Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.04 @ 02:52:48 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4000) 4000 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 7778 Bonus ------- Follower Combat Kills 142 Friendly Fire -14 Cogmind --------- Core Integrity 129/700 Matter 290/300 Energy 13/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Improved Cooling System > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (5) ---- Light Treads Light Treads Improved Heat Sink Weapon Cycler Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cooling System Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Variable Charge Gun Heavy Ion Cannon Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Cooling System Improved Cooling System Seismic Detector Energy Filter Weapon Cycler Transmission Jammer Improved Medium Armor Plating Heavy Particle Gun Variable Charge Gun Missile Launcher [Rating: 53] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 57 | 8 1 14 1 18 11 3 1 Power 5 | 1 . 2 . 1 1 . . Engine 2 | 1 . . . 1 . . . Core 3 | . . 2 . . 1 . . Reactor . | . . . . . . . . Propulsion 16 | 3 . 3 . 5 4 1 . Treads 15 | 2 . 3 . 5 4 1 . Leg 1 | 1 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 5 1 3 3 . 1 Device 8 | 1 . 4 1 . 1 . 1 Storage 4 | 1 1 . . 2 . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . . 1 . 1 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 . 4 . 9 3 2 . Energy Gun 9 | . . 2 . 5 . 2 . Energy Cannon 4 | . . . . 2 2 . . Ballistic Gun 6 | 2 . 2 . 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . Parts Lost 11 | . . . . 2 . 1 8 Power . | . . . . . . . . Propulsion 6 | . . . . 1 . 1 4 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . 1 . . 3 Highest Loss Streak 6 | . . . . 1 . 1 6 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 5 9 10 11 18 19 11 Power 1 | . 1 1 1 1 1 1 . Propulsion 3 | 1 1 2 3 2 4 4 2 Utility 5 | . 1 3 3 4 6 10 6 Weapon 3 | . . 1 2 3 5 3 1 Tool/Special . | . . . . . . . . Unused Backups 26 | . 2 9 . . 5 . 10 Power 4 | . . 2 . . 1 . 1 Propulsion 4 | . 1 1 . . 1 . 1 Utility 11 | . 1 4 . . . . 6 Weapon 7 | . . 2 . . 3 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 99 100 99 99 99 43 Engine 2 | . 14 . . 3 6 . . Core 5 | . . 10 11 5 . 7 2 Treads 26 | . 28 22 22 26 30 29 13 Device 18 | . 14 18 22 18 17 20 9 Storage 8 | . 14 11 11 9 7 7 2 Processor 3 | . . . . . 6 7 2 Protection 3 | . . 3 . 9 4 1 1 Energy Gun 10 | . . 16 22 7 2 9 6 Energy Cannon 5 | . . . . 8 11 6 1 Ballistic Gun 9 | . 28 16 11 10 7 5 . Peak Build Rating 53 | 7 8 20 19 30 52 53 52 Average Rating 30 | 5 7 16 17 26 42 51 21 On Entrance 22 | . 7 8 18 17 30 52 48 Naked Turns 80 | . . . . . . . 80 Heaviest Build 78 | 11 16 37 29 69 78 78 77 Greatest Support 106 | 40 40 40 40 60 106 106 98 Greatest Overweight (x) 1 | 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 Average Capacity 15 | 7 8 10 10 16 20 20 11 Most Carried 20 | 4 8 10 10 15 20 20 19 Average Carried 13 | 1 5 9 10 11 18 19 11 Final Capacity 20 | 8 10 10 10 20 20 20 5 Final Carried 20 | 4 6 10 10 14 20 18 5 Class Distribution -------------------- 43% | Gunner 18% | Scavenger-Gunner 14% | Tank 8% | Scavenger-Tank 8% | Machinist-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -7/Factory Machinist-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1972 | 291 28 322 53 525 364 323 66 Remotely . | . . . . . . . . Salvage Created 4826 | 97 218 644 51 1515 1471 651 179 Parts 241 | 5 9 50 3 72 65 31 6 Haulers Intercepted 11 | . 1 3 . 4 3 . . Recyclers Shooed 3 | 1 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 44 | . . . . . . 29 15 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 85 | . 2 14 2 27 17 19 4 Guns 45 | . 2 14 2 11 7 8 1 Cannons 26 | . . . . 12 10 4 . AOE 12 | . . . . 4 . 6 2 Classes Destroyed 14 | 2 2 6 . 1 3 . . Worker 6 | . . 1 . 2 3 . . Builder 2 | . . . . . 2 . . Tunneler 2 | 1 . . . 1 . . . Hauler 11 | . 1 3 . 4 3 . . Recycler 7 | 1 1 . . 1 4 . . Operator 1 | . . 1 . . . . . Watcher 12 | . . 3 . 5 4 . . Swarmer 14 | . . . . 5 . 8 1 Grunt 47 | . 2 7 1 16 12 7 2 Brawler 2 | . . 1 . . . 1 . Duelist 4 | . . 2 1 . . 1 . Sentry 13 | . . 4 . 6 1 1 1 Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . 3 1 . Best Kill Streak 11 | 1 3 11 2 6 7 4 4 Combat Bots Only 8 | . 2 8 2 6 4 4 4 Max Kills in Single Turn 3 | 1 1 2 1 2 2 3 2 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . 2 . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 383 | . 6 41 6 74 64 73 119 Missed 113 | . 1 15 2 20 14 21 40 Hits 270 | . 5 26 4 54 50 52 79 Melee 8 | . . . 3 . . 1 4 Projectile 262 | . 5 26 1 54 50 51 75 Critical Strikes 10 | . . 1 . 3 2 . 4 Damage Taken 3722 | . 42 230 82 1037 539 718 1074 Core 729 | . 8 36 26 88 69 72 430 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1069 | . 12 79 22 285 159 209 303 Regen/Repaired (Parts) 204 | . . . . . 204 . . Core Remaining (%) 91 | 100 96 . 84 84 . . . Volleys Fired 245 | 8 7 50 5 71 54 39 11 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 450 | 40 40 153 153 173 165 450 215 Shots Fired 631 | 15 14 120 15 178 162 99 28 Gun 420 | 15 14 120 15 106 63 70 17 Cannon 199 | . . . . 68 99 23 9 Launcher 12 | . . . . 4 . 6 2 Special . | . . . . . . . . Kinetic 246 | 15 14 62 5 68 54 28 . Thermal 373 | . . 58 10 106 108 65 26 Explosive 12 | . . . . 4 . 6 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 35 | 8 10 35 20 33 29 30 23 Robot Miss Streak 4 | 2 1 3 1 4 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 5 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 485 | 12 12 97 12 128 121 78 25 Core Hits 287 | 5 8 87 12 81 52 33 9 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 1 . 3 . . . Burn 3 | . . . . 3 . . . Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11631 | 96 102 1509 235 3173 3054 2530 932 Guns 5445 | 96 102 1503 225 1179 823 1197 320 Cannons 4332 | . . . . 1325 2229 561 217 Explosions 1828 | . . . . 661 . 772 395 Melee . | . . . . . . . . Ramming 26 | . . 6 10 8 2 . . Kinetic 2339 | 96 102 568 46 608 648 271 . Thermal 7438 | . . 935 179 1896 2404 1487 537 Explosive 1828 | . . . . 661 . 772 395 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 1 2 2 Average Corruption 1 | . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . 3 4 16 4 Message Errors 6 | . . . . . 1 3 2 Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 3 | . . . . . 1 2 . Energy Discharges 4 | . . . . 2 . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . 1 1 1 1 Data Loss (major) 2 | . . . . . 1 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots 5 | . . . . . . 5 . Overflow Damage 144 | . . . . 22 53 51 18 Projectiles 122 | . . . . 22 53 29 18 Explosions 22 | . . . . . . 22 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 15 | . . . . . . 15 . Shots 1 | . . . . . . 1 . Rammed 7 | . . 2 3 1 1 . . Targets Rammed 7 | . . 2 3 1 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 442 | . 12 429 . 145 260 442 45 Average Temperature 66 | . 7 133 . 34 50 57 17 Received Heat Transfer 1656 | . 30 153 6 387 279 153 648 Effects 3 | . . 2 . . . 1 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 23 | . . 1 . 4 10 6 2 Heat Transferred 10879 | . . 1180 225 3095 3367 2161 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 97 | 100 100 86 100 98 100 . . Level 1 2 | . . 13 . 1 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 238 | 5 47 238 40 211 130 . . Initial 39 | . . 6 18 . 39 . . Average 47 | . 9 100 1 91 29 . . Influence Increases 2680 | 10 52 421 50 842 579 445 281 Destroy 0b10 Robot/C 1780 | . 40 280 40 540 340 380 160 Destroy 0b10 Robot/NC 205 | 10 10 40 . 65 80 . . Destroy Leader 386 | . 2 82 10 138 94 50 10 Allied During Kill 6 | . . . . . . . 6 Successful Hack 52 | . . 10 . 19 23 . . Disable Machine 36 | . . 9 . 18 9 . . Destroy Structure 35 | . . . . 32 3 . . Lose Combat Pursuer 180 | . . . . 30 30 15 105 Influence Decreases 2534 | 10 35 383 105 740 591 430 240 Entered New Map 182 | . . 11 37 . 63 41 30 Time Decay 2052 | 10 35 372 68 570 528 379 90 Lost Part 110 | . . . . 20 . 10 80 Lost Ally 40 | . . . . . . . 40 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 16 | . . 1 1 4 9 . 1 Investigation 7 | . . . 1 1 5 . . Extermination 3 | . . . . . 3 . . Reinforcement 3 | . . 1 . 1 1 . . Assault 1 | . . . . . . . 1 Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 6 | . . 2 . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 3 20 2 42 22 22 17 Peak Tracking Total 9 | . 2 4 2 7 3 7 9 Tactical Retreats 7 | . . . . 2 2 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 5 | . . 1 . 2 1 1 . Max in Single Turn 1 | . . 1 . 1 1 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 16 | . . 3 1 4 7 1 . Terminals 9 | . . 3 . 3 2 1 . Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 38 | . . 6 1 11 15 5 . Successful 27 | . . 3 1 6 12 5 . Failed 11 | . . 3 . 5 3 . . Catastrophic 2 | . . 1 . . 1 . . Database Lockouts . | . . . . . . . . Manual 5 | . . 1 . 3 1 . . Terminals 21 | . . 6 . 8 2 5 . Fabricators 6 | . . . . . 6 . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . 3 3 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 12 | . . 2 1 3 1 5 . Record 5 | . . . . . . 5 . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . . . . 2 1 . . Fabricator Hacks 4 | . . . . . 4 . . Load Schematic 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 1 3 . . Insert Component 3 | . . . . 1 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 4 | . . 1 . 2 1 . . Terminals 4 | . . 1 . 2 1 . . Skim 4 | . . 1 . 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 2 . 3 3 . . Full Trace Events 4 | . . . . 1 3 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 137 | . . . . . 137 . . Total Part Build Rating 20 | . . . . . 20 . . Parts Repaired 1 | . . . . . 1 . . Time 22 | . . . . . 22 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 226 | . . . . . . . 226 Highest-Rated Ally 180 | . . . . . . . 180 Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . . 15 Total Damage 277 | . . . . . . . 277 Kills 4 | . . . . . . . 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Active Infowar (turns) 3168 | 13 224 610 403 462 659 760 37 Seismic 3168 | 13 224 610 403 462 659 760 37 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 6699 | 123 224 865 1213 1280 1791 1023 180 Spaces Moved 3276 | 57 120 406 625 472 849 577 170 Core 143 | 5 . . . . . . 138 Treads 3133 | 52 120 406 625 472 849 577 32 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 155 50 Average Speed 160 | 152 160 160 160 203 158 155 70 Slowest Speed 240 | 160 160 160 160 240 160 156 235 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 29 35 100 53 25 77 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . 1 . . 1 1 Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 124 | . . . . 26 3 70 25 Melee . | . . . . . . . . Projectile 16 | . . . . 10 3 . 3 AOE 108 | . . . . 16 . 70 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 4276 | 77 142 541 824 664 1199 626 203 Wait 534 | . 6 21 184 69 250 . 4 Move 3269 | 56 119 405 624 471 848 576 170 Hop . | . . . . . . . . Pick Up 63 | 4 5 22 1 14 16 . 1 Fast Attach 18 | 8 . 1 . 1 3 . 5 Attach 11 | . . 1 . 5 2 2 1 Detach . | . . . . . . . . Swap 61 | . 1 16 3 19 10 9 3 Drop 57 | 1 4 23 1 13 15 . . Fire 245 | 8 7 50 5 71 54 39 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . 2 3 1 1 . . Escape Stasis . | . . . . . . . . Rewire 11 | . . . 3 . . . 8 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Met a group of wandering Federalists 204 | -10/Materials | Lost 3 allies 295 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Discovered new exit (range 10) 328 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 696 | -9/Materials | Discovered new exit (range 10) 703 | -9/Materials | Destroyed 8 combat bots 926 | -9/Materials | Discovered new exit (range 16) 1071 | -9/Materials | Identified exit to Mines 1213 | -9/Materials | Entered Mines 1244 | -9/Mines | Learned Materials security intel 1306 | -9/Mines | Discovered new exit (range 5) 1414 | -9/Mines | Build established: Gunner 1578 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1737 | -9/Mines | Discovered new exit (range 6) 1958 | -9/Mines | Met a Derelict shopkeep closing up shop 2316 | -9/Mines | Build established: Scavenger-Gunner 2426 | -9/Mines | Entered Materials 2426 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -8/Materials | Build established: Scavenger-Tank 3098 | -8/Materials | Garrison activated, responded to threat 3273 | -8/Materials | Build established: Tank 3327 | -8/Materials | Garrison activated, responded to threat 3661 | -8/Materials | Discovered new exit (range 16) 3706 | -8/Materials | Entered Factory 3706 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3988 | -7/Factory | Build established: Scavenger-Gunner 4351 | -7/Factory | Fabricated Med. Treads (x2) 4485 | -7/Factory | Repaired Lyr. Light Armor Plating 4665 | -7/Factory | Build established: Gunner 4694 | -7/Factory | Fabricated Variable Charge Gun (x2) 5484 | -7/Factory | Discovered new exit (range 5) 5497 | -7/Factory | Entered Lower Caves 5535 | -7/Lower Caves | Encountered a Warlord checkpoint 5745 | -7/Lower Caves | Attracted the attention of an 0b10 base 5812 | -7/Lower Caves | Learned location of 1 exit from Factory 5812 | -7/Lower Caves | Learned Extension stockpile data 5812 | -7/Lower Caves | Learned Factory security intel 5812 | -7/Lower Caves | Learned Research terminal intel 6233 | -7/Lower Caves | Learned location of Zion (-7) 6305 | -7/Lower Caves | Build established: Machinist-Gunner 6498 | -7/Lower Caves | Discovered new exit (range 15) 6520 | -7/Lower Caves | Entered another Lower Caves area 6558 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6599 | -7/Lower Caves | Released all parts (6) 6608 | -7/Lower Caves | Core integrity fell below 50% 6625 | -7/Lower Caves | Lost 6 parts (2n1u3w) 6682 | -7/Lower Caves | 7V-RTL showed up to help 6700 | -7/Lower Caves | Core integrity fell below 20% 6700 | -7/Lower Caves | Self-destructed Last Messages --------------- A strange signal echoes through the caves. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. Attempting to rewire L-41 Fighter. L-41 Fighter rewired. G-47 Trooper destroyed. System corrupted: Component data lost. Acquired 36 matter. G-47 Trooper destroyed. Acquired Imp. Cooling System. Acquired 10 matter. Acquired Lgt. Treads. 7V-RTL: "I heard there was danger around here, I'd suggest staying clear until it cools off." Acquired Lgt. Treads. Acquired 20 matter. Acquired Adv. Treads. Acquired Variable Charge Gun. Adv. Treads destroyed. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????######?#######?????????####????????????????? | | ??????# ## ????????## ##???????????????? | | ???????? ???????### #?????????####??? | | ?????????# #??????## #????????? ???? | | ??????????# #??????# #???????## ????? | | ???????????# #?????## ##??????## #????? | | ????????????# ####### #??###### #????? | | ???????????## #?## !=# #????? | | ???????##### ## ##?# %# #????? | | ???##### ## ##?###??## ## #????? | | ??## ## ##??##??## ## # ##????? | | ??# ## ###/#### ### ## ## ### #?????? | | ### ###$# "# # #####?????? | | #### # %"#g ####?????? | | ## # #" "#!* % ##????? | | #"= #### =[ #????? | | #"[%+ # ![! %% #????? | | ### #"%!# [% !@ ;# # ##????? | | ??# ##### !% !!### # #?????? | | #?# ## ## * ##??####### ### #?????? | | #?# ### ###########;#####?????????# #??###?????? | | ### #?###????????# ##????????????? #??????????? | | #????????????##??????????????? #??????????? | | ##????????????????????????????? ??????????? | | ##?????????????????????????????? ??????????? | | ####??????????????????????????????? ?????????? | | #?????????????????????????????????? ?????????? | | ??????????????????????????????????? ### ????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Variable Charge Gun | x2 | -7/Factory | Preloaded Repaired ---------- Lyr. Light Armor Plating | 15% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseScanTube Manual? 0 Play Time 01:02:56 Cumulative 34.7 hours Start 2025.08.04 @ 01:49:52 End 2025.08.04 @ 02:52:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 71% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f99bcadd-89a9-4583-a293-46c05e9a24a8