Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 16:08:11 Player: FAQ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (3244) 3244 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 8558 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 502 Met Imprinter 300 Was Imprinted 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 40/100 System Corruption 7% Temperature Cool (9) Movement Core (1600) Ox31 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced ECM Suite Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (25) --- Reinforced Ion Engine Light Nuclear Core Power Amplifier Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Medium Armor Plating Improved Medium Armor Plating Force Field Hacking Suite Drone Bay (1/2) Heavy Laser Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Datajack Great Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Power Amplifier Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite Medium Armor Plating Medium Armor Plating Improved Medium Armor Plating Force Field Hacking Suite Mobile Refinery Mk. CCLXVII Drone Bay Heavy Laser Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Scatter Rocket Array Improved Datajack Great Axe Self-destruct Interrupter [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Drone Bay Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 2 . . . 2 Utility 3 | . . . . . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 60 | 3 14 1 12 8 . . 22 Power 5 | . 3 . 2 . . . . Engine 5 | . 3 . 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 4 . 4 2 . . 2 Treads 13 | 2 4 . 4 2 . . 1 Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 2 . 1 . . . 12 Device 3 | . . . . . . . 3 Storage 2 | . 1 . 1 . . . . Processor 4 | . 1 . . . . . 3 Hackware . | . . . . . . . . Protection 6 | . . . . . . . 6 Artifact . | . . . . . . . . Weapon 26 | 1 5 1 5 6 . . 8 Energy Gun 2 | . 1 . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . . 1 1 . . . Ballistic Cannon 14 | . 4 . 1 2 . . 7 Launcher 5 | . . 1 1 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . 3 Parts Lost 21 | . 1 . 1 5 . . 14 Power 3 | . 1 . 1 . . . 1 Propulsion 8 | . . . . 3 . . 5 Utility 3 | . . . . . . . 3 Weapon 7 | . . . . 2 . . 5 Highest Loss Streak 14 | . 1 . 1 5 . . 14 To Critical Strikes 1 | . . . . . . . 1 Average Backups 19 | 4 8 9 20 21 21 22 23 Power 1 | 1 . . 1 2 2 2 2 Propulsion 1 | 2 2 1 3 . . . . Utility 7 | . 1 3 6 9 10 11 10 Weapon 7 | 1 2 4 8 8 8 8 9 Tool/Special . | . . . . . . . . Unused Backups 26 | . 6 . 3 1 . . 16 Power 2 | . . . 1 . . . 1 Propulsion 4 | . 4 . . . . . . Utility 9 | . 1 . . . . . 8 Weapon 9 | . 1 . 2 1 . . 5 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 97 | . 90 100 98 99 100 100 90 Engine 10 | . 13 14 10 11 11 11 5 Treads 38 | . 27 28 43 43 44 44 25 Storage 10 | . 14 14 11 11 11 11 6 Processor 10 | . 6 14 11 11 11 11 14 Protection 1 | . . . . . . . 10 Ballistic Cannon 20 | . 13 27 21 21 22 22 19 Peak Build Rating 56 | 6 13 13 22 25 22 22 56 Average Rating 22 | 5 9 12 19 20 21 22 48 On Entrance 15 | 6 6 13 13 21 21 22 22 Avg Prop Armor Cover (%) 15 | . . . . . . . 15 Naked Turns . | . . . . . . . . Heaviest Build 126 | 11 23 21 98 98 98 98 126 Greatest Support 89 | 40 46 46 89 86 80 80 80 Greatest Overweight (x) 4 | . 3 . 1 1 1 1 4 Average Overweight (x) 1 | . . . . 1 1 1 3 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 Average Capacity 22 | 8 9 10 24 25 25 25 25 Most Carried 25 | 7 10 10 25 25 23 24 25 Average Carried 19 | 4 8 9 20 21 21 23 24 Final Capacity 25 | 8 10 10 25 25 25 25 25 Final Carried 25 | 4 9 10 25 21 23 24 18 Class Distribution -------------------- 48% | Mutant 40% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2987 | 231 309 110 868 477 20 190 782 Remotely . | . . . . . . . . Salvage Created 3182 | 95 635 53 1028 246 . 132 993 Parts 200 | 3 34 4 82 15 . 3 59 Haulers Intercepted 6 | . 2 . 3 . . . 1 Recyclers Shooed 3 | . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented 4 | . . . . . . 4 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 76 | . 12 1 31 10 . 4 18 Guns 2 | . 2 . . . . . . Cannons 65 | . 10 . 28 9 . 4 14 AOE 9 | . . 1 3 1 . . 4 Classes Destroyed 17 | 2 5 . 3 1 . 1 5 Worker 2 | . . . 1 1 . . . Builder 9 | . . . 1 2 . . 6 Tunneler 1 | 1 . . . . . . . Hauler 6 | . 2 . 3 . . . 1 Recycler 11 | 1 1 1 3 1 . . 4 Mechanic 1 | . . . . . . . 1 Operator 4 | . 2 . 2 . . . . Watcher 9 | . 3 . 3 . . . 3 Swarmer 23 | . 2 1 11 3 . . 6 Grunt 32 | . 10 . 13 5 . 3 1 Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . . 1 Sentry 8 | . . . 7 . . . 1 Demolisher 2 | . . . . 2 . . . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . . . 3 Programmer 5 | . . . . . . . 5 Best Kill Streak 8 | 2 3 1 5 5 . 1 8 Combat Bots Only 5 | . 3 1 4 3 . 1 5 Max Kills in Single Turn 7 | 1 1 1 3 2 . 1 7 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 3 1 . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 580 | . 67 1 127 60 . 13 312 Missed 154 | . 12 1 29 17 . 3 92 Hits 426 | . 55 . 98 43 . 10 220 Melee 2 | . . . 1 . . 1 . Projectile 424 | . 55 . 97 43 . 9 220 AOE 15 | . . . . 15 . . . Critical Strikes 18 | . 2 . 3 1 . . 12 Part Disruptions 1 | . . . . . . . 1 Damage Taken 6280 | . 653 . 1048 887 . 214 3478 Core 1171 | . 112 . 121 78 . . 860 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 1032 | . 108 . 288 . 636 . . Core Remaining (%) 68 | 100 . 55 . . . 50 . Volleys Fired 235 | 2 55 2 87 27 . 19 43 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 124 | 90 70 66 66 78 . 73 124 Shots Fired 503 | 4 110 3 173 52 . 38 123 Gun 64 | 4 60 . . . . . . Cannon 426 | . 50 2 172 43 . 38 121 Launcher 13 | . . 1 1 9 . . 2 Special . | . . . . . . . . Kinetic 457 | 1 80 2 172 43 . 38 121 Thermal 32 | 2 30 . . . . . . Explosive 13 | . . 1 1 9 . . 2 Electromagnetic 1 | 1 . . . . . . . Robot Hit Streak 14 | 4 7 8 14 12 . 10 12 Robot Miss Streak 6 | . 3 . 3 2 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 319 | 4 70 1 109 35 . 24 76 Core Hits 195 | 3 29 2 46 26 . 12 77 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 27 | . 6 . 7 4 . 1 9 Burn 2 | . 2 . . . . . . Blast 25 | . 4 . 7 4 . 1 9 Melee Attacks 5 | . . . 4 1 . . . Impact 4 | . . . 4 . . . . Slashing 1 | . . . . 1 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9236 | 49 1077 62 2527 980 . 634 3907 Guns 455 | 49 406 . . . . . . Cannons 6921 | . 671 19 2314 727 . 634 2556 Explosions 1859 | . . 43 213 253 . . 1350 Melee . | . . . . . . . . Ramming 1 | . . . . . . . 1 Kinetic 7121 | 10 861 19 2314 727 . 634 2556 Thermal 321 | 24 216 . . . . . 81 Explosive 1778 | . . 43 213 253 . . 1269 Electromagnetic 15 | 15 . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 3 | . . . . . . . 3 Matter Fused 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 239 | . 22 . 56 7 . 14 140 Projectiles 182 | . 22 . 15 7 . 14 124 Explosions 57 | . . . 41 . . . 16 Melee . | . . . . . . . . Knockbacks 53 | . 10 . 15 8 . 7 13 Impact . | . . . . . . . . Kinetic 49 | . 10 . 12 8 . 7 12 Secondary 4 | . . . 3 . . . 1 Self-Inflicted Damage 114 | . . . . . . . 114 Shots 6 | . . . . . . . 6 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 218 | 30 218 . 90 123 . 147 78 Average Temperature 36 | 17 52 . 32 31 . 44 22 Received Heat Transfer 1263 | . 369 . 303 90 . 81 420 Effects 2 | . 2 . . . . . . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 951 | 74 777 . . . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 84 | 100 100 100 70 100 . . 71 Level 1 12 | . . . 29 . . . 10 Level 2 3 | . . . . . . . 18 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 632 | 10 177 85 335 88 . . 632 Initial 86 | . . 56 9 86 . . 53 Average 92 | 4 61 27 140 24 . . 136 Influence Increases 3259 | 10 410 91 1051 307 . 572 818 Destroy 0b10 Robot/C 1820 | . 240 60 680 200 . 260 380 Destroy 0b10 Robot/NC 220 | 10 40 5 65 20 . . 80 Destroy Leader 430 | . 70 10 172 40 . 50 88 Allied During Kill 279 | . . 8 21 . . 232 18 Successful Hack 75 | . 26 . 49 . . . . Disable Machine 210 | . 15 . 15 . . . 180 Destroy Structure 135 | . 4 8 19 32 . . 72 Lose Combat Pursuer 90 | . 15 . 30 15 . 30 . Influence Decreases 2755 | 10 265 211 853 513 17 486 400 Entered New Map 292 | . . 89 16 137 17 . 33 Time Decay 1960 | 10 265 122 637 341 . 398 187 Lost Part 185 | . . . 10 35 . . 140 Lost Ally 168 | . . . 40 . . 88 40 Purge Threat 150 | . . . 150 . . . . Squads Dispatched 12 | . 3 . 3 1 . . 5 Investigation 2 | . . . 1 1 . . . Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 3 . 2 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . . . 5 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 21 3 48 11 . 12 38 Peak Tracking Total 10 | . 6 3 6 3 . 4 10 Tactical Retreats 5 | . 1 . 2 1 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 2 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 14 | . 1 . 1 . . . 12 Max in Single Turn 8 | . 1 . 1 . . . 8 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 21 | . 5 . 12 1 1 . 2 Terminals 13 | . 4 . 9 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . 1 . 2 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 21 . 35 1 3 . 3 Successful 41 | . 14 . 22 1 3 . 1 Failed 21 | . 7 . 12 . . . 2 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 36 | . 14 . 22 . . . . Terminals 44 | . 17 . 27 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 11 | . 4 . 7 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 . 6 1 3 . . Part Schematic 3 | . . . . . 3 . . Robot Analysis 2 | . . . 2 . . . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 4 . 6 . . . . Scan Component 5 | . 2 . 3 . . . . Repair 5 | . 2 . 3 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 18 | . 8 . 10 . . . . Terminals 18 | . 8 . 10 . . . . Botnet 9 | . 4 . 5 . . . . Skim 9 | . 4 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 18 | . 4 . 12 . . . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 5 | . 2 . 3 . . . . Time 160 | . 64 . 96 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 13 | . . 3 . . 10 . . Largest Group 10 | . . 3 2 . 10 10 5 Highest-Rated Group 351 | . . 40 32 . 351 351 185 Highest-Rated Ally 51 | . . 16 16 . 51 51 41 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 97 | . . 10 18 . . 56 13 Total Damage 1614 | . . 82 177 . . 1049 306 Kills 16 | . . 2 3 . . 9 2 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 386 | . . . . . . . 386 Optics 386 | . . . . . . . 386 ECM 2 | . . . . . . . 2 Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 10717 | 33 1421 422 2812 1673 2115 945 1296 Spaces Moved 4422 | 14 712 255 992 655 870 368 556 Core 1 | . 1 . . . . . . Treads 3908 | 14 711 255 992 655 870 368 43 Legs . | . . . . . . . . Wheels 513 | . . . . . . . 513 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 145 | 160 160 160 160 240 240 240 145 Average Speed 212 | 160 160 160 236 240 240 240 166 Slowest Speed 240 | 160 200 160 240 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 2 94 71 88 98 89 67 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . 3 2 1 . Spaces Dug 4 | . . . 3 1 . . . Terrain Destroyed 178 | . . 8 15 53 . 4 98 Melee 4 | . . . 3 1 . . . Projectile 30 | . . 1 4 5 . 4 16 AOE 144 | . . 7 8 47 . . 82 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5283 | 23 895 265 1279 707 898 393 823 Wait 415 | . 80 6 139 4 27 5 154 Move 4415 | 13 711 254 991 654 869 367 556 Hop . | . . . . . . . . Pick Up 59 | . 15 1 22 5 2 1 13 Fast Attach 23 | . 10 . 9 . . . 4 Attach 31 | 3 4 . 5 5 . . 14 Detach 10 | 3 2 . 4 . . . 1 Swap 33 | . 4 2 9 6 . . 12 Drop 47 | 2 14 . 9 5 . . 17 Fire 235 | 2 55 2 87 27 . 19 43 Melee 5 | . . . 4 1 . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 6) 273 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 4) 830 | -10/Materials | Discovered new exit (range 7) 1257 | -10/Materials | Repaired Imp. Light Cannon 1290 | -10/Materials | Repaired Imp. Treads 1455 | -10/Materials | Entered Mines 1462 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1611 | -10/Mines | Learned location of Zion (-7) 1641 | -10/Mines | Discovered new exit (range 15) 1809 | -10/Mines | Learned Materials terminal intel 1848 | -10/Mines | Discovered new exit (range 14) 1856 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1877 | -10/Mines | Entered Materials 1877 | -9/Materials | Accompanied by 2 allies 1877 | -9/Materials | Evolved 2 slots: Propulsion x2 1878 | -9/Materials | Loaded intel: 11 terminal locations 2665 | -9/Materials | Discovered new exit (range 14) 3324 | -9/Materials | Discovered new exit (range 11) 3573 | -9/Materials | Repaired Imp. Light Cannon 3607 | -9/Materials | Repaired Imp. Treads 3708 | -9/Materials | Repaired Imp. Treads 3784 | -9/Materials | Discovered new exit (range 10) 4200 | -9/Materials | Discovered new exit (range 12) 4434 | -9/Materials | Central database locked down 4496 | -9/Materials | Identified exit to Materials 4496 | -9/Materials | Identified exit to Mines 4496 | -9/Materials | Identified exit to Storage 4551 | -9/Materials | Learned Storage emergency access door positions 4689 | -9/Materials | Entered Mines 4891 | -9/Mines | Learned 4 Materials zone layouts 4938 | -9/Mines | Met a Derelict shopkeep closing up shop 5103 | -9/Mines | Assembled infested the area 5178 | -9/Mines | Lost 5 parts (3n2w) 5439 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5442 | -9/Mines | Build established: Scavenger-Mutant 5554 | -9/Mines | Discovered new exit (range 5) 6362 | -9/Mines | Entered Zion 6389 | -7/Zion | Given A8's code to call for help 6732 | -7/Zion | Gained Derelict followers 7056 | -7/Zion | Visited the Megawrench Repair Shop 7056 | -7/Zion | Megawrench repaired 8 parts 7321 | -7/Zion | Received a hallucinogenic algorithm 7825 | -7/Zion | Gained Derelict followers 7909 | -7/Zion | Met Imprinter 7950 | -7/Zion | Imprinted 7952 | -7/Zion | Declared Zion's savior 8387 | -7/Zion | Found Prototype Device 8416 | -7/Zion | Discovered new exit (range 13) 8477 | -7/Zion | Entered Proximity Caves 8477 | -6/Proximity Caves | Accompanied by 10 allies 8693 | -6/Proximity Caves | Spotted B-75 Beast 8701 | -6/Proximity Caves | Allies destroyed B-75 Beast 8899 | -6/Proximity Caves | Learned Factory garrison access intel 9122 | -6/Proximity Caves | Lost 3 allies 9354 | -6/Proximity Caves | Discovered new exit (range 14) 9422 | -6/Proximity Caves | Entered Factory 9422 | -6/Factory | Accompanied by 5 allies 9422 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 9423 | -6/Factory | Loaded intel: 4 garrison access locations 9424 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 9771 | -6/Factory | Build established: Scavenger-Gunner 10089 | -6/Factory | Discovered new exit (range 14) 10120 | -6/Factory | Found Prototype Launcher 10120 | -6/Factory | Identified Scatter Rocket Array 10307 | -6/Factory | Lost 3 allies 10606 | -6/Factory | Spotted B-75 Beast 10656 | -6/Factory | Garrison activated, responded to threat 10661 | -6/Factory | Cargo convoy interrupted 10706 | -6/Factory | Core integrity fell below 50% 10715 | -6/Factory | Core integrity fell below 20% 10718 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10701_ Med. Armor Plating destroyed. 10702_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 10702_ U-05 Engineer lays Concrete. 10703_ Antimatter Cannon destroyed. 10703_ U-05 Engineer builds a Wall. 10704_ Slug penetrates Wall. 10705_ T38NX2QMK|WWYSE&4J#SO 10705_ Penetrated by Slug. 10706_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 10708_ Slug penetrates B-75 Beast. 10708_ Penetrated by Slug. 10708_ U-05 Engineer lays Concrete. 10711_ Penetrated by Slug. 10712_ U-05 Engineer lays Concrete. 10714_ Penetrated by Slug. 10714_ Slug penetrates Wall. 10716_ U-05 Engineer lays Concrete. 10717_ H-66 Slayer destroyed. 10718_ U-05 Engineer lays Concrete. 10718_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????" ????# ### | | ?????????????????"????" ????# < % | | ?????????????????? """" ????# ###[ % | | ?????????????????? 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"""!"??????????? ?# #?? #[ | | ????????????? """ ""????????? # #? #[ | | ????????????# """ ""????????? # #?"" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 60% | -10/Materials Imp. Treads | 64% | -10/Materials Imp. Light Cannon | 20% | -9/Materials Imp. Treads | 42% | -9/Materials Imp. Treads | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcGatlingAutominer Manual? 0 Play Time 00:52:06 Cumulative 71.5 hours Start 2026.03.04 @ 15:13:07 End 2026.03.04 @ 16:08:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 669e9970-c2d4-4645-856a-5f9f22912641