Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 19:30:08

Player: TapeIsSticky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (41)       8200
Robots Destroyed (190)     950
Value Destroyed (6352)     6352
Prototype IDs (67)         1340
Alien Tech Used (10)       2000
Bonus (14101)              14101
              TOTAL SCORE: 37443

 Bonus
-------
Triggered High Security    500
Triggered Max Security     3000
High Alert Combat Kills    468
Follower Combat Kills      369
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1190
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             1470/1600
Matter                     260/300
Energy                     0/190
System Corruption          0%
Temperature                Warning (306)
Movement                   Flying (5)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (9) ---
    Cooled Field Propulsion Drive
           Electron Diverter
           Electron Diverter
    Cooled Impulse Thruster
    Cooled Impulse Thruster
    Cooled Impulse Thruster
           Impulse Thruster Array
    Cooled Q-thruster
>          --- UTILITY (12) -----
  Advanced Power Amplifier
     Large Storage Unit
  Advanced Weight Redist. System
           Structural Scanner
           SHELL Armor
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Antimatter Reactor
     Light Antimatter Reactor
    Cooled Q-thruster
    Cooled Q-thruster
  Advanced Force Booster
  Advanced Transmission Jammer
           Dimensional Node Initializer
      Mini Smartbomb Launcher
           Vortex Catalyst Activator (1)

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled Field Propulsion Drive
           Electron Diverter
           Electron Diverter
    Cooled Impulse Thruster
    Cooled Impulse Thruster
    Cooled Impulse Thruster
           Impulse Thruster Array
    Cooled Q-thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
     Large Storage Unit
  Advanced Weight Redist. System
           Structural Scanner
           SHELL Armor
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
>          --- WEAPON -----------
      Mini Smartbomb Launcher
           Plasma Lance
>          --- INVENTORY --------
     Light Antimatter Reactor
     Light Antimatter Reactor
    Cooled Q-thruster
    Cooled Q-thruster
  Advanced Force Booster
  Advanced Transmission Jammer
           Dimensional Node Initializer
           Dimensional Node Initializer
           Transdimensional Reconstructor
           Vortex Catalyst Activator
[Rating: 195]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys II
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Impact Mace
  Energy Gun               Zionite Laser-S
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Impact Mace
  Slashing Weapon          Ripper
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   
  Utility                  10   | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             277  | 7   12  7   .   .   40  9   10  .   17  .   .   3   20  .   5   .   6   3   2   .   .   20  .   10  .   .   7   .   11  1   31  1   .   9   .   4   4   6   8   10  14  
  Power                    32   | 1   2   1   .   .   3   1   .   .   1   .   .   .   2   .   .   .   1   .   1   .   .   2   .   1   .   .   2   .   1   .   3   .   .   1   .   1   .   .   3   .   5   
    Engine                 8    | 1   2   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   1   .   1   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   .   3   .   5   
  Propulsion               81   | 2   4   1   .   .   10  3   6   .   6   .   .   .   9   .   3   .   2   1   .   .   .   6   .   .   .   .   .   .   4   .   10  1   .   2   .   3   1   .   3   3   1   
    Treads                 16   | 2   4   1   .   .   2   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 52   | .   .   .   .   .   1   .   .   .   6   .   .   .   5   .   3   .   2   1   .   .   .   6   .   .   .   .   .   .   4   .   10  1   .   2   .   3   1   .   3   3   1   
  Utility                  91   | 2   2   .   .   .   8   1   1   .   8   .   .   1   8   .   2   .   3   .   .   .   .   10  .   3   .   .   5   .   4   .   12  .   .   3   .   .   3   6   2   2   5   
    Device                 34   | 1   1   .   .   .   1   1   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   6   .   .   3   .   .   2   5   .   .   5   
    Storage                7    | 1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               15   | .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   .   .   .   .   6   .   1   .   2   .   .   .   6   .   .   .   3   .   .   .   .   5   .   .   .   .   3   .   1   .   2   .   .   .   .   .   .   .   1   2   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Weapon                   73   | 2   4   5   .   .   19  4   3   .   2   .   .   2   1   .   .   .   .   2   1   .   .   2   .   6   .   .   .   .   2   1   6   .   .   3   .   .   .   .   .   5   3   
    Energy Gun             5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   4   2   .   .   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   3   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   1   3   .   .   1   .   .   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   .   .   2   .   1   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   3   .   .   2   5   1   2   2   
Parts Lost                 31   | .   .   1   .   .   12  7   .   2   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   1   .   
  Power                    4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   .   1   .   .   5   3   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   3   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   
  Weapon                   4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   1   .   .   6   3   .   2   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 100 100 89  74  77  80  97  100 100 100 99  100 99  100 99  100 99  93  93  96  94  93  94  94  94  94  93  94  91  94  94  93  94  91  95  94  91  93  78  
  Engine                   4    | .   13  14  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   8   9   9   7   7   7   7   7   7   6   6   6   6   5   6   6   5   5   5   5   5   5   5   5   5   4   5   5   1   .   .   .   .   .   .   .   
  Treads                   9    | .   27  28  28  28  7   9   22  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   24  15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   .   .   .   .   .   .   29  30  30  30  29  30  32  33  33  33  33  33  33  29  29  29  29  29  29  29  31  31  26  26  26  26  26  27  28  28  30  30  32  
  Device                   10   | .   13  14  14  14  9   4   9   9   6   7   7   7   7   7   6   6   6   6   6   6   6   6   11  11  11  11  11  11  14  10  11  15  15  15  15  14  14  13  13  12  10  
  Storage                  7    | .   14  14  14  14  9   9   9   9   .   .   .   .   .   .   5   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   
  Hackware                 15   | .   .   .   .   .   .   .   .   .   29  30  30  30  30  30  26  26  26  26  26  26  26  29  29  29  29  29  29  29  26  26  26  26  26  26  26  23  23  23  21  21  20  
  Protection               4    | .   .   .   .   .   11  7   5   9   6   7   7   7   6   7   6   6   5   6   6   6   6   7   5   5   5   5   5   5   4   5   4   5   5   5   5   4   4   4   4   4   4   
  Energy Gun               1    | .   .   .   .   .   6   .   .   .   .   .   .   .   1   7   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   27  17  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   2   14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   7   .   .   .   .   .   .   6   7   7   7   7   7   6   6   6   6   6   6   6   5   5   4   5   5   5   5   4   5   1   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   3   .   .   .   .   .   .   .   5   4   5   5   4   5   4   4   4   4   3   3   
Peak Build Rating          195  | 7   9   13  12  12  41  40  50  50  42  42  42  45  68  48  64  64  65  65  63  61  58  79  77  90  88  88  91  89  111 107 133 128 126 130 129 144 157 159 166 178 195 
  Average Rating           60   | 5   7   10  11  12  24  35  43  49  39  42  42  44  46  48  56  64  64  64  61  58  58  70  76  82  87  88  88  89  99  106 118 126 126 128 129 137 144 146 155 165 179 
  On Entrance              74   | .   7   9   10  12  12  29  37  50  29  42  42  42  45  48  48  64  64  65  63  61  58  58  77  77  88  88  88  89  89  106 107 128 126 126 129 129 144 146 146 166 176 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 14  89  90  89  89  107 120 125 125 15  15  15  20  20  16  26  26  32  32  30  29  27  32  30  35  29  29  29  29  36  34  44  42  42  49  49  57  57  57  60  86  89  
  Greatest Support         91   | 40  40  40  40  40  60  50  80  80  20  20  20  20  48  20  31  31  32  32  32  32  32  33  31  43  31  31  31  31  46  37  57  51  51  51  51  57  72  72  67  82  91  
  Greatest Overweight (x)  29   | .   29  2   2   2   9   11  10  1   2   .   .   .   6   .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   11  .   .   .   .   3   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   1   2   2   2   2   10  4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  10  5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 7   20  25  25  25  25  25  25  25  5   5   5   5   5   5   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  11  15  15  15  15  15  15  15  15  15  15  
  Most Carried             25   | 6   24  25  25  25  25  24  25  25  5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  15  15  15  15  15  15  15  15  15  13  
  Average Carried          15   | 4   13  24  24  25  24  22  24  25  4   5   5   4   4   5   7   10  10  9   9   10  10  9   9   9   9   10  9   10  9   9   10  14  15  14  15  14  14  15  14  14  11  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            25   | 6   24  25  25  25  24  22  25  25  5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  15  15  15  15  15  15  15  15  13  10  

 Class Distribution 
--------------------
 29% | Mutant
 28% | Hacker-Sprinter
 28% | Wizard-Sprinter
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Zion
  Hacker-Sprinter | -7/Deep Caves
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Waste
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Data Miner
  Hacker-Sprinter | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Waste
  Hacker-Sprinter | -5/Factory
  Wizard-Sprinter | -5/Upper Caves
  Wizard-Sprinter | -5/Upper Caves
  Wizard-Sprinter | -5/Zhirov
  Wizard-Sprinter | -4/Proximity Caves
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Waste
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Warlord
  Wizard-Sprinter | -3/Proximity Caves
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -3/Quarantine
  Wizard-Sprinter | -3/Section 7
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -2/Testing
  Wizard-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Matter Collected           4662 | 310  297  272  .    .    634  140  112  .    135  40   .    30   175  20   21   .    68   96   49   .    52   27   .    356  10   .    88   .    100  .    649  117  .    549  .    40   .    .    185  40   50   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6660 | 89   532  41   .    .    1207 547  199  447  135  .    .    .    86   .    21   .    14   84   68   .    .    137  .    561  104  .    180  .    297  .    1147 110  .    252  19   82   .    .    141  51   109  
  Parts                    329  | 7    35   4    .    .    75   27   12   31   3    .    .    .    4    .    .    .    .    2    1    .    .    2    .    14   1    .    .    .    5    .    65   11   .    7    1    11   .    .    7    1    3    
Haulers Intercepted        19   | .    2    .    .    .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    3    .    6    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           4    | 2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    1    .    .    .    .    .    .    .    .    .    .    9    .    .    1    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Combat Hostiles Destroyed  133  | .   12  4   .   .   25  19  3   11  1   .   .   .   8   .   .   .   .   4   1   .   .   .   .   6   .   .   .   .   .   .   19  6   .   9   2   .   .   .   1   .   2   
  Melee                    16   | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   2   .   .   .   1   .   .   
  Guns                     24   | .   12  2   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   1   .   .   3   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      72   | .   .   .   .   .   12  12  1   7   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   11  6   .   9   .   .   .   .   .   .   2   
Classes Destroyed          22   | 2   6   2   .   .   3   1   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   
  Worker                   5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   1   
  Recycler                 7    | 1   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 12   | .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   
  Swarmer                  55   | .   7   2   .   .   4   4   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   .   .   .   .   14  6   .   3   .   .   .   .   .   .   2   
  Grunt                    40   | .   5   .   .   .   15  12  .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   .   .   4   1   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   6   2   .   .   10  9   3   6   2   .   .   .   9   .   1   .   1   4   1   .   .   1   .   7   .   .   .   .   1   .   6   5   .   2   2   2   .   .   1   1   3   
  Combat Bots Only         9    | .   5   2   .   .   8   9   2   4   1   .   .   .   4   .   .   .   .   4   1   .   .   .   .   6   .   .   .   .   .   .   5   5   .   2   2   .   .   .   1   .   2   
Max Kills in Single Turn   9    | 1   2   1   .   .   7   4   2   3   1   .   .   .   9   .   1   .   1   1   1   .   .   1   .   4   .   .   .   .   1   .   4   4   .   2   1   1   .   .   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   5   3   1   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   4   .   2   .   .   .   .   .   .   2   
  Melee                    1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Hostile Shots Fired        787   | .    62   17   .    .    167  60   8    22   1    1    26   .    14   .    .    .    16   32   9    .    2    .    .    11   14   4    .    9    21   .    104  10   7    12   .    .    15   13   4    46   80   
  Missed                   321   | .    16   1    .    .    52   12   2    9    .    .    18   .    6    .    .    .    11   14   2    .    2    .    .    4    9    3    .    4    14   .    47   8    6    6    .    .    7    7    1    21   39   
Damage Taken               9071  | .    434  325  .    .    1768 972  193  342  19   13   42   .    232  .    .    .    65   270  72   .    .    .    .    193  89   12   .    108  178  .    1146 35   24   132  .    .    250  150  73   617  1317 
  Core                     1156  | .    75   34   .    .    230  65   .    31   .    13   15   .    59   .    .    .    .    34   23   .    .    .    .    18   .    .    .    .    .    .    230  .    .    50   .    .    99   .    29   117  34   
  Absorbed by Shields      38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    
  Redirected to Shielding  24    | .    .    .    .    .    .    .    .    .    12   .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   18    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   827   | .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    94   .    .    .    .    308  .    167  .    .    6    .    35   .    .    .    97   75   
Core Remaining (%)         82    | 100  .    .    .    56   .    .    .    40   .    .    .    .    .    87   .    .    .    .    .    .    93   .    .    .    .    .    .    98   .    .    .    .    .    .    75   .    .    92   .    89   91   
Volleys Fired              330   | 10   59   5    .    .    111  17   4    15   .    .    .    .    29   2    .    .    17   13   2    .    .    .    .    3    .    .    .    .    .    .    14   3    .    18   .    .    1    .    .    2    5    
  Largest                  2     | 2    2    2    .    .    2    1    1    1    .    .    .    .    1    1    .    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    1    1    
  Hottest                  100   | 40   40   40   .    .    100  100  100  100  .    .    .    .    60   60   .    .    60   60   80   .    .    .    .    46   .    .    .    .    .    .    80   80   .    80   .    .    80   .    .    20   20   
Shots Fired                478   | 20   118  9    .    .    187  17   4    15   .    .    .    .    29   2    .    .    16   13   2    .    .    .    .    3    .    .    .    .    .    .    14   3    .    18   .    .    1    .    .    2    5    
  Gun                      365   | 20   118  8    .    .    162  2    .    .    .    .    .    .    24   2    .    .    16   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   52    | .    .    1    .    .    20   12   4    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 54    | .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    14   3    .    18   .    .    1    .    .    2    5    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  247   | 20   118  9    .    .    98   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  90    | .    .    .    .    .    2    12   4    15   .    .    .    .    24   2    .    .    16   13   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                52    | .    .    .    .    .    5    3    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    14   3    .    18   .    .    1    .    .    .    .    
  Electromagnetic          82    | .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Robot Hit Streak         10    | 8    7    4    .    .    10   1    2    5    .    .    .    .    3    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        7     | 3    7    2    .    .    5    2    2    1    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    4    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           319   | 12   59   8    .    .    112  6    2    8    8    .    1    .    3    .    1    .    2    5    3    .    .    3    .    13   2    .    3    .    4    .    40   2    .    .    2    3    .    .    7    2    8    
  Core Hits                256   | 5    28   4    .    .    60   20   3    14   1    .    .    .    12   .    .    .    .    .    2    .    .    1    .    8    .    .    2    .    1    .    32   8    .    38   2    2    .    .    3    3    7    
  Critical Kills           8     | .    1    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | 1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         27    | 1    1    .    .    .    .    2    1    1    .    .    1    .    1    .    .    .    .    .    1    .    .    1    .    5    1    .    .    .    3    .    6    .    .    .    .    .    .    .    .    1    1    
    Meltdown               4     | .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  13    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    5    1    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              359   | .    .    4    .    .    1    7    .    .    19   .    4    15   3    .    5    .    5    8    5    .    .    27   .    32   2    .    3    .    21   .    92   4    2    9    3    15   14   13   12   22   12   
  Impact                   147   | .    .    2    .    .    .    .    .    .    5    .    2    15   3    .    5    .    5    8    4    .    .    21   .    32   2    .    3    .    21   .    19   .    .    .    .    .    .    .    .    .    .    
  Slashing                 26    | .    .    2    .    .    1    7    .    .    14   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 186   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    73   4    2    9    3    15   14   13   12   22   12   
  Sneak Attacks            32    | .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    2    .    8    .    .    .    .    3    .    10   .    .    .    .    2    .    .    .    1    1    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27911 | 128  710  197  .    .    3219 2013 475  2013 421  .    108  .    4587 .    89   .    105  365  99   .    .    347  .    1604 174  .    345  .    340  .    4536 529  .    2310 113  299  75   .    346  406  1958 
  Guns                     2286  | 128  661  39   .    .    1373 .    .    .    .    .    .    .    .    .    .    .    28   57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2437  | .    .    16   .    .    327  574  381  1139 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               15218 | .    .    .    .    .    1514 1372 74   861  .    .    .    .    4461 .    .    .    .    .    .    .    .    .    .    476  .    .    .    .    .    .    1955 387  .    2310 .    .    75   .    .    178  1555 
  Melee                    7820  | .    .    142  .    .    .    67   .    .    421  .    108  .    63   .    89   .    77   308  99   .    .    347  .    1128 174  .    345  .    340  .    2581 142  .    .    113  299  .    .    346  228  403  
  Ramming                  87    | .    49   .    .    .    5    .    20   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1663  | 128  661  55   .    .    819  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  9575  | .    .    .    .    .    1221 1571 455  2000 .    .    .    .    3960 .    .    .    28   57   .    .    .    .    .    .    .    .    .    .    .    .    283  .    .    .    .    .    .    .    .    .    .    
  Explosive                6224  | .    .    .    .    .    428  375  .    .    .    .    .    .    501  .    .    .    .    .    .    .    .    .    .    476  .    .    .    .    .    .    1672 387  .    2310 .    .    75   .    .    .    .    
  Electromagnetic          746   | .    .    .    .    .    746  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3825  | .    .    68   .    .    .    .    .    .    188  .    108  .    63   .    89   .    77   308  71   .    .    347  .    1128 174  .    345  .    340  .    519  .    .    .    .    .    .    .    .    .    .    
  Slashing                 437   | .    .    74   .    .    .    67   .    .    233  .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3621  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    2062 142  .    .    113  299  .    .    346  228  403  
  Entropic                 1733  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    178  1555 
Highest Corruption         9     | .    .    .    .    .    1    3    3    3    .    .    .    .    .    .    .    5    5    5    6    6    6    2    9    9    9    9    9    9    .    .    5    5    5    5    .    .    .    .    .    .    .    
  Average Corruption       5     | .    .    .    .    .    1    2    3    3    .    .    .    .    .    .    .    5    5    5    5    6    6    2    4    9    9    9    9    9    .    .    4    5    5    5    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  122   | .    .    .    .    .    2    9    4    6    .    .    .    .    .    .    .    .    7    14   9    5    7    4    .    31   4    2    2    3    .    .    7    3    3    .    .    .    .    .    .    .    .    
    Message Errors         33    | .    .    .    .    .    1    3    1    1    .    .    .    .    .    .    .    .    .    3    2    2    1    1    .    10   1    .    .    1    .    .    4    1    1    .    .    .    .    .    .    .    .    
    Matter Fused           33    | .    .    .    .    .    .    2    1    2    .    .    .    .    .    .    .    .    3    5    4    3    2    1    .    6    .    1    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       15    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    5    .    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    2    2    1    .    2    1    .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    6    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3384  | .    .    28   .    .    199  211  10   229  113  .    108  .    309  .    79   .    67   211  .    .    .    139  .    544  164  .    95   .    146  .    559  13   .    3    .    65   .    .    .    15   77   
  Projectiles              347   | .    .    .    .    .    99   106  10   125  .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               823   | .    .    .    .    .    100  105  .    104  .    .    .    .    274  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    165  13   .    3    .    .    .    .    .    15   44   
  Melee                    2214  | .    .    28   .    .    .    .    .    .    113  .    108  .    28   .    79   .    67   211  .    .    .    139  .    544  164  .    95   .    146  .    394  .    .    .    .    65   .    .    .    .    33   
Knockbacks                 11    | .    .    1    .    .    3    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   8     | .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      856   | .    .    .    .    .    160  329  10   170  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    124  
  Shots                    14    | .    .    .    .    .    3    6    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Rammed                   10    | .    8    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    8    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        412   | .    41   .    .    .    262  280  6    98   .    .    .    .    248  32   4    .    198  307  194  1    1    3    .    412  .    137  114  270  140  33   103  122  .    157  .    120  160  274  13   242  198  
  Average Temperature      59    | .    17   .    .    .    123  114  4    18   .    .    .    .    93   17   4    .    75   66   54   1    1    1    .    152  .    122  55   159  22   17   24   50   .    70   .    22   75   84   5    65   22   
  Received Heat Transfer   1488  | .    114  .    .    .    747  180  9    36   9    9    .    .    72   .    .    .    .    12   60   .    .    .    .    .    9    .    .    18   .    .    69   9    .    .    .    .    27   9    9    72   18   
  Effects                  8     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    3    .    .    .    .    .    5    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              28    | .    .    .    .    .    2    .    .    .    3    .    .    .    2    .    1    .    1    .    .    .    .    5    .    9    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       45    | .    .    1    .    .    .    .    .    .    2    .    1    .    1    .    1    .    2    6    .    .    .    1    .    15   5    .    5    .    2    .    3    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    .    .    1    3    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         5018  | .    .    .    .    .    1110 1517 320  1760 .    .    .    .    .    .    .    .    37   74   .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Peak Influence             2509 | 15   223  100  .    .    447  795  554  821  507  .    .    .    .    .    41   59   209  .    .    .    .    169  62   563  .    .    .    .    289  68   666  .    .    .    .    245  2221 1856 1143 2509 2065 
  Initial                  1504 | .    9    35   .    .    .    247  387  234  293  .    .    .    .    .    .    14   41   .    .    .    .    23   17   43   .    .    .    .    18   38   47   .    .    .    .    6    137  1248 1100 565  1504 
  Average                  336  | 6    76   18   .    .    164  549  456  509  373  .    .    .    .    .    11   31   116  .    .    .    .    68   42   191  .    .    .    .    93   51   166  .    .    .    .    95   1945 1708 1107 1901 1641 
Maximum Alert Level        5    | .    1    .    .    .    2    3    2    3    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    2    .    .    .    .    1    5    5    4    5    5    
  Low Security (%)         64   | 100  94   100  .    100  82   .    .    .    .    .    .    .    .    .    100  100  99   .    .    .    .    100  100  71   .    .    .    .    83   100  76   .    .    .    .    98   .    .    .    .    .    
  Level 1                  10   | .    5    .    .    .    10   25   55   17   65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    15   .    .    .    .    1    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    7    48   44   69   34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Level 3                  2    | .    .    .    .    .    .    25   .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   .    54   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Max Security             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   99   .    99   .    
Squads Dispatched          90   | .    1    .    .    .    6    .    1    1    .    .    .    .    .    .    4    .    3    .    .    .    .    3    .    8    .    .    .    .    4    .    13   .    .    .    .    2    20   6    2    12   4    
  Investigation            30   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    2    .    6    .    .    .    .    3    .    6    .    .    .    .    1    .    .    1    .    1    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            17   | .    1    .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    1    .    .    1    .    3    
  Assault                  38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   6    .    12   .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Distress Signals           26   | .   1   .   .   .   6   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   2   .   1   2   1   4   1   .   
Communications Jammed      34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   5   13  2   .   11  .   
  Distress Signals         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   13  2   .   11  .   
Times Spotted              602  | .   19  5   .   .   53  22  5   14  8   3   5   .   6   .   2   3   18  14  2   .   6   7   5   14  13  7   .   4   14  4   69  15  6   70  2   8   32  30  4   82  31  
  Peak Tracking Total      18   | .   4   3   .   .   5   6   2   4   3   4   5   .   4   .   1   3   8   5   1   .   6   5   5   7   10  10  .   3   10  5   13  8   6   18  1   7   18  12  1   12  5   
  Tactical Retreats        70   | .   2   1   .   .   3   1   .   .   2   1   2   .   .   .   .   .   2   4   .   .   1   .   .   5   4   1   .   2   6   .   14  6   2   3   .   .   8   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Traps Triggered            21   | .   3   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   1   .   .   .   .   1   .   3   .   .   .   .   .   1   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Disabled          53   | .   .   .   .   .   5   5   1   8   .   .   .   3   3   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   5   .   1   .   .   1   3   5   .   9   1   
  Max in Single Turn       5    | .   .   .   .   .   2   2   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   4   .   1   .   .   1   1   1   .   5   1   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Accessed          112  | .   3   .   1   .   6   2   2   2   4   .   .   1   .   .   5   .   5   1   1   4   .   16  .   16  .   .   4   .   9   .   19  .   .   1   .   6   .   .   1   .   3   
  Terminals                67   | .   3   .   .   .   5   2   2   2   3   .   .   .   .   .   4   .   2   .   .   .   .   12  .   9   .   .   .   .   7   .   8   .   .   .   .   4   .   .   1   .   3   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Total Hacks                333  | .   10  .   1   .   16  4   3   6   10  .   .   6   .   .   13  .   10  1   1   27  .   36  .   41  .   .   17  .   33  .   67  .   .   1   .   18  .   .   4   .   8   
  Successful               215  | .   6   .   1   .   3   1   .   1   7   .   .   6   .   .   8   .   7   1   1   27  .   25  .   21  .   .   17  .   16  .   48  .   .   1   .   12  .   .   2   .   4   
  Failed                   118  | .   4   .   .   .   13  3   3   5   3   .   .   .   .   .   5   .   3   .   .   .   .   11  .   20  .   .   .   .   17  .   19  .   .   .   .   6   .   .   2   .   4   
    Catastrophic           30   | .   2   .   .   .   3   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   186  | .   8   .   1   .   15  .   3   6   6   .   .   .   .   .   8   .   3   .   .   .   .   23  .   25  .   .   .   .   26  .   38  .   2   1   .   11  .   .   4   .   6   
  Terminals                203  | .   10  .   .   .   15  4   3   6   7   .   .   .   .   .   11  .   4   .   .   .   .   25  .   24  .   .   .   .   28  .   40  .   .   .   .   14  .   .   4   .   8   
  Fabricators              33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   9   .   7   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   8   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             126  | .   3   .   1   .   1   1   .   1   5   .   .   6   .   .   5   .   2   1   1   27  .   10  .   5   .   .   17  .   9   .   20  .   .   1   .   6   .   .   1   .   3   
  Record                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   11  .   3   .   .   .   .   5   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           25   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   9   .   3   .   .   .   .   4   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   8   .   5   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Build                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   8   .   .   .   .   2   .   .   .   .   .   
  Scan Component           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   .   
  Repair                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         28   | .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   5   .   2   .   .   .   .   2   .   7   .   .   .   .   3   .   .   1   .   1   
  Terminals                22   | .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   4   .   1   .   .   .   .   2   .   3   .   .   .   .   3   .   .   1   .   1   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 20   | .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   4   .   1   .   .   .   .   1   .   3   .   .   .   .   3   .   .   1   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Prioritize             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         77   | .   3   .   .   .   6   2   2   1   4   .   .   .   .   .   4   .   3   .   .   .   .   13  .   12  .   .   .   .   7   .   11  .   .   .   .   5   .   .   1   .   3   
  Full Trace Events        26   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   2   .   5   .   .   .   .   3   .   4   .   .   .   .   1   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   41   | .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   9   .   2   .   2   .   .   4   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Parts Built              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   4   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   748  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   35  .   .   .   .   294 .   106 .   .   .   .   .   .   207 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   12  .   .   .   .   24  .   12  .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   
  Time                     305  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   78  .   .   .   .   39  .   159 .   .   .   .   29  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Total Allies               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Highest-Rated Group      281  | .   .   .   .   .   .   .   .   .   .   .   .   .   119 .   .   31  .   .   93  93  93  .   .   .   .   .   .   .   .   .   .   .   .   281 .   .   .   .   .   .   .   
  Highest-Rated Ally       119  | .   .   .   .   .   .   .   .   .   .   .   .   .   119 .   .   31  .   .   31  31  31  .   .   .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   9   .   .   12  .   4   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   
  Total Damage             1779 | .   .   .   .   .   .   .   .   .   .   .   .   .   604 .   .   148 .   .   256 .   20  .   .   .   .   .   .   .   .   .   .   .   .   751 .   .   .   .   .   .   .   
  Kills                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Robot Analysis Total       6    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   3   1   .   .   .   .   .   1   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Turns Passed               18246 | 164  1423 1691 1210 144  1686 577  396  474  612  75   244  328  808  94   283  26   367  423  345  102  271  669  22   868  115  65   99   129  423  37   1144 216  91   789  117  245  378  163  450  313  170  
Spaces Moved               25694 | 76   481  233  377  46   569  205  190  166  874  268  292  995  899  320  630  89   939  1064 473  227  283  1572 79   1964 365  257  287  358  1229 139  2493 700  374  1070 318  678  1285 531  557  1109 633  
  Core                     8     | 1    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
  Treads                   1544  | 75   480  233  377  46   131  .    36   166  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     398   | .    .    .    .    .    391  7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   399   | .    .    .    .    .    47   198  154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   23313 | .    .    .    .    .    .    .    .    .    873  268  292  995  866  320  630  89   939  1064 473  227  283  1571 79   1964 365  257  287  358  1228 139  2493 700  374  1068 318  678  1285 531  557  1109 633  
  Fastest Speed            5     | 50   160  320  320  320  190  230  150  245  28   28   28   28   28   28   26   29   29   30   30   30   30   25   25   12   25   25   25   25   12   21   12   21   23   23   23   20   5    5    17   5    5    
  Average Speed            45    | 158  247  320  320  320  228  235  188  245  28   28   28   28   32   28   26   29   29   30   30   30   30   29   25   25   25   25   25   25   22   21   22   22   23   23   23   20   19   19   17   18   14   
  Slowest Speed            1500  | 160  1500 320  320  320  540  260  650  246  200  28   28   28   350  28   29   29   30   30   30   30   30   500  25   97   25   25   25   25   600  21   25   23   23   200  23   23   20   20   17   86   81   
  Overloaded Moves         180   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    13   .    13   .    .    .    .    .    19   13   .    72   45   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            97    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    9    .    17   2    .    .    .    12   .    11   .    .    2    1    12   .    1    .    .    1    .    8    3    .    11   2    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   24   44   24   
Exploration Rate (%)       52    | 4    74   53   70   14   62   47   31   45   26   51   47   86   73   57   9    74   32   85   63   75   44   43   65   52   65   40   60   43   24   81   46   78   64   82   50   20   95   42   12   95   28   
  Regions Visited          41
    Branch Regions         24
  Pre-discovered Areas     11    | .    .    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    3    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    .    1    1    .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    1    .    1    .    .    1    .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      22    | 1    1    1    1    1    .    .    1    .    .    1    1    1    1    .    .    .    .    1    1    1    .    .    .    .    1    .    1    .    .    .    .    1    1    1    1    .    1    1    .    1    .    
Scrap Searched             20    | .    .    .    .    .    .    .    .    .    .    1    .    4    .    4    .    .    .    4    1    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    
Spaces Dug                 379   | .    .    1    .    .    1    34   .    27   9    .    2    .    22   2    4    .    13   3    1    .    .    16   .    29   .    .    .    .    17   .    49   3    1    17   .    11   10   8    5    89   5    
Terrain Destroyed          1228  | .    .    1    .    .    142  152  26   169  9    .    2    .    80   2    4    .    16   12   1    .    .    16   .    72   .    .    .    .    17   .    165  50   1    96   .    11   20   8    5    89   62   
  Melee                    173   | .    .    1    .    .    1    .    .    .    9    .    2    .    .    .    4    .    4    1    1    .    .    16   .    15   .    .    .    .    17   .    40   3    1    9    .    11   10   8    5    10   5    
  Projectile               59    | .    .    .    .    .    .    7    1    2    .    .    .    .    24   2    .    .    12   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      996   | .    .    .    .    .    141  145  25   167  .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    125  47   .    87   .    .    10   .    .    79   57   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total                      31000 | 98   587  1166 385  45   770  244  217  189  1206 265  447  1016 1379 321  724  88   990  1139 663  260  468  1739 80   2269 384  256  305  395  1334 146  2923 744  375  1572 356  755  1383 564  881  1184 688  
  Wait                     4111  | .    7    912  .    .    16   5    .    4    285  .    152  .    416  .    89   .    35   46   176  33   186  114  .    254  16   .    .    39   74   3    273  36   .    443  36   61   70   4    312  1    13   
  Move                     25473 | 75   480  232  376  45   568  204  189  165  871  264  291  994  898  319  612  88   906  1059 472  226  282  1548 78   1941 364  256  282  355  1207 138  2490 699  373  1067 317  662  1278 530  540  1104 628  
  Hop                      85    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    9    .    15   2    .    .    .    12   .    11   .    .    2    1    10   .    1    .    .    1    .    7    3    .    5    2    2    
  Pick Up                  120   | 6    17   3    4    .    16   1    3    1    4    .    .    2    1    .    4    .    2    3    1    .    .    8    1    7    1    .    4    .    5    2    7    1    .    3    .    3    5    .    1    4    .    
  Fast Attach              107   | 7    7    .    .    .    10   4    6    .    9    .    .    1    14   .    1    .    3    2    .    .    .    2    .    4    .    .    3    .    5    1    10   .    .    3    .    2    2    5    1    3    2    
  Attach                   56    | .    .    1    .    .    10   2    1    .    4    .    .    .    1    .    1    .    .    1    1    .    .    4    .    2    .    .    .    .    2    .    3    .    .    1    .    1    .    .    4    5    12   
  Detach                   26    | .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    .    .    .    4    .    .    1    .    .    .    .    2    2    9    
  Swap                     122   | .    5    6    .    .    20   3    3    .    4    .    .    2    5    .    3    .    3    .    1    .    .    14   .    4    .    .    5    .    4    .    18   1    .    5    .    1    3    5    3    2    2    
  Drop                     160   | .    4    3    5    .    16   1    8    1    10   .    .    2    12   .    .    .    4    4    .    1    .    13   1    9    1    .    6    .    6    2    17   .    .    8    .    3    7    1    1    11   3    
  Fire                     330   | 10   59   5    .    .    111  17   4    15   .    .    .    .    29   2    .    .    17   13   2    .    .    .    .    3    .    .    .    .    .    .    14   3    .    18   .    .    1    .    .    2    5    
  Melee                    346   | .    .    4    .    .    1    7    .    .    17   .    4    15   3    .    5    .    5    8    4    .    .    23   .    32   2    .    3    .    21   .    86   4    2    9    3    15   14   13   12   22   12   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    8    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    26   .    
  Rewire                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / Low x2)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / Arm)
-4/Waste
-4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 15)
   165 | -11/Scrapyard      | Entered Materials
   328 | -10/Materials      | Build established: Mutant
   525 | -10/Materials      | Discovered new exit (range 8)
   923 | -10/Materials      | Discovered new exit (range 7)
  1375 | -10/Materials      | Discovered new exit (range 12)
  1588 | -10/Materials      | Entered Mines
  1822 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1976 | -10/Mines          | Assembled infested the area
  3189 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3263 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3266 | -10/Mines          | Discovered new exit (range 5)
  3279 | -10/Mines          | Entered Exiles
  3356 | -10/Exiles         | Met 8R-AWN
  3407 | -10/Exiles         | Met EX-HEX
  3507 | -10/Exiles         | Met EX-BIN
  3561 | -10/Exiles         | Aligned with FarCom system
  3564 | -10/Exiles         | Given EX-Vault access code
  3647 | -10/Exiles         | Opened EX-Vault
  3668 | -10/Exiles         | Found YOLO Cannon
  3736 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3835 | -10/Exiles         | Met EX-DEC
  4457 | -10/Exiles         | Discovered new exit (range 10)
  4489 | -10/Exiles         | Left Exiles lab with YOLO Cannon
  4489 | -10/Exiles         | Entered Mines
  4534 | -9/Mines           | Discovered new exit (range 12)
  4545 | -9/Mines           | Met a Derelict bent on vengeance
  4633 | -9/Mines           | Entered Materials
  4633 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  5159 | -8/Materials       | Lost 6 parts (3n2u1w)
  5446 | -8/Materials       | Build established: Scavenger-Mutant
  5689 | -8/Materials       | Discovered new exit (range 15)
  5729 | -8/Materials       | Discovered new exit (range 8)
  6067 | -8/Materials       | Identified exit to Factory
  6150 | -8/Materials       | Destroyed 8 combat bots
  6203 | -8/Materials       | Discovered new exit (range 15)
  6316 | -8/Materials       | Identified exit to Garrison
  6319 | -8/Materials       | Entered Garrison
  6454 | -8/Garrison        | Triggered checkpoint
  6571 | -8/Garrison        | Triggered checkpoint
  6596 | -8/Garrison        | Destroyed 9 combat bots
  6604 | -8/Garrison        | Lost 3 parts (1n2u)
  6746 | -8/Garrison        | Triggered checkpoint
  6755 | -8/Garrison        | Core integrity fell below 50%
  6866 | -8/Garrison        | Discovered new exit (range 12)
  6896 | -8/Garrison        | Entered Materials
  7015 | -8/Materials       | Discovered new exit (range 6)
  7122 | -8/Materials       | Discovered new exit (range 15)
  7292 | -8/Materials       | Entered Storage
  7766 | -8/Storage         | Entered Factory
  7766 | -7/Factory         | Evolved 2 slots: Utility x2
  7815 | -7/Factory         | Identified exit to Lower Caves
  8071 | -7/Factory         | Build established: Hacker-Sprinter
  8378 | -7/Factory         | Entered Lower Caves
  8384 | -7/Lower Caves     | Met a Warlord Commander
  8385 | -7/Lower Caves     | Learned location of Warlord (-4)
  8386 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  8447 | -7/Lower Caves     | Discovered new exit (range 5)
  8453 | -7/Lower Caves     | Entered another Lower Caves area
  8624 | -7/Lower Caves     | Discovered new exit (range 10)
  8642 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8696 | -7/Lower Caves     | Discovered new exit (range 6)
  8697 | -7/Lower Caves     | Entered Zion
  8706 | -7/Zion            | Given the Hacking Drone Bay
  8718 | -7/Zion            | Discovered new exit (range 15)
  8727 | -7/Zion            | Found Prototype Special Weapon
  8727 | -7/Zion            | Identified RU-N14's Throwing Claymores
  8780 | -7/Zion            | Learned location of 2 exits from Factory
  8793 | -7/Zion            | Learned Factory stockpile data
  8819 | -7/Zion            | Visited the Megawrench Repair Shop
  8819 | -7/Zion            | Megawrench repaired 6 parts
  8845 | -7/Zion            | Rebuked by Imprinter
  8945 | -7/Zion            | Learned location of Data Miner (-6)
  9021 | -7/Zion            | Discovered new exit (range 4)
  9021 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9025 | -7/Zion            | Entered Deep Caves
  9028 | -7/Deep Caves      | Met 5H-AD0
  9088 | -7/Deep Caves      | Z-Facility disabled
  9644 | -7/Deep Caves      | Found Prototype Protection
  9644 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9702 | -7/Deep Caves      | Discovered new exit (range 8)
  9833 | -7/Deep Caves      | Entered Proximity Caves
  9865 | -6/Proximity Caves | Identified exit to Factory
  9887 | -6/Proximity Caves | Learned location of 1 exit from Factory
  9927 | -6/Proximity Caves | Entered Factory
  9927 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9928 | -6/Factory         | Identified exit to Lower Caves
  9928 | -6/Factory         | Identified exit to Factory
 10156 | -6/Factory         | Fabricated Field Propulsion Drive (x2)
 10210 | -6/Factory         | Sucked down chute
 10210 | -6/Factory         | Entered Waste
 10211 | -6/Waste           | Met a frightened Derelict
 10215 | -6/Waste           | Spotted C-40 Crusher
 10216 | -6/Waste           | Spotted C-40 Crusher
 10225 | -6/Waste           | EMP discharged
 10228 | -6/Waste           | Spotted C-40 Crusher
 10229 | -6/Waste           | Discovered new exit (range 10)
 10229 | -6/Waste           | Spotted C-40 Crusher
 10236 | -6/Waste           | Entered Factory
 10284 | -6/Factory         | Fabricated Field Propulsion Drive (x2)
 10603 | -6/Factory         | Discovered exit to Factory (range 9)
 10603 | -6/Factory         | Entered Lower Caves
 10619 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10625 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10651 | -6/Lower Caves     | Learned Factory stockpile data
 11024 | -6/Lower Caves     | Discovered new exit (range 7)
 11026 | -6/Lower Caves     | Entered another Lower Caves area
 11036 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11078 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 11206 | -6/Lower Caves     | Spotted B-75 Beast
 11212 | -6/Lower Caves     | Learned Factory terminal intel
 11213 | -6/Lower Caves     | Allies destroyed B-75 Beast
 11299 | -6/Lower Caves     | Discovered new exit (range 8)
 11371 | -6/Lower Caves     | Entered Data Miner
 11371 | -6/Data Miner      | Accompanied by 3 allies
 11371 | -6/Data Miner      | Discovered new exit (range 6)
 11379 | -6/Data Miner      | Met Data Miner
 11392 | -6/Data Miner      | Learned location of Section 7 (-3)
 11392 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11395 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11473 | -6/Data Miner      | Entered Proximity Caves
 11473 | -5/Proximity Caves | Accompanied by 3 allies
 11681 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 11744 | -5/Proximity Caves | Entered Factory
 11744 | -5/Factory         | Evolved 2 slots: Utility x2
 11745 | -5/Factory         | Identified exit to Factory
 11747 | -5/Factory         | Loaded intel: 25 terminal locations
 11900 | -5/Factory         | Identified exit to Upper Caves
 12120 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
 12169 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
 12292 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
 12369 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 12413 | -5/Factory         | Sucked down chute
 12413 | -5/Factory         | Entered Waste
 12416 | -5/Waste           | Spotted C-40 Crusher
 12417 | -5/Waste           | Spotted C-40 Crusher
 12422 | -5/Waste           | Spotted C-40 Crusher
 12428 | -5/Waste           | EMP discharged
 12428 | -5/Waste           | Spotted C-40 Crusher
 12430 | -5/Waste           | Spotted C-40 Crusher
 12430 | -5/Waste           | Discovered new exit (range 10)
 12435 | -5/Waste           | Entered Factory
 12513 | -5/Factory         | Repaired Corrupted Nanoactuators
 12582 | -5/Factory         | Repaired Impact Mace
 12741 | -5/Factory         | Fabricated Adv. Hacking Suite?
 12877 | -5/Factory         | Discovered exit to Factory (range 16)
 13144 | -5/Factory         | Fabricated Adv. Hacking Suite?
 13303 | -5/Factory         | Entered Upper Caves
 13310 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13355 | -5/Upper Caves     | Build established: Wizard-Sprinter
 13404 | -5/Upper Caves     | Discovered new exit (range 12)
 13418 | -5/Upper Caves     | Entered another Upper Caves area
 13423 | -5/Upper Caves     | Identified exit to Zhirov
 13437 | -5/Upper Caves     | Learned Factory interactive machine intel
 13483 | -5/Upper Caves     | Entered Zhirov
 13483 | -5/Zhirov          | Discovered new exit (range 3)
 13488 | -5/Zhirov          | Met Zhirov
 13494 | -5/Zhirov          | Learned location of Quarantine (-3)
 13494 | -5/Zhirov          | Learned location of Testing (-2)
 13494 | -5/Zhirov          | Learned location of Command (-1)
 13495 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13500 | -5/Zhirov          | Found Alien Artifact
 13500 | -5/Zhirov          | Identified Integrated Reactor
 13500 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13506 | -5/Zhirov          | Found Alien Artifact
 13582 | -5/Zhirov          | Entered Proximity Caves
 13650 | -4/Proximity Caves | Spotted B-86 Titan
 13691 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13701 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 13711 | -4/Proximity Caves | Entered Factory
 13711 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13712 | -4/Factory         | Identified exit to Upper Caves
 13712 | -4/Factory         | Identified exit to Extension
 13713 | -4/Factory         | Loaded intel: 53 interactive machine locations
 13744 | -4/Factory         | Repaired Lyr. Medium Armor Plating
 13769 | -4/Factory         | Repaired Impact Mace
 13778 | -4/Factory         | Discovered new exit (range 15)
 13784 | -4/Factory         | Identified exit to Armory
 13869 | -4/Factory         | Spotted B-86 Titan
 14134 | -4/Factory         | Sucked down chute
 14134 | -4/Factory         | Entered Waste
 14139 | -4/Waste           | Found Adv. Force Booster
 14151 | -4/Waste           | Spotted C-40 Crusher
 14152 | -4/Waste           | Spotted C-40 Crusher
 14153 | -4/Waste           | Spotted C-40 Crusher
 14155 | -4/Waste           | Spotted C-40 Crusher
 14156 | -4/Waste           | Spotted C-40 Crusher
 14158 | -4/Waste           | Discovered new exit (range 16)
 14158 | -4/Waste           | Spotted C-40 Crusher
 14171 | -4/Waste           | Entered Factory
 14307 | -4/Factory         | Repaired Cld. Nuclear Pulse Thruster
 14471 | -4/Factory         | Fabricated Mni. Smartbomb Launcher (x1)
 14538 | -4/Factory         | Fabricated Cld. Q-thruster (x1)
 14564 | -4/Factory         | Spotted B-86 Titan
 14606 | -4/Factory         | Repaired Adv. Force Booster
 14676 | -4/Factory         | Fabricated Cld. Q-thruster (x1)
 14762 | -4/Factory         | Discovered new exit (range 3)
 14820 | -4/Factory         | Discovered new exit (range 13)
 14827 | -4/Factory         | Incoming investigation squad redirected
 14867 | -4/Factory         | Fabricated Cld. Q-thruster (x1)
 15032 | -4/Factory         | Repaired Mic. Fission Core
 15124 | -4/Factory         | Cargo convoy interrupted
 15297 | -4/Factory         | Spotted B-86 Titan
 15315 | -4/Factory         | Entered Upper Caves
 15519 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15521 | -4/Upper Caves     | Discovered new exit (range 9)
 15531 | -4/Upper Caves     | Entered another Upper Caves area
 15569 | -4/Upper Caves     | Spotted B-86 Titan
 15570 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 15601 | -4/Upper Caves     | Learned location of Armory (-4)
 15620 | -4/Upper Caves     | Discovered new exit (range 7)
 15622 | -4/Upper Caves     | Entered Warlord
 15631 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15644 | -4/Warlord         | Met Warlord
 15647 | -4/Warlord         | Opened Warlord's prototype stash
 15653 | -4/Warlord         | Found Prototype Device
 15653 | -4/Warlord         | Identified Exp. Focal Shield
 15669 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15771 | -4/Warlord         | Found Prototype Launcher
 15800 | -4/Warlord         | P-80 Master assimilated allied W5-XUU(g)
 15808 | -4/Warlord         | P-80 Master assimilated allied ZP-RTA(g)
 15877 | -4/Warlord         | Warlord forces counterattacked
 15944 | -4/Warlord         | Lost 9 allies
 16148 | -4/Warlord         | Spotted Executioner
 16152 | -4/Warlord         | Destroyed Executioner
 16155 | -4/Warlord         | Spotted Executioner
 16165 | -4/Warlord         | Destroyed Executioner
 16228 | -4/Warlord         | Spotted Striker
 16229 | -4/Warlord         | Spotted Executioner
 16298 | -4/Warlord         | Lost 5 allies
 16299 | -4/Warlord         | Identified Vortex Catalyst Activator
 16344 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 16347 | -4/Warlord         | Spotted Executioner
 16408 | -4/Warlord         | Discovered new exit (range 15)
 16411 | -4/Warlord         | Entered Proximity Caves
 16523 | -3/Proximity Caves | Discovered new exit (range 11)
 16528 | -3/Proximity Caves | Entered Research
 16528 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 16532 | -3/Research        | Spotted B-86 Titan
 16566 | -3/Research        | Repaired Cld. Nuclear Pulse Thruster?
 16609 | -3/Research        | Identified exit to Quarantine
 16636 | -3/Research        | Spotted B-86 Titan
 16773 | -3/Research        | Entered Quarantine
 16774 | -3/Quarantine      | Maximum security lockdown engaged
 16815 | -3/Quarantine      | Found Alien Artifact
 16815 | -3/Quarantine      | Identified Phase Redirector
 16916 | -3/Quarantine      | Found Alien Artifact
 16916 | -3/Quarantine      | Identified Terrabomb
 16916 | -3/Quarantine      | Used Terrabomb
 17026 | -3/Quarantine      | Found Alien Artifact
 17028 | -3/Quarantine      | Found Alien Artifact
 17082 | -3/Quarantine      | Spotted Fortress
 17097 | -3/Quarantine      | Discovered new exit (range 5)
 17151 | -3/Quarantine      | Entered Section 7
 17152 | -3/Section 7       | Maximum security lockdown engaged
 17164 | -3/Section 7       | Spotted S7 Guard
 17179 | -3/Section 7       | Spotted S7 Guard
 17183 | -3/Section 7       | Found Alien Artifact
 17183 | -3/Section 7       | Identified Core Membrane
 17183 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 17192 | -3/Section 7       | Found Alien Artifact
 17192 | -3/Section 7       | Identified Navigation Efficiency Matrix
 17192 | -3/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 17196 | -3/Section 7       | Spotted S7 Guard
 17215 | -3/Section 7       | Found Alien Artifact
 17215 | -3/Section 7       | Identified Integrated Mediator
 17215 | -3/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 17231 | -3/Section 7       | Found Alien Artifact
 17231 | -3/Section 7       | Identified Spacefold Activator
 17278 | -3/Section 7       | Found Alien Artifact
 17278 | -3/Section 7       | Identified Integrated Dissipator
 17278 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17285 | -3/Section 7       | Spotted Alpha 7
 17301 | -3/Section 7       | Spotted B-86 Titan
 17313 | -3/Section 7       | Discovered new exit (range 5)
 17314 | -3/Section 7       | Entered Research
 17314 | -2/Research        | Warlord forces began assault on 0b10
 17314 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17340 | -2/Research        | Met up with Warlord
 17392 | -2/Research        | Identified exit to Testing
 17424 | -2/Research        | Research machine network offline
 17752 | -2/Research        | Borebot progress halted
 17754 | -2/Research        | Borebot progress halted
 17764 | -2/Research        | Entered Testing
 17765 | -2/Testing         | Maximum security lockdown engaged
 17925 | -2/Testing         | Discovered new exit (range 15)
 18042 | -2/Testing         | Found Prototype Protection
 18042 | -2/Testing         | Identified SHELL Armor
 18057 | -2/Testing         | Spotted Striker
 18077 | -2/Testing         | Entered Access
 18077 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 18198 | -1/Access          | High security lockdown imminent
 18202 | -1/Access          | Identified Dimensional Node Initializer (x2)
 18202 | -1/Access          | Initialized slip node
 18203 | -1/Access          | Identified Transdimensional Reconstructor
 18203 | -1/Access          | Warped through subspace
 18207 | -1/Access          | Identified exit to Surface
 18235 | -1/Access          | Spotted B-99 Colossus
 18235 | -1/Access          | Spotted B-99 Colossus
 18247 | ***                | Escaped!

 Last Messages 
---------------
18235_ Penetrated by Slug.
18236_ Dropped Plasma Lance.
18237_ Sealed Heavy Doors breached.
18238_ Fabricator disabled.
18238_ Knocked back.
18238_ Penetrated by Slug. <x2>
18239_ Slug penetrates Wall. <x4>
18241_ Penetrated by Slug.
18241_ Slug penetrates Fabricator. <x3>
18242_ Navigation matrix triggers involuntary
  quantum shift.
18245_ Slug penetrates Wall.
18245_ Penetrated by Slug.
18245_ Slug penetrates Wall. <x2>
18245_ Penetrated by Slug.
18245_ Slug penetrates Wall.
18246_ Penetrated by Slug. <x2>
18246_ Slug penetrates Fabricator.
18246_ Penetrated by Slug. <x2>
18247_ B-99 Colossus activates siege mode.

 Map 
-----
+----------------------------------------------------+
| ????????????##        "    """    ##?????????????? |
| ????????????##        #   "" ""   # ?????????????? |
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| ????????????##   "    "          !# ?????????????? |
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| ????????????##        #    "####### ?????????????? |
| ????????????##  //   *"    "####### ?????????????? |
| ????????????#####"""       "####?????????????????? |
| ????????????#####             ##?????????????????? |
| ??????????????##              ##?????????????????? |
| ??????????????##              ##?????????????????? |
| ??????????????##   ; BB       ##?????????????????? |
| ??????????????##     BB    BB ###????????????????? |
| ??????????????##           BB ###????????????????? |
| ??????????????###             "##????????????????? |
| ??????????????###             ###????????????????? |
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| ??? ##########?#####"       ""##?????????????????? |
| ??? #       ##??####""     """##?????????????????? |
| ??? #       ##????##          ##?????????????????? |
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| ??? #       ##????##    "@    ##?????????????????? |
| ???##       ##????##          ##?????????????????? |
| ??? #       ##????##          ######### ####?????? |
| ??? #       ##???###          #########+####?????? |
| ??? #       ##???###          ###  =     !##?????? |
| ??? #       ##???##            ##         ##?????? |
| ??? #       ##???###""        ###     ]   ##?????? |
| ??? #       ##???###""        ###         ##?????? |
| ??? #       ##????##""        ###  ""Y""  ##?????? |
| "?? #       ##????##T         ###  """"" !##?????? |
| " ? #       ##????##""        ###         ##?????? |
|     #       ########""        ###         ### ???? |
|     ###+############""        #####+######### ???? |
|                w           R                       |
|                                                    |
|     ###+#############################  ##########? |
|    ##    ""    ######################  ####      ? |
|   ?##    ""    ##????????????????????? ##????????? |
|  ??##   """"   ##????????????????????? ##????????? |
|  ??##   """"   ##????????????????????? ##????????? |
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|     +   """"   ##????????????????????????????????? |
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|     #          ##????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          49
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Armor Coverage             900
Resistance: TH             10
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                75
Melee Accuracy             8
Recoil Reduction           4
Force Boost                40
Offensive Hacking          56
Defensive Hacking          28
Authchip Count             2

 Item Schematics 
-----------------
                     Riot Gun | -7/Zion       | Free
                   Beamcaster | -7/Zion       | Free
                  Barrage Gun | -7/Zion       | Free
                  Slug Cannon | -7/Zion       | Free
              Hvy. Beamcaster | -7/Zion       | Free
                  Arc Thrower | -7/Zion       | Free
 Lgt. Angular Momentum Engine | -7/Zion       | Archive
          Adv. Assault Cannon | -7/Zion       | Archive
                Weapon Cycler | -7/Zion       | Archive
               Adv. Heat Sink | -7/Zion       | Archive
       Field Propulsion Drive | -7/Zion       | Archive
         Imp. EM Pulse Cannon | -7/Zion       | Archive
                     Arm. Leg | -7/Zion       | Archive
  Adv. Terrain Scan Processor | -7/Zion       | Archive
                Phase Shifter | -7/Zion       | Archive
   Xenon Bombardment Thruster | -7/Zion       | Archive
      Angular Momentum Engine | -7/Zion       | Archive
            Imp. Titanium Leg | -7/Zion       | Archive
       Imp. Thermal Generator | -7/Zion       | Archive
           Imp. Weapon Cycler | -7/Zion       | Archive
               Adv. ECM Suite | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Enh. Armored Leg | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
           Hvy. Gatling Laser | -6/Data Miner | Free
          Imp. Linear Gravjet | -6/Data Miner | Free
          Point Defense Array | -6/Data Miner | Free
                  HERF Cannon | -6/Data Miner | Free
      Imp. Remote Force Field | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -5/Factory    | Hacked
           Adv. Hacking Suite | -5/Factory    | Hacked
      Imp. Signal Interpreter | -5/Factory    | Scanalyzed
            Enh. Fission Core | -5/Factory    | Scanalyzed
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
      Mni. Smartbomb Launcher | -4/Factory    | Hacked
              Cld. Q-thruster | -4/Factory    | Scanalyzed
      Quantum Shading Machine | -3/Research   | Hacked

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion       | Archive
       L-41 Fighter | -7/Zion       | Archive
      W-25 Informer | -7/Zion       | Archive
        Y-72 Warden | -7/Zion       | Archive
         S-27 Virus | -6/Data Miner | Free
      Y-54 Guardian | -6/Data Miner | Free
       B-60 Warrior | -6/Data Miner | Free
        P-60 Hacker | -6/Data Miner | Free

 Fabricated
------------
      Field Propulsion Drive | x2 | -6/Factory 
      Field Propulsion Drive | x2 | -6/Factory 
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory 
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory 
          Adv. Hacking Suite | x1 | -5/Factory 
          Adv. Hacking Suite | x1 | -5/Factory 
     Mni. Smartbomb Launcher | x1 | -4/Factory 
             Cld. Q-thruster | x1 | -4/Factory 
             Cld. Q-thruster | x1 | -4/Factory 
             Cld. Q-thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Redirector
Terrabomb
Core Membrane
Navigation Efficiency Matrix
Integrated Mediator
Spacefold Activator
Integrated Dissipator
Dimensional Node Initializer
Transdimensional Reconstructor

 Achievements 
--------------
Most Wanted
Production Line

 Challenges 
------------
None

 Game 
------
Seed              AssemblyFlyingShredder
  Manual?         0
Play Time         04:36:24
  Cumulative      125.8 hours
  Start           2024.10.11 @ 17:59:52
  End             2024.10.15 @ 19:30:08
Sessions          34
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          0
  Total           11
  Types           6/1/2/1/0/0/0/1/0
Lore%             58
Gallery%          57
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a3abba0-62d4-46c6-b82a-65ed8f02f971