Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 23:22:44 Player: Darcyisverycute Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1717) 1717 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 5403 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 105 Cogmind --------- Core Integrity 0/700 Matter 409/450 Energy 117/280 System Corruption 14% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Matter Pod > --- WEAPON (3) ------- Makeshift Hammer Katana > --- INVENTORY (5) ---- Thief Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Shock Absorption System Hardlight Generator Drone Bay > --- WEAPON ----------- Katana Katana Axe > --- INVENTORY -------- Heavy Ion Engine Large Matter Pod Improved Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Thief Drone Bay Heavy EM Shotgun Improved Assault Rifle Advanced Assault Cannon Mini Grenade Launcher Makeshift Hammer Makeshift Spear Makeshift Spear Makeshift Spear [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . 2 . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 113 | 10 9 7 16 . 41 5 19 6 Power 10 | 1 1 3 . . 3 1 . 1 Engine 10 | 1 1 3 . . 3 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 3 2 2 5 . 13 . 2 . Treads 1 | . . . . . 1 . . . Leg 19 | 3 . 1 1 . 12 . 2 . Wheel 4 | . 2 1 1 . . . . . Hover . | . . . . . . . . . Flight 3 | . . . 3 . . . . . Utility 22 | 2 . . 2 . 11 2 4 1 Device 10 | 1 . . 1 . 4 1 3 . Storage 3 | 1 . . . . 1 . . 1 Processor 4 | . . . 1 . 2 1 . . Hackware 1 | . . . . . 1 . . . Protection 4 | . . . . . 3 . 1 . Artifact . | . . . . . . . . . Weapon 54 | 4 6 2 9 . 14 2 13 4 Energy Gun 9 | . 4 . . . 5 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 8 | 3 . . 2 . . 1 1 1 Ballistic Cannon 5 | . . 1 2 . . 1 1 . Launcher 11 | . 1 . 3 . 3 . 3 1 Special Weapon 3 | 1 1 . 1 . . . . . Impact Weapon 4 | . . . 1 . 2 . . 1 Slashing Weapon 12 | . . 1 . . 3 . 7 1 Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 4 1 . . Corrupted Parts 1 | . 1 . . . . . . . System Corruption 2 | . 2 . . . . . . . Parts Lost 45 | . 5 4 7 . 14 . 5 10 Power 4 | . 1 1 1 . 1 . . . Propulsion 17 | . 1 1 4 . 6 . 1 4 Utility 13 | . . 1 1 . 3 . 4 4 Weapon 11 | . 3 1 1 . 4 . . 2 Highest Loss Streak 10 | . 4 4 3 . 10 . 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 99 82 61 63 82 99 90 83 Engine 7 | . 13 14 2 . 6 7 7 6 Leg 17 | . 15 . 2 . 19 30 27 23 Wheel 4 | . 11 21 9 . . . . . Flight 1 | . . . 9 27 3 . . . Device 10 | . 14 3 4 . 3 8 20 18 Storage 9 | . 14 14 11 9 8 7 7 6 Processor 3 | . . . 3 9 7 5 1 . Hackware 2 | . . . . . 7 7 1 . Protection 3 | . . . . . 7 7 1 5 Energy Gun 4 | . 11 11 . . 7 . . . Energy Cannon 2 | . . . . . 6 7 . . Ballistic Gun 2 | . 14 . 2 . . 7 2 . Ballistic Cannon 2 | . . 5 7 . . 6 2 . Launcher 1 | . . . 2 9 . . 3 . Slashing Weapon 5 | . . 10 . . . . 12 11 Peak Build Rating 46 | 7 8 8 15 15 33 40 46 46 Average Rating 21 | 5 7 6 10 15 24 39 39 38 On Entrance 19 | . 7 7 8 15 15 33 40 46 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 54 | 13 15 15 17 12 41 49 54 54 Greatest Support 67 | 20 20 20 36 14 62 62 67 67 Greatest Overweight (x) 5 | . 1 4 3 . 3 . 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 12 15 15 13 Most Carried 15 | 7 8 8 8 8 15 15 15 15 Average Carried 9 | 4 6 7 7 8 10 14 14 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 5 Final Carried 15 | 6 7 8 8 8 15 15 15 1 Class Distribution -------------------- 79% | Mutant 9% | Tank 3% | Scavenger-Mutant 3% | Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Matter Collected 1842 | 200 197 80 74 . 786 27 323 155 Remotely . | . . . . . . . . . Salvage Created 1629 | 18 229 85 153 . 679 71 271 123 Parts 91 | 6 10 4 12 . 35 6 15 3 Haulers Intercepted 6 | . . . 1 . 5 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 14 10 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 43 | . 6 2 10 . 11 1 10 3 Melee 3 | . . . . . . . 2 1 Guns 12 | . 3 2 2 . 3 . 1 1 Cannons 9 | . . . 3 . 3 1 2 . AOE 18 | . 3 . 5 . 4 . 5 1 Classes Destroyed 15 | 1 2 . 3 . 4 1 3 1 Worker 1 | . . . . . 1 . . . Builder 2 | . . . . . 2 . . . Tunneler 2 | 2 . . . . . . . . Hauler 6 | . . . 1 . 5 . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . . 1 . . Watcher 2 | . 1 . . . 1 . . . Swarmer 13 | . . . 5 . 2 . 5 1 Grunt 17 | . 6 2 4 . 1 1 2 1 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 Sentry 7 | . . . 1 . 6 . . . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . Thief 1 | . . . . . . . 1 . Best Kill Streak 9 | 2 4 1 8 . 9 1 3 3 Combat Bots Only 7 | . 4 1 7 . 4 1 3 3 Max Kills in Single Turn 3 | 1 3 1 2 . 3 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . 2 . 2 . 3 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Hostile Shots Fired 581 | . 67 20 117 . 244 6 43 84 Missed 178 | . 17 4 32 . 84 . 13 28 Damage Taken 6194 | . 777 240 1028 . 2179 93 593 1284 Core 1766 | . 185 40 280 . 548 . 69 644 Absorbed by Shields 28 | . . . . . . . 16 12 Regen/Repaired (Parts) 50 | . . . 50 . . . . . Core Remaining (%) 35 | 100 . 10 30 . . . . . Volleys Fired 155 | 18 31 8 28 . 41 6 13 10 Largest 3 | 2 2 2 2 . 2 3 3 2 Hottest 127 | 100 105 80 100 . 123 127 97 53 Shots Fired 273 | 20 60 11 51 . 79 18 23 11 Gun 140 | 4 57 11 6 . 42 6 8 6 Cannon 79 | . . . 30 . 31 12 6 . Launcher 32 | . 2 . 10 . 6 . 9 5 Special 22 | 16 1 . 5 . . . . . Kinetic 90 | 4 21 . 36 . . 12 11 6 Thermal 145 | 16 37 11 5 . 67 6 3 . Explosive 32 | . 2 . 10 . 6 . 9 5 Electromagnetic 6 | . . . . . 6 . . . Robot Hit Streak 31 | 1 7 6 11 . 31 14 4 4 Robot Miss Streak 5 | 1 3 2 3 . 5 3 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 168 | 1 34 9 24 . 53 11 18 18 Core Hits 107 | 2 19 5 17 . 35 5 14 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . . Critical Strikes 10 | . . . 1 . 6 1 . 2 Burn 3 | . . . . . 3 . . . Destroy 1 | . . . . . . 1 . . Blast 1 | . . . 1 . . . . . Smash 3 | . . . . . 3 . . . Sever 1 | . . . . . . . . 1 Impale 1 | . . . . . . . . 1 Melee Attacks 45 | . . 1 2 1 12 . 11 18 Impact 14 | . . . 2 1 11 . . . Slashing 15 | . . 1 . . 1 . 11 2 Piercing 16 | . . . . . . . . 16 Sneak Attacks 4 | . . 1 . . 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 1 Damage Inflicted 5406 | 28 741 133 819 . 2011 226 861 587 Guns 1248 | 12 412 87 53 . 471 60 70 83 Cannons 824 | . . . 266 . 319 166 73 . Explosions 2188 | . 329 . 500 . 723 . 440 196 Melee 1126 | . . 46 . . 494 . 278 308 Ramming 20 | 16 . . . . 4 . . . Kinetic 803 | 12 134 . 319 . . 136 119 83 Thermal 1155 | . 278 87 . . 676 90 24 . Explosive 2100 | . 241 . 500 . 723 . 440 196 Electromagnetic 202 | . 88 . . . 114 . . . Impact 494 | . . . . . 494 . . . Slashing 352 | . . 46 . . . . 278 28 Piercing 280 | . . . . . . . . 280 Highest Corruption 14 | . 3 3 2 . . . 14 14 Average Corruption 9 | . 1 3 2 . . . 13 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . 4 8 . . . . 39 11 Message Errors 20 | . . 3 . . . . 13 4 Matter Fused 11 | . 1 1 . . . . 7 2 Heat Flow Errors 4 | . 1 . . . . . 2 1 Energy Discharges 14 | . . 2 . . . . 11 1 Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 4 | . 1 . . . . . 2 1 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 2 | . . . . . . . 2 . Alerts 2 | . . 1 . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 446 | . 23 21 1 . 189 . 206 6 Projectiles 1 | . . . 1 . . . . . Explosions 138 | . 23 . . . 37 . 72 6 Melee 307 | . . 21 . . 152 . 134 . Knockbacks 6 | . . . 6 . . . . . Impact . | . . . . . . . . . Kinetic 6 | . . . 6 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 456 | . 137 . 107 . 94 . 38 80 Shots 20 | . 4 . 6 . 5 . 3 2 Rammed . | . . . . . . . . . Targets Rammed 7 | 6 . . . . 1 . . . Kicked 7 | 6 . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 339 | 68 316 69 11 . 339 224 242 121 Average Temperature 83 | 19 120 31 3 . 104 84 60 40 Received Heat Transfer 1670 | . 318 156 318 . 504 54 90 230 Effects 11 | . 3 . . . 4 4 . . Energy Bleed 2 | . . . . . 1 1 . . Interference 9 | . 3 . . . 3 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 5 | . . . . . 5 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 . . . 7 . . . Heat Transferred 2536 | . 634 200 . . 1517 148 37 . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Peak Influence 532 | 10 179 30 532 156 316 220 . . Initial 141 | . . 7 . 141 65 135 . . Average 99 | 2 50 15 271 153 154 157 . . Maximum Alert Level 2 | . . . 2 . 1 1 . . Low Security (%) 87 | 100 100 100 42 100 84 93 . . Level 1 7 | . . . 21 . 15 6 . . Level 2 4 | . . . 36 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 . 1 2 3 . . 1 Investigation 3 | . 1 . . . 2 . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 1 2 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Distress Signals 5 | . . . 3 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 14 2 42 2 33 7 14 6 Peak Tracking Total 11 | . 7 2 10 2 11 4 3 10 Tactical Retreats 21 | . 2 . 9 . 3 1 3 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Traps Triggered 4 | . 1 . 1 . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Machines Disabled 10 | . 1 . 3 . 4 1 . 1 Max in Single Turn 1 | . 1 . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Machines Accessed 21 | . 4 1 8 . 7 . 1 . Terminals 14 | . 4 . 4 . 6 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . . . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 9 1 30 . 26 . 1 . Successful 30 | . 5 1 14 . 9 . 1 . Failed 37 | . 4 . 16 . 17 . . . Catastrophic 11 | . . . 3 . 8 . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 3 . 7 . 13 . . . Terminals 43 | . 9 . 15 . 19 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 14 | . . . 7 . 7 . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 1 3 . 4 . 1 . Record 2 | . 2 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 4 | . . 1 . . 2 . 1 . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 2 | . . . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 7 | . . . 5 . 2 . . . Process 1 | . . . 1 . . . . . Report Inventory 3 | . . . 2 . 1 . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . . . 1 . 1 . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . 3 . . . Terminals 2 | . . . 1 . 1 . . . Assimilate 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Reject 1 | . . . . . 1 . . . Mask 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 . 7 . 5 . . . Full Trace Events 3 | . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 114 | . . . 114 . . . . . Retrieved Matter 114 | . . . 114 . . . . . Retrieved Components 12 | . . . 2 . 10 . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders 3 | . . . . . . . 2 1 ROAM 1 | . . . . . . . 1 . EXPLORE 2 | . . . . . . . 1 1 Ally Attacks 13 | . . . . . 13 . . . Total Damage 210 | . . . . . 210 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches 3 | . . . . . . . 2 1 Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Turns Passed 5060 | 835 456 546 431 13 1128 208 1104 339 Spaces Moved 3543 | 425 316 397 508 31 812 139 699 216 Core 307 | 166 . 90 22 . 15 . . 14 Treads 84 | . . . . . 84 . . . Legs 1823 | 259 152 . 11 . 361 139 699 202 Wheels 587 | . 164 307 116 . . . . . Hover . | . . . . . . . . . Flight 742 | . . . 359 31 352 . . . Fastest Speed 32 | 50 80 80 32 32 32 122 122 50 Average Speed 104 | 92 99 118 54 32 103 122 138 123 Slowest Speed 330 | 120 190 250 200 32 330 122 193 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . 3 . 13 . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 46 | 21 34 69 50 6 82 5 81 70 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . 1 . Scrap Searched 4 | . . . . . . . 2 2 Spaces Dug 22 | 15 1 . 6 . . . . . Terrain Destroyed 237 | 15 6 . 72 . 29 . 84 31 Melee 1 | . . . 1 . . . . . Projectile 24 | 15 1 . 6 . 2 . . . AOE 212 | . 5 . 65 . 27 . 84 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Total 4487 | 810 392 457 589 31 986 163 799 260 Wait 536 | 343 30 39 21 . 41 11 45 6 Move 3505 | 424 315 396 501 30 787 138 698 216 Hop 14 | . . . 3 . 11 . . . Pick Up 61 | 8 6 5 10 . 20 1 10 1 Fast Attach 49 | 5 1 1 7 . 31 2 2 . Attach 31 | 3 5 3 3 . 8 1 4 4 Detach 14 | 1 . . . . 12 1 . . Swap 33 | 2 3 3 6 . 2 2 13 2 Drop 41 | . 1 1 8 . 20 1 6 4 Fire 155 | 18 31 8 28 . 41 6 13 10 Melee 41 | . . 1 2 1 12 . 8 17 Ram . | . . . . . . . . . Kick 7 | 6 . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 836 | -11/Scrapyard | Entered Materials 837 | -10/Materials | Build established: Mutant 1081 | -10/Materials | Core integrity fell below 50% 1115 | -10/Materials | Lost 4 parts (1p1n2w) 1270 | -10/Materials | Discovered new exit (range 9) 1292 | -10/Materials | Entered Mines 1299 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1414 | -10/Mines | Core integrity fell below 20% 1462 | -10/Mines | Lost 4 parts (1p1n1u1w) 1594 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1665 | -10/Mines | Found the Drone Emporium 1675 | -10/Mines | Found Prototype Device 1749 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1767 | -10/Mines | Discovered new exit (range 6) 1798 | -10/Mines | Learned 2 Materials zone layouts 1838 | -10/Mines | Entered Materials 1838 | -9/Materials | Evolved 2 slots: Propulsion x2 1839 | -9/Materials | Identified exit to Mines 1993 | -9/Materials | Lost 3 parts (1p2n) 2067 | -9/Materials | Destroyed 7 combat bots 2152 | -9/Materials | Identified Thief Drone Bay 2155 | -9/Materials | Core integrity fell below 50% 2161 | -9/Materials | Repaired Rocket Launcher? 2178 | -9/Materials | Discovered new exit (range 5) 2179 | -9/Materials | Identified exit to Materials 2269 | -9/Materials | Entered another Materials area 2269 | -8/Materials | Evolved 2 slots: Utility x2 2269 | -8/Materials | Discovered new exit (range 8) 2274 | -8/Materials | Identified exit to Storage 2282 | -8/Materials | Entered Storage 2389 | -8/Storage | Lost 3 parts (2n1w) 2470 | -8/Storage | Met a pair of Derelict thieves 2506 | -8/Storage | Core integrity fell below 50% 2571 | -8/Storage | Core integrity fell below 20% 2615 | -8/Storage | Lost 10 parts (1p4n2u3w) 3392 | -8/Storage | Discovered new exit (range 16) 3410 | -8/Storage | Entered Factory 3410 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3460 | -7/Factory | Discovered new exit (range 3) 3465 | -7/Factory | Identified exit to Lower Caves 3506 | -7/Factory | Discovered new exit (range 16) 3523 | -7/Factory | Identified exit to Factory 3618 | -7/Factory | Entered Lower Caves 3803 | -7/Lower Caves | System corruption reached 10% 3833 | -7/Lower Caves | Lost 4 parts (1n3u) 3901 | -7/Lower Caves | Encountered a Warlord checkpoint 4237 | -7/Lower Caves | Learned Factory emergency access door positions 4264 | -7/Lower Caves | Build established: Tank 4438 | -7/Lower Caves | Discovered new exit (range 10) 4705 | -7/Lower Caves | Build established: Mutant 4722 | -7/Lower Caves | Entered another Lower Caves area 4856 | -7/Lower Caves | Encountered a Warlord checkpoint 4959 | -7/Lower Caves | Discovered new exit (range 8) 4968 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5019 | -7/Lower Caves | Core integrity fell below 50% 5038 | -7/Lower Caves | Crushed by falling debris 5043 | -7/Lower Caves | Lost 9 parts (4n4u1w) 5046 | -7/Lower Caves | Core integrity fell below 20% 5061 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05012_ Dropped Hvy. Ion Engine. 05018_ System corrupted: Matter fused (-6). 05018_ Microactuators fries itself beyond repair. 05020_ Penetrated by Slug. 05022_ G-47 Trooper destroyed. 05023_ Penetrated by Slug. 05024_ Acquired 48 matter. 05034_ Slug penetrates Wall. 05037_ Penetrated by Slug. 05038_ The unstable cave ceiling collapses. 05038_ Crushed by falling debris. 05038_ Mak. Power Shielding crushed. 05040_ Penetrated by Slug. 05040_ Y-64 Sentinel suffers critical hit (Impale). 05043_ System corrupted: Energy discharge (-29). 05045_ Penetrated by Slug. 05051_ Mak. Spear destroyed. 05053_ Slug penetrates Wall. 05054_ The unstable cave ceiling collapses. 05056_ Y-64 Sentinel KE Penetrator severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ???????????????????????????????????????####??# | | ???????????????????##?????????????????## #??# | | ????????????????#### ##???????????????# #?## | | ????????????????# # ##??????????????# ### | | ????????????????? ##?????????????# ## | | ?????????????????? ? ##?###???????## | | ?????????????????## # ?? #???????# | | ?????????????????# # #### #?####### ## | | ?????????????????# # ### % ## ##? | | ?????????????????# ## # ## ### | | ?????????????????# # Y % % | | ????????????????## #[@/ % | | ??????????????### %%!!/ # #### | | ??????????????# !#//[# # # ##??## | | ??????????????## #/* ######????# # | | ???????????????#### # l #????????## ## | | ??????????????????# # ##?????????# ##? | | ?????????????????? #" #????????# #?? | | ?????????????????? #" < #????????# #?? | | ????????????????? #" # #????????# ?? | | ????????????????? ### ### ##????????? ?? | | ????????????????# ? #?????????? ? | | ????????????????######### ?????????? #? | | ????????????????????????? # ????????? ##? | | ?????????????????????????# #???????????#??? | | ??????????????????????????## #??????????????? | | ????????????????????????????###??????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 409 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 300 Resistance: EX 25 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoNovaBattery Manual? 0 Play Time 02:50:20 Cumulative 62.8 hours Start 2024.08.11 @ 11:41:48 End 2024.08.12 @ 23:22:44 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 19 Adventurer 8 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6879dfe-70a9-4221-95ce-aa082e38efb6