Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.27 @ 19:19:55 Player: Burgers_Lettuce Result: Destroyed by 7Q-Z18(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1436) 1436 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 5813 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 48/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Rocket Launcher Heavy Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Wheel Wheel > --- UTILITY ---------- Small Storage Unit Long-range Sensor Array Improved Signal Interpreter Tactical Coordination Suite Experimental Melee Analysis Suite > --- WEAPON ----------- Riot Gun Heavy Riot Gun Great Axe > --- INVENTORY -------- Carbon-fiber Leg Flak Gun Rocket Launcher Heavy Rocket Launcher Mining Laser Enhanced Flamer [Rating: 46] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Small Storage Unit Device Long-range Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Electrolaser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 69 | 6 . 5 6 1 12 22 1 6 9 1 Power 10 | 1 . . . 1 . 6 . 2 . . Engine 9 | 1 . . . 1 . 6 . 1 . . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 2 1 . 5 2 . 2 2 . Treads 7 | 1 . . . . 5 1 . . . . Leg 2 | . . . . . . . . 2 . . Wheel 7 | 1 . 2 1 . . 1 . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 . 2 2 . 4 8 . 2 5 . Device 14 | . . 1 2 . 2 6 . 2 1 . Storage 1 | 1 . . . . . . . . . . Processor 6 | . . 1 . . 1 1 . . 3 . Hackware 2 | . . . . . . 1 . . 1 . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 . 1 3 . 3 6 1 . 2 1 Energy Gun 8 | 1 . . 1 . 1 2 1 . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 . 2 2 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . 3 . Parts Lost 24 | . . 1 2 . . 5 . 7 . 9 Power 5 | . . . . . . 1 . 2 . 2 Propulsion 6 | . . . . . . 1 . 2 . 3 Utility 4 | . . . 1 . . 1 . 1 . 1 Weapon 9 | . . 1 1 . . 2 . 2 . 3 Highest Loss Streak 9 | . . 1 1 . . 3 . 5 . 9 Average Slot Usage (%) 94 | . 85 96 96 100 97 98 100 88 93 83 Engine 11 | . 14 14 11 11 9 14 15 9 7 6 Core 2 | . . . . . . . . 3 7 6 Treads 10 | . 14 14 11 11 18 12 7 7 7 5 Leg 2 | . . . . . . . . 9 3 . Wheel 10 | . 14 14 11 11 9 8 15 5 11 13 Device 14 | . . 6 19 22 12 16 15 14 15 14 Storage 8 | . 14 14 11 11 9 7 7 7 7 5 Processor 6 | . . 4 . . 5 7 7 7 7 7 Hackware 3 | . . . . . . 4 7 7 4 . Energy Gun 7 | . 14 6 3 11 9 6 7 2 12 10 Ballistic Gun 10 | . 14 21 20 11 15 14 7 2 . . Slashing Weapon 3 | . . . . . . . 7 7 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 12 12 12 21 21 26 40 37 36 36 36 Greatest Support 28 | 16 16 16 12 12 22 28 28 28 25 20 Greatest Overweight (x) 3 | . . 1 1 1 2 3 1 1 1 3 Average Overweight (x) . | . . . 1 1 1 1 1 . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 5 Most Carried 6 | 4 4 6 6 6 6 6 6 6 6 6 Average Carried 5 | 2 4 5 5 6 5 5 6 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 4 4 6 6 6 6 6 6 6 6 4 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Mutant 16% | Skirmisher 8% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 1439 | 203 . 135 127 20 198 306 75 266 109 . Remotely . | . . . . . . . . . . . Salvage Created 1558 | . . 156 202 87 321 515 47 230 . . Parts 95 | . . 16 17 4 21 27 3 7 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 37 | . . 6 7 2 7 10 1 4 . . Melee 3 | . . . . . . . 1 2 . . Guns 25 | . . 6 4 . 5 9 . 1 . . Cannons 7 | . . . 3 2 2 . . . . . AOE 2 | . . . . . . 1 . 1 . . Classes Destroyed 6 | . . 4 1 . . 1 . . . . Worker 3 | . . 1 2 . . . . . . . Builder 1 | . . 1 . . . . . . . . Swarmer 9 | . . 5 4 . . . . . . . Grunt 17 | . . 1 2 2 5 3 . 4 . . Sentry 8 | . . . 1 . 2 5 . . . . Programmer 3 | . . . . . . 2 1 . . . Best Kill Streak 6 | . . 3 6 2 3 3 1 1 . . Combat Bots Only 4 | . . 3 4 2 3 3 1 1 . . Max Kills in Single Turn 2 | . . 2 1 1 2 1 1 1 . . Gunslinging 1 | . . 1 . . 1 . . . . . Exploded 1 | . . . . . . 1 . 1 . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 3540 | . . 189 219 30 459 1056 152 556 . 879 Core 884 | . . 31 35 . 95 139 59 112 . 413 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 . 87 . 91 82 . . . . . Volleys Fired 101 | . . 24 15 4 14 30 3 11 . . Largest 3 | . . 2 3 3 3 3 2 2 . . Hottest 157 | . . 70 134 134 139 157 80 75 . . Shots Fired 237 | . . 42 44 12 42 78 5 14 . . Gun 213 | . . 42 32 8 36 76 5 14 . . Cannon 22 | . . . 12 4 6 . . . . . Launcher 2 | . . . . . . 2 . . . . Special . | . . . . . . . . . . . Kinetic 163 | . . 28 41 8 28 53 2 3 . . Thermal 53 | . . 14 3 4 14 18 . . . . Explosive 2 | . . . . . . 2 . . . . Electromagnetic 19 | . . . . . . 5 3 11 . . Robot Hit Streak 13 | . . 9 8 13 8 9 1 4 . . Robot Miss Streak 7 | . . 3 4 2 2 7 3 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . Shots Hit Robots 169 | . . 24 24 10 31 57 3 20 . . Core Hits 89 | . . 12 13 3 16 37 2 6 . . Critical Hits 2 | . . 1 . . . . . 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 . . Melee Attacks 20 | . . . . . . . 2 18 . . Impact . | . . . . . . . . . . . Slashing 20 | . . . . . . . 2 18 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3231 | . . 242 259 129 614 1329 93 565 . . Guns 2241 | . . 242 135 87 490 1100 4 183 . . Cannons 276 | . . . 124 42 110 . . . . . Explosions 229 | . . . . . . 229 . . . . Melee 471 | . . . . . . . 89 382 . . Ramming 14 | . . . . . 14 . . . . . Kinetic 1593 | . . 117 197 64 400 801 . 14 . . Thermal 718 | . . 125 62 65 200 266 . . . . Explosive 229 | . . . . . . 229 . . . . Electromagnetic 206 | . . . . . . 33 4 169 . . Impact . | . . . . . . . . . . . Slashing 471 | . . . . . . . 89 382 . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 7 10 10 10 . Average Corruption 8 | . . . . . . 6 9 10 10 . Corruption Purged . | . . . . . . . . . . . Effects 112 | . . . . . . 49 16 46 1 . Message Errors 26 | . . . . . . 10 3 12 1 . Matter Fused 22 | . . . . . . 8 5 9 . . Heat Flow Errors 20 | . . . . . . 6 4 10 . . Energy Discharges 9 | . . . . . . 8 . 1 . . Data Loss (minor) 11 | . . . . . . 7 . 4 . . Data Loss (major) 5 | . . . . . . 2 . 3 . . Misfires 1 | . . . . . . . . 1 . . Misdirections 8 | . . . . . . . 3 5 . . Targeting Errors 10 | . . . . . . 8 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . 7 50 . . . . Shots 1 | . . . . . . 1 . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 266 | . . 79 123 21 27 239 259 266 . 11 Average Temperature 64 | . . 28 33 7 12 49 119 99 . 8 Received Heat Transfer 1209 | . . 60 42 18 216 324 . 306 . 243 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 1 1 1 1 . . . . Heat Transferred 1517 | . . 370 111 111 370 555 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 322 | . 4 151 297 165 322 249 . . . . Initial 115 | . . 1 19 115 64 114 . . . . Average 87 | . 1 59 137 148 189 73 . . . . Maximum Alert Level 1 | . . . 1 . 1 1 . . . . Low Security (%) 91 | 100 100 100 68 100 52 96 . . . . Level 1 8 | . . . 31 . 47 3 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . 2 . 4 4 . . . . Investigation 3 | . . . 1 . 1 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 5 | . . . 1 . 3 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 3 | . . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 79 | . . 9 13 5 20 15 1 8 . 8 Peak Tracking Total 7 | . . 3 4 2 6 4 1 4 . 7 Tactical Retreats 15 | . . 3 3 1 4 . . 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 6 | . . . . . 1 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 10 | . 2 1 1 . 3 3 . . . . Terminals 9 | . 2 . 1 . 3 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 6 1 2 . 7 8 . . . . Successful 14 | . 3 1 2 . 4 4 . . . . Failed 10 | . 3 . . . 3 4 . . . . Catastrophic 4 | . 1 . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 6 . 2 . 7 7 . . 4 . Terminals 23 | . 6 . 2 . 7 8 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 1 1 1 . 2 2 . . . . Record 1 | . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 . 2 2 . . . . Terminals 7 | . 2 . 1 . 2 2 . . . . Botnet 7 | . 2 . 1 . 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 2 3 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 . Highest-Rated Group 147 | . . . . . . . . . 147 . Highest-Rated Ally 39 | . . . . . . . . . 39 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 5632 | 47 49 789 248 155 281 1535 286 1074 976 192 Spaces Moved 4071 | 36 50 649 154 132 213 730 259 739 894 215 Core 21 | 3 . . . . . . . . . 18 Treads 86 | . . . . . 2 84 . . . . Legs 547 | . . . . . . . . 391 156 . Wheels 3417 | 33 50 649 154 132 211 646 259 348 738 197 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 80 90 100 100 100 105 100 90 50 Average Speed 103 | 95 100 94 98 100 100 118 105 112 95 88 Slowest Speed 180 | 100 100 100 100 100 180 180 105 150 150 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 13 94 12 16 18 19 47 77 87 43 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . Known Exits Taken 8 | . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . Scrap Searched 7 | . . 2 . . . . 1 1 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 21 | . . . . . . 21 . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 21 | . . . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 5276 | 45 49 793 220 147 251 1342 265 931 1014 219 Wait 962 | . . 104 45 10 3 543 . 154 103 . Move 4062 | 35 49 648 153 131 213 729 258 738 893 215 Hop . | . . . . . . . . . . . Pick Up 13 | 4 . 6 . . . 2 . . 1 . Fast Attach 45 | 6 . 2 4 . 6 14 1 5 7 . Attach 9 | . . 1 1 . 1 3 . . 2 1 Detach 11 | . . 1 . . . 4 . . 6 . Swap 15 | . . 2 1 1 5 5 . 1 . . Drop 35 | . . 5 1 1 9 12 1 1 2 3 Fire 101 | . . 24 15 4 14 30 3 11 . . Melee 20 | . . . . . . . 2 18 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 8) 81 | -10/Materials | Identified exit to Mines 97 | -10/Materials | Entered Mines 170 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 232 | -10/Mines | Learned 2 Materials zone layouts 240 | -10/Mines | Discovered new exit (range 6) 303 | -10/Mines | Build established: Mutant 357 | -10/Mines | Identified exit to Materials 564 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 843 | -10/Mines | Discovered exit to Materials (range 9) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 887 | -9/Materials | Identified exit to Mines 1134 | -9/Materials | Entered Mines 1147 | -9/Mines | Discovered new exit (range 6) 1163 | -9/Mines | Assembled infested the area 1163 | -9/Mines | Learned location of Storage (-7) 1247 | -9/Mines | Learned 2 Materials zone layouts 1289 | -9/Mines | Entered Materials 1289 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1290 | -8/Materials | Identified exit to Factory 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1736 | -7/Factory | Lost 3 parts (1p1u1w) 2292 | -7/Factory | Build established: Skirmisher 2618 | -7/Factory | Discovered new exit (range 13) 2702 | -7/Factory | Identified exit to Factory 2901 | -7/Factory | Identified exit to Storage 2901 | -7/Factory | Identified exit to Lower Caves 3105 | -7/Factory | Entered Lower Caves 3161 | -7/Lower Caves | System corruption reached 10% 3351 | -7/Lower Caves | Learned Factory stockpile data 3378 | -7/Lower Caves | Build established: Mutant 3380 | -7/Lower Caves | Discovered new exit (range 10) 3390 | -7/Lower Caves | Identified exit to Lower Caves 3391 | -7/Lower Caves | Entered another Lower Caves area 3524 | -7/Lower Caves | Encountered a Warlord checkpoint 3575 | -7/Lower Caves | Learned Factory terminal intel 3628 | -7/Lower Caves | Discovered new exit (range 15) 3642 | -7/Lower Caves | Identified exit to Zion 3798 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 4170 | -7/Lower Caves | Build established: Scavenger-Mutant 4465 | -7/Lower Caves | Entered Zion 4507 | -7/Zion | Discovered new exit (range 14) 4548 | -7/Zion | System corruption cleaned by Quarantine Array 4907 | -7/Zion | Imprinted 4909 | -7/Zion | Declared Zion's savior 4999 | -7/Zion | Learned Factory emergency access door positions 5036 | -7/Zion | Given the Hacking Drone Bay 5073 | -7/Zion | Found Prototype Processor 5073 | -7/Zion | Identified Exp. Melee Analysis Suite 5076 | -7/Zion | Found Prototype Processor 5076 | -7/Zion | Identified Exp. Targeting Computer 5079 | -7/Zion | Found Prototype Processor 5079 | -7/Zion | Identified Exp. Terrain Scan Processor 5285 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5363 | -7/Zion | Opened final containment barrier to the Deep Caves 5377 | -7/Zion | Discovered new exit (range 3) 5377 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5380 | -7/Zion | Identified exit to Deep Caves 5441 | -7/Zion | Entered Deep Caves 5441 | -7/Deep Caves | Accompanied by 4 allies 5595 | -7/Deep Caves | Attacked by Z-Imprinter 5612 | -7/Deep Caves | Core integrity fell below 50% 5614 | -7/Deep Caves | Z-Facility disabled 5627 | -7/Deep Caves | Core integrity fell below 20% 5633 | -7/Deep Caves | Destroyed by 7Q-Z18(z) with Zionite Laser-S Last Messages --------------- 05443_ SY-DQN(M) slips into the shadows. 05444_ VB-I9K(M) slips into the shadows. 05444_ IL-T0W(M) slips into the shadows. 05445_ G7-72A(M) slips into the shadows. 05533_ Dropped Broken Riot Gun. 05584_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05603_ Wheel destroyed. 05603_ Med. Treads destroyed. 05603_ Sml. Storage Unit destroyed. 05611_ Enh. Flamer destroyed. 05614_ Z-Facility disabled. 05614_ Lgt. Nuclear Core destroyed. 05619_ Lgt. Angular Momentum Engine destroyed. 05619_ Hvy. Riot Gun destroyed. 05619_ Great Axe destroyed. 05622_ Wheel destroyed. 05624_ Dropped Lrn. Sensor Array. 05624_ Dropped Tactical Coordination Suite. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?? ????????????????????? | | ?????????????????????? z##z #??????????????????? | | ??????????????????? ???????????????? | | ????????????????? ?????????????? | | ??????????????? ???????????? | | ??????????????## ????????????? | | ??????????????# ""???????????? | | ??????????????# ""???????????? | | ????????????? # ""???????????? | | ????????????? 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"""" | | ???????????????????? !"""""""""" | | ????????????????????? !""""""""" | | ????????????????????? | | ?????????????????????? | | ?????????????????????? | | ??????????????????????? | | ???????????????????????? | | ???????????????????????? | | ????????????????????????? | | ??????????????????????????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 8 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingBehemothAirjet Manual? 0 Play Time 00:54:15 Cumulative 51.0 hours Start 2021.10.27 @ 17:58:13 End 2021.10.27 @ 19:19:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c87601-874b-47d9-a246-1e6aab8eb5b7