Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.24 @ 16:32:45 Player: Cmdr.Laserstrahl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (546) 546 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2526 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 51/100 System Corruption 0% Temperature Cool (36) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (8) ---- Heavy Ion Engine Weight Redist. System Pulse Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Armor Plating Heavy EM Pulse Gun Beam Rifle Beam Rifle Assault Rifle Datajack [Rating: 13] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 41 | 6 4 18 13 Power 6 | 1 1 2 2 Engine 6 | 1 1 2 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 6 3 Treads . | . . . . Leg 1 | . . 1 . Wheel 8 | 2 . 5 1 Hover . | . . . . Flight 2 | . . . 2 Utility 8 | 1 1 5 1 Device 1 | . 1 . . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 16 | 2 2 5 7 Energy Gun 10 | 1 1 3 5 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 23 | . . 7 16 Power 3 | . . . 3 Propulsion 8 | . . 3 5 Utility 4 | . . 2 2 Weapon 8 | . . 2 6 Highest Loss Streak 16 | . . 4 16 To Critical Strikes . | . . . . Average Slot Usage (%) 73 | . 85 84 47 Engine 9 | . 12 11 6 Leg 1 | . . 2 . Wheel 17 | . 28 20 9 Device 4 | . 6 6 . Storage 10 | . 14 11 9 Protection 9 | . . 10 8 Energy Gun 11 | . 12 11 13 Ballistic Gun 7 | . 12 11 . Naked Turns . | . . . . Heaviest Build 25 | 11 14 25 22 Greatest Support 36 | 20 20 36 26 Greatest Overweight (x) 6 | . . 6 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 5 8 8 8 Most Carried 8 | 3 5 8 8 Average Carried 5 | 1 2 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 3 8 5 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 694 | 205 . 436 53 Remotely . | . . . . Salvage Created 1003 | . . 818 185 Parts 65 | . . 54 11 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 17 | . . 12 5 Guns 17 | . . 12 5 Classes Destroyed 9 | . . 9 . Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 2 | . . 1 1 Recycler 3 | . . 3 . Swarmer 6 | . . 3 3 Grunt 6 | . . 4 2 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 7 | . . 7 3 Combat Bots Only 3 | . . 3 3 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2851 | . . 1219 1632 Core 732 | . . 182 550 Absorbed by Shields . | . . . . Redirected to Shielding 43 | . . 11 32 Regen/Repaired (Parts) 67 | . . . 67 Core Remaining (%) 84 | 100 100 54 . Volleys Fired 96 | . . 69 27 Largest 2 | . . 2 2 Hottest 119 | . . 76 119 Shots Fired 183 | . . 134 49 Gun 181 | . . 134 47 Cannon 2 | . . . 2 Launcher . | . . . . Special . | . . . . Kinetic 74 | . . 69 5 Thermal 91 | . . 60 31 Explosive . | . . . . Electromagnetic 18 | . . 5 13 Robot Hit Streak 17 | . . 11 17 Robot Miss Streak 4 | . . 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 122 | . . 93 29 Core Hits 46 | . . 33 13 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1797 | . . 1225 572 Guns 1631 | . . 1186 445 Cannons 27 | . . . 27 Explosions 139 | . . 39 100 Melee . | . . . . Ramming . | . . . . Kinetic 678 | . . 640 38 Thermal 908 | . . 516 392 Explosive . | . . . . Electromagnetic 211 | . . 69 142 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles . | . . . . Explosions 3 | . . . 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 75 | . . 36 39 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | . . 222 231 Average Temperature 61 | . . 52 73 Received Heat Transfer 1086 | . . 384 702 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1978 | . . 1125 853 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 216 | . 7 216 188 Initial 51 | . . 2 51 Average 85 | . 1 92 105 Maximum Alert Level 1 | . . 1 . Low Security (%) 89 | 100 100 82 100 Level 1 10 | . . 17 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . . 19 19 Peak Tracking Total 11 | . . 6 11 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 10 | . 2 5 3 Successful 7 | . 1 4 2 Failed 3 | . 1 1 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 978 | 40 77 591 270 Spaces Moved 618 | 33 84 340 161 Core 39 | 1 . 3 35 Treads . | . . . . Legs 39 | . . 39 . Wheels 538 | 32 84 298 124 Hover . | . . . . Flight 2 | . . . 2 Fastest Speed 37 | 50 80 80 37 Average Speed 95 | 79 80 97 101 Slowest Speed 350 | 80 80 350 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 20 40 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . 7 3 Melee . | . . . . Projectile . | . . . . AOE 10 | . . 7 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 822 | 46 94 464 218 Wait 21 | . . 11 10 Move 615 | 32 83 339 161 Hop . | . . . . Pick Up 38 | 8 6 18 6 Fast Attach 6 | . . 2 4 Attach 28 | 6 4 9 9 Detach 1 | . . 1 . Swap 7 | . . 7 . Drop 10 | . 1 8 1 Fire 96 | . . 69 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 41 | -11/Junkyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 107 | -10/Materials | Identified exit to Mines 118 | -10/Materials | Entered another Materials area 118 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 136 | -9/Materials | Discovered new exit (range 6) 206 | -9/Materials | Discovered new exit (range 7) 314 | -9/Materials | Build established: Mutant 505 | -9/Materials | Lost 4 parts (2n2u) 681 | -9/Materials | Discovered new exit (range 16) 709 | -9/Materials | Entered another Materials area 709 | -8/Materials | Evolved 2 slots: Utility x2 796 | -8/Materials | Repaired Lgt. Armor Plating 817 | -8/Materials | Build established: Scavenger-Mutant 907 | -8/Materials | Core integrity fell below 50% 955 | -8/Materials | Core integrity fell below 20% 979 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00927_ U-05 Engineer lays Concrete. 00937_ Acquired EM Pulse Cannon. 00940_ Acquired Pulse Rifle. 00943_ Acquired Shock Rifle. 00948_ Penetrated by Slug. 00950_ Shock Rifle destroyed. 00950_ Critical hit (Burn: +37). 00952_ Penetrated by Slug. 00952_ Critical hit (Burn: +37). 00954_ Scanalyzer disabled. 00954_ Penetrated by Slug. 00955_ M-13 Machinist repairs G-47 Trooper. 00956_ Rnf. Ion Engine destroyed. 00957_ M-13 Machinist fits Backup Power I on G-47 Trooper. 00961_ M-13 Machinist repairs Aluminum Leg. 00961_ Slug penetrates G-47 Trooper. 00968_ M-13 Machinist repairs H-55 Commando. 00974_ Slug penetrates Scanalyzer. 00975_ EM Pulse Cannon destroyed. 00976_ H-55 Commando misfires. 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[ # #????# | | ???????????????????# ! # #????# | | ???????????????????# # #????# | | ???????????????????# # #????# | | ???????????????????# # #????# | | ???????????????????############# #????# | | ???????????????????????????????# #????# | | ???????????????????????????????? ?????# | | ???????????????????????????????? ?????# | | ???????????????????????????????? ?????## | | ???????????????????????????????? ??????? | | ???????????????????????????????? ??????? | | ???????????????????????????????? ??????? | | ???????????????????????????????? ??????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 44 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularMachinePlating Manual? 0 Play Time 00:25:20 Cumulative 121.3 hours Start 2023.08.24 @ 16:08:14 End 2023.08.24 @ 16:32:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 51 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcabc89e-3920-48f5-936f-c93782ef7d95