Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 19:09:05 Player: DDRAGON Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1217) 1217 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 6046 Bonus ------- High Alert Combat Kills 22 Friendly Fire -38 Cogmind --------- Core Integrity 0/1150 Matter 74/300 Energy 79/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Core Analyzer Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Matter Filter Cloaking Device Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator Assault Cannon Assault Cannon Rocket Launcher > --- INVENTORY -------- Aerolev Unit Aerolev Unit Medium Matter Pod Recoil Stabilizer Cloaking Device Advanced Plasma Cannon Heavy Phase Cannon Heavy Assault Rifle Rocket Launcher [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Dispersion Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 2 | . . . . . 1 1 . . Propulsion 4 | . . . 1 1 1 . . 1 Utility 4 | . . . 1 . . 1 1 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 90 | 8 6 11 7 16 3 2 13 24 Power 11 | 3 2 . . 1 1 . 1 3 Engine 8 | 3 1 . . 1 1 . 1 1 Core 1 | . 1 . . . . . . . Reactor 2 | . . . . . . . . 2 Propulsion 27 | 2 . 4 2 8 1 1 3 6 Treads 4 | . . . . . . . . 4 Leg 11 | 2 . 4 2 3 . . . . Wheel . | . . . . . . . . . Hover 12 | . . . . 5 1 1 3 2 Flight . | . . . . . . . . . Utility 22 | 1 2 2 3 1 1 1 5 6 Device 8 | . . 1 1 . 1 . 2 3 Storage 7 | 1 2 1 1 . . . 1 1 Processor 3 | . . . . 1 . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . . 1 . . 1 2 . Artifact . | . . . . . . . . . Weapon 30 | 2 2 5 2 6 . . 4 9 Energy Gun 4 | . . . . 1 . . . 3 Energy Cannon 6 | . . . . . . . 1 5 Ballistic Gun 10 | 2 1 3 1 2 . . 1 . Ballistic Cannon 3 | . . 1 . . . . 1 1 Launcher 7 | . 1 1 1 3 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 34 | . . . . 2 . . 10 22 Power 4 | . . . . . . . 1 3 Propulsion 8 | . . . . . . . 2 6 Utility 9 | . . . . . . . 4 5 Weapon 13 | . . . . 2 . . 3 8 Highest Loss Streak 13 | . . . . 1 . . 8 13 Average Slot Usage (%) 79 | . 94 98 100 92 100 87 78 44 Engine 4 | . 9 . . . 15 13 9 2 Core 4 | . 5 14 11 8 . . . . Leg 12 | . 28 26 33 20 . . . . Hover 10 | . . . . 10 38 27 21 10 Device 4 | . . 2 9 . 5 6 7 3 Storage 14 | . 23 25 22 18 9 6 7 9 Processor 2 | . . . . 6 7 6 3 1 Protection 1 | . . . 1 2 . 6 3 . Energy Cannon 1 | . . . . . . . . 7 Ballistic Gun 8 | . 28 16 9 10 7 6 5 . Ballistic Cannon 6 | . . 10 11 9 7 6 9 . Launcher 2 | . . . 1 3 7 6 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 10 29 33 38 41 47 54 71 53 Greatest Support 76 | 20 20 27 40 50 55 61 76 66 Greatest Overweight (x) 12 | . 1 3 . 11 . . 12 8 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 Average Capacity 8 | 5 8 10 10 10 10 10 10 5 Most Carried 10 | 2 7 10 10 10 10 10 10 10 Average Carried 7 | 1 4 7 9 9 8 9 8 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 2 7 9 10 9 10 10 6 . Class Distribution -------------------- 67% | Mutant 28% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1316 | 212 163 56 282 336 15 . 55 197 Remotely . | . . . . . . . . . Salvage Created 1250 | . 153 68 206 493 15 . 91 224 Parts 77 | . 17 9 11 28 1 . 4 7 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 30 | . 6 5 6 8 . . 3 2 Guns 9 | . 4 . . 4 . . 1 . Cannons 9 | . . 2 3 2 . . . 2 AOE 12 | . 2 3 3 2 . . 2 . Classes Destroyed 7 | . 3 . 1 3 . . . . Worker 4 | . . . 1 1 . . 1 1 Hauler 1 | . . . . 1 . . . . Recycler 3 | . . . . 2 . . . 1 Operator 3 | . 1 . . 1 1 . . . Swarmer 9 | . 3 3 . . . . 2 1 Grunt 17 | . 3 2 6 5 . . 1 . Sentry 4 | . . . . 3 . . . 1 Best Kill Streak 6 | . 5 3 4 6 3 . 2 2 Combat Bots Only 5 | . 5 3 3 3 . . 2 2 Max Kills in Single Turn 3 | . 2 3 3 3 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 1 3 2 1 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 5957 | 2 276 250 101 516 . 38 1381 3393 Core 1559 | . 43 51 15 64 . . 214 1172 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . 62 96 88 100 100 78 . Volleys Fired 89 | . 22 9 7 23 2 . 9 17 Largest 4 | . 2 2 2 3 2 . 4 4 Hottest 339 | . 50 69 74 130 67 . 154 339 Shots Fired 185 | . 44 18 14 48 4 . 28 29 Gun 90 | . 42 9 5 19 2 . 7 6 Cannon 79 | . . 8 7 23 2 . 16 23 Launcher 16 | . 2 1 2 6 . . 5 . Special . | . . . . . . . . . Kinetic 140 | . 42 17 12 40 4 . 23 2 Thermal 27 | . . . . 2 . . . 25 Explosive 16 | . 2 1 2 6 . . 5 . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 9 | . 5 3 8 9 1 . 3 9 Robot Miss Streak 8 | . 6 3 2 1 1 . 8 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 101 | . 18 9 11 27 2 . 11 23 Core Hits 65 | 1 11 6 12 21 1 . 4 9 Critical Hits 5 | . . 1 . . 1 . 3 . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3203 | 4 352 314 379 823 38 77 338 878 Guns 761 | . 219 76 64 201 15 . 65 121 Cannons 1195 | . . 100 120 231 23 . 51 670 Explosions 932 | . 133 138 195 391 . . 75 . Melee . | . . . . . . . . . Ramming 315 | 4 . . . . . 77 147 87 Kinetic 1181 | . 219 176 184 417 38 . 116 31 Thermal 730 | . . . . 15 . . . 715 Explosive 932 | . 133 138 195 391 . . 75 . Electromagnetic 45 | . . . . . . . . 45 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . 7 15 Average Corruption 5 | . . . . . . . 3 7 Corruption Purged . | . . . . . . . . . Effects 20 | . . . . . . . 7 13 Message Errors 4 | . . . . . . . . 4 Matter Fused 4 | . . . . . . . 2 2 Heat Flow Errors 4 | . . . . . . . 2 2 Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . 2 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 164 | . 5 . . 1 . 37 . 121 Projectiles 113 | . . . . . . . . 113 Explosions 6 | . 5 . . 1 . . . . Melee 45 | . . . . . . 37 . 8 Knockbacks 10 | . . 1 1 1 . 2 2 3 Impact 4 | . . . . . . 1 1 2 Kinetic 5 | . . 1 1 1 . . 1 1 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 190 | 2 . . . 11 . 38 98 41 Shots 2 | . . . . 1 . . 1 . Rammed 17 | 1 . . . . . 2 3 11 Targets Rammed 17 | 1 . . . . . 2 3 11 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 482 | . 12 241 52 148 40 . 482 421 Average Temperature 119 | . 6 125 19 61 9 . 190 130 Received Heat Transfer 867 | . 129 96 60 225 . . 90 267 Effects 19 | . . . . . . . 18 1 Shutdowns 7 | . . . . . . . 6 1 Energy Bleed 3 | . . . . . . . 3 . Interference 4 | . . . . . . . 4 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . . . . . 2 . Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 1 1 Heat Transferred 859 | . . . . 37 . . . 822 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 454 | . 200 213 297 454 197 95 351 357 Initial 147 | . . 78 82 125 147 95 46 77 Average 157 | . 103 168 206 267 181 95 138 122 Maximum Alert Level 2 | . 1 1 1 2 . . 1 1 Low Security (%) 70 | 100 60 88 42 33 100 100 78 91 Level 1 27 | . 39 11 57 55 . . 21 8 Level 2 1 | . . . . 11 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 3 . 2 . . . 1 3 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 2 . 2 . . . 1 . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 5 | . 1 . . 1 . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 11 5 9 12 1 . 27 24 Peak Tracking Total 14 | . 4 3 4 4 1 . 7 14 Tactical Retreats 9 | . 1 . . . . . 5 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . 1 2 . . . . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 10 | . . . 2 3 1 . 2 2 Max in Single Turn 2 | . . . 2 1 1 . 1 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 7 | . . 1 . 2 1 . 2 1 Terminals 1 | . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 11 | . . 1 . 5 1 . 2 2 Successful 9 | . . 1 . 3 1 . 2 2 Failed 2 | . . . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . . 3 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 3 | . . 1 . 2 . . . . Open Door 1 | . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 5 | . . . . 2 1 . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 51 | . . . . . . . . 51 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 2518 | 70 286 206 322 377 78 60 501 618 Spaces Moved 2289 | 47 143 99 229 279 185 123 621 563 Core 26 | 5 . . . 2 . . 1 18 Treads 90 | . . . . . . . . 90 Legs 644 | 42 143 99 229 131 . . . . Wheels . | . . . . . . . . . Hover 1529 | . . . . 146 185 123 620 455 Flight . | . . . . . . . . . Fastest Speed 34 | 50 120 150 123 38 34 34 40 45 Average Speed 80 | 112 143 157 123 92 34 39 59 72 Slowest Speed 650 | 120 150 210 123 600 34 40 650 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 3 33 20 20 20 5 3 23 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . . . 8 . Terrain Destroyed 116 | . 14 13 12 45 . . 29 3 Melee . | . . . . . . . . . Projectile 18 | . . 3 2 8 . . 2 3 AOE 98 | . 14 10 10 37 . . 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total 2838 | 64 188 139 264 361 196 137 736 753 Wait 151 | . 2 1 . 1 1 . 42 104 Move 2281 | 46 142 98 228 278 184 122 620 563 Hop . | . . . . . . . . . Pick Up 100 | 8 9 9 11 21 4 5 12 21 Fast Attach . | . . . . . . . . . Attach 82 | 7 5 8 6 14 3 2 13 24 Detach 24 | 1 4 6 3 4 1 1 1 3 Swap 8 | 1 1 3 1 2 . . . . Drop 60 | . 3 5 8 18 1 5 10 10 Fire 89 | . 22 9 7 23 2 . 9 17 Melee . | . . . . . . . . . Ram 14 | . . . . . . 2 3 9 Kick 1 | 1 . . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis 26 | . . . . . . . 26 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 12) 357 | -10/Materials | Entered Mines 390 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 469 | -10/Mines | Discovered new exit (range 7) 484 | -10/Mines | Learned Materials emergency access door positions 563 | -10/Mines | Entered Materials 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Discovered new exit (range 5) 885 | -9/Materials | Entered another Materials area 885 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1261 | -8/Materials | Discovered new exit (range 3) 1262 | -8/Materials | Entered Factory 1262 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1334 | -7/Factory | Discovered new exit (range 8) 1340 | -7/Factory | Entered another Factory area 1340 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1394 | -6/Factory | Discovered new exit (range 6) 1400 | -6/Factory | Entered another Factory area 1400 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1697 | -5/Factory | Build established: Gunner 1740 | -5/Factory | Spotted B-75 Beast 1833 | -5/Factory | Lost 8 parts (1p1n4u2w) 1876 | -5/Factory | Discovered new exit (range 7) 1901 | -5/Factory | Entered another Factory area 1901 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -4/Factory | Repaired Hvy. Ion Engine 2147 | -4/Factory | Found Quantum Capacitor 2358 | -4/Factory | Lost 9 parts (1p4n1u3w) 2475 | -4/Factory | System corruption reached 10% 2489 | -4/Factory | Core integrity fell below 50% 2516 | -4/Factory | Discovered new exit (range 9) 2517 | -4/Factory | Core integrity fell below 20% 2519 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Penetrated by Slug. Hcp. Battery destroyed. P-70 Sage heat damages Tesla Rifle, Antigrav System, Hpw. Shock Rifle. Acquired Hvy. Neutron Cannon. 4MVTW1U13&KI90ZR,SA1Y638XYM9XPHF6 P-70 Sage heat spikes uncontrollably. Destroyed Antigrav System. P-70 Sage heat damages Imp. Target Analyzer. Penetrated by Slug. Slug penetrates P-70 Sage. P-70 Sage suffers critical hit. P-70 Sage heat damages Mic. Fission Core. Penetrated by Slug. Hvy. Neutron Cannon destroyed. Penetrated by Slug. Slammed into P-70 Sage. Fusion Modulator explodes. P-70 Sage destroyed. EXIT=FOUND Penetrated by Slug. 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