Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.19 @ 22:27:01 Player: muxecoid Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (2093) 2093 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4928 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Compact Wheel Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Heavy Rocket Launcher [Rating: 42] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . . 2 1 Weapon 1 | . . . . 1 . Parts Attached 53 | 6 3 6 1 10 27 Power 9 | 1 1 1 . 1 5 Engine 5 | 1 1 1 . 1 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 18 | 2 . 2 . 4 10 Treads . | . . . . . . Leg 11 | 2 . . . . 9 Wheel 5 | . . 2 . 3 . Hover 1 | . . . . . 1 Flight 1 | . . . . 1 . Utility 13 | 1 1 1 . 3 7 Device 3 | . . . . . 3 Storage 2 | 1 1 . . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 6 | . . 1 . 2 3 Artifact . | . . . . . . Weapon 13 | 2 1 2 1 2 5 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 1 1 2 . 1 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . . 1 2 Corrupted Parts 1 | . . . 1 . . System Corruption 4 | . . . 4 . . Parts Lost 39 | . 2 4 1 4 28 Power 8 | . 1 1 . 1 5 Propulsion 13 | . . 2 1 1 9 Utility 8 | . . . . 2 6 Weapon 10 | . 1 1 . . 8 Highest Loss Streak 11 | . 2 5 1 2 11 To Critical Strikes . | . . . . . . Average Backups 11 | 1 6 8 12 13 12 Power . | . . . 1 1 . Propulsion 3 | . 2 2 5 3 3 Utility . | . . 1 2 1 . Weapon 6 | . 2 4 4 6 7 Tool/Special . | . . . . . . Unused Backups 12 | . 1 . 2 2 7 Power 1 | . . . 1 . . Propulsion 4 | . . . 1 . 3 Utility 1 | . . . . 1 . Weapon 6 | . 1 . . 1 4 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 83 85 94 85 87 Engine 7 | . 14 4 14 6 5 Core 3 | . . . . . 6 Leg 13 | . 28 2 . . 19 Wheel 9 | . . 26 22 25 2 Device 5 | . . . . . 9 Storage 9 | . 14 14 14 9 6 Processor 4 | . . . . 1 8 Protection 8 | . . 12 14 15 5 Energy Cannon 1 | . . . . . 2 Ballistic Gun 20 | . 22 25 28 25 16 Peak Build Rating 42 | 6 9 15 15 28 42 Average Rating 26 | 4 7 12 14 24 34 On Entrance 11 | . 6 8 15 14 28 Naked Turns . | . . . . . . Heaviest Build 62 | 11 28 37 40 61 62 Greatest Support 52 | 20 20 20 20 52 52 Greatest Overweight (x) 3 | 1 1 1 3 1 2 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 14 Most Carried 15 | 4 9 12 15 15 15 Average Carried 11 | 1 6 9 13 13 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 9 12 13 15 5 Class Distribution -------------------- 30% | Mutant 20% | Scavenger-Gunner 14% | Tank 14% | Scavenger-Tank 12% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1489 | 210 134 159 37 402 547 Remotely . | . . . . . . Salvage Created 2406 | . 166 283 120 636 1201 Parts 119 | . 5 14 7 28 65 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 43 | . 4 3 3 11 22 Guns 32 | . 4 3 3 11 11 Cannons 7 | . . . . . 7 AOE 4 | . . . . . 4 Classes Destroyed 11 | . 1 1 1 4 4 Worker 1 | . . . . . 1 Builder 4 | . . . . 3 1 Recycler 2 | . . 2 . . . Watcher 1 | . . . . . 1 Grunt 30 | . 4 3 . 7 16 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 4 | . . . . 2 2 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Subdweller 3 | . . . 3 . . Best Kill Streak 7 | . 3 4 2 7 7 Combat Bots Only 5 | . 3 2 2 4 5 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 501 | . 60 5 18 57 361 Missed 153 | . 12 . 1 17 123 Hits 348 | . 48 5 17 40 238 Melee 2 | . . . . . 2 Projectile 346 | . 48 5 17 40 236 AOE 1 | . . . 1 . . Critical Strikes 11 | . 2 1 . . 8 Damage Taken 5231 | . 652 139 400 649 3391 Core 985 | . 183 31 20 39 712 Absorbed by Shields . | . . . . . . Redirected to Shielding 104 | . . . . . 104 Core Remaining (%) 66 | 100 . . 6 92 . Volleys Fired 142 | . 27 10 9 30 66 Largest 3 | . 2 2 2 3 3 Hottest 90 | . 43 46 46 69 90 Shots Fired 320 | . 54 20 18 80 148 Gun 267 | . 54 20 18 75 100 Cannon 42 | . . . . . 42 Launcher 11 | . . . . 5 6 Special . | . . . . . . Kinetic 267 | . 54 20 18 75 100 Thermal 42 | . . . . . 42 Explosive . | . . . . . . Electromagnetic 11 | . . . . 5 6 Robot Hit Streak 11 | . 11 7 11 9 9 Robot Miss Streak 4 | . 2 2 1 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 1 1 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 213 | . 42 15 14 55 87 Core Hits 104 | . 9 8 7 29 51 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 6 | . 1 . . 1 4 Critical Strikes 7 | . 1 . . 1 5 Destroy 7 | . 1 . . 1 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4111 | . 512 224 225 900 2250 Guns 2754 | . 512 224 225 762 1031 Cannons 580 | . . . . . 580 Explosions 777 | . . . . 138 639 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2754 | . 512 224 225 762 1031 Thermal 752 | . . . . . 752 Explosive . | . . . . . . Electromagnetic 605 | . . . . 138 467 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 4 . 6 Average Corruption 1 | . . . 4 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Overload Shots 1 | . . . . . 1 Overflow Damage 46 | . . . . 10 36 Projectiles 13 | . . . . . 13 Explosions 33 | . . . . 10 23 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 95 | . . . . 13 82 Shots 4 | . . . . 2 2 Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 219 | . 31 22 . 172 219 Average Temperature 49 | . 10 8 . 55 68 Received Heat Transfer 1914 | . 411 54 93 243 1113 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 . 2 Heat Transferred 927 | . . . . . 927 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 82 | 100 100 100 . 100 71 Level 1 17 | . . . . . 28 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 305 | . 85 55 . 103 305 Initial 42 | . . 19 . . 42 Average 95 | . 29 16 . 44 137 Influence Increases 1487 | . 142 105 . 321 919 Destroy 0b10 Robot/C 800 | . 80 60 . 220 440 Destroy 0b10 Robot/NC 40 | . . 10 . 15 15 Destroy Leader 212 | . 20 20 . 50 122 Successful Hack 40 | . 12 . . . 28 Disable Machine 60 | . . . . . 60 Destroy Structure 35 | . . . . 6 29 Lose Combat Pursuer 300 | . 30 15 . 30 225 Influence Decreases 1182 | . 92 140 15 226 709 Entered New Map 92 | . . 31 8 . 53 Time Decay 721 | . 72 80 7 186 376 Lost Part 369 | . 20 29 . 40 280 Squads Dispatched 13 | . 1 . . 1 11 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 . . 1 5 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 6 | . 2 . . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 11 5 13 16 51 Peak Tracking Total 15 | . 5 2 7 5 15 Tactical Retreats 10 | . 2 1 . 2 5 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 7 | . 2 1 . 1 3 Terminals 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 14 | . 5 1 . 3 5 Successful 9 | . 3 1 . 3 2 Failed 5 | . 2 . . . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 6 | . 4 . . . 2 Terminals 10 | . 5 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 1 . . 1 Record 1 | . 1 . . . . Open Door 1 | . . 1 . . . Branch Access Points 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 630 | . . . . . 630 Terrain 630 | . . . . . 630 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 2669 | 59 225 271 176 431 1507 Spaces Moved 1545 | 40 112 232 136 248 777 Core 81 | 5 . . . . 76 Treads . | . . . . . . Legs 717 | 35 112 5 . . 565 Wheels 720 | . . 227 136 248 109 Hover 27 | . . . . . 27 Flight . | . . . . . . Fastest Speed 50 | 50 120 95 95 103 50 Average Speed 133 | 116 121 97 105 108 159 Slowest Speed 260 | 120 190 190 125 117 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 30 37 13 22 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 30 | . . . . 4 26 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 24 | . . . . 4 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1872 | 49 152 256 151 346 918 Wait 57 | . 1 1 . 38 17 Move 1540 | 39 111 231 135 247 777 Hop . | . . . . . . Pick Up 48 | 4 8 7 3 12 14 Fast Attach 18 | 6 . 2 . 3 7 Attach 32 | . 1 4 . 7 20 Detach 4 | . . . . . 4 Swap 13 | . 2 1 1 5 4 Drop 16 | . 2 . 3 4 7 Fire 142 | . 27 10 9 30 66 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 7) 147 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Core integrity fell below 50% 285 | -10/Materials | Entered Mines 292 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 294 | -10/Mines | Core integrity fell below 20% 324 | -10/Mines | Lost 5 parts (2p2n1w) 335 | -10/Mines | Build established: Mutant 550 | -10/Mines | Discovered new exit (range 7) 556 | -10/Mines | Entered Subcaves 557 | -10/Subcaves | Approached by a straggling Scientist 601 | -10/Subcaves | Ambushed by swarm of Subdwellers 624 | -10/Subcaves | Disturbed a concealed Subdweller 671 | -10/Subcaves | Discovered new exit (range 11) 679 | -10/Subcaves | Learned location of Zion (-7) 679 | -10/Subcaves | Met a Zionite searching for "candidates" 682 | -10/Subcaves | Learned Materials trap positions 719 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 732 | -10/Subcaves | Entered Materials 732 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 733 | -8/Materials | Loaded intel: 16 trap records 1025 | -8/Materials | Build established: Tank 1068 | -8/Materials | Discovered new exit (range 13) 1163 | -8/Materials | Entered Factory 1163 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1713 | -7/Factory | Build established: Scavenger-Skirmisher 1833 | -7/Factory | Lost 3 parts (2u1w) 1955 | -7/Factory | Lost 3 parts (1p1n1w) 2091 | -7/Factory | Garrison activated, responded to threat 2228 | -7/Factory | Lost 4 parts (1p1n1u1w) 2366 | -7/Factory | Identified exit to Lower Caves 2570 | -7/Factory | Core integrity fell below 50% 2633 | -7/Factory | Core integrity fell below 20% 2666 | -7/Factory | Lost 11 parts (2p5n2u2w) 2670 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02615_ Slug penetrates Wall. 02615_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 02618_ Slug penetrates Neutrino Reactor. 02619_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 02621_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 02621_ Slug penetrates Wall. 02631_ Gravmag System destroyed. 02632_ System corrupted: Heat flow error (+177). 02632_ Dropped Lgt. Nuclear Core. 02635_ Imp. Heat Sink destroyed. 02639_ Triggered Proton Bomb Trap. 02639_ A bubble of electromagnetic force engulfs the area. 02639_ Proton Bomb Trap short circuited. 02639_ A bubble of electromagnetic force engulfs the area. 02647_ System corrupted: Energy discharge (-39). 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"""" """???? ???????????????? | | # #?????????#![ """" """" ???????????????? | | + #?????????# """" """" ""???????????????? | | # +?????????# """" """" ?????????????????? | | # ???????????# """" """"???????????????????? | | # ??????????# ?? ?????????????????????? | | ## ###########+######@################ | | | | | | " | | " ? | | " ! p k ? | | #######+################ ?? | | #???? ????????????????? ?? | | +??? ???????????????????? ?? | | #####?? ????????????????????? ??? | | "" #???? ?????????????????????????? | | F" #???? ?????????????????????????? | | " #???? ??????????????????????????? | | "" ######+#######? ??????????????????????????? | | ??# #?? ???????????????????????????? | | ????# #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# """ """ #??????????????????????????????? | | ?????# #???????????????????????????>??? | | ?????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 1025 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticPropulsionBarrier Manual? 0 Play Time 00:40:35 Cumulative 259.1 hours Start 2025.09.19 @ 21:46:16 End 2025.09.19 @ 22:27:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/1/1/1/0/0/0/0/0/0 Lore% 36 Gallery% 62 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b1ac52e-d054-4954-b57e-40bc52d867d1