Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.26 @ 19:13:49 Player: Spark774th Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (569) 569 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2294 Bonus ------- None Cogmind --------- Core Integrity 382/550 Matter 92/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Aluminum Leg Carbon-fiber Leg Heat Sink Huge Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Compact Matter Pod (0) Structural Scanner Visual Processing Unit Sensor Array Signal Interpreter Signal Interpreter Light Armor Plating Hardened Light Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Heat Sink Huge Storage Unit Large Matter Pod High-capacity Matter Pod Structural Scanner Visual Processing Unit Sensor Array Signal Interpreter Signal Interpreter Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 30 | 6 2 11 11 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 4 4 Treads 4 | 2 . 1 1 Leg 6 | . . 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 3 4 Device 1 | . . . 1 Storage 3 | 1 1 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 6 | 2 . 2 2 Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | . . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 1 10 Power 1 | . . . 1 Propulsion 6 | . . . 6 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 89 98 93 Engine 11 | . 14 11 8 Treads 14 | . 28 14 . Leg 16 | . . 18 32 Storage 11 | . 14 11 9 Processor 13 | . 3 18 18 Protection 2 | . . 2 6 Energy Gun 15 | . 28 15 . Ballistic Gun 7 | . . 6 16 Naked Turns . | . . . . Heaviest Build 91 | 13 88 91 36 Greatest Support 60 | 40 40 60 40 Greatest Overweight (x) 3 | 1 2 1 3 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 25 | 8 25 25 15 Average Capacity 17 | 7 21 16 15 Most Carried 15 | 6 11 15 15 Average Carried 12 | 3 8 14 14 Final Capacity 25 | 8 25 15 15 Final Carried 15 | 6 11 15 15 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 937 | 227 237 369 104 Remotely . | . . . . Salvage Created 741 | . 237 389 115 Parts 55 | . 10 35 10 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 2 10 6 Guns 18 | . 2 10 6 Classes Destroyed 7 | . 4 2 1 Worker 2 | . 1 1 . Recycler 2 | . 2 . . Watcher 3 | . 2 1 . Swarmer 8 | . 2 3 3 Grunt 3 | . . 3 . Sentry 6 | . . 4 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 5 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1638 | . 62 471 1105 Core 257 | . 10 79 168 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 96 80 . Volleys Fired 76 | . 16 27 33 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 50 Shots Fired 145 | . 31 51 63 Gun 145 | . 31 51 63 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 79 | . . 16 63 Thermal 66 | . 31 35 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 18 | . 5 16 18 Robot Miss Streak 7 | . 3 2 7 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 95 | . 17 41 37 Core Hits 45 | . 10 20 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 2 . Burn 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1303 | . 222 547 534 Guns 1303 | . 222 547 534 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 738 | . . 204 534 Thermal 565 | . 222 343 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 138 | . 120 138 21 Average Temperature 43 | . 36 50 11 Received Heat Transfer 339 | . . 150 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 2 4 . Heat Transferred 1757 | . 657 1100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 319 | . 77 319 194 Initial 42 | . . 32 42 Average 100 | . 24 168 102 Maximum Alert Level 1 | . . 1 . Low Security (%) 80 | 100 100 49 100 Level 1 19 | . . 50 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 5 15 21 Peak Tracking Total 10 | . 3 6 10 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 6 4 . Successful 2 | . 1 1 . Failed 8 | . 5 3 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 10 | . 6 4 . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Level Access Points 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2274 | 89 704 887 594 Spaces Moved 921 | 51 241 392 237 Core 8 | 8 . . . Treads 438 | 43 241 152 2 Legs 475 | . . 240 235 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 189 | 146 265 187 125 Slowest Speed 330 | 160 320 240 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 39 32 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1304 | 62 275 498 469 Wait 233 | . 11 42 180 Move 918 | 50 240 391 237 Hop . | . . . . Pick Up 31 | 6 5 15 5 Fast Attach 13 | 6 2 2 3 Attach 8 | . . 3 5 Detach . | . . . . Swap 9 | . . 6 3 Drop 16 | . 1 12 3 Fire 76 | . 16 27 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Discovered new exit (range 8) 1440 | -9/Materials | Identified exit to Materials 1489 | -9/Materials | Build established: Scavenger-Mutant 1681 | -9/Materials | Entered another Materials area 1681 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2172 | -8/Materials | Lost 3 parts (1p1n1u) 2249 | -8/Materials | Discovered new exit (range 18) 2275 | -8/Materials | Self-destructed Last Messages --------------- 02151_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 02185_ W-25 Informer sends out distress signal. 02213_ Acquired Com. Matter Pod. 02219_ K-01 Serf cleans the Material Compactor. 02223_ Acquired Hrd. Light Armor Plating. 02224_ K-01 Serf cleans the Material Compactor. 02226_ W-25 Informer sends out distress signal. 02243_ Aluminum Leg destroyed. 02249_ Y-45 Defender destroyed. 02249_ EXIT=FOUND 02249_ Aluminum Leg destroyed. 02250_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 02254_ Acquired Lgt. Armor Plating. 02255_ Slug penetrates Wall. 02258_ Aluminum Leg destroyed. 02258_ Hpw. Shotgun destroyed. 02258_ Acquired Lgt. Treads. 02274_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# "T" #??# | | ????????????????? #??# | | ????????????????? #??# | | ????????????????? 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H +??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# +??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? < ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledProtonCore Manual? 0 Play Time 00:17:54 Cumulative 16.6 hours Start 2022.10.26 @ 18:57:53 End 2022.10.26 @ 19:13:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 5 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: eea03ad7-b388-43c3-907b-ea846c0a8133