Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.08 @ 14:47:28 Player: ChickenKing Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (5018) 5018 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1177) 1177 TOTAL SCORE: 11295 Bonus ------- Follower Combat Kills 633 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -256 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 400/400 System Corruption 4% Temperature Cool (18) Movement Walking (260) Ox2 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Compact Battery Machine Analyzer Improved Signal Interpreter Targeting Computer Hacking Suite Field Recycling Unit > --- WEAPON (2) ------- Heavy Machine Gun Battle Cannon > --- INVENTORY (10) --- Improved Heat Sink Relay Coupler [Grunt] (42) Relay Coupler [Duelist] (35) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (19) Relay Coupler [Hunter] (17) Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Cargo Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Shield Generator System Shield Hacking Drone Bay > --- WEAPON ----------- Beamcaster Heavy Machine Gun > --- INVENTORY -------- Medium Treads Carbon-fiber Leg Improved Titanium Leg Cesium-ion Thruster Improved Heat Sink Improved Cooling System Coolant Injector Compact Battery Compact Battery Large Matter Pod Advanced Targeting Computer Target Analyzer Matter Filter Weapon Cycler Core Shielding Improved Power Shielding Heavy Armor Plating Recalibrator Flak Gun KE Penetrator Improved Proton Missile Launcher Improved Proton Missile Launcher Remote Datajack Spear [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Cargo Storage Unit Device Recalibrator Storage Cargo Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 . 2 . . . . 2 . Power 1 | . . . 1 . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . 2 1 . 1 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 184 | 6 8 26 22 12 10 12 13 7 3 64 1 Power 23 | 1 1 4 4 1 2 1 3 1 . 4 1 Engine 19 | 1 1 4 2 . 2 1 3 1 . 3 1 Core 3 | . . . 2 1 . . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 41 | 2 . 1 3 4 2 6 2 1 . 20 . Treads 11 | . . . 3 4 2 . . . . 2 . Leg 12 | . . . . . . 2 2 1 . 7 . Wheel 6 | 2 . 1 . . . . . . . 3 . Hover 9 | . . . . . . 4 . . . 5 . Flight 3 | . . . . . . . . . . 3 . Utility 67 | 1 4 17 5 2 4 1 3 5 3 22 . Device 50 | . 3 16 4 2 2 1 3 5 2 12 . Storage 6 | 1 1 1 . . . . . . . 3 . Processor 3 | . . . . . . . . . . 3 . Hackware 4 | . . . . . 2 . . . 1 1 . Protection 4 | . . . 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 3 4 10 5 2 4 5 . . 18 . Energy Gun 12 | 2 1 . 4 2 . . 1 . . 2 . Energy Cannon 8 | . 2 2 . . . . . . . 4 . Ballistic Gun 13 | . . . 4 2 1 1 1 . . 4 . Ballistic Cannon 5 | . . 1 . . . 2 1 . . 1 . Launcher 4 | . . 1 . . . 1 . . . 2 . Special Weapon 5 | . . . . . 1 . . . . 4 . Impact Weapon 3 | . . . 2 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 2 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 1 1 . . . . . 1 1 . Parts Lost 56 | . 2 2 6 3 . 3 7 . . 32 1 Power 6 | . 1 . 1 . . . 2 . . 2 . Propulsion 20 | . . 1 2 1 . 3 2 . . 10 1 Utility 16 | . . . 1 1 . . 2 . . 12 . Weapon 14 | . 1 1 2 1 . . 1 . . 8 . Highest Loss Streak 25 | . 2 2 2 2 . 2 6 . . 25 1 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 90 | . 91 87 89 89 92 91 90 92 92 84 90 Engine 13 | . 12 11 11 12 14 15 14 15 15 10 10 Treads 4 | . . . 16 17 23 7 . . . . . Leg 11 | . . . . . . 4 12 19 23 12 6 Wheel 1 | . 28 21 1 . . . . . . . . Hover 3 | . . . . . . 9 9 3 . . . Device 17 | . 8 22 26 26 15 15 14 15 15 16 13 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 13 Processor 1 | . . . . . . . . . . 7 20 Hackware 10 | . . . . . 14 15 15 15 15 10 6 Energy Gun 5 | . 15 1 11 4 . . 3 7 7 2 . Energy Cannon 1 | . 11 9 2 . . . . . . . . Ballistic Gun 6 | . . . 2 10 14 8 6 7 7 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 181 | 13 151 163 172 171 175 181 181 168 169 177 46 Greatest Support 60 | 32 32 32 40 40 60 60 30 50 50 55 18 Greatest Overweight (x) 55 | 1 4 6 6 4 2 6 6 55 55 22 2 Average Overweight (x) 4 | . . 5 4 4 2 4 5 10 3 2 2 Largest Inventory Capacity 30 | 8 30 30 30 30 30 30 30 30 30 30 10 Average Capacity 28 | 7 14 30 30 30 30 30 30 30 30 25 10 Most Carried 30 | 3 10 15 25 26 27 30 30 30 30 30 8 Average Carried 22 | 1 6 10 17 24 20 27 22 26 29 19 5 Final Capacity 30 | 8 30 30 30 30 30 30 30 30 30 10 10 Final Carried 30 | 2 10 15 25 25 27 30 21 29 30 3 8 Class Distribution -------------------- 70% | Hacker-Mutant 23% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Matter Collected 3567 | 186 257 277 351 144 221 360 197 10 114 1370 80 Remotely . | . . . . . . . . . . . . Salvage Created 6505 | . 332 472 679 866 180 536 396 . 114 2768 162 Parts 328 | . 23 35 31 51 11 23 13 . 5 131 5 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 13 | . . . . . . . . . . 13 . Parts Field Recycled 114 | . . 19 25 29 11 18 . . . 12 . Retrieved Matter 643 | . . 149 117 182 40 105 . . . 50 . Parts Self-Destructed 42 | . . . . . . 18 17 . 7 . . Prevented 6 | . . . . . . 4 . . 2 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 107 | . 9 13 14 17 3 12 9 . 2 24 4 Guns 76 | . 2 . 11 17 3 10 9 . 2 20 2 Cannons 26 | . 7 11 3 . . . . . . 3 2 AOE 5 | . . 2 . . . 2 . . . 1 . Classes Destroyed 17 | . 3 2 2 2 1 . . . . 7 . Worker 3 | . . 1 . . . . . . . 2 . Builder 4 | . . . . . . . . . . 4 . Hauler 1 | . . . . 1 . . . . . . . Recycler 13 | . . . 1 . . . . . . 12 . Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . Watcher 9 | . 3 3 2 . . . . . . 1 . Swarmer 31 | . 5 3 4 3 . 4 4 . . 7 1 Grunt 38 | . 4 5 5 7 . 4 4 . 2 5 2 Brawler 3 | . . . . 1 . 2 . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 21 | . . 5 4 6 1 2 1 . . 1 1 Specialist 2 | . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . 2 . Programmer 6 | . . . . . 1 . . . . 5 . Heavy 2 | . . . . . . . . . . 2 . Thug 1 | . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | . 4 5 4 5 1 4 3 . 2 5 2 Combat Bots Only 5 | . 4 4 4 5 1 4 3 . 2 4 2 Max Kills in Single Turn 3 | . 2 3 1 2 1 2 1 . 1 2 1 Gunslinging 1 | . . . . 1 . 1 . . . 1 . Exploded 2 | . . 2 . . . 1 . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Damage Taken 8466 | . 312 300 870 937 314 727 840 . 86 3798 282 Core 1613 | . 68 65 166 171 36 99 155 . . 787 66 Absorbed by Shields 538 | . . . . . . . . . 12 526 . Redirected to Shielding 33 | . . . 33 . . . . . . . . Regen/Repaired (Parts) 69 | . . 69 . . . . . . . . . Core Remaining (%) 70 | 100 72 83 . 38 . . . . 58 . . Volleys Fired 466 | . 28 31 50 60 16 35 27 . 6 202 11 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 Hottest 133 | . 108 107 124 126 53 73 105 . 105 133 69 Shots Fired 728 | . 48 60 85 97 26 70 41 . 12 267 22 Gun 530 | . 21 3 53 97 23 54 34 . 12 222 11 Cannon 169 | . 27 56 32 . . 13 7 . . 23 11 Launcher 7 | . . 1 . . . 3 . . . 3 . Special 22 | . . . . . 3 . . . . 19 . Kinetic 459 | . . 31 34 64 23 67 34 . 6 178 22 Thermal 205 | . 27 25 46 33 . . 7 . 6 61 . Explosive 1 | . . 1 . . . . . . . . . Electromagnetic 41 | . 21 3 5 . . 3 . . . 9 . Robot Hit Streak 36 | . 6 21 16 36 22 13 31 . 3 16 15 Robot Miss Streak 5 | . 5 4 2 4 1 3 1 . 4 5 2 Penetration Max 1 | . . . . 1 . 1 . . . 1 . Secondary Targets 7 | . . . . 3 . 2 . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . . 1 1 . Shots Hit Robots 553 | . 25 39 64 79 24 55 35 . 5 211 16 Core Hits 258 | . 13 19 32 32 8 25 14 . 6 102 7 Critical Kills 5 | . . . . . . . 1 . . 3 1 Critical Parts Destroyed 4 | . . . . 1 . . 1 . . 2 . Critical Strikes 19 | . 1 1 4 2 . 3 2 . . 5 1 Burn 3 | . . . 2 1 . . . . . . . Destroy 9 | . . . . 1 . . 2 . . 5 1 Blast 5 | . . 1 1 . . 3 . . . . . Corrupt 2 | . 1 . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12177 | . 580 983 1070 1538 419 1340 801 . 162 4916 368 Guns 8616 | . 190 24 624 1538 419 839 667 . 162 3991 162 Cannons 2669 | . 352 771 446 . . 225 134 . . 535 206 Explosions 890 | . 38 188 . . . 276 . . . 388 . Melee . | . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 . Kinetic 8215 | . . 504 467 1128 419 1064 695 . 94 3476 368 Thermal 2969 | . 390 267 550 410 . 58 106 . 68 1120 . Explosive 188 | . . 188 . . . . . . . . . Electromagnetic 803 | . 190 24 53 . . 218 . . . 318 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 3 . . . . . . . . 4 4 Average Corruption 2 | . 3 . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 8 . Effects 44 | . 6 . . . . . . . . 32 6 Message Errors 14 | . 3 . . . . . . . . 9 2 Matter Fused 9 | . 1 . . . . . . . . 7 1 Heat Flow Errors 3 | . . . . . . . . . . 3 . Energy Discharges 5 | . 1 . . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . . 4 1 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . 3 . Weapon Failures 2 | . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 51 | . 19 16 6 . . 3 . . . 7 . Projectiles 23 | . 1 16 6 . . . . . . . . Explosions 28 | . 18 . . . . 3 . . . 7 . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . 3 6 . . . . . . . 4 Impact . | . . . . . . . . . . . . Kinetic 12 | . . 3 5 . . . . . . . 4 Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . . 25 . Shots 1 | . . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 558 | . 437 57 558 336 1 2 116 . 211 495 9 Average Temperature 107 | . 154 15 142 85 1 2 36 . 103 131 9 Received Heat Transfer 3341 | . 96 138 504 531 105 192 279 . 44 1350 102 Effects 14 | . 2 . 10 . . . . . . 2 . Shutdowns 3 | . 1 . 2 . . . . . . . . Energy Bleed 4 | . 1 . 3 . . . . . . . . Interference 2 | . . . 1 . . . . . . 1 . Matter Decay 2 | . . . 1 . . . . . . 1 . Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 2 . 4 1 . . . . . 1 . Heat Transferred 5245 | . 679 481 1369 962 . 100 185 . 111 1358 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Peak Influence 283 | . 245 261 137 283 129 . . . . 233 139 Initial 36 | . . 17 36 . 33 . . . . . 9 Average 78 | . 66 120 51 121 49 . . . . 74 68 Maximum Alert Level 1 | . 1 1 . 1 . . . . . 1 . Low Security (%) 93 | 100 89 80 100 85 100 . . . . 96 100 Level 1 6 | . 10 19 . 14 . . . . . 3 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . . 1 1 5 1 . 1 . . 17 . Investigation . | . . . . . . . . . . . . Extermination 9 | . . . . . 1 . . . . 8 . Reinforcement 10 | . . 1 1 2 . . . . . 6 . Assault 1 | . . . . . . . 1 . . . . Garrison 6 | . . . . 3 . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Distress Signals 3 | . . 1 . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 179 | . 14 20 22 24 3 15 12 . 6 51 12 Peak Tracking Total 9 | . 4 4 4 4 1 5 6 . 4 6 9 Tactical Retreats 19 | . . . 3 4 . 3 2 . . 7 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Traps Triggered 3 | . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Machines Disabled 18 | . 1 . . . . . 1 . . 15 1 Max in Single Turn 7 | . 1 . . . . . 1 . . 7 1 Garrison Relay 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Machines Accessed 14 | . 4 3 1 1 1 1 . . . 3 . Terminals 7 | . 3 2 . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 22 | . 6 4 1 1 4 1 . . . 5 . Successful 17 | . 4 4 1 1 3 1 . . . 3 . Failed 5 | . 2 . . . 1 . . . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . . . . 1 . 2 . Terminals 11 | . 4 2 . 1 4 . . . . . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 10 | . 3 2 . 1 3 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . 1 . Retrieve Components 3 | . 1 . 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 1 . . 1 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . Time 102 | . . . . . . . . . . 102 . Total Part Build Rating 8 | . . . . . . . . . . 8 . Parts Repaired 1 | . . 1 . . . . . . . . . Time 51 | . . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . 1 . 5 . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 14 | . . . . . 1 . . . . 13 . Non-combat 12 | . . . . . . . . . . 12 . Combat 2 | . . . . . 1 . . . . 1 . Robot Hacks Applied 20 | . . . . . 1 . . . . 19 . parse_system 5 | . . . . . 1 . . . . 4 . no_distress 15 | . . . . . . . . . . 15 . Relay Couplers Released 5 | . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Total Allies 6 | . . . . . . . . 4 . 2 . Largest Group 4 | . . . . . . . . 4 4 2 . Highest-Rated Group 192 | . . . . . . . . 148 148 192 . Highest-Rated Ally 96 | . . . . . . . . 39 39 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . . 28 52 . Total Damage 3007 | . . . . . . . . . 995 2012 . Kills 18 | . . . . . . . . . 7 11 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 2 2 1 . . Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Turns Passed 22568 | 52 583 1019 2197 1318 524 2188 2507 7524 1026 3356 274 Spaces Moved 4939 | 39 413 476 450 233 142 517 517 803 288 974 87 Core 180 | 2 . . . . . . . 94 2 82 . Treads 1027 | . . . 396 233 142 212 . . . 44 . Legs 2299 | . . . . . . 133 437 709 286 647 87 Wheels 1059 | 37 413 476 54 . . . . . . 79 . Hover 254 | . . . . . . 172 80 . . 2 . Flight 120 | . . . . . . . . . . 120 . Fastest Speed 40 | 50 100 160 180 480 320 320 412 333 333 40 260 Average Speed 386 | 98 114 168 444 480 320 398 461 725 350 276 260 Slowest Speed 2800 | 100 160 180 480 480 320 540 470 2800 2800 1840 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 69 34 33 53 2 62 60 85 52 16 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 14 | . . . . . . 4 3 4 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 59 | . 2 14 1 . . 1 1 . . 40 . Melee . | . . . . . . . . . . . . Projectile 21 | . . . 1 . . 1 1 . . 18 . AOE 38 | . 2 14 . . . . . . . 22 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Total 7789 | 52 475 625 571 361 192 583 606 2529 297 1383 115 Wait 1949 | . 5 72 5 42 6 1 41 1705 . 72 . Move 4928 | 38 412 475 449 232 141 516 516 802 287 973 87 Hop . | . . . . . . . . . . . . Pick Up 165 | 8 14 15 30 9 11 12 4 10 1 45 6 Fast Attach 4 | . 3 . . . . . . 1 . . . Attach 104 | 6 2 7 17 5 4 6 10 . . 46 1 Detach 7 | . 1 1 2 . . 1 . . . 2 . Swap 77 | . 3 19 6 7 6 6 3 6 3 18 . Drop 77 | . 7 5 12 6 8 6 5 5 . 23 . Fire 466 | . 28 31 50 60 16 35 27 . 6 202 11 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 Rewire 1 | . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 53 | -11/Junkyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 5) 411 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Discovered new exit (range 15) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Utility x2 721 | -9/Materials | Repaired Adv. Beam Cannon 743 | -9/Materials | Build established: Hauler-Mutant 1532 | -9/Materials | Discovered new exit (range 11) 1655 | -9/Materials | Entered another Materials area 1655 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1756 | -8/Materials | Discovered new exit (range 10) 2589 | -8/Materials | Discovered new exit (range 3) 3852 | -8/Materials | Entered Storage 4671 | -8/Storage | Garrison activated, responded to threat 4839 | -8/Storage | Core integrity fell below 50% 5131 | -8/Storage | Discovered new exit (range 9) 5170 | -8/Storage | Entered Factory 5170 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5498 | -7/Factory | Build established: Hacker-Mutant 5500 | -7/Factory | P-60 Hacker assimilated allied LD-15G(g) 5668 | -7/Factory | Discovered new exit (range 8) 5694 | -7/Factory | Entered Lower Caves 6179 | -7/Lower Caves | Encountered a Warlord checkpoint 6319 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6413 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7853 | -7/Lower Caves | Discovered new exit (range 5) 7882 | -7/Lower Caves | Entered another Lower Caves area 8221 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8276 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 9548 | -7/Lower Caves | Discovered new exit (range 10) 9656 | -7/Lower Caves | Identified exit to Factory 9698 | -7/Lower Caves | Learned Factory terminal intel 10389 | -7/Lower Caves | Entered Zion 10781 | -7/Zion | Given A8's code to call for help 11575 | -7/Zion | Given the Hacking Drone Bay 11575 | -7/Zion | Found Prototype Device 12204 | -7/Zion | Imprinted 12209 | -7/Zion | Declared Zion's savior 13674 | -7/Zion | Learned Factory emergency access door positions 13972 | -7/Zion | Learned Factory trap positions 17353 | -7/Zion | Discovered new exit (range 15) 17913 | -7/Zion | Entered Proximity Caves 17913 | -6/Proximity Caves | Accompanied by 4 allies 18277 | -6/Proximity Caves | Identified Hacking Drone Bay 18300 | -6/Proximity Caves | Learned Factory trap positions 18756 | -6/Proximity Caves | Discovered exit to Factory (range 16) 18939 | -6/Proximity Caves | Entered Factory 18939 | -6/Factory | Accompanied by 2 allies 18939 | -6/Factory | Evolved 2 slots: Utility x2 18940 | -6/Factory | Loaded intel: 114 trap records 18942 | -6/Factory | Loaded intel: 26 terminal locations 19840 | -6/Factory | Build established: Hauler-Mutant 19846 | -6/Factory | Fabricated Exp. EM Disruption Field (x1) 20192 | -6/Factory | Build established: Hacker-Mutant 20730 | -6/Factory | Enhanced Grunt warped into view, answering call for help 20735 | -6/Factory | Enhanced Grunt warped into view, answering call for help 20884 | -6/Factory | Terminal network hard line cut 21218 | -6/Factory | Cargo convoy interrupted 21578 | -6/Factory | Garrison activated, responded to threat 21609 | -6/Factory | Found Prototype Device 21675 | -6/Factory | Core integrity fell below 50% 21734 | -6/Factory | Core integrity fell below 20% 21763 | -6/Factory | Lost 25 parts (1p7n10u7w) 22106 | -6/Factory | Build established: Scavenger-Mutant 22261 | -6/Factory | Identified exit to Garrison 22295 | -6/Factory | Entered Garrison 22346 | -6/Garrison | Triggered checkpoint 22411 | -6/Garrison | Garrison Relay disabled 22569 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. System corrupted: Substantial component data lost. S-27 Virus destroyed. S-27 Virus knocked back. Garrison Door activated. Nuclear Pulse Thruster destroyed. Y-54 Guardian suffers critical hit (Destroy). Y-54 Guardian destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? #???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?? ??????????????? | | ??????????????????????????? ?? ?????????????? | | ??????????????????????????? #? #?????????????? | | ??????????????????????????? %## #?????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? %= ???????????????? | | ?????????????????????????? [ ???? ??????????? | | ??????????????????????????! s ???? ????????????? | | ??????????????????????????Yss#??? #?????????????? | | ???????????????########### ## ## ?????????? | | ???????????????# s ????????? | | ???????????????# ss ????????? | | ???????????????# @ s #????????? | | ???????????????# ############ #?????????????? | | ???????????????# #?????????????????????????????? | | ???????######??# #?????????????????????????????? | | ???????#"# #??# #?????????????????????????????? | | ???????#" #??# #?????????????????????????????? | | ???????# #??# #?????????????????????????????? | | ???????#" #??# #?????????????????????????????? | | ???????#"# #??# #?????????????????????????????? | | ???????### #??# ^^#?????????????????????????????? | | ?????????# #??# #?????????????????????????????? | | ?????????# #??# #?????????????????????????????? | | ???????### #??# #?????????????????????????????? | | ???????# #??# #?????????????????????????????? | | ???????#% #??#^ #?????????????????????????????? | | ???????# #??# #?????????????????????????????? | | ???????### #??# #?????????????????????????????? | | ?????????# #### #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????####### #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. EM Disruption Field | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab First Step to Greatness Help From High Places Hey, That's Mine! I Spy I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Packrat Please Form A Line Robot Respite Serviceable Loadout Storm Trooper Tank The One Tourist Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed IonChipBox Manual? 0 Play Time 03:25:15 Cumulative 15.2 hours Start 2023.03.04 @ 15:00:07 End 2023.03.08 @ 14:47:28 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fcdfddf7-5cb5-4ad1-afb3-7387945cf662