Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 13:27:01 Player: pappous Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (214) 1070 Value Destroyed (8177) 8177 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3793) 3793 TOTAL SCORE: 19360 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 20 Entered Garrisons 1000 Used RIF Installer 2500 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Impulse Thruster > --- UTILITY (12) ----- Enhanced Optical Array Improved Transmission Jammer Relay Coupler [NC] (34) Component Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Huge Storage Unit Improved Kinecellerator Improved Weapon Cycler Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Weapon Cycler Relay Coupler [Grunt] > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Kinecellerator Improved Kinecellerator Improved Weapon Cycler Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Heavy Laser Assault Cannon Advanced Assault Cannon Missile Launcher Remote Datajack Power Sword [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Slots Evolved 12 | . . 2 2 . . . 2 . . 2 . . . 2 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 . Utility 10 | . . 2 1 . . . 2 . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 249 | 6 9 29 37 6 6 10 14 17 18 6 13 2 15 35 23 3 Power 27 | 1 2 3 5 . 1 1 1 3 1 1 1 . 1 3 3 . Engine 12 | 1 2 1 . . . 1 1 1 . 1 1 . 1 1 1 . Core 15 | . . 2 5 . 1 . . 2 1 . . . . 2 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 50 | 2 2 7 9 1 2 . 2 4 7 1 1 . 1 7 3 1 Treads 25 | 1 1 5 6 1 1 . . 2 5 . 1 . . 2 . . Leg 9 | . . . . . . . 1 1 1 . . . . 4 2 . Wheel 14 | 1 1 2 3 . 1 . 1 1 1 1 . . 1 1 . . Hover 1 | . . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 70 | 1 2 5 7 . 2 2 5 5 7 4 5 1 1 12 9 2 Device 34 | . . 1 4 . . 1 2 3 3 2 4 . 1 7 4 2 Storage 7 | 1 2 . . . 1 . 1 . . . 1 . . 1 . . Processor 11 | . . 1 1 . . 1 . 1 2 1 . . . 1 3 . Hackware 5 | . . . . . . . . . . . . 1 . 2 2 . Protection 13 | . . 3 2 . 1 . 2 1 2 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 102 | 2 3 14 16 5 1 7 6 5 3 . 6 1 12 13 8 . Energy Gun 26 | . 1 7 5 . . . . 1 2 . 1 . 2 6 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 . Ballistic Gun 30 | 2 2 6 6 . . . . 2 . . 2 . 5 3 2 . Ballistic Cannon 20 | . . . 3 2 1 3 4 1 1 . 1 . 1 2 1 . Launcher 13 | . . 1 2 3 . 3 . 1 . . 2 . 1 . . . Special Weapon 7 | . . . . . . . 1 . . . . 1 3 . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . . . . . . 1 1 . Parts Lost 98 | . 3 3 12 2 . 4 6 11 6 1 3 . 4 25 18 . Power 14 | . 1 . . . . 1 1 3 1 . 1 . 1 3 2 . Propulsion 29 | . 2 2 3 . . 1 3 2 2 . 2 . 1 6 5 . Utility 35 | . . 1 4 2 . 2 1 4 2 1 . . 1 9 8 . Weapon 20 | . . . 5 . . . 1 2 1 . . . 1 7 3 . Highest Loss Streak 11 | . 2 1 5 1 . 3 4 9 4 1 3 . 4 11 11 . To Critical Strikes 5 | . . . . . . . . . 2 . . . . 3 . . Average Slot Usage (%) 83 | . 81 87 91 84 86 78 69 81 94 92 87 86 85 82 34 23 Engine 3 | . 12 5 . . . . 6 3 . 2 5 6 5 2 1 . Core 4 | . . 5 9 9 9 6 . 2 6 3 . . . 1 1 . Treads 11 | . 13 10 15 18 18 18 2 10 14 13 12 13 12 4 . . Leg 1 | . . . . . . . 5 4 3 . . . . . 7 . Wheel 5 | . 12 11 9 9 8 1 4 1 3 6 1 . . 4 . . Device 11 | . . 4 12 10 9 9 10 15 18 14 17 18 13 16 6 9 Storage 8 | . 14 11 9 9 9 9 7 7 7 6 7 6 6 6 2 . Processor 12 | . . 11 12 10 9 8 7 11 20 26 20 20 20 19 3 5 Hackware 1 | . . . . . . . . . . . . 1 6 9 4 5 Protection 4 | . . 6 5 . 6 5 7 7 2 4 6 6 5 1 . . Energy Gun 5 | . 8 9 6 . . . . 5 6 6 4 6 4 3 . . Ballistic Gun 6 | . 19 12 9 . . . . 4 6 . 4 4 2 3 . . Ballistic Cannon 2 | . . . 2 8 16 16 7 1 . 6 1 . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 89 | 12 50 68 70 53 72 72 64 64 77 82 89 80 81 74 74 2 Greatest Support 60 | 10 20 20 60 40 40 40 40 40 40 10 40 40 40 55 50 3 Greatest Overweight (x) 15 | 1 4 6 5 4 4 4 6 6 7 8 8 1 2 15 3 . Average Overweight (x) 2 | . 3 4 3 3 3 1 4 2 3 6 3 1 1 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 13 5 Most Carried 20 | 3 13 20 20 19 20 17 19 20 20 20 20 20 20 20 15 5 Average Carried 17 | 1 7 18 19 18 18 16 15 17 19 19 19 19 19 18 8 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 3 13 19 19 19 17 15 19 18 20 19 20 20 20 13 5 5 Class Distribution -------------------- 59% | Mutant 27% | Scavenger-Mutant 11% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Matter Collected 5372 | 162 346 924 821 48 50 216 526 453 516 113 202 . 418 527 50 . Remotely 439 | . . . . . . . 274 165 . . . . . . . . Salvage Created 7178 | . 500 1423 1513 77 . 301 433 688 748 241 323 . 353 528 50 . Parts 377 | . 31 100 69 6 . 20 15 25 49 9 12 . 10 29 2 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 4 . . . 3 . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Combat Hostiles Destroyed 185 | . 12 38 34 5 . 16 3 18 17 5 14 . 11 11 1 . Melee 8 | . . . . . . . 2 4 . . . . . 2 . . Guns 109 | . 12 34 22 . . . . 8 17 1 4 . 6 4 1 . Cannons 26 | . . . 4 1 . 9 1 1 . 4 . . 1 5 . . AOE 41 | . . 4 7 4 . 7 . 5 . . 10 . 4 . . . Classes Destroyed 16 | . 3 6 3 . . 1 1 1 . . . . 1 . . . Worker 8 | . . 2 . . . . 3 . 1 1 . . . 1 . . Builder 2 | . . 1 1 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 14 | . . 4 5 . . . 4 . . . . . . 1 . . Operator 1 | . . 1 . . . . . . . . . . . . . . Watcher 3 | . . 2 1 . . . . . . . . . . . . . Swarmer 50 | . 2 16 7 . . 4 . 4 4 . 4 . 5 4 . . Grunt 83 | . 10 14 16 2 . 9 1 10 2 5 9 . 3 2 . . Brawler 2 | . . . . . . 1 . . 1 . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 27 | . . 8 7 2 . 2 . 3 3 . . . 1 1 . . Specialist 2 | . . . 2 . . . . . . . . . . . . . Hunter 6 | . . . 1 1 . . 1 . 1 . . . . 2 . . Programmer 12 | . . . . . . . 1 . 6 . 1 . 1 2 1 . Heavy 1 | . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 14 | . 3 5 8 3 . 8 2 8 2 3 14 . 6 4 1 . Combat Bots Only 14 | . 3 4 6 3 . 8 1 8 2 3 14 . 6 4 1 . Max Kills in Single Turn 4 | . 1 4 3 1 . 3 1 2 1 1 3 . 2 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 3 | . . 3 3 1 . 2 . 2 . . 3 . 2 . . . Melee 1 | . . . . . . . 1 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Damage Taken 18271 | . 803 1570 2751 295 . 808 705 1759 1572 463 890 18 833 3249 2450 105 Core 3539 | . 170 182 436 66 . 34 101 290 175 36 106 . 80 698 1087 78 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 44 | 100 32 54 . . . 2 . . 19 . . . 73 30 . . Volleys Fired 592 | . 60 105 122 11 1 25 8 32 55 18 16 1 58 48 32 . Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 1 2 2 1 . Hottest 128 | . 85 86 119 60 88 88 88 113 128 128 108 5 128 117 110 . Shots Fired 1053 | . 120 213 237 21 2 48 15 56 101 34 25 1 73 75 32 . Gun 850 | . 120 211 203 . . . . 46 100 16 11 . 64 59 20 . Cannon 139 | . . . 29 1 2 40 14 4 1 18 1 . 5 16 8 . Launcher 58 | . . 2 5 20 . 8 . 6 . . 13 . 4 . . . Special 6 | . . . . . . . 1 . . . . 1 . . 4 . Kinetic 636 | . 103 124 134 1 2 40 14 24 51 18 7 . 45 50 23 . Thermal 352 | . 17 87 98 . . . . 26 50 16 5 . 24 25 4 . Explosive 58 | . . 2 5 20 . 8 . 6 . . 13 . 4 . . . Electromagnetic 1 | . . . . . . . . . . . . . . . 1 . Robot Hit Streak 32 | . 25 19 29 32 1 11 4 17 20 14 10 1 19 9 5 . Robot Miss Streak 8 | . 4 5 3 . 2 4 8 3 7 2 2 . 5 5 3 . Penetration Max 1 | . . . 1 . . . . . . . . . 1 1 . . Secondary Targets 9 | . 2 5 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 809 | . 89 146 186 3 1 30 37 54 77 30 16 1 54 69 16 . Core Hits 468 | . 24 70 76 14 1 44 14 48 50 20 34 . 31 35 7 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 2 . 1 . . . . . . . . . . . 2 . Critical Strikes 30 | . 4 4 7 . . 1 2 4 . 2 . . . 4 2 . Burn 12 | . 2 4 5 . . . . 1 . . . . . . . . Destroy 5 | . 2 . 1 . . . . . . . . . . . 2 . Blast 7 | . . . 1 . . 1 . . . 2 . . . 3 . . Sever 6 | . . . . . . . 2 3 . . . . . 1 . . Melee Attacks 68 | . . . . . . . 36 19 . . . . . 13 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . . . 36 19 . . . . . 13 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . 12 . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21408 | . 992 2650 3916 660 20 1272 1372 2052 1575 701 2333 . 1504 1937 419 5 Guns 11181 | . 992 2316 2761 . . . . 599 1575 320 194 . 923 1118 383 . Cannons 2439 | . . . 574 20 20 757 146 72 . 381 28 . 116 289 36 . Explosions 5402 | . . 334 581 640 . 515 . 756 . . 2111 . 465 . . . Melee 2381 | . . . . . . . 1226 625 . . . . . 530 . . Ramming 5 | . . . . . . . . . . . . . . . . 5 Kinetic 8151 | . 791 1337 1947 20 20 757 146 285 541 381 116 . 539 955 316 . Thermal 5433 | . 201 979 1388 . . . . 386 1034 320 106 . 500 452 67 . Explosive 5402 | . . 334 581 640 . 515 . 756 . . 2111 . 465 . . . Electromagnetic 36 | . . . . . . . . . . . . . . . 36 . Impact . | . . . . . . . . . . . . . . . . . Slashing 2381 | . . . . . . . 1226 625 . . . . . 530 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . 2 . . . 3 2 2 19 . 1 1 1 15 3 3 Average Corruption 6 | . . 1 . . . 3 1 2 16 . 1 1 1 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 162 | . . 14 . . . 7 9 6 88 . 3 . 10 12 5 8 Message Errors 38 | . . 2 . . . 2 2 1 26 . 1 . 2 1 1 . Matter Fused 36 | . . 5 . . . 2 2 3 17 . . . 1 1 2 3 Heat Flow Errors 22 | . . 2 . . . . 2 . 17 . . . 1 . . . Energy Discharges 19 | . . 1 . . . 2 2 1 6 . . . 3 3 . 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . 1 . . Data Loss (minor) 17 | . . . . . . . . . 11 . 1 . 2 2 . 1 Data Loss (major) 6 | . . . . . . . . . 2 . 1 . . . 1 2 Misfires 8 | . . 4 . . . 1 1 1 . . . . . 1 . . Alerts 6 | . . . . . . . . . 2 . . . 1 1 1 1 Misdirections 1 | . . . . . . . . . . . . . . 1 . . Weapon Failures 7 | . . . . . . . . . 6 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 521 | . . 8 80 . . 10 237 30 . . 64 . 3 89 . . Projectiles 34 | . . . 34 . . . . . . . . . . . . . Explosions 161 | . . 8 46 . . 10 . 30 . . 64 . 3 . . . Melee 326 | . . . . . . . 237 . . . . . . 89 . . Knockbacks 44 | . . . 5 . 1 22 9 . . 6 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 37 | . . . 5 . 1 17 9 . . 4 1 . . . . . Secondary 7 | . . . . . . 5 . . . 2 . . . . . . Self-Inflicted Damage 241 | . . . . 36 . 36 . 33 . . 78 . 56 . . 2 Shots 11 | . . . . 1 . 2 . 3 . . 3 . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 427 | . 144 427 86 . . 17 101 42 328 221 69 . 172 44 87 . Average Temperature 65 | . 54 82 19 . . 7 61 13 86 92 27 . 46 14 44 . Received Heat Transfer 4221 | . 306 528 864 99 . 333 45 630 237 165 273 9 135 189 408 . Effects 5 | . . 4 . . . . . . 1 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Melted 19 | . . 3 6 . . . . 1 5 . . . 4 . . . Heat Transferred 12583 | . 629 2557 3552 . . . . 736 2222 725 225 . 943 844 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Peak Influence 714 | . 190 714 465 353 172 439 310 479 317 254 564 311 547 287 99 118 Initial 296 | . . . 274 239 171 111 230 35 251 120 177 296 217 287 9 43 Average 229 | . 68 307 298 332 171 323 156 270 155 198 405 300 317 175 31 51 Maximum Alert Level 3 | . . 3 2 1 . 2 1 2 1 1 2 1 2 1 . . Low Security (%) 44 | 100 100 33 20 . 100 8 62 25 63 37 30 . . 59 100 100 Level 1 41 | . . 29 66 100 . 59 37 50 36 62 3 100 82 40 . . Level 2 13 | . . 32 12 . . 32 . 24 . . 65 . 17 . . . Level 3 . | . . 3 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 7 5 . . . 2 . 6 4 . 1 . 2 3 1 Investigation 5 | . 2 2 . . . . . . 1 . . . . . . . Extermination 10 | . . . . . . . 1 . 5 1 . . . 1 1 1 Reinforcement 11 | . . 5 3 . . . . . . . . 1 . . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison 7 | . . . 2 . . . 1 . . 3 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Distress Signals 15 | . 1 5 3 . . . . . . . 2 . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 311 | . 23 61 53 5 . 16 9 23 24 7 18 3 14 22 22 11 Peak Tracking Total 11 | . 4 7 7 2 . 8 2 6 3 3 11 2 7 6 10 8 Tactical Retreats 21 | . 3 . . . . 1 2 1 3 1 2 . 3 2 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Traps Triggered 27 | . 2 8 . 3 . 5 1 1 2 . 1 . 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Machines Disabled 6 | . . 1 . . . . 2 2 . . . . 1 . . . Max in Single Turn 1 | . . 1 . . . . 1 1 . . . . 1 . . . Garrison Relay 3 | . . . . . . . . 2 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Machines Accessed 21 | . 2 . 3 . 1 . 1 . 6 1 . 2 . 4 . 1 Terminals 13 | . 2 . 2 . . . . . 6 . . 1 . 2 . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . . 1 . 1 . . . . Total Hacks 37 | . 3 . 5 . 2 . 1 . 10 1 . 5 . 7 . 3 Successful 15 | . 2 . 3 . 2 . 1 . . 1 . 2 . 4 . . Failed 22 | . 1 . 2 . . . . . 10 . . 3 . 3 . 3 Catastrophic 3 | . . . . . . . . . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . 3 . . . . 2 . . Terminals 24 | . 3 . 4 . . . . . 10 . . 3 . 4 . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 Recycling Units 2 | . . . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 2 . 1 . . 1 . 2 . . . . Terminal Hacks 6 | . 2 . 2 . . . . . . . . . . 2 . . Record 1 | . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 2 . 1 . . 1 . 2 . . . . Unlock Access 5 | . . . 1 . 1 . 1 . . 1 . 1 . . . . Coupler Status 2 | . . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 2 . . . . . 6 . . 2 . 1 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Used RIF Installer 5 | . . . . 1 . 1 . 1 . . 1 . 1 . . . Command Fork 2 | . . . . . . . . . . . 1 . 1 . . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . . . . Structural Interface 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 . . . . 1 . . 1 . Non-combat 1 | . . . . . . . 1 . . . . . . . . . Combat 2 | . . . . . . . . . . . . 1 . . 1 . Robot Hacks Applied 3 | . . . . . . . 1 . . . . 1 . . 1 . find_recycling 1 | . . . . . . . 1 . . . . . . . . . formatsys_high 2 | . . . . . . . . . . . . 1 . . 1 . Relay Couplers Released 13 | . . . . . . . . 8 . . . . 5 . . . Machine Destruction 13 | . . . . . . . . 8 . . . . 5 . . . Attached 4 | . . . . . . . . . . . . 1 . 1 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Total Allies 4 | . . . . . . . . . . . . 2 . . 2 . Largest Group 2 | . . . . . . . . . . . . 2 2 . 2 . Highest-Rated Group 94 | . . . . . . . . . . . . 58 58 . 94 . Highest-Rated Ally 47 | . . . . . . . . . . . . 29 29 . 47 . Total Orders 8 | . . . . . . . . . . . . . 8 . . . STAY 4 | . . . . . . . . . . . . . 4 . . . FOLLOW 4 | . . . . . . . . . . . . . 4 . . . Ally Attacks 32 | . . . . . . . . . . . . . 29 . 3 . Total Damage 488 | . . . . . . . . . . . . . 390 . 98 . Kills 1 | . . . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Turns Passed 13739 | 52 1238 2002 1744 553 93 951 1055 625 1963 264 532 141 836 1056 364 270 Spaces Moved 6316 | 41 610 866 742 320 47 358 465 197 773 94 195 53 287 568 254 446 Core 540 | 2 . . . . . . . . . . . . . 3 89 446 Treads 1491 | . 43 3 71 11 3 295 71 144 428 . 123 53 234 12 . . Legs 158 | . . . . . . . 32 . . . . . . 15 111 . Wheels 4073 | 39 567 863 671 309 44 63 362 53 345 94 72 . 53 538 . . Hover 54 | . . . . . . . . . . . . . . . 54 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 140 125 135 145 160 140 145 155 155 200 250 115 120 50 50 Average Speed 165 | 88 140 159 151 153 161 230 187 220 213 180 239 250 232 139 101 50 Slowest Speed 800 | 95 240 400 245 240 240 245 330 240 320 200 330 250 330 800 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 98 74 61 42 4 42 9 44 20 3 44 2 47 19 12 22 Regions Visited 16 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 . 1 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . . . 1 . . . . 7 . Terrain Destroyed 234 | . . 12 58 11 1 39 . 28 . 4 46 . 22 2 11 . Melee . | . . . . . . . . . . . . . . . . . Projectile 23 | . . . 3 . 1 . . . . 4 2 . . 2 11 . AOE 210 | . . 12 55 11 . 39 . 28 . . 44 . 21 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Total 8483 | 55 885 1285 1117 360 62 435 579 307 984 152 239 60 399 742 330 492 Wait 935 | 3 187 233 181 . . 33 42 26 97 27 . 1 29 45 8 23 Move 6304 | 40 609 865 742 319 47 357 464 196 772 94 194 53 286 567 253 446 Hop . | . . . . . . . . . . . . . . . . . Pick Up 138 | 6 14 26 17 . 3 . 10 12 15 4 4 1 5 15 3 3 Fast Attach 73 | 3 3 10 9 . 1 1 6 4 4 1 2 . 2 15 10 2 Attach 93 | 3 3 9 9 1 2 2 3 11 7 4 3 . 3 20 12 1 Detach 6 | . . . . . 1 . . . . . . . . 2 3 . Swap 83 | . 3 10 19 5 3 7 5 2 7 1 8 2 10 . 1 . Drop 118 | . 6 27 18 . 4 . 5 3 19 3 4 1 2 17 8 1 Fire 592 | . 60 105 122 11 1 25 8 32 55 18 16 1 58 48 32 . Melee 68 | . . . . . . . 36 19 . . . . . 13 . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 71 | . . . . 24 . 10 . 2 8 . 8 . 4 . . 15 Rewire 1 | . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac / [*Sto x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison -6/Factory -6/Garrison -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Armory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 13) 557 | -10/Materials | Discovered new exit (range 13) 767 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Core integrity fell below 50% 1133 | -10/Materials | Discovered new exit (range 16) 1291 | -10/Materials | Entered another Materials area 1291 | -9/Materials | Evolved 2 slots: Utility x2 1636 | -9/Materials | Discovered new exit (range 4) 1844 | -9/Materials | Discovered new exit (range 6) 1846 | -9/Materials | Discovered new exit (range 15) 3269 | -9/Materials | Discovered new exit (range 14) 3293 | -9/Materials | Entered another Materials area 3293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3421 | -8/Materials | Lost 5 parts (1n2u2w) 3846 | -8/Materials | Discovered new exit (range 5) 4316 | -8/Materials | Discovered new exit (range 13) 4503 | -8/Materials | Build established: Scavenger-Mutant 4565 | -8/Materials | Core integrity fell below 50% 4880 | -8/Materials | Garrison activated, responded to threat 4958 | -8/Materials | Discovered new exit (range 6) 5037 | -8/Materials | Identified exit to Garrison 5037 | -8/Materials | Entered Garrison 5109 | -8/Garrison | Core integrity fell below 20% 5114 | -8/Garrison | Triggered checkpoint 5122 | -8/Garrison | Triggered checkpoint 5127 | -8/Garrison | Build established: Mutant 5156 | -8/Garrison | Triggered checkpoint 5232 | -8/Garrison | Discovered new exit (range 11) 5379 | -8/Garrison | Discovered new exit (range 11) 5406 | -8/Garrison | Installed Relay Interface Framework 5590 | -8/Garrison | Entered Materials 5683 | -8/Materials | Identified exit to Garrison 5683 | -8/Materials | Entered Garrison 5746 | -8/Garrison | Triggered checkpoint 5752 | -8/Garrison | Triggered checkpoint 5978 | -8/Garrison | Discovered new exit (range 10) 6350 | -8/Garrison | Destroyed 8 combat bots 6359 | -8/Garrison | Lost 3 parts (1p2u) 6563 | -8/Garrison | Discovered new exit (range 15) 6599 | -8/Garrison | Identified exit to Factory 6619 | -8/Garrison | Expanded RIF knowledge: Structural Interface 6634 | -8/Garrison | Entered Factory 6634 | -7/Factory | Evolved 2 slots: Utility x2 6898 | -7/Factory | Lost 4 parts (2n1u1w) 7175 | -7/Factory | Discovered new exit (range 4) 7580 | -7/Factory | Garrison activated, responded to threat 7682 | -7/Factory | Identified exit to Garrison 7689 | -7/Factory | Entered Garrison 7698 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 7744 | -7/Garrison | Build established: Scavenger-Mutant 7885 | -7/Garrison | Destroyed 8 combat bots 7891 | -7/Garrison | Lost 9 parts (1p2n4u2w) 7972 | -7/Garrison | Triggered checkpoint 8062 | -7/Garrison | Triggered checkpoint 8076 | -7/Garrison | Core integrity fell below 50% 8164 | -7/Garrison | Garrison Relay disabled 8236 | -7/Garrison | Discovered new exit (range 10) 8312 | -7/Garrison | Identified exit to Factory 8314 | -7/Garrison | Entered Factory 8358 | -7/Factory | System corruption reached 10% 8393 | -7/Factory | Lost 4 parts (1p2n1u) 9768 | -7/Factory | Discovered new exit (range 12) 9794 | -7/Factory | Identified exit to Lower Caves 10173 | -7/Factory | Discovered new exit (range 18) 10200 | -7/Factory | Core integrity fell below 20% 10268 | -7/Factory | Identified exit to Factory 10277 | -7/Factory | Entered another Factory area 10277 | -6/Factory | Evolved 2 slots: Utility x2 10332 | -6/Factory | Garrison activated, responded to threat 10541 | -6/Factory | Identified exit to Garrison 10541 | -6/Factory | Entered Garrison 10690 | -6/Garrison | Triggered checkpoint 10758 | -6/Garrison | Lost 3 parts (1p2n) 10766 | -6/Garrison | Destroyed 14 combat bots 10905 | -6/Garrison | Discovered new exit (range 11) 10928 | -6/Garrison | Identified exit to Factory 10945 | -6/Garrison | Expanded RIF knowledge: Command Fork 11073 | -6/Garrison | Entered Factory 11214 | -6/Factory | Identified exit to Garrison 11214 | -6/Factory | Entered Garrison 11214 | -6/Garrison | Accompanied by 2 allies 11227 | -6/Garrison | Expanded RIF knowledge: Command Fork 11282 | -6/Garrison | Triggered checkpoint 11449 | -6/Garrison | Spotted B-75 Beast 11470 | -6/Garrison | Build established: Mutant 11528 | -6/Garrison | Garrison Relay disabled 11745 | -6/Garrison | Triggered checkpoint 11843 | -6/Garrison | Build established: Bothacker-Mutant 11863 | -6/Garrison | Destroyed B-75 Beast 11936 | -6/Garrison | Triggered checkpoint 12001 | -6/Garrison | Lost 4 parts (1p1n1u1w) 12037 | -6/Garrison | Discovered new exit (range 10) 12049 | -6/Garrison | Identified exit to Factory 12050 | -6/Garrison | Entered Factory 12050 | -5/Factory | Evolved 2 slots: Utility x2 12181 | -5/Factory | Identified exit to Upper Caves 12811 | -5/Factory | Lost 6 parts (1n3u2w) 12812 | -5/Factory | Discovered new exit (range 11) 12883 | -5/Factory | Lost 6 parts (1p1n1u3w) 12977 | -5/Factory | Identified exit to Factory 13056 | -5/Factory | Garrison activated, responded to threat 13075 | -5/Factory | System corruption reached 10% 13080 | -5/Factory | Core integrity fell below 50% 13106 | -5/Factory | Entered another Factory area 13106 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13128 | -4/Factory | Lost 11 parts (1p4n4u2w) 13317 | -4/Factory | Core integrity fell below 50% 13346 | -4/Factory | Lost 11 parts (1p3n5u2w) 13462 | -4/Factory | Discovered new exit (range 9) 13464 | -4/Factory | Core integrity fell below 20% 13470 | -4/Factory | Entered Armory 13537 | -4/Armory | Build established: Mutant 13740 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13621_ Current location identified: Armory 13624_ RIF reveals location of hidden door. 13637_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 13641_ >> Watcher Feeds: Feed link from W-44 Eye lost. 13645_ System corrupted: Energy discharge (-30). 13648_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 13660_ I-47 Archangel sends out distress signal. 13667_ >> Watcher Feeds: Feed link from W-44 Eye lost. 13679_ System corrupted: Substantial component data lost. 13700_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 13717_ Slammed into W-44 Eye. 13717_ Destabilizing: Core damaged (-34). 13720_ ALERT: Rogue bot located, Programmers report to Armory Zone 2K. 13724_ System corrupted: Matter fused (-7). 13727_ >> Watcher Feeds: Feed link from W-44 Eye lost. 13727_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 13728_ >> Watcher Feeds: Feed link from W-44 Eye lost. 13732_ W-44 Eye sends out distress signal. 13739_ Penetrated by Slug. 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