 2 Energy Gun 8 | . 12 11 11 10 . . 10 . 14 . 17 18 18 18 18 4 . . . 8 4 Ballistic Gun 5 | . 6 9 10 11 . . 9 2 6 25 . . . . . 4 . . . 11 10 Naked Turns 360 | . 73 27 29 42 . 53 30 . . . 1 . . . . 8 . 1 19 . 77 Heaviest Build 96 | . 7 18 18 58 58 58 23 58 14 8 63 63 63 61 59 81 51 74 74 47 96 Greatest Support 120 | 3 20 40 40 60 60 60 40 60 30 8 64 64 64 64 64 81 51 81 81 56 120 Greatest Overweight (x) 4 | . . 3 . 2 . 2 4 . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 1 1 1 1 5 1 1 . 1 1 1 1 1 1 1 1 1 1 5 Average Capacity 1 | . . . . . 1 . 1 . . . . 1 1 1 1 . 1 . . . 1 Most Carried 1 | . . . . . . . 1 . . . 1 1 1 1 1 1 . 1 . . . Average Carried . | . . . . . . . . . . . . 1 1 1 1 . . . . . . Final Capacity 1 | . 1 . 1 1 1 . 1 . . . 1 1 1 1 1 1 1 1 . 1 . Final Carried 1 | . . . . . . . . . . . 1 1 1 1 1 . . . . . . Class Distribution -------------------- 29% | Sentry 20% | Heavy 16% | A8 7% | Swarmer 7% | Grunt 4% | Demolisher 3% | Programmer Dominant Class ---------------- Grunt | -10/Materials Sentry | -9/Materials Sentry | -9/Mines Sentry | -8/Materials Heavy | -7/Factory Heavy | -7/Waste Sentry | -7/Factory Heavy | -6/Factory Grunt | -6/Lower Caves Swarmer | -6/Lower Caves A8 | -6/Zion A8 | -5/Proximity Caves A8 | -5/Factory A8 | -5/Upper Caves A8 | -5/Upper Caves Executioner | -5/Warlord Demolisher | -4/Proximity Caves Heavy | -4/Factory Heavy | -4/Armory Sentry | -3/Research Hunter | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Matter Collected 3345 | . 20 129 84 336 23 . 248 627 76 . . . . . . 873 255 100 371 176 27 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9065 | . 368 1015 117 1201 . 225 577 743 147 58 42 . 966 210 126 1017 280 136 416 342 1079 Parts 490 | . 20 75 20 60 . . 32 37 11 1 1 3 43 16 18 52 13 7 25 25 31 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 3 . 1 . . 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 12 . 1 1 . 16 7 . 4 . . . . Prevented 29 | . . . . . . . . . . . . 15 . 3 11 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Combat Hostiles Destroyed 252 | . 13 31 7 30 . 1 17 25 5 . 1 1 16 7 3 34 15 4 16 8 18 Melee 7 | . . . . . . . . 1 . . . . . . . 1 . . 2 . 3 Guns 146 | . 13 31 7 27 . . 16 2 5 . 1 . 7 6 2 12 . . . 8 9 Cannons 41 | . . . . 3 . 1 . 22 . . . . . . . 3 . . 12 . . AOE 43 | . . . . . . . . . . . . . 3 1 . 18 15 4 2 . . Classes Destroyed 22 | . 2 5 1 1 . 1 1 2 . 1 . . 1 . . 4 . 1 1 1 . Worker 3 | . . 1 1 . . . . . . . . . . . . . . 1 . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Recycler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . Watcher 3 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 Swarmer 80 | . 6 10 6 4 . . 3 4 4 . 1 . 2 7 . 5 9 4 9 5 1 Cutter 1 | . . . . . . . . . . . . . . . . . . . . 1 . Grunt 95 | . 7 11 1 14 . . 4 16 1 . . . 10 . . 17 4 . . . 10 Brawler 3 | . . . . . . . . 1 . . . . . . . . 1 . . . 1 Duelist 3 | . . 1 . . . . . . . . . . . . . . . . 1 . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . Sentry 32 | . . 9 . 9 . . 3 1 . . . . 3 . 1 . 1 . 4 1 . Hunter 16 | . . . . 3 . . 2 . . . . 1 1 . 2 3 . . . . 4 Programmer 14 | . . . . . . . 5 2 . . . . . . . 3 . . 2 1 1 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . Compactor 1 | . . . . . . 1 . . . . . . . . . . . . . . . Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . Striker 3 | . . . . . . . . . . . . . . . . 3 . . . . . Executioner 2 | . . . . . . . . . . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . Knight 1 | . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 3 6 3 7 . 1 4 6 3 . 1 1 6 4 2 9 7 5 6 4 3 Combat Bots Only 9 | . 3 6 2 7 . 1 4 6 3 . 1 1 6 4 2 9 7 4 5 3 3 Max Kills in Single Turn 5 | . 1 2 2 2 . 1 1 2 1 1 1 1 2 1 1 5 4 4 2 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . 2 1 . 5 4 3 1 . . Melee 1 | . . . . . . . . 1 . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Damage Taken 26936 | . 712 1481 133 2400 90 512 2652 2149 859 . 7 59 432 68 63 1558 382 1352 5059 1418 5550 Core 5501 | . 237 318 23 401 . 36 629 213 349 . 7 6 26 14 . 102 59 66 1071 413 1531 Absorbed by Shields 497 | . . . . . . . . . . . 7 52 240 64 60 74 . . . . . Redirected to Shielding 267 | . . . . . . . . . . . . 7 108 5 . 49 . . 16 . 82 Regen/Repaired (Parts) 88 | . 32 . . . . . . . . . . 14 28 6 8 . . . . . . Core Remaining (%) 36 | 100 5 . 14 27 . . 5 . . . . 32 . . . . 79 . 1 68 . Volleys Fired 733 | . 76 91 14 130 1 7 64 89 26 4 2 4 36 18 8 34 11 7 35 29 47 Largest 4 | . 1 2 2 2 1 1 2 1 1 1 4 4 4 4 4 2 1 1 1 2 3 Hottest 220 | . 40 79 79 79 60 60 108 60 69 23 220 220 220 220 220 160 160 160 75 129 150 Shots Fired 1179 | . 76 137 26 207 1 7 93 89 26 4 8 16 144 57 32 53 11 7 35 45 105 Gun 1017 | . 76 137 26 203 . . 93 15 26 4 8 16 144 57 32 38 . . . 44 98 Cannon 133 | . . . . 4 1 7 . 74 . . . . . . . 4 . 3 33 . 7 Launcher 29 | . . . . . . . . . . . . . . . . 11 11 4 2 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 537 | . 19 46 14 116 1 7 47 89 13 4 . . . . . 42 . 3 33 28 75 Thermal 300 | . 57 91 12 91 . . 20 . 13 . . . . . . . . . . 16 . Explosive 29 | . . . . . . . . . . . . . . . . 11 11 4 2 1 . Electromagnetic 313 | . . . . . . . 26 . . . 8 16 144 57 32 . . . . . 30 Robot Hit Streak 27 | . 18 23 14 22 . 10 16 12 5 5 1 6 13 6 7 27 15 8 12 8 8 Robot Miss Streak 4 | . 3 4 2 3 . . 3 3 2 1 2 2 4 2 4 2 1 . 2 4 3 Penetration Max 2 | . . . . 1 . . . 1 . . . . . . . 2 . . 1 . 1 Secondary Targets 12 | . . . 1 3 . . . . . . . . 4 . . 3 . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . 1 . . 1 . . . . 1 Shots Hit Robots 893 | . 60 98 22 161 . 7 75 66 17 3 1 10 104 36 20 48 10 4 29 31 91 Core Hits 489 | . 25 45 11 63 . 2 54 30 8 3 1 4 38 15 8 67 28 7 25 16 39 Critical Kills 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 8 | . . . 1 . . . 1 . . . . . . . . 3 . . . . 3 Critical Strikes 45 | . . 7 2 8 . . 4 9 . . . . . . . 7 . . 2 1 5 Burn 15 | . . 7 1 7 . . . . . . . . . . . . . . . . . Destroy 7 | . . . 1 1 . . 1 . . . . . . . . 4 . . . . . Blast 12 | . . . . . . . . 9 . . . . . . . 1 . . 2 . . Corrupt 3 | . . . . . . . 3 . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . . 3 Sever 5 | . . . . . . . . . . . . . . . . 2 . . . 1 2 Melee Attacks 41 | . . . . . . . . . . . . . . . . 8 . . 1 7 25 Impact 14 | . . . . . . . . . . . . . . . . . . . . . 14 Slashing 27 | . . . . . . . . . . . . . . . . 8 . . 1 7 11 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29747 | . 693 1592 379 2790 . 356 1695 3203 318 49 9 129 1828 456 241 5778 2404 608 3022 1092 3105 Guns 13544 | . 683 1564 375 2553 . . 1649 188 318 49 9 129 1225 399 216 1611 . . . 826 1750 Cannons 6698 | . . . . 199 . 356 . 2994 . . . . . . . 307 . 150 2344 16 332 Explosions 7785 | . . . . . . . 31 . . . . . 603 57 25 3445 2383 456 636 149 . Melee 1534 | . . . . . . . . . . . . . . . . 415 . . . 101 1018 Ramming 186 | . 10 28 4 38 . . 15 21 . . . . . . . . 21 2 42 . 5 Kinetic 13195 | . 94 538 206 1489 . 356 706 3182 136 49 . . . . . 1918 . 150 2344 566 1461 Thermal 4705 | . 589 1026 169 1263 . . 621 . 182 . . . 538 57 . . . . . 260 . Explosive 7069 | . . . . . . . . . . . . . . . . 3445 2383 456 636 149 . Electromagnetic 3042 | . . . . . . . 353 . . . 9 129 1290 399 241 . . . . . 621 Impact 561 | . . . . . . . . . . . . . . . . . . . . 16 545 Slashing 989 | . . . . . . . . . . . . . . . . 415 . . . 101 473 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 4 4 2 . 11 11 . . . . . . . . 3 3 . 2 2 . Average Corruption 5 | . 1 2 4 2 . 6 11 . . . . . . . . 2 3 . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . 19 . . . . . . . 3 Effects 150 | . . 5 27 13 . 4 67 . . . . . . . . 10 8 . 11 5 . Message Errors 42 | . . . 10 2 . 1 18 . . . . . . . . 4 4 . 2 1 . Matter Fused 30 | . . 2 6 3 . . 11 . . . . . . . . 2 1 . 3 2 . Heat Flow Errors 23 | . . 2 4 3 . 2 9 . . . . . . . . . 1 . 2 . . Energy Discharges 15 | . . . 1 3 . . 8 . . . . . . . . 1 1 . 1 . . Data Loss (minor) 10 | . . . 2 1 . 1 4 . . . . . . . . 1 . . 1 . . Data Loss (major) 8 | . . 1 1 1 . . 1 . . . . . . . . 1 1 . 2 . . Misfires 7 | . . . . . . . 5 . . . . . . . . . . . . 2 . Alerts 4 | . . . 1 . . . 2 . . . . . . . . 1 . . . . . Misdirections 8 | . . . . . . . 8 . . . . . . . . . . . . . . Weapon Failures 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1054 | . . . . 28 . . . 169 . . . . 19 . . 32 60 . 386 37 323 Projectiles 704 | . . . . 28 . . . 169 . . . . . . . . . . 386 . 121 Explosions 111 | . . . . . . . . . . . . . 19 . . 32 60 . . . . Melee 239 | . . . . . . . . . . . . . . . . . . . . 37 202 Knockbacks 45 | . 1 . . . . . . 18 . . . . . . . . . 2 12 . 12 Impact 9 | . 1 . . . . . . . . . . . . . . . . . 1 . 7 Kinetic 28 | . . . . . . . . 15 . . . . . . . . . 1 9 . 3 Secondary 8 | . . . . . . . . 3 . . . . . . . . . 1 2 . 2 Self-Inflicted Damage 198 | . . . . . . . 7 . . . . . 18 37 7 . 10 26 58 33 2 Shots 7 | . . . . . . . . . . . . . 1 1 1 . . 1 2 1 . Rammed 36 | . . 10 1 11 . . 3 2 . . . . . . . . 1 1 5 . 2 Targets Rammed 49 | . 6 12 2 12 . . 3 3 . . . . . . . . 1 1 7 . 2 Kicked 7 | . 6 . . 1 . . . . . . . . . . . . . . . . . Crushed 6 | . . 2 1 . . . . 1 . . . . . . . . . . 2 . . Highest Temperature 352 | . 120 261 249 195 . 213 250 36 75 14 . . . . . 352 214 . 224 15 117 Average Temperature 59 | . 33 71 114 28 . 109 72 9 18 9 . . . . . 119 133 . 71 5 37 Received Heat Transfer 4905 | . 375 432 9 954 45 . 549 741 222 . . . 90 . 8 121 72 201 474 36 576 Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . 1 . . . . 1 6 . 1 . . . . . 2 Combat Hostiles 11 | . . . . . . . 1 . . . . 1 6 . 1 . . . . . 2 Parts Fried 33 | . . . . . . . 2 . . . 1 2 16 1 3 . . . . . 8 Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . 1 . 6 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . 1 7 . 9 . . 2 . . . . . . . . . . . . . . Heat Transferred 10501 | . 1262 2963 481 3441 . . 1250 . 333 . . . 425 50 . . . . . 296 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . 1 . . . . . 5 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Peak Influence 1323 | . 394 478 199 558 247 86 384 916 . . . . 1323 . . . . 585 1009 741 538 Initial 529 | . . 113 108 35 226 86 39 151 . . . . . . . . . 220 245 529 177 Average 319 | . 205 266 126 308 232 68 142 320 . . . . 794 . . . . 437 441 578 363 Maximum Alert Level 4 | . 1 2 . 2 1 . 1 3 . . . . 4 . . . . 2 3 3 2 Low Security (%) 38 | 100 44 28 100 31 . 100 74 45 . . . . 16 . . . . . 3 . 22 Level 1 31 | . 55 58 . 26 100 . 25 19 . . . . 15 . . . . 26 57 15 28 Level 2 21 | . . 13 . 41 . . . 23 . . . . 4 . . . . 73 23 60 49 Level 3 6 | . . . . . . . . 12 . . . . 33 . . . . . 16 23 . Level 4 1 | . . . . . . . . . . . . . 30 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 3 5 1 7 . . 15 9 . . . . 11 . . . 1 5 8 2 8 Investigation 37 | . 2 2 1 3 . . 6 7 . . . . 4 . . . . 4 5 1 2 Extermination 12 | . . . . . . . 5 2 . . . . . . . . . . 2 1 2 Reinforcement 17 | . 1 3 . 1 . . 4 . . . . . 3 . . . . . 1 . 4 Assault 4 | . . . . . . . . . . . . . 2 . . . 1 1 . . . Garrison 5 | . . . . 3 . . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . . . . . . 3 2 . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses 8 | . . . . . . . . 3 . . . . . . . . . 1 4 . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Distress Signals 7 | . 1 3 . 2 . . . . . . . . . . . . . . 1 . . Communications Jammed 81 | . . . . . . . . 3 . . . . . . . . . 1 42 . 35 Distress Signals 81 | . . . . . . . . 3 . . . . . . . . . 1 42 . 35 Times Spotted 686 | . 25 58 15 63 3 7 64 38 28 . 1 4 40 12 3 57 10 11 144 18 85 Peak Tracking Total 22 | . 5 9 3 8 3 5 12 5 7 . 1 1 5 5 2 11 5 6 22 5 9 Tactical Retreats 58 | . 1 2 2 6 . . 5 2 3 . . . 3 2 . 5 3 . 18 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Traps Triggered 8 | . . 2 . 2 1 . . . . . . . 1 . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . 1 . . . . . 1 . . 16 . 6 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Machines Disabled 20 | . . 1 . . 1 . . 5 . . . . 6 . . 1 2 2 2 . . Max in Single Turn 2 | . . 1 . . 1 . . 2 . . . . 1 . . 1 2 1 1 . . Garrison Access 4 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Machines Accessed 72 | . 6 11 2 10 2 . 13 6 . 1 . . 4 . . 7 . 2 5 1 2 Terminals 33 | . 5 9 . 7 2 . 6 2 . 1 . . . . . . . . 1 . . Fabricators 14 | . . . . . . . 5 2 . . . . 1 . . . . . 4 . 2 Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Recycling Units 10 | . . 2 . 1 . . 2 2 . . . . 2 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . Total Hacks 140 | . 16 28 2 17 4 . 24 10 . 6 . . 6 . . 7 . 4 9 2 5 Successful 83 | . 10 16 2 9 1 . 13 6 . 6 . . 5 . . 7 . 3 3 . 2 Failed 57 | . 6 12 . 8 3 . 11 4 . . . . 1 . . . . 1 6 2 3 Catastrophic 13 | . 1 1 . 2 1 . 1 1 . . . . 1 . . . . . 3 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 104 | . 6 11 . 8 4 . 5 5 . . . . 20 . . 1 . 4 25 9 6 Terminals 75 | . 12 26 . 14 4 . 8 3 . 6 . . . . . . . . 2 . . Fabricators 32 | . . . . . . . 12 5 . . . . 3 . . . . . 7 . 5 Repair Stations 5 | . 4 . . 1 . . . . . . . . . . . . . . . . . Recycling Units 13 | . . 2 . 1 . . 4 2 . . . . 2 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . . . . 1 . . . . 2 . 2 . Terminal Hacks 49 | . 7 13 2 6 1 . 5 1 . 6 . . . . . 7 . . 1 . . Record 14 | . 2 . . . . . . . . 6 . . . . . 6 . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . 2 . . . . . . . . . . . . 1 . . 1 . . Open DSF 2 | . . . . . . . 2 . . . . . . . . . . . . . . Branch Access Points 4 | . 1 1 . 1 . . . 1 . . . . . . . . . . . . . Terminal Index 4 | . . 1 . 1 1 . 1 . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . Security Status 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . 6 3 . . . . 1 . . . . . 2 . 2 Load Schematic 10 | . . . . . . . 4 2 . . . . 1 . . . . . 1 . 2 Build 4 | . . . . . . . 2 1 . . . . . . . . . . 1 . . Repair Station Hacks 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . Refit 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . Process 1 | . . . . . . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . Seal Access 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . Unauthorized Hacks 11 | . . 3 . 1 . . 2 2 . . . . 3 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Recompile 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . 2 . 1 . . 1 2 . . . . 2 . . . . . . . . Tunnel 8 | . . 2 . 1 . . 1 2 . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 3 7 . 4 2 . 7 3 . . . . 2 . . . . 1 5 1 2 Full Trace Events 12 | . 3 . . 1 . . 4 2 . . . . . . . . . . 1 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 1 . . . . . 5 . . . . . 4 . . Robots Built 12 | . . . . . . . 6 3 . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 487 | . . . . . . . 201 134 . . . . . . . . . . 152 . . Total Robot Build Rating 51 | . . . . . . . 24 12 . . . . . . . . . . 15 . . Part Schematics Acquired 23 | . . . . . . . . . . . . . . . . . . . 23 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 39 | . 3 3 1 4 . . 7 1 2 . . . . . . . . 1 5 2 10 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat 38 | . 3 3 1 4 . . 7 1 2 . . . . . . . . 1 5 2 9 Robot Hacks Applied 63 | . 3 3 1 7 . . 14 2 2 . . . . . . . . 2 5 4 20 map_route 1 | . . . . . . . . . . . . . . . . . . . . . 1 mark_security 1 | . . . . . . . . . . . . . . . . . . . . . 1 find_shortcuts 38 | . 3 3 1 4 . . 7 1 2 . . . . . . . . 1 5 2 9 find_garrison 23 | . . . . 3 . . 7 1 . . . . . . . . . 1 . 2 9 Relay Couplers Released 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . Machine Destruction 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 2 . . . 2 . . . 1 Allies Hacked 3 | . . . . . . . 3 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Total Allies 36 | . . 1 2 . . . 6 3 . . 4 . 6 . . . 2 . 7 3 2 Largest Group 7 | . . 1 2 2 . . 3 3 . . 4 4 7 . . . 2 . 3 3 3 Highest-Rated Group 307 | . . 10 52 52 . . 60 60 . . 154 154 307 . . . 94 . 117 243 243 Highest-Rated Ally 81 | . . 10 31 31 . . 20 20 . . 40 40 51 . . . 47 . 39 81 81 Zionite Dispatches 5 | . . . . . . . . . . . . . 1 . . . . . 2 1 1 Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 4 | . . 1 . . . . 3 . . . . . . . . . . . . . . STAY 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 221 | . . . 8 13 . . 29 8 . . . 33 91 . . . 1 . 22 . 16 Total Damage 6152 | . . . 126 207 . . 697 200 . . . 821 3417 . . . 41 . 262 . 381 Kills 35 | . . . 3 2 . . 5 2 . . . 3 20 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Robot Analysis Total 29 | . 3 4 2 1 . . 4 . 1 . . . . . . 2 . 1 3 2 6 Derelict Logs Recovered 10 | . . . 1 . . . . . 2 1 3 1 . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . 3 . . . . . 6 2 1 Guard Positions 3 | . . . . . . . . . . . . . 1 . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Turns Passed 17891 | 9 472 1823 1132 1771 274 119 2055 1912 739 157 553 804 840 193 348 1063 322 592 1349 548 816 Spaces Moved 14545 | 18 482 966 758 895 158 110 1496 1029 685 468 754 910 859 234 496 990 533 465 1207 347 685 Core 759 | 18 136 178 56 40 . 85 62 1 . . 2 . . . . 9 . 2 39 . 131 Treads 3738 | . . 624 586 723 158 25 159 561 . . . . . . . 78 . 128 486 104 106 Legs 1198 | . 107 164 35 132 . . 10 . 303 . . . . . . 292 . . . . 155 Wheels 333 | . . . 81 . . . 252 . . . . . . . . . . . . . . Hover 5901 | . . . . . . . 978 . . . 711 910 859 234 496 611 533 335 85 . 149 Flight 2616 | . 239 . . . . . 35 467 382 468 41 . . . . . . . 597 243 144 Fastest Speed 15 | 50 37 50 50 50 170 50 32 32 32 32 32 56 56 56 56 50 52 50 15 15 34 Average Speed 86 | 50 59 152 141 149 170 83 77 107 70 32 54 56 56 56 56 78 52 84 90 69 80 Slowest Speed 330 | 50 120 200 160 170 170 330 250 170 120 32 56 56 56 56 56 170 52 170 170 160 170 Overloaded Moves 79 | . . . . . . . . . . . . . . . . . . . 55 24 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Hopped 34 | . 5 . . . . . 1 . 2 1 . . . . . . . . 16 1 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 78 88 99 84 6 74 34 26 79 69 86 96 27 51 68 82 73 13 79 11 21 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 23 | . . 2 . 1 . . 1 2 . 1 2 1 12 1 . . . . . . . Known Exits Taken 6 | . . 1 . 1 . . . 1 . . . 1 1 . . . . 1 . . . Unknown Exits Taken 13 | 1 1 . 1 . . . 1 . 1 1 1 . . 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . 2 . . . . . 2 2 1 1 . . . . 1 . . . . Spaces Dug 67 | . . . . . . . . 3 . . . . . . . . . 62 1 1 . Terrain Destroyed 447 | . . . . 2 . . 3 44 . . . . 9 8 . 144 102 82 36 13 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Projectile 44 | . . . . 2 . . . 21 . . . . . . . 7 . 1 6 3 4 AOE 402 | . . . . . . . 3 23 . . . . 9 8 . 137 102 81 30 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Total 18587 | 17 590 1173 789 1110 163 128 2269 1738 912 470 889 1193 1127 258 545 1198 555 653 1403 598 809 Wait 3193 | . 32 105 16 74 4 12 676 618 204 . 133 280 218 7 42 163 . 179 169 217 44 Move 14465 | 17 471 965 757 894 158 109 1494 1028 680 465 753 909 858 233 495 989 532 464 1179 344 671 Hop 27 | . 5 . . . . . 1 . 2 1 . . . . . . . . 11 1 6 Pick Up 6 | . . . . . . . 2 . . . 1 . . . . 2 . 1 . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . Drop 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . Fire 733 | . 76 91 14 130 1 7 64 89 26 4 2 4 36 18 8 34 11 7 35 29 47 Melee 41 | . . . . . . . . . . . . . . . . 8 . . 1 7 25 Ram 10 | . . 2 . 1 . . 3 . . . . . . . . . 1 . 1 . 2 Kick 7 | . 6 . . 1 . . . . . . . . . . . . . . . . . Crush 32 | . . 10 2 10 . . . 3 . . . . . . . . . 1 6 . . Escape Stasis 13 | . . . . . . . . . . . . . 13 . . . . . . . . Rewire 16 | . . . . . . . 2 . . . . . 2 . . . 11 . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 41 | . . . . . . . 27 . . . . . . . . . . . . . 14 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Armory -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Identified exit to Mines 137 | -10/Materials | Discovered new exit (range 4) 182 | -10/Materials | Discovered new exit (range 12) 229 | -10/Materials | Repaired Lgt. Assault Rifle 229 | -10/Materials | Core integrity fell below 50% 417 | -10/Materials | Core integrity fell below 20% 482 | -10/Materials | Entered another Materials area 631 | -9/Materials | Identified exit to Mines 1112 | -9/Materials | Discovered new exit (range 14) 1232 | -9/Materials | Core integrity fell below 50% 1587 | -9/Materials | Discovered new exit (range 16) 2305 | -9/Materials | Entered Mines 2314 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2396 | -9/Mines | Met a Derelict shopkeep closing up shop 2431 | -9/Mines | Core integrity fell below 20% 2593 | -9/Mines | Learned location of 1 exit from Materials 2601 | -9/Mines | Discovered new exit (range 14) 2621 | -9/Mines | Found the Drone Emporium 2769 | -9/Mines | Discovered new exit (range 6) 3437 | -9/Mines | Entered Materials 3437 | -8/Materials | Accompanied by 2 allies 3438 | -8/Materials | Identified exit to Storage 3442 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3910 | -8/Materials | Destroyed 7 combat bots 3912 | -8/Materials | Lost 6 parts (1p2n2u1w) 3983 | -8/Materials | Garrison activated, responded to threat 4092 | -8/Materials | Lost 4 parts (1p1n2w) 4179 | -8/Materials | Core integrity fell below 50% 4319 | -8/Materials | Discovered new exit (range 5) 4682 | -8/Materials | Discovered new exit (range 4) 5087 | -8/Materials | Discovered new exit (range 9) 5105 | -8/Materials | Identified exit to Factory 5128 | -8/Materials | Lost 3 parts (2u1w) 5208 | -8/Materials | Entered Factory 5482 | -7/Factory | Sucked down chute 5482 | -7/Factory | Entered Waste 5497 | -7/Waste | EMP discharged 5502 | -7/Waste | Spotted C-40 Crusher 5512 | -7/Waste | Spotted C-40 Crusher 5514 | -7/Waste | Spotted C-40 Crusher 5516 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5519 | -7/Waste | Crushed by Compactor (1 part destroyed) 5534 | -7/Waste | Crushed by Compactor (1 part destroyed) 5536 | -7/Waste | Crushed by Compactor (1 part destroyed) 5546 | -7/Waste | Destroyed C-40 Crusher 5548 | -7/Waste | Spotted C-40 Crusher 5550 | -7/Waste | Spotted C-40 Crusher 5567 | -7/Waste | Lost 3 parts (2n1u) 5572 | -7/Waste | Spotted C-40 Crusher 5596 | -7/Waste | Discovered new exit (range 11) 5597 | -7/Waste | EMP discharged 5597 | -7/Waste | System corruption reached 10% 5601 | -7/Waste | Entered Factory 5618 | -7/Factory | Identified exit to DSF 6223 | -7/Factory | Lost 5 parts (2n2u1w) 6423 | -7/Factory | Discovered new exit (range 15) 6685 | -7/Factory | Core integrity fell below 50% 6722 | -7/Factory | Lost 5 parts (2n3w) 6783 | -7/Factory | Cargo convoy interrupted 7236 | -7/Factory | Lost 7 parts (1p2n1u3w) 7237 | -7/Factory | Fabricated B-48 Gladiator? 7565 | -7/Factory | Fabricated B-48 Gladiator (x3) 7646 | -7/Factory | Core integrity fell below 20% 7656 | -7/Factory | Entered another Factory area 8733 | -6/Factory | Discovered new exit (range 17) 8797 | -6/Factory | Identified exit to Factory 8802 | -6/Factory | Discovered exit to Factory (range 13) 9042 | -6/Factory | Fabricated B-48 Gladiator (x3) 9408 | -6/Factory | Lost 3 parts (1p1u1w) 9461 | -6/Factory | Identified exit to Lower Caves 9568 | -6/Factory | Entered Lower Caves 9571 | -6/Lower Caves | Learned Factory emergency access door positions 9574 | -6/Lower Caves | Learned Factory emergency access door positions 9577 | -6/Lower Caves | Encountered a Warlord checkpoint 10272 | -6/Lower Caves | Core integrity fell below 50% 10306 | -6/Lower Caves | Discovered new exit (range 5) 10307 | -6/Lower Caves | Entered another Lower Caves area 10314 | -6/Lower Caves | Discovered exit to Factory (range 5) 10319 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 10422 | -6/Lower Caves | Discovered new exit (range 12) 10453 | -6/Lower Caves | Learned Factory security intel 10453 | -6/Lower Caves | Learned Research terminal intel 10464 | -6/Lower Caves | Entered Zion 10479 | -6/Zion | Took control of A8 (ally) 10501 | -6/Zion | Learned location of Armory (-4) 10611 | -6/Zion | Found GAL Module 10632 | -6/Zion | Visited the Megawrench Repair Shop 10637 | -6/Zion | Learned Factory trap positions 10682 | -6/Zion | Learned Factory garrison access intel 10688 | -6/Zion | Learned Factory trap positions 10782 | -6/Zion | Imprinted 10784 | -6/Zion | Declared Zion's savior 10876 | -6/Zion | Discovered new exit (range 15) 11017 | -6/Zion | Entered Proximity Caves 11017 | -5/Proximity Caves | Accompanied by 4 allies 11110 | -5/Proximity Caves | Spotted B-75 Beast 11190 | -5/Proximity Caves | Allies destroyed B-75 Beast 11308 | -5/Proximity Caves | Discovered exit to Factory (range 13) 11821 | -5/Proximity Caves | Entered Factory 11821 | -5/Factory | Accompanied by 3 allies 11822 | -5/Factory | Identified exit to Upper Caves 11823 | -5/Factory | Loaded intel: 111 trap records 11826 | -5/Factory | Loaded intel: 4 garrison access locations 11906 | -5/Factory | Spotted B-75 Beast 11992 | -5/Factory | Garrison activated, responded to threat 12057 | -5/Factory | Zion Hacker squad teleported in 12366 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12383 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12391 | -5/Factory | Retrieved Zion intel report: Guard Positions 12421 | -5/Factory | First assault squad dispatched 12661 | -5/Factory | Entered Upper Caves 12749 | -5/Upper Caves | Encountered a Warlord checkpoint 12828 | -5/Upper Caves | Discovered new exit (range 12) 12854 | -5/Upper Caves | Entered another Upper Caves area 12956 | -5/Upper Caves | Encountered a Warlord checkpoint 13022 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13107 | -5/Upper Caves | Discovered new exit (range 7) 13202 | -5/Upper Caves | Entered Warlord 13275 | -5/Warlord | Found Signal Generator 13332 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13385 | -5/Warlord | Visited the Vortex Lab 13405 | -5/Warlord | Warlord's base attacked by MAIN.C 13451 | -5/Warlord | Rebuked by Warlord 13622 | -5/Warlord | Took control of 4S-L03(K) (ally) 13755 | -5/Warlord | Warlord forces counterattacked 13778 | -5/Warlord | Spotted Executioner 13787 | -5/Warlord | Took control of Executioner 13790 | -5/Warlord | Spotted Executioner 13822 | -5/Warlord | Spotted Striker 13843 | -5/Warlord | P-70 Sage assimilated allied 5I-39R(g) 13849 | -5/Warlord | Destroyed Striker 13870 | -5/Warlord | Destroyed 8 combat bots 14005 | -5/Warlord | Spotted Executioner 14021 | -5/Warlord | Spotted Executioner 14080 | -5/Warlord | Warlord base infiltrated, sounded retreat 14089 | -5/Warlord | Spotted Executioner 14091 | -5/Warlord | Destroyed Executioner 14108 | -5/Warlord | Destroyed Executioner 14108 | -5/Warlord | Destroyed 4S-L03(K) 14123 | -5/Warlord | Spotted Striker 14123 | -5/Warlord | Destroyed Striker 14135 | -5/Warlord | Spotted Striker 14138 | -5/Warlord | Destroyed Striker 14159 | -5/Warlord | Destroyed 9 combat bots 14169 | -5/Warlord | Discovered new exit (range 14) 14212 | -5/Warlord | Spotted Executioner 14213 | -5/Warlord | Spotted Executioner 14230 | -5/Warlord | Destroyed 8 combat bots 14265 | -5/Warlord | Entered Proximity Caves 14353 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14384 | -4/Proximity Caves | Destroyed 7 combat bots 14434 | -4/Proximity Caves | Spotted B-86 Titan 14560 | -4/Proximity Caves | Discovered new exit (range 5) 14562 | -4/Proximity Caves | Learned 4 Research zone layouts 14587 | -4/Proximity Caves | Entered Factory 14588 | -4/Factory | Loaded intel: 112 trap records 14661 | -4/Factory | Discovered new exit (range 9) 14837 | -4/Factory | First assault squad dispatched 14842 | -4/Factory | Lost 3 parts (1p1u1w) 15177 | -4/Factory | Identified exit to Armory 15179 | -4/Factory | Entered Armory 15734 | -4/Armory | Fabricated G-50 Soldier? 15929 | -4/Armory | Search patrols dispatched 16067 | -4/Armory | Core integrity fell below 50% 16089 | -4/Armory | Lost 4 parts (2n1u1w) 16099 | -4/Armory | Zion Fire squad teleported in 16207 | -4/Armory | Search patrols dispatched 16350 | -4/Armory | Retrieved Zion intel report: Active Terminals 16354 | -4/Armory | Retrieved Zion intel report: Prototype Schematics 16358 | -4/Armory | Retrieved Zion intel report: Component Schematics 16390 | -4/Armory | Spotted B-86 Titan 16392 | -4/Armory | Retrieved Zion intel report: Trap Installations 16404 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 16429 | -4/Armory | Search patrols dispatched 16480 | -4/Armory | Core integrity fell below 20% 16513 | -4/Armory | Retrieved Zion intel report: Component Stockpiles 16514 | -4/Armory | Zion Explosive Resupply teleported in 16523 | -4/Armory | Terminal network hard line cut 16527 | -4/Armory | Discovered new exit (range 4) 16528 | -4/Armory | Entered Research 16530 | -3/Research | Loaded intel: 22 terminal locations 16624 | -3/Research | Lost 5 parts (2p3n) 16826 | -3/Research | Search patrols dispatched 16958 | -3/Research | Retrieved Zion intel report: Active Garrisons 16966 | -3/Research | Discovered new exit (range 11) 16969 | -3/Research | Retrieved Zion intel report: Guard Positions 17013 | -3/Research | Zion Hacker squad teleported in 17028 | -3/Research | Search patrols dispatched 17076 | -3/Research | Entered another Research area 17076 | -2/Research | Accompanied by 3 allies 17193 | -2/Research | Spotted B-90 Cyclops 17402 | -2/Research | Lost 4 parts (3n1u) 17586 | -2/Research | Lost 5 parts (2n1u2w) 17608 | -2/Research | Retrieved Zion intel report: Guard Positions 17609 | -2/Research | Zion Demo squad teleported in 17656 | -2/Research | Core integrity fell below 50% 17783 | -2/Research | Lost 4 parts (1p1u2w) 17838 | -2/Research | Core integrity fell below 20% 17892 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 17866_ W-44 Eye distress signal jammed. 17866_ Penetrated by Slug. 17866_ W-44 Eye distress signal jammed. 17866_ Acquired 16 matter. 17867_ W-44 Eye distress signal jammed. 17868_ Destroyed Lgt. Quantum Reactor. 17868_ Destroyed Adv. Phase Shifter. 17868_ H-88 Terminator knocked back. 17869_ Acquired 1 matter. 17869_ U-05 Engineer builds a Door. 17869_ Penetrated by Slug. 17872_ W-44 Eye distress signal jammed. 17877_ U-05 Engineer builds a Wall. 17877_ Slug penetrates Wall. 17877_ W-44 Eye distress signal jammed. 17883_ Penetrated by Slug. 17883_ U-05 Engineer builds a Wall. 17883_ W-44 Eye distress signal jammed. 17890_ Released control of H-81 Overseer. 17891_ Slammed into W-44 Eye. Map ----- +----------------------------------------------------+ | ????#### #### ###+###### ##?????????? | | ????????????# # ???# #??????????? | | ????????????# "" # ?# #??????????? | | ????????????# =%! # + #???????+??? | | ????????????# = # ! ! # #??????????? | | ????????????# # ###%#??????????? | | ????????????# # #?# #??????????? | | ????????????# ## #?# #??????????? | | ????????????# ## !! #?# #??????????? | | ????????+???# ## !! #?# #??????????? | | ????????????# ###########?# #??????????? | | ????????????# """ #????????#### ####???????? | | ????????????# """ #????????# ######### | | ????????????# """ ########## | | ????????????# | | ????????????# | | ????????????# ? | | ????????????### ##########+###???# ????? | | ??????????????# #?????????? ???#[ #???????? | | ??????????????# #???????????! ###### ########??? | | ??????????????# #???????????? " " =# #??? | | ??????????????# #???????????? # " [+ #??? | | ????????????### ###?????????? # # [#! #??? | | ????????##### #????????? # # # * #??? | | ????? "" ##########;## # # % / #??? | | ??# "T !*=[%[%w@ H;[ # ! # #??? | | ??# ############# # ########??? | | ???? ! ##### #???????????# # #?????????? | | ????###?????###+###???????????###### #?????????? | | ???????????????????????????????????##+##?????????? | | ??????????????????????????????????? ?????????? | | ????????????????????????????????? ???????? | | ??????????????????????????????? """" +?????? | | ??????????????????????????????## ""R" #?????? | | ???????????????????????????????# "" " #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????#???#########?????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 66 Energy Capacity 915 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 EM Shielding 3 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EX 100 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 12 Melee Accuracy 12 Launcher Accuracy 80 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Adv. KE Penetrator | -4/Armory | Z-intel Diametric Drive | -4/Armory | Z-intel Hvy. Antimatter Reactor | -4/Armory | Z-intel Cold Fusion Reactor | -4/Armory | Z-intel Hvy. Wave Gun | -4/Armory | Z-intel Exp. Heat Sink | -4/Armory | Z-intel Cld. Plasma Rifle | -4/Armory | Z-intel Exp. Flexi-carbon Leg | -4/Armory | Z-intel F-cell Engine | -4/Armory | Z-intel Proton Cannon | -4/Armory | Z-intel Med. Storage Unit | -4/Armory | Z-intel Adv. Terrain Scan Processor | -4/Armory | Z-intel Imp. Gyrokinetic Inverter | -4/Armory | Z-intel Imp. Arc Projector | -4/Armory | Z-intel Lrn. Terrain Scanner | -4/Armory | Z-intel Adv. Cryofiber Web | -4/Armory | Z-intel Force Field | -4/Armory | Z-intel Reaction Control System | -4/Armory | Z-intel Imp. Sensor Array | -4/Armory | Z-intel Gravmag Array | -4/Armory | Z-intel Quantum Capacitor | -4/Armory | Z-intel Adv. Transmission Jammer | -4/Armory | Z-intel Imp. System Restoration Module | -4/Armory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked B-60 Warrior | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel M-36 Artificer | -4/Armory | Z-intel Y-64 Sentinel | -4/Armory | Z-intel K-01 Serf | -4/Armory | Z-intel A-27 Freighter | -4/Armory | Z-intel Fabricated ------------ B-48 Gladiator | x3 | -7/Factory B-48 Gladiator | x3 | -7/Factory B-48 Gladiator | x3 | -6/Factory G-50 Soldier | x3 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- War Machine Challenges ------------ None Polymind | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Res Hosts 49 | . 3 3 3 4 . . 9 1 2 . 1 . . . . 5 . 1 5 2 10 Combat Hostiles 39 | . 3 3 1 4 . . 7 1 2 . . . . . . 1 . 1 5 2 9 Allies 6 | . . . 1 . . . . . . . 1 . . . . 4 . . . . . Unique Host Classes 17 | . 2 1 1 2 . . 2 . . . 1 . . . . 3 . . 2 . 3 Average Host Suspicion 87 | . 99 97 91 95 38 4 94 79 91 43 97 79 97 94 65 66 73 70 99 91 84 Unsuspicious Activity 2363 | . . 11 59 15 . 70 927 470 . 40 . . . 60 . 54 . 233 91 215 118 Returns to Shadow 4 | . . . 1 . . . . 1 . . . . . 1 . . . 1 . . . Fuzzy Dispatches 5 | . . . . . . . 2 1 . . . . . . . . . 1 . 1 . Protomatter Created 5731 | . 31 144 49 236 . 238 513 305 33 . . 85 449 24 92 2544 102 17 247 90 532 Used 2360 | . 36 76 42 183 . . 295 14 59 . 150 . . . . 275 . 144 251 121 714 Decayed 2472 | . . 9 . 37 . . 219 . . . . . 247 13 92 1681 70 . 55 . 49 Highest Spend 192 | . 15 30 23 96 . . 96 14 45 . 150 . . . . 128 . 144 144 97 192 Top 5 Hosts by Kills: Enhanced Demolisher (-5/Warlord: 37) A8 (-6/Zion: 28) H-61 Shepherd (-7/Factory: 23) Y-45 Defender (-9/Materials: 14) Y-45 Defender (-9/Materials: 12) Game ------ Seed CompactAssaultBay Manual? 0 Play Time 03:34:48 Cumulative 101.5 hours Start 2023.01.06 @ 17:02:38 End 2023.01.07 @ 11:33:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: de25393b-63c5-475c-a6cc-6b68263a8fbf