Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 18:54:10 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (593) 593 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 2721 Bonus ------- Follower Combat Kills 28 Cogmind --------- Core Integrity 231/550 Matter 300/300 Energy 88/160 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Great Maul > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Carbon-fiber Leg Compact Wheel Medium Storage Unit Medium Matter Pod (100) Beam Rifle Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Targeting Computer > --- WEAPON ----------- Light Assault Rifle Great Maul > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Carbon-fiber Leg Compact Wheel Medium Storage Unit Medium Matter Pod [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 26 | 6 4 . 5 . 11 Power 5 | 1 1 . 1 . 2 Engine 3 | 1 1 . 1 . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 7 | 2 . . 1 . 4 Treads 2 | . . . . . 2 Leg 3 | . . . 1 . 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 . 3 . 1 Device 2 | . 1 . 1 . . Storage 3 | 1 . . 2 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 2 . . . 4 Energy Gun 4 | 1 2 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 2 . 2 . 9 Power 4 | . 1 . 1 . 2 Propulsion 4 | . . . 1 . 3 Utility 1 | . . . . . 1 Weapon 4 | . 1 . . . 3 Highest Loss Streak 7 | . 2 . 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 92 100 86 88 70 Engine 11 | . 13 14 17 11 2 Core 1 | . . . . . 4 Treads 2 | . . . . . 9 Leg 3 | . . . 3 11 10 Wheel 18 | . 28 28 16 11 3 Device 11 | . 7 14 16 22 10 Storage 12 | . 14 14 11 11 9 Processor 1 | . . . . . 5 Energy Gun 18 | . 22 28 22 22 3 Ballistic Gun 3 | . 5 . . . 6 Impact Weapon 1 | . . . . . 6 Peak Build Rating 17 | 6 9 9 15 14 17 Average Rating 10 | 4 7 9 11 14 14 On Entrance 8 | . 6 9 9 14 14 Naked Turns . | . . . . . . Heaviest Build 36 | 11 13 13 36 33 33 Greatest Support 46 | 32 38 38 38 16 46 Greatest Overweight (x) 2 | . . . 2 2 1 Average Overweight (x) . | . . . . 2 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 10 | 7 8 8 11 15 15 Most Carried 13 | 6 6 6 10 10 13 Average Carried 7 | 3 5 6 7 10 9 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 12 | 6 6 6 10 10 12 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 558 | 232 92 . 130 . 104 Remotely . | . . . . . . Salvage Created 669 | . 248 . 159 . 262 Parts 35 | . 9 . 9 . 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 18 | . 7 . 4 . 7 Melee 2 | . . . . . 2 Guns 15 | . 6 . 4 . 5 Classes Destroyed 6 | . 3 . 2 . 1 Recycler 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 6 | . 2 . 2 . 2 Grunt 8 | . 5 . 1 . 2 Sentry 3 | . . . 1 . 2 Hunter 1 | . . . . . 1 Best Kill Streak 3 | . 3 . 3 . 2 Combat Bots Only 3 | . 3 . 2 . 2 Max Kills in Single Turn 1 | . 1 . 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 191 | . 36 . 23 . 132 Missed 62 | . 12 . 7 . 43 Damage Taken 1721 | . 301 1 177 . 1242 Core 382 | . 41 . 22 . 319 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 73 | . . . . . 73 Core Remaining (%) 92 | 100 . 83 . 94 . Volleys Fired 88 | . 36 . 12 . 40 Largest 2 | . 2 . 2 . 2 Hottest 115 | . 115 . 115 . 115 Shots Fired 136 | . 72 . 20 . 44 Gun 136 | . 72 . 20 . 44 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 52 | . 21 . . . 31 Thermal 84 | . 51 . 20 . 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 6 . 4 . 11 Robot Miss Streak 8 | . 4 . 5 . 8 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 98 | . 43 . 14 . 41 Core Hits 58 | . 21 1 13 1 22 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . 2 . 1 . 2 Burn 3 | . 2 . 1 . . Smash 2 | . . . . . 2 Melee Attacks 9 | . . . . . 9 Impact 9 | . . . . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1325 | . 524 2 167 8 624 Guns 971 | . 524 . 167 . 280 Cannons . | . . . . . . Explosions . | . . . . . . Melee 344 | . . . . . 344 Ramming 10 | . . 2 . 8 . Kinetic 331 | . 115 . . . 216 Thermal 640 | . 409 . 167 . 64 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 344 | . . . . . 344 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 80 | . . . . . 80 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 80 | . . . . . 80 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . 1 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 395 | . 395 . 126 . 43 Average Temperature 105 | . 129 . 38 . 15 Received Heat Transfer 486 | . 174 . 51 . 261 Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | . 2 . 1 . . Heat Transferred 1674 | . 1166 . 406 . 102 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 236 | . 225 19 236 91 145 Initial 91 | . . 19 7 91 35 Average 98 | . 115 19 126 91 89 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 88 | 100 90 100 66 100 100 Level 1 11 | . 9 . 33 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . . . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 1 . 4 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 16 . 10 . 15 Peak Tracking Total 6 | . 6 . 4 . 6 Tactical Retreats 6 | . 3 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 3 . 1 . 1 Terminals 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 8 . 3 . 3 Successful 10 | . 6 . 2 . 2 Failed 4 | . 2 . 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . 6 . 3 . . Terminals 11 | . 8 . 3 . . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . 2 . 1 . . Disarm Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . Terminals 3 | . 2 . 1 . . Botnet 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 49 | . . 49 49 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 17 | . . . 17 . . Total Damage 235 | . . . 235 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1401 | 76 522 95 329 65 314 Spaces Moved 785 | 61 325 81 196 25 97 Core 2 | 2 . . . . . Treads 54 | . . . . . 54 Legs 82 | . . . 32 25 25 Wheels 647 | 59 325 81 164 . 18 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 260 115 Average Speed 119 | 98 100 100 129 260 160 Slowest Speed 260 | 100 100 100 260 260 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 68 40 20 8 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1093 | 73 453 95 252 25 195 Wait 168 | 1 88 14 33 . 32 Move 780 | 60 324 80 195 24 97 Hop . | . . . . . . Pick Up 16 | 6 1 . 4 . 5 Fast Attach 19 | 6 1 . 4 . 8 Attach 4 | . 2 . . . 2 Detach 1 | . . . 1 . . Swap 3 | . 1 . 1 . 1 Drop 3 | . . . 2 . 1 Fire 88 | . 36 . 12 . 40 Melee 9 | . . . . . 9 Ram 1 | . . 1 . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Discovered new exit (range 6) 599 | -10/Materials | Entered Mines 613 | -10/Mines | Assembled infested the area 618 | -10/Mines | Assisted by a Guerilla fighting off Assembled 667 | -10/Mines | Discovered new exit (range 13) 694 | -10/Mines | Entered Materials 694 | -9/Materials | Accompanied by 2 allies 694 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 699 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 962 | -9/Materials | Discovered new exit (range 16) 1023 | -9/Materials | Entered Mines 1073 | -9/Mines | Discovered new exit (range 3) 1088 | -9/Mines | Entered Materials 1088 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1218 | -8/Materials | Lost 7 parts (1p2n1u3w) 1320 | -8/Materials | Repaired Lgt. Assault Rifle 1358 | -8/Materials | Core integrity fell below 50% 1402 | -8/Materials | Self-destructed Last Messages --------------- (Smash). 01362_ G-47 Trooper destroyed. 01367_ Acquired 12 matter. 01368_ Lgt. Treads destroyed. 01373_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01379_ G-47 Trooper knocked back. 01384_ Destroyed Imp. Heat Sink. 01384_ G-47 Trooper system corrupted by crushing effect. 01387_ G-47 Trooper suffers critical hit (Smash). 01387_ Destroyed Aluminum Leg. 01387_ G-47 Trooper system corrupted by crushing effect. 01387_ G-47 Trooper destroyed. 01390_ Acquired 1 matter. 01392_ W-25 Informer sends out distress signal. 01398_ Acquired Lgt. Nuclear Core. 01399_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????# x%#?????????????????? | | ????????????????????????#@ x #???????????#####?? | | ????????????????????????# " "=#???????????# #?? | | ????????????????????????# "R" #???????????# #? | | ????????????????????????# """ #######?????# #? | | ????????????????????????# # ####### # | | ?????????????????????########+## %* # | | ????????????????# %! ! % + | | ?????????????????????########### % % # | | ???????????????????????????????# ####### # | | ???????????????????????????????#######?????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# ?? | | ???????????????????????????????????????????+ ? | | ?????????????????H?????????????????????????# | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????? #?? | | ???????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionBiocellPod Manual? 0 Play Time 00:13:52 Cumulative 28.7 hours Start 2024.11.16 @ 18:41:07 End 2024.11.16 @ 18:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c3c704b-0ccb-45bb-bbc0-92bc9fa52ff4