Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 03:10:26 // Winter2019/RPGLIKE

Player: admiral_len

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (239)     1195
Value Destroyed (8023)     8023
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4851)               4851
              TOTAL SCORE: 16769

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3585
Follower Combat Kills      91
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/2500
Matter                     375/400
Energy                     290/290
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
>          --- WEAPON (4) -------
           Flak Gun
           Flak Gun
           Flak Gun
>          --- INVENTORY (3) ----
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Titanium Leg
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Medium Matter Pod
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac 
Slots Evolved              9    | 3   .   3   1   .   1   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   1   
  Utility                  4    | 1   .   2   .   .   1   .   
  Weapon                   3    | 1   .   1   1   .   .   .   
Parts Attached             77   | 5   7   12  16  9   2   26  
  Power                    11   | 1   .   2   4   .   1   3   
    Engine                 8    | 1   .   2   3   .   .   2   
    Core                   3    | .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   .   .   1   .   9   
    Treads                 5    | 2   2   .   .   1   .   .   
    Leg                    9    | .   .   .   .   .   .   9   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | .   2   3   4   7   1   7   
    Device                 4    | .   .   .   2   2   .   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             18   | .   1   2   2   5   1   7   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   7   8   1   .   7   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          23   | .   3   7   7   1   .   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   1   1   .   6   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   1   .   5   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   1   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   86  97  97  98  93  88  
  Engine                   5    | .   14  11  5   .   .   3   
  Core                     3    | .   .   .   3   9   8   3   
  Treads                   15   | .   28  23  18  17  17  2   
  Leg                      5    | .   .   .   .   .   .   18  
  Device                   5    | .   .   .   7   6   8   7   
  Storage                  1    | .   6   2   .   .   .   .   
  Processor                4    | .   .   10  9   4   .   .   
  Protection               18   | .   8   14  17  24  23  20  
  Ballistic Gun            31   | .   25  32  35  35  34  25  
  Ballistic Cannon         1    | .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 7   12  22  27  30  33  64  
  Greatest Support         54   | 40  46  46  46  46  43  54  
  Greatest Overweight (x)  2    | 1   2   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   1   2   3   3   3   
  Average Capacity         1    | .   .   .   1   2   3   3   
  Most Carried             3    | .   .   1   2   3   3   3   
  Average Carried          1    | .   .   .   1   2   2   2   
  Final Capacity           3    | .   .   1   2   3   3   3   
  Final Carried            3    | .   .   1   2   2   2   3   

 Class Distribution 
--------------------
 43% | Tank
 20% | Scavenger-Tank
 13% | Scavenger-Gunner
 13% | Mutant
  8% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
           Tank | -9/Storage
           Tank | -9/Garrison
           Tank | -9/Recycling
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  
Matter Collected           7195 | 250  224  871  1499 986  309  3056 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            7783 | .    72   1361 1841 1019 578  2912 
  Parts                    455  | .    5    95   128  68   14   145  
Haulers Intercepted        3    | .    .    .    3    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    3    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac 
Combat Hostiles Destroyed  191  | .   1   31  45  31  5   78  
  Guns                     176  | .   1   31  45  31  5   63  
  Cannons                  15   | .   .   .   .   .   .   15  
Classes Destroyed          19   | .   2   4   5   2   2   4   
  Worker                   12   | .   .   .   3   .   .   9   
  Builder                  6    | .   .   .   1   .   .   5   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   3   .   .   .   
  Recycler                 23   | .   .   2   6   .   7   8   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  6    | .   1   3   2   .   .   .   
  Swarmer                  29   | .   .   3   2   7   1   16  
  Grunt                    83   | .   1   17  22  12  1   30  
  Brawler                  9    | .   .   1   3   1   .   4   
  Duelist                  5    | .   .   .   3   1   .   1   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   39   | .   .   10  15  6   1   7   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   8    | .   .   .   .   .   1   7   
  Programmer               12   | .   .   .   .   2   .   10  
  Heavy                    1    | .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           15   | .   1   5   6   4   4   15  
  Combat Bots Only         8    | .   1   4   6   4   2   8   
Max Kills in Single Turn   3    | .   1   2   2   3   1   3   
  Gunslinging              2    | .   .   1   1   2   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   
--------                   Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  
Hostile Shots Fired        1070  | .    5    187  90   132  9    647  
  Missed                   268   | .    2    58   21   19   2    166  
Damage Taken               9882  | .    30   1748 773  1275 50   6006 
  Core                     6472  | .    26   1303 512  883  42   3706 
  Absorbed by Shields      339   | .    .    .    178  161  .    .    
  Redirected to Core       5619  | .    16   1103 453  740  26   3281 
  Ignored by Resistances   1456  | .    .    .    43   130  6    1277 
Core Remaining (%)         99    | 100  97   .    .    .    100  .    
Volleys Fired              375   | .    3    86   86   50   15   135  
  Largest                  4     | .    2    3    4    4    4    4    
  Hottest                  144   | .    46   69   92   92   92   144  
Shots Fired                1348  | .    6    224  329  196  60   533  
  Gun                      1253  | .    6    224  328  196  60   439  
  Cannon                   94    | .    .    .    .    .    .    94   
  Launcher                 1     | .    .    .    1    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  1347  | .    6    224  328  196  60   533  
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                1     | .    .    .    1    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         29    | .    2    29   26   17   11   9    
  Robot Miss Streak        23    | .    1    3    4    4    3    23   
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        39    | .    .    4    8    9    1    17   
    Max Gunslinging Chain  2     | .    .    1    2    2    1    1    
Shots Hit Robots           961   | .    4    163  194  144  37   419  
  Core Hits                767   | .    2    56   97   82   22   508  
  Critical Kills           2     | .    .    1    .    1    .    .    
  Critical Parts Destroyed 6     | .    .    .    4    2    .    .    
  Critical Strikes         8     | .    .    1    4    3    .    .    
    Destroy                8     | .    .    1    4    3    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           18715 | .    63   2612 3741 2513 673  9113 
  Guns                     17391 | .    63   2602 3689 2513 671  7853 
  Cannons                  1223  | .    .    .    .    .    .    1223 
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  101   | .    .    10   52   .    2    37   
  Kinetic                  18614 | .    63   2602 3689 2513 671  9076 
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    .    2    3    3    9    
  Average Corruption       3     | .    1    .    1    2    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  148   | .    8    .    23   35   16   66   
    Message Errors         39    | .    1    .    6    15   2    15   
    Matter Fused           42    | .    5    .    7    9    6    15   
    Heat Flow Errors       15    | .    .    .    3    1    1    10   
    Energy Discharges      8     | .    2    .    2    1    .    3    
    Parts Rejected         5     | .    .    .    .    .    2    3    
    Parts Fused            1     | .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    1    5    2    4    
    Data Loss (major)      5     | .    .    .    1    .    2    2    
    Misfires               7     | .    .    .    2    2    .    3    
    Alerts                 2     | .    .    .    .    .    1    1    
    Weapon Failures        12    | .    .    .    1    2    .    9    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    1    .    .    1    20   
  Impact                   3     | .    .    1    .    .    1    1    
  Kinetic                  19    | .    .    .    .    .    .    19   
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      290   | .    .    .    .    .    .    290  
  Shots                    5     | .    .    .    .    .    .    5    
  Rammed                   13    | .    1    3    8    .    1    .    
Targets Rammed             21    | .    1    3    10   .    1    6    
  Kicked                   6     | .    .    .    .    .    .    6    
  Crushed                  2     | .    .    .    2    .    .    .    
Highest Temperature        554   | .    6    286  324  473  100  554  
  Average Temperature      90    | .    4    70   79   130  32   78   
  Received Heat Transfer   2691  | .    18   699  277  293  6    1398 
  Effects                  17    | .    .    .    1    11   .    5    
    Shutdowns              7     | .    .    .    .    5    .    2    
    Energy Bleed           3     | .    .    .    .    1    .    2    
    Interference           2     | .    .    .    .    2    .    .    
    Matter Decay           2     | .    .    .    1    1    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    
    Damage (major)         1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  
Peak Influence             2113 | .    67   446  1105 1648 762  2113 
  Initial                  741  | .    .    13   187  718  741  226  
  Average                  697  | .    14   230  725  1218 675  998  
Maximum Alert Level        5    | .    .    2    4    5    3    5    
  Low Security (%)         18   | 100  100  41   1    .    .    .    
  Level 1                  14   | .    .    47   4    .    .    13   
  Level 2                  18   | .    .    11   39   .    55   15   
  Level 3                  27   | .    .    .    49   34   44   33   
  Level 4                  14   | .    .    .    4    54   .    23   
  Level 5                  4    | .    .    .    .    11   .    9    
  High Security            1    | .    .    .    .    .    .    5    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          66   | .    1    6    17   .    .    42   
  Investigation            10   | .    .    4    2    .    .    4    
  Extermination            8    | .    .    .    .    .    .    8    
  Reinforcement            13   | .    1    2    3    .    .    7    
  Assault                  12   | .    .    .    2    .    .    10   
  Garrison                 23   | .    .    .    10   .    .    13   
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    1    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac 
Distress Signals           9    | .   2   3   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              257  | .   2   45  61  34  3   112 
  Peak Tracking Total      13   | .   1   5   5   4   2   13  
  Tactical Retreats        4    | .   .   .   1   1   .   2   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac 
Traps Triggered            10   | .   1   3   3   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  
----------                 Run  | Yrd Mat Mat Sto Gar Rec Fac 
Machines Disabled          14   | .   .   2   3   .   .   9   
  Max in Single Turn       5    | .   .   1   1   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac 
Machines Accessed          22   | .   1   2   8   4   1   6   
  Terminals                20   | .   1   2   7   4   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                44   | .   3   4   14  6   1   16  
  Successful               19   | .   2   1   8   4   1   3   
  Failed                   25   | .   1   3   6   2   .   13  
    Catastrophic           6    | .   1   1   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                40   | .   3   4   13  6   1   13  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             18   | .   2   1   7   4   1   3   
  Record                   2    | .   .   .   2   .   .   .   
  Open Door                3    | .   .   .   2   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   1   1   
  Patrol Navigation        1    | .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   2   5   4   1   4   
  Full Trace Events        9    | .   .   1   3   1   .   4   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  
------------               Run  | Yrd Mat Mat Sto Gar Rec Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   
  Programmers              2    | .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  
--------                   Run  | Yrd Mat Mat Sto Gar Rec Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   
  Highest-Rated Group      51   | .   .   .   .   51  20  .   
  Highest-Rated Ally       31   | .   .   .   .   31  20  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   2   5   .   
  Total Damage             160  | .   .   .   .   21  139 .   
  Kills                    3    | .   .   .   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -7   
-------------              Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  
Turns Passed               12530 | 60   1180 2490 2598 1645 906  3651 
Spaces Moved               6330  | 42   663  1271 1291 836  490  1737 
  Core                     17    | 16   1    .    .    .    .    .    
  Treads                   4874  | 26   662  1271 1291 836  490  298  
  Legs                     1439  | .    .    .    .    .    .    1439 
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   150  160  160  160  160  120  
  Average Speed            163   | 128  159  160  160  160  160  172  
  Slowest Speed            260   | 160  160  160  160  240  160  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 3    99   96   94   77   93   37   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          85    | .    .    .    8    .    .    77   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    
  AOE                      85    | .    .    .    8    .    .    77   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  
Total                      7651 | 46   776  1568 1608 1019 574  2060 
  Wait                     547  | .    98   125  133  80   45   66   
  Move                     6324 | 41   662  1270 1290 835  489  1737 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  22   | .    .    1    4    1    2    14   
  Fast Attach              43   | 5    7    6    10   5    .    10   
  Attach                   13   | .    .    .    .    2    2    9    
  Detach                   1    | .    .    .    .    1    .    .    
  Swap                     21   | .    .    6    6    2    .    7    
  Drop                     53   | .    5    10   13   4    .    21   
  Fire                     375  | .    3    86   86   50   15   135  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    .    .    .    6    
  Crush                    15   | .    1    3    10   .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            230  | .    .    61   56   39   19   55   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sto)
-9/Storage (discovered 3 exits: [*Mat] / Rec / Gar)
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    11 | -11/Scrapyard | Discovered new exit (range 16)
    61 | -11/Scrapyard | Entered Materials
   212 | -10/Materials | Discovered new exit (range 12)
   316 | -10/Materials | Build established: Mutant
   382 | -10/Materials | Discovered new exit (range 16)
   470 | -10/Materials | Discovered new exit (range 16)
   780 | -10/Materials | Discovered new exit (range 12)
   995 | -10/Materials | Discovered new exit (range 13)
  1207 | -10/Materials | Identified exit to Materials
  1241 | -10/Materials | Entered another Materials area
  1243 | -9/Materials  | Reached level 2
  1243 | -9/Materials  | Upgraded with Weapon slot (x1)
  1469 | -9/Materials  | Discovered new exit (range 15)
  1734 | -9/Materials  | Reached level 3
  2033 | -9/Materials  | Build established: Gunner
  2038 | -9/Materials  | Discovered new exit (range 13)
  2373 | -9/Materials  | Discovered new exit (range 8)
  2432 | -9/Materials  | Discovered new exit (range 13)
  2485 | -9/Materials  | Reached level 4
  2785 | -9/Materials  | Upgraded with Utility slot (x1)
  2804 | -9/Materials  | Discovered new exit (range 9)
  3066 | -9/Materials  | Build established: Scavenger-Gunner
  3373 | -9/Materials  | Discovered new exit (range 11)
  3654 | -9/Materials  | Reached level 5
  3664 | -9/Materials  | Upgraded with Utility slot (x1)
  3731 | -9/Materials  | Entered Storage
  3793 | -9/Storage    | Reached level 6
  3858 | -9/Storage    | Garrison activated, responded to threat
  3871 | -9/Storage    | Upgraded with Weapon slot (x1)
  4189 | -9/Storage    | Reached level 7
  4211 | -9/Storage    | Garrison activated, responded to threat
  4422 | -9/Storage    | Discovered new exit (range 16)
  4684 | -9/Storage    | Reached level 8
  4914 | -9/Storage    | Build established: Tank
  5331 | -9/Storage    | First assault squad dispatched
  5347 | -9/Storage    | Garrison activated, responded to threat
  5745 | -9/Storage    | Identified exit to Recycling
  5771 | -9/Storage    | Reached level 9
  5775 | -9/Storage    | Garrison activated, responded to threat
  5828 | -9/Storage    | Identified exit to Garrison
  6329 | -9/Storage    | Entered Garrison
  6365 | -9/Garrison   | Triggered checkpoint
  6503 | -9/Garrison   | Triggered checkpoint
  6603 | -9/Garrison   | Spotted B-75 Beast
  6640 | -9/Garrison   | Reached level 10
  6662 | -9/Garrison   | Destroyed B-75 Beast
  6868 | -9/Garrison   | Learned Recycling security intel
  6889 | -9/Garrison   | Triggered checkpoint
  6959 | -9/Garrison   | Discovered exit to Recycling (range 10)
  7141 | -9/Garrison   | Triggered checkpoint
  7213 | -9/Garrison   | Triggered checkpoint
  7243 | -9/Garrison   | Triggered checkpoint
  7339 | -9/Garrison   | Triggered checkpoint
  7462 | -9/Garrison   | Discovered exit to Recycling (range 12)
  7551 | -9/Garrison   | Rescued a captive Derelict
  7552 | -9/Garrison   | Rescued a captive Derelict
  7781 | -9/Garrison   | Triggered checkpoint
  7858 | -9/Garrison   | Discovered exit to Recycling (range 13)
  7879 | -9/Garrison   | Installed Relay Interface Framework
  7914 | -9/Garrison   | P-60 Hacker assimilated allied RD-6P0(g)
  7974 | -9/Garrison   | Entered Recycling
  7974 | -9/Recycling  | Accompanied by 1 ally
  8475 | -9/Recycling  | Discovered new exit (range 8)
  8512 | -9/Recycling  | Reached level 11
  8519 | -9/Recycling  | Upgraded with Utility slot (x1)
  8880 | -9/Recycling  | Entered Factory
  8882 | -7/Factory    | Reached level 12
  8946 | -7/Factory    | Identified exit to DSF
  9269 | -7/Factory    | Garrison activated, responded to threat
  9353 | -7/Factory    | Reached level 13
  9356 | -7/Factory    | Upgraded with Propulsion slot (x1)
  9703 | -7/Factory    | Garrison activated, responded to threat
  9843 | -7/Factory    | Garrison activated, responded to threat
  9874 | -7/Factory    | Reached level 14
 10029 | -7/Factory    | Cargo convoy interrupted
 10660 | -7/Factory    | Build established: Scavenger-Tank
 10919 | -7/Factory    | First assault squad dispatched
 11088 | -7/Factory    | Reached level 15
 11112 | -7/Factory    | Garrison activated, responded to threat
 11131 | -7/Factory    | Core integrity fell below 50%
 11184 | -7/Factory    | Core integrity fell below 20%
 11975 | -7/Factory    | Reached level 16
 11983 | -7/Factory    | Garrison activated, responded to threat
 12214 | -7/Factory    | Discovered new exit (range 16)
 12325 | -7/Factory    | High security lockdown imminent
 12405 | -7/Factory    | High security lockdown engaged
 12530 | -7/Factory    | Destroyed 8 combat bots
 12531 | -7/Factory    | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
B-48 Gladiator destroyed.
Switching to secondary target: G-47 Trooper.
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.
Acquired 157 matter.
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.
Acquired 20 matter.
System corrupted: Flak Gun jammed.
Acquired 15 matter.
G-47 Trooper destroyed.
Acquired 20 matter.
System corrupted: Energy discharge (-113).
Dropped Aluminum Leg.
Dropped Titanium Leg.
Acquired 20 matter.
ALERT: Assault forces dispatched.
Imp. Light Armor Plating destroyed.
Flak Gun destroyed.
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| #     # " " "  ??????????????????????????????????? |
| #     # " " "  #?????????????????????????????????? |
| #     + " " "  #????????????????  ???????????????? |
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| #     #        #??????????????    #??????????????? |
| #     #?      !#?????????????     #??????????????? |
|       #######################       ?????????????? |
|                                     ?????????????? |
|                                      ????????????? |
|                                     ?????????????? |
|       #############       ###      ??????????????? |
| ##+#########??????#       #??????????????????????? |
|               #???#       #??????????????????????? |
|    """""""""??????#       #??????????????????????? |
|            ???????#       #??????????????????????? |
|    """"""""" ?????#      l#??????????????????????? |
|            ???????#       #??????????????????????? |
|            ???????#      g#??????????????????????? |
| #####/#####???????#       #?????????########?????? |
|    #? #???????????#       #?????????#        ????? |
|    #? ????????????#      i#?????????# =  """"?#??? |
|    #??????????????#      g#?????????#    """" #??? |
| "  #??????????????#       #?????????# ]  """" #??? |
| "  #??????#+#######       #?????????#    """" #??? |
| "  #??                   b#?????????#    """" #??? |
|    #??                   @########### !  """" #??? |
| "  #???" " " " " " " " "%%%%==[=%%=[+         #??? |
| "  ??????" " " " " " " "  #####################??? |
| ? ?????????" " " " " " "  #??????????????????????? |
| ???????????? " " " " " "  #??????????????????????? |
| ?????????????" " " " " "  #??????????????????????? |
| ?????????????? " " " " "  #??????????????????????? |
| ???????????????" " " " " "#??????????????????????? |
| ?????????????????" " " " T#??????????????????????? |
| ???????????????????" " " "#??????????????????????? |
| ???????????????????       #??????????????????????? |
| ??????????????????? ?     ???????????????????????? |
| ??????????????????????####???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          16
Energy Capacity            290
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           6
Terrain Scan Density       10
Armor Coverage             1050
Resistance: KI             20
Resistance: TH             20
Resistance: EX             10
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -9   -7   
---------                  Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  
Levels Raised              15    | .    .    4    4    1    1    5    
  XP Earned                26706 | 3000 345  5822 6354 1971 543  8671 
  XP Spent                 25290 | 2880 .    6075 5925 1600 1500 7310 
Upgrades                   74    | 13   .    19   17   4    2    19   
  Propulsion Slot          2     | 1    .    .    .    .    .    1    
  Utility Slot             4     | 1    .    2    .    .    1    .    
  Weapon Slot              3     | 1    .    1    1    .    .    .    
  Core Integrity           38    | 8    .    10   10   .    .    10   
  Heat Dissipation         3     | .    .    .    .    .    .    3    
  Matter Storage           2     | .    .    .    2    .    .    .    
  Inventory Capacity       3     | .    .    1    1    1    .    .    
  Sensor Range             3     | .    .    2    .    .    1    .    
  Ranged Accuracy          2     | 2    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    1    1    .    2    
  TH Resistance %          4     | .    .    .    1    1    .    2    
  EX Resistance %          2     | .    .    .    .    1    .    1    
  KI Damage %              4     | .    .    3    1    .    .    .    
Protomatter Created        2719  | .    .    492  1019 343  119  746  
  Integrity Restored       4848  | .    .    1328 1143 833  353  1191 
    Core                   3957  | .    .    1298 543  833  92   1191 
    Parts                  891   | .    .    30   600  .    261  .    
Protomatter Decayed        728   | .    172  11   348  103  75   19   

 Game 
------
Seed              DisruptorTacticalAutocannon
  Manual?         0
Play Time         01:27:00
  Cumulative      13.9 hours
  Start           2024.06.12 @ 22:31:08
  End             2024.06.13 @ 03:10:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01d7d8c1-511d-4d6c-8f6f-8f19ac0ea91d