Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 15:26:12 Player: Epsilon 11 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3246) 3246 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 7787 Bonus ------- Follower Combat Kills 73 Entered Garrisons 200 Friendly Fire -42 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Authchip [Power] Authchip [Device] Authchip [Weapon] Relay Coupler [Behemoth] (10) Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear-Ion Core > --- PROPULSION ------- Light Treads Light Treads Treaded Aerolev-Surge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Gravity Neutralizer Structural Scanner Corruption Screen > --- WEAPON ----------- Compact Ion Cannon Hyp. KE Coil Construct/G Shotgun Laser Autogun Construct/C > --- INVENTORY -------- Cooled Aerolev Unit Improved Heat Sink Improved Light Armor Plating Hacking Suite Hacking Suite Makeshift Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Device] Authchip [Storage] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Corruption Screen Flak Cannon Missile Launcher Improved Datajack Katana [Rating: 63] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Corruption Screen Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Slots Evolved 8 | . . . 4 . . 4 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . 1 . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 77 | 6 8 9 19 19 3 9 4 Power 10 | 1 1 . 4 1 2 1 . Engine 4 | 1 . . 1 1 1 . . Core 6 | . 1 . 3 . 1 1 . Reactor . | . . . . . . . . Propulsion 23 | 2 3 3 6 7 . 2 . Treads 6 | . . . 1 4 . 1 . Leg 3 | . 3 . . . . . . Wheel 11 | 2 . 3 5 1 . . . Hover 2 | . . . . 1 . 1 . Flight 1 | . . . . 1 . . . Utility 15 | 1 1 3 3 1 1 3 2 Device 4 | . . 1 1 . 1 1 . Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . . 1 Protection 7 | . 1 1 2 1 . 1 1 Artifact . | . . . . . . . . Weapon 29 | 2 3 3 6 10 . 3 2 Energy Gun 7 | . . . 2 5 . . . Energy Cannon 5 | . . 2 1 1 . 1 . Ballistic Gun 9 | 2 3 . 3 1 . . . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 3 | . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 18 | . 1 . 1 11 1 4 . Parts Lost 32 | . 1 3 9 1 . 5 13 Power 4 | . . . 1 . . 1 2 Propulsion 14 | . 1 2 5 1 . 3 2 Utility 8 | . . . 1 . . 1 6 Weapon 6 | . . 1 2 . . . 3 Highest Loss Streak 8 | . 1 3 4 1 . 4 8 To Critical Strikes . | . . . . . . . . Average Backups 14 | . 7 10 17 19 16 18 16 Power 1 | . . 1 2 2 . . . Propulsion . | . . . 1 2 . . . Utility 7 | . 2 4 6 6 7 14 14 Weapon 4 | . 1 3 6 8 6 2 . Tool/Special . | . . . . . . . . Unused Backups 31 | . . . 1 4 6 4 16 Power 2 | . . . . 1 1 . . Propulsion 3 | . . . . 1 1 1 . Utility 19 | . . . . 1 1 1 16 Weapon 6 | . . . . 1 3 2 . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 83 | . 96 96 83 91 78 73 42 Engine 2 | . 2 . 2 8 . 3 1 Core 10 | . 11 14 14 9 10 5 . Treads 13 | . . . 4 24 32 18 5 Leg 3 | . 22 2 . . . . . Wheel 7 | . 5 22 16 4 . . . Device 6 | . . . 8 9 9 15 6 Storage 9 | . 14 14 9 9 9 6 5 Processor 1 | . . . . . . 6 5 Protection 7 | . 13 13 8 8 2 2 3 Energy Gun 1 | . . . 3 10 . . . Energy Cannon 4 | . . 8 4 . 2 8 . Ballistic Gun 10 | . 26 17 9 3 3 1 . Ballistic Cannon 1 | . . . . . 4 2 . Peak Build Rating 63 | 6 14 18 33 37 45 63 62 Average Rating 30 | 4 13 16 28 32 37 55 45 On Entrance 25 | . 6 14 16 32 33 45 59 Naked Turns 42 | . . . . . . . 42 Heaviest Build 74 | 14 17 60 74 72 70 65 61 Greatest Support 80 | 26 26 30 46 80 80 74 38 Greatest Overweight (x) 7 | . 1 5 7 7 1 1 1 Average Overweight (x) . | . . 1 2 2 . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 17 | 7 8 18 20 20 20 20 17 Most Carried 20 | . 8 13 20 20 20 20 20 Average Carried 14 | . 7 10 17 19 16 18 16 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 20 | . 8 10 18 20 18 18 5 Scrap Engine Consumption 42 | . . . . . 25 12 5 Constructs Created 4 | . . . . . 4 . . Constructs Modified 9 | . . . . . 4 5 . Class Distribution -------------------- 71% | Mutant 19% | Scavenger-Mutant 9% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Matter Collected 1938 | 216 280 172 409 327 209 262 63 Remotely . | . . . . . . . . Salvage Created 3776 | . 344 200 1168 867 219 503 475 Parts 182 | . 22 10 55 51 11 21 12 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Combat Hostiles Destroyed 75 | . 9 7 17 16 5 10 11 Melee 1 | . . . . . . . 1 Guns 36 | . 9 1 7 14 3 1 1 Cannons 20 | . . 1 10 . 2 7 . AOE 13 | . . 5 . 1 . 2 5 Classes Destroyed 11 | . 1 2 6 1 . 1 . Worker 4 | . . . 3 1 . . . Builder 3 | . . . 2 1 . . . Hauler 2 | . . . 2 . . . . Recycler 2 | . . . 1 1 . . . Swarmer 10 | . . . . 4 . 3 3 Grunt 38 | . 9 . 11 7 . 3 8 Brawler 1 | . . . 1 . . . . Duelist 3 | . . . 2 1 . . . Sentry 10 | . . 1 3 4 . 2 . Programmer 2 | . . . . . . 2 . Subdweller 11 | . . 6 . . 5 . . Best Kill Streak 9 | . 4 3 5 9 2 4 5 Combat Bots Only 8 | . 4 3 5 8 2 4 5 Max Kills in Single Turn 3 | . 1 2 1 2 1 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 1 . 2 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Hostile Shots Fired 568 | . 39 37 126 62 18 98 188 Missed 158 | . 10 13 28 14 6 30 57 Hits 410 | . 29 24 98 48 12 68 131 Melee 7 | . . . 7 . . . . Projectile 403 | . 29 24 91 48 12 68 131 Critical Strikes 14 | . . 1 5 1 . 1 6 Damage Taken 7101 | . 379 583 1597 717 272 1204 2349 Core 1401 | . 94 117 208 83 42 134 723 Absorbed by Shields 20 | . . . . . . . 20 Redirected to Shielding 24 | . 21 3 . . . . . Ignored by Resistances 59 | . . . 38 . 21 . . Regen/Repaired (Parts) 547 | . 195 . 79 . . 273 . Core Remaining (%) 51 | 100 . 15 . . 39 . . Volleys Fired 225 | . 29 31 67 36 15 38 9 Largest 2 | . 2 2 2 2 2 2 2 Hottest 143 | . 46 103 143 122 129 129 109 Shots Fired 408 | . 58 47 126 69 29 67 12 Gun 250 | . 58 20 74 69 13 10 6 Cannon 148 | . . 20 52 . 16 57 3 Launcher 10 | . . 7 . . . . 3 Special . | . . . . . . . . Kinetic 171 | . 58 20 23 8 25 31 6 Thermal 151 | . . 20 68 20 4 36 3 Explosive 10 | . . 7 . . . . 3 Electromagnetic 76 | . . . 35 41 . . . Robot Hit Streak 17 | . 17 16 14 13 11 9 6 Robot Miss Streak 8 | . 2 2 3 4 3 8 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 312 | . 43 30 89 50 26 50 24 Core Hits 176 | . 15 12 41 38 16 33 21 Critical Kills 3 | . . . 2 . . 1 . Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 9 | . . 1 2 1 . 1 4 Burn 1 | . . . . 1 . . . Meltdown 1 | . . . 1 . . . . Destroy 3 | . . 1 1 . . 1 . Smash 4 | . . . . . . . 4 Melee Attacks 33 | . . . . 3 4 3 23 Impact 23 | . . . . . . . 23 Slashing 9 | . . . . 3 4 2 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8240 | . 689 866 1866 1117 591 1157 1954 Guns 3340 | . 689 247 863 979 289 133 140 Cannons 2383 | . . 201 937 . 234 949 62 Explosions 1708 | . . 418 66 129 . 70 1025 Melee 795 | . . . . . 68 . 727 Ramming 14 | . . . . 9 . 5 . Kinetic 2492 | . 689 247 277 141 477 521 140 Thermal 2513 | . . 201 1257 386 46 561 62 Explosive 1443 | . . 418 . . . . 1025 Electromagnetic 983 | . . . 332 581 . 70 . Impact 727 | . . . . . . . 727 Slashing 68 | . . . . . 68 . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . 1 Average Corruption 1 | . 1 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked 4 | . . . . . . 2 2 Effects 14 | . 5 9 . . . . . Message Errors 4 | . 1 3 . . . . . Matter Fused 3 | . . 3 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 3 | . 2 1 . . . . . Data Loss (major) 2 | . 2 . . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 283 | . . . 13 . . 50 220 Projectiles 13 | . . . 13 . . . . Explosions 72 | . . . . . . 50 22 Melee 198 | . . . . . . . 198 Knockbacks 25 | . . . . . 7 12 6 Impact 6 | . . . . . . . 6 Kinetic 17 | . . . . . 7 10 . Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 181 | . . 35 . 31 . 91 24 Shots 6 | . . 2 . 1 . 2 1 Rammed 3 | . . . . 1 . 1 1 Targets Rammed 3 | . . . . 1 . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 465 | . 432 312 465 321 142 315 140 Average Temperature 106 | . 101 36 138 72 57 119 77 Received Heat Transfer 2547 | . 207 81 864 315 78 192 810 Effects 8 | . . . 8 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 6 | . . . 6 . . . . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . 1 . . 4 Combat Hostiles 5 | . . . . 1 . . 4 Parts Fried 5 | . . . 1 2 . . 2 Impact Corruptions 7 | . . . . . . . 7 Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 2 1 1 . Heat Transferred 4873 | . . 259 2085 642 111 1591 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 2 . 1 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 94 | 100 100 . 100 56 100 100 84 Level 1 5 | . . . . 43 . . 15 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 350 | . 132 . 119 273 31 102 350 Initial 100 | . . . . . 31 100 52 Average 45 | . 36 . 41 148 2 30 155 Influence Increases 2303 | . 274 20 512 491 80 483 443 Destroy 0b10 Robot/C 1320 | . 180 20 340 320 . 240 220 Destroy 0b10 Robot/NC 60 | . . . 40 15 5 . . Destroy Leader 254 | . 40 . 74 80 . 60 . Allied During Kill 13 | . . . . . . 13 . Successful Hack 93 | . 20 . 32 . 9 13 19 Select Force Hacks 60 | . . . . . 60 . . Disable Machine 90 | . . . 15 45 . 30 . Destroy Structure 73 | . 4 . 11 16 6 12 24 Advance Influence 100 | . . . . . . 100 . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 225 | . 30 . . 15 . 15 165 Influence Decreases 1938 | . 274 20 512 411 160 408 153 Entered New Map 72 | . . . . . 49 . 23 Time Decay 1389 | . 264 20 441 261 111 292 . Lost Part 261 | . 10 . 71 . . 50 130 Lost Ally 60 | . . . . . . 60 . Purge Threat 156 | . . . . 150 . 6 . Squads Dispatched 8 | . 1 . 1 1 . 5 . Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . 3 . Reinforcement 4 | . . . 1 1 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Distress Signals 5 | . 1 . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 19 8 24 20 8 13 27 Peak Tracking Total 17 | . 6 4 8 7 3 4 17 Tactical Retreats 9 | . 1 . . 1 1 1 5 Traps | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Traps Triggered 6 | . 3 1 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts 20 | . . . . . . 20 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . . . . 3 . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . 1 . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Disabled 6 | . . . 1 3 . 2 . Max in Single Turn 2 | . . . 1 1 . 2 . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Accessed 38 | . 8 1 10 3 6 8 2 Terminals 26 | . 6 . 9 3 3 3 2 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . 1 . 1 . . 1 . Recycling Units 5 | . 1 . . . 2 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 108 | . 27 3 23 8 17 26 4 Successful 62 | . 18 3 12 2 11 14 2 Failed 46 | . 9 . 11 6 6 12 2 Catastrophic 5 | . . . 4 . . 1 . Database Lockouts . | . . . . . . . . Manual 63 | . 17 . 17 1 11 16 1 Terminals 75 | . 17 . 21 8 10 15 4 Fabricators 4 | . . . . . . 4 . Repair Stations 12 | . 9 . 2 . . 1 . Recycling Units 11 | . 1 . . . 5 5 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 18 | . 2 3 2 2 4 3 2 Record 3 | . . 3 . . . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . 1 . . 1 Branch Access Points 1 | . . . . . . 1 . Terminal Index 3 | . 1 . 1 . . 1 . Unreport Threat 2 | . . . . 1 . 1 . Maintenance Status 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . . . 1 Release Object 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 10 | . 8 . 2 . . . . Scan Component 5 | . 4 . 1 . . . . Repair 5 | . 4 . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . 3 1 . Report Inventory 4 | . 1 . . . 2 1 . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 27 | . 7 . 8 . 4 8 . Terminals 22 | . 7 . 8 . 2 5 . Assimilate 1 | . . . 1 . . . . Botnet 3 | . 1 . . . . 2 . Operators 3 | . 1 . 1 . . 1 . Skim 15 | . 5 . 6 . 2 2 . Fabricators 2 | . . . . . . 2 . Prioritize 1 | . . . . . . 1 . Liberate 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 2 1 . Recyclers 1 | . . . . . . 1 . Tunnel 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 6 . 9 3 4 7 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 4 . 1 . . . . Time 192 | . 154 . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . find_station 1 | . . . . . . 1 . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total Allies 4 | . . . 1 . . 3 . Largest Group 3 | . . . 1 . . 3 . Highest-Rated Group 60 | . . . 10 . . 60 . Highest-Rated Ally 20 | . . . 10 . . 20 . Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . . 21 . Total Damage 490 | . . . . . . 490 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Active Infowar (turns) 850 | . . 36 101 . . 713 . Structural 850 | . . 36 101 . . 713 . Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Turns Passed 7495 | 44 1136 1164 1499 621 1675 999 357 Spaces Moved 3834 | 39 513 938 613 212 705 541 273 Core 68 | 1 . . . . . . 67 Treads 1596 | . . . . 144 705 541 206 Legs 419 | . 351 68 . . . . . Wheels 1751 | 38 162 870 613 68 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 43 | 50 90 95 101 162 130 103 43 Average Speed 127 | 89 110 112 120 195 147 150 87 Slowest Speed 410 | 100 190 155 185 410 194 194 103 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 46 | 4 85 47 49 42 92 20 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . 1 1 1 . 2 . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 6 | . . . . . 3 2 1 Terrain Destroyed 105 | . . 31 8 17 3 10 36 Melee 6 | . . . . . 3 2 1 Projectile 10 | . . . 5 . . 4 1 AOE 89 | . . 31 3 17 . 4 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total 5953 | 44 1021 996 1245 339 1314 661 333 Wait 1565 | . 454 . 515 25 547 22 2 Move 3827 | 38 512 937 612 211 704 541 272 Hop . | . . . . . . . . Pick Up 69 | . 7 8 20 8 13 9 4 Fast Attach 51 | 6 11 2 10 15 2 5 . Attach 21 | . . 3 5 1 2 7 3 Detach 10 | . 2 1 . 2 2 3 . Swap 39 | . 1 7 6 18 2 4 1 Drop 73 | . 5 6 10 19 23 8 2 Fire 225 | . 29 31 67 36 15 38 9 Melee 33 | . . . . 3 4 3 23 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 2 | . . . . 1 . 1 . Escape Stasis 4 | . . . . . . . 4 Rewire 12 | . . . . . . . 12 Trap 21 | . . 1 . . . 20 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 7 exits: *Fac x2 / Low x2 / Ext x2 / Gar) -6/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 456 | -10/Materials | Discovered new exit (range 8) 569 | -10/Materials | Repaired Imp. Assault Rifle 622 | -10/Materials | Repaired Imp. Assault Rifle 649 | -10/Materials | Repaired Core Shielding 677 | -10/Materials | Repaired Aluminum Leg 701 | -10/Materials | Discovered new exit (range 16) 906 | -10/Materials | Discovered new exit (range 5) 993 | -10/Materials | Identified exit to Materials 1036 | -10/Materials | Loaded intel: 1 repair station location 1067 | -10/Materials | Learned location of Storage (-8) 1122 | -10/Materials | Learned Storage stockpile data 1166 | -10/Materials | Learned location of 1 exit from Storage 1181 | -10/Materials | Entered Subcaves 1187 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1188 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1227 | -10/Subcaves | Disturbed a concealed Subdweller 1437 | -10/Subcaves | Learned location of Zion (-6) 1437 | -10/Subcaves | Met a Zionite searching for "candidates" 1465 | -10/Subcaves | Discovered new exit (range 9) 1519 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1606 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1645 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1773 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1779 | -10/Subcaves | Core integrity fell below 50% 1869 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1878 | -10/Subcaves | Core integrity fell below 20% 1945 | -10/Subcaves | Visited Clippyterm 1949 | -10/Subcaves | Learned Factory trap positions 2101 | -10/Subcaves | Lost 3 parts (2n1w) 2345 | -10/Subcaves | Entered Materials 2345 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2542 | -8/Materials | Discovered new exit (range 16) 2692 | -8/Materials | Lost 3 parts (1p2n) 3018 | -8/Materials | Repaired Pulse Rifle 3140 | -8/Materials | Discovered new exit (range 16) 3228 | -8/Materials | Discovered new exit (range 9) 3297 | -8/Materials | Learned Factory recycling unit intel 3309 | -8/Materials | Lost 4 parts (2n2w) 3373 | -8/Materials | Learned 12 Factory zone layouts 3441 | -8/Materials | Identified exit to Factory 3548 | -8/Materials | Learned location of 1 exit from Lower Caves 3586 | -8/Materials | Learned 4 Factory zone layouts 3612 | -8/Materials | Learned location of 1 exit from Storage 3646 | -8/Materials | Learned Factory recycling unit intel 3742 | -8/Materials | Learned Factory stockpile data 3802 | -8/Materials | Learned Factory stockpile data 3844 | -8/Materials | Entered Storage 3846 | -8/Storage | Identified exit to Recycling 4112 | -8/Storage | Destroyed 8 combat bots 4255 | -8/Storage | Core integrity fell below 50% 4442 | -8/Storage | Build established: Scavenger-Mutant 4457 | -8/Storage | Used back door to open Recycling access 4465 | -8/Storage | Entered Recycling 4466 | -8/Recycling | Identified exit to Factory 4977 | -8/Recycling | Entered Scraplab 4983 | -8/Recycling | Found Prototype Device 4983 | -8/Recycling | Identified Scrap Engine 5286 | -8/Recycling | Build established: Mutant 5719 | -8/Recycling | Build established: Construct 6140 | -8/Recycling | Entered Factory 6140 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 6141 | -6/Factory | Identified exit to Lower Caves 6142 | -6/Factory | Identified exit to Factory 6143 | -6/Factory | Loaded intel: 54 trap records 6145 | -6/Factory | Loaded intel: 7 recycling unit locations 6245 | -6/Factory | Identified exit to Extension 6447 | -6/Factory | Build established: Mutant 6950 | -6/Factory | Discovered exit to Factory (range 6) 7066 | -6/Factory | Lost 4 parts (1p2n1u) 7139 | -6/Factory | Identified exit to Garrison 7139 | -6/Factory | Entered Garrison 7155 | -6/Garrison | Triggered checkpoint 7204 | -6/Garrison | Lost 3 parts (1p2w) 7238 | -6/Garrison | Garrison Relay disabled 7425 | -6/Garrison | Spotted B-75 Beast 7429 | -6/Garrison | Triggered checkpoint 7451 | -6/Garrison | Crushed by falling debris 7452 | -6/Garrison | Core integrity fell below 50% 7479 | -6/Garrison | Triggered checkpoint 7485 | -6/Garrison | Lost 8 parts (2n5u1w) 7489 | -6/Garrison | Core integrity fell below 20% 7496 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07449_ Treaded Aerolev-Surge Exoskeleton destroyed. 07449_ Arm. Scrap Engine damaged due to network destabilization (-8). 07450_ Dropped Power Maul. 07451_ The unstable cave ceiling collapses. 07451_ Crushed by falling debris. 07452_ Arm. Scrap Engine destroyed. 07452_ Scrap Engine core remains intact and functional. 07452_ Slammed into Y-54 Guardian. 07452_ Destabilizing: System corrupted (+1). 07454_ G-67 Veteran destroyed. 07454_ Scrap Engine destroyed. 07483_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 07484_ Attempting to rewire CU-Z3P(h). 07492_ G-50 Soldier springs to life. 07492_ Attempting to rewire CU-Z3P(h). 07493_ G-50 Soldier springs to life. 07493_ Attempting to rewire CU-Z3P(h). 07496_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #?????#####?????????????????????? | | #?????[[[[[?????????????????????? | | #????? ??????????????????????? | | #????? ??????????????????????? | | #????? ??????????????????????? | | #?????# #??????????????????????? | | #?????# #??????????????????????? | | #?????# #??????##??????????????? | | #?????# #?????# #?????????????? | | ####### #????? #?????????????? | | #????? #?????????????? | | #????? #?????????????? | | ####### #?????# #?????????????? | | ??????# #?????# ###???????????? | | ??????# #?????# #???????????? | | #####?# #?????# #???????????? | | #"""" # #?????# ????????????? | | #" #?????# #???#######???? | | #"""" # ####### #???#T# #???? | | ####### ##### s g#???? | | ??????# ss g#???? | | ??????########## #######@ #???? | | ???????????????# #?????#hbg#???? | | ???????????????# #?????#####???? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# ?????????????? | | ???????????????# ?????????????? | | ???????????????####?????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Corruption Block 8 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 11 Authchip Count 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 41% | -10/Materials Imp. Assault Rifle | 56% | -10/Materials Core Shielding | 58% | -10/Materials Aluminum Leg | 65% | -10/Materials Pulse Rifle | 1% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorGuidancePurifier Manual? 0 Play Time 01:46:27 Cumulative 283.4 hours Start 2025.05.21 @ 13:33:22 End 2025.05.21 @ 15:26:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 91 Adventurer 43 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/1/0/0 Lore% 77 Gallery% 70 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c5638dd-1934-43d7-947b-d33ba6231be7