Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 18:06:22

Player: Nalzok

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1835)     1835
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4660

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Field Laser
     Heavy Particle Gun
     Heavy Laser
     Heavy Flail

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
            Deuterium Engine
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
   Advanced Heat Sink
     Medium Storage Unit
            Visual Processing Unit
            Hacking Suite
>           --- WEAPON -----------
  Precision Shock Rifle
      Heavy Particle Gun
      Heavy Particle Gun
>           --- INVENTORY --------
      Light Angular Momentum Engine
            Titanium Leg
   Improved Heat Sink
            Energy Filter
   Advanced ECM Suite
      Heavy Particle Gun
      Heavy Laser
      Heavy Assault Rifle
            Grenade Launcher
      Heavy Hammer
[Rating: 45]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             67   | .   14  12  19  22  .   
  Power                    8    | .   2   2   2   2   .   
    Engine                 6    | .   1   2   1   2   .   
    Core                   2    | .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | .   3   4   6   5   .   
    Treads                 1    | .   .   .   1   .   .   
    Leg                    15   | .   3   4   3   5   .   
    Wheel                  2    | .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | .   3   3   4   4   .   
    Device                 8    | .   3   2   2   1   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             2    | .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | .   6   3   7   11  .   
    Energy Gun             17   | .   3   .   4   10  .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | .   3   3   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 15   | .   .   1   6   8   .   
  Power                    5    | .   .   1   1   3   .   
  Propulsion               6    | .   .   .   3   3   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   3    | .   .   .   1   2   .   
  Highest Loss Streak      5    | .   .   1   4   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  95  87  88  7   
  Engine                   8    | .   9   8   4   11  .   
  Core                     2    | .   4   2   4   .   .   
  Treads                   1    | .   .   .   4   .   .   
  Leg                      21   | .   28  22  11  26  .   
  Wheel                    2    | .   .   .   9   .   .   
  Device                   12   | .   13  23  12  6   .   
  Storage                  9    | .   14  11  9   6   .   
  Processor                4    | .   .   .   7   6   7   
  Hackware                 2    | .   .   .   .   6   .   
  Protection               2    | .   .   5   6   .   .   
  Energy Gun               11   | .   10  .   10  21  .   
  Ballistic Gun            8    | .   15  22  7   .   .   
Peak Build Rating          45   | 6   10  14  26  45  4   
  Average Rating           22   | 6   8   12  18  38  4   
  On Entrance              11   | 6   6   10  14  26  4   
Naked Turns                88   | .   .   .   .   88  .   
Heaviest Build             40   | 11  15  27  27  40  .   
  Greatest Support         67   | 20  20  20  32  67  3   
  Greatest Overweight (x)  6    | .   .   1   6   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  5   
  Average Capacity         8    | 8   8   8   8   9   5   
  Most Carried             10   | 5   8   8   8   10  5   
  Average Carried          7    | 5   6   7   7   8   5   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            8    | 4   8   7   8   5   5   

 Class Distribution 
--------------------
 39% | Mutant
 26% | Scavenger-Mutant
 22% | Scavenger-Skirmisher
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low 
Matter Collected           1536 | 200 313 341 473 165 44  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2358 | .   632 341 590 795 .   
  Parts                    121  | .   23  21  39  38  .   
Haulers Intercepted        4    | .   1   1   1   1   .   
Recyclers Shooed           3    | .   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  48   | .   11  8   15  14  .   
  Guns                     46   | .   10  8   15  13  .   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          11   | .   5   1   3   2   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   4    | .   1   1   1   1   .   
  Recycler                 2    | .   2   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Swarmer                  11   | .   3   2   6   .   .   
  Grunt                    25   | .   8   4   5   8   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   8    | .   .   2   2   4   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           4    | .   4   1   4   3   .   
  Combat Bots Only         4    | .   3   1   4   3   .   
Max Kills in Single Turn   2    | .   2   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Hostile Shots Fired        506  | .    80   66   113  236  11   
  Missed                   194  | .    28   16   29   117  4    
Damage Taken               4190 | .    621  515  1214 1725 115  
  Core                     1252 | .    199  80   260  598  115  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         63   | 100  20   80   52   .    .    
Volleys Fired              196  | .    61   40   60   35   .    
  Largest                  3    | .    2    2    2    3    .    
  Hottest                  204  | .    90   46   110  204  .    
Shots Fired                424  | .    118  80   120  106  .    
  Gun                      422  | .    118  80   120  104  .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  216  | .    78   80   58   .    .    
  Thermal                  173  | .    15   .    54   104  .    
  Explosive                2    | .    .    .    .    2    .    
  Electromagnetic          33   | .    25   .    8    .    .    
  Robot Hit Streak         18   | .    9    7    18   17   .    
  Robot Miss Streak        5    | .    5    4    4    4    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    3    .    2    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           265  | .    72   43   75   75   .    
  Core Hits                120  | .    29   14   31   46   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    3    4    .    
    Burn                   8    | .    1    .    3    4    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4758 | .    934  633  1311 1880 .    
  Guns                     4295 | .    833  633  1291 1538 .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               454  | .    101  .    20   333  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    .    
  Kinetic                  1744 | .    510  633  601  .    .    
  Thermal                  2408 | .    226  .    644  1538 .    
  Explosive                333  | .    .    .    .    333  .    
  Electromagnetic          264  | .    198  .    66   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    4    .    .    1    1    
  Average Corruption       1    | .    3    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    12   .    .    4    .    
    Message Errors         3    | .    3    .    .    .    .    
    Matter Fused           3    | .    3    .    .    .    .    
    Heat Flow Errors       2    | .    1    .    .    1    .    
    Energy Discharges      2    | .    1    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Parts Fused            1    | .    1    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Misfires               2    | .    1    .    .    1    .    
    Weapon Failures        1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    31   .    .    4    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        440  | .    203  1    440  294  .    
  Average Temperature      101  | .    25   1    180  92   .    
  Received Heat Transfer   1359 | .    315  162  603  279  .    
  Effects                  8    | .    .    .    8    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           5    | .    .    .    5    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             13   | .    1    .    2    10   .    
  Heat Transferred         5374 | .    544  .    1493 3337 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Peak Influence             381  | .   314 317 297 381 .   
  Initial                  132  | .   .   132 .   66  .   
  Average                  163  | .   153 148 156 181 .   
Maximum Alert Level        1    | .   1   1   1   1   .   
  Low Security (%)         60   | 100 62  68  57  57  .   
  Level 1                  39   | .   37  31  42  42  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   2   2   2   8   .   
  Investigation            4    | .   2   .   1   1   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            4    | .   .   2   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Distress Signals           7    | .   1   2   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              109  | .   17  18  28  45  1   
  Peak Tracking Total      14   | .   5   5   7   14  1   
  Tactical Retreats        17   | .   2   6   2   7   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Traps Triggered            5    | .   4   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low 
Machines Disabled          3    | .   2   .   .   1   .   
  Max in Single Turn       2    | .   2   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Machines Accessed          14   | .   1   6   2   5   .   
  Terminals                12   | .   1   6   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                44   | .   2   18  7   17  .   
  Successful               13   | .   .   5   1   7   .   
  Failed                   31   | .   2   13  6   10  .   
    Catastrophic           3    | .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   .   9   1   10  .   
  Terminals                39   | .   2   18  4   15  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   3   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   .   5   1   2   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Unreport Threat          3    | .   .   3   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   3   .   
  Terminals                3    | .   .   .   .   3   .   
    Botnet                 2    | .   .   .   .   2   .   
    Operators              1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   1   6   2   5   .   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Turns Passed               3693 | 1    648  766  808  1348 122  
Spaces Moved               2416 | 1    370  399  448  981  217  
  Core                     396  | .    .    .    2    177  217  
  Treads                   40   | .    .    .    40   .    .    
  Legs                     1728 | 1    370  399  195  763  .    
  Wheels                   252  | .    .    .    211  41   .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  100  50   50   
  Average Speed            116  | 120  120  150  128  111  50   
  Slowest Speed            350  | 120  120  190  350  130  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 2    53   44   34   24   33   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          60   | .    48   .    3    9    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      60   | .    48   .    3    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Total                      2940 | 2    473  505  566  1164 230  
  Wait                     153  | .    3    39   15   83   13   
  Move                     2411 | .    369  398  447  980  217  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  39   | .    8    4    9    18   .    
  Fast Attach              29   | .    6    2    12   9    .    
  Attach                   13   | .    1    2    5    5    .    
  Detach                   8    | .    4    .    2    2    .    
  Swap                     25   | .    7    8    2    8    .    
  Drop                     65   | 2    14   12   14   23   .    
  Fire                     196  | .    61   40   60   35   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 0)
    2 | -11/Scrapyard  | Entered Materials
   42 | -10/Materials  | Discovered new exit (range 9)
   76 | -10/Materials  | Discovered new exit (range 9)
  311 | -10/Materials  | Build established: Mutant
  584 | -10/Materials  | Core integrity fell below 50%
  642 | -10/Materials  | Discovered new exit (range 6)
  650 | -10/Materials  | Entered another Materials area
  650 | -9/Materials   | Evolved 2 slots: Utility x2
  651 | -9/Materials   | Discovered new exit (range 8)
 1207 | -9/Materials   | Discovered new exit (range 12)
 1416 | -9/Materials   | Entered another Materials area
 1416 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1421 | -8/Materials   | Build established: Scavenger-Mutant
 1719 | -8/Materials   | Lost 4 parts (3n1w)
 2000 | -8/Materials   | Build established: Mutant
 2067 | -8/Materials   | Discovered new exit (range 18)
 2224 | -8/Materials   | Entered Factory
 2224 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2635 | -7/Factory     | Build established: Skirmisher
 2736 | -7/Factory     | Garrison activated, responded to threat
 2951 | -7/Factory     | Build established: Scavenger-Skirmisher
 3310 | -7/Factory     | Identified exit to Lower Caves
 3460 | -7/Factory     | Cargo convoy interrupted
 3480 | -7/Factory     | Released all parts (7)
 3509 | -7/Factory     | Lost 5 parts (1p2n2w)
 3509 | -7/Factory     | Core integrity fell below 50%
 3562 | -7/Factory     | Core integrity fell below 20%
 3572 | -7/Factory     | Entered Lower Caves
 3694 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
03564_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
03565_ Dropped Flak Gun.
03566_ Acquired Hvy. Flail.
03568_ Acquired Imp. Signal Interpreter.
03570_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F017.
LOCATION=LOWER CAVES
GOAL=ESCAPE
03581_ M-14 Sweeper extracts Dirty Bomb Trap.
03585_ M-14 Sweeper reprogrammed Dirty Bomb
  Trap.
03658_ Slug penetrates Wall.
03661_ Penetrated by Slug.
03671_ Slug penetrates Wall.
03682_ Searching scrap...
03682_ Found Imp. Field Recycling Unit.
03682_ Found 63 Matter.
03683_ Acquired 44 matter.
03691_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????####????????????????????????????????????? |
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|  #####???????##   ##?????????????????????##### ##  |
|      ####?????##   #?????????????????????# ##   #  |
|         ########   ####??????????????????#         |
|                       ##?????????????????#         |
|                        #???######????????#  ##     |
|      ##########        #??##    ##???????#  #?#    |
|      #????????##      ##??#      ####??###  #####  |
|      ###?###???####  ##???#         #?##       ### |
|        ### ########  #????#         ###         ## |
|                   #  ###??#                        |
|                        ####                      # |
|                  h      ##   ##                  # |
|             ###          @   ###                ## |
|       #######?##              ##               ##? |
|    ####????????###       ##                #####?? |
|   #########??????#      ####              ##?????? |
|   ###  ## ##???        ##??#             ##??????? |
|            #?#        ##???##            #???????? |
| ##         #?#        #?????##    ###    #???????? |
| ?##       ##?#        #??????##   #?#   ##???????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          27
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Particle Gun | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredBlastDoublenader
  Manual?         0
Play Time         00:31:17
  Cumulative      358.3 hours
  Start           2024.10.20 @ 17:33:54
  End             2024.10.20 @ 18:06:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          501
  Rogue           498
  Adventurer      2
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          74
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 9441aefb-8afc-4c04-8ed2-a1ca0ee05f8b