Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 15:59:36 Player: Miles Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2589) 2589 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-394) -394 TOTAL SCORE: 5285 Bonus ------- High Alert Combat Kills 66 Friendly Fire -460 Cogmind --------- Core Integrity 446/700 Matter 101/300 Energy 6/100 System Corruption 11% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Improved Shield Generator Drone Bay (0/2) > --- WEAPON (3) ------- Pulse Rifle Heavy Particle Gun Gauss Rifle > --- INVENTORY (15) --- Light Deuterium Engine Micro Nuclear Core Improved Flight Unit Large Storage Unit Heavy EM Shotgun Particle Gun Enhanced Autogun Flak Gun Flak Gun Flak Gun Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Improved Medium Armor Plating Drone Bay Drone Bay > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Heavy EM Shotgun Particle Gun Pulse Rifle Heavy Particle Gun Enhanced Autogun Flak Gun Shock Bomb Launcher Advanced EMP Blaster Mining Laser [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 118 | 7 3 23 26 35 24 Power 10 | 1 . 1 3 3 2 Engine 7 | 1 . 1 1 3 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 34 | 2 . 9 11 9 3 Treads 5 | . . . 4 1 . Leg 21 | 2 . 9 7 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . . . . 8 . Utility 23 | 2 2 3 2 7 7 Device 11 | 1 . 1 1 4 4 Storage 3 | 1 1 . 1 . . Processor 4 | . 1 . . 2 1 Hackware . | . . . . . . Protection 5 | . . 2 . 1 2 Artifact . | . . . . . . Weapon 51 | 2 1 10 10 16 12 Energy Gun 17 | 1 1 5 3 5 2 Energy Cannon 4 | . . 1 1 1 1 Ballistic Gun 10 | 1 . 1 . 3 5 Ballistic Cannon 5 | . . 3 2 . . Launcher 10 | . . . 3 3 4 Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 2 . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 1 . 7 . Corrupted Parts 4 | . . 3 . 1 . System Corruption 14 | . . 4 . 10 . Parts Lost 30 | . . 6 9 8 7 Power 4 | . . . 1 1 2 Propulsion 14 | . . 4 5 4 1 Utility 7 | . . 1 1 2 3 Weapon 5 | . . 1 2 1 1 Highest Loss Streak 8 | . . 2 8 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 97 97 95 88 Engine 9 | . 14 11 7 7 3 Treads 2 | . . . 2 9 . Leg 20 | . 28 42 32 . 1 Flight 9 | . . . . 24 25 Device 5 | . . . 9 8 9 Storage 11 | . 14 11 17 9 7 Processor 5 | . 13 1 . 4 7 Protection 3 | . . 8 . 4 8 Energy Gun 13 | . 22 16 11 8 3 Energy Cannon 1 | . . . 6 2 . Ballistic Gun 4 | . 4 3 . 2 15 Ballistic Cannon 1 | . . 1 1 2 . Launcher 1 | . . . . 4 2 Impact Weapon 2 | . . . 6 4 . Naked Turns . | . . . . . . Heaviest Build 61 | 13 28 32 45 54 61 Greatest Support 107 | 20 20 43 107 107 35 Greatest Overweight (x) 14 | . 1 1 1 14 3 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 8 14 15 15 15 15 Average Carried 12 | 5 9 14 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 14 15 12 15 11 Class Distribution -------------------- 52% | Mutant 26% | Scavenger-Mutant 15% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1924 | 231 263 375 170 625 260 Remotely . | . . . . . . Salvage Created 3261 | 189 200 585 809 1099 379 Parts 194 | 11 19 34 52 57 21 Haulers Intercepted 7 | . 1 1 . 5 . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 56 | . 3 13 17 16 7 Guns 32 | . 3 13 4 7 5 Cannons 14 | . . . 8 6 . AOE 7 | . . . 3 2 2 Classes Destroyed 16 | 3 4 2 4 . 3 Worker 4 | 2 . . 2 . . Builder 4 | . 1 . 2 1 . Tunneler 4 | 3 . . 1 . . Hauler 7 | . 1 1 . 5 . Recycler 5 | 1 . . 1 3 . Operator 2 | . 1 . 1 . . Drone 3 | . . . . . 3 Watcher 4 | . . . 2 1 1 Swarmer 7 | . . . 4 3 . Grunt 31 | . 3 8 7 8 5 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 12 | . . 4 4 4 . Specialist 1 | . . . 1 . . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . . 1 Best Kill Streak 7 | 3 2 4 7 7 4 Combat Bots Only 5 | . 1 4 5 5 4 Max Kills in Single Turn 5 | 1 1 1 3 3 5 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 504 | . 18 103 138 116 129 Missed 139 | . 5 25 39 32 38 Damage Taken 5926 | . 139 1027 2102 1247 1411 Core 844 | . . 193 311 86 254 Absorbed by Shields 242 | . . . . . 242 Redirected to Shielding 12 | . . 12 . . . Core Remaining (%) 69 | 100 100 51 . 27 . Volleys Fired 209 | 13 18 58 47 44 29 Largest 3 | 2 2 2 3 3 3 Hottest 152 | 60 80 80 148 152 146 Shots Fired 400 | 26 35 113 80 82 64 Gun 309 | 26 35 104 41 42 61 Cannon 75 | . . 9 36 30 . Launcher 16 | . . . 3 10 3 Special . | . . . . . . Kinetic 157 | 13 13 37 18 26 50 Thermal 200 | 13 18 56 59 43 11 Explosive 3 | . . . 3 . . Electromagnetic 40 | . 4 20 . 13 3 Robot Hit Streak 14 | 8 6 14 8 9 8 Robot Miss Streak 8 | 4 2 4 2 3 8 Penetration Max 1 | . . . 1 1 . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 271 | 14 23 73 57 57 47 Core Hits 141 | 7 9 27 32 34 32 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 2 1 . Critical Strikes 12 | . . 1 4 6 1 Burn 2 | . . . . 1 1 Meltdown 1 | . . . 1 . . Blast 4 | . . 1 1 2 . Smash 3 | . . . 2 1 . Sever 2 | . . . . 2 . Melee Attacks 17 | . . . 6 11 . Impact 13 | . . . 6 7 . Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6007 | 144 276 980 1685 1867 1055 Guns 2834 | 144 250 817 340 478 805 Cannons 1286 | . . 131 686 469 . Explosions 1223 | . . . 396 604 223 Melee 575 | . . . 263 312 . Ramming 89 | . 26 32 . 4 27 Kinetic 1958 | 32 73 428 378 429 618 Thermal 2101 | 112 120 396 648 568 257 Explosive 396 | . . . 396 . . Electromagnetic 888 | . 57 124 . 554 153 Impact 514 | . . . 263 251 . Slashing 61 | . . . . 61 . Piercing . | . . . . . . Highest Corruption 17 | . . 4 2 17 11 Average Corruption 6 | . . 3 1 8 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 55 | . . 13 2 32 8 Message Errors 10 | . . 2 . 7 1 Matter Fused 17 | . . 6 2 7 2 Heat Flow Errors 6 | . . 3 . 1 2 Energy Discharges 3 | . . . . 3 . Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 3 | . . 1 . 1 1 Misfires 2 | . . . . 2 . Alerts 3 | . . . . 3 . Misdirections 1 | . . . . 1 . Weapon Failures 3 | . . 1 . 1 1 Overload Shots . | . . . . . . Overflow Damage 279 | . . . 142 124 13 Projectiles . | . . . . . . Explosions 60 | . . . 36 11 13 Melee 219 | . . . 106 113 . Knockbacks 4 | . . . 3 1 . Impact . | . . . . . . Kinetic 4 | . . . 3 1 . Secondary . | . . . . . . Self-Inflicted Damage 247 | . . . 37 25 185 Shots 7 | . . . 1 1 5 Rammed 17 | . . . . 2 15 Targets Rammed 26 | . 5 4 . 2 15 Kicked 9 | . 5 4 . . . Crushed . | . . . . . . Highest Temperature 455 | 40 52 278 194 455 202 Average Temperature 64 | 20 21 52 57 100 44 Received Heat Transfer 1965 | . 78 435 639 495 318 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 3 3 . Impact Corruptions 10 | . . . 5 5 . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . 6 2 1 Heat Transferred 4370 | 250 275 900 1315 1136 494 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 3 1 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 506 | 30 121 276 450 506 347 Initial 189 | . 19 18 116 189 158 Average 194 | 11 24 159 279 328 256 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 47 | 100 100 58 17 5 36 Level 1 46 | . . 41 66 82 63 Level 2 5 | . . . 16 12 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 3 3 5 1 Investigation 2 | . . 2 . . . Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 1 3 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 6 | . . . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 8 19 28 22 14 Peak Tracking Total 5 | . 2 4 5 4 4 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 7 | . 1 . 2 3 1 Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 11 | . . 2 1 3 5 Max in Single Turn 3 | . . 1 1 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 7 | . 2 1 1 3 . Terminals 5 | . 2 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 9 | . 2 3 1 3 . Successful 4 | . 1 2 . 1 . Failed 5 | . 1 1 1 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 2 | . . . 1 1 . Terminals 7 | . 2 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 4 | . 1 2 . 1 . Record 2 | . . 2 . . . Open Door 1 | . . . . 1 . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 6 | . . . . 2 4 Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 4227 | 182 1016 775 696 1081 477 Spaces Moved 1913 | 109 564 355 302 453 130 Core 9 | 8 . . . 1 . Treads 140 | . . . 12 128 . Legs 1318 | 101 564 355 290 . 8 Wheels . | . . . . . . Hover . | . . . . . . Flight 446 | . . . . 324 122 Fastest Speed 50 | 50 120 120 120 160 173 Average Speed 159 | 114 161 145 140 182 189 Slowest Speed 835 | 120 190 190 190 835 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 6 42 33 32 61 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . . . 36 21 35 Melee . | . . . . . . Projectile 10 | . . . 5 5 . AOE 82 | . . . 31 16 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2660 | 142 635 499 490 609 285 Wait 219 | . 23 30 73 22 71 Move 1908 | 108 563 354 301 452 130 Hop . | . . . . . . Pick Up 98 | 14 14 17 18 25 10 Fast Attach 12 | 1 1 2 2 6 . Attach 53 | 6 1 9 12 14 11 Detach 1 | . . . 1 . . Swap 53 | . 1 12 12 15 13 Drop 64 | . 9 13 18 18 6 Fire 209 | 13 18 58 47 44 29 Melee 17 | . . . 6 11 . Ram 17 | . . . . 2 15 Kick 9 | . 5 4 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 12) 728 | -10/Materials | Discovered new exit (range 18) 1199 | -10/Materials | Entered another Materials area 1199 | -9/Materials | Evolved 2 slots: Propulsion x2 1592 | -9/Materials | Build established: Scavenger-Mutant 1873 | -9/Materials | Discovered new exit (range 11) 1974 | -9/Materials | Entered another Materials area 1974 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2539 | -8/Materials | Discovered new exit (range 9) 2639 | -8/Materials | Core integrity fell below 50% 2652 | -8/Materials | Lost 8 parts (1p4n1u2w) 2670 | -8/Materials | Entered Storage 2737 | -8/Storage | Garrison activated, responded to threat 2903 | -8/Storage | Build established: Mutant 3183 | -8/Storage | Lost 4 parts (1p1n1u1w) 3305 | -8/Storage | System corruption reached 10% 3646 | -8/Storage | Discovered new exit (range 19) 3751 | -8/Storage | Entered Factory 3751 | -7/Factory | Evolved 2 slots: Utility x2 4049 | -7/Factory | Build established: Tank 4087 | -7/Factory | System corruption reached 10% 4157 | -7/Factory | Lost 4 parts (1p2u1w) 4228 | -7/Factory | Self-destructed Last Messages --------------- 04199_ Acquired Aluminum Leg. 04199_ W-25 Informer sends out distress signal. 04201_ W-25 Informer suffers critical hit (Burn). 04204_ Slug penetrates W-25 Informer. 04204_ Imp. Sensor Array melted. 04204_ W-25 Informer destroyed. 04206_ K-01 Serf collects debris. 04207_ Acquired 48 matter. 04209_ Acquired 37 matter. 04210_ K-01 Serf collects debris. 04213_ Acquired Lgt. Deuterium Engine. 04214_ K-01 Serf collects debris. 04215_ Slug penetrates Wall. 04218_ Slug penetrates H-55 Commando. 04218_ Penetrated by Slug. 04220_ System corrupted: Mic. Nuclear Core rejected. 04221_ Penetrated by Slug. 04227_ Slug penetrates K-01 Serf. 04227_ K-01 Serf destroyed. 04227_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????# ########## """"???????????????? | | ?????# #????????# """"???????????????? | | ?????#######+########## """" ""????????????? | | ?????????? """" """???????????? | | ?????????? 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"""""""h + #?????????? | | ????????????? =|# """ #?????????? | | ????????????? !%# """"" #?????????? | | ??????????????# ## m !!# """"" #?????????? | | ?????????????????######## # #?????????? | | ????????????????????????# ##########?????????? | | ????????????????????????#m =#??????????????????? | | ????????????????????????# !*#??????????????????? | | ????????????????????????# %#??????????????????? | | ????????????????????????# t#??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????######+??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 110 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed RestorationSensorDerivative Manual? 0 Play Time 00:52:14 Cumulative 6.8 hours Start 2024.04.26 @ 15:01:36 End 2024.04.26 @ 15:59:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d329ec3-4518-48b2-9d8e-1580aebd2823