Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.16 @ 15:33:47 Player: Akdas Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1289) 1289 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 3528 Bonus ------- Follower Combat Kills 212 Friendly Fire -53 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 70/100 System Corruption 0% Temperature Cool (98) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Salvage Targeting Computer > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Tractor Beam Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Terrain Scan Processor Salvage Targeting Computer > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Medium Storage Unit High-capacity Storage Unit Seismic Detector Tractor Beam Beam Rifle Beam Rifle Light Assault Rifle Grenade Launcher Flail Flail [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 40 | 4 11 10 . 15 Power 7 | 1 1 1 . 4 Engine 7 | 1 1 1 . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 1 3 1 . 5 Treads 7 | 1 3 1 . 2 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 4 . 3 Device 4 | . . 1 . 3 Storage 3 | 1 2 . . . Processor 4 | . 1 3 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 1 4 4 . 3 Energy Gun 6 | . 1 2 . 3 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 2 . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 20 | . 2 1 . 17 Power 5 | . 1 . . 4 Propulsion 6 | . . . . 6 Utility 2 | . . . . 2 Weapon 7 | . 1 1 . 5 Highest Loss Streak 9 | . 2 1 . 9 To Critical Strikes . | . . . . . Average Backups 9 | 2 5 8 12 14 Power 1 | . . 1 2 2 Propulsion . | . . . . 2 Utility 3 | . 1 3 4 5 Weapon 3 | 1 2 3 6 4 Tool/Special . | . . . . . Unused Backups 5 | . . . . 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 96 99 100 91 Engine 12 | . 12 11 11 16 Treads 27 | . 28 33 33 16 Leg 1 | . . . . 5 Device 4 | . . 4 . 15 Storage 11 | . 14 11 11 9 Processor 14 | . 12 17 22 10 Energy Gun 9 | . 3 8 13 16 Ballistic Gun 7 | . 18 2 . . Launcher 3 | . 4 5 . . Impact Weapon 2 | . . 4 8 . Peak Build Rating 20 | 4 9 15 16 20 Average Rating 11 | 3 7 12 15 17 On Entrance 8 | . 4 9 15 16 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 60 | 12 50 52 51 60 Greatest Support 60 | 20 40 60 60 60 Greatest Overweight (x) 16 | . 1 . . 16 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 12 20 20 20 Most Carried 19 | 4 10 12 16 19 Average Carried 9 | 2 5 8 12 14 Final Capacity 20 | 8 20 20 20 20 Final Carried 16 | 3 8 12 16 10 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1012 | 240 333 235 69 135 Remotely 144 | . . 144 . . Salvage Created 1509 | . 756 290 129 334 Parts 84 | . 47 18 4 15 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 41 | . 18 13 3 7 Melee 2 | . . . 2 . Guns 28 | . 13 8 1 6 AOE 11 | . 5 5 . 1 Classes Destroyed 8 | . 6 1 . 1 Worker 1 | . . . . 1 Builder 4 | . 1 2 . 1 Hauler 1 | . 1 . . . Recycler 2 | . 1 . 1 . Watcher 3 | . 2 . . 1 Swarmer 15 | . 3 7 2 3 Grunt 24 | . 15 4 1 4 Sentry 2 | . . 2 . . Best Kill Streak 7 | . 5 7 3 5 Combat Bots Only 6 | . 4 6 2 2 Max Kills in Single Turn 3 | . 2 3 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 2 . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 326 | . 62 97 13 154 Missed 90 | . 13 36 4 37 Hits 236 | . 49 61 9 117 Melee 9 | . . . . 9 Projectile 227 | . 49 61 9 108 Critical Strikes 11 | . 1 1 . 9 Damage Taken 3161 | . 737 586 74 1764 Core 750 | . 122 41 33 554 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 58 | . . 58 . . Core Remaining (%) 77 | 100 51 . 81 . Volleys Fired 138 | . 44 42 2 50 Largest 2 | . 2 2 2 2 Hottest 121 | . 60 86 112 121 Shots Fired 251 | . 87 67 4 93 Gun 227 | . 76 55 4 92 Cannon . | . . . . . Launcher 24 | . 11 12 . 1 Special . | . . . . . Kinetic 94 | . 59 24 . 11 Thermal 133 | . 17 31 4 81 Explosive 24 | . 11 12 . 1 Electromagnetic . | . . . . . Robot Hit Streak 11 | . 6 11 2 9 Robot Miss Streak 5 | . 3 3 1 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 155 | . 49 41 5 60 Core Hits 93 | . 41 23 2 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . 2 . 9 Burn 11 | . . 2 . 9 Melee Attacks 8 | . . . 8 . Impact 8 | . . . 8 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3243 | . 1126 793 167 1157 Guns 1941 | . 541 384 33 983 Cannons . | . . . . . Explosions 1168 | . 585 409 . 174 Melee 134 | . . . 134 . Ramming . | . . . . . Kinetic 611 | . 415 128 . 68 Thermal 1549 | . 345 256 33 915 Explosive 922 | . 339 409 . 174 Electromagnetic 27 | . 27 . . . Impact 134 | . . . 134 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 199 | . 166 . 33 . Projectiles . | . . . . . Explosions 166 | . 166 . . . Melee 33 | . . . 33 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 174 | . 171 . . 3 Shots 4 | . 3 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 378 | . 124 114 42 378 Average Temperature 69 | . 34 32 26 100 Received Heat Transfer 1188 | . 288 108 . 792 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 1 . 4 Heat Transferred 4167 | . 475 769 74 2849 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 64 | 100 72 17 84 100 Level 1 35 | . 27 82 15 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 329 | . 329 307 211 102 Initial 135 | . . 135 81 74 Average 146 | . 151 234 112 48 Influence Increases 1524 | . 629 347 220 328 Destroy 0b10 Robot/C 980 | . 360 260 140 220 Destroy 0b10 Robot/NC 55 | . 25 10 5 15 Destroy Leader 178 | . 76 50 20 32 Allied During Kill 43 | . . . 25 18 Successful Hack 2 | . . 2 . . Disable Machine 75 | . 60 . 15 . Destroy Structure 116 | . 78 25 . 13 Lose Combat Pursuer 75 | . 30 . 15 30 Influence Decreases 1524 | . 308 458 239 519 Entered New Map 432 | . . 186 129 117 Time Decay 831 | . 288 262 110 171 Lost Part 181 | . 20 10 . 151 Lost Ally 80 | . . . . 80 Squads Dispatched 8 | . 3 1 . 4 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 2 1 . 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 23 18 8 24 Peak Tracking Total 9 | . 5 4 4 9 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 4 . 1 . Max in Single Turn 3 | . 3 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . . 3 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 6 | . . 6 . . Successful 5 | . . 5 . . Failed 1 | . . 1 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 4 | . . . 4 . Largest Group 4 | . . . 4 4 Highest-Rated Group 71 | . . . 71 71 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 48 | . . . 24 24 Total Damage 560 | . . . 290 270 Kills 8 | . . . 4 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 994 | . 632 13 . 349 Optics 645 | . 632 13 . . Seismic 349 | . . . . 349 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1968 | 49 716 567 232 404 Spaces Moved 854 | 28 315 258 123 130 Core 6 | 5 . . . 1 Treads 837 | 23 315 258 123 118 Legs 11 | . . . . 11 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 167 | 140 176 160 160 173 Slowest Speed 850 | 160 240 160 160 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 58 23 32 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 147 | . 74 62 . 11 Melee . | . . . . . Projectile . | . . . . . AOE 147 | . 74 62 . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1139 | 38 394 348 142 217 Wait 39 | . 9 18 5 7 Move 850 | 27 314 257 122 130 Hop . | . . . . . Pick Up 46 | 7 13 12 4 10 Fast Attach . | . . . . . Attach 29 | 4 5 7 . 13 Detach 2 | . . 2 . . Swap 20 | . 6 8 1 5 Drop 7 | . 3 2 . 2 Fire 138 | . 44 42 2 50 Melee 8 | . . . 8 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 683 | -10/Materials | Discovered new exit (range 8) 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1087 | -9/Materials | Repaired Grenade Launcher 1301 | -9/Materials | Discovered new exit (range 12) 1333 | -9/Materials | Entered Mines 1340 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1556 | -9/Mines | Discovered new exit (range 6) 1557 | -9/Mines | Escorted by a lone wolf Derelict 1565 | -9/Mines | Entered Materials 1565 | -8/Materials | Accompanied by 4 allies 1565 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1797 | -8/Materials | Garrison activated, responded to threat 1869 | -8/Materials | Lost 8 parts (2p3n1u2w) 1903 | -8/Materials | Core integrity fell below 50% 1960 | -8/Materials | Core integrity fell below 20% 1969 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01958_ Critical hit (Burn: +37). 01959_ U-05 Engineer lays Concrete. 01959_ K-01 Serf collects debris. 01959_ U-05 Engineer builds a Wall. 01960_ Critical hit (Burn: +37). 01960_ Ion Engine+ destroyed. 01961_ G-47 Trooper destroyed. 01961_ U-05 Engineer builds a Wall. 01962_ U-05 Engineer lays Concrete. 01962_ K-01 Serf collects debris. 01963_ U-05 Engineer builds a Wall. 01963_ U-05 Engineer lays Concrete. 01963_ Particle Gun destroyed. 01964_ U-05 Engineer lays Concrete. 01964_ Critical hit (Burn: +37). 01966_ K-01 Serf collects debris. 01966_ U-05 Engineer lays Concrete. 01967_ U-05 Engineer builds a Wall. 01968_ U-05 Engineer lays Concrete. 01969_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????# #???""""???# """ # | | ?????????????????# #???""""???# # | | ?????????????????# #???"""????# # ! | | ?????????????????# #??? ????# [% # " | | ?????????????????# % #####+###### * # | | ?????????????????#^^ ^ % # | | ?????????????????+ / %% = ###### | | ?????????????????# ^/% #????? | | ?????????????????# #######+### #????? | | ?????????????????# ^ #?????????#######????? | | ?????????????????# ! """ #????????????????????? | | ?????????????????# = """ #????????????????????? | | ?????????????????# % """ #????????????????????? | | ?????????????????# [ #????????????????????? | | ?????????????????# %[ #????????????????????? | | ??????????#########+#####% #????????????????????? | | ??????????# ==[ # #????????????????????? | | ??????????# # #????????????????????? | | ??????????# # #????????????????????? | | ??????????# ! ! # #????????????????????? | | ??????????# %[ # #?????????##?????????? | | ??????????# # #?????? ????????? | | ??????????# ############# ##### ????????? | | ??????????### ####### *[####= #???????? | | ????????????# [=%=u= #???????? | | ????????????# " @ g%[u%% #???????? | | ????????????# =Yu* Y #???????? | | ????????????# ########## # [ k #???????? | | ????????????## ????????????### # *% #???????? | | ?????????????#????????????????# #?? #???????? | | ??????????????????????????????#/#???##+###???????? | | ?????????????????????????????? ??????#?????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????= ????????????????? | | ?????????????????????????????? "????????????????? | | ?????????????????????????????? "G???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 3% | -9/Materials Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Game ------ Seed ShockboltTrackerTracker Manual? 0 Play Time 00:37:25 Cumulative 12.8 hours Start 2026.10.16 @ 14:58:16 End 2026.10.16 @ 15:33:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72275985-18e4-46d3-8aa1-a147467da12d