Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 12:41:25 Player: jumpy Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1409) 1409 Prototype IDs (9) 180 Alien Tech Used (2) 400 Bonus (7318) 7318 TOTAL SCORE: 16002 Bonus ------- Follower Combat Kills 60 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 458 Cogmind --------- Core Integrity 135/1600 Matter 164/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Experimental Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Improved Transmission Jammer Experimental ECM Suite AEGIS Remote Shield Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Backup Power VII Compact Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Diametric Drive Diametric Drive Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Cryofiber Web Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Experimental ECM Suite Improved Phase Shifter Experimental Hacking Suite > --- WEAPON ----------- HERF Cannon > --- INVENTORY -------- Light Particle Reactor Cooled Antimatter Reactor AEGIS Remote Shield Heavy Rocket Launcher [Rating: 134] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Compact Particle Reactor Propulsion Diametric Drive Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Diametric Drive Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Field Laser Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . 10 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 6 | . . . . 2 2 . . 1 . 1 Utility 10 | . . . . 7 . 1 . 1 . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 83 | 7 . 1 6 33 8 16 2 3 3 4 Power 11 | 1 . . 1 5 . 3 . . . 1 Engine 5 | 1 . . 1 3 . . . . . . Core 1 | . . . . 1 . . . . . . Reactor 5 | . . . . 1 . 3 . . . 1 Propulsion 31 | 2 . 1 2 13 2 6 1 3 . 1 Treads 2 | 2 . . . . . . . . . . Leg 12 | . . . 2 10 . . . . . . Wheel 1 | . . 1 . . . . . . . . Hover 5 | . . . . . . 5 . . . . Flight 11 | . . . . 3 2 1 1 3 . 1 Utility 27 | 2 . . 2 8 5 4 1 . 3 2 Device 14 | 1 . . 1 2 4 2 . . 3 1 Storage 2 | 1 . . 1 . . . . . . . Processor 7 | . . . . 4 1 2 . . . . Hackware 3 | . . . . 1 . . 1 . . 1 Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . . 1 7 1 3 . . . . Energy Gun 4 | 1 . . 1 2 . . . . . . Energy Cannon 2 | . . . . . 1 1 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . Launcher 2 | . . . . 1 . 1 . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 10 | . . . . . 2 3 2 1 2 . Parts Lost 51 | . . 1 . 28 2 . . 6 2 12 Power 9 | . . . . 4 . . . 1 1 3 Propulsion 22 | . . 1 . 12 1 . . 3 . 5 Utility 14 | . . . . 6 1 . . 2 1 4 Weapon 6 | . . . . 6 . . . . . . Highest Loss Streak 13 | . . 1 . 13 2 . . 4 2 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 2 7 7 12 8 3 4 5 3 3 3 Power 1 | . 1 1 1 1 1 1 2 1 1 . Propulsion 1 | 1 2 1 2 2 . . . . . . Utility 2 | . 2 2 4 2 1 1 1 1 1 2 Weapon 2 | . 2 3 3 2 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . . . 11 3 . 2 1 . . 1 Power 5 | . . . 2 . . 2 . . . 1 Propulsion 4 | . . . 3 1 . . . . . . Utility 5 | . . . 2 2 . . 1 . . . Weapon 4 | . . . 4 . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 99 100 77 54 75 77 67 58 30 Engine 8 | . 14 14 14 2 5 . . . . . Reactor 1 | . . . . . . 4 4 6 6 2 Treads 5 | . 28 24 2 . . . . . . . Leg 11 | . . . 22 17 . . . . . . Wheel 1 | . . 2 3 . . . . . . . Flight 5 | . . . . 1 15 14 22 21 17 6 Device 13 | . 14 14 14 10 12 21 19 14 14 7 Storage 8 | . 14 14 14 4 . . . . . . Processor 8 | . . . . 18 15 21 20 17 17 13 Energy Gun 7 | . 14 14 14 3 . . . . . . Ballistic Gun 7 | . 14 14 14 . . . . . . . Peak Build Rating 134 | 7 8 8 25 69 77 132 127 134 115 126 Average Rating 45 | 5 7 7 19 57 68 109 120 120 105 55 On Entrance 55 | . 7 8 8 25 49 77 109 127 104 100 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 14 14 14 31 45 27 55 33 33 31 33 Greatest Support 74 | 40 40 40 38 74 40 74 41 49 42 57 Greatest Overweight (x) 7 | . . . 1 2 . 7 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 14 13 5 5 5 5 5 5 Most Carried 15 | 6 8 8 15 15 4 5 5 5 4 5 Average Carried 8 | 2 7 7 12 10 3 4 4 3 3 3 Final Capacity 15 | 8 8 8 15 5 5 5 5 5 5 5 Final Carried 15 | 6 8 8 15 3 4 5 5 3 4 5 Class Distribution -------------------- 54% | Mutant 16% | Sprinter 13% | Derelict-Mutant 10% | Derelict-Assassin 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Assassin | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Infiltrator-Sprinter | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Matter Collected 1095 | 285 82 . 83 252 2 134 . 257 . . Remotely . | . . . . . . . . . . . Salvage Created 1625 | 88 355 58 . 1124 . . . . . . Parts 81 | 9 20 3 . 49 . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . 11 . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 34 | . 10 1 . 23 . . . . . . Melee 19 | . . . . 19 . . . . . . Guns 11 | . 10 1 . . . . . . . . Cannons 4 | . . . . 4 . . . . . . Classes Destroyed 7 | 2 3 1 . 1 . . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . Swarmer 11 | . 6 . . 5 . . . . . . Grunt 20 | . 4 . . 16 . . . . . . Programmer 2 | . . . . 2 . . . . . . Subdweller 1 | . . 1 . . . . . . . . Best Kill Streak 8 | 3 3 1 . 8 . . . . . . Combat Bots Only 8 | . 3 1 . 8 . . . . . . Max Kills in Single Turn 2 | 1 2 1 . 1 . . . . . . Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 613 | . 60 3 . 253 18 10 . 46 13 210 Missed 237 | . 18 1 . 67 11 7 . 22 6 105 Hits 376 | . 42 2 . 186 7 3 . 24 7 105 Projectile 376 | . 42 2 . 186 7 3 . 24 7 105 AOE 1 | . . . . . . . . 1 . . Critical Strikes 17 | . 1 . . 13 1 . . . . 2 Damage Taken 7189 | . 380 57 . 3627 198 69 . 663 129 2066 Core 2592 | . 90 . . 915 36 26 . 138 20 1367 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . . . . 50 . . . . . . Ignored by Resistances 187 | . . . . . . . . . 36 151 Regen/Repaired (Parts) 257 | . . . 236 21 . . . . . . Core Remaining (%) 66 | 100 . . 64 8 96 . 98 . 89 8 Volleys Fired 69 | 5 28 1 . 22 3 2 4 3 . 1 Largest 2 | 2 2 2 . 1 1 1 1 1 . 1 Hottest 88 | 60 60 60 . 80 88 88 88 88 . 39 Shots Fired 99 | 10 52 2 . 22 3 2 4 3 . 1 Gun 64 | 10 52 2 . . . . . . . . Cannon 30 | . . . . 19 3 1 4 3 . . Launcher 2 | . . . . . . 1 . . . 1 Special 3 | . . . . 3 . . . . . . Kinetic 53 | 5 28 1 . 19 . . . . . . Thermal 33 | 5 24 1 . 3 . . . . . . Explosive 2 | . . . . . . 1 . . . 1 Electromagnetic 11 | . . . . . 3 1 4 3 . . Robot Hit Streak 10 | 8 9 9 . 10 2 . 3 1 . . Robot Miss Streak 7 | . 7 . . 2 . . 1 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 129 | 8 33 2 . 81 2 . 2 1 . . Core Hits 63 | 4 17 2 . 38 1 . 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | . . . . 12 . . . . . . Blast 2 | . . . . 2 . . . . . . Sever 10 | . . . . 10 . . . . . . Melee Attacks 86 | . . . . 86 . . . . . . Impact . | . . . . . . . . . . . Slashing 86 | . . . . 86 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3708 | 101 430 23 . 2930 75 10 62 51 . 26 Guns 545 | 101 421 23 . . . . . . . . Cannons 640 | . . . . 452 75 . 62 51 . . Explosions . | . . . . . . . . . . . Melee 2451 | . . . . 2451 . . . . . . Ramming 49 | . 9 . . 4 . 10 . . . 26 Kinetic 786 | 68 253 13 . 452 . . . . . . Thermal 234 | 33 168 10 . 23 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 188 | . . . . . 75 . 62 51 . . Impact . | . . . . . . . . . . . Slashing 2451 | . . . . 2451 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 3 . . . 2 2 4 Average Corruption 2 | . . . . 2 . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . 6 . . . . . 2 Message Errors 1 | . . . . 1 . . . . . . Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . Misfires 1 | . . . . 1 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 46 | . . . . 40 . . . 6 . . Projectiles 13 | . . . . 7 . . . 6 . . Explosions . | . . . . . . . . . . . Melee 33 | . . . . 33 . . . . . . Knockbacks 7 | . . . . 6 . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 5 | . . . . 5 . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 29 | . . . . . . 5 . . . 24 Shots 1 | . . . . . . . . . . 1 Rammed 7 | . 2 . . . . 1 . . . 4 Targets Rammed 8 | . 2 . . 1 . 1 . . . 4 Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 238 | . 78 . . 30 36 238 104 153 . 127 Average Temperature 58 | . 42 . . 9 22 134 18 72 . 24 Received Heat Transfer 1833 | . 78 18 . 1359 9 9 . 90 27 243 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 635 | 75 375 25 . 160 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Maximum Alert Level 1 | . . . . 1 . . . . . 1 Low Security (%) 96 | 100 100 . . 96 100 100 100 100 100 69 Level 1 3 | . . . . 3 . . . . . 30 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 309 | 10 140 . . 207 81 30 15 110 61 309 Initial 81 | . . . . . 81 . . . 61 8 Average 40 | 1 24 . . 70 23 6 1 18 34 101 Influence Increases 1899 | 15 259 . . 648 30 99 15 195 49 589 Destroy 0b10 Robot/C 760 | . 200 . . 460 . . . . . 100 Destroy 0b10 Robot/NC 30 | 15 10 . . . . . . . . 5 Destroy Leader 150 | . 30 . . 80 . . . . . 40 Allied During Kill 129 | . . . . . . . . . . 129 Successful Hack 10 | . 4 . . 2 . . . . 4 . Disable Machine 75 | . . . . . 15 15 15 15 . 15 Destroy Structure 55 | . . . . 16 . 24 . . . 15 Partial Spotted 90 | . . . . . 15 60 . . . 15 Lose Combat Pursuer 600 | . 15 . . 90 . . . 180 45 270 Influence Decreases 1600 | 15 135 124 . 482 196 99 15 85 144 305 Entered New Map 201 | . . 60 . . 85 . . . 49 7 Time Decay 868 | 15 135 64 . 212 100 99 15 60 75 93 Lost Part 386 | . . . . 270 11 . . 20 20 65 Lost Ally 145 | . . . . . . . . 5 . 140 Squads Dispatched 27 | . 1 . . 10 3 2 . 4 1 6 Investigation 9 | . . . . 5 1 1 . 1 . 1 Extermination 6 | . . . . 2 1 1 . 1 . 1 Reinforcement 8 | . 1 . . . 1 . . 1 1 4 Assault 1 | . . . . . . . . 1 . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Distress Signals 6 | . 2 . . . 2 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 13 1 . 37 13 11 1 18 9 43 Peak Tracking Total 19 | . 4 1 . 6 4 6 1 10 4 19 Tactical Retreats 30 | . 1 . . 5 6 4 . 4 2 8 Traps | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Traps Triggered 4 | . . . . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Machines Disabled 5 | . . . . . 1 1 1 1 . 1 Max in Single Turn 1 | . . . . . 1 1 1 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Machines Accessed 16 | . 2 . . 6 2 2 . 1 2 1 Terminals 6 | . 2 . . 1 . . . . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 7 | . . . . 4 1 1 . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 27 | . 3 . . 11 2 4 . 1 4 2 Successful 14 | . 2 . . 6 2 . . 1 3 . Failed 13 | . 1 . . 5 . 4 . . 1 2 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 3 . . 8 1 2 . 1 1 . Terminals 10 | . 3 . . 1 . . . . 4 2 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . Recycling Units 11 | . . . . 7 1 2 . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . Terminal Hacks 3 | . . . . 1 . . . . 2 . Record 2 | . . . . . . . . . 2 . Recycling Unit Index 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 8 | . 2 . . 3 1 . . 1 1 . Terminals 3 | . 2 . . . . . . . 1 . Assimilate 1 | . . . . . . . . . 1 . Skim 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . 3 1 . . 1 . . Fedlink 5 | . . . . 3 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . 4 . 2 . . . 1 Full Trace Events 4 | . . . . 2 . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Total Allies 22 | . . . . . . . 2 . . 20 Largest Group 15 | . . . . . . . 2 2 . 15 Highest-Rated Group 202 | . . . . . . . 153 153 . 202 Highest-Rated Ally 118 | . . . . . . . 118 118 . 15 Total Orders 1 | . . . . . . . 1 . . . AID 1 | . . . . . . . 1 . . . Ally Attacks 61 | . . . . . . . . 4 . 57 Total Damage 1492 | . . . . . . . . 207 . 1285 Kills 8 | . . . . . . . . . . 8 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 4953 | 44 526 294 1982 664 311 420 151 274 161 126 Sensors 3038 | . . . 1128 626 171 420 151 274 161 107 Terrain 614 | . . . . 614 . . . . . . Seismic 1718 | 44 526 294 854 . . . . . . . Jamming 265 | . . . . . . . . . 139 126 ECM 760 | . . . . . 311 420 8 3 10 8 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Turns Passed 5495 | 122 526 294 1982 976 326 420 151 274 161 263 Spaces Moved 6205 | 63 269 204 1540 679 788 760 394 618 226 664 Core 233 | 8 . . . . . . . . . 225 Treads 467 | 55 269 143 . . . . . . . . Legs 1563 | . . . 1194 369 . . . . . . Wheels 407 | . . 61 346 . . . . . . . Hover 67 | . . . . . . 67 . . . . Flight 3468 | . . . . 310 788 693 394 618 226 439 Fastest Speed 18 | 50 160 100 100 37 26 23 20 18 26 24 Average Speed 70 | 146 160 142 126 86 28 34 20 21 26 36 Slowest Speed 590 | 160 160 160 210 260 37 590 23 26 26 107 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 58 | . . . . 12 17 3 4 6 5 11 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 Exploration Rate (%) 26 | 4 38 17 88 19 16 14 30 17 20 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . 7 . . . . . . . Spaces Dug 3 | . . . . 3 . . . . . . Terrain Destroyed 24 | . . . . 8 . 11 . . . 5 Melee 2 | . . . . 2 . . . . . . Projectile 6 | . . . . 6 . . . . . . AOE 16 | . . . . . . 11 . . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Res Tes Res Qua Acc Total 7093 | 80 312 206 1580 932 863 920 458 750 321 671 Wait 557 | . 12 . . 99 67 113 42 129 95 . Move 6085 | 62 268 203 1539 658 753 754 385 606 215 642 Hop 52 | . . . . 8 17 3 4 5 5 10 Pick Up 53 | 6 2 1 18 14 1 7 2 . 1 1 Fast Attach 55 | 7 . . . 14 8 13 2 4 3 4 Attach 36 | . . 1 . 20 . 7 1 2 1 4 Detach 11 | . . . . . 1 4 1 . 1 4 Swap 9 | . . . 7 1 . 1 . . . . Drop 48 | . . . 16 9 1 16 4 1 . 1 Fire 69 | 5 28 1 . 22 3 2 4 3 . 1 Melee 86 | . . . . 86 . . . . . . Ram 4 | . . . . . . . . . . 4 Kick 1 | . . . . 1 . . . . . . Crush 2 | . 2 . . . . . . . . . Escape Stasis 7 | . . . . . . . 7 . . . Rewire 18 | . . . . . 12 . 6 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 15) 649 | -10/Materials | Entered Subcaves 650 | -10/Subcaves | Approached by a straggling Scientist 863 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 943 | -10/Subcaves | Entered Scraptown 1178 | -7/Scraptown | Visited Awakened 1188 | -7/Scraptown | Visited Artisan Demo Area 1195 | -7/Scraptown | Visited CR-KLE's Repair Center 1559 | -7/Scraptown | Visited Assassins FH 1722 | -7/Scraptown | Visited CPS Storage 1817 | -7/Scraptown | Discovered new exit (range 13) 1999 | -7/Scraptown | Visited UFD Registry 2009 | -7/Scraptown | Registered with UFD as "Maceparser" 2100 | -7/Scraptown | Visited Sword Containment 2125 | -7/Scraptown | Visited Derelict Rescue Squad 2167 | -7/Scraptown | Visited Scrapoid Research Area 2195 | -7/Scraptown | Visited Curators Association 2212 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2238 | -7/Scraptown | Found DCF Scrap (28 items) 2311 | -7/Scraptown | Visited Analyses Database 2328 | -7/Scraptown | Visited Science Testing Area 2492 | -7/Scraptown | Visited Junk Repository 2546 | -7/Scraptown | Build established: Derelict-Mutant 2548 | -7/Scraptown | Visited Chapter 10 2622 | -7/Scraptown | Visited TADAMA 2689 | -7/Scraptown | CR-KLE repaired 7 parts 2842 | -7/Scraptown | Met Optimus 2842 | -7/Scraptown | Accepted into 0bPrime 2923 | -7/Scraptown | Discovered new exit (range 3) 2925 | -7/Scraptown | Entered Factory 2925 | -5/Factory | Evolved 10 slots: Propulsion x2, Utility x7, Weapon x1 3218 | -5/Factory | Build established: Derelict-Assassin 3280 | -5/Factory | Lost 5 parts (1p2n1u1w) 3331 | -5/Factory | Loaded intel: 8 recycling unit locations 3407 | -5/Factory | Repaired Imp. Sensor Array 3442 | -5/Factory | Garrison activated, responded to threat 3536 | -5/Factory | Destroyed 8 combat bots 3553 | -5/Factory | Learned location of Protoforge (-2) 3600 | -5/Factory | Core integrity fell below 50% 3653 | -5/Factory | Lost 13 parts (1p6n4u2w) 3744 | -5/Factory | Core integrity fell below 20% 3776 | -5/Factory | Lost 7 parts (2p3n2w) 3868 | -5/Factory | Build established: Mutant 3895 | -5/Factory | Discovered new exit (range 14) 3900 | -5/Factory | Identified exit to Factory 3901 | -5/Factory | Entered another Factory area 3901 | -4/Factory | Evolved 2 slots: Propulsion x2 3909 | -4/Factory | Discovered new exit (range 10) 3912 | -4/Factory | Identified exit to Research 3931 | -4/Factory | Lost 3 parts (1n1u1w) 4006 | -4/Factory | Loaded intel: 8 recycling unit locations 4044 | -4/Factory | Found Prototype Device 4044 | -4/Factory | Identified Exp. ECM Suite 4091 | -4/Factory | Spotted B-86 Titan 4227 | -4/Factory | Entered Research 4227 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4265 | -3/Research | Found Prototype Processor 4265 | -3/Research | Identified Exp. Signal Interpreter 4269 | -3/Research | Found Exp. Signal Interpreter 4515 | -3/Research | Discovered new exit (range 15) 4537 | -3/Research | Identified exit to Testing 4647 | -3/Research | Entered Testing 4669 | -3/Testing | Found Prototype Hackware 4669 | -3/Testing | Identified Exp. Hacking Suite 4730 | -3/Testing | Found Prototype Device 4751 | -3/Testing | Build established: Sprinter 4751 | -3/Testing | Discovered new exit (range 7) 4759 | -3/Testing | Identified exit to Research 4774 | -3/Testing | Rewired PL-BZ9VELJ9SW 4798 | -3/Testing | Entered Research 4798 | -2/Research | Accompanied by 2 allies 4798 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4829 | -2/Research | Spotted B-90 Cyclops 4903 | -2/Research | Loaded intel: 5 recycling unit locations 4942 | -2/Research | Lost 4 parts (1p2n1u) 4969 | -2/Research | Protovariant out of control (PL-BZ9VELJ9SW) 5070 | -2/Research | Discovered new exit (range 8) 5071 | -2/Research | Identified exit to Quarantine 5072 | -2/Research | Entered Quarantine 5076 | -2/Quarantine | Identified AEGIS Remote Shield 5081 | -2/Quarantine | Found Alien Artifact 5081 | -2/Quarantine | Identified Core Reset Matrix 5081 | -2/Quarantine | Used Core Reset Matrix 5085 | -2/Quarantine | Detected hypermatrix surge 5085 | -2/Quarantine | Sensed 15 artifacts in vicinity 5171 | -2/Quarantine | Discovered new exit (range 10) 5173 | -2/Quarantine | Identified exit to Access 5175 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 5233 | -2/Quarantine | Entered Access 5233 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5288 | -1/Access | Spotted B-99 Colossus 5311 | -1/Access | Warped through subspace 5335 | -1/Access | Lost 7 parts (2p3n2u) 5364 | -1/Access | Spotted B-99 Colossus 5373 | -1/Access | Core integrity fell below 50% 5403 | -1/Access | Lost 4 parts (1p2n1u) 5405 | -1/Access | Hacking Suite fried by hacking feedback 5406 | -1/Access | Emitted hypermatrix ping 5411 | -1/Access | Assembled emerged from beneath the floor 5416 | -1/Access | Assembled emerged from beneath the floor 5428 | -1/Access | Assembled emerged from beneath the floor 5460 | -1/Access | Energy Cycler disabled 5489 | -1/Access | Core integrity fell below 20% 5494 | -1/Access | Discovered new exit (range 6) 5496 | -1/Access | Identified exit to Surface 5496 | *** | Heading to fleet! Last Messages --------------- 05428_ Assembled emerge from beneath the floor. 05438_ Acquired Lgt. Particle Reactor. 05444_ System corrupted: Matter fused (-6). 05460_ ALERT: Power surge detected, dispatching additional patrols. 05460_ Energy Cycler explodes. 05467_ U-05 Engineer lays Concrete. 05468_ Slug penetrates P-80 Master. 05469_ Slug penetrates Wave Collapse Detector. 05473_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05488_ Slammed into G-73 Enforcer. 05488_ Destabilizing: System corrupted (+1). 05489_ Slammed into G-73 Enforcer. 05489_ G-73 Enforcer knocked back. 05490_ Slug penetrates Wall. 05494_ The Access Shell folds into the floor. 05494_ EXIT=FOUND 05496_ EXIT=IDENTIFIED: SURFACE 05496_ Slug penetrates Wall. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ??????????????????????????########### #########??? | | ?????????????????????????????????####+######?????? | | ?????????????????????????????????# #?##### | | ?????????????????????????????????# +? | | ?????????????????????????????????+ #????## | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #???### | | ?????????????????????????????????# #???# | | ?????????????????????????????????# #???# | | ?????????????????????????????????# ] #???# | | ######+#############################+########### | | % % % # | | % %%%h% % # | | ???# ######% gg""#####+######## # | | ???# """"" #????# "#?? ?????# # | | ???# """"" #????# % %"#?# ???# # | | ???# """"" #????# T#?# "" #?# + | | ???# """"" #????# ""#?# """ #?# # | | ???# """"" #????# ""#?# "T #?# # | | ???# """"" #???## ""### """ ### ### | | #### #???# ## "" ## ## | | #???## ### ? ## " | | #????# #?# ?? ## | | #### #????# #?###???????# ## | | #??#############????# #???????????######? | | ####????????????????# @" #?????????????????? | | #????????????????# "" #?????????????????? | | #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | #????????????????#""""""""""#?????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????? | | ######+######????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 14 Base Temperature (-) 200 Resistance: TH 20 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 73 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 4% | -5/Factory Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed HackingTractorTearclaws Manual? 0 Play Time 00:56:17 Cumulative 121.4 hours Start 2025.06.02 @ 21:02:24 End 2025.06.03 @ 12:41:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 313 Rogue 313 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 60 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28b4f5ad-8aad-40fd-a858-6a5cbb6c05bb