Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 14:49:00 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (4294) 4294 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 9686 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 147 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -36 Cogmind --------- Core Integrity 502/700 Matter 300/300 Energy 21/100 System Corruption 25% Temperature Cool (0) Movement Rolling (185) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Energy Filter Transmission Jammer Medium Reflective Plating Medium Reflective Plating > --- WEAPON (2) ------- Plasma Cannon Heavy Ion Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Wheel Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Target Analyzer System Shield Component Analysis Suite Army-in-a-Box (30/30) Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Medium Reflective Plating Dynamic Insulation System > --- WEAPON ----------- Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Wheel Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Energy Filter Medium Reflective Plating Medium Reflective Plating System Shield Component Analysis Suite Recalibrator Army-in-a-Box Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Power Maul [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . . . . 4 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 4 | . . . . . 4 . . . . Weapon . | . . . . . . . . . . Parts Attached 108 | 6 9 1 1 5 24 2 20 1 39 Power 13 | 1 1 1 . . 3 1 3 . 3 Engine 10 | 1 1 1 . . 3 1 2 . 1 Core 3 | . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 23 | 2 2 . . 1 8 . 5 . 5 Treads 12 | 2 . . . . 4 . 4 . 2 Leg 5 | . 2 . . 1 2 . . . . Wheel 6 | . . . . . 2 . 1 . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | 1 2 . 1 2 11 1 7 1 20 Device 16 | . 1 . . 1 4 . 1 . 9 Storage 5 | 1 . . . . 1 . 1 . 2 Processor 9 | . . . . . 3 1 2 . 3 Hackware 2 | . . . . . 1 . . . 1 Protection 14 | . 1 . 1 1 2 . 3 1 5 Artifact . | . . . . . . . . . . Weapon 26 | 2 4 . . 2 2 . 5 . 11 Energy Gun 5 | . 2 . . . . . . . 3 Energy Cannon 7 | . . . . . . . 4 . 3 Ballistic Gun 4 | 2 2 . . . . . . . . Ballistic Cannon 3 | . . . . 1 1 . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 5 | . . . . . 1 . 1 . 3 Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 19 | . 1 . . . 1 3 6 1 7 Power 2 | . . . . . . . 1 . 1 Propulsion 4 | . 1 . . . . 1 . . 2 Utility 12 | . . . . . 1 2 4 1 4 Weapon 1 | . . . . . . . 1 . . Highest Loss Streak 3 | . 1 . . . 1 3 2 1 3 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | . 4 8 5 3 2 2 2 2 12 Power . | . . 1 . . . . . . . Propulsion . | . . 1 . . . . 1 1 1 Utility 3 | . 1 3 2 2 1 1 1 1 7 Weapon 1 | . 1 2 2 1 . 1 . . 3 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 2 . 3 1 2 . 3 . 11 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . 1 Utility 11 | . 1 . 1 1 . . . . 8 Weapon 8 | . 1 . 2 . 2 . 2 . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 95 100 100 100 93 88 83 87 88 Engine 7 | . 14 14 14 14 9 9 3 . 2 Core 2 | . . . . . . . 5 9 4 Treads 7 | . 15 . . . 12 . 12 . 5 Leg 6 | . 12 28 28 28 2 . . . . Wheel 7 | . . . . . 3 17 2 9 15 Device 9 | . 4 . . 6 20 9 6 . 15 Storage 10 | . 14 14 14 14 9 9 13 15 7 Processor 7 | . . . . . 16 9 11 11 8 Hackware 1 | . . . . . 1 9 1 . . Protection 10 | . 5 14 14 7 3 16 12 24 10 Energy Gun 5 | . 2 28 28 10 . . . . 4 Energy Cannon 4 | . . . . . . . 9 18 7 Ballistic Gun 3 | . 25 . . . . . . . . Ballistic Cannon 1 | . . . . 6 7 . . . . Slashing Weapon 2 | . . . . . 1 9 3 . 2 Piercing Weapon 1 | . . . . 11 7 . . . . Peak Build Rating 51 | 6 7 7 12 22 42 41 47 39 51 Average Rating 31 | 4 6 7 9 17 37 39 36 36 46 On Entrance 19 | . 6 7 7 12 22 38 34 39 34 Avg Prop Armor Cover (%) 11 | . . . . . 12 . . . 11 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 13 17 17 15 23 38 34 37 37 83 Greatest Support 56 | 40 40 20 20 20 40 22 56 28 56 Greatest Overweight (x) 7 | . . . . 1 2 2 1 1 7 Average Overweight (x) . | . . . . . . 1 . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 20 Average Capacity 11 | 6 8 8 8 8 8 8 8 8 19 Most Carried 20 | 1 8 8 8 8 8 8 8 8 20 Average Carried 10 | . 4 7 7 7 7 8 7 8 17 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 20 Final Carried 19 | 1 8 8 8 8 8 8 8 8 19 Class Distribution -------------------- 58% | Mutant 25% | Scavenger-Mutant 16% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gladiator | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Matter Collected 2378 | 268 539 117 . 62 464 60 222 . 646 Remotely . | . . . . . . . . . . Salvage Created 4502 | 123 632 46 . 130 432 82 1051 207 1799 Parts 212 | 6 35 3 . 6 26 4 49 6 77 Haulers Intercepted 5 | . 1 . . . 1 . 1 . 2 Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 73 | . 11 1 . 3 9 3 14 4 28 Melee 23 | . . . . . . 3 7 . 13 Guns 16 | . 11 1 . 1 . . . . 3 Cannons 27 | . . . . . 9 . 7 3 8 AOE 3 | . . . . 2 . . . . 1 Classes Destroyed 14 | 2 5 1 . 1 3 . . . 2 Worker 8 | . 3 1 . . . . 1 . 3 Builder 4 | . 1 . . . . . . . 3 Tunneler 3 | 1 . . . . 1 . 1 . . Hauler 5 | . 1 . . . 1 . 1 . 2 Recycler 8 | 1 . . . . . . 4 . 3 Operator 2 | . . . . . 1 . . . 1 Watcher 1 | . 1 . . . . . . . . Swarmer 12 | . . 1 . . . 2 3 . 6 Grunt 43 | . 11 . . 2 4 . 10 3 13 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 12 | . . . . . 4 1 1 1 5 Programmer 3 | . . . . . . . . . 3 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 6 | 2 4 1 . 3 2 2 5 3 6 Combat Bots Only 6 | . 4 1 . 3 2 2 4 3 6 Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . 1 Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Hostile Shots Fired 658 | . 59 20 . 4 34 127 74 64 276 Missed 216 | . 10 5 . . 15 61 17 13 95 Hits 442 | . 49 15 . 4 19 66 57 51 181 Melee 13 | . . . . . . . . . 13 Projectile 429 | . 49 15 . 4 19 66 57 51 168 AOE 1 | . . . . . 1 . . . . Critical Strikes 16 | . . . . . 1 2 5 1 7 Damage Taken 5793 | . 579 141 . 87 626 875 900 490 2095 Core 725 | . 84 21 . . 80 193 80 69 198 Absorbed by Shields 411 | . . . . . . 64 . 36 311 Redirected to Shielding 132 | . . . . . . 101 . 31 . Ignored by Resistances 75 | . . . . . . . . . 75 Regen/Repaired (Parts) 160 | . . . . . . . 89 . 71 Core Remaining (%) 60 | 100 . . . 58 . . . 23 . Volleys Fired 213 | 2 60 7 . 3 32 . 24 16 69 Largest 2 | 2 2 2 . 2 1 . 2 2 2 Hottest 160 | 40 80 80 . 80 40 . 138 138 160 Shots Fired 367 | 4 120 15 . 6 32 . 32 26 132 Gun 196 | 4 120 15 . 6 . . . . 51 Cannon 171 | . . . . . 32 . 32 26 81 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 144 | 4 108 . . . 32 . . . . Thermal 101 | . . . . . . . . . 101 Explosive . | . . . . . . . . . . Electromagnetic 122 | . 12 15 . 6 . . 32 26 31 Robot Hit Streak 24 | 2 11 3 . 5 6 . 12 16 24 Robot Miss Streak 8 | . 3 3 . 1 3 . 5 2 8 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 307 | 2 76 7 . 5 28 10 47 15 117 Core Hits 149 | 2 30 4 . 4 17 3 22 4 63 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 15 | . 2 . . . 1 4 2 . 6 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . Blast 1 | . . . . . 1 . . . . Corrupt 1 | . 1 . . . . . . . . Sever 11 | . . . . . . 4 2 . 5 Melee Attacks 129 | . . . . . 4 28 38 . 59 Impact 1 | . . . . . . . . . 1 Slashing 128 | . . . . . 4 28 38 . 58 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . 3 1 3 . 3 Combat Hostiles 2 | . . . . . . 1 . . 1 Follow-up Attacks 7 | . . . . . . . . . 7 Damage Inflicted 9718 | 26 976 110 . 177 1158 632 2210 512 3917 Guns 1938 | 26 950 110 . 59 . . . . 793 Cannons 2962 | . . . . . 750 . 589 425 1198 Explosions 568 | . 26 . . 118 . . 30 86 308 Melee 4006 | . . . . . 408 632 1589 . 1377 Ramming 244 | . . . . . . . 2 1 241 Kinetic 1649 | 26 873 . . . 750 . . . . Thermal 1781 | . 26 . . 118 . . 30 86 1521 Explosive . | . . . . . . . . . . Electromagnetic 2038 | . 77 110 . 59 . . 589 425 778 Impact . | . . . . . . . . . . Slashing 4006 | . . . . . 408 632 1589 . 1377 Piercing . | . . . . . . . . . . Highest Corruption 25 | . 2 2 2 2 1 1 1 1 25 Average Corruption 6 | . 1 2 2 2 1 1 1 1 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 113 | . 2 6 1 4 3 1 12 1 83 Message Errors 22 | . . 2 . 1 . . . 1 18 Matter Fused 18 | . . 3 . 1 2 1 2 . 9 Heat Flow Errors 17 | . . . 1 1 . . 2 . 13 Energy Discharges 12 | . . . . . . . 4 . 8 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 19 | . 2 . . . 1 . 2 . 14 Data Loss (major) 3 | . . . . . . . 2 . 1 Misfires 9 | . . 1 . . . . . . 8 Alerts 4 | . . . . 1 . . . . 3 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 436 | . 6 . . . 108 14 205 15 88 Projectiles 46 | . . . . . 31 . . 15 . Explosions 6 | . 6 . . . . . . . . Melee 384 | . . . . . 77 14 205 . 88 Knockbacks 7 | . . . . . 4 . . . 3 Impact 3 | . . . . . . . . . 3 Kinetic 4 | . . . . . 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 207 | . 10 . . 44 . . 40 . 113 Shots 3 | . 1 . . 1 . . 1 . . Rammed 29 | . . . . . . . 1 1 27 Targets Rammed 29 | . . . . . . . 1 1 27 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 388 | . 108 120 244 220 82 9 252 388 369 Average Temperature 78 | . 41 44 127 86 27 9 66 135 72 Received Heat Transfer 1602 | . 315 21 . 24 90 93 504 84 471 Effects 5 | . . . 2 . . . . 2 1 Shutdowns 1 | . . . . . . . . 1 . Interference 3 | . . . 2 . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 13 | . . . . . . . 4 3 6 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 7 | . . . . . . . . . 7 Heat Transferred 3273 | . 50 . . 150 . . . 100 2973 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 . . 1 . . 1 1 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Maximum Alert Level 2 | . . . . . . 2 1 1 2 Low Security (%) 50 | 100 100 100 . 100 100 25 10 45 15 Level 1 35 | . . . . . . 29 89 54 53 Level 2 13 | . . . . . . 44 . . 31 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 550 | 10 85 78 . 70 85 550 260 342 510 Initial 260 | . . 1 . . . 17 260 126 179 Average 176 | . 25 15 . 21 25 342 224 204 295 Influence Increases 3119 | 10 400 139 . 70 299 568 435 226 972 Destroy 0b10 Robot/C 1600 | . 220 100 . 60 180 120 280 80 560 Destroy 0b10 Robot/NC 155 | 10 30 5 . . 15 . 35 . 60 Destroy Leader 352 | . 54 20 . 10 72 . 52 . 144 Allied During Kill 26 | . . 14 . . . 12 . . . Successful Hack 160 | . 45 . . . 24 30 17 14 30 Select Force Hacks 30 | . . . . . . . 30 . . Disable Machine 165 | . 15 . . . . 30 . . 120 Anti-Garrison Action 350 | . . . . . . 300 . 50 . Destroy Structure 86 | . 6 . . . 8 46 6 7 13 Lose Combat Pursuer 195 | . 30 . . . . 30 15 75 45 Influence Decreases 2668 | 10 395 144 . 70 272 60 775 79 863 Entered New Map 521 | . . 4 . . . 10 275 69 163 Time Decay 1857 | 10 305 140 . 70 262 . 440 . 630 Lost Part 180 | . 10 . . . . 30 60 10 70 Lost Ally 30 | . . . . . 10 20 . . . Purge Threat 80 | . 80 . . . . . . . . Squads Dispatched 21 | . 3 . . 1 3 . 3 . 11 Investigation 6 | . 1 . . 1 . . 3 . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 8 | . 2 . . . 3 . . . 3 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Distress Signals 9 | . 3 . . . 2 . 3 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 19 5 . 3 16 20 25 13 50 Peak Tracking Total 7 | . 4 3 . 3 4 6 5 7 7 Tactical Retreats 9 | . 2 . . . . 1 1 3 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Traps Triggered 20 | . 2 . . . 1 8 . 6 3 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Machines Disabled 16 | . 1 . . . . 6 . 1 8 Max in Single Turn 3 | . 1 . . . . 1 . 1 3 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 7 | . . . . . . 6 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Machines Accessed 35 | . 8 1 2 1 5 3 8 1 6 Terminals 19 | . 6 1 . . 3 3 3 1 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . 1 . . . . . 2 . 1 Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers 3 | . . . . . 1 . 1 . 1 Garrison Access 3 | . . . . . 1 . 1 . 1 Total Hacks 78 | . 28 3 2 1 14 4 12 2 12 Successful 41 | . 13 1 2 1 6 3 9 1 5 Failed 37 | . 15 2 . . 8 1 3 1 7 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 9 . 1 . 10 . 4 . 3 Terminals 57 | . 23 3 . . 12 4 7 2 6 Fabricators 2 | . . . . . . . . . 2 Repair Stations 6 | . 3 . . . . . 2 . 1 Recycling Units 3 | . 2 . . . . . 1 . . Scanalyzers 4 | . . . . . 1 . 1 . 2 Garrison Access 3 | . . . . . 1 . 1 . 1 Terminal Hacks 27 | . 9 1 2 1 3 3 5 1 2 Record 1 | . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 2 . 1 Open Door 2 | . . . . 1 . 1 . . . Branch Access Points 3 | . 1 . . . 1 . . . 1 Emergency Access Points 3 | . . . . . . 1 1 1 . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Security Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 3 | . 1 1 . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 1 . . . 1 Retrieve Study 2 | . . . . . 1 . . . 1 Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 Unlock Access 2 | . . . . . 1 . 1 . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 9 | . 4 . . . 1 . 3 . 1 Terminals 2 | . 1 . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 2 . . . . . 2 . 1 Mechanics 1 | . 1 . . . . . . . . Patch 4 | . 1 . . . . . 2 . 1 Recycling Units 2 | . 1 . . . . . 1 . . Mask 1 | . 1 . . . . . . . . Tunnel 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 7 1 . . 4 2 4 1 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 . . . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 29 | . . . . . . 24 . 4 1 Machine Destruction 29 | . . . . . . 24 . 4 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Total Allies 4 | . . 2 . . 1 1 . . . Largest Group 2 | . . 2 2 . 1 1 . . . Highest-Rated Group 149 | . . 45 45 . 10 149 . . . Highest-Rated Ally 149 | . . 31 31 . 10 149 . . . Initial Warlord ECA Mod 12 | . . . . . . . 12 12 12 Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . 11 . . . 9 . . . Total Damage 771 | . . 127 . . . 644 . . . Kills 7 | . . 4 . . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Active Infowar (turns) 610 | . . . . . . . . . 610 Optics 417 | . . . . . . . . . 417 Jamming 196 | . . . . . . . . . 196 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Turns Passed 7302 | 62 871 649 267 244 955 629 1086 359 2180 Spaces Moved 4352 | 36 460 502 218 184 509 490 586 171 1196 Core 9 | 9 . . . . . . . . . Treads 800 | 27 209 . . . 236 . 328 . . Legs 1217 | . 251 502 218 184 62 . . . . Wheels 2326 | . . . . . 211 490 258 171 1196 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 100 105 115 100 Average Speed 122 | 132 138 120 120 120 137 100 140 115 111 Slowest Speed 240 | 160 160 120 120 190 240 105 160 115 185 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 4 76 97 63 35 51 62 51 35 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 . . . 1 . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . 1 1 . . 2 Terrain Destroyed 34 | . 6 . . . 8 1 6 2 11 Melee 4 | . . . . . 1 1 . . 2 Projectile 7 | . . . . . 7 . . . . AOE 23 | . 6 . . . . . 6 2 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Total 5758 | 44 575 535 226 202 731 571 743 307 1824 Wait 686 | . 31 23 1 . 131 23 50 73 354 Move 4345 | 35 459 501 217 183 509 489 586 170 1196 Hop . | . . . . . . . . . . Pick Up 47 | 1 9 1 1 3 2 . 6 . 24 Fast Attach 73 | 6 4 . . 3 18 . 17 1 24 Attach 12 | . 1 . 1 . 1 . 3 . 6 Detach 24 | . 1 . . . 4 . 2 1 16 Swap 43 | . 4 1 . 2 9 2 1 . 24 Drop 91 | . 6 2 6 8 21 1 15 . 32 Fire 213 | 2 60 7 . 3 32 . 24 16 69 Melee 122 | . . . . . 4 28 38 . 52 Ram 29 | . . . . . . . 1 1 27 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 72 | . . . . . . 27 . 45 . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Discovered new exit (range 12) 796 | -10/Materials | Identified exit to Mines 934 | -10/Materials | Entered Mines 1008 | -10/Mines | Learned location of Storage (-9) 1040 | -10/Mines | Learned Materials terminal intel 1046 | -10/Mines | Found a hidden stash of uninstalled traps 1048 | -10/Mines | Discovered new exit (range 13) 1112 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1398 | -10/Mines | Discovered new exit (range 10) 1434 | -10/Mines | Discovered new exit (range 3) 1555 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1556 | -10/Mines | Discovered new exit (range 5) 1583 | -10/Mines | Entered Exiles 1583 | -10/Exiles | Accompanied by 2 allies 1599 | -10/Exiles | Discovered new exit (range 15) 1613 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1616 | -10/Exiles | Met 8R-AWN 1633 | -10/Exiles | Met EX-HEX 1669 | -10/Exiles | Met EX-BIN 1681 | -10/Exiles | Aligned with FarCom system 1682 | -10/Exiles | Given EX-Vault access code 1713 | -10/Exiles | Opened EX-Vault 1725 | -10/Exiles | Found Army-in-a-Box 1749 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1767 | -10/Exiles | Exiles lab attacked by MAIN.C 1802 | -10/Exiles | Learned location of Zion (-6) 1837 | -10/Exiles | Discovered new exit (range 14) 1850 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1850 | -10/Exiles | Entered Mines 1887 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1953 | -9/Mines | Learned 4 Materials zone layouts 1958 | -9/Mines | Met a Derelict shopkeep closing up shop 2078 | -9/Mines | Discovered new exit (range 10) 2094 | -9/Mines | Entered Materials 2094 | -8/Materials | Evolved 4 slots: Utility x4 2095 | -8/Materials | Identified exit to Factory 2096 | -8/Materials | Loaded intel: 12 terminal locations 2503 | -8/Materials | Found Prototype Launcher 3049 | -8/Materials | Identified exit to Garrison 3049 | -8/Materials | Entered Garrison 3049 | -8/Garrison | Warlord forces raided the area 3139 | -8/Garrison | Garrison Relay disabled 3155 | -8/Garrison | Garrison Relay disabled 3164 | -8/Garrison | Garrison Relay disabled 3182 | -8/Garrison | Build established: Gladiator 3183 | -8/Garrison | Triggered checkpoint 3187 | -8/Garrison | Triggered checkpoint 3221 | -8/Garrison | Rescued HV-R5K 3227 | -8/Garrison | Lost 4 allies 3247 | -8/Garrison | Triggered checkpoint 3251 | -8/Garrison | Triggered checkpoint 3257 | -8/Garrison | Triggered checkpoint 3269 | -8/Garrison | Garrison Relay disabled 3369 | -8/Garrison | Warlord forces retreated 3387 | -8/Garrison | Triggered checkpoint 3488 | -8/Garrison | Garrison Relay disabled 3538 | -8/Garrison | Discovered new exit (range 14) 3553 | -8/Garrison | Triggered checkpoint 3663 | -8/Garrison | Lost 3 parts (1n2u) 3663 | -8/Garrison | Discovered new exit (range 10) 3678 | -8/Garrison | Entered Materials 3918 | -8/Materials | Core integrity fell below 50% 4285 | -8/Materials | Discovered exit to Factory (range 8) 4370 | -8/Materials | Build established: Mutant 4764 | -8/Materials | Identified exit to Garrison 4764 | -8/Materials | Entered Garrison 4798 | -8/Garrison | Triggered checkpoint 4851 | -8/Garrison | Garrison Relay disabled 4928 | -8/Garrison | Triggered checkpoint 5000 | -8/Garrison | Triggered checkpoint 5115 | -8/Garrison | Discovered exit to Factory (range 8) 5123 | -8/Garrison | Entered Factory 5123 | -7/Factory | Evolved 2 slots: Propulsion x2 5201 | -7/Factory | Identified exit to Lower Caves 5359 | -7/Factory | Garrison activated, responded to threat 6145 | -7/Factory | System corruption reached 10% 6633 | -7/Factory | Build established: Scavenger-Mutant 7123 | -7/Factory | First assault squad dispatched 7303 | -7/Factory | Self-destructed Last Messages --------------- Imp. EM Pulse Cannon. 07247_ System corrupted: Imp. EM Pulse Cannon misfires. 07263_ L-41 Fighter shuts down. 07267_ ZLU0OCETGGV9 A5FY:N#P1ZZSNC|2V5I=E1V, 07282_ C-45 Heavy ARC bursts open, deploying its payload. 07282_ G-50 Soldier unfolds itself. 07282_ G-47 Trooper unfolds itself. 07282_ B-48 Gladiator unfolds itself. 07282_ G-47 Trooper unfolds itself. 07282_ M-28 Smith unfolds itself. 07282_ L-41 Fighter reactivates. 07285_ System corrupted: Matter fused (-10). 07288_ G-47 Trooper destroyed. 07296_ Wheel destroyed. 07297_ Critical hit (Burn: +37). 07298_ Arm. Huge Wheel destroyed. 07299_ Mic. Nuclear Core destroyed. 07301_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# # | | ?????????????????????????????????# ] # | | ?????????????????????????????????# + " | | ?????????????????????????????????# # " | | ?????????????????????????????????# ! # " | | ?????????????????????????????????# # | | ????????????????????????????????##########+### " | | ??????????????????????????????????????# " | | ??????????????????????????????????????# " | | #?????????????????????????????????????# | | #????????????????????????????########## | | #????????????????????????????# ! # | | ?????????????????????????o???# # ##### | | ?????????????????????????????# """" ]# #???? | | ?????????????????????????????# """" # #???? | | ?????????????????????????????# """" ! + #???? | | ???????????????# #######???# """" # #???? | | ???????????????+ #???# """" # #???? | | #???????????????###+##### #???# """" # #???? | | #???????????????????????# #???# # #???? | | ###############?????????# #???#######+## #???? | | # #?????????# #?????????# #???? | | # """"""""" #?????????#b#?????????# ##### | | # #?????????#g#?????????# # | | # """"""""" #?????????#g###########+## # """ | | # #?????????#@# =#[ # """ | | # #?????????#l# "" %#! # """ | | #######+############????#g# """ " %#= # """ | | # ### #[ ! #????# # """ " %=#% # | | ###"## # ! #????# # """ !#=! # """ | | % # """""" #????#g# **+%% + """ | | [ # """""" #????#g#!!! """ *# % # """ | | # """""" #????# #!!! """ # # """ | | # """""" #????#!#!!! """ # # | | ###### # #????#%# # # | | ?????# # [ #????# # # + | | ?????# ####+######????# # # ##### | | ?????# ## #???????# ############## % % | | ###### ######### ## ######### ##### | | %% a >% #???# | | ###### ############ % ###########+####### | | ?????## T## #??##########+#### | | ??????####### ###??# *=*% % # """""" | | ####### ### #????# "" ! %% =!# """""" | | //! #????# ""S!=!""""" # """""" ! | | #######= #####????# "" *"""""" # """""" | | ??????#####????????# *"""""" # | = | | ???????????????????# """""" # | | ???????????????????############################### | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Jamming Range 12 EM Shielding 2 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Force Boost 20 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Assault Cannon | -8/Materials | Hacked Scythe | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed NullIntegratedMinigun Manual? 0 Play Time 01:07:55 Cumulative 129.5 hours Start 2025.11.29 @ 12:08:13 End 2025.11.29 @ 14:49:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 879fd2b8-f7ac-4895-8338-b78e35985dff