Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.09.09 @ 04:01:54 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (417) 2085 Value Destroyed (17346) 17346 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (19533) 19533 TOTAL SCORE: 47144 Bonus ------- Super Gauntlet 14095 High Alert Combat Kills 4193 Follower Combat Kills 635 Entered Garrisons 1400 Friendly Fire -790 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 30/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Core Analyzer Improved Phase Shifter Heavy Armor Plating Powered Armor Improved System Restoration Module > --- WEAPON ----------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Treads Improved Treads Heavy Treads Myomer Leg Myomer Leg Myomer Leg Armored Huge Wheel Improved Coolant Injector Advanced Coolant Injector Energy Well Improved Core Analyzer Advanced Armor Integrity Analyzer Insulated Plating Powered Armor Powered Armor Powered Armor Thermal Defense Suite Component Analysis Suite Long-range Tractor Beam Drone Bay Drone Bay HERF Cannon HERF Cannon Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Railgun Railgun Long-range Missile Launcher Mini Smartbomb Launcher Great Axe [Rating: 123] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Q-thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Slots Evolved 16 | . . 2 2 . 2 . . . 2 . 2 . 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . . . . . 2 . Utility 10 | . . 2 . . 2 . . . 1 . 1 . 2 . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 514 | 6 8 36 52 5 48 13 47 9 43 22 55 13 39 6 47 35 25 5 Power 33 | 1 . 4 3 1 2 . 2 . 5 1 2 1 4 . 3 4 . . Engine 16 | 1 . 4 2 . 2 . 2 . 3 1 1 . . . . . . . Core 9 | . . . 1 1 . . . . 2 . 1 1 2 . 1 . . . Reactor 8 | . . . . . . . . . . . . . 2 . 2 4 . . Propulsion 103 | 2 1 7 18 1 10 1 7 . 3 5 9 2 4 . 14 6 12 1 Treads 79 | 2 1 7 18 1 10 1 7 . 2 5 6 2 3 . 9 1 4 . Leg 11 | . . . . . . . . . . . . . . . 3 5 3 . Wheel 10 | . . . . . . . . . 1 . 3 . 1 . 2 . 3 . Hover 1 | . . . . . . . . . . . . . . . . . 1 . Flight 2 | . . . . . . . . . . . . . . . . . 1 1 Utility 179 | 1 3 9 14 1 21 8 22 1 18 5 19 4 14 4 17 9 9 . Device 79 | . . 1 6 . 11 4 12 . 6 2 10 1 4 3 9 7 3 . Storage 16 | 1 . 5 2 . 2 1 . . 3 . . . 2 . . . . . Processor 9 | . 1 . . . . . 2 . 1 . 1 . 1 . 1 . 2 . Hackware 11 | . . . 1 . 2 . 1 . 1 . 1 . 1 . . . 4 . Protection 64 | . 2 3 5 1 6 3 7 1 7 3 7 3 6 1 7 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 199 | 2 4 16 17 2 15 4 16 8 17 11 25 6 17 2 13 16 4 4 Energy Gun 21 | 1 2 6 9 . . . . . . . . . . . . 3 . . Energy Cannon 31 | . . 1 . . . . 6 3 5 4 6 2 . . 1 2 . 1 Ballistic Gun 75 | 1 2 6 7 1 10 2 4 . 4 5 12 2 8 . 9 2 . . Ballistic Cannon 12 | . . . . . . . 2 2 . . . . 4 1 . . 1 2 Launcher 28 | . . 2 1 1 1 . 1 3 4 2 1 2 3 1 2 4 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . 1 . . . . . . 4 . 6 . 2 . 1 5 3 1 Piercing Weapon 6 | . . . . . 1 2 3 . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 3 . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . . . 1 1 . . 1 . . 2 . . . 1 . Parts Lost 146 | . 2 2 14 . 5 . 12 1 4 4 7 4 14 1 29 27 10 10 Power 17 | . . 1 2 . 1 . 2 . 1 . 1 . 2 . 3 4 . . Propulsion 38 | . . . 3 . 1 . 3 . 1 . 2 . 2 . 8 8 8 2 Utility 40 | . 1 . 2 . 1 . 2 . . 2 2 2 4 . 9 8 2 5 Weapon 51 | . 1 1 7 . 2 . 5 1 2 2 2 2 6 1 9 7 . 3 Highest Loss Streak 15 | . 1 2 4 . 3 . 10 1 3 2 2 2 11 1 15 11 5 10 Average Slot Usage (%) 92 | . 89 98 97 100 99 100 99 99 94 99 94 87 83 88 84 70 32 28 Engine 5 | . 14 11 4 . 4 7 7 7 7 5 5 5 1 . . . . . Core 2 | . . . 4 9 2 . . . 3 6 5 5 5 5 3 . . . Treads 18 | . 27 22 26 27 22 23 22 23 15 20 14 9 8 10 10 . 5 1 Device 5 | . . 5 2 2 5 6 3 7 3 4 6 8 9 8 9 10 . . Storage 20 | . 14 24 24 27 23 23 23 23 20 20 17 17 18 21 19 15 . . Processor 4 | . 2 . . . . . 3 7 6 6 5 5 10 10 13 13 6 6 Hackware 4 | . . . 1 . 12 7 6 . 5 6 8 1 . 1 . . 11 15 Protection 7 | . 2 13 6 7 3 8 7 7 8 8 6 11 8 9 8 . . . Energy Gun 3 | . 5 12 13 . . . . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . 3 15 8 2 . 1 . . . . . . Ballistic Gun 11 | . 22 8 11 25 21 16 14 . 6 16 13 14 11 3 2 3 . . Ballistic Cannon 1 | . . . . . . . 1 5 . . . . 1 10 7 . . . Naked Turns 12 | . . . . . . . . . . . . . . . . 12 . . Heaviest Build 202 | 12 16 80 93 91 91 82 86 85 137 153 162 173 194 194 202 180 11 4 Greatest Support 145 | 40 40 40 62 62 62 60 80 80 80 90 140 140 145 145 145 100 48 11 Greatest Overweight (x) 7 | 1 . 1 1 1 4 1 1 1 4 1 5 5 6 1 7 5 1 1 Average Overweight (x) 1 | . . . 1 1 1 1 . . 1 1 3 2 2 1 2 1 . . Largest Inventory Capacity 36 | 6 6 24 24 24 24 22 22 22 28 28 28 28 36 36 36 36 4 4 Average Capacity 23 | 5 6 16 22 24 23 22 22 22 23 28 28 28 32 36 36 31 4 4 Most Carried 36 | 2 6 24 24 24 24 22 22 22 28 28 28 28 34 33 36 19 4 4 Average Carried 21 | 1 5 15 21 24 22 21 20 21 21 27 27 26 28 31 30 15 3 2 Final Capacity 36 | 6 6 24 24 24 22 22 22 22 28 28 28 28 36 36 36 4 4 4 Final Carried 32 | 2 6 21 24 24 22 22 22 21 28 28 27 26 26 32 18 4 4 . Class Distribution -------------------- 44% | Hauler-Mutant 14% | Hauler-Tank 11% | Scavenger-Mutant 10% | Hauler-Gunner 6% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Tank | -8/Garrison Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Hauler-Mutant | -5/Factory Hauler-Tank | -5/Garrison Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Garrison Hauler-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Hacker-Mutant | -2/Research Hacker-Mutant | -2/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Matter Collected 11544 | 263 307 702 1274 252 869 266 859 190 592 450 849 369 1179 529 1906 498 190 . Remotely 263 | . . . . . . . . . . . . . . . 263 . . . Salvage Created 19631 | 81 439 1329 3606 345 882 937 1151 857 1548 590 1156 792 1660 555 2473 765 386 79 Parts 937 | 1 36 99 168 17 49 13 53 36 64 36 70 31 87 15 126 20 13 3 Haulers Intercepted 10 | . . 4 4 . . . . . . . 2 . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . 1 . 2 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Combat Hostiles Destroyed 338 | . 11 28 64 7 17 . 22 19 24 15 20 11 35 12 38 14 . 1 Melee 12 | . . . . . 1 . . . 5 . . . 1 . . 4 . 1 Guns 164 | . 11 20 51 6 13 . 9 . 6 3 11 1 20 1 11 1 . . Cannons 53 | . . . . . . . 7 6 4 2 1 1 5 7 19 1 . . AOE 86 | . . 8 9 1 3 . 4 13 5 6 6 6 9 4 6 6 . . Classes Destroyed 18 | 1 5 6 3 . 1 1 . . . 1 . . . . . . . . Worker 17 | . . 2 5 . . . 1 . . . 2 . 3 . 2 . 2 . Builder 18 | . . 1 3 . . . 1 . 2 . 4 . 2 . 5 . . . Tunneler 3 | . 1 . . . . . . . 1 . . . 1 . . . . . Hauler 10 | . . 4 4 . . . . . . . 2 . . . . . . . Recycler 9 | 1 . . 1 . 1 . . . 1 . . . 2 . 1 . 2 . Mechanic 3 | . . 1 1 . . . . . . . . . 1 . . . . . Operator 8 | . 2 1 2 . . . 1 . . . . . . . . . 2 . Watcher 8 | . 1 3 4 . . . . . . . . . . . . . . . Swarmer 79 | . 3 7 10 . 3 . 3 7 5 8 9 . 13 4 6 1 . . Grunt 142 | . 8 14 38 5 7 . 5 10 11 3 . 9 10 6 9 7 . . Brawler 8 | . . . 2 . . . 1 . 1 1 . . 2 . 1 . . . Duelist 7 | . . 1 1 . . . . . . 1 . . 1 . 2 . . 1 Protector 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 47 | . . 6 10 2 4 . 8 1 3 . 3 1 1 . 6 2 . . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . Hunter 28 | . . . 2 . 1 . . 1 3 1 2 2 6 2 4 4 . . Programmer 25 | . . . . . 2 . 4 . 1 . 6 . 2 . 10 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Martyr 2 | . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 13 | 1 3 6 13 3 4 . 3 11 7 8 4 6 10 4 11 4 3 1 Combat Bots Only 11 | . 3 4 10 3 4 . 3 11 6 8 4 6 5 4 9 4 . 1 Max Kills in Single Turn 5 | 1 2 4 2 1 3 1 2 2 2 4 2 5 4 3 3 2 1 1 Gunslinging 1 | . 1 1 . . 1 . . . . . . . 1 . 1 . . . Exploded 5 | . . 3 2 1 3 . 2 2 2 4 2 5 4 3 3 2 . . Melee 1 | . . . . . 1 . . . 1 . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Damage Taken 37431 | . 531 1159 3740 352 1453 . 3241 447 1764 1114 1878 931 4357 801 7024 3885 3629 1125 Core 4385 | . 95 180 446 31 119 . 269 23 75 57 101 45 368 34 320 767 754 701 Absorbed by Shields 287 | . . . . 28 . . . . 19 . . . 240 . . . . . Reduced by Siege Mode 237 | . . . . . . . . . . . 34 . 21 84 98 . . . Core Remaining (%) 57 | 100 62 55 . 13 . . . 41 . 84 . 85 . 65 . 16 . . Volleys Fired 857 | 1 55 78 149 15 36 . 64 25 49 25 60 20 82 42 122 31 . 3 Largest 3 | 2 2 2 3 3 3 . 3 2 3 3 3 3 3 2 3 3 . 1 Hottest 207 | 60 70 90 145 84 84 . 138 138 207 157 206 91 122 122 122 168 . 110 Shots Fired 1746 | 2 109 147 363 36 105 . 148 29 93 51 129 32 164 62 236 37 . 3 Gun 1273 | 2 109 141 360 34 104 . 102 . 50 28 106 18 110 19 78 12 . . Cannon 385 | . . . . . . . 43 17 33 16 19 10 36 41 154 13 . 3 Launcher 88 | . . 6 3 2 1 . 3 12 10 7 4 4 18 2 4 12 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1261 | 1 79 108 187 34 104 . 111 1 50 28 106 18 146 60 220 7 . 1 Thermal 61 | 1 30 . . . . . 23 . . . . . . . . 5 . 2 Explosive 54 | . . 6 3 2 1 . . . . 2 4 . 18 2 4 12 . . Electromagnetic 370 | . . 33 173 . . . 14 28 43 21 19 14 . . 12 13 . . Robot Hit Streak 38 | 2 16 24 38 9 12 . 23 7 10 10 9 14 27 22 20 11 . 5 Robot Miss Streak 7 | . 6 2 5 7 7 . 1 2 2 2 4 2 5 2 2 4 . . Penetration Max 2 | . . . . . . . 1 . 1 . 1 2 1 1 2 . . . Secondary Targets 33 | . 2 3 16 1 1 . . . 2 . 2 1 2 . 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 . 1 1 1 . 1 . . . Shots Hit Robots 1383 | 2 72 112 303 31 93 11 121 17 81 38 89 27 100 46 187 44 6 3 Core Hits 897 | 2 28 65 205 32 84 6 37 25 48 19 39 23 95 21 110 36 19 3 Critical Hits 134 | . . 5 2 . . 1 9 . . . 6 2 18 19 68 4 . . Critical Kills 44 | . . 3 . . . 1 4 . . . 2 . 6 7 20 1 . . Critical Parts Destroyed 76 | . . 2 2 . . . 5 . . . 3 2 12 12 36 2 . . Melee Attacks 169 | . . 7 . . 2 11 13 . 20 . 42 . 9 . 1 48 11 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 143 | . . 7 . . . . . . 20 . 42 . 9 . 1 48 11 5 Piercing 26 | . . . . . 2 11 13 . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 3 1 . 2 . 6 . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 42372 | 24 873 2330 6502 610 1567 651 3446 1394 3342 1721 3432 1408 5574 950 4637 3016 758 137 Guns 18295 | 24 873 1586 5068 463 1371 . 1741 . 903 339 1698 376 1945 96 1677 135 . . Cannons 6971 | . . . . . . . 935 339 767 348 513 364 594 496 2246 253 . 116 Explosions 13199 | . . 727 1426 147 186 . 687 1055 1027 1034 393 668 2989 358 710 1792 . . Melee 3713 | . . . . . . 651 72 . 645 . 828 . . . . 836 681 . Ramming 194 | . . 17 8 . 10 . 11 . . . . . 46 . 4 . 77 21 Kinetic 18213 | 13 624 1074 2498 463 1371 . 2043 . 903 339 1698 376 2539 592 3548 96 . 36 Thermal 3022 | 11 249 67 1023 . . . 792 219 190 . 78 274 . . . 39 . 80 Explosive 8239 | . . 660 403 147 186 . . . 96 583 315 . 2989 358 710 1792 . . Electromagnetic 8991 | . . 512 2570 . . . 528 1175 1508 799 513 758 . . 375 253 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2990 | . . . . . . . . . 645 . 828 . . . . 836 681 . Piercing 723 | . . . . . . 651 72 . . . . . . . . . . . Highest Corruption 31 | . . . 6 . 5 5 . 1 . . 3 3 2 2 22 31 3 7 Average Corruption 5 | . . . 5 . 3 2 . 1 . . 1 3 1 2 10 22 2 4 Corruption Purged 15 | . . . 7 . 1 5 . . . . . . . . 2 . . . Effects 256 | . . . 54 . 30 6 . 4 . . 13 9 8 5 58 64 2 3 Message Errors 47 | . . . 8 . 9 3 . . . . 6 2 4 . 6 7 1 1 Matter Fused 43 | . . . 12 . 7 . . . . . 2 1 . . 9 11 . 1 Heat Flow Errors 11 | . . . 1 . . 2 . . . . . 1 1 1 3 2 . . Energy Discharges 27 | . . . 6 . 3 1 . 2 . . 3 2 1 1 1 6 1 . Parts Rejected 6 | . . . 2 . 1 . . . . . . . . . 2 1 . . Data Loss (minor) 25 | . . . 6 . 6 . . 1 . . 1 1 . 2 4 4 . . Data Loss (major) 9 | . . . 2 . 1 . . . . . . . . . 3 3 . . Misfires 6 | . . . 3 . . . . . . . . . . . 1 2 . . Misdirections 15 | . . . . . . . . . . . . . . . 3 12 . . Targeting Errors 56 | . . . 12 . 2 . . 1 . . 1 2 2 1 19 15 . 1 Weapon Failures 11 | . . . 2 . 1 . . . . . . . . . 7 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 854 | . . 4 29 3 . . 126 60 27 22 233 . 44 . 60 79 167 . Projectiles 48 | . . . . . . . . . 4 . 18 . . . 24 2 . . Explosions 408 | . . 4 29 3 . . 126 60 7 22 . . 44 . 36 77 . . Melee 398 | . . . . . . . . . 16 . 215 . . . . . 167 . Knockbacks 45 | . . . . . 1 . 2 . . . . . 8 5 29 . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . Kinetic 39 | . . . . . . . 2 . . . . . 8 3 26 . . . Secondary 5 | . . . . . . . . . . . . . . 2 3 . . . Self-Inflicted Damage 900 | . . 27 237 49 . . 173 60 . . 35 18 157 . 79 22 34 9 Shots 27 | . . 1 6 1 . . 5 4 . . 1 1 4 . 2 2 . . Rammed 33 | . . 3 1 . . . 2 . . . . . 5 . 1 . 15 6 Targets Rammed 34 | . . 3 1 . 1 . 2 . . . . . 5 . 1 . 15 6 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . Highest Temperature 551 | . 78 415 551 143 113 268 327 24 424 297 354 153 226 288 375 103 . 30 Average Temperature 96 | . 22 68 115 51 28 135 76 12 111 83 145 42 60 124 110 36 . 17 Received Heat Transfer 6363 | . 243 390 1503 159 402 . 831 87 453 156 78 216 375 189 597 423 144 117 Effects 24 | . . 3 12 . . . 1 . 3 . 5 . . . . . . . Shutdowns 4 | . . . 3 . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . Interference 6 | . . 3 . . . . . . 1 . 2 . . . . . . . Matter Decay 3 | . . . 2 . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . . . 1 . . . . . . . Damage (major) 5 | . . . 5 . . . . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . 1 . 1 3 5 . . . Total Turns 227 | . . . . . . . . . . . 15 . 5 102 105 . . . Longest Duration 80 | . . . . . . . . . . . 15 . 5 80 45 . . . Robots Corrupted 21 | . . . 4 . . . . . 4 4 2 3 . . 2 2 . . Combat Hostiles 21 | . . . 4 . . . . . 4 4 2 3 . . 2 2 . . Parts Fried 74 | . . 5 15 . 1 . 9 4 7 5 12 9 . . 5 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Melted 6 | . 1 . 1 . . . 3 . . . . . . . 1 . . . Heat Transferred 3689 | 25 587 100 1250 . . . 990 250 150 . 50 150 . . . 87 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . . 1 13 . . . 1 4 2 . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Peak Influence 1274 | 5 193 362 961 866 550 111 546 946 754 718 646 753 860 958 1008 1274 743 423 Average Influence 411 | 2 75 94 423 776 412 30 182 734 468 604 388 588 632 790 720 1138 682 408 Maximum Alert Level 4 | . . 1 3 3 2 . 2 3 3 3 2 3 3 3 3 4 3 2 Low Security (%) 35 | 100 100 92 42 . . 100 67 . . . 15 . . . . . . . Level 1 14 | . . 7 7 . 37 . 16 7 40 14 37 . 7 . . . . 21 Level 2 29 | . . . 25 1 62 . 15 21 50 26 47 64 63 32 43 . 45 78 Level 3 18 | . . . 24 98 . . . 71 8 58 . 35 28 67 56 25 54 . Level 4 2 | . . . . . . . . . . . . . . . . 74 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 2 3 10 . 6 . 15 . 9 . 5 . 9 . 10 . 2 . Investigation 7 | . 1 2 . . 1 . . . 1 . . . 2 . . . . . Extermination 19 | . . . . . 2 . 6 . 2 . 3 . 3 . 3 . . . Reinforcement 24 | . 1 1 7 . 3 . 2 . 5 . 1 . 1 . 1 . 2 . Assault 6 | . . . 2 . . . . . . . . . 2 . 2 . . . Garrison 15 | . . . 1 . . . 7 . 1 . 1 . 1 . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . 2 . 1 . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Distress Signals 21 | . . 4 6 . 1 . . . 4 . 2 . 1 . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 538 | . 28 44 117 10 29 . 39 21 35 12 27 14 46 13 53 17 27 6 Peak Tracking Total 14 | . 4 8 10 4 5 . 5 7 5 5 5 10 6 6 8 4 14 6 Tactical Retreats 48 | . 1 2 15 3 . . 1 1 6 1 2 3 . 2 3 1 7 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Traps Triggered 35 | . . . 1 6 5 . 1 4 4 5 . 1 4 . 1 2 . 1 Indirectly 4 | . . . . . . . . 4 . . . . . . . . . . Trap Hack Attempts 61 | . . . . . 61 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . 1 . 6 . . . . . . . . . . . Reprogrammed 16 | . 7 2 . . 7 . . . . . . . . . . . . . Reused 5 | . . 1 . . 4 . . . . . . . . . . . . . Traps Extracted 4 | . . . . . 4 . . . . . . . . . . . . . Installed 4 | . . . . . 4 . . . . . . . . . . . . . Triggered 6 | . . 1 . . 4 . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Machines Disabled 31 | . . 2 5 . . . 7 2 4 1 2 . 7 . 1 . . . Max in Single Turn 4 | . . 2 1 . . . 4 1 1 1 1 . 2 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Machines Accessed 81 | . 4 9 11 . 4 . 15 . 12 . 11 . 9 . 4 . 2 . Terminals 43 | . 3 6 6 . 2 . 8 . 6 . 4 . 6 . 1 . 1 . Fabricators 8 | . . . . . . . 2 . 1 . 2 . 1 . 2 . . . Repair Stations 7 | . 1 1 2 . . . . . 1 . 2 . . . . . . . Recycling Units 9 | . . . 1 . 1 . 3 . 2 . 1 . 1 . . . . . Scanalyzers 7 | . . 2 1 . 1 . 1 . 1 . 1 . . . . . . . Garrison Access 7 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . Total Hacks 283 | . 25 28 33 . 16 . 52 . 39 . 36 . 31 . 7 . 16 . Successful 145 | . 14 16 19 . 7 . 27 . 21 . 21 . 15 . 1 . 4 . Failed 138 | . 11 12 14 . 9 . 25 . 18 . 15 . 16 . 6 . 12 . Catastrophic 21 | . . 1 1 . 1 . 1 . 6 . 1 . 7 . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 121 | . 14 12 18 . 7 . 12 . 13 . 15 . 19 . 5 . 6 . Terminals 164 | . 19 21 21 . 9 . 24 . 20 . 15 . 23 . 1 . 11 . Fabricators 31 | . . . . . . . 10 . 3 . 11 . 3 . 4 . . . Repair Stations 20 | . 6 2 5 . . . . . 5 . 2 . . . . . . . Recycling Units 19 | . . . 2 . 3 . 6 . 4 . 1 . 3 . . . . . Scanalyzers 28 | . . 5 2 . 4 . 10 . 4 . 3 . . . . . . . Garrison Access 21 | . . . 3 . . . 2 . 3 . 4 . 2 . 2 . 5 . Terminal Hacks 54 | . 9 8 8 . 2 . 9 . 6 . 6 . 4 . . . 2 . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . . . Robot Analysis 4 | . 2 . . . . . 1 . . . 1 . . . . . . . Prototype ID Bank 8 | . 2 2 . . . . 1 . 1 . 2 . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . 1 . . . . . . . Garrison Index 2 | . . . . . . . 1 . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 18 | . 1 3 5 . 1 . 3 . 3 . . . 2 . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . Reprogram Traps 4 | . 2 2 . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . 1 . 1 . . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . . . 1 . . . 1 . . . 1 . Fabricator Hacks 12 | . . . . . . . 3 . 1 . 6 . 2 . . . . . Load Schematic 5 | . . . . . . . 1 . . . 3 . 1 . . . . . Build 7 | . . . . . . . 2 . 1 . 3 . 1 . . . . . Repair Station Hacks 12 | . 4 2 3 . . . . . 3 . . . . . . . . . Scan Component 7 | . 2 1 2 . . . . . 2 . . . . . . . . . Repair 5 | . 2 1 1 . . . . . 1 . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . 1 . 2 . 2 . 1 . 1 . . . . . Retrieve Components 8 | . . . 1 . 1 . 2 . 2 . 1 . 1 . . . . . Scanalyzer 21 | . . 5 1 . 2 . 7 . 4 . 2 . . . . . . . Insert Component 12 | . . 2 1 . 1 . 4 . 2 . 2 . . . . . . . Analyze 9 | . . 3 . . 1 . 3 . 2 . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . Unlock Access 7 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 31 | . 1 1 5 . 2 . 5 . 4 . 5 . 7 . . . 1 . Terminals 20 | . 1 1 4 . 1 . 2 . 4 . 2 . 5 . . . . . Track 5 | . . . 2 . . . . . 1 . . . 2 . . . . . Botnet 13 | . 1 1 2 . 1 . 2 . 2 . 2 . 2 . . . . . Disrupt 2 | . . . . . . . . . 1 . . . 1 . . . . . Fabricators 4 | . . . . . . . 2 . . . 2 . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . Siphon 3 | . . . . . . . 1 . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . 1 . . . . . Mask 2 | . . . . . 1 . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . 1 . . . 1 . 1 . . . 1 . Reprogram 5 | . . . 1 . . . 1 . . . 1 . 1 . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 4 9 10 . 3 . 15 . 10 . 9 . 8 . 4 . 2 . Full Trace Events 7 | . 2 2 . . 1 . . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 2 . . 1 . 3 . 2 . 1 . . . . . . . Parts Built 11 | . . . . . . . 4 . 1 . 4 . 2 . . . . . Matter 1299 | . . . . . . . 350 . 234 . 547 . 168 . . . . . Time 437 | . . . . . . . 116 . 39 . 240 . 42 . . . . . Total Part Build Rating 67 | . . . . . . . 28 . 7 . 24 . 8 . . . . . Parts Repaired 5 | . 2 1 1 . . . . . 1 . . . . . . . . . Time 191 | . 52 51 44 . . . . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 44 | . . . 10 . 9 . 3 . 9 . 3 . 10 . . . . . Parts Scanalyzed 8 | . . 2 1 . . . 3 . 2 . . . . . . . . . Part Schematics Acquired 8 | . . 2 . . 1 . 3 . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Total Allies 25 | . . . 1 . . 20 1 . . . 2 . 1 . . . . . Largest Group 20 | . . . 1 . . 20 18 1 . . 2 2 1 1 . . . . Highest-Rated Group 475 | . . . 27 . . 475 405 32 . . 58 58 49 49 . . . . Highest-Rated Ally 49 | . . . 27 . . 35 32 32 . . 29 29 49 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 197 | . . . . . . . 178 4 . . . 6 . 9 . . . . Total Damage 2757 | . . . . . . . 2382 112 . . . 40 . 223 . . . . Kills 24 | . . . . . . . 22 1 . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Robot Analysis Total 4 | . 2 . . . . . 1 . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Turns Passed 22240 | 80 824 2287 3305 272 1779 1442 2655 658 1532 545 1961 248 1648 516 1108 835 481 64 Spaces Moved 9809 | 43 342 998 1335 109 768 367 1331 340 687 238 880 106 704 165 356 350 663 27 Core 619 | 4 . . . . . . . . . . . . . . . 27 564 24 Treads 7738 | 39 342 998 1335 109 768 367 1331 340 436 238 386 63 487 165 269 65 . . Legs 259 | . . . . . . . . . . . . . . . 1 258 . . Wheels 1125 | . . . . . . . . . 251 . 494 43 217 . 86 . 34 . Hover 65 | . . . . . . . . . . . . . . . . . 65 . Flight 3 | . . . . . . . . . . . . . . . . . . 3 Fastest Speed 40 | 50 160 160 172 178 177 183 153 153 120 180 150 150 140 195 150 50 50 40 Average Speed 163 | 153 160 175 179 178 182 185 160 171 158 180 163 167 175 195 180 160 57 50 Slowest Speed 270 | 160 160 180 183 178 250 186 186 173 173 180 180 180 200 195 240 270 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 39 | 3 53 68 93 28 24 95 44 52 22 41 22 33 18 34 17 69 21 10 Regions Visited 18 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 102 | . . 3 . . 2 . 4 5 5 . 49 . 9 . 1 19 2 3 Terrain Destroyed 744 | . . 33 98 9 16 . 33 9 37 21 72 3 169 9 35 195 2 3 Melee 75 | . . 3 . . 2 . 4 . 5 . 27 . 9 . 1 19 2 3 Projectile 35 | . . . . . . . 5 1 . 2 5 . 17 1 2 2 . . AOE 634 | . . 30 98 9 14 . 24 8 32 19 40 3 143 8 32 174 . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Total 14093 | 52 509 1385 1945 157 1060 1111 1691 383 999 308 1213 147 950 297 590 495 739 62 Wait 2187 | 1 94 196 350 17 112 704 194 5 154 3 143 . 72 75 41 13 11 2 Move 9789 | 42 341 997 1334 108 768 366 1330 337 687 237 879 105 703 164 356 346 663 26 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 189 | 2 6 31 24 . 8 5 22 . 20 4 17 4 20 6 11 6 3 . Fast Attach 119 | 6 6 6 11 . 8 4 5 . 8 3 3 1 10 3 8 17 19 1 Attach 139 | . 2 3 16 . 7 1 12 1 5 6 11 6 18 1 27 13 6 4 Detach 55 | . 2 4 8 . 3 2 1 . 5 2 2 1 5 3 7 4 6 . Swap 256 | . . 27 25 5 33 8 30 8 30 13 41 6 11 2 12 5 . . Drop 179 | . 3 33 27 2 17 10 18 1 18 5 15 2 14 1 4 4 5 . Fire 857 | 1 55 78 149 15 36 . 64 25 49 25 60 20 82 42 122 31 . 3 Melee 169 | . . 7 . . 2 11 13 . 20 . 42 . 9 . 1 48 11 5 Ram 20 | . . . . . . . . . . . . . . . . . 15 5 Kick . | . . . . . . . . . . . . . . . . . . . Crush 13 | . . 3 1 . 1 . 2 . . . . . 5 . 1 . . . Escape Stasis 56 | . . . . 10 . . . 6 3 10 . 2 1 . . 8 . 16 Rewire . | . . . . . . . . . . . . . . . . . . . Trap 65 | . . . . . 65 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/Garrison -4/Factory -4/Garrison -3/Research -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Repaired Lgt. Armor Plating 870 | -10/Materials | Repaired Lgt. Treads 892 | -10/Materials | Discovered new exit (range 5) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Utility x2 1109 | -9/Materials | Discovered new exit (range 8) 1342 | -9/Materials | Build established: Scavenger-Mutant 2472 | -9/Materials | Build established: Hauler-Mutant 2960 | -9/Materials | Repaired Imp. EM Shotgun 3113 | -9/Materials | Discovered new exit (range 11) 3192 | -9/Materials | Entered another Materials area 3192 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3438 | -8/Materials | Found Powered Armor 3442 | -8/Materials | Found Powered Armor 3445 | -8/Materials | Found Powered Armor 3447 | -8/Materials | Found Powered Armor 4050 | -8/Materials | Garrison activated, responded to threat 4157 | -8/Materials | Discovered new exit (range 12) 4494 | -8/Materials | Identified exit to Garrison 4546 | -8/Materials | Lost 3 parts (1p2w) 4745 | -8/Materials | Core integrity fell below 50% 4780 | -8/Materials | Lost 4 parts (1p1n2w) 4838 | -8/Materials | Lost 3 parts (2n1u) 4891 | -8/Materials | Destroyed 10 combat bots 5176 | -8/Materials | Discovered new exit (range 16) 5592 | -8/Materials | First assault squad dispatched 5789 | -8/Materials | Discovered new exit (range 11) 6069 | -8/Materials | Core integrity fell below 20% 6165 | -8/Materials | Repaired Powered Armor 6360 | -8/Materials | Build established: Hauler-Gunner 6497 | -8/Materials | Entered Garrison 6612 | -8/Garrison | Triggered checkpoint 6649 | -8/Garrison | Triggered checkpoint 6751 | -8/Garrison | Discovered new exit (range 10) 6769 | -8/Garrison | Entered Factory 6769 | -7/Factory | Evolved 2 slots: Utility x2 7501 | -7/Factory | Discovered new exit (range 14) 8013 | -7/Factory | Discovered new exit (range 12) 8094 | -7/Factory | Lost 3 parts (1n1u1w) 8102 | -7/Factory | Discovered new exit (range 15) 8548 | -7/Factory | Sucked down chute 8548 | -7/Factory | Entered Waste 8549 | -7/Waste | Joined by Warlord forces that had cleared the area 8665 | -7/Waste | Build established: Hauler-Tank 8832 | -7/Waste | Discovered new exit (range 14) 9077 | -7/Waste | Build established: Hauler-Mutant 9990 | -7/Waste | Entered Factory 9990 | -7/Factory | Accompanied by 18 allies 10252 | -7/Factory | P-60 Hacker assimilated allied 8R-5B6(s) 10430 | -7/Factory | Fabricated Adv. Medium Treads (x2) 10494 | -7/Factory | Fabricated Adv. Medium Treads (x2) 10926 | -7/Factory | Garrison activated, responded to threat 11648 | -7/Factory | Discovered new exit (range 9) 12108 | -7/Factory | Lost 10 parts (1p3n2u4w) 12160 | -7/Factory | Core integrity fell below 50% 12555 | -7/Factory | Discovered new exit (range 10) 12578 | -7/Factory | Identified exit to Storage 12636 | -7/Factory | Identified exit to Garrison 12645 | -7/Factory | Entered Garrison 12645 | -7/Garrison | Accompanied by 1 ally 12804 | -7/Garrison | Triggered checkpoint 12816 | -7/Garrison | Triggered checkpoint 12856 | -7/Garrison | Destroyed 11 combat bots 12864 | -7/Garrison | Triggered checkpoint 12959 | -7/Garrison | Discovered new exit (range 8) 12969 | -7/Garrison | Identified exit to Factory 12971 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13128 | -7/Garrison | Discovered exit to Factory (range 8) 13140 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13282 | -7/Garrison | Discovered exit to Factory (range 13) 13303 | -7/Garrison | Entered Factory 13303 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13365 | -6/Factory | Repaired Powered Armor 13504 | -6/Factory | Discovered new exit (range 16) 13760 | -6/Factory | Fabricated HERF Cannon (x1) 14179 | -6/Factory | Lost 3 parts (1n2w) 14655 | -6/Factory | Found Prototype Launcher 14734 | -6/Factory | Discovered new exit (range 3) 14739 | -6/Factory | Garrison activated, responded to threat 14749 | -6/Factory | Identified exit to Lower Caves 14835 | -6/Factory | Identified exit to Garrison 14835 | -6/Factory | Entered Garrison 14896 | -6/Garrison | Triggered checkpoint 14896 | -6/Garrison | Identified Mni. Smartbomb Launcher 14898 | -6/Garrison | Triggered checkpoint 14953 | -6/Garrison | Destroyed 8 combat bots 14976 | -6/Garrison | Spotted B-75 Beast 15027 | -6/Garrison | Destroyed B-75 Beast 15319 | -6/Garrison | Build established: Scavenger-Tank 15355 | -6/Garrison | Discovered new exit (range 15) 15379 | -6/Garrison | Identified exit to Factory 15380 | -6/Garrison | Entered Factory 15380 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15497 | -5/Factory | Fabricated Hvy. Treads? 16414 | -5/Factory | Discovered new exit (range 15) 16419 | -5/Factory | Build established: Hauler-Mutant 16487 | -5/Factory | Identified exit to Upper Caves 16562 | -5/Factory | Discovered new exit (range 9) 16593 | -5/Factory | Identified exit to Extension 16730 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 16793 | -5/Factory | Fabricated HERF Cannon (x1) 17065 | -5/Factory | Identified exit to Garrison 17296 | -5/Factory | Garrison activated, responded to threat 17341 | -5/Factory | Entered Garrison 17341 | -5/Garrison | Accompanied by 2 allies 17409 | -5/Garrison | Triggered checkpoint 17575 | -5/Garrison | Discovered new exit (range 8) 17587 | -5/Garrison | Identified exit to Factory 17589 | -5/Garrison | Entered Factory 17589 | -4/Factory | Evolved 2 slots: Utility x2 17829 | -4/Factory | Build established: Scavenger-Tank 18096 | -4/Factory | Discovered new exit (range 9) 18156 | -4/Factory | Identified exit to Research 18638 | -4/Factory | First assault squad dispatched 18710 | -4/Factory | Fabricated Powered Armor (x2) 19063 | -4/Factory | Lost 11 parts (2p2n3u4w) 19221 | -4/Factory | Identified exit to Garrison 19237 | -4/Factory | Entered Garrison 19237 | -4/Garrison | Accompanied by 1 ally 19554 | -4/Garrison | Build established: Hauler-Mutant 19635 | -4/Garrison | Triggered checkpoint 19733 | -4/Garrison | Discovered exit to Research (range 11) 19753 | -4/Garrison | Entered Research 19753 | -3/Research | Evolved 2 slots: Utility x2 20042 | -3/Research | First assault squad dispatched 20137 | -3/Research | Destroyed 9 combat bots 20284 | -3/Research | System corruption reached 10% 20473 | -3/Research | Garrison activated, responded to threat 20667 | -3/Research | Lost 6 parts (1n2u3w) 20786 | -3/Research | Garrison activated, responded to threat 20829 | -3/Research | Lost 15 parts (2p5n3u5w) 20833 | -3/Research | Destroyed 7 combat bots 20861 | -3/Research | Identified exit to Garrison 20861 | -3/Research | Entered Garrison 20919 | -3/Garrison | Lost 5 parts (1p2n2w) 21129 | -3/Garrison | Lost 4 parts (1p1u2w) 21167 | -3/Garrison | Discovered new exit (range 8) 21176 | -3/Garrison | Identified exit to Research 21179 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 21253 | -3/Garrison | Lost 5 parts (1p2n2w) 21356 | -3/Garrison | Triggered checkpoint 21368 | -3/Garrison | Discovered exit to Research (range 15) 21385 | -3/Garrison | Build established: Scavenger-Mutant 21390 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 21426 | -3/Garrison | Core integrity fell below 50% 21504 | -3/Garrison | Lost 11 parts (1p4n5u1w) 21591 | -3/Garrison | Spotted B-86 Titan 21626 | -3/Garrison | Triggered checkpoint 21643 | -3/Garrison | Crushed by falling debris 21644 | -3/Garrison | System corruption reached 30% 21680 | -3/Garrison | Released all parts (11) 21685 | -3/Garrison | Core integrity fell below 20% 21693 | -3/Garrison | Discovered exit to Research (range 8) 21696 | -3/Garrison | Entered Research 21696 | -2/Research | Evolved 2 slots: Propulsion x2 21710 | -2/Research | Lost 4 parts (2n2u) 21910 | -2/Research | Lost 5 parts (5n) 22016 | -2/Research | Discovered new exit (range 15) 22092 | -2/Research | Build established: Hacker-Mutant 22157 | -2/Research | Core integrity fell below 50% 22176 | -2/Research | Identified exit to Garrison 22177 | -2/Research | Entered Garrison 22222 | -2/Garrison | Crushed by falling debris 22236 | -2/Garrison | Core integrity fell below 20% 22241 | -2/Garrison | Core destroyed Last Messages --------------- 22222_ Crushed by falling debris. 22222_ Great Axe destroyed. 22222_ System corrupted by crushing effect (+4). 22224_ System corrupted: Matter fused (-9). 22227_ Q-thruster destroyed. 22229_ Slammed into L-61 Swordsman. 22231_ Slammed into G-73 Enforcer. 22232_ Imp. System Shield destroyed. 22233_ Hvy. Neutron Cannon destroyed. 22234_ Adv. Core Analyzer destroyed. 22236_ Hvy. Gauss Cannon severed. 22237_ Acquired Hvy. Gauss Cannon. 22238_ Imp. Core Analyzer destroyed. 22238_ Hvy. Gauss Cannon destroyed. 22238_ Imp. Hacking Suite destroyed. 22238_ Slammed into L-61 Swordsman. 22241_ L-61 Swordsman destroyed. 22241_ Adv. System Shield destroyed. 22241_ System corrupted by crushing effect (+3). 22241_ Destabilizing: Core damaged (-14). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######?## | | ?????????????????????????????????????????# #""" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# #""" | | ?????????????????????????????????????????# ###??? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# ##???? | | ?????????????????????????????????????????# !#???? | | ?????????????????????????????????????????# !#???? | | ?????????????????????????????????????????# !#???? | | ?????????????????????????????????????????# !#???? | | ???????????????????????################### ##???? | | ???????????????????????###%g #????? | | ???????????????????????##@# ^ #????? | | ????????????????????????### ########### ####????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????# #???????? | | ??????????????????????????# #?????????? ????????? | | ?????????????????????????? ??????????#????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 37 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Power Amplification 30 EM Shielding 4 Armor Coverage 2000 Resistance: KI 20 Resistance: TH 20 Resistance: EM 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Core Analysis 10 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 38 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Hvy. Treads | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed HERF Cannon | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Exp. Signal Interpreter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded Adv. Medium Treads | x2 | -7/Factory | Preloaded HERF Cannon | x1 | -6/Factory | Preloaded Hvy. Treads | x2 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory HERF Cannon | x1 | -5/Factory Powered Armor | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed BiometalSwordGenerator Manual? 0 Play Time 02:37:44 Cumulative 621.4 hours Start 2020.09.08 @ 03:34:35 End 2020.09.09 @ 04:01:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 447 Adventurer 4 Explorer 0 Win Type - Total 67 Types 55/5/3/2/2/0/0 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3e76f0f-ec62-4e33-a041-6ef4c820526b