Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 14:10:45 Player: Corbojler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (865) 865 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 3192 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 253/300 Energy 68/100 System Corruption 0% Temperature Cool (94) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer Experimental System Shield > --- WEAPON (2) ------- Gauss Rifle Slug Cannon > --- INVENTORY (10) --- Light Nuclear Core Weight Redist. System Weight Redist. System Sensor Array 0b10 Decoder Chip [Generic] Particle Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Experimental System Shield > --- WEAPON ----------- Particle Cannon Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Weight Redist. System Weight Redist. System Sensor Array 0b10 Decoder Chip [Generic] Particle Cannon Gauss Rifle Makeshift Shrapnel Gun Grenade Launcher [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 66 | 6 15 31 3 5 6 Power 10 | 1 2 4 1 . 2 Engine 7 | 1 1 4 1 . . Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 21 | 2 5 11 . 2 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 2 3 5 . . . Hover . | . . . . . . Flight 11 | . 2 6 . 2 1 Utility 16 | 1 7 6 . 2 . Device 4 | . 2 2 . . . Storage 7 | 1 3 3 . . . Processor 3 | . 2 . . 1 . Hackware 1 | . . . . 1 . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 19 | 2 1 10 2 1 3 Energy Gun 5 | . 1 4 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | 2 . 4 1 1 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . 3 . . 7 Power 2 | . . 1 . . 1 Propulsion 5 | . . 1 . . 4 Utility 1 | . . 1 . . . Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 97 100 100 99 Engine 5 | . 9 4 11 11 . Core 6 | . 4 6 . . 10 Wheel 11 | . 27 25 . . . Flight 20 | . . 7 33 33 32 Device 4 | . 12 7 11 4 . Storage 11 | . 14 11 11 11 11 Processor 9 | . 1 11 11 11 11 Hackware 5 | . . . . 7 11 Energy Gun 2 | . 4 6 . . . Energy Cannon 6 | . . 1 11 11 10 Ballistic Gun 12 | . 23 10 9 11 11 Peak Build Rating 29 | 6 11 14 12 27 29 Average Rating 18 | 5 8 12 11 22 26 On Entrance 11 | . 6 11 12 12 27 Naked Turns . | . . . . . . Heaviest Build 34 | 11 21 34 18 19 22 Greatest Support 42 | 20 32 42 18 26 20 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 Average Capacity 11 | 7 9 14 10 10 10 Most Carried 15 | 6 10 15 10 10 10 Average Carried 10 | 2 7 11 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 7 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1121 | 312 227 449 34 50 49 Remotely . | . . . . . . Salvage Created 1328 | 104 260 508 147 . 309 Parts 83 | 7 16 36 5 . 19 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 7 10 . . 5 Guns 14 | . 7 7 . . . Cannons 7 | . . 3 . . 4 Classes Destroyed 13 | 2 3 4 . . 4 Worker 2 | . . 2 . . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 2 . . . Recycler 3 | 1 . . 2 . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 6 | . 3 3 . . . Grunt 10 | . 4 6 . . . Duelist 1 | . . . . . 1 Sentry 2 | . . 1 . . 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 6 | 2 3 6 2 . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 128 | . 35 38 . . 55 Missed 29 | . 9 9 . . 11 Damage Taken 1456 | . 314 301 . . 841 Core 503 | . 97 27 . . 379 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 132 | . . 132 . . . Core Remaining (%) 80 | 100 61 . . . . Volleys Fired 95 | 13 25 40 4 1 12 Largest 2 | 2 2 2 2 1 2 Hottest 88 | 40 85 88 88 68 88 Shots Fired 187 | 26 50 78 8 1 24 Gun 158 | 26 50 66 4 . 12 Cannon 29 | . . 12 4 1 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 126 | 26 42 40 4 . 14 Thermal 60 | . 8 37 4 1 10 Explosive . | . . . . . . Electromagnetic 1 | . . 1 . . . Robot Hit Streak 9 | 3 9 8 2 . 4 Robot Miss Streak 4 | 3 2 4 1 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 107 | 12 31 45 4 . 15 Core Hits 53 | 6 17 22 3 . 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . 2 . . 2 Burn 2 | . . 2 . . . Meltdown 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1583 | 124 366 704 65 . 324 Guns 1158 | 124 366 537 24 . 107 Cannons 425 | . . 167 41 . 217 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 889 | 124 311 265 24 . 165 Thermal 679 | . 55 424 41 . 159 Explosive . | . . . . . . Electromagnetic 15 | . . 15 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 288 | . 207 288 105 31 108 Average Temperature 76 | . 73 100 52 17 43 Received Heat Transfer 525 | . 183 117 . . 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . 1 . . 8 Heat Transferred 1554 | . 148 1073 74 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 256 | 15 196 256 74 . . Initial 82 | . 9 82 64 . . Average 91 | 6 107 94 70 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 92 100 . . Level 1 4 | . . 7 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 5 . . 1 Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 9 16 . . 20 Peak Tracking Total 13 | . 3 4 . . 13 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled 3 | . . 3 . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 1 4 . 1 . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 2 17 . 7 . Successful 16 | . 1 8 . 7 . Failed 10 | . 1 9 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 11 | . 2 9 . . . Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 1 3 . 7 . Part Schematic 7 | . . . . 7 . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 4 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 22 | . . . . 22 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 68 | . . 68 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 7 | . . . 3 7 7 Highest-Rated Group 192 | . . . 40 192 192 Highest-Rated Ally 39 | . . . 16 39 39 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 357 | . . . . . 357 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3363 | 92 358 1096 68 656 1093 Spaces Moved 3369 | 49 257 793 112 1236 922 Core 6 | 6 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 772 | 43 257 472 . . . Hover . | . . . . . . Flight 2591 | . . 321 112 1236 922 Fastest Speed 34 | 50 80 34 34 34 44 Average Speed 71 | 76 88 76 34 40 107 Slowest Speed 130 | 80 100 114 34 44 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 42 30 26 87 93 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4055 | 80 338 1104 134 1393 1006 Wait 380 | . 25 144 13 137 61 Move 3364 | 48 256 792 111 1235 922 Hop . | . . . . . . Pick Up 61 | 12 11 29 1 6 2 Fast Attach 3 | . 2 . . 1 . Attach 21 | 6 3 7 1 . 4 Detach . | . . . . . . Swap 42 | . 10 24 2 4 2 Drop 38 | 1 6 17 2 9 3 Fire 95 | 13 25 40 4 1 12 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 50 | . . 50 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 6) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 504 | -9/Materials | Repaired Broken Assault Rifle 538 | -9/Materials | Repaired Particle Gun 847 | -9/Materials | Build established: Scavenger-Mutant 1502 | -9/Materials | Discovered new exit (range 11) 1547 | -9/Materials | Entered Mines 1549 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1559 | -9/Mines | Discovered new exit (range 5) 1585 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1586 | -9/Mines | Met a Derelict bent on vengeance 1615 | -9/Mines | Entered Zion 1615 | -7/Zion | Accompanied by 3 allies 1734 | -7/Zion | Learned Factory security intel 1746 | -7/Zion | Learned Factory emergency access door positions 1758 | -7/Zion | Met Imprinter 1764 | -7/Zion | Imprinted 1766 | -7/Zion | Declared Zion's savior 1853 | -7/Zion | Found Prototype Hackware 1854 | -7/Zion | Identified Exp. System Shield 1857 | -7/Zion | Found Prototype Processor 2001 | -7/Zion | Received a visual enhancement algorithm 2038 | -7/Zion | Discovered new exit (range 16) 2100 | -7/Zion | Build established: Mutant 2271 | -7/Zion | Entered Proximity Caves 2271 | -6/Proximity Caves | Accompanied by 7 allies 2357 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2447 | -6/Proximity Caves | Spotted B-75 Beast 2471 | -6/Proximity Caves | Destroyed B-75 Beast 2536 | -6/Proximity Caves | Learned Factory security intel 2648 | -6/Proximity Caves | Build established: Scavenger-Mutant 3238 | -6/Proximity Caves | Discovered new exit (range 14) 3294 | -6/Proximity Caves | Learned Factory security intel 3340 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3355 | -6/Proximity Caves | Core integrity fell below 50% 3363 | -6/Proximity Caves | Core integrity fell below 20% 3364 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Flight Unit destroyed. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Mak. Flight Unit destroyed. Particle Cannon severed. Mic. Nuclear Core destroyed. Assault Rifle destroyed. Flight Unit destroyed. L-41 Fighter destroyed. Penetrated by Slug. G-67 Veteran suffers critical hit (Destroy). Destroyed Field Laser. G-67 Veteran knocked back. Mak. Shrapnel Gun destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????#???????????????????????????? | | ##?????????????????? ###????????????????????????? | | ##????????????????? #???????????????????????? | | ###??????????????? ???????????????????????? | | #???????????????# ???????????????????????? | | ##???????????????# ???????????????????????? | | ## ##????????????????# #??????????????????????? | | ####?????????????????# #??????????????????????? | | ????????????????????## #??????????????????????? | | ???????????????????## ??????????????????????? | | ???????????????????? ?????####?????????????? | | ??????????????##?????# ????? ##????????????? | | ####?????? ####### l#????? ##???????????? | | ##???????# [g#????? #???????????? | | #####????# =%#????? #???????????? | | ###???? # #%#????? #????????????? | | ##???# ### ??#*#????? #?????????????? | | ## ## #???# #" ????#Y#?#### #?????????????? | | ?# #?# #???# #??????# ### g #?????????????? | | ## ### #???# #??????# # s ##????????????? | | # ## #???# #??????#@g% ##???????????? | | ##??# ########%= #???????????? | | #??# b*#g #???????????? | | #??## ####;## ##???????????? | | #### ## ## ##???????????? | | ## #???????????? | | ##???????????? | | # #####????????????? | | # < ##????????????????? | | ## ### ## #?????????????????? | | ?## ##?# ### ### ### #?????????????????? | | ??# #??# ##?###?###?# #?????????????????? | | ??# #??###??????????## ####?????????????????? | | ??########????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 250 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Defensive Hacking 16 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Adv. Assault Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoAlloyGun Manual? 0 Play Time 00:58:31 Cumulative 39.0 hours Start 2025.02.24 @ 13:09:01 End 2025.02.24 @ 14:10:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 1601d0c7-8499-4054-a383-aeb9491c83cc