Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 22:43:43

Player: 3.14

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (160)     800
Value Destroyed (5228)     5228
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3602)               3602
              TOTAL SCORE: 17250

 Bonus
-------
High Alert Combat Kills    232
Follower Combat Kills      70
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/700
Matter                     293/300
Energy                     93/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Melee Analysis Suite
                Core Analyzer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
                Chainsword
                Chainsword
>               --- INVENTORY (20) ---
       Advanced Energy Well (500)
       Improved Sensor Array
       Hardened Medium Armor Plating
       Improved Light Armor Plating
        Layered Medium Armor Plating
                Insulated Plating
   Experimental Thermal Shield
   Experimental Thermal Shield
                Hardlight Generator
                Hardlight Generator
      Makeshift System Shield
     Long-range Tractor Beam
                Neutron Cannon
                Missile Launcher
                Spear

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Carbon-fiber Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Melee Analysis Suite
                Core Analyzer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Chainsword
                Chainsword
>               --- INVENTORY --------
       Advanced Energy Well
       Improved Sensor Array
       Hardened Medium Armor Plating
       Improved Light Armor Plating
        Layered Medium Armor Plating
                Insulated Plating
   Experimental Thermal Shield
   Experimental Thermal Shield
                Hardlight Generator
                Hardlight Generator
      Makeshift System Shield
     Long-range Tractor Beam
                Neutron Cannon
                Missile Launcher
                Spear
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             192  | .   13  33  31  24  53  8   9   16  5   
  Power                    19   | .   3   3   2   3   6   1   .   1   .   
    Engine                 16   | .   3   3   1   3   4   1   .   1   .   
    Core                   3    | .   .   .   1   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               71   | .   6   14  7   13  18  .   3   7   3   
    Treads                 4    | .   4   .   .   .   .   .   .   .   .   
    Leg                    55   | .   .   4   7   13  18  .   3   7   3   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   4   .   .   .   .   .   .   .   
    Flight                 6    | .   .   6   .   .   .   .   .   .   .   
  Utility                  74   | .   3   6   17  5   25  5   5   6   2   
    Device                 24   | .   .   .   5   .   13  3   3   .   .   
    Storage                7    | .   2   3   1   .   1   .   .   .   .   
    Processor              10   | .   1   1   4   1   1   .   1   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             32   | .   .   2   7   4   9   2   1   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   1   10  5   3   4   2   1   2   .   
    Energy Gun             3    | .   .   3   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   1   5   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   1   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   2   3   2   1   1   1   2   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   .   .   .   .   .   
Parts Lost                 35   | .   2   6   .   9   1   .   .   13  4   
  Power                    6    | .   1   1   .   2   .   .   .   2   .   
  Propulsion               17   | .   1   1   .   5   1   .   .   6   3   
  Utility                  9    | .   .   2   .   2   .   .   .   4   1   
  Weapon                   3    | .   .   2   .   .   .   .   .   1   .   
  Highest Loss Streak      13   | .   2   5   .   3   1   .   .   13  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  96  99  99  99  100 100 90  87  
  Engine                   6    | .   13  10  3   8   4   7   7   2   .   
  Core                     1    | .   .   .   5   .   2   .   .   .   .   
  Treads                   3    | .   22  .   .   .   .   .   .   .   .   
  Leg                      30   | .   4   18  36  35  37  38  38  34  33  
  Hover                    1    | .   .   11  .   .   .   .   .   .   .   
  Flight                   1    | .   .   12  .   .   .   .   .   .   .   
  Device                   2    | .   .   .   6   .   3   6   6   .   .   
  Storage                  9    | .   14  11  9   9   7   7   7   7   7   
  Processor                16   | .   13  6   12  18  23  23  23  23  23  
  Protection               5    | .   .   3   8   8   3   .   .   5   7   
  Energy Gun               2    | .   14  1   2   .   .   .   .   .   .   
  Ballistic Gun            3    | .   13  9   2   .   .   .   .   .   .   
  Slashing Weapon          9    | .   .   10  13  17  4   7   6   12  15  
  Piercing Weapon          2    | .   .   .   .   .   10  7   7   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 11  88  88  67  63  63  65  65  62  54  
  Greatest Support         109  | 20  40  46  51  56  68  67  77  109 99  
  Greatest Overweight (x)  5    | .   5   4   1   1   1   .   .   2   1   
  Average Overweight (x)   .    | .   1   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | .   25  25  20  20  20  20  20  20  20  
  Average Capacity         19   | .   22  12  19  20  20  20  20  20  20  
  Most Carried             22   | .   22  22  20  20  20  20  20  20  18  
  Average Carried          17   | .   14  11  19  19  18  19  19  16  17  
  Final Capacity           25   | 8   25  15  20  20  20  20  20  20  20  
  Final Carried            22   | 6   22  14  20  16  20  20  20  18  15  

 Class Distribution 
--------------------
 32% | Scavenger-Gladiator
 27% | Mutant
 20% | Scavenger-Mutant
 18% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -8/Materials
           Gladiator | -8/Storage
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Data Miner
 Scavenger-Gladiator | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Matter Collected           2723 | 200  205  664  426  213  578  84   139  151  63   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7113 | .    412  1366 1068 2115 1109 67   64   410  502  
  Parts                    373  | .    28   84   60   99   67   6    2    9    18   
Haulers Intercepted        17   | .    2    5    6    2    2    .    .    .    .    
Recyclers Shooed           5    | .    4    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    7    7    .    14   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Combat Hostiles Destroyed  119  | .   9   28  14  38  15  1   1   4   9   
  Melee                    80   | .   .   10  7   33  15  1   1   4   9   
  Guns                     30   | .   9   18  3   .   .   .   .   .   .   
  AOE                      9    | .   .   .   4   5   .   .   .   .   .   
Classes Destroyed          14   | .   4   2   3   4   1   .   .   .   .   
  Worker                   7    | .   1   1   1   2   2   .   .   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   .   
  Hauler                   17   | .   2   5   6   2   2   .   .   .   .   
  Recycler                 10   | .   .   3   2   3   2   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   2   1   1   .   .   .   .   
  Swarmer                  23   | .   3   12  4   3   .   .   .   .   1   
  Grunt                    57   | .   6   12  8   17  7   .   .   .   7   
  Brawler                  4    | .   .   .   .   4   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   3   .   .   .   .   1   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   4   2   9   1   1   1   .   .   
  Hunter                   6    | .   .   .   .   1   5   .   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           11   | .   3   11  4   8   3   1   1   2   6   
  Combat Bots Only         8    | .   3   6   4   8   3   1   1   2   6   
Max Kills in Single Turn   4    | .   1   2   4   2   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        755   | .    56   169  73   124  169  9    40   49   66   
  Missed                   221   | .    19   47   23   27   54   6    19   10   16   
Damage Taken               8289  | .    423  1210 676  1883 1023 22   315  1717 1020 
  Core                     1416  | .    77   342  98   187  138  5    63   308  198  
  Absorbed by Shields      332   | .    .    .    124  .    208  .    .    .    .    
  Ignored by Resistances   24    | .    .    .    .    .    24   .    .    .    .    
  Regen/Repaired (Parts)   111   | .    .    .    71   40   .    .    .    .    .    
Core Remaining (%)         57    | 100  69   14   .    48   .    .    .    .    .    
Volleys Fired              125   | .    44   57   20   4    .    .    .    .    .    
  Largest                  2     | .    2    2    2    1    .    .    .    .    .    
  Hottest                  79    | .    60   46   79   36   .    .    .    .    .    
Shots Fired                240   | .    88   109  39   4    .    .    .    .    .    
  Gun                      235   | .    88   109  38   .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 5     | .    .    .    1    4    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  172   | .    44   109  19   .    .    .    .    .    .    
  Thermal                  63    | .    44   .    19   .    .    .    .    .    .    
  Explosive                5     | .    .    .    1    4    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    11   16   7    6    .    .    .    .    .    
  Robot Miss Streak        3     | .    3    3    2    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           450   | .    57   115  56   92   65   2    1    32   30   
  Core Hits                208   | .    23   44   30   56   26   2    1    15   11   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         28    | .    .    .    5    9    3    .    1    7    3    
    Burn                   3     | .    .    .    3    .    .    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    
    Sever                  21    | .    .    .    1    9    1    .    .    7    3    
    Impale                 3     | .    .    .    .    .    2    .    1    .    .    
Melee Attacks              448   | .    .    73   55   115  94   3    18   55   35   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 342   | .    .    73   55   115  13   1    2    48   35   
  Piercing                 106   | .    .    .    .    .    81   2    16   7    .    
  Sneak Attacks            35    | .    .    7    8    11   8    .    .    1    .    
    Combat Hostiles        2     | .    .    .    .    2    .    .    .    .    .    
  Follow-up Attacks        44    | .    .    7    2    9    14   1    .    5    6    
Damage Inflicted           13694 | .    707  2185 2010 4111 2247 66   35   1220 1113 
  Guns                     2240  | .    663  1136 441  .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               849   | .    .    .    191  658  .    .    .    .    .    
  Melee                    10518 | .    .    1035 1351 3451 2247 66   35   1220 1113 
  Ramming                  87    | .    44   14   27   2    .    .    .    .    .    
  Kinetic                  1610  | .    273  1136 201  .    .    .    .    .    .    
  Thermal                  630   | .    390  .    240  .    .    .    .    .    .    
  Explosive                849   | .    .    .    191  658  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 8653  | .    .    1035 1351 3451 515  37   .    1151 1113 
  Piercing                 1865  | .    .    .    .    .    1732 29   35   69   .    
Highest Corruption         3     | .    3    2    .    2    2    1    3    3    3    
  Average Corruption       1     | .    1    1    .    2    1    1    2    3    3    
  Corruption Purged        2     | .    .    .    .    .    2    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    11   16   .    9    6    3    9    7    5    
    Message Errors         22    | .    3    5    .    4    2    .    4    3    1    
    Matter Fused           22    | .    3    6    .    3    1    1    3    3    2    
    Heat Flow Errors       8     | .    2    2    .    1    2    .    1    .    .    
    Energy Discharges      5     | .    1    .    .    1    1    .    1    1    .    
    Parts Rejected         2     | .    .    1    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    1    1    .    .    .    1    .    .    .    
    Data Loss (major)      3     | .    1    1    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            391   | .    .    34   83   121  130  .    .    9    14   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               10    | .    .    .    .    10   .    .    .    .    .    
  Melee                    381   | .    .    34   83   111  130  .    .    9    14   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      192   | .    .    .    .    192  .    .    .    .    .    
  Shots                    4     | .    .    .    .    4    .    .    .    .    .    
  Rammed                   5     | .    5    .    .    .    .    .    .    .    .    
Targets Rammed             17    | .    8    4    4    1    .    .    .    .    .    
  Kicked                   12    | .    3    4    4    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        222   | .    208  214  135  222  164  .    180  .    4    
  Average Temperature      57    | .    41   65   60   72   76   .    94   .    4    
  Received Heat Transfer   1944  | .    213  327  312  558  201  6    12   .    315  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         1640  | .    900  .    740  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Peak Influence             752  | .   125 535 172 752 461 .   .   .   .   
  Initial                  341  | .   .   .   112 33  341 .   .   .   .   
  Average                  166  | .   26  193 66  297 316 .   .   .   .   
Maximum Alert Level        3    | .   .   2   .   3   2   .   .   .   .   
  Low Security (%)         62   | .   100 58  100 31  1   .   .   .   .   
  Level 1                  28   | .   .   30  .   45  82  .   .   .   .   
  Level 2                  7    | .   .   11  .   17  15  .   .   .   .   
  Level 3                  .    | .   .   .   .   5   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   2   6   5   .   .   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   .   
  Reinforcement            10   | .   1   2   2   3   2   .   .   .   .   
  Assault                  4    | .   .   .   .   3   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Distress Signals           10   | .   .   4   3   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   18  41  38  50  20  1   5   4   10  
  Peak Tracking Total      10   | .   5   5   5   10  4   1   3   3   7   
  Tactical Retreats        12   | .   .   2   4   4   1   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Traps Triggered            10   | .   4   2   .   .   3   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Machines Disabled          9    | .   .   2   1   5   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Machines Accessed          27   | .   .   3   6   9   5   .   .   4   .   
  Terminals                16   | .   .   3   5   6   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   1   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Total Hacks                86   | .   .   8   13  24  11  .   .   30  .   
  Successful               52   | .   .   2   7   11  2   .   .   30  .   
  Failed                   34   | .   .   6   6   13  9   .   .   .   .   
    Catastrophic           10   | .   .   1   3   2   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   5   8   6   5   .   .   .   .   
  Terminals                39   | .   .   8   11  16  4   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   .   .   
  Repair Stations          9    | .   .   .   2   7   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             43   | .   .   2   4   6   1   .   .   30  .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        4    | .   .   1   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          5    | .   .   1   2   1   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   3   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   2   1   .   .   .   .   
  Terminals                3    | .   .   .   1   2   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   3   5   6   5   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   
  Time                     64   | .   .   .   32  32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   18  .   .   .   .   .   
  Total Damage             244  | .   .   .   .   244 .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro 
Robot Analysis Total       134  | .   .   .   .   .   .   .   .   134 .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Turns Passed               9263 | .    1317 969  2402 1305 1532 493  488  487  270  
Spaces Moved               4397 | 1    464  506  1066 482  927  375  314  155  107  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   292  | .    285  7    .    .    .    .    .    .    .    
  Legs                     3783 | 1    166  190  1066 482  927  375  314  155  107  
  Wheels                   13   | .    13   .    .    .    .    .    .    .    .    
  Hover                    167  | .    .    167  .    .    .    .    .    .    .    
  Flight                   142  | .    .    142  .    .    .    .    .    .    .    
  Fastest Speed            31   | 120  120  31   120  185  108  122  122  120  120  
  Average Speed            153  | 120  243  89   184  187  117  122  123  126  146  
  Slowest Speed            320  | 120  320  320  190  190  186  122  126  260  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    3    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 2    66   40   53   89   31   52   58   80   15   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     27   | .    .    .    .    .    .    1    .    26   .    
  Known Exits Taken        5    | .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    .    1    7    .    .    
Spaces Dug                 38   | .    .    .    10   3    10   1    12   .    2    
Terrain Destroyed          62   | .    .    .    15   22   10   1    12   .    2    
  Melee                    38   | .    .    .    10   3    10   1    12   .    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      24   | .    .    .    5    19   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  
Total                      6045 | .    546  788  1394 732  1239 406  389  374  177  
  Wait                     741  | .    2    79   172  101  138  17   41   154  37   
  Move                     4382 | .    463  499  1065 481  926  374  313  154  107  
  Hop                      3    | .    .    3    .    .    .    .    .    .    .    
  Pick Up                  100  | .    16   21   28   8    16   2    3    6    .    
  Fast Attach              33   | .    3    9    2    4    9    .    1    3    2    
  Attach                   54   | .    3    15   6    10   8    .    .    9    3    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     105  | .    7    9    23   10   36   8    8    4    .    
  Drop                     107  | .    .    30   29   14   25   3    6    .    .    
  Fire                     125  | .    44   57   20   4    .    .    .    .    .    
  Melee                    373  | .    .    62   45   99   76   2    17   44   28   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     12   | .    3    4    4    1    .    .    .    .    .    
  Crush                    5    | .    5    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  129 | -10/Materials      | Discovered new exit (range 6)
  186 | -10/Materials      | Discovered new exit (range 9)
  302 | -10/Materials      | Build established: Mutant
  700 | -10/Materials      | Discovered new exit (range 9)
 1318 | -10/Materials      | Entered another Materials area
 1318 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1813 | -9/Materials       | Core integrity fell below 50%
 1861 | -9/Materials       | Lost 5 parts (1n2u2w)
 1978 | -9/Materials       | Discovered new exit (range 15)
 2008 | -9/Materials       | Core integrity fell below 20%
 2120 | -9/Materials       | Build established: Scavenger-Mutant
 2258 | -9/Materials       | Discovered new exit (range 16)
 2287 | -9/Materials       | Entered another Materials area
 2287 | -8/Materials       | Evolved 2 slots: Utility x2
 2527 | -8/Materials       | Discovered new exit (range 7)
 2740 | -8/Materials       | Discovered new exit (range 13)
 3649 | -8/Materials       | Build established: Mutant
 3767 | -8/Materials       | Identified exit to Storage
 4161 | -8/Materials       | Repaired Imp. Aluminum Leg?
 4258 | -8/Materials       | Build established: Scavenger-Mutant
 4689 | -8/Materials       | Entered Storage
 4751 | -8/Storage         | Met a pair of Derelict thieves
 4832 | -8/Storage         | Repaired Imp. Aluminum Leg
 4851 | -8/Storage         | Build established: Gladiator
 4963 | -8/Storage         | Destroyed 8 combat bots
 4965 | -8/Storage         | Lost 3 parts (2n1u)
 5245 | -8/Storage         | Lost 3 parts (1p1n1u)
 5921 | -8/Storage         | Core integrity fell below 50%
 5963 | -8/Storage         | Discovered new exit (range 10)
 5994 | -8/Storage         | Entered Factory
 5994 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6058 | -7/Factory         | Discovered new exit (range 15)
 6073 | -7/Factory         | Identified exit to Factory
 6559 | -7/Factory         | Build established: Scavenger-Gladiator
 6965 | -7/Factory         | Discovered exit to Factory (range 15)
 7498 | -7/Factory         | Discovered new exit (range 7)
 7521 | -7/Factory         | Identified exit to Lower Caves
 7526 | -7/Factory         | Entered Lower Caves
 7826 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 7942 | -7/Lower Caves     | Learned location of Extension (-5)
 7993 | -7/Lower Caves     | Discovered new exit (range 9)
 8003 | -7/Lower Caves     | Identified exit to Lower Caves
 8007 | -7/Lower Caves     | Learned 4 Factory zone layouts
 8019 | -7/Lower Caves     | Entered another Lower Caves area
 8068 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 8189 | -7/Lower Caves     | Spotted B-75 Beast
 8487 | -7/Lower Caves     | Discovered new exit (range 4)
 8491 | -7/Lower Caves     | Identified exit to Data Miner
 8507 | -7/Lower Caves     | Entered Data Miner
 8507 | -7/Data Miner      | Discovered new exit (range 6)
 8531 | -7/Data Miner      | Met Data Miner
 8555 | -7/Data Miner      | Learned location of Section 7 (-2)
 8555 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 8578 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 8602 | -7/Data Miner      | Interfaced with the Data Conduit
 8702 | -7/Data Miner      | Core integrity fell below 50%
 8777 | -7/Data Miner      | Lost 13 parts (2p6n4u1w)
 8907 | -7/Data Miner      | Found Exp. Thermal Shield
 8911 | -7/Data Miner      | Found Exp. Thermal Shield
 8972 | -7/Data Miner      | Identified exit to Proximity Caves
 8994 | -7/Data Miner      | Entered Proximity Caves
 9124 | -6/Proximity Caves | Core integrity fell below 20%
 9212 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 9264 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
09224_ G-50 Soldier destroyed.
09226_ Lyr. Medium Armor Plating destroyed.
09230_ Lgt. Angular Momentum Engine fries itself beyond repair.
09230_ Hvy. Laser fries itself beyond repair.
09231_ S-27 Virus destroyed.
09234_ Carbon-fiber Leg fries itself beyond repair.
09237_ Chainsword follow-up attack on G-50 Soldier.
09240_ VTOL Module fries itself beyond repair.
09243_ G-50 Soldier destroyed.
09244_ Acquired 10 matter.
09244_ Aluminum Leg destroyed.
09247_ Autogun fries itself beyond repair.
09248_ System corrupted: Matter fused (-10).
09248_ Acquired 20 matter.
09249_ Acquired 3 matter.
09249_ Critical hit (Burn: +37).
09249_ Penetrated by Slug. <x2>
09254_ Chainsword follow-up attack on G-50 Soldier.
09254_ G-50 Soldier destroyed.
09255_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ##?????##  ###  ##??           ##????????????????? |
|  ######### ##    ##??         ##?????????????????? |
|                   #???       ##??????????????????? |
|                   #????     ##???????????????????? |
| #########  ###    #????    ##????????????????????? |
| ????????####?##  ##????? ###?????????????????????? |
| ??????????????####???????#???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
      Exp. Power Shielding | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
            Mni. Drone Bay | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
   X-67 Chaingunner | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaFactoryDetonator
  Manual?         0
Play Time         00:56:28
  Cumulative      880.1 hours
  Start           2024.03.21 @ 21:44:42
  End             2024.03.21 @ 22:43:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1350
  Rogue           1350
  Adventurer      0
  Explorer        0
Win Type          -
  Total           84
  Types           50/1/14/14/4/0/0/1/0
Lore%             90
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10f64588-a8c4-419b-a393-9a845945e3d8