Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 13:27:38

Player: Cray_

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (456)      456
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (53)                 53
              TOTAL SCORE: 2059

 Bonus
-------
Follower Combat Kills      71
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/400
Matter                     195/300
Energy                     31/100
System Corruption          4%
Temperature                Cool (53)
Movement                   Rolling (115) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON (2) -------
          Heavy Particle Cannon
>               --- INVENTORY (20) ---
          Light Deuterium Engine
          Light Treads
          Light Treads
                Surge Thruster
                Visual Processing Unit
                Hacking Suite
       Improved Medium Laser
       Improved Medium Laser
                Beam Cannon
                Beam Cannon
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON -----------
       Improved Medium Laser
          Heavy Particle Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Treads
          Light Treads
                Surge Thruster
                Visual Processing Unit
                Hacking Suite
       Improved Medium Laser
                Beam Cannon
                Beam Cannon
                Rocket Launcher
                Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   5   7   8   9   
  Power                    4    | 1   1   1   1   .   
    Engine                 4    | 1   1   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   1   2   5   3   
    Treads                 5    | 2   1   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | .   .   2   3   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   4   .   6   
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          3    | .   .   2   .   1   
    Ballistic Gun          5    | 1   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 11   | .   .   3   2   6   
  Power                    2    | .   .   .   1   1   
  Propulsion               5    | .   .   1   1   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      4    | .   .   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     72   | .   81  66  79  66  
  Engine                   4    | .   10  4   6   .   
  Treads                   7    | .   23  8   .   .   
  Wheel                    10   | .   .   7   20  12  
  Storage                  12   | .   14  14  11  11  
  Processor                16   | .   5   14  19  22  
  Energy Gun               10   | .   14  2   .   16  
  Ballistic Gun            9    | .   14  10  22  .   
Peak Build Rating          14   | 6   7   8   11  14  
  Average Rating           8    | 5   5   4   9   11  
  On Entrance              6    | .   6   5   8   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 12  12  11  45  50  
  Greatest Support         40   | 40  40  32  32  32  
  Greatest Overweight (x)  15   | .   2   3   2   15  
  Average Overweight (x)   1    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   20  20  
  Average Capacity         14   | 7   8   8   17  20  
  Most Carried             13   | 4   8   8   12  13  
  Average Carried          8    | 1   4   7   7   11  
  Final Capacity           20   | 8   8   8   20  20  
  Final Carried            12   | 1   8   8   10  12  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           607  | 223 60  71  182 71  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1154 | .   197 198 246 513 
  Parts                    77   | .   18  14  20  25  
Haulers Intercepted        3    | .   1   .   2   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  24   | .   7   6   5   6   
  Melee                    1    | .   .   1   .   .   
  Guns                     17   | .   7   1   5   4   
  Cannons                  4    | .   .   3   .   1   
  AOE                      2    | .   .   1   .   1   
Classes Destroyed          8    | .   4   1   2   1   
  Worker                   2    | .   .   .   1   1   
  Builder                  2    | .   1   .   .   1   
  Tunneler                 2    | .   .   .   .   2   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 5    | .   .   2   .   3   
  Swarmer                  19   | .   6   6   4   3   
  Grunt                    4    | .   1   .   .   3   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           5    | .   3   5   4   5   
  Combat Bots Only         3    | .   3   3   3   3   
Max Kills in Single Turn   2    | .   2   1   1   2   
  Gunslinging              1    | .   1   .   .   1   
  Exploded                 1    | .   .   1   .   1   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        179  | .   33  50  48  48  
  Missed                   60   | .   13  13  16  18  
Damage Taken               1452 | .   186 323 377 566 
  Core                     520  | .   40  74  171 235 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         77   | 100 .   54  .   .   
Volleys Fired              106  | .   20  14  35  37  
  Largest                  2    | .   2   2   2   2   
  Hottest                  156  | .   60  120 40  156 
Shots Fired                208  | .   40  28  70  70  
  Gun                      172  | .   40  10  70  52  
  Cannon                   23   | .   .   18  .   5   
  Launcher                 6    | .   .   .   .   6   
  Special                  7    | .   .   .   .   7   
  Kinetic                  101  | .   20  5   70  6   
  Thermal                  76   | .   .   18  .   58  
  Explosive                6    | .   .   .   .   6   
  Electromagnetic          25   | .   20  5   .   .   
  Robot Hit Streak         8    | .   8   3   7   4   
  Robot Miss Streak        5    | .   3   4   5   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   1   .   2   1   
    Max Gunslinging Chain  1    | .   1   .   1   1   
Shots Hit Robots           102  | .   23  11  44  24  
  Core Hits                56   | .   10  11  18  17  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   3   .   .   1   
    Burn                   1    | .   .   .   .   1   
    Corrupt                3    | .   3   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1765 | .   409 250 374 732 
  Guns                     1099 | .   367 46  374 312 
  Cannons                  225  | .   .   125 .   100 
  Explosions               416  | .   32  64  .   320 
  Melee                    .    | .   .   .   .   .   
  Ramming                  25   | .   10  15  .   .   
  Kinetic                  616  | .   181 36  374 25  
  Thermal                  608  | .   32  189 .   387 
  Explosive                320  | .   .   .   .   320 
  Electromagnetic          196  | .   186 10  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   4   
  Average Corruption       4    | .   .   .   .   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  5    | .   .   .   .   5   
    Message Errors         1    | .   .   .   .   1   
    Matter Fused           3    | .   .   .   .   3   
    Energy Discharges      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            2    | .   .   .   .   2   
  Projectiles              .    | .   .   .   .   .   
  Explosions               2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      72   | .   .   19  .   53  
  Shots                    2    | .   .   1   .   1   
  Rammed                   16   | .   2   14  .   .   
Targets Rammed             17   | .   2   15  .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   .   1   .   .   
Highest Temperature        215  | .   .   215 6   189 
  Average Temperature      46   | .   .   81  2   36  
  Received Heat Transfer   204  | .   24  .   63  117 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   1   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   2   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | .   .   .   2   1   
  Heat Transferred         1210 | .   50  309 .   851 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   1   1   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             290  | .   168 144 290 180 
  Initial                  34   | .   .   19  .   34  
  Average                  61   | .   49  71  99  57  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 90  100 
  Level 1                  1    | .   .   .   9   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   1   3   1   
  Investigation            3    | .   1   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   13  6   17  37  
  Peak Tracking Total      17   | .   4   3   4   17  
  Tactical Retreats        5    | .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          8    | .   4   1   3   .   
  Terminals                6    | .   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   5   1   11  .   
  Successful               7    | .   3   1   3   .   
  Failed                   10   | .   2   .   8   .   
    Catastrophic           4    | .   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   3   1   7   .   
  Terminals                13   | .   5   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   3   1   2   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         5    | .   2   .   3   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               4    | .   .   3   .   1   
  Largest Group            3    | .   .   .   3   2   
  Highest-Rated Group      40   | .   .   .   40  31  
  Highest-Rated Ally       31   | .   .   .   16  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               64   | .   .   .   29  35  
  Total Damage             618  | .   .   .   275 343 
  Kills                    13   | .   .   .   5   8   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2652 | 123  617  458  401  1053 
Spaces Moved               1575 | 73   337  259  238  668  
  Core                     57   | 5    37   11   .    4    
  Treads                   496  | 68   300  128  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1022 | .    .    120  238  664  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   150  100  100  105  
  Average Speed            134  | 152  158  133  111  129  
  Slowest Speed            800  | 160  160  200  130  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       48   | 5    66   58   33   80   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 37   | .    .    .    .    37   
Terrain Destroyed          87   | .    3    5    .    79   
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    .    .    .    8    
  AOE                      79   | .    3    5    .    71   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1885 | 85  378 334 316 772 
  Wait                     106  | .   1   29  25  51  
  Move                     1571 | 72  336 258 237 668 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 7   13  8   8   6   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   24   | 6   5   5   3   5   
  Detach                   1    | .   .   .   .   1   
  Swap                     11   | .   .   2   5   4   
  Drop                     7    | .   1   3   3   .   
  Fire                     106  | .   20  14  35  37  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    17   | .   2   15  .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  124 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  541 | -10/Materials | Discovered new exit (range 7)
  557 | -10/Materials | Identified exit to Materials
  741 | -10/Materials | Entered Mines
  980 | -10/Mines     | Learned location of Zion (-6)
 1089 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1127 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1186 | -10/Mines     | Discovered exit to Materials (range 4)
 1195 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1199 | -10/Mines     | Entered Materials
 1199 | -9/Materials  | Accompanied by 3 allies
 1199 | -9/Materials  | Evolved 2 slots: Utility x2
 1200 | -9/Materials  | Identified exit to Storage
 1317 | -9/Materials  | Identified exit to Mines
 1352 | -9/Materials  | Build established: Scavenger-Mutant
 1600 | -9/Materials  | Entered Mines
 1600 | -9/Mines      | Accompanied by 2 allies
 1604 | -9/Mines      | Assembled infested the area
 1609 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1641 | -9/Mines      | Core integrity fell below 50%
 1673 | -9/Mines      | Lost 4 parts (1p1n2w)
 1687 | -9/Mines      | Lost 3 allies
 1821 | -9/Mines      | Identified exit to Materials
 1939 | -9/Mines      | Build established: Mutant
 2347 | -9/Mines      | Discovered exit to Materials (range 6)
 2352 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2430 | -9/Mines      | Crushed by falling debris
 2446 | -9/Mines      | Core integrity fell below 20%
 2653 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris. <x2>
Acquired 5 matter.
The unstable cave ceiling collapses.
System corrupted: Energy discharge (-29).
K-01 Serf collects debris.
System corrupted: Matter fused (-10).
IG-COZ(g): "You look like you can take it from
  here!"
IG-COZ(g) slips back into the shadows.
System corrupted: Matter fused (-7).
Acquired 36 matter.
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself. <x2>
G-34 Mercenary destroyed. <x2>
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x5>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????     ???###    #??????#%#?##  |
| ??????????????????????   #??##      ##?????#!#?# ! |
| ???????????????????????# ####        ####??#!#?#   |
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| ??????????????????#        ####  ####     %####    |
| ?????###??????????#  """   *% ####??##    =#??#    |
| ????## ####???????#  """   ## ######?##  |##??##   |
| ????#     #####???#  """   ##      #??###%#????### |
| ????#     +   ##??#        ######  #??### #??????? |
| ????#     +    ##?#        #????#  #??#!%%#?????## |
| ????#     #     ###        #????#!%####%#########  |
| ????#######      ###########????# = #=#!#     ##   |
| ?????????##       #?????????????#   k##*##         |
| ?????#####        #???????####??## %k=%!           |
| ????##            ##??????#  #??# [k%  =%      *   |
| ????#        ##    #??????#  ###  !=  # #     !%== |
| ????#       ####   ##?????#   ##     ## ##     ### |
| ????##      #??##   #??????#  =          #    ##?? |
| ?????###   ##???##  ##?????# |%*%   ### ##   ##??? |
| ???????### #?????##  ##??###  g     ### ##   #???? |
| ?????????# ########=% #####   " "    ##      ##??? |
| ?????????#           ! ## #     "   |*#####   #### |
| ?????????##### ####   [*##;   """   !%#???#        |
| ?????????????# #??##               ####???##       |
| ?????????????# #####     @        ##???????##  ##  |
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| ???????????# #######     # ###???????????????????? |
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| ????#            #?##   ##???????????????????????? |
| ????#            #??## ##????????????????????????? |
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| ?????????#     ##????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionPitchforkWand
  Manual?         0
Play Time         00:31:11
  Cumulative      13.3 hours
  Start           2025.04.10 @ 12:44:46
  End             2025.04.10 @ 13:27:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: baa00613-aaa1-4098-b395-43f83e91c4de