Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 03:19:53

Player: Jazz

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2204)     2204
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (572)                572
              TOTAL SCORE: 6841

 Bonus
-------
High Alert Combat Kills    280
Follower Combat Kills      206
Aligned with FarCom        300
Friendly Fire              -214

 Cogmind 
---------
Core Integrity             0/850
Matter                     196/450
Energy                     46/100
System Corruption          9%
Temperature                Critical (849)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Matter Pod
  Advanced ECM Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Matter Pod
  Advanced ECM Suite
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
           Flak Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
>          --- INVENTORY --------
           Recalibrator
     Heavy Assault Rifle
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Matter Pod
  Device                   Terrain Scanner
  Storage                  Large Matter Pod
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
Parts Attached             73   | 5   13  3   7   .   18  10  6   11  
  Power                    13   | 1   5   1   .   .   1   2   1   2   
    Engine                 8    | 1   4   1   .   .   1   1   .   .   
    Core                   5    | .   1   .   .   .   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   4   .   .   .   8   3   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   4   .   .   .   8   3   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   2   1   2   .   7   1   2   2   
    Device                 7    | .   .   1   .   .   3   .   1   2   
    Storage                6    | .   2   .   2   .   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   .   .   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   1   5   .   2   4   2   6   
    Energy Gun             3    | 1   1   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   4   .   .   .   .   .   
    Ballistic Gun          9    | 1   1   .   1   .   2   3   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   2   3   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  4    | .   .   .   1   .   1   1   .   1   
Parts Lost                 23   | .   1   1   .   .   .   4   1   16  
  Power                    4    | .   .   1   .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   .   .   .   4   
  Utility                  5    | .   .   .   .   .   .   1   .   4   
  Weapon                   10   | .   1   .   .   .   .   3   1   5   
  Highest Loss Streak      16   | .   1   1   .   .   .   3   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   82  95  97  100 90  92  95  87  
  Engine                   8    | .   9   9   14  14  9   7   .   .   
  Core                     2    | .   4   .   .   .   .   .   10  10  
  Leg                      29   | .   26  28  28  28  32  35  30  25  
  Device                   8    | .   .   9   14  14  4   9   7   6   
  Storage                  10   | .   12  18  13  14  8   9   7   6   
  Hackware                 1    | .   .   .   .   .   .   1   7   5   
  Protection               2    | .   .   .   .   .   8   2   7   5   
  Energy Gun               1    | .   13  9   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   5   14  9   9   3   .   
  Ballistic Gun            8    | .   13  14  7   .   8   15  7   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   10  17  
  Launcher                 7    | .   .   4   14  14  9   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 6   16  16  57  19  36  36  46  58  
  Greatest Support         68   | 20  20  20  20  20  65  65  63  68  
  Greatest Overweight (x)  6    | .   .   .   2   .   1   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   8   8   20  5   5   5   5   5   
  Average Capacity         6    | 5   5   6   10  5   5   5   5   5   
  Most Carried             5    | 2   5   3   4   2   5   5   5   5   
  Average Carried          2    | .   1   1   2   2   3   4   4   3   
  Final Capacity           8    | 5   8   5   5   5   5   5   5   5   
  Final Carried            5    | 1   1   2   2   2   5   5   5   .   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 30% | Skirmisher
 20% | Scavenger-Skirmisher
  6% | Mutant
  4% | Scavenger-Bomber
  4% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Storage
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Matter Collected           1687 | 226  172  97   86   58   268  591  77   112  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2367 | 37   94   31   .    .    389  1344 51   421  
  Parts                    139  | 1    7    5    .    .    32   68   6    20   
Haulers Intercepted        4    | .    .    .    .    .    .    4    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Combat Hostiles Destroyed  53   | 1   4   2   .   .   12  24  2   8   
  Guns                     20   | 1   4   1   .   .   3   10  .   1   
  Cannons                  9    | .   .   .   .   .   .   .   2   7   
  AOE                      23   | .   .   1   .   .   9   13  .   .   
Classes Destroyed          11   | 1   1   .   .   .   5   2   1   1   
  Worker                   6    | .   .   .   .   .   1   5   .   .   
  Builder                  3    | .   .   .   .   .   1   .   .   2   
  Hauler                   4    | .   .   .   .   .   .   4   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  16   | .   2   2   .   .   8   4   .   .   
  Grunt                    22   | 1   2   .   .   .   2   12  .   5   
  Sentry                   8    | .   .   .   .   .   1   6   .   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   
  Programmer               4    | .   .   .   .   .   .   .   2   2   
  Thug                     1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 1   2   1   .   .   6   8   1   6   
  Combat Bots Only         7    | 1   2   1   .   .   4   7   1   5   
Max Kills in Single Turn   4    | 1   1   1   .   .   3   4   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   3   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Hostile Shots Fired        427  | 3    52   31   .    .    59   98   12   172  
  Missed                   132  | 1    12   11   .    .    26   33   4    45   
Damage Taken               5177 | 22   399  182  .    .    555  1160 123  2736 
  Core                     1296 | 12   82   53   .    .    22   234  31   862  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   330  | .    10   .    .    .    66   105  .    149  
Core Remaining (%)         71   | 95   .    .    .    41   .    53   95   .    
Volleys Fired              146  | 2    13   5    13   .    35   48   6    24   
  Largest                  4    | 2    2    2    1    .    1    2    3    4    
  Hottest                  191  | 60   60   60   30   .    60   60   130  191  
Shots Fired                207  | 4    24   9    13   .    35   67   9    46   
  Gun                      120  | 4    24   8    3    .    20   49   2    10   
  Cannon                   59   | .    .    .    .    .    4    12   7    36   
  Launcher                 28   | .    .    1    10   .    11   6    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  144  | 2    11   4    3    .    20   49   9    46   
  Thermal                  19   | 2    13   4    .    .    .    .    .    .    
  Explosive                28   | .    .    1    10   .    11   6    .    .    
  Electromagnetic          16   | .    .    .    .    .    4    12   .    .    
  Robot Hit Streak         10   | 1    3    3    .    .    6    10   6    6    
  Robot Miss Streak        7    | 2    7    3    .    .    2    3    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    
Shots Hit Robots           120  | 2    9    4    .    .    16   45   8    36   
  Core Hits                141  | 1    8    2    .    .    30   63   4    33   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    4    
    Blast                  4    | .    .    .    .    .    .    .    .    4    
Melee Attacks              3    | .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6091 | 25   148  80   .    .    1338 3037 280  1183 
  Guns                     1193 | 25   137  27   .    .    158  668  40   138  
  Cannons                  1335 | .    .    .    .    .    4    46   240  1045 
  Explosions               3547 | .    .    53   .    .    1176 2318 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  16   | .    11   .    .    .    .    5    .    .    
  Kinetic                  2400 | 15   80   16   .    .    158  668  280  1183 
  Thermal                  78   | 10   57   11   .    .    .    .    .    .    
  Explosive                1131 | .    .    53   .    .    435  643  .    .    
  Electromagnetic          2466 | .    .    .    .    .    745  1721 .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         35   | .    .    .    .    .    9    35   2    9    
  Average Corruption       10   | .    .    .    .    .    5    19   1    4    
  Corruption Purged        5    | .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  74   | .    .    .    .    .    23   39   1    11   
    Message Errors         13   | .    .    .    .    .    3    6    1    3    
    Matter Fused           17   | .    .    .    .    .    8    7    .    2    
    Heat Flow Errors       10   | .    .    .    .    .    4    4    .    2    
    Energy Discharges      7    | .    .    .    .    .    1    6    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    3    4    .    2    
    Data Loss (major)      5    | .    .    .    .    .    1    4    .    .    
    Misfires               5    | .    .    .    .    .    1    3    .    1    
    Alerts                 2    | .    .    .    .    .    1    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    2    .    .    
    Weapon Failures        3    | .    .    .    .    .    1    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            92   | .    .    33   .    .    2    8    .    49   
  Projectiles              49   | .    .    .    .    .    .    .    .    49   
  Explosions               43   | .    .    33   .    .    2    8    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    .    .    .    5    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    .    .    4    9    
  Secondary                4    | .    .    .    .    .    .    .    1    3    
Self-Inflicted Damage      289  | .    .    .    .    .    176  113  .    .    
  Shots                    5    | .    .    .    .    .    3    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    7    .    .    .    .    1    .    .    
  Kicked                   8    | .    7    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        850  | 12   90   20   .    .    138  232  120  850  
  Average Temperature      120  | 9    35   11   .    .    43   58   51   268  
  Received Heat Transfer   1389 | 12   123  42   .    .    54   270  .    888  
  Effects                  15   | .    .    .    .    .    .    .    .    15   
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    .    3    
    Damage (core)          4    | .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Fried              9    | .    .    .    .    .    2    7    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         175  | 25   125  25   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    
Latent Energy Used         2153 | .    .    .    .    .    476  1677 .    .    
  LE Corruption            37   | .    .    .    .    .    9    28   .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Peak Influence             1046 | 20   125  88   .    .    490  1046 472  267  
  Initial                  407  | .    13   5    .    .    .    117  407  133  
  Average                  267  | 3    72   34   .    .    252  700  415  133  
Maximum Alert Level        3    | .    .    .    .    .    2    3    2    1    
  Low Security (%)         51   | 100  100  100  .    100  24   6    .    87   
  Level 1                  21   | .    .    .    .    .    68   13   5    12   
  Level 2                  14   | .    .    .    .    .    6    18   94   .    
  Level 3                  12   | .    .    .    .    .    .    61   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    2    .    .    .    3    8    1    4    
  Investigation            7    | .    2    .    .    .    1    3    .    1    
  Extermination            3    | .    .    .    .    .    .    .    1    2    
  Reinforcement            5    | .    .    .    .    .    2    2    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Distress Signals           6    | .   1   .   .   .   2   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              90   | 1   7   5   .   .   23  31  3   20  
  Peak Tracking Total      10   | 1   3   3   .   .   7   6   1   10  
  Tactical Retreats        8    | .   1   1   .   .   2   2   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Traps Triggered            5    | .   1   .   .   .   .   2   .   2   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Machines Disabled          19   | .   .   .   1   .   5   12  1   .   
  Max in Single Turn       2    | .   .   .   1   .   2   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Machines Accessed          19   | .   3   .   4   .   4   4   3   1   
  Terminals                9    | .   2   .   .   .   3   3   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   1   .   .   .   1   1   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                96   | .   10  .   49  .   9   16  5   7   
  Successful               75   | .   6   .   49  .   6   8   2   4   
  Failed                   19   | .   2   .   .   .   3   8   3   3   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   
  Database Lockouts        2    | .   2   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                22   | .   7   .   .   .   4   10  1   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          23   | .   3   .   .   .   5   6   2   7   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             58   | .   4   .   49  .   1   3   1   .   
  Record                   53   | .   3   .   49  .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       16   | .   2   .   .   .   5   5   .   4   
  Scan Component           9    | .   1   .   .   .   3   3   .   2   
  Repair                   7    | .   1   .   .   .   2   2   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   .   2   4   3   1   
  Full Trace Events        4    | .   1   .   .   .   1   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   58  .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   
Parts Repaired             7    | .   1   .   .   .   2   2   .   2   
  Time                     267  | .   26  .   .   .   70  89  .   82  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Total Allies               10   | .   .   .   .   2   .   8   .   .   
  Largest Group            8    | .   .   .   .   2   2   8   .   .   
  Highest-Rated Group      141  | .   .   .   .   43  43  141 .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               66   | .   .   .   .   .   16  50  .   .   
  Total Damage             842  | .   .   .   .   .   214 628 .   .   
  Kills                    8    | .   .   .   .   .   2   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Turns Passed               5481 | 83   439  238  1378 569  970  800  419  585  
Spaces Moved               3419 | 67   276  178  899  447  480  444  281  347  
  Core                     21   | 20   .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3398 | 47   276  178  899  447  480  444  281  346  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  
  Average Speed            128  | 99   120  120  148  120  130  121  120  120  
  Slowest Speed            350  | 120  120  120  260  120  190  125  120  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       44   | 8    34   52   94   80   39   68   8    14   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          266  | .    .    8    27   .    112  113  .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    6    
  AOE                      260  | .    .    8    27   .    112  113  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac 
Total                      4315 | 79  358 194 930 479 795 643 354 483 
  Wait                     577  | .   34  5   .   33  227 134 57  87  
  Move                     3411 | 66  275 177 898 446 479 443 280 347 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  56   | 6   10  3   3   .   22  2   4   6   
  Fast Attach              8    | .   .   .   .   .   .   6   2   .   
  Attach                   44   | 5   6   2   6   .   12  1   3   9   
  Detach                   6    | .   .   .   5   .   1   .   .   .   
  Swap                     21   | .   7   1   1   .   6   3   1   2   
  Drop                     32   | .   6   1   3   .   13  3   1   5   
  Fire                     146  | 2   13  5   13  .   35  48  6   24  
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     8    | .   7   .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   1   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   62 | -11/Scrapyard | Discovered new exit (range 8)
   84 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Repaired Aluminum Leg
  248 | -10/Materials | Central database locked down
  301 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Central database locked down
  502 | -10/Materials | Discovered new exit (range 9)
  523 | -10/Materials | Entered Mines
  575 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  629 | -10/Mines     | Build established: Scavenger-Mutant
  633 | -10/Mines     | Learned location of Zion (-7)
  640 | -10/Mines     | Core integrity fell below 50%
  755 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  755 | -10/Mines     | Discovered new exit (range 5)
  761 | -10/Mines     | Entered Exiles
  784 | -10/Exiles    | Discovered new exit (range 15)
  866 | -10/Exiles    | Met 8R-AWN
  890 | -10/Exiles    | Met EX-HEX
  963 | -10/Exiles    | Met EX-DEC
 1028 | -10/Exiles    | Discovered new exit (range 12)
 1278 | -10/Exiles    | Met EX-BIN
 1323 | -10/Exiles    | Aligned with FarCom system
 1325 | -10/Exiles    | Given EX-Vault access code
 1466 | -10/Exiles    | Opened EX-Vault
 1481 | -10/Exiles    | Found Prototype Energy Cannon
 1496 | -10/Exiles    | Identified Latent Energy Streamer
 1541 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1805 | -10/Exiles    | Visited The Gauntlet
 2139 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 2139 | -10/Exiles    | Entered Mines
 2144 | -9/Mines      | Learned location of 1 exit from Materials
 2285 | -9/Mines      | Discovered new exit (range 11)
 2430 | -9/Mines      | Build established: Scavenger-Skirmisher
 2708 | -9/Mines      | Entered Materials
 2708 | -8/Materials  | Accompanied by 2 allies
 2708 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2709 | -8/Materials  | Identified exit to Storage
 2713 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3165 | -8/Materials  | Repaired Lrg. Matter Pod
 3211 | -8/Materials  | Repaired Mak. Leg
 3678 | -8/Materials  | Entered Storage
 3743 | -8/Storage    | System corruption reached 10%
 3793 | -8/Storage    | Crushed by falling debris
 3809 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3841 | -8/Storage    | Garrison activated, responded to threat
 3891 | -8/Storage    | Destroyed 7 combat bots
 3898 | -8/Storage    | Lost 3 parts (1u2w)
 3965 | -8/Storage    | Repaired Carbon-fiber Leg
 4018 | -8/Storage    | Repaired Hvy. Ion Engine
 4098 | -8/Storage    | Lost 6 allies
 4317 | -8/Storage    | System corruption reached 30%
 4382 | -8/Storage    | Build established: Skirmisher
 4473 | -8/Storage    | Discovered new exit (range 5)
 4478 | -8/Storage    | Entered Factory
 4478 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4537 | -7/Factory    | Identified exit to DSF
 4699 | -7/Factory    | Fabricated Hvy. Gauss Cannon (x2)
 4889 | -7/Factory    | Discovered new exit (range 6)
 4897 | -7/Factory    | Entered another Factory area
 4897 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5306 | -6/Factory    | Repaired Mic. Nuclear Core
 5345 | -6/Factory    | Repaired Flak Cannon
 5471 | -6/Factory    | Core integrity fell below 50%
 5478 | -6/Factory    | Core integrity fell below 20%
 5482 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05477_ Overheating: Fission Core damaged (-27).
05477_ Identified Recalibrator.
05477_ K-01 Serf collects debris.
05477_ R-10 Processor collects Lgt. Ion Engine.
05478_ Overheating: Core damaged (-170).
05478_ Identified Drone Bay.
05478_ U-05 Engineer builds a Wall.
05479_ Hvy. Assault Rifle destroyed.
05480_ Mic. Nuclear Core broken.
05480_ Overheating: Short circuit.
05480_ System corrupted: Heat flow error (+200).
05480_ K-01 Serf collects debris.
05480_ R-10 Processor collects Carbon-fiber Leg.
05480_ Fission Core destroyed.
05481_ Overheating: System interference.
05481_ Recalibrator temporarily disabled.
05481_ Drone Bay destroyed.
05482_ Overheating: Energy bleed (-15).
05482_ Broken Mic. Nuclear Core destroyed.
05482_ Recalibrator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            360
Matter Stores              450
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Evasion (%)                59
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Just What I Needed
Power Corrupts
Remodeling
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ActuatorBottomlessMultitool
  Manual?         0
Play Time         01:38:37
  Cumulative      8.5 hours
  Start           2024.04.05 @ 01:36:07
  End             2024.04.05 @ 03:19:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee85dfd9-c60c-4e97-b456-4002a89fc09e