Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 13:49:07 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (1064) 1064 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 6619 Bonus ------- Follower Combat Kills 190 Registered with UFD 300 Cogmind --------- Core Integrity 1068/1150 Matter 200/300 Energy 31/100 System Corruption 2% Temperature Critical (537) Movement Rolling (129) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Centrium Wheel > --- UTILITY (10) ----- Scrap Suit Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Hardened Heavy Armor Plating A0-MCA's Component Scanner > --- WEAPON (3) ------- Heavy Gatling Laser Matter Neutralizer KE Penetrator > --- INVENTORY (8) ---- Armored Leg Improved Light Armor Plating Variable Charge Gun Long-range Missile Launcher Power Sword Vortex Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Scrap Suit Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Improved Light Armor Plating Improved Shield Generator A0-MCA's Component Scanner > --- WEAPON ----------- Variable Charge Gun KE Penetrator Power Sword > --- INVENTORY -------- Armored Leg Hardened Heavy Armor Plating Gatling Laser Gatling Laser Gatling Laser Long-range Missile Launcher Vortex Trap [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Compact Wheel Treads Spiked Treads Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor A0-MCA's Component Scanner Protection Hardened Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . . 4 2 . . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 8 | . . . 2 2 . . . 2 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 56 | 7 . 11 6 3 12 1 4 4 8 Power 5 | 1 . 1 1 . 2 . . . . Engine 5 | 1 . 1 1 . 2 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 2 2 . 5 . . . 1 Treads 7 | 2 . 1 . . 4 . . . . Leg . | . . . . . . . . . . Wheel 5 | . . 1 2 . 1 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 . 4 1 2 2 1 4 3 5 Device 14 | 1 . 4 . 1 2 . 2 1 3 Storage 1 | 1 . . . . . . . . . Processor 2 | . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . Protection 7 | . . . 1 1 . 1 1 2 1 Artifact . | . . . . . . . . . . Weapon 15 | 2 . 4 2 1 3 . . 1 2 Energy Gun 8 | . . . 2 1 3 . . 1 1 Energy Cannon 2 | . . 2 . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 10 | . . 3 . 1 . 1 . . 5 Power 2 | . . 1 . . . . . . 1 Propulsion 3 | . . 1 . . . . . . 2 Utility 4 | . . 1 . . . 1 . . 2 Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 4 | . . 1 . 1 . 1 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 100 98 77 80 86 92 91 73 78 Engine 8 | . 14 13 9 2 2 7 7 5 4 Treads 16 | . 28 24 18 15 14 15 15 9 3 Wheel 10 | . . 2 11 15 15 15 15 11 13 Device 15 | . 14 13 9 12 16 23 18 5 15 Storage 8 | . 14 14 9 7 7 7 7 5 5 Processor 2 | . . . . . . . 3 5 9 Protection 6 | . . . 2 11 13 7 6 11 9 Energy Gun 10 | . . . 6 15 15 15 15 15 7 Energy Cannon 2 | . . 14 . . . . . . . Ballistic Gun 5 | . 28 10 5 . . . . . 5 Peak Build Rating 77 | 7 7 13 29 33 40 40 47 61 77 Average Rating 33 | 5 7 11 18 31 34 39 43 58 72 On Entrance 27 | . 7 7 13 28 33 40 40 47 61 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 13 13 27 39 40 50 48 48 72 80 Greatest Support 48 | 40 40 40 40 32 32 32 32 32 48 Greatest Overweight (x) 3 | . . 1 1 1 3 1 1 2 2 Average Overweight (x) . | . . . . 1 1 1 . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 3 4 8 8 8 8 8 8 8 8 Average Carried 6 | 2 3 7 7 7 7 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 4 8 7 7 8 6 8 8 6 Class Distribution -------------------- 57% | Mutant 28% | Scavenger-Mutant 8% | Tank 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Commander-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Matter Collected 1149 | 268 28 339 79 46 157 40 . . 192 Remotely . | . . . . . . . . . . Salvage Created 1173 | 45 28 237 . 46 453 55 . 32 277 Parts 58 | 6 3 16 . . 12 . . 4 17 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 22 | . . 9 . 1 7 1 . . 4 Melee 1 | . . . . . . . . . 1 Guns 13 | . . 4 . 1 4 1 . . 3 Cannons 5 | . . 5 . . . . . . . Classes Destroyed 11 | 1 1 2 . 1 4 . . . 2 Worker 1 | . . . . . 1 . . . . Builder 1 | . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 2 | . 1 . . . . . . 1 . Swarmer 4 | . . 4 . . . . . . . Grunt 5 | . . . . . 3 . . . 2 Sentry 5 | . . . . 1 3 1 . . . Hunter 2 | . . . . . 1 . . . 1 Programmer 1 | . . . . . . . . . 1 Subdweller 5 | . . 5 . . . . . . . Best Kill Streak 4 | 2 1 4 . 1 2 1 . 1 3 Combat Bots Only 4 | . . 4 . 1 2 1 . . 3 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 396 | . . 60 . 33 147 45 . . 111 Missed 124 | . . 14 . 17 53 16 . . 24 Damage Taken 3666 | . . 908 . 185 842 221 . 38 1472 Core 299 | . . 141 . 6 60 10 . . 82 Absorbed by Shields 224 | . . . . . . . . 14 210 Regen/Repaired (Parts) 172 | . . . . . 134 . 10 20 8 Core Remaining (%) 86 | 100 . 43 100 . . . 89 100 . Volleys Fired 104 | 7 4 39 1 5 24 5 . 2 17 Largest 3 | 2 2 2 2 2 2 2 . 3 3 Hottest 238 | 40 40 160 69 160 160 160 . 235 238 Shots Fired 206 | 14 8 78 2 9 49 10 . 4 32 Gun 166 | 14 8 46 1 9 49 10 . 4 25 Cannon 40 | . . 32 1 . . . . . 7 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 93 | 14 8 54 2 . . . . . 15 Thermal 113 | . . 24 . 9 49 10 . 4 17 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 11 2 17 . 15 11 14 . 2 6 Robot Miss Streak 5 | 1 4 4 2 2 5 1 . 1 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 153 | 12 3 55 . 8 44 9 . 2 20 Core Hits 74 | 2 1 14 . 6 31 4 . 3 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . 2 . . . . . . 1 Destroy 1 | . . 1 . . . . . . . Blast 1 | . . 1 . . . . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . 8 Impact . | . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3418 | 148 36 1021 . 204 1052 243 . 31 683 Guns 2826 | 148 36 614 . 204 1052 243 . 31 498 Cannons 441 | . . 407 . . . . . . 34 Explosions . | . . . . . . . . . . Melee 151 | . . . . . . . . . 151 Ramming . | . . . . . . . . . . Kinetic 1185 | 148 36 698 . . . . . . 303 Thermal 2082 | . . 323 . 204 1052 243 . 31 229 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 151 | . . . . . . . . . 151 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 . 2 2 Average Corruption 3 | . . . . . 3 4 . 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . 3 6 . . . Message Errors 3 | . . . . . . 3 . . . Heat Flow Errors 3 | . . . . . 2 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . . Overload Shots 1 | . . . . . . . . 1 . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 609 | . . 195 . 198 609 120 . 198 537 Average Temperature 163 | . . 87 . 103 173 55 . 101 265 Received Heat Transfer 666 | . . 96 . 36 240 72 . . 222 Effects 23 | . . . . . 13 . . . 10 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 4 | . . . . . 3 . . . 1 Interference 7 | . . . . . 4 . . . 3 Matter Decay 3 | . . . . . 1 . . . 2 Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 4 | . . . . . 2 . . . 2 Damage (major) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . 3 . . . . Combat Hostiles 3 | . . . . . 3 . . . . Parts Melted 13 | . . 1 . 2 8 2 . . . Heat Transferred 4343 | . . 444 . 475 2400 550 . 75 399 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Peak Influence 330 | 10 43 . 15 49 330 166 . 33 107 Initial 66 | . 6 . . 6 22 66 . . . Average 49 | 3 23 . 13 17 141 105 . 8 12 Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 94 | 100 100 . 100 100 73 100 . 100 100 Level 1 5 | . . . . . 26 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . . 2 . . 1 3 Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 2 | . . . . . 1 . . . 1 Assault 1 | . . . . . . . . 1 . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Distress Signals 2 | . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 47 | . 2 14 1 2 14 1 . 1 12 Peak Tracking Total 10 | . 1 7 1 1 6 1 . 1 10 Tactical Retreats 3 | . . 2 . . . . . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Traps Triggered 8 | . . . . . 5 . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . 1 . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 1 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Machines Accessed 25 | . . . 1 2 5 7 5 4 1 Terminals 8 | . . . . 2 4 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . 2 . Recycling Units 6 | . . . 1 . . 4 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 60 | . . . 2 6 7 11 26 7 1 Successful 44 | . . . 1 3 4 7 26 2 1 Failed 16 | . . . 1 3 3 4 . 5 . Catastrophic 3 | . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 13 | . . . . 6 2 5 . . . Terminals 13 | . . . . 6 5 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . 2 . . 5 . Recycling Units 11 | . . . 2 . . 8 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 31 | . . . . 1 2 2 26 . . Record 27 | . . . . . . 1 26 . . Open Door 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . Release Object 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . 2 . Scan Component 3 | . . . . . 1 . . 2 . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . 1 . . 2 . . 1 Retrieve Components 4 | . . . 1 . . 2 . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . . 2 . 3 . . . Terminals 2 | . . . . 2 . . . . . Botnet 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . Tunnel 3 | . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . . 2 3 2 . 3 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 4 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 . . . . Highest-Rated Group 173 | . . . . . 173 . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 56 | . . . . . 56 . . . . Total Damage 570 | . . . . . 570 . . . . Kills 6 | . . . . . 6 . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Turns Passed 5341 | 111 542 882 215 214 494 320 1806 402 355 Spaces Moved 3583 | 45 130 499 160 165 258 249 1561 299 217 Core 3 | 3 . . . . . . . . . Treads 583 | 42 130 346 42 . 23 . . . . Legs . | . . . . . . . . . . Wheels 2997 | . . 153 118 165 235 249 1561 299 217 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 115 100 115 115 115 100 115 112 Average Speed 123 | 152 160 146 120 115 126 115 114 127 113 Slowest Speed 240 | 160 160 160 160 115 240 115 115 130 129 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 24 42 21 8 52 61 95 11 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . . 3 . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 . . Spaces Dug 3 | . . . . . . . . 1 2 Terrain Destroyed 14 | . . 5 . . . . . 1 8 Melee . | . . . . . . . . . . Projectile 14 | . . 5 . . . . . 1 8 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Fac Total 4279 | 70 456 574 183 178 368 270 1577 317 286 Wait 452 | 9 322 12 . 4 65 16 . 5 19 Move 3574 | 44 129 498 159 164 257 248 1560 298 217 Hop . | . . . . . . . . . . Pick Up 29 | 3 1 5 7 1 2 . 5 3 2 Fast Attach 38 | 7 . 8 3 2 8 . 4 2 4 Attach 11 | . . 1 3 1 . 1 . 2 3 Detach 5 | . . 2 . . . . . . 3 Swap 7 | . . 2 . . 4 . . . 1 Drop 41 | . . 7 10 1 7 . 8 4 4 Fire 104 | 7 4 39 1 5 24 5 . 2 17 Melee 8 | . . . . . . . . . 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire 1 | . . . . . 1 . . . . Trap 1 | . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 4) 654 | -10/Materials | Entered Subcaves 880 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 917 | -10/Subcaves | Learned location of Zion (-6) 960 | -10/Subcaves | Discovered new exit (range 14) 1304 | -10/Subcaves | Met a Zionite searching for "candidates" 1318 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1323 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1501 | -10/Subcaves | Core integrity fell below 50% 1519 | -10/Subcaves | Discovered new exit (range 5) 1536 | -10/Subcaves | Entered Materials 1536 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1725 | -8/Materials | Discovered new exit (range 10) 1751 | -8/Materials | Entered Factory 1751 | -7/Factory | Evolved 2 slots: Utility x2 1757 | -7/Factory | Identified exit to Storage 1757 | -7/Factory | Identified exit to Lower Caves 1965 | -7/Factory | Entered Storage 2060 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2117 | -7/Storage | Repaired Lgt. Treads 2210 | -7/Storage | Discovered new exit (range 16) 2282 | -7/Storage | Lost 4 allies 2350 | -7/Storage | Lost 5 allies 2454 | -7/Storage | Used back door to open Recycling access 2454 | -7/Storage | Discovered new exit (range 5) 2459 | -7/Storage | Entered Recycling 2627 | -7/Recycling | Build established: Scavenger-Mutant 2752 | -7/Recycling | Scanned before Scraplab entrance 2778 | -7/Recycling | Discovered new exit (range 2) 2779 | -7/Recycling | Entered Scraptown 2779 | -7/Scraptown | System corruption cleaned by C-Scrubber 3034 | -7/Scraptown | Discovered new exit (range 7) 3121 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3137 | -7/Scraptown | Visited TADAMA 3156 | -7/Scraptown | Visited SPCMW 3190 | -7/Scraptown | Visited Red Mages 3233 | -7/Scraptown | Visited IN-MT5's Study 3523 | -7/Scraptown | Visited Cave Peace 3571 | -7/Scraptown | Visited UFD Registry 3571 | -7/Scraptown | Registered with UFD as "Novaripper" 3587 | -7/Scraptown | Visited Fellowship of the Rings 3625 | -7/Scraptown | Visited Symbiants 3703 | -7/Scraptown | Visited Scrapoid Pod Storage 3710 | -7/Scraptown | Found Scrapoid Pod 3735 | -7/Scraptown | Visited A0-MCA Data Center 3742 | -7/Scraptown | Given a B+ rating by A0-MCA 3746 | -7/Scraptown | Found A0-MCA's Component Scanner 3864 | -7/Scraptown | Discovered new exit (range 3) 3903 | -7/Scraptown | Found Scrap Suit 3959 | -7/Scraptown | Visited Abandonware Association 3967 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3977 | -7/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3977 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 3997 | -7/Scraptown | Visited Scrap Suit Storage 4005 | -7/Scraptown | Build established: Mutant 4039 | -7/Scraptown | Visited Research Penetration Think Tank 4138 | -7/Scraptown | Visited Science Testing Area 4187 | -7/Scraptown | Visited Junk Repository 4213 | -7/Scraptown | Visited Science Guys 4491 | -7/Scraptown | Found Scrap Suit 4585 | -7/Scraptown | Entered Factory 4585 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4941 | -5/Factory | Discovered new exit (range 12) 4987 | -5/Factory | Entered another Factory area 4987 | -4/Factory | Evolved 2 slots: Utility x2 5011 | -4/Factory | Build established: Tank 5147 | -4/Factory | Garrison activated, responded to threat 5342 | -4/Factory | Self-destructed Last Messages --------------- 05331_ K-01 Serf destroyed. 05331_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05332_ Slug penetrates P-70 Sage. 05332_ P-70 Sage destroyed. 05333_ Acquired 55 matter. 05334_ Power failure, Imp. Deuterium Engine shutdown. 05334_ Critical hit (Burn: +50). 05334_ Slug penetrates G-67 Veteran. 05334_ G-67 Veteran destroyed. 05335_ Overheating: Scrap Suit damaged (-95). 05335_ Acquired 68 matter. 05337_ Imp. Deuterium Engine destroyed. 05338_ Overheating: Matter decay (-65). 05339_ Slug penetrates G-67 Veteran. 05339_ K-01 Serf collects debris. 05340_ Critical hit (Burn: +37). 05341_ Overheating: KE Penetrator damaged (-32). 05342_ Overheating: Matter decay (-27). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????#+#??????????????# | | ??????????????????????????????? ??????????????# | | ??????????????????????????????? ??????###+##### | | ??????????????????????????????? ??????# | | ???????????????????????????????# #??????# | | ???????????????????????? ####### #??????# | | ???????????????????????? ####### ######## | | ???????????????????????? # # | | ???????????????????????? # ""# | | ????????????????????## ? # Y"# | | ????????????????????## ? # ] ""# | | ????????????????????## # + | | ????????????????????## # # ^^ ##### | | ????????????????????## # ###############???# | | ????????????????????## # #####?????????????# | | ????????????????????## ###########?????????????# | | ????????????????????## #! # ?????????????# | | ????????????????????#; # " = # ?????????????# | | ????????????? ######## # "" # ?????????????# | | ?????????????######### *=#!"" 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""" # ?????????????? | | ????????????? ####### ## #??????????????? | | ???????????????????## ?###########??????????????? | | ???????????????????## ??#### o??????????????? | | ??????????????????? # ?u????????k????????????????? | | ???????????????????## ??p???????????gg???????????? | | ??????????????????????????p??????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????R???u?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 40 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalDisposableMediator Manual? 0 Play Time 00:47:17 Cumulative 293.6 hours Start 2024.08.06 @ 20:49:46 End 2024.08.09 @ 13:49:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 287 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 821b4fa2-848b-4468-b0fd-11ecca156ec7