Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.19 @ 01:52:39 Player: User Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3144) 3144 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 7810 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 63 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 600/600 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Energy Well Visual Processing Unit Salvage Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Energy Well Advanced Weight Redist. System Visual Processing Unit Salvage Targeting Computer Core Analyzer Improved Hardlight Generator > --- WEAPON ----------- Gauss Rifle Flak Gun Powered Hammer > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Flexi-carbon Leg Heavy Flak Cannon [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon AWS/Thermal Energy Gun AWS/Thermal Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 2 1 . 2 Weapon 1 | . . . . . . 1 . . Parts Attached 73 | . . . . 4 11 3 21 34 Power 20 | . . . . 1 5 . 3 11 Engine 16 | . . . . 1 5 . 1 9 Core 4 | . . . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 21 | . . . . 1 4 . 6 10 Treads . | . . . . . . . . . Leg 18 | . . . . 1 4 . 6 7 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 10 | . . . . 1 2 1 . 6 Device 3 | . . . . . . . . 3 Storage 1 | . . . . . . . . 1 Processor 3 | . . . . 1 1 . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | . . . . 1 . 2 12 7 Energy Gun 8 | . . . . 1 . . 6 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . . . . . . . 4 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 3 . Parts Lost 46 | . . . . 2 . . 16 28 Power 10 | . . . . . . . 2 8 Propulsion 16 | . . . . 1 . . 7 8 Utility 7 | . . . . . . . 1 6 Weapon 13 | . . . . 1 . . 6 6 Highest Loss Streak 13 | . . . . 1 . . 10 13 Average Slot Usage (%) 85 | . 85 85 85 91 88 82 90 79 Engine 11 | . 14 14 14 14 18 15 8 5 Core 1 | . . . . . . . 5 2 Leg 21 | . 28 28 28 28 25 23 19 13 Device 2 | . . . . . . . . 9 Storage 9 | . 14 14 14 14 9 7 7 6 Processor 14 | . . . . 13 18 15 15 20 Protection 5 | . . . . . 8 9 14 2 Energy Gun 9 | . 28 28 28 20 9 7 5 . Ballistic Gun 3 | . . . . . . . 6 9 Impact Weapon 1 | . . . . . . 2 2 4 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 12 12 12 12 15 34 43 43 48 Greatest Support 64 | 20 20 20 20 20 43 43 45 64 Greatest Overweight (x) 2 | . . . . . 1 . 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 6 6 6 6 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 6 6 6 Average Carried 5 | 6 6 6 5 4 5 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 5 6 6 2 1 Class Distribution -------------------- 73% | Mutant 17% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Matter Collected 1849 | 200 . . . 40 100 40 693 776 Remotely . | . . . . . . . . . Salvage Created 3851 | . . . . 373 429 271 1577 1201 Parts 213 | . . . . 27 27 9 79 71 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 66 | . . . . 12 9 3 27 15 Melee 2 | . . . . . . . 1 1 Guns 57 | . . . . 12 9 3 21 12 Cannons 1 | . . . . . . . . 1 AOE 5 | . . . . . . . 5 . Classes Destroyed 14 | . . . . 3 4 2 4 1 Worker 2 | . . . . . . . . 2 Builder 4 | . . . . . 1 . 1 2 Hauler 1 | . . . . . 1 . . . Recycler 3 | . . . . . . 1 1 1 Operator 4 | . . . . . . . 1 3 Watcher 4 | . . . . . . 1 2 1 Swarmer 14 | . . . . 5 4 1 1 3 Grunt 26 | . . . . 6 . . 15 5 Brawler 1 | . . . . . . . 1 . Duelist 4 | . . . . 1 . . 3 . Protector 1 | . . . . . . . 1 . Sentry 10 | . . . . . 3 2 2 3 Hunter 4 | . . . . . 2 . . 2 Programmer 6 | . . . . . . . 4 2 Best Kill Streak 9 | . . . . 3 3 1 9 5 Combat Bots Only 9 | . . . . 3 3 1 9 4 Max Kills in Single Turn 3 | . . . . 1 1 1 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Damage Taken 6340 | . . . . 502 139 167 2363 3169 Core 1559 | . . . . 88 40 5 565 861 Absorbed by Shields 144 | . . . . . . . . 144 Core Remaining (%) 68 | 100 . . . 64 92 . 18 . Volleys Fired 178 | . . . . 11 . . 80 87 Largest 3 | . . . . 2 . . 3 3 Hottest 147 | . . . . 80 . . 147 109 Shots Fired 388 | . . . . 46 28 15 165 134 Gun 377 | . . . . 46 28 15 160 128 Cannon 6 | . . . . . . . . 6 Launcher 5 | . . . . . . . 5 . Special . | . . . . . . . . . Kinetic 245 | . . . . . . . 114 131 Thermal 124 | . . . . 35 28 15 46 . Explosive 5 | . . . . . . . 5 . Electromagnetic 14 | . . . . 11 . . . 3 Robot Hit Streak 25 | . . . . 7 12 25 21 12 Robot Miss Streak 9 | . . . . 3 1 . 2 9 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . . . . . 2 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 Autonomous 104 | . . . . 24 28 15 37 . Shots Hit Robots 315 | . . . . 30 25 16 135 109 Core Hits 182 | . . . . 13 13 6 70 80 Critical Hits 2 | . . . . . . . 1 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 27 | . . . . . . 1 6 20 Impact 27 | . . . . . . 1 6 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7814 | . . . . 677 722 520 3559 2336 Guns 6277 | . . . . 677 722 431 2888 1559 Cannons 157 | . . . . . . . . 157 Explosions 564 | . . . . . . . 564 . Melee 804 | . . . . . . 89 103 612 Ramming 12 | . . . . . . . 4 8 Kinetic 3533 | . . . . . . . 1817 1716 Thermal 2847 | . . . . 623 722 431 1071 . Explosive 564 | . . . . . . . 564 . Electromagnetic 54 | . . . . 54 . . . . Impact 804 | . . . . . . 89 103 612 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 1 Average Corruption 1 | . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . 1 2 Matter Fused 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 101 | . . . . . . 59 . 42 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 101 | . . . . . . 59 . 42 Knockbacks 6 | . . . . . . 1 . 5 Impact 3 | . . . . . . 1 . 2 Kinetic 1 | . . . . . . . . 1 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 77 | . . . . . . . 74 3 Shots 2 | . . . . . . . 2 . Rammed 5 | . . . . . . . 2 3 Targets Rammed 5 | . . . . . . . 2 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 404 | . . . . 180 . 1 404 221 Average Temperature 90 | . . . . 81 . 1 86 122 Received Heat Transfer 1993 | . . . . 195 18 60 966 754 Effects 3 | . . . . . . . 3 . Shutdowns 1 | . . . . . . . 1 . Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 1 . 2 . . Impact Corruptions 6 | . . . . . . 2 . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . . . 2 1 3 5 . Heat Transferred 3677 | . . . . 828 925 555 1369 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Peak Influence 631 | . . . . 190 417 130 631 219 Initial 182 | . . . . . 51 98 40 182 Average 153 | . . . . 84 245 81 319 96 Maximum Alert Level 2 | . . . . . 2 . 2 1 Low Security (%) 71 | 100 100 100 . 100 23 100 24 88 Level 1 17 | . . . . . 66 . 30 11 Level 2 10 | . . . . . 9 . 45 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . . . . 2 2 9 6 Investigation 4 | . . . . . . 2 1 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 8 | . . . . . 2 . 3 3 Assault 3 | . . . . . . . 3 . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Distress Signals 3 | . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . . . . 17 10 3 44 31 Peak Tracking Total 9 | . . . . 3 2 1 9 7 Tactical Retreats 7 | . . . . 3 . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 3 | . . . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 11 | . . . . 2 2 . 3 4 Max in Single Turn 1 | . . . . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 16 | . . . . 1 2 2 6 5 Terminals 11 | . . . . 1 1 . 6 3 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers 2 | . . . . . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . . . . 2 7 9 12 13 Successful 28 | . . . . 2 6 8 5 7 Failed 15 | . . . . . 1 1 7 6 Catastrophic 4 | . . . . . . . 3 1 Database Lockouts . | . . . . . . . . . Manual 7 | . . . 1 . . . 3 3 Terminals 27 | . . . . 2 4 . 12 9 Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 Scanalyzers 9 | . . . . . 3 6 . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . . . . 2 4 . 5 6 Record 4 | . . . . 1 . . 2 1 Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . . . . 1 . Alert Level 5 | . . . . . 2 . 1 2 Unreport Threat 1 | . . . . . . . . 1 Zone Layout 5 | . . . . 1 1 . 1 2 Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 8 | . . . . . 2 6 . . Insert Component 4 | . . . . . 1 3 . . Analyze 4 | . . . . . 1 3 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 Used 2 | . . . . . . . . 2 Hacking Detections 15 | . . . . 1 2 2 5 5 Full Trace Events 3 | . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . Parts Built 2 | . . . . . . 2 . . Matter 190 | . . . . . . 190 . . Time 95 | . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . 10 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 3 . . Part Schematics Acquired 3 | . . . . . 1 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Total Allies 4 | . . . . 2 . . 2 . Largest Group 2 | . . . . 2 2 . 2 . Highest-Rated Group 62 | . . . . 39 39 . 62 . Highest-Rated Ally 31 | . . . . 31 31 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . 2 6 . 10 . Total Damage 259 | . . . . 47 86 . 126 . Kills 5 | . . . . 1 3 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Turns Passed 4590 | 3 22 112 345 849 545 688 863 1163 Spaces Moved 2805 | 3 19 94 284 554 318 443 405 685 Core 130 | . . . . . . . 22 108 Treads . | . . . . . . . . . Legs 2539 | 3 19 94 284 554 318 443 383 441 Wheels . | . . . . . . . . . Hover 136 | . . . . . . . . 136 Flight . | . . . . . . . . . Fastest Speed 52 | 120 120 120 120 120 120 120 100 52 Average Speed 117 | 120 120 120 120 120 124 120 123 104 Slowest Speed 180 | 120 120 120 120 120 150 120 180 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 2 7 31 43 83 36 17 56 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 70 | . . . . 4 1 . 64 1 Melee . | . . . . . . . . . Projectile 9 | . . . . 4 1 . 3 1 AOE 61 | . . . . . . . 61 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Total 3805 | 2 18 93 290 717 477 602 634 972 Wait 611 | . . . . 139 124 144 101 103 Move 2797 | 2 18 93 283 553 317 442 404 685 Hop . | . . . . . . . . . Pick Up 76 | . . . 3 6 15 7 12 33 Fast Attach . | . . . . . . . . . Attach 48 | . . . . 3 4 2 10 29 Detach 1 | . . . . . . . . 1 Swap 25 | . . . . 1 7 1 11 5 Drop 37 | . . . 4 4 10 5 8 6 Fire 178 | . . . . 11 . . 80 87 Melee 27 | . . . . . . 1 6 20 Ram 5 | . . . . . . . 2 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Discovered new exit (range 14) 26 | -10/Materials | Entered Mines 133 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 133 | -10/Mines | Discovered new exit (range 5) 138 | -10/Mines | Entered Exiles 170 | -10/Exiles | Met 8R-AWN 192 | -10/Exiles | Met EX-HEX 230 | -10/Exiles | Met EX-BIN 305 | -10/Exiles | Build established: Mutant 315 | -10/Exiles | Aligned with FarCom system 316 | -10/Exiles | Given EX-Vault access code 344 | -10/Exiles | Opened EX-Vault 353 | -10/Exiles | Found Prototype Energy Gun 386 | -10/Exiles | Warned to stay clear of 0b10 Research branches 467 | -10/Exiles | Discovered new exit (range 14) 483 | -10/Exiles | Left Exiles lab with AWS/Thermal 483 | -10/Exiles | Entered Mines 858 | -9/Mines | Identified AWS/Thermal 1015 | -9/Mines | Learned Materials stockpile data 1306 | -9/Mines | Discovered new exit (range 4) 1332 | -9/Mines | Entered Materials 1332 | -8/Materials | Accompanied by 2 allies 1332 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1337 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1865 | -8/Materials | Discovered new exit (range 8) 1877 | -8/Materials | Entered Factory 1877 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2123 | -7/Factory | Fabricated Force Rifle (x2) 2539 | -7/Factory | Discovered new exit (range 17) 2565 | -7/Factory | Entered Storage 2800 | -7/Storage | Met a pair of Derelict thieves 2919 | -7/Storage | Destroyed 9 combat bots 2965 | -7/Storage | Build established: Skirmisher 3321 | -7/Storage | Build established: Mutant 3365 | -7/Storage | First assault squad dispatched 3402 | -7/Storage | Core integrity fell below 50% 3420 | -7/Storage | Core integrity fell below 20% 3422 | -7/Storage | Discovered new exit (range 5) 3428 | -7/Storage | Entered Factory 3428 | -6/Factory | Evolved 2 slots: Utility x2 3433 | -6/Factory | Lost 10 parts (2p3n1u4w) 3697 | -6/Factory | Lost 6 parts (1p3n1u1w) 4031 | -6/Factory | Build established: Scavenger-Mutant 4279 | -6/Factory | Lost 5 parts (2p1n1u1w) 4371 | -6/Factory | Garrison activated, responded to threat 4528 | -6/Factory | Core integrity fell below 50% 4570 | -6/Factory | Lost 13 parts (3p4n3u3w) 4572 | -6/Factory | Core integrity fell below 20% 4591 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04534_ G-50 Soldier knocked back. 04535_ Hvy. Flak Cannon destroyed. 04537_ Lgt. Ion Engine destroyed. 04539_ Flexi-carbon Leg destroyed. 04546_ Destroyed Adv. Heat Sink. 04546_ G-50 Soldier system corrupted by crushing effect. 04553_ G-50 Soldier knocked back. 04557_ G-67 Veteran knocked back. 04571_ Destroyed Hvy. Laser. 04571_ G-50 Soldier system corrupted by crushing effect. 04573_ Destroyed Lgt. Antimatter Reactor. 04573_ G-67 Veteran system corrupted by crushing effect. 04574_ G-67 Veteran system terminally corrupted. 04579_ Powered Hammer destroyed. 04580_ Acquired 76 matter. 04581_ Slammed into G-50 Soldier. 04585_ G-50 Soldier overheating. 04587_ G-50 Soldier heat damages Carbon-fiber Leg. 04587_ G-50 Soldier destroyed. 04587_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ! | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????Y????????????????????????????####### | | ???????????????????????????????????????# ## | | ???????????????????????????##########??# ## | | ???????????????????????????# #??# ## | | ???????????????????????????# #??# ## | | ???????????????????????????# ! #??# ## | | ???????????????????????????# #??# ## | | ?????????o?????????????????# #??# ## | | ???????????????????????????# #??# ## | | ???????????????????????????# #??# ## | | ???????????????????????????# #??###+### | | ???????????????????????????# #??# ##/## | | ????????????????#######+########+####### ! = | | ???????? !^@!*%[= gg ![ | | ???????? ^=[*%= %g###### = | | ???????? * = #????# ##### | | ????????? ######################????####### | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# ! | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????Y???????????????????????????????????# | | ??????????????????????????????????????????????#] | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 54 Core Analysis 6 Salvage Targeting 1 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupGrenadeAccelerator Manual? 0 Play Time 01:28:42 Cumulative 33.7 hours Start 2021.10.07 @ 14:30:59 End 2021.12.19 @ 01:52:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 37 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 1 RUN: ae5f0f28-121a-41a9-a269-99e6c5bdc6d1