Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 01:11:51

Player: thingamajigger

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (485)      485
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-141)               -141
              TOTAL SCORE: 1574

 Bonus
-------
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             82/400
Matter                     265/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
     Small Storage Unit
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Aluminum Leg
           Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Mining Claw

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
   Small Storage Unit
         Signal Interpreter
  Medium Armor Plating
>        --- WEAPON -----------
         EM Pulse Gun
         Mining Claw
>        --- INVENTORY --------
         Aluminum Leg
   Light Armor Plating
         EM Pulse Gun
   Small Laser
         Assault Rifle
         Assault Rifle
   Heavy Assault Rifle
   Heavy Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 8   4   19  1   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   1   5   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 2   .   1   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 3   3   10  1   
    Energy Gun             10   | 2   1   7   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   1   13  4   
  Power                    2    | .   .   2   .   
  Propulsion               4    | .   .   3   1   
  Utility                  1    | .   .   1   .   
  Weapon                   11   | .   1   7   3   
  Highest Loss Streak      8    | .   1   8   4   
Average Slot Usage (%)     94   | .   100 90  88  
  Engine                   11   | .   14  9   11  
  Leg                      21   | .   28  17  11  
  Storage                  24   | .   27  21  22  
  Processor                8    | .   .   14  11  
  Protection               2    | .   .   4   .   
  Energy Gun               16   | .   24  11  5   
  Energy Cannon            2    | .   2   2   .   
  Ballistic Gun            3    | .   .   5   11  
  Slashing Weapon          1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 17  18  22  15  
  Greatest Support         20   | 20  20  20  10  
  Greatest Overweight (x)  4    | 2   .   4   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   7   7   8   
  Most Carried             8    | 1   5   8   5   
  Average Carried          4    | .   3   6   5   
  Final Capacity           8    | 8   6   8   8   
  Final Carried            5    | 1   5   5   5   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           541  | 259 31  251 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            750  | 97  40  545 68  
  Parts                    50   | 2   6   39  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  29   | .   2   17  10  
  Melee                    1    | .   .   1   .   
  Guns                     14   | .   .   14  .   
  Cannons                  1    | .   .   1   .   
  AOE                      13   | .   2   1   10  
Classes Destroyed          9    | 1   2   4   2   
  Worker                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  12   | .   2   10  .   
  Grunt                    5    | .   .   5   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
  Assembled                10   | .   .   .   10  
  Guerrilla                1    | .   .   .   1   
Best Kill Streak           10   | 1   2   5   10  
  Combat Bots Only         10   | .   2   5   10  
Max Kills in Single Turn   8    | 1   2   2   8   
  Gunslinging              1    | .   .   1   .   
  Exploded                 7    | .   2   1   7   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1795 | .    169  1382 244  
  Core                     318  | .    .    273  45   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              59   | 4    6    46   3    
  Largest                  2    | 2    2    2    2    
  Hottest                  110  | 100  110  110  60   
Shots Fired                110  | 8    11   87   4    
  Gun                      93   | 8    8    75   2    
  Cannon                   14   | .    2    12   .    
  Launcher                 3    | .    1    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  29   | 3    .    25   1    
  Thermal                  49   | 5    10   33   1    
  Explosive                3    | .    1    .    2    
  Electromagnetic          29   | .    .    29   .    
  Robot Hit Streak         8    | 3    4    8    3    
  Robot Miss Streak        4    | 1    2    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           60   | 5    4    48   3    
  Core Hits                53   | 2    4    25   22   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Slashing                 3    | .    .    3    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1844 | 65   238  807  734  
  Guns                     670  | 65   50   555  .    
  Cannons                  105  | .    .    105  .    
  Explosions               1021 | .    188  99   734  
  Melee                    46   | .    .    46   .    
  Ramming                  2    | .    .    2    .    
  Kinetic                  212  | 26   .    186  .    
  Thermal                  509  | 39   114  356  .    
  Explosive                858  | .    124  .    734  
  Electromagnetic          217  | .    .    217  .    
  Impact                   .    | .    .    .    .    
  Slashing                 46   | .    .    46   .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    1    3    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  1    | .    .    1    .    
    Message Errors         1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            96   | .    72   16   8    
  Projectiles              .    | .    .    .    .    
  Explosions               96   | .    72   16   8    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      194  | .    113  1    80   
  Shots                    4    | .    2    .    2    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        440  | 39   96   440  17   
  Average Temperature      127  | 16   40   172  12   
  Received Heat Transfer   431  | .    .    351  80   
  Effects                  4    | .    .    4    .    
    Interference           3    | .    .    3    .    
    Matter Decay           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         990  | 111  198  681  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             316  | 5   137 316 121 
  Initial                  121  | .   3   57  121 
  Average                  139  | 1   69  215 110 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         72   | 100 100 46  100 
  Level 1                  27   | .   .   53  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   7   26  18  
  Peak Tracking Total      20   | .   3   7   20  
  Tactical Retreats        5    | .   3   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          5    | .   3   2   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   10  6   .   
  Successful               6    | .   3   3   .   
  Failed                   10   | .   7   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   9   4   .   
  Terminals                16   | .   10  6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   3   .   
  Robot Analysis           1    | .   .   1   .   
  Terminal Index           2    | .   1   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1033 | 91  398 529 15  
Spaces Moved               607  | 57  308 238 4   
  Core                     31   | 24  .   7   .   
  Treads                   .    | .   .   .   .   
  Legs                     576  | 33  308 231 4   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 
  Average Speed            124  | 117 120 132 150 
  Slowest Speed            250  | 150 120 250 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   41  33  4   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          80   | .   26  31  23  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      80   | .   26  31  23  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      759  | 69  324 358 8   
  Wait                     35   | .   2   33  .   
  Move                     604  | 56  307 237 4   
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 1   5   13  .   
  Fast Attach              15   | 7   .   7   1   
  Attach                   9    | .   1   8   .   
  Detach                   1    | .   .   1   .   
  Swap                     8    | 1   3   4   .   
  Drop                     5    | .   .   5   .   
  Fire                     59   | 4   6   46  3   
  Melee                    3    | .   .   3   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 18)
  372 | -10/Materials | Discovered new exit (range 17)
  490 | -10/Materials | Identified exit to Materials
  490 | -10/Materials | Entered another Materials area
  490 | -9/Materials  | Evolved 2 slots: Utility x2
  653 | -9/Materials  | Lost 8 parts (1p2n5w)
  703 | -9/Materials  | Core integrity fell below 50%
  947 | -9/Materials  | Build established: Scavenger-Mutant
  962 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 1011 | -9/Materials  | Discovered new exit (range 6)
 1017 | -9/Materials  | Identified exit to Mines
 1019 | -9/Materials  | Entered Mines
 1020 | -9/Mines      | Assembled infested the area
 1025 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1026 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1034 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01028_ NO-54F(h) knocked back.
01028_ Acquired Rocket Launcher.
01029_ as-36015 knocked back.
01030_ as-50338 destroyed.
01030_ as-36015 destroyed.
01030_ as-60820 destroyed.
01030_ as-98622 destroyed.
01030_ as-10537 destroyed.
01030_ as-81358 destroyed.
01030_ Destroyed Asb. F-torch.
01030_ NO-54F(h) destroyed.
01030_ as-70194 destroyed.
01031_ Aluminum Leg destroyed.
01032_ Assault Rifle destroyed.
01032_ as-72955 destroyed.
01032_ as-85240 destroyed.
01032_ Destroyed Asb. F-torch.
01032_ as-92532 destroyed.
01033_ Rocket Launcher destroyed.
01033_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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|     ??????????????????#     #????????????????????? |
|     ????????????????### aa% ##???????????????????? |
|     ????????????????#    a   #???????????????????? |
|     ????????????????#        #???????????????????? |
|     ????????????????#   a ]  #???????????????????? |
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|     ????????????????#   aa=   #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingDiametricAutohacker
  Manual?         0
Play Time         00:08:28
  Cumulative      45.0 hours
  Start           2021.05.01 @ 01:03:55
  End             2021.05.01 @ 01:11:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           87
  Adventurer      4
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          62
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0503a97-7947-45a2-b235-6bac7a310075