Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 14:12:59

Player: btracker

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (405)      405
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1370

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     204/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (2350) Ox46
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
    Cargo Storage Unit
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (30) ---
    Wheel
    Huge Storage Unit
    Seismic Detector
    ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Wheel
           Wheel
           Seismic Detector
           ECM Suite
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   4   18  
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   .   9   
    Treads                 2    | .   .   2   
    Leg                    7    | 2   .   5   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   .   2   
    Device                 1    | 1   .   .   
    Storage                3    | 1   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   3   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   2   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   1   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     86   | .   100 79  
  Engine                   7    | .   7   7   
  Core                     3    | .   6   1   
  Treads                   6    | .   .   9   
  Leg                      26   | .   28  25  
  Device                   8    | .   14  4   
  Storage                  12   | .   14  11  
  Ballistic Gun            20   | .   24  18  
  Launcher                 1    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             146  | 13  15  146 
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  46   | .   .   46  
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 30   | 8   8   30  
  Average Capacity         15   | 7   8   22  
  Most Carried             8    | 7   8   8   
  Average Carried          5    | 4   7   5   
  Final Capacity           30   | 8   8   30  
  Final Carried            8    | 7   8   4   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           521  | 208 79  234 
  Remotely                 .    | .   .   .   
Salvage Created            362  | 16  79  267 
  Parts                    24   | 4   2   18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   2   9   
  Guns                     5    | .   2   3   
  AOE                      6    | .   .   6   
Classes Destroyed          6    | 1   1   4   
  Tunneler                 1    | 1   .   .   
  Operator                 1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    6    | .   2   4   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        157  | .    16   141  
  Missed                   42   | .    7    35   
Damage Taken               1610 | .    163  1447 
  Core                     437  | .    29   408  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              41   | 4    14   23   
  Largest                  2    | 2    2    2    
  Hottest                  50   | 40   40   50   
Shots Fired                78   | 8    28   42   
  Gun                      74   | 8    28   38   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  74   | 8    28   38   
  Thermal                  .    | .    .    .    
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         21   | 2    21   8    
  Robot Miss Streak        3    | 2    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           53   | 4    24   25   
  Core Hits                30   | 2    8    20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           863  | 30   247  586  
  Guns                     546  | 30   247  269  
  Cannons                  .    | .    .    .    
  Explosions               317  | .    .    317  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  546  | 30   247  269  
  Thermal                  .    | .    .    .    
  Explosive                317  | .    .    317  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      23   | .    .    23   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        18   | .    18   9    
  Average Temperature      7    | .    9    4    
  Received Heat Transfer   393  | .    93   300  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             290  | 5   98  290 
  Initial                  40   | .   3   40  
  Average                  112  | 1   51  177 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         67   | 100 100 40  
  Level 1                  32   | .   .   60  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   4   15  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               1    | .   1   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               776  | 126  225  425  
Spaces Moved               349  | 84   143  122  
  Core                     4    | 3    .    1    
  Treads                   26   | .    .    26   
  Legs                     319  | 81   143  95   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            172  | 117  120  272  
  Slowest Speed            2350 | 120  120  2350 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       20   | 4    35   21   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          15   | .    .    15   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      15   | .    .    15   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      450  | 101 170 179 
  Wait                     16   | .   7   9   
  Move                     347  | 83  142 122 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 7   1   1   
  Fast Attach              13   | 7   1   5   
  Attach                   6    | .   .   6   
  Detach                   .    | .   .   .   
  Swap                     10   | .   3   7   
  Drop                     8    | .   2   6   
  Fire                     41   | 4   14  23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 14)
  352 | -10/Materials | Entered another Materials area
  352 | -9/Materials  | Evolved 2 slots: Propulsion x2
  730 | -9/Materials  | Core integrity fell below 50%
  764 | -9/Materials  | Core integrity fell below 20%
  777 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00701_ Destroyed Grenade Launcher.
00701_ S-10 Pest destroyed. <x2>
00701_ Integration Channel disabled.
00704_ R-06 Scavenger collects Sml. Laser.
00707_ Aluminum Leg destroyed.
00713_ Acquired Lgt. Assault Rifle.
00722_ Acquired Huge Storage Unit.
00723_ Aluminum Leg destroyed.
00723_ R-06 Scavenger collects Lgt. Ion Engine.
00729_ B-36 Bruiser destroyed.
00732_ The unstable cave ceiling collapses.
00732_ 55 Matter crushed.
00733_ R-06 Scavenger collects Lgt. Armor
  Plating.
00734_ Critical hit (Destroy).
00734_ Lgt. Ion Engine destroyed.
00755_ Aluminum Leg destroyed. <x2>
00760_ R-06 Scavenger collects Lgt. Treads.
00761_ Lgt. Assault Rifle destroyed.
00771_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              299
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearFieldInterpreter
  Manual?         0
Play Time         00:07:54
  Cumulative      9.7 hours
  Start           2024.08.04 @ 14:05:18
  End             2024.08.04 @ 14:12:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b807815b-60a7-472a-b7e9-5bff878dca15