Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.31 @ 12:04:59 Player: ChromeKnight Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (151) 755 Value Destroyed (6132) 6132 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1927) 1927 TOTAL SCORE: 17434 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 296 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 248/300 Energy 199/215 System Corruption 8% Temperature Cool (27) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (3) -------- Light Ion Engine Light Quantum Reactor > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (11) ----- Advanced Core Analyzer Faulty Experimental Core Analyzer > --- WEAPON (5) ------- Gamma Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Coolant Injector Improved Energy Well Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Target Analyzer Advanced Core Analyzer Centrium Light Armor Plating > --- WEAPON ----------- Improved Potential Cannon Plasma Lance Plasma Lance > --- INVENTORY -------- Biometal Leg Light Antimatter Cannon Vortex Lance Vortex Lance [Rating: 178] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Advanced Heavy Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility Improved Melee Analysis Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Antimatter Cannon Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . 2 2 . . . . 2 2 2 . 2 Power 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 4 | . . . . 1 2 . . . . . . . . . 1 . . Utility 9 | . . . 2 1 . . 1 2 . . . . 1 2 . . . Weapon 3 | . . . . . . . 1 . . . . . . . 1 . 1 Parts Attached 270 | 6 5 6 14 15 5 14 28 3 4 . 14 1 22 20 43 35 35 Power 39 | 1 . 1 2 1 1 2 3 1 1 . 1 . 3 4 7 3 8 Engine 10 | 1 . . 2 1 . 1 2 . . . . . . . . . 3 Core 10 | . . 1 . . 1 1 1 1 1 . 1 . 1 1 . . 1 Reactor 19 | . . . . . . . . . . . . . 2 3 7 3 4 Propulsion 88 | 2 . 4 4 7 3 8 6 . 2 . 3 . 7 2 16 13 11 Treads 3 | . . . . . . . . . . . . . . . 3 . . Leg 49 | 2 . 4 4 2 . 7 . . . . . . . . 9 13 8 Wheel . | . . . . . . . . . . . . . . . . . . Hover 29 | . . . . 5 3 1 4 . 2 . 3 . 5 . 3 . 3 Flight 7 | . . . . . . . 2 . . . . . 2 2 1 . . Utility 69 | 1 1 1 3 4 1 3 12 2 1 . 7 1 7 8 6 8 3 Device 35 | . . . . 1 1 . 3 2 1 . 6 1 6 7 3 2 2 Storage 7 | 1 1 . . . . . 1 . . . 1 . . . . 3 . Processor 19 | . . 1 1 2 . 1 6 . . . . . 1 1 2 3 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 8 | . . . 2 1 . 2 2 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 74 | 2 4 . 5 3 . 1 7 . . . 3 . 5 6 14 11 13 Energy Gun 10 | 2 2 . 1 . . . . . . . . . . . . 1 4 Energy Cannon 5 | . . . . . . . . . . . . . . . 1 2 2 Ballistic Gun 21 | . 2 . 3 . . . . . . . . . 3 2 4 4 3 Ballistic Cannon 8 | . . . . . . . . . . . . . . 4 2 1 1 Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 13 | . . . 1 . . . 5 . . . 2 . . . 3 1 1 Piercing Weapon 16 | . . . . 3 . 1 2 . . . . . 2 . 4 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 2 2 . . . . 5 . 4 3 7 4 1 Parts Lost 98 | . . . . 2 . 3 9 . 3 1 . 3 6 8 4 21 38 Power 14 | . . . . . . . . . 1 . . . . 1 2 3 7 Propulsion 34 | . . . . 1 . 2 6 . . 1 . 1 2 2 . 9 10 Utility 32 | . . . . 1 . 1 1 . 2 . . 2 1 5 1 7 11 Weapon 18 | . . . . . . . 2 . . . . . 3 . 1 2 10 Highest Loss Streak 26 | . . . . 2 . 2 3 . 2 1 . 3 4 5 2 10 26 Average Slot Usage (%) 84 | . 85 95 85 94 89 86 79 87 79 76 88 87 84 78 75 87 78 Engine 3 | . 14 4 5 9 1 . 4 . . . . . . . . . . Core 2 | . . 9 5 . 5 6 1 5 4 5 5 5 . . 3 . 2 Reactor 2 | . . . . . . . . . . . . . 5 7 3 6 6 Leg 11 | . 28 28 20 10 . 9 11 . . . . . . . 8 22 17 Hover 7 | . . . . 15 33 19 4 17 17 11 19 20 19 . 1 . . Flight 1 | . . . . . . . . . . . . . . 12 1 . . Device 7 | . . . . 7 9 15 11 10 3 5 9 7 8 14 12 9 9 Storage 7 | . 14 14 11 9 7 7 6 5 5 5 5 5 5 4 3 5 9 Processor 18 | . . 9 11 14 7 7 11 29 29 29 29 29 30 27 22 24 17 Protection 2 | . . . 10 10 7 3 4 . . . . . . . . 2 . Energy Gun 2 | . 23 . 3 1 . . . . . . . . . . . . 3 Ballistic Gun 5 | . 4 28 15 . . . . . . . . . 2 7 7 1 4 Slashing Weapon 4 | . . . 3 1 . . 8 17 17 17 14 11 7 . . 1 . Piercing Weapon 3 | . . . . 14 15 15 10 . . . . . . . 1 7 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 11 25 29 47 53 43 43 43 34 34 27 33 33 60 58 71 69 87 Greatest Support 210 | 20 20 27 30 42 65 60 70 70 72 72 84 104 93 53 210 168 156 Greatest Overweight (x) 10 | 3 1 1 4 2 1 3 10 . . . . . . 1 3 . 5 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 8 8 8 8 8 8 8 8 4 4 Average Capacity 8 | 5 9 10 10 10 10 10 8 8 8 8 8 8 8 8 7 4 4 Most Carried 10 | 1 9 10 10 10 10 10 10 8 8 7 8 8 8 8 8 4 4 Average Carried 7 | . 5 9 9 9 9 9 8 7 6 7 7 7 7 7 7 2 2 Final Capacity 10 | 6 10 10 10 10 10 10 8 8 8 8 8 8 8 8 4 4 4 Final Carried 10 | 1 8 10 10 10 10 10 8 8 7 7 8 7 7 7 3 3 . Class Distribution -------------------- 60% | Mutant 18% | Scavenger-Mutant 13% | Scavenger-Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Matter Collected 4119 | 227 245 174 314 150 50 130 270 30 30 16 116 . 265 243 980 348 531 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6493 | . 208 218 394 493 215 602 516 14 170 105 . 20 735 275 239 1401 888 Parts 353 | . 19 18 36 35 13 27 34 . 11 9 . 1 29 18 12 59 32 Haulers Intercepted 7 | . . . . 2 1 2 . . . . . . . 1 1 . . Recyclers Shooed 3 | . . 2 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 10 9 25 2 . . . . . Prevented 8 | . . . . . . . . . . 1 2 5 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 113 | . 9 7 14 10 2 7 13 . 3 4 . 1 9 4 3 16 11 Melee 66 | . . . 1 10 2 7 13 . 3 4 . 1 9 . 3 12 1 Guns 38 | . 8 7 13 . . . . . . . . . . 3 . . 7 Cannons 6 | . . . . . . . . . . . . . . 1 . 2 3 AOE 3 | . 1 . . . . . . . . . . . . . . 2 . Classes Destroyed 17 | . 3 1 2 2 1 2 1 . . . . . 1 . 1 3 . Worker 11 | . 1 . . . 1 . 2 1 . . . . 2 1 . 2 1 Builder 4 | . . . . . . . . . . . . . . . . 4 . Tunneler 2 | . . . . . . . . . . . . . 2 . . . . Hauler 7 | . . . . 2 1 2 . . . . . . . 1 1 . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . Watcher 8 | . 2 . 1 1 . . . . . . . . 1 2 . . 1 Swarmer 41 | . 9 3 9 4 . . 8 . . 4 . 1 . 3 . . . Grunt 28 | . . 4 3 . 1 3 . . . . . . 2 . . 8 7 Duelist 1 | . . . 1 . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . 3 . Sentry 16 | . . . 1 4 . 4 3 . . . . . 3 . . . 1 Hunter 12 | . . . . 2 1 . . . . . . . 2 . . 6 1 Programmer 10 | . . . . . . . 2 . 3 . . . 2 1 1 1 . Q-Series 3 | . . . . . . . . . . . . . . . . 1 2 Striker 2 | . . . . . . . . . . . . . . . 2 . . Best Kill Streak 8 | . 5 3 3 5 2 6 4 1 2 4 . 1 6 3 2 8 5 Combat Bots Only 5 | . 3 3 3 4 1 3 4 . 2 4 . 1 5 3 2 5 5 Max Kills in Single Turn 3 | . 2 1 1 1 1 1 1 1 1 1 . 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . 1 . Melee 1 | . . . 1 1 1 1 1 . 1 1 . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Damage Taken 16599 | . 181 273 648 482 152 692 1252 144 435 288 . 607 835 734 820 3267 5789 Core 3033 | . 57 75 58 31 13 97 163 36 88 15 . 56 148 151 28 407 1610 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 47 85 94 . 84 80 . . . . 80 87 88 . 70 . Volleys Fired 182 | . 21 19 35 . . . . . . . . . 3 38 17 10 39 Largest 5 | . 2 2 2 . . . . . . . . . 3 3 4 1 5 Hottest 384 | . 90 46 75 . . . . . . . . . 85 120 180 200 384 Shots Fired 388 | . 42 38 64 . . . . . . . . . 9 54 42 11 128 Gun 269 | . 42 38 64 . . . . . . . . . 9 22 18 3 73 Cannon 119 | . . . . . . . . . . . . . . 32 24 8 55 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 282 | . 4 38 58 . . . . . . . . . 9 54 42 2 75 Thermal 51 | . 10 . 6 . . . . . . . . . . . . 8 27 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 55 | . 28 . . . . . . . . . . . . . . 1 26 Robot Hit Streak 23 | . 5 10 8 . . . . . . . . . 5 7 5 6 23 Robot Miss Streak 5 | . 4 2 4 . . . . . . . . . 3 5 4 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 456 | . 23 27 37 22 9 23 41 2 13 8 . 7 40 24 29 64 87 Core Hits 236 | . 12 11 20 13 6 18 22 1 6 4 . 2 18 15 6 41 41 Critical Hits 41 | . . . . 2 . 4 1 . 2 . . 1 7 1 5 12 6 Critical Kills 16 | . . . . 1 . 2 1 . . . . . 3 . 1 4 4 Critical Parts Destroyed 15 | . . . . 1 . . . . 1 . . 1 4 1 1 4 2 Melee Attacks 356 | . . . 5 30 13 35 83 13 18 12 1 9 59 . 4 62 12 Impact 8 | . . . . . . . . . . . . 1 7 . . . . Slashing 141 | . . . 5 1 . . 26 13 18 12 1 8 45 . . 11 1 Piercing 187 | . . . . 29 13 35 57 . . . . . . . 1 41 11 Entropic 20 | . . . . . . . . . . . . . 7 . 3 10 . Sneak Attacks 23 | . . . . 2 3 6 3 2 . . . . 3 . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 54 | . . . . 6 2 6 15 . 2 2 . 1 9 . . 10 1 Damage Inflicted 19175 | . 413 404 647 796 403 992 1492 240 531 328 . 321 2377 797 999 5883 2552 Guns 2815 | . 284 404 582 . . . . . . . . . 58 171 63 . 1253 Cannons 3263 | . . . . . . . . . . . . . . 626 614 1021 1002 Explosions 1443 | . 129 . . . . . . . . . . . . . . 1314 . Melee 11651 | . . . 65 796 403 992 1492 240 531 328 . 321 2319 . 322 3548 294 Ramming 3 | . . . . . . . . . . . . . . . . . 3 Kinetic 3739 | . 18 404 496 . . . . . . . . . 58 797 677 . 1289 Thermal 3014 | . 177 . 86 . . . . . . . . . . . . 2335 416 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 768 | . 218 . . . . . . . . . . . . . . . 550 Impact 157 | . . . . . . . . . . . . 28 129 . . . . Slashing 4240 | . . . 65 98 . . 446 240 531 328 . 293 1637 . . 549 53 Piercing 5628 | . . . . 698 403 992 1046 . . . . . . . 54 2194 241 Entropic 1626 | . . . . . . . . . . . . . 553 . 268 805 . Highest Corruption 11 | . . . . . . . 2 . 4 4 4 . 1 3 4 11 8 Average Corruption 4 | . . . . . . . 1 . 3 4 4 . 1 2 4 7 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . 3 . 3 5 1 . 2 3 18 23 14 Message Errors 16 | . . . . . . . 2 . 2 3 . . . . 2 6 1 Matter Fused 14 | . . . . . . . . . 1 . . . . 2 4 4 3 Heat Flow Errors 6 | . . . . . . . 1 . . . . . . . 3 2 . Energy Discharges 6 | . . . . . . . . . . . . . 1 . 2 2 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 8 | . . . . . . . . . . 1 1 . 1 1 3 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . 4 . Targeting Errors 12 | . . . . . . . . . . 1 . . . . 3 4 4 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1182 | . 8 . . 12 . 80 115 90 27 4 . 44 255 . 40 507 . Projectiles 144 | . . . . . . . . . . . . . . . 27 117 . Explosions 204 | . 8 . . . . . . . . . . . . . . 196 . Melee 834 | . . . . 12 . 80 115 90 27 4 . 44 255 . 13 194 . Knockbacks 23 | . . . . . . . . . . . . . 1 7 8 . 7 Impact 1 | . . . . . . . . . . . . . 1 . . . . Kinetic 20 | . . . . . . . . . . . . . . 6 8 . 6 Secondary 2 | . . . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 318 | . . . . . . . . . . . . . . . . 317 1 Shots 4 | . . . . . . . . . . . . . . . . 4 . Rammed 5 | . . . . . . . . . . . . . . . 1 1 3 Targets Rammed 5 | . . . . . . . . . . . . . . . 1 1 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 264 | . 264 25 126 . . 4 226 . 4 . . . 32 66 96 173 197 Average Temperature 59 | . 86 11 55 . . 3 122 . 4 . . . 14 25 57 73 78 Received Heat Transfer 1647 | . . 135 96 108 54 303 108 18 27 . . 90 99 150 36 153 270 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . . . . 1 . 2 . Heat Transferred 2928 | . 348 . 148 . . . . . . . . . . . . 1840 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Peak Influence 705 | . 167 167 367 234 230 705 425 202 . . . . 302 457 311 471 330 Initial 320 | . . 47 . 70 100 104 320 119 . . . . 59 110 256 101 189 Average 188 | . 69 56 168 155 153 448 293 139 . . . . 186 212 216 244 170 Maximum Alert Level 3 | . . . 1 1 1 3 2 1 . . . . 1 2 1 2 1 Low Security (%) 57 | 100 100 100 67 62 82 21 5 96 . . . . 61 43 45 40 67 Level 1 38 | . . . 32 37 17 20 84 3 . . . . 38 50 54 50 32 Level 2 3 | . . . . . . 33 9 . . . . . . 5 . 9 . Level 3 . | . . . . . . 24 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 . 2 1 4 1 1 . . . . 2 5 1 6 6 Investigation 6 | . . 1 . 2 . . . . . . . . . 3 . . . Extermination 7 | . . . . . . . 1 . . . . . 1 1 . 2 2 Reinforcement 12 | . 1 . . . 1 1 . 1 . . . . 1 1 1 4 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . 3 . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . 1 . . . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Distress Signals 25 | . 2 . 3 1 1 1 2 1 . . . . 3 . 8 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 17 8 17 22 6 31 20 5 9 5 1 10 22 36 22 22 27 Peak Tracking Total 13 | . 5 3 5 4 5 13 4 4 8 5 1 5 7 13 8 5 10 Tactical Retreats 28 | . . 1 . . 1 5 3 . 3 . . 3 3 7 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Traps Triggered 4 | . . . . 1 . . 1 . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . 1 14 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Disabled 11 | . 1 . . . . 2 . . . . . . . 1 1 6 . Max in Single Turn 2 | . 1 . . . . 1 . . . . . . . 1 1 2 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Accessed 35 | . . 1 . 3 1 2 3 1 2 . 12 . 3 6 . . 1 Terminals 9 | . . . . 2 1 1 1 . . . . . 1 3 . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . Repair Stations 4 | . . . . 1 . . 1 1 . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . 2 . . 1 Total Hacks 53 | . . 1 . 7 1 4 5 2 2 . 16 . 4 10 . . 1 Successful 27 | . . 1 . 3 1 1 1 . 2 . 16 . 1 1 . . . Failed 26 | . . . . 4 . 3 4 2 . . . . 3 9 . . 1 Catastrophic 8 | . . . . . . . 1 . . . . . 2 4 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 8 | . . . . 3 . . 1 . . . . . . 4 . . . Terminals 13 | . . . . 3 1 2 1 . . . . . 1 5 . . . Fabricators 3 | . . . . . . . 2 . . . . . 1 . . . . Repair Stations 10 | . . . . 4 . . 2 2 . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . . . . . . . 4 . . 1 Terminal Hacks 22 | . . 1 . 1 1 1 . . 2 . 16 . . . . . . Record 10 | . . . . . . . . . . . 10 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . . Open Door 6 | . . 1 . . . 1 . . 2 . 2 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . 1 . . . . . 1 . . . . Scan Component 3 | . . . . 1 . . 1 . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . . 1 1 2 3 1 . . . . 2 6 . . 1 Full Trace Events 3 | . . . . 1 . . . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 3 . 3 . Programmers 6 | . . . . . . . . . . . . . . 3 . 3 . Robots Rewired 5 | . . . . . . 1 . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Total Allies 17 | . . . . 1 . 10 . . . . 4 . 2 . . . . Largest Group 10 | . . . . 1 . 10 1 . . . 4 . 2 2 . . . Highest-Rated Group 182 | . . . . 10 . 173 16 . . . 182 . 92 92 . . . Highest-Rated Ally 49 | . . . . 10 . 29 16 . . . 49 . 46 46 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . 61 . . . . . . . 8 . . . Total Damage 1038 | . . . . . . 910 . . . . . . . 128 . . . Kills 8 | . . . . . . 8 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Turns Passed 10365 | 61 724 1021 458 693 246 309 1472 276 243 195 673 188 1033 675 728 539 831 Spaces Moved 9669 | 45 437 577 199 454 367 307 1087 467 374 302 904 363 1089 1162 745 287 503 Core 34 | 19 . . . . . . 2 . . . . . . . . . 13 Treads 101 | . . . . . . . . . . . . . . . 101 . . Legs 2711 | 26 437 577 199 175 . 55 448 . . . . . . . 160 287 347 Wheels . | . . . . . . . . . . . . . . . . . . Hover 5157 | . . . . 279 367 252 598 467 374 302 904 363 1036 . 72 . 143 Flight 1666 | . . . . . . . 39 . . . . . 53 1162 412 . . Fastest Speed 27 | 50 120 125 150 112 27 34 52 52 52 52 43 33 35 34 37 110 56 Average Speed 78 | 114 145 153 156 126 49 56 108 52 52 55 52 43 47 35 77 114 101 Slowest Speed 550 | 200 150 155 240 190 112 210 550 52 52 56 56 46 58 114 280 116 300 Overloaded Moves 451 | . . . . . 15 15 . . . . . 73 348 . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . . . . Robots Hopped 35 | . . . . . . . . . . . . . 1 28 6 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 92 96 19 38 13 55 19 12 58 46 97 65 15 33 21 22 15 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . 2 . . . . . . 3 . . 1 . . . . . Spaces Dug 55 | . . . 1 . . 2 10 9 . . 1 . 12 12 . . 8 Terrain Destroyed 130 | . 7 . 1 . . 2 10 9 . . 1 . 17 25 6 29 23 Melee 35 | . . . 1 . . 2 10 9 . . 1 . 12 . . . . Projectile 59 | . . . . . . . . . . . . . 5 25 6 . 23 AOE 36 | . 7 . . . . . . . . . . . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Total 11720 | 51 484 678 274 554 419 413 1307 487 403 310 1104 382 1538 1347 850 402 717 Wait 1017 | . . 62 7 27 34 52 93 . 9 . 110 11 354 135 6 3 114 Move 9591 | 44 436 576 198 453 366 306 1086 466 373 301 903 362 1086 1112 734 286 503 Hop 26 | . . . . . . . . . . . . . 1 21 4 . . Pick Up 93 | 1 12 6 3 14 1 . 16 4 2 . 7 . 10 3 8 3 3 Fast Attach 162 | 6 3 2 7 7 3 10 12 . 1 . 7 . 14 13 30 27 20 Attach 42 | . . . 1 4 1 1 7 2 2 . 2 . 7 2 3 4 6 Detach 14 | . . . 1 1 . 1 . . . . 1 . 6 1 1 2 . Swap 66 | . 2 4 6 4 1 3 9 1 1 . 5 1 1 5 10 4 9 Drop 186 | . 10 9 11 20 2 10 23 3 2 . 15 1 14 17 29 11 9 Fire 182 | . 21 19 35 . . . . . . . . . 3 38 17 10 39 Melee 274 | . . . 5 24 11 26 60 11 13 9 1 7 42 . 4 50 11 Ram 3 | . . . . . . . . . . . . . . . 1 . 2 Kick 2 | . . . . . . . . . . . . . . . . 1 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 1 . . . . . . . . 1 . Rewire 60 | . . . . . . 4 . . . . 53 . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc / [*Tes]) -2/Testing -1/Access History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 282 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Discovered new exit (range 6) 786 | -10/Materials | Entered Mines 842 | -10/Mines | Discovered new exit (range 10) 956 | -10/Mines | Learned Materials terminal intel 1117 | -10/Mines | Met a Derelict shopkeep closing up shop 1195 | -10/Mines | Learned Materials interactive machine intel 1527 | -10/Mines | Core integrity fell below 50% 1764 | -10/Mines | Discovered new exit (range 6) 1807 | -10/Mines | Entered Materials 1807 | -9/Materials | Evolved 2 slots: Utility x2 1808 | -9/Materials | Loaded intel: 18 interactive machine locations 1809 | -9/Materials | Loaded intel: 12 terminal locations 2228 | -9/Materials | Discovered new exit (range 10) 2265 | -9/Materials | Entered another Materials area 2265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2439 | -8/Materials | Build established: Scavenger-Mutant 2807 | -8/Materials | Build established: Mutant 2927 | -8/Materials | Discovered new exit (range 15) 2958 | -8/Materials | Entered Factory 2958 | -7/Factory | Evolved 2 slots: Propulsion x2 3043 | -7/Factory | Identified exit to Factory 3179 | -7/Factory | Discovered new exit (range 15) 3204 | -7/Factory | Entered Storage 3253 | -7/Storage | Garrison activated, responded to threat 3264 | -7/Storage | Found Prototype Processor 3264 | -7/Storage | Identified Exp. Targeting Computer 3345 | -7/Storage | Discovered exit to Factory (range 16) 3359 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3513 | -7/Storage | Entered Factory 3513 | -6/Factory | Accompanied by 1 ally 3513 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3746 | -6/Factory | Build established: Scavenger-Mutant 4026 | -6/Factory | Lost 3 parts (2n1w) 4268 | -6/Factory | Lost 3 parts (2n1w) 4500 | -6/Factory | Build established: Mutant 4800 | -6/Factory | Spotted B-75 Beast 4976 | -6/Factory | Discovered new exit (range 6) 4985 | -6/Factory | Entered another Factory area 4985 | -5/Factory | Evolved 2 slots: Utility x2 5250 | -5/Factory | Discovered new exit (range 3) 5261 | -5/Factory | Entered Upper Caves 5277 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5295 | -5/Upper Caves | Learned location of Warlord (-5) 5417 | -5/Upper Caves | Learned location of Armory (-4) 5436 | -5/Upper Caves | Discovered new exit (range 14) 5504 | -5/Upper Caves | Entered another Upper Caves area 5677 | -5/Upper Caves | Discovered new exit (range 16) 5699 | -5/Upper Caves | Entered Warlord 5738 | -5/Warlord | System corruption cleaned by Quarantine Array 5866 | -5/Warlord | Found Signal Generator 5911 | -5/Warlord | Learned Quarantine trap positions 5912 | -5/Warlord | Learned 4 Research zone layouts 5912 | -5/Warlord | Learned Quarantine security intel 6059 | -5/Warlord | Met Warlord 6068 | -5/Warlord | Warlord's base attacked by MAIN.C 6077 | -5/Warlord | Found Prototype Device 6077 | -5/Warlord | Identified Exp. Focal Shield 6090 | -5/Warlord | Found Prototype Reactor 6095 | -5/Warlord | Found Prototype Device 6095 | -5/Warlord | Identified Exp. Phase Shifter 6122 | -5/Warlord | Build established: Commander-Mutant 6162 | -5/Warlord | Found Prototype Piercing Weapon 6163 | -5/Warlord | Found Prototype Piercing Weapon 6328 | -5/Warlord | Opened side exit 6360 | -5/Warlord | Discovered new exit (range 10) 6371 | -5/Warlord | Spotted Striker 6372 | -5/Warlord | Entered Proximity Caves 6445 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6526 | -4/Proximity Caves | Spotted B-86 Titan 6537 | -4/Proximity Caves | Lost 3 parts (1n2u) 6544 | -4/Proximity Caves | Discovered new exit (range 15) 6550 | -4/Proximity Caves | Learned Research security intel 6560 | -4/Proximity Caves | Entered Factory 6560 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6564 | -4/Factory | Identified Vortex Chain Reactor 6694 | -4/Factory | Build established: Mutant 7365 | -4/Factory | Identified Vortex Lance (x2) 7390 | -4/Factory | Discovered new exit (range 7) 7400 | -4/Factory | Lost 4 parts (1n3w) 7486 | -4/Factory | Discovered new exit (range 3) 7514 | -4/Factory | Allied Derelicts emerged from ambush trap array 7593 | -4/Factory | Entered Research 7593 | -3/Research | Accompanied by 2 allies 7593 | -3/Research | Evolved 2 slots: Utility x2 7594 | -3/Research | Identified exit to Research 7835 | -3/Research | Build established: Scavenger-Gunner 7887 | -3/Research | Found Unknown Device 7887 | -3/Research | Identified Antimissile System 7893 | -3/Research | Spotted B-86 Titan 8121 | -3/Research | Spotted B-86 Titan 8251 | -3/Research | Lost 5 parts (1p1n3u) 8257 | -3/Research | Discovered exit to Research (range 13) 8268 | -3/Research | Entered another Research area 8268 | -2/Research | Warlord forces began assault on 0b10 8268 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8307 | -2/Research | Discovered new exit (range 15) 8378 | -2/Research | Research machine network offline 8378 | -2/Research | Spotted B-90 Cyclops 8420 | -2/Research | Build established: Mutant 8560 | -2/Research | Warlord destroyed during the assault 8580 | -2/Research | Borebot progress halted 8629 | -2/Research | Spotted Striker 8647 | -2/Research | Spotted Executioner 8676 | -2/Research | Found Prototype Device 8676 | -2/Research | Identified Adv. Kinecellerator 8716 | -2/Research | Borebot progress halted 8777 | -2/Research | Found Prototype Slashing Weapon 8777 | -2/Research | Identified Particle Cleaver 8780 | -2/Research | Found Prototype Processor 8780 | -2/Research | Identified Exp. Melee Analysis Suite 8819 | -2/Research | Discovered new exit (range 6) 8880 | -2/Research | Spotted Striker 8882 | -2/Research | Borebot progress halted 8886 | -2/Research | Spotted Striker 8912 | -2/Research | Destroyed Striker 8914 | -2/Research | Destroyed Striker 8975 | -2/Research | Spotted Executioner 8975 | -2/Research | Spotted Striker 8996 | -2/Research | Entered Testing 9114 | -2/Testing | Found Prototype Energy Cannon 9114 | -2/Testing | Identified Imp. Potential Cannon 9198 | -2/Testing | Scanned by Researcher 9201 | -2/Testing | Build established: Scavenger-Mutant 9228 | -2/Testing | Lost 10 parts (2p4n3u1w) 9310 | -2/Testing | System corruption reached 10% 9400 | -2/Testing | Lost 9 parts (1p5n3u) 9512 | -2/Testing | Discovered new exit (range 15) 9535 | -2/Testing | Entered Access 9535 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 9652 | -1/Access | Build established: Scavenger-Gunner 9667 | -1/Access | Garrison activated, responded to threat 9701 | -1/Access | Crushed by falling debris 9734 | -1/Access | Lost 5 parts (2p2n1u) 10192 | -1/Access | Core integrity fell below 50% 10194 | -1/Access | Found Prototype Processor 10194 | -1/Access | Identified Exp. Core Analyzer 10209 | -1/Access | Core integrity fell below 20% 10245 | -1/Access | Lost 26 parts (4p6n8u8w) 10312 | -1/Access | Lost 7 parts (1p2n2u2w) 10366 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10272_ Penetrated by Slug. 10272_ Slug penetrates Wall. 10274_ Slug penetrates H-88 Terminator. 10274_ Penetrated by Slug. 10274_ Slug penetrates Terminal. 10274_ K-01 Serf collects debris. 10278_ Penetrated by Slug. 10278_ Lgt. Ion Engine destroyed. 10279_ Slug penetrates Wall. 10280_ K-01 Serf collects debris. 10281_ Slug penetrates G-73 Enforcer. 10281_ Slug penetrates H-88 Terminator. 10281_ Gamma Rifle destroyed. 10284_ Slug penetrates Wall. 10285_ ALERT: Rogue bot located, Programmers report to Access Zone 6E. 10321_ System corrupted: Matter fused (-7). 10336_ System corrupted: Substantial component data lost. 10356_ System corrupted: Matter fused (-6). 10356_ K-01 Serf sends out distress signal. 10359_ Drone sends a signal. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????##???????????????? | | ??????????????????# l?????????????? | | ??????????????????# T k#######????? | | ??????????????????+ "" g@ k #????? | | ??????????????????# ##### #????? | | ??????????????????# !??????# #????? | | ??????????????????##????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ???????????????????????????## ##???? | | ????????????????????######## #???? | | ????????????? #???? | | ????????????????????######## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 120 Energy Generation 58 Energy Capacity 2350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 825 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 77 Targeting Accuracy 24 Melee Accuracy 32 Target Analysis 6 Core Analysis 10 Recoil Reduction 6 Kinecelleration 50 Stasis Canceling 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Max Potential Challenges ------------ None Game ------ Seed ReactionAssemblyStick Manual? 0 Play Time 01:52:34 Cumulative 110.3 hours Start 2021.03.31 @ 10:09:36 End 2021.03.31 @ 12:04:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 110 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a54c338-e2a7-4031-8645-a40700fb5e7d