Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 23:28:16 Player: Miguell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1046) 1046 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5571 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 669/850 Matter 291/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (8) ---- Improved Light Armor Plating Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Stasis Canceller > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Minigun > --- INVENTORY -------- Hardened Medium Armor Plating Improved Light Armor Plating Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon High-powered Shotgun [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon Heavy Particle Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 3 | . . 1 . . . . . . 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 49 | 7 2 7 3 . 7 4 3 14 2 Power 8 | 1 2 1 1 . 2 . . 1 . Engine 6 | 1 2 1 1 . 1 . . . . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 3 . 2 2 . 1 2 2 3 . Treads 6 | 2 . . . . . 2 2 . . Leg 6 | 1 . 2 2 . 1 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . . 3 . Utility 12 | 1 . 2 . . 2 2 1 3 1 Device 6 | . . 1 . . 1 1 . 2 1 Storage 1 | 1 . . . . . . . . . Processor 1 | . . . . . . 1 . . . Hackware 1 | . . . . . . . 1 . . Protection 3 | . . 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 14 | 2 . 2 . . 2 . . 7 1 Energy Gun . | . . . . . . . . . . Energy Cannon 8 | . . 2 . . 2 . . 3 1 Ballistic Gun 5 | 2 . . . . . . . 3 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 20 | . . 2 2 . 3 . . 6 7 Power 6 | . . 2 . . 1 . . 1 2 Propulsion 5 | . . . 2 . . . . 3 . Utility 5 | . . . . . 2 . . 1 2 Weapon 4 | . . . . . . . . 1 3 Highest Loss Streak 7 | . . 1 2 . 3 . . 5 7 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 3 6 7 6 7 7 7 6 6 3 Power . | . . . . 2 3 . . . . Propulsion . | 2 4 4 1 . . . . . . Utility . | . . . 1 1 . . 2 1 1 Weapon 3 | . 1 2 3 4 4 5 4 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 1 6 3 . 1 11 . . 3 Power 5 | . . . . . 1 4 . . . Propulsion 7 | . 1 4 2 . . . . . . Utility 1 | . . . . . . . . . 1 Weapon 10 | . . 1 1 . . 6 . . 2 Tool/Special 2 | . . 1 . . . 1 . . . Average Slot Usage (%) 89 | . 85 80 92 100 96 99 99 85 73 Engine 12 | . 14 18 15 22 11 9 7 7 6 Core 4 | . . . . . 9 9 7 5 5 Treads 5 | . 28 11 . . . 2 29 13 . Leg 11 | . . 11 21 22 22 15 . . . Flight 1 | . . . . . . . . 5 4 Device 10 | . . 3 11 11 9 10 7 10 17 Storage 9 | . 14 11 11 11 11 9 7 7 6 Protection 6 | . . 3 11 11 11 7 . . 4 Energy Cannon 20 | . . 7 22 22 22 35 30 17 19 Ballistic Gun 5 | . 28 14 . . . . . 10 5 Peak Build Rating 43 | 6 6 21 20 21 31 37 42 43 40 Average Rating 27 | 4 6 12 19 20 28 36 41 37 36 On Entrance 22 | . 6 6 20 20 21 30 37 41 40 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 13 13 28 26 26 34 46 44 51 61 Greatest Support 88 | 40 40 40 30 30 30 44 88 88 3 Greatest Overweight (x) 20 | . . . . . 1 2 . 16 20 Average Overweight (x) 1 | . . . . . . . . 1 18 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 7 8 6 Average Carried 6 | 3 6 7 6 7 7 7 6 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 5 8 8 5 8 8 8 6 6 3 Class Distribution -------------------- 45% | Mutant 17% | Tank 11% | Scavenger-Tank 10% | Gunner 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1023 | 172 64 112 93 . 80 30 . 472 . Remotely . | . . . . . . . . . . Salvage Created 1287 | . 64 201 58 . 214 280 . 427 43 Parts 83 | . 8 14 7 . 12 17 . 20 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 33 | . 4 6 4 . 6 3 . 9 1 Guns 10 | . 4 1 . . . . . 5 . Cannons 23 | . . 5 4 . 6 3 . 4 1 Classes Destroyed 10 | . 1 2 . . . 4 . 2 1 Worker 1 | . . . . . . 1 . . . Tunneler 1 | . . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . . Watcher 1 | . . . . . . 1 . . . Swarmer 18 | . 4 3 4 . 3 . . 4 . Grunt 7 | . . 1 . . 3 1 . 2 . Sentry 5 | . . 2 . . . 2 . 1 . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 3 3 4 . 3 4 . 5 1 Combat Bots Only 5 | . 3 3 4 . 3 1 . 5 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 316 | . 21 46 39 . 37 9 . 100 64 Missed 74 | . 4 12 7 . 8 4 . 23 16 Hits 242 | . 17 34 32 . 29 5 . 77 48 Projectile 242 | . 17 34 32 . 29 5 . 77 48 Critical Strikes 7 | . . 1 . . 2 . . 2 2 Damage Taken 3956 | . 141 407 261 . 388 115 . 1807 837 Core 707 | . 19 47 59 . 47 15 . 339 181 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 187 | . . 20 20 . 103 44 . . . Core Remaining (%) 80 | 100 92 . . . 61 97 . 51 . Volleys Fired 88 | . 9 23 8 . 12 6 . 29 1 Largest 4 | . 2 2 2 . 2 4 . 4 4 Hottest 300 | . 40 150 150 . 150 300 . 300 220 Shots Fired 240 | . 18 46 16 . 23 24 . 109 4 Gun 85 | . 18 17 . . . . . 49 1 Cannon 155 | . . 29 16 . 23 24 . 60 3 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 100 | . 18 17 . . . . . 64 1 Thermal 140 | . . 29 16 . 23 24 . 45 3 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 3 13 4 . 6 3 . 12 1 Robot Miss Streak 4 | . 2 4 3 . 3 2 . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 138 | . 10 28 6 . 14 11 . 68 1 Core Hits 55 | . 6 8 4 . 9 8 . 19 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3252 | . 117 577 150 . 350 400 . 1623 35 Guns 882 | . 117 102 . . . . . 663 . Cannons 2370 | . . 475 150 . 350 400 . 960 35 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1065 | . 117 102 . . . . . 846 . Thermal 2187 | . . 475 150 . 350 400 . 777 35 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . . . 5 . 5 15 . 1 . Projectiles 26 | . . . 5 . 5 15 . 1 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 2309 | . . 326 346 . 547 488 . 2309 123 Average Temperature 298 | . . 126 173 . 236 179 . 487 70 Received Heat Transfer 900 | . . 132 . . 198 27 . 273 270 Effects 42 | . . 2 . . 5 1 . 34 . Shutdowns 12 | . . . . . 2 1 . 9 . Energy Bleed 3 | . . . . . 1 . . 2 . Interference 10 | . . 2 . . 2 . . 6 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 5 | . . . . . . . . 5 . Damage (minor) 3 | . . . . . . . . 3 . Damage (major) 5 | . . . . . . . . 5 . Damage (core) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 4 . . . 1 . 3 . Heat Transferred 3182 | . . 703 222 . 518 592 . 1110 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 163 | . 90 119 80 . 79 47 . 163 85 Initial 85 | . . 18 38 . . . . 3 85 Average 26 | . 33 30 26 . 34 9 . 83 10 Influence Increases 954 | . 125 189 111 . 149 124 5 220 31 Destroy 0b10 Robot/C 660 | . 80 120 80 . 120 60 . 180 20 Destroy 0b10 Robot/NC 30 | . . . . . . 20 . 10 . Destroy Leader 132 | . 10 30 10 . 20 22 . 30 10 Successful Hack 10 | . 5 . . . . . 5 . . Disable Machine 45 | . . 15 15 . . 15 . . . Destroy Structure 32 | . . 9 6 . 9 7 . . 1 Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 30 | . 30 . . . . . . . . Influence Decreases 954 | . 80 135 210 . 149 124 . 62 194 Entered New Map 168 | . . 27 61 . . . . 2 78 Time Decay 651 | . 80 88 129 . 139 124 . . 91 Lost Part 135 | . . 20 20 . 10 . . 60 25 Squads Dispatched 10 | . . 1 . . . 6 . 1 2 Investigation 1 | . . . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . . 1 . . . 1 . 1 . Assault 2 | . . . . . . 2 . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Distress Signals 3 | . . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 52 | . 6 17 4 . 7 4 . 9 5 Peak Tracking Total 6 | . 3 6 4 . 4 2 . 4 4 Tactical Retreats 1 | . 1 . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 2 | . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 3 | . . 1 1 . . 1 . . . Max in Single Turn 1 | . . 1 1 . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 9 | . 2 . . 4 1 . 1 . 1 Terminals 4 | . 2 . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 61 | . 5 . . 49 3 . 1 . 3 Successful 56 | . 4 . . 49 1 . 1 . 1 Failed 5 | . 1 . . . 2 . . . 2 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 1 1 . . . . Terminals 9 | . 5 . . . 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 55 | . 4 . . 49 1 . 1 . . Record 50 | . 1 . . 49 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Recycle Component 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . . . 1 . 1 . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Active Infowar (turns) 841 | . . . . . . 70 . . 771 Terrain 70 | . . . . . . 70 . . . ECM 771 | . . . . . . . . . 771 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Turns Passed 4083 | 80 262 315 357 811 288 616 72 415 867 Spaces Moved 1989 | 53 142 154 272 674 132 306 48 121 87 Core 107 | 17 . . . . . . . 3 87 Treads 458 | 31 142 94 . . . 47 48 96 . Legs 1402 | 5 . 60 272 674 132 259 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 22 | . . . . . . . . 22 . Fastest Speed 50 | 50 160 120 120 120 120 145 145 145 550 Average Speed 184 | 120 160 144 120 120 181 184 145 247 981 Slowest Speed 1050 | 160 160 160 120 120 190 305 145 995 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 23 12 69 91 30 28 2 84 2 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 33 | . . 9 7 . 9 7 . . 1 Melee . | . . . . . . . . . . Projectile 33 | . . 9 7 . 9 7 . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total 2231 | 69 161 204 288 676 156 347 51 180 99 Wait . | . . . . . . . . . . Move 1980 | 52 141 153 271 673 131 305 47 120 87 Hop . | . . . . . . . . . . Pick Up 57 | 9 6 10 3 3 3 14 . 8 1 Fast Attach 16 | 2 . 4 . . 1 4 . 5 . Attach 22 | 5 . 1 3 . 2 2 3 4 2 Detach 4 | 1 . . . . . . 1 1 1 Swap 18 | . 2 3 . . 5 . . 6 2 Drop 46 | . 3 10 3 . 2 16 . 7 5 Fire 88 | . 9 23 8 . 12 6 . 29 1 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 640 | -9/Materials | Discovered new exit (range 15) 658 | -9/Materials | Entered Mines 673 | -9/Mines | Learned 2 Materials zone layouts 688 | -9/Mines | Discovered new exit (range 14) 691 | -9/Mines | Learned Materials garrison access intel 765 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1010 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1010 | -9/Mines | Discovered new exit (range 5) 1015 | -9/Mines | Entered Exiles 1060 | -9/Exiles | Discovered new exit (range 15) 1089 | -9/Exiles | Met 8R-AWN 1111 | -9/Exiles | Met EX-HEX 1152 | -9/Exiles | Met EX-BIN 1280 | -9/Exiles | Met EX-DEC 1287 | -9/Exiles | Learned location of Zion (-7) 1345 | -9/Exiles | Discovered new exit (range 14) 1468 | -9/Exiles | Visited The Gauntlet 1826 | -9/Exiles | Entered Mines 1873 | -8/Mines | Lost 3 parts (1p2u) 2095 | -8/Mines | Discovered new exit (range 11) 2114 | -8/Mines | Entered Materials 2114 | -8/Materials | Evolved 2 slots: Weapon x2 2115 | -8/Materials | Identified exit to Factory 2116 | -8/Materials | Loaded intel: 1 garrison access location 2168 | -8/Materials | Garrison activated, responded to threat 2410 | -8/Materials | Build established: Scavenger-Tank 2679 | -8/Materials | Met 7R-MNS 2730 | -8/Materials | Entered Factory 2730 | -7/Factory | Evolved 2 slots: Propulsion x2 2731 | -7/Factory | Caught up to 7R-MNS 2802 | -7/Factory | Identified exit to DSF 2802 | -7/Factory | Entered DSF 2848 | -7/DSF | Additional patrols routed to DSF 2934 | -7/DSF | Lost 5 parts (1p2n1u1w) 3060 | -7/DSF | Sterilization system engaged 3080 | -7/DSF | Ambient heat levels rising (+10) 3095 | -7/DSF | Ambient heat levels rising (+10) 3110 | -7/DSF | Ambient heat levels rising (+10) 3125 | -7/DSF | Ambient heat levels rising (+10) 3140 | -7/DSF | Ambient heat levels rising (+10) 3155 | -7/DSF | Ambient heat levels rising (+10) 3161 | -7/DSF | Discovered new exit (range 11) 3170 | -7/DSF | Ambient heat levels rising (+10) 3185 | -7/DSF | Ambient heat levels rising (+10) 3200 | -7/DSF | Ambient heat levels rising (+10) 3215 | -7/DSF | Ambient heat levels rising (+10) 3217 | -7/DSF | Entered Factory 3217 | -6/Factory | Evolved 2 slots: Utility x2 3707 | -6/Factory | Build established: Tank 4084 | -6/Factory | Self-destructed Last Messages --------------- Accepting Stasis Canceller... 03896_ ALERT: Suspicious activity at Recycling Unit F002. Dispatching Investigation squad. 04004_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5I. 04038_ P-60 Hacker destroyed. 04056_ K-01 Serf collects debris. 04060_ System corrupted: Substantial component data lost. 04060_ K-01 Serf collects debris. 04067_ R-10 Processor collects Gravmag System. 04070_ Hrd. Medium Armor Plating destroyed. 04070_ ECM Suite destroyed. 04073_ Hpw. Shotgun destroyed. 04075_ Hvy. Ion Cannon destroyed. 04077_ Lgt. Nuclear Core destroyed. 04078_ QDI3KATHT T<7/