Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 15:04:24 Player: corey Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2198) 2198 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5746 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (80) Targeting Computer Component Analysis Suite Heavy Particle Cannon Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Pulse Rifle Heavy Laser > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Cooling System Medium Matter Pod Advanced Weight Redist. System Light Armor Plating Hardened Light Armor Plating Pulse Rifle Pulse Rifle Heavy Particle Cannon Light Cannon Grenade Launcher Missile Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Targeting Computer Device Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . Utility 3 | . . 2 . . . 1 . . Weapon . | . . . . . . . . . Parts Attached 93 | 6 8 22 2 . 1 46 3 5 Power 15 | 1 . 3 . . . 8 2 1 Engine 11 | 1 . 3 . . . 5 2 . Core 4 | . . . . . . 3 . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 2 2 1 . 1 8 1 2 Treads 12 | . 2 2 1 . 1 6 . . Leg . | . . . . . . . . . Wheel 7 | 2 . . . . . 2 1 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 7 1 . . 12 . 1 Device 13 | . 3 4 . . . 6 . . Storage 6 | 1 . . 1 . . 3 . 1 Processor 2 | . . 2 . . . . . . Hackware 1 | . . 1 . . . . . . Protection 3 | . . . . . . 3 . . Artifact . | . . . . . . . . . Weapon 34 | 2 3 10 . . . 18 . 1 Energy Gun 10 | . 1 . . . . 8 . 1 Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 6 | 2 . 3 . . . 1 . . Ballistic Cannon 11 | . 2 5 . . . 4 . . Launcher 5 | . . 2 . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 6 | . . . . . . 6 . . Parts Lost 29 | . 1 2 1 . 2 14 . 9 Power 5 | . . . . . . 3 . 2 Propulsion 8 | . . . 1 . 1 3 . 3 Utility 9 | . 1 1 . . . 4 . 3 Weapon 7 | . . 1 . . 1 4 . 1 Highest Loss Streak 8 | . 1 1 1 . 2 8 . 5 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 94 | . 95 97 99 100 95 95 92 50 Engine 9 | . 14 11 11 11 11 8 15 2 Core 3 | . . . . . . 6 . . Treads 17 | . 8 21 21 22 21 17 . . Wheel 2 | . 20 . . . . . 23 9 Device 6 | . 9 13 . . . 5 7 5 Storage 11 | . 14 11 11 11 11 12 7 5 Processor 15 | . . 11 22 22 22 18 15 12 Hackware 3 | . . 6 11 11 11 . . . Protection 3 | . . . . . . 7 7 1 Energy Gun 4 | . 2 . . . . 6 15 11 Energy Cannon 1 | . . . . . . 4 . . Ballistic Gun 6 | . 8 7 22 22 18 1 . . Ballistic Cannon 6 | . 17 12 . . . 5 . . Peak Build Rating 32 | 6 7 21 21 22 22 32 27 27 Average Rating 20 | 5 6 14 20 21 20 25 26 16 On Entrance 16 | . 6 7 21 21 22 19 25 27 Naked Turns 18 | . . . . . . . . 18 Heaviest Build 49 | 12 17 20 23 23 23 49 37 37 Greatest Support 44 | 20 40 44 44 44 44 44 30 30 Greatest Overweight (x) 5 | . . 5 1 . . 2 1 2 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 15 15 Average Capacity 10 | 7 8 8 9 10 10 13 15 13 Most Carried 15 | 4 8 8 10 10 10 15 15 15 Average Carried 9 | 2 6 7 9 9 9 11 14 7 Final Capacity 15 | 8 8 8 10 10 10 15 15 5 Final Carried 15 | 4 8 8 10 10 9 14 15 5 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Matter Collected 2136 | 241 109 694 127 . 15 890 40 20 Remotely 4 | . . 4 . . . . . . Salvage Created 2571 | . 166 633 202 . 47 1357 166 . Parts 162 | . 9 55 12 . 5 71 10 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 49 | . 5 15 3 . 3 23 . . Guns 16 | . . 3 3 . 3 7 . . Cannons 17 | . 3 5 . . . 9 . . AOE 13 | . 2 7 . . . 4 . . Classes Destroyed 11 | . 3 5 . . . 3 . . Worker 9 | . . 3 2 . . 2 2 . Builder 6 | . 1 1 1 . . 3 . . Tunneler 1 | . . . . . . 1 . . Recycler 6 | . . 2 . . . 2 2 . Operator 1 | . . 1 . . . . . . Watcher 8 | . 1 3 . . . 4 . . Swarmer 7 | . . 4 . . 3 . . . Grunt 36 | . 5 10 3 . . 18 . . Sentry 4 | . . 1 . . . 3 . . Hunter 1 | . . . . . . 1 . . Heavy 1 | . . . . . . 1 . . Best Kill Streak 7 | . 6 7 3 . 3 5 4 . Combat Bots Only 6 | . 4 6 3 . 3 3 . . Max Kills in Single Turn 2 | . 1 2 1 . 1 2 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Hostile Shots Fired 335 | . 10 90 29 . 9 178 . 19 Missed 93 | . 1 31 13 . . 47 . 1 Damage Taken 4670 | . 177 808 207 . 74 2586 . 818 Core 1424 | . 22 202 12 . 9 479 . 700 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 107 | . . . . . . 87 . 20 Core Remaining (%) 61 | 100 91 . . . 44 12 . . Volleys Fired 206 | . 15 52 17 . 3 111 5 3 Largest 2 | . 2 2 2 . 2 2 2 2 Hottest 160 | . 70 70 46 . 46 160 160 160 Shots Fired 368 | . 30 100 34 . 5 183 10 6 Gun 186 | . 10 38 34 . 5 83 10 6 Cannon 170 | . 20 53 . . . 97 . . Launcher 12 | . . 9 . . . 3 . . Special . | . . . . . . . . . Kinetic 224 | . 28 91 34 . 5 66 . . Thermal 76 | . . . . . . 60 10 6 Explosive 12 | . . 9 . . . 3 . . Electromagnetic 56 | . 2 . . . . 54 . . Robot Hit Streak 16 | . 11 9 7 . 6 16 8 8 Robot Miss Streak 6 | . 2 3 1 . . 6 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 243 | . 18 59 26 . 3 123 8 6 Core Hits 120 | . 7 31 10 . 3 61 7 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5475 | . 306 1348 379 . 41 3023 191 187 Guns 2372 | . 33 389 379 . 41 1160 191 179 Cannons 2197 | . 232 481 . . . 1484 . . Explosions 895 | . 41 475 . . . 379 . . Melee . | . . . . . . . . . Ramming 11 | . . 3 . . . . . 8 Kinetic 2191 | . 252 870 379 . 41 649 . . Thermal 1288 | . 41 . . . . 877 191 179 Explosive 764 | . . 475 . . . 289 . . Electromagnetic 1221 | . 13 . . . . 1208 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . 2 Average Corruption 5 | . . . . . . 6 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . 33 . . Message Errors 7 | . . . . . . 7 . . Matter Fused 7 | . . . . . . 7 . . Heat Flow Errors 5 | . . . . . . 5 . . Energy Discharges 5 | . . . . . . 5 . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 3 | . . . . . . 3 . . Misfires 2 | . . . . . . 2 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 51 | . . 17 . . . 34 . . Projectiles 27 | . . 7 . . . 20 . . Explosions 24 | . . 10 . . . 14 . . Melee . | . . . . . . . . . Knockbacks 16 | . 5 8 . . . 3 . . Impact . | . . . . . . . . . Kinetic 16 | . 5 8 . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 229 | . 7 86 . . . 132 . 4 Shots 6 | . 1 3 . . . 2 . . Rammed 3 | . . 1 . . . . . 2 Targets Rammed 3 | . . 1 . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 434 | . 120 17 14 . . 434 135 15 Average Temperature 130 | . 56 8 4 . . 149 52 10 Received Heat Transfer 1422 | . 54 375 111 . . 882 . . Effects 14 | . . . . . . 14 . . Shutdowns 3 | . . . . . . 3 . . Energy Bleed 3 | . . . . . . 3 . . Interference 4 | . . . . . . 4 . . Matter Decay 2 | . . . . . . 2 . . Damage (major) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Fried 7 | . . . . . . 7 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred 2611 | . 50 . . . . 1736 425 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Peak Influence 464 | . 181 464 285 . 50 331 146 66 Initial 180 | . . 76 180 . . 19 126 51 Average 181 | . 103 261 209 . 17 188 130 14 Maximum Alert Level 2 | . . 2 1 . . 1 . . Low Security (%) 56 | 100 100 21 76 . 100 47 100 100 Level 1 40 | . . 65 23 . . 52 . . Level 2 3 | . . 13 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 3 . . . 5 . . Investigation 3 | . . 2 . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 8 | . 3 1 . . . 4 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Distress Signals 7 | . 1 4 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 12 28 3 . 3 30 . 4 Peak Tracking Total 5 | . 5 5 3 . 3 4 . 4 Tactical Retreats 3 | . . 2 . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . . 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . . . 2 . . 5 . . Max in Single Turn 2 | . . . 1 . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Machines Accessed 5 | . . 3 . . . 2 . . Terminals 3 | . . 2 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . . 11 . . . 5 . . Successful 12 | . . 9 . . . 3 . . Failed 4 | . . 2 . . . 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . . 5 . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . Recycling Units 6 | . . 6 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 4 . . . 1 . . Record 2 | . . 2 . . . . . . Robot Analysis 1 | . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 2 | . . . . . . 2 . . Recycling Unit Hacks 5 | . . 5 . . . . . . Recycle Component 3 | . . 3 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 2 . . . 2 . . Full Trace Events 2 | . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 3 | . . 3 . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . 5 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 105 | . . . . . . . . 105 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Turns Passed 3079 | 56 212 693 346 64 126 1339 126 117 Spaces Moved 1607 | 51 143 320 195 43 76 586 104 89 Core 18 | 2 . 1 . . . . . 15 Treads 1251 | . 38 319 195 43 76 580 . . Legs . | . . . . . . . . . Wheels 338 | 49 105 . . . . 6 104 74 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 145 145 145 145 95 95 50 Average Speed 134 | 78 101 150 145 145 145 145 95 94 Slowest Speed 300 | 80 160 300 225 145 145 225 95 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 34 23 54 10 21 32 4 43 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 106 | . 3 48 . . . 55 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 104 | . 3 48 . . . 53 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Total 2147 | 63 180 427 224 46 87 886 122 112 Wait 132 | 3 3 10 7 . 8 91 . 10 Move 1600 | 50 142 319 194 42 75 585 104 89 Hop . | . . . . . . . . . Pick Up 66 | 4 8 11 3 2 . 30 5 3 Fast Attach 25 | 6 2 5 . . . 8 . 4 Attach 18 | . . 3 1 . 1 11 1 1 Detach . | . . . . . . . . . Swap 50 | . 6 14 1 . . 27 2 . Drop 47 | . 4 12 1 2 . 23 5 . Fire 206 | . 15 52 17 . 3 111 5 3 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 5) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 817 | -9/Materials | Core integrity fell below 50% 926 | -9/Materials | Discovered new exit (range 12) 962 | -9/Materials | Entered Mines 1003 | -9/Mines | Learned location of Zion (-6) 1222 | -9/Mines | Discovered new exit (range 5) 1225 | -9/Mines | Learned location of Storage (-9) 1298 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1300 | -9/Mines | Discovered new exit (range 5) 1308 | -9/Mines | Entered Exiles 1352 | -9/Exiles | Discovered new exit (range 14) 1372 | -9/Exiles | Entered Mines 1446 | -8/Mines | Discovered new exit (range 9) 1498 | -8/Mines | Entered Materials 1498 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2369 | -8/Materials | Discovered new exit (range 16) 2497 | -8/Materials | Core integrity fell below 50% 2549 | -8/Materials | Lost 8 parts (2p3n1u2w) 2771 | -8/Materials | Core integrity fell below 20% 2837 | -8/Materials | Entered Factory 2837 | -7/Factory | Evolved 2 slots: Propulsion x2 2963 | -7/Factory | Sucked down chute 2963 | -7/Factory | Entered Waste 2964 | -7/Waste | Met a frightened Derelict 2971 | -7/Waste | Spotted C-40 Crusher 2981 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2984 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3010 | -7/Waste | Spotted C-40 Crusher 3011 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3013 | -7/Waste | Spotted C-40 Crusher 3023 | -7/Waste | Spotted C-40 Crusher 3042 | -7/Waste | Lost 5 parts (2p2n1u) 3059 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3062 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3062 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3072 | -7/Waste | Core integrity fell below 50% 3078 | -7/Waste | Core integrity fell below 20% 3080 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03011_ Wheel crushed. 03011_ Lgt. Nuclear Core crushed. 03011_ Wheel destroyed. 03013_ Coil Gun crushed. 03015_ Reaction Control System crushed. 03015_ Structural Scanner crushed. 03017_ Lgt. Nuclear Core crushed. 03052_ Broken Hvy. Machine Gun crushed. 03058_ Broken Imp. Carbon-fiber Leg crushed. 03059_ Gatling Laser crushed. 03062_ Lrg. Storage Unit crushed. 03062_ Imp. Heat Sink crushed. 03062_ Wheel destroyed. 03062_ Imp. Heat Sink crushed. 03062_ Targeting Computer crushed. 03062_ Visual Processing Unit crushed. 03065_ Slammed into C-40 Crusher. 03065_ Hvy. Laser crushed. 03066_ Slammed into C-40 Crusher. 03066_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# CC CC#?????????????????????? | | ??????????????????# CCCCCC#?????????????????????? | | ??????????????????# CC@ #?????????????????????? | | ??????????????????# CC[#?????????????????????? | | ????????######????# CC!#?????????????????????? | | ????????# #????### ###?????????????????????? | | ######??# #??????# #???????????????????????? | | #??# #??????# #?????????? #???????????? | | #??# #??????# #???????? #???????????? | | #### #??????# ######## #???????????? | | #??????# #???????????? | | #??????# ! #???????????? | | #??????# #???????????? | | ! #??????# #???????????? | | #### #??????# ######## #???????????? | | #??#[ #??????# #????????? #???????????? | | #??# #??????# #???????????#???????????? | | ######??# #??????# #???????????????????????? | | ??????### ######## #######?????????????????? | | ??????# ???????????? | | ??????# ???????????? | | ??????# ???????????? | | ??????# = = ???????????? | | ??????### ######## ######## ????????????? | | ????????# #??????# #????????? ????????????? | | ????????#= #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedNeutrinoCoupler Manual? 0 Play Time 00:59:08 Cumulative 12.7 hours Start 2024.10.27 @ 15:11:08 End 2024.10.28 @ 15:04:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 56x25 Zoom Use 89% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f1c4649-bf72-4378-abcb-5ce15787b1f6