Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 09:42:10 Player: Fulminus Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (2436) 2436 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6486 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Terrain Scan Processor Energy Filter Hardened Light Armor Plating Shock Bomb Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Force Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Armored Leg Energy Filter Hardened Light Armor Plating Heavy Laser Force Rifle Shock Bomb Launcher Improved Remote Datajack [Rating: 66] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 1 1 . . Utility 5 | . . 1 1 1 2 . Weapon 1 | . . . . . . 1 Parts Attached 100 | 7 2 18 15 6 31 21 Power 13 | 1 . 2 3 . 3 4 Engine 10 | 1 . 1 2 . 3 3 Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 34 | 2 . 9 7 2 9 5 Treads 1 | . . 1 . . . . Leg 33 | 2 . 8 7 2 9 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 1 4 2 2 16 2 Device 10 | . . . 1 1 7 1 Storage 2 | 1 . . 1 . . . Processor 11 | . 1 2 . 1 6 1 Hackware . | . . . . . . . Protection 5 | . . 2 . . 3 . Artifact . | . . . . . . . Weapon 25 | 3 1 3 3 2 3 10 Energy Gun 13 | . 1 2 3 . 3 4 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 3 . 1 . 2 . 4 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 41 | . . 1 5 . 8 27 Power 7 | . . 1 2 . . 4 Propulsion 13 | . . . 1 . 2 10 Utility 11 | . . . . . 6 5 Weapon 10 | . . . 2 . . 8 Highest Loss Streak 21 | . . 1 2 . 3 21 Average Slot Usage (%) 97 | . 85 98 97 99 99 91 Engine 6 | . 14 4 8 7 6 9 Core 1 | . . 6 . . . . Leg 32 | . 28 32 36 38 32 25 Device 6 | . . . 9 7 10 9 Storage 7 | . 14 11 9 7 6 5 Processor 19 | . . 14 18 22 23 22 Protection 3 | . . 6 . . 4 . Energy Gun 6 | . 5 12 10 5 2 8 Ballistic Gun 9 | . 22 9 6 9 10 5 Naked Turns . | . . . . . . . Heaviest Build 54 | 11 11 22 32 28 45 54 Greatest Support 86 | 20 20 33 43 60 81 86 Greatest Overweight (x) 6 | . . . 1 . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 8 10 10 10 Most Carried 10 | 6 6 6 10 10 10 10 Average Carried 8 | 3 5 5 7 9 9 8 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 6 6 6 9 10 9 5 Class Distribution -------------------- 49% | Scavenger-Skirmisher 30% | Mutant 14% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1928 | 217 11 375 201 . 779 345 Remotely . | . . . . . . . Salvage Created 2960 | . 11 902 488 . 916 643 Parts 182 | . 4 64 27 . 45 42 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 55 | . . 21 8 . 18 8 Guns 51 | . . 20 8 . 16 7 AOE 2 | . . . . . 1 1 Classes Destroyed 12 | . 1 6 2 . 3 . Worker 1 | . . 1 . . . . Builder 4 | . . . 1 . . 3 Recycler 2 | . . . 1 . . 1 Mechanic 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 2 | . . 2 . . . . Swarmer 15 | . . 7 2 . 4 2 Grunt 22 | . . 8 4 . 7 3 Brawler 1 | . . . . . 1 . Sentry 9 | . . 6 2 . 1 . Hunter 3 | . . . . . 1 2 Programmer 5 | . . . . . 4 1 Best Kill Streak 5 | . 1 5 3 . 4 4 Combat Bots Only 4 | . . 4 2 . 4 2 Max Kills in Single Turn 3 | . 1 2 2 . 2 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6710 | . . 808 565 . 2001 3336 Core 1322 | . . 50 98 . 160 1014 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 100 87 82 100 81 . Volleys Fired 181 | . 1 52 34 . 58 36 Largest 3 | . 2 2 2 . 2 3 Hottest 188 | . 40 105 73 . 130 188 Shots Fired 364 | . 2 103 54 . 117 88 Gun 358 | . 2 103 54 . 117 82 Cannon . | . . . . . . . Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 208 | . 2 50 20 . 100 36 Thermal 59 | . . 9 . . 9 41 Explosive . | . . . . . . . Electromagnetic 97 | . . 44 34 . 8 11 Robot Hit Streak 16 | . 2 16 11 . 12 9 Robot Miss Streak 8 | . . 4 5 . 8 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 269 | . 2 75 36 . 97 59 Core Hits 177 | . 2 42 16 . 66 51 Critical Hits 2 | . . . . . 1 1 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5729 | . 24 1291 637 . 2175 1602 Guns 4952 | . 24 1141 597 . 2147 1043 Cannons . | . . . . . . . Explosions 777 | . . 150 40 . 28 559 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2874 | . 24 387 176 . 1869 418 Thermal 1040 | . . 265 40 . 134 601 Explosive . | . . . . . . . Electromagnetic 1815 | . . 639 421 . 172 583 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 2 1 1 12 6 Average Corruption 7 | . . 2 1 1 11 1 Corruption Purged . | . . . . . . . Effects 110 | . . 4 . . 104 2 Message Errors 27 | . . 2 . . 25 . Matter Fused 14 | . . . . . 14 . Heat Flow Errors 13 | . . . . . 13 . Energy Discharges 14 | . . 2 . . 12 . Data Loss (minor) 12 | . . . . . 11 1 Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Misdirections 12 | . . . . . 12 . Targeting Errors 10 | . . . . . 9 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 32 | . . 12 20 . . . Projectiles . | . . . . . . . Explosions 32 | . . 12 20 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 317 | . . 84 47 . 165 21 Shots 8 | . . 2 1 . 2 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 522 | . . 163 43 . 249 522 Average Temperature 100 | . . 43 15 . 93 191 Received Heat Transfer 1032 | . . 231 225 . 171 405 Effects 15 | . . . . . 1 14 Shutdowns 3 | . . . . . . 3 Interference 5 | . . . . . 1 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Fried 5 | . . . . . 1 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 1799 | . . 459 50 . 300 990 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 2 1 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 305 | . 5 305 229 58 150 194 Average Influence 97 | . 4 157 129 58 70 97 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 90 | 100 100 62 90 100 100 100 Level 1 9 | . . 37 9 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 4 . . 5 2 Investigation . | . . . . . . . Extermination 4 | . . . . . 4 . Reinforcement 8 | . 1 4 . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 1 38 13 . 32 23 Peak Tracking Total 10 | . . 5 6 . 5 10 Tactical Retreats 12 | . . 5 2 . 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . . 1 2 1 4 2 Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . 1 1 . 7 5 Max in Single Turn 4 | . . 1 1 . 4 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5480 | 79 198 1292 649 329 2299 634 Spaces Moved 2972 | 53 157 699 302 205 1273 283 Core 11 | 5 . . . . . 6 Treads . | . . . . . . . Legs 2961 | 48 157 699 302 205 1273 277 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 113 120 120 120 120 120 124 Slowest Speed 350 | 120 120 120 150 122 122 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 37 52 31 7 41 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . . 7 3 . 27 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 37 | . . 7 3 . 27 . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4539 | 71 165 1056 539 291 1924 493 Wait 1148 | . . 252 162 64 532 138 Move 2966 | 52 156 698 301 204 1272 283 Hop . | . . . . . . . Pick Up 76 | 12 3 13 17 9 10 12 Fast Attach 19 | . 1 6 . . 12 . Attach 46 | 6 . 3 10 4 8 15 Detach 1 | . . . . 1 . . Swap 35 | 1 1 9 5 2 11 6 Drop 65 | . 3 23 10 7 21 1 Fire 181 | . 1 52 34 . 58 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Identified exit to Materials 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 1469 | -9/Materials | Build established: Scavenger-Mutant 1564 | -9/Materials | Discovered new exit (range 6) 1568 | -9/Materials | Identified exit to Materials 1570 | -9/Materials | Entered another Materials area 1570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1880 | -8/Materials | Build established: Scavenger-Skirmisher 2217 | -8/Materials | Discovered new exit (range 3) 2218 | -8/Materials | Identified exit to Factory 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2491 | -7/Factory | Discovered new exit (range 7) 2497 | -7/Factory | Identified exit to Factory 2548 | -7/Factory | Entered another Factory area 2548 | -6/Factory | Evolved 2 slots: Utility x2 2870 | -6/Factory | Lost 3 parts (3u) 3117 | -6/Factory | Build established: Mutant 3259 | -6/Factory | System corruption reached 10% 3807 | -6/Factory | Build established: Scavenger-Skirmisher 4828 | -6/Factory | Discovered new exit (range 17) 4846 | -6/Factory | Identified exit to Factory 4847 | -6/Factory | Entered another Factory area 4847 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5317 | -5/Factory | Lost 4 parts (3n1u) 5459 | -5/Factory | Core integrity fell below 50% 5478 | -5/Factory | Core integrity fell below 20% 5481 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. Lgt. Ion Engine destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. P-70 Sage resets U-05 Engineer, system corruption cleaned. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Nuclear Reactor. U-05 Engineer builds a Door. Slug penetrates P-70 Sage. K-01 Serf collects debris. R-10 Processor collects Wheel. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. K-01 Serf destroyed. Broken Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? ? | | ?????????????????????????????????????"T """ """ | | ?????????????????????????????????????"" """ """ | | ??????????????????????????????????????" """ """ | | ???????????????????????????????????? ?? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????#??????# | | ?????????????????????????? ???????????#???#?# | | ?????????????????????????? ?????#?#??????#??# | | ???????????????????????### ###?????########## | | ???????????????????????# ##????# # | | ???????????????????????# ??????# """ # | | ???????????????????????# Y ??????# """ # | | ???????????????????????# ???#??# """ # | | ???????????????????????? ??????# " #% | | ????????????????????????# #????#?# ""[#* % | | ??????????????#####?????#u #??????# = / % | | ?????????????? ????# #??????# =#%=! | | ??????????????? ???# #??????# #==% | | ???????????????? ?## #################*!% | | ????????????????? # =%!%|! | | ?????????????????? """ # = g |*! | | ???????????????????""" Y |=%= % | | ???????????????????????# !=%!% gh | | ???????????????????????#u@ !* h *! | | ???????????????????????## R############+#######+# | | ????????????????????????# u #??????????# % | | ????????????????????????# p #????????? # ! "" | | ????????????????????????#p #??????????# "T | | ????????????????????????# #????"?????# " | | ???????????????????????? ??????????# | | ??????????????????????? Y ??????????# """" """ | | ?????????????????????? ?????????# """" """ | | ?????????????????????? ?????????# """" """ | | ????????????????????? #????????# """" """ | | ???????????????????? #????????#????"" ??? | | ????????????????????### #??????????????" ??? | | ??????????????????????####+####?????????????? ??? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipStorageStreamer Manual? 0 Play Time 00:55:10 Cumulative 7.2 hours Start 2020.06.04 @ 21:00:54 End 2020.06.06 @ 09:42:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 501d5484-8ac4-4a9f-8036-bd09d58834ab