Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 22:12:07 Player: Conlarando Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1394) 1394 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 4465 Bonus ------- High Alert Combat Kills 46 Aligned with FarCom 300 Cogmind --------- Core Integrity 137/550 Matter 46/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (680) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (25) --- Nuclear Core Improved VTOL Module Improved Heat Sink Reaction Control System Field Lobotomy Kit (5) Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved VTOL Module > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Targeting Computer Propulsion Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Backup Power I Nuclear Core Light Nuclear Core Flight Unit Flight Unit Improved Heat Sink Small Storage Unit Reaction Control System Propulsion Shielding Small Laser Beam Cannon Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Rocket Launcher Mini Grenade Launcher Field Lobotomy Kit Hammer Shock Trap [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 58 | 6 15 4 . 4 29 Power 6 | 1 1 1 . . 3 Engine 6 | 1 1 1 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 2 . 1 8 Treads 10 | 2 2 2 . 1 3 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 12 | 1 4 1 . . 6 Device 1 | . . . . . 1 Storage 4 | 1 2 . . . 1 Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 4 | . 1 . . . 3 Artifact . | . . . . . . Weapon 25 | 2 8 . . 3 12 Energy Gun 1 | 1 . . . . . Energy Cannon 4 | . 2 . . . 2 Ballistic Gun 13 | 1 5 . . 1 6 Ballistic Cannon 3 | . 1 . . . 2 Launcher 4 | . . . . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 21 | . . 2 . 1 18 Power 2 | . . . . . 2 Propulsion 10 | . . 2 . 1 7 Utility 4 | . . . . . 4 Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . 2 . 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 99 100 99 71 Engine 13 | . 14 14 14 14 7 Treads 26 | . 28 27 28 27 13 Storage 13 | . 14 14 14 14 8 Processor 10 | . 7 14 14 14 7 Protection 2 | . 5 . . . 5 Ballistic Gun 24 | . 25 28 28 21 6 Naked Turns . | . . . . . . Heaviest Build 93 | 11 88 88 88 91 93 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 28 | . 2 2 2 2 28 Average Overweight (x) 1 | . 1 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 24 Most Carried 24 | 3 18 19 19 23 24 Average Carried 17 | 1 15 18 18 20 18 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 3 18 18 19 23 6 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1133 | 260 282 58 . 161 372 Remotely . | . . . . . . Salvage Created 1322 | . 364 79 . 270 609 Parts 76 | . 25 6 . 12 33 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 42 | . 9 2 . 13 18 Guns 19 | . 6 2 . 8 3 Cannons 9 | . 3 . . . 6 AOE 13 | . . . . 5 8 Classes Destroyed 9 | . 4 . . 2 3 Hauler 3 | . 2 . . . 1 Recycler 1 | . . . . . 1 Watcher 3 | . 2 . . . 1 Swarmer 16 | . 5 . . 7 4 Grunt 20 | . 4 2 . 4 10 Brawler 1 | . . . . 1 . Sentry 3 | . . . . . 3 Demolisher 1 | . . . . 1 . Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 3 2 . 4 6 Combat Bots Only 5 | . 3 2 . 4 5 Max Kills in Single Turn 3 | . 1 1 . 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 302 | . 68 13 . 56 165 Missed 84 | . 15 . . 17 52 Damage Taken 2995 | . 458 172 . 473 1892 Core 579 | . 77 . . 89 413 Absorbed by Shields . | . . . . . . Redirected to Shielding 134 | . 19 . . . 115 Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 168 | . 62 7 . 22 77 Largest 2 | . 2 2 . 2 2 Hottest 120 | . 120 40 . 53 120 Shots Fired 305 | . 118 14 . 44 129 Gun 202 | . 96 14 . 38 54 Cannon 79 | . 22 . . . 57 Launcher 24 | . . . . 6 18 Special . | . . . . . . Kinetic 236 | . 100 14 . 38 84 Thermal 45 | . 18 . . . 27 Explosive 24 | . . . . 6 18 Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 8 21 . 22 15 Robot Miss Streak 4 | . 4 . . 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . 2 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 192 | . 63 14 . 26 89 Core Hits 95 | . 23 6 . 17 49 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 2 | . 2 . . . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3405 | . 626 151 . 581 2047 Guns 1270 | . 472 151 . 273 374 Cannons 939 | . 154 . . . 785 Explosions 1195 | . . . . 307 888 Melee . | . . . . . . Ramming 1 | . . . . 1 . Kinetic 1667 | . 504 151 . 273 739 Thermal 542 | . 122 . . . 420 Explosive 1195 | . . . . 307 888 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 60 | . . . . 55 5 Projectiles 1 | . . . . . 1 Explosions 59 | . . . . 55 4 Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 193 | . . . . . 193 Shots 4 | . . . . . 4 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 308 | . 308 30 . 12 126 Average Temperature 64 | . 104 17 . 8 34 Received Heat Transfer 1257 | . 84 102 . 144 927 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 . . 2 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 1147 | . 259 . . . 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 528 | . 178 49 . 391 528 Initial 88 | . . 19 . . 88 Average 79 | . 39 7 . 211 304 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 83 | 100 100 100 . 41 14 Level 1 15 | . . . . 58 73 Level 2 1 | . . . . . 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . . . 8 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 31 2 . 21 22 Peak Tracking Total 5 | . 5 2 . 4 5 Tactical Retreats 15 | . 11 . . 3 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused 4 | . 1 . . 3 . Traps Extracted . | . . . . . . Installed 3 | . . . . 3 . Triggered 4 | . 1 . . 3 . Most Traps Carried 3 | . . . . 3 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . 1 . . . 4 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 8 | . 5 . 1 . 2 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 15 | . 9 . 1 . 5 Successful 8 | . 6 . 1 . 1 Failed 7 | . 3 . . . 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 2 | . 1 . 1 . . Terminals 10 | . 7 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 6 | . 4 . 1 . 1 Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . 1 . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . . . 2 Full Trace Events 3 | . 1 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6741 | 61 2651 1831 843 661 694 Spaces Moved 2056 | 33 897 558 264 163 141 Core 3 | 2 . . . . 1 Treads 2006 | 31 897 558 264 163 93 Legs 9 | . . . . . 9 Wheels . | . . . . . . Hover . | . . . . . . Flight 38 | . . . . . 38 Fastest Speed 35 | 50 160 320 320 320 35 Average Speed 294 | 153 270 320 320 320 295 Slowest Speed 1450 | 160 320 320 320 320 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 95 80 42 45 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 169 | . . . . 54 115 Melee . | . . . . . . Projectile . | . . . . . . AOE 169 | . . . . 54 115 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2469 | 41 1019 593 264 261 291 Wait 126 | . 17 20 . 58 31 Move 2051 | 32 896 557 263 162 141 Hop . | . . . . . . Pick Up 37 | 3 16 3 1 8 6 Fast Attach 22 | 6 7 1 . . 8 Attach 19 | . 1 3 . 1 14 Detach 4 | . 2 1 . . 1 Swap 17 | . 7 . . 3 7 Drop 21 | . 11 1 . 3 6 Fire 168 | . 62 7 . 22 77 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . . . 3 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 14) 908 | -10/Materials | Discovered new exit (range 10) 1745 | -10/Materials | Discovered new exit (range 5) 2607 | -10/Materials | Discovered new exit (range 16) 2713 | -10/Materials | Entered Mines 2720 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3251 | -10/Mines | Build established: Scavenger-Mutant 3337 | -10/Mines | Discovered new exit (range 6) 3361 | -10/Mines | Identified exit to Materials 3649 | -10/Mines | Discovered new exit (range 5) 3658 | -10/Mines | Identified exit to Subcaves 4192 | -10/Mines | Discovered exit to Materials (range 8) 4528 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4531 | -10/Mines | Discovered new exit (range 5) 4541 | -10/Mines | Identified exit to Exiles 4544 | -10/Mines | Entered Exiles 4618 | -10/Exiles | Met 8R-AWN 4679 | -10/Exiles | Met EX-HEX 4778 | -10/Exiles | Met EX-BIN 4839 | -10/Exiles | Aligned with FarCom system 4842 | -10/Exiles | Given EX-Vault access code 4922 | -10/Exiles | Opened EX-Vault 4948 | -10/Exiles | Found Field Lobotomy Kit 5019 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5339 | -10/Exiles | Discovered new exit (range 15) 5381 | -10/Exiles | Identified exit to Mines 5387 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 5387 | -10/Exiles | Entered Mines 5440 | -9/Mines | Found a hidden stash of uninstalled traps 5632 | -9/Mines | Core integrity fell below 50% 5781 | -9/Mines | Assembled infested the area 5990 | -9/Mines | Discovered new exit (range 13) 6025 | -9/Mines | Learned 4 Materials zone layouts 6034 | -9/Mines | Build established: Mutant 6045 | -9/Mines | Identified exit to Materials 6048 | -9/Mines | Entered Materials 6048 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6311 | -8/Materials | Lost 4 parts (1n1u2w) 6458 | -8/Materials | Core integrity fell below 50% 6490 | -8/Materials | Lost 7 parts (3n2u2w) 6634 | -8/Materials | Garrison activated, responded to threat 6733 | -8/Materials | Lost 4 parts (1p2n1w) 6742 | -8/Materials | Self-destructed Last Messages --------------- 06699_ G-47 Trooper knocked back. 06702_ Destroyed Lgt. Nuclear Core. 06702_ G-47 Trooper knocked back. 06702_ Lgt. Cannon destroyed. 06704_ K-01 Serf collects debris. 06710_ G-47 Trooper destroyed. 06712_ Dropped Huge Storage Unit. 06712_ Dropped Shock Trap. 06713_ Acquired Field Lobotomy Kit. 06715_ Acquired 4 matter. 06716_ Acquired 2 matter. 06717_ Acquired Aluminum Leg. 06719_ Acquired 42 matter. 06720_ Acquired 3 matter. 06723_ Acquired Lgt. Ion Engine. 06729_ Acquired Huge Storage Unit. 06732_ U-05 Engineer lays Concrete. 06741_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06741_ U-05 Engineer sends out distress signal. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ########????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ????????????????!???????? | | ???????????????? ???????? | | ???????????????? ???????? | | ???????????????? ???????? | | ########???????????????? ???????? | | #????????????????? ???????? | | """ #????????????????? ???????? | | """ ##????????########+#??????? | | """ # ???????? | | + g??????? | | """ # gg??????? | | """ # ########### #######?? | | """ # # ! # # % #?? | | # # # #% ##? | | ####### # """"""" / u*[ #? | | #####?# + """"""" # #@]& %#? | | # ### # """"""" # # ![% #? | | # # """"""" # ##[* #? | | # ####### """" " # ########? | | ## ##?????# # #???????? | | ?# #??###### ### ## # #???????? | | ## #??# # ## %+ #???????? | | # #??# % # #% % # #???????? | | # #### ## " " # #???????? | | + ^^ "G" #???????? | | # ^ # " ###???????? | | # ^ " #?????????? | | #% "" " # #?????????? | | ## """" ####### # #?????????? | | % #?????????? | | #?????????? | | """# ##????????? | | ## ########## # ????????? | | " ## #????????# # ????????? | | " ## #????????# # ????????? | | " ## #????????# # ????????? | | " ## #????????# # ????????? | | " ## #?????#### # ????????? | | """"""""## ####### ##????????? | | " " # ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalGatlingSaw Manual? 0 Play Time 00:29:33 Cumulative 18.9 hours Start 2024.05.05 @ 15:03:53 End 2024.05.05 @ 22:12:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5afafd48-7a82-4af0-a4f0-d3588de730b8