Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 21:11:24 Player: Krinok Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (169) 845 Value Destroyed (6878) 6878 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3797) 3797 TOTAL SCORE: 17660 Bonus ------- High Alert Combat Kills 433 Follower Combat Kills 359 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 1000 Friendly Fire -95 Cogmind --------- Core Integrity 0/1150 Matter 151/300 Energy 50/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Relay Coupler [Swarmer] (34) Relay Coupler [Sentry] (26) > --- WEAPON (3) ------- Quantum Rifle > --- INVENTORY (5) ---- Improved Heat Sink Compact Battery (16) Advanced ECM Suite High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Energy Well Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Advanced Shield Generator Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] > --- WEAPON ----------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Remote Datajack > --- INVENTORY -------- Improved Fusion Compressor Antigrav System Advanced Cryofiber Web Improved Heat Sink Energy Well Improved Terrain Scanner Advanced Targeting Computer Microactuators Advanced ECM Suite Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Demolisher] High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Tesla Rifle Phase Gun Disruptor Cannon KE Penetrator KE Penetrator Scythe [Rating: 73] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Swarmer] Protection Improved Medium Armor Plating Weapon Remote Datajack Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Slots Evolved 12 | . . 2 2 . . 2 . 2 . . 2 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . . . . 1 . . . . Utility 8 | . . 1 1 . . 2 . 2 . . 1 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 226 | . 9 26 17 9 30 . 13 15 18 11 54 7 11 2 4 Power 14 | . 1 2 . . 2 . 1 . 1 1 3 1 2 . . Engine 10 | . 1 2 . . 2 . . . 1 1 2 1 . . . Core 3 | . . . . . . . 1 . . . 1 . 1 . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 43 | . 2 7 4 1 5 . 3 2 . 1 14 1 1 . 2 Treads 4 | . . . 1 . 3 . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . Wheel 37 | . 2 6 3 1 2 . 3 2 . 1 13 1 1 . 2 Hover 1 | . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . Utility 84 | . 3 7 6 3 4 . 3 10 7 8 21 3 7 2 . Device 31 | . . . 1 . 2 . . 6 . 4 12 3 3 . . Storage 7 | . 1 2 1 . 1 . 1 . . . 1 . . . . Processor 9 | . . 2 2 . 1 . . . 1 . 1 . 2 . . Hackware 17 | . . . . . . . 1 3 3 3 3 . 2 2 . Protection 20 | . 2 3 2 3 . . 1 1 3 1 4 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 85 | . 3 10 7 5 19 . 6 3 10 1 16 2 1 . 2 Energy Gun 26 | . 1 1 1 . 8 . 3 . 5 . 5 . . . 2 Energy Cannon 9 | . . 1 . . 4 . 1 . . . 2 1 . . . Ballistic Gun 13 | . 1 4 4 1 . . . . . 1 2 . . . . Ballistic Cannon 4 | . . . . 2 . . . . . . . 1 1 . . Launcher 8 | . 1 1 . 1 4 . . . 1 . . . . . . Special Weapon 11 | . . . . . 1 . 2 1 1 . 6 . . . . Impact Weapon 10 | . . 3 2 1 . . . . 3 . 1 . . . . Slashing Weapon 3 | . . . . . 1 . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . . . . . . . . . . Corrupted Parts 3 | . . . . . 1 . . . . . 2 . . . . System Corruption 23 | . . . . . 3 . . . . . 20 . . . . Parts Lost 86 | . 1 7 4 5 16 . 1 1 5 4 25 2 15 . . Power 10 | . 1 . . . 2 . . . 1 . 2 . 4 . . Propulsion 28 | . . 4 3 . 5 . . 1 . . 10 . 5 . . Utility 21 | . . 1 . 2 2 . . . 2 3 7 1 3 . . Weapon 27 | . . 2 1 3 7 . 1 . 2 1 6 1 3 . . Highest Loss Streak 11 | . 1 3 3 2 9 . 1 1 2 2 9 2 11 . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 90 93 95 97 81 84 97 97 92 91 80 96 86 15 12 Engine 6 | . 12 10 9 9 8 7 3 . 5 6 2 10 7 . . Treads 1 | . . . 1 . 5 23 3 . . . . . . . . Wheel 17 | . 28 27 21 27 13 . 19 18 13 13 10 21 17 . . Device 6 | . . . 1 . 4 7 7 14 9 10 11 12 8 . . Storage 8 | . 16 14 9 9 8 7 9 6 6 6 9 10 8 . . Processor 9 | . . 9 18 18 18 15 15 6 8 2 . 5 9 . . Hackware 11 | . . . . . . . 4 17 19 23 22 21 17 15 12 Protection 4 | . 3 8 7 8 . . 5 5 6 6 2 . . . . Energy Gun 7 | . 14 10 9 5 15 . 6 7 9 5 2 . . . . Energy Cannon 1 | . . . 9 . . 7 5 . . . 1 5 . . . Ballistic Gun 3 | . 14 9 8 11 . . . . . . 1 . . . . Special Weapon 3 | . . . . . 1 7 5 5 5 6 3 5 4 . . Impact Weapon 1 | . . 1 . . . . . . 2 6 4 2 . . . Slashing Weapon 1 | . . . . . 2 7 4 5 . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . 1 . . Heaviest Build 141 | 12 14 40 102 104 102 101 112 117 123 114 124 135 141 . . Greatest Support 60 | 20 20 30 30 30 60 60 60 40 40 40 58 52 58 3 16 Greatest Overweight (x) 36 | . . 4 10 3 10 1 8 8 3 2 36 2 3 . . Average Overweight (x) 2 | . . . 3 3 4 1 2 2 2 2 4 2 1 . . Largest Inventory Capacity 25 | . 8 15 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 22 | . 8 10 24 25 23 25 25 25 25 25 25 25 22 5 5 Most Carried 25 | . 8 15 25 25 25 22 25 25 25 25 25 24 25 4 4 Average Carried 20 | . 7 9 21 24 20 22 23 22 23 23 21 22 21 3 3 Final Capacity 25 | 8 8 15 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 6 8 15 25 24 22 22 24 25 24 25 25 24 5 3 4 Class Distribution -------------------- 41% | Bothacker-Mutant 19% | Mutant 9% | Bothacker-Gunner 9% | Scavenger-Gunner 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Bothacker-Mutant | -7/DSF Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Bothacker-Skirmisher | -4/Factory Bothacker-Gunner | -4/Garrison Bothacker-Gunner | -4/Factory Mutant | -4/DSF Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Matter Collected 4284 | 200 186 668 333 391 409 . 175 182 309 127 804 130 370 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6830 | . 226 1040 878 697 538 . 518 278 726 175 1138 156 460 . . Parts 370 | . 13 73 46 46 34 . 28 21 28 3 55 5 18 . . Haulers Intercepted 5 | . . 2 1 1 . . 1 . . . . . . . . Recyclers Shooed 4 | . 2 1 . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Combat Hostiles Destroyed 126 | . 7 21 14 15 23 . 8 4 13 . 12 2 7 . . Melee 8 | . . . . . 2 . . 2 1 . 3 . . . . Guns 59 | . 4 18 9 8 5 . 2 2 8 . 3 . . . . Cannons 22 | . . . 4 3 1 . 3 . . . 4 . 7 . . AOE 30 | . 3 3 . 4 14 . . . 4 . 1 1 . . . Classes Destroyed 15 | . 4 5 2 1 1 . 2 . . . . . . . . Worker 22 | . 1 3 3 4 . . . 3 . 2 6 . . . . Builder 4 | . . 2 . . . . . . . . 2 . . . . Tunneler 2 | . . 1 . . . . . . . . 1 . . . . Hauler 5 | . . 2 1 1 . . 1 . . . . . . . . Recycler 4 | . . 1 . . . . . . . 1 2 . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Watcher 5 | . 1 1 2 . . . . . . . 1 . . . . Swarmer 25 | . 3 3 . 3 11 . . 1 4 . . . . . . Grunt 61 | . 4 16 7 8 5 . 3 2 6 . 2 1 7 . . Brawler 4 | . . . 1 . 1 . 1 . 1 . . . . . . Sentry 13 | . . 2 4 3 2 . . . . . 1 1 . . . Specialist 4 | . . . . . . . 2 . 2 . . . . . . Hunter 8 | . . . 2 1 1 . 1 . . . 3 . . . . Programmer 10 | . . . . . 3 . . 1 . . 6 . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 5 6 7 10 6 . 3 2 4 1 3 1 4 . . Combat Bots Only 6 | . 4 4 6 6 6 . 3 2 4 . 2 1 4 . . Max Kills in Single Turn 4 | . 4 4 2 4 4 . 1 1 2 1 1 1 1 . . Gunslinging 1 | . . . . . . . . . 1 . . . . . . Exploded 4 | . 3 3 . 2 4 . . . 2 . 1 1 . . . Melee 1 | . . . . . 1 . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Hostile Shots Fired 885 | . 26 114 64 45 108 . 36 50 63 6 164 34 156 . 19 Missed 271 | . 7 34 15 11 29 . 12 20 22 2 44 21 49 . 5 Damage Taken 11215 | . 250 967 764 544 1389 . 444 355 819 477 2683 293 1661 . 569 Core 2575 | . 108 262 74 17 331 . 26 17 50 46 481 24 595 . 544 Absorbed by Shields 324 | . . . . . . . . . . . . . 324 . . Redirected to Shielding 38 | . . . . 38 . . . . . . . . . . . Core Remaining (%) 63 | 100 56 34 . . 23 . 96 . . 86 51 . . . . Volleys Fired 477 | . 27 81 44 36 36 . 31 21 39 11 92 26 32 . 1 Largest 3 | . 2 2 3 3 3 . 2 1 2 1 2 2 2 . 1 Hottest 166 | . 60 63 152 128 163 . 126 60 120 5 130 166 122 . 94 Shots Fired 818 | . 48 156 130 91 72 . 49 21 59 11 101 28 51 . 1 Gun 500 | . 47 155 86 55 55 . 21 4 41 . 35 . . . 1 Cannon 189 | . . . 44 30 6 . 25 . . . 29 16 39 . . Launcher 23 | . 1 1 . 6 11 . . . 4 . . . . . . Special 106 | . . . . . . . 3 17 14 11 37 12 12 . . Kinetic 270 | . 26 80 43 73 . . . . . . 9 . 39 . . Thermal 239 | . 21 75 87 12 5 . . . . . 29 9 . . 1 Explosive 19 | . 1 1 . 6 11 . . . . . . . . . . Electromagnetic 184 | . . . . . 56 . 46 4 45 . 26 7 . . . Robot Hit Streak 27 | . 7 21 11 15 27 . 11 6 14 3 10 10 16 . 4 Robot Miss Streak 8 | . 3 3 4 8 3 . 3 2 4 2 6 3 2 . . Penetration Max 1 | . . . 1 1 . . . . . . 1 . 1 . . Secondary Targets 5 | . . 2 . . 1 . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . 1 . . . . . . Shots Hit Robots 593 | . 31 114 81 60 58 . 37 23 39 9 83 20 37 . 1 Core Hits 284 | . 17 53 34 55 43 . 12 8 21 1 25 3 12 . . Critical Kills 11 | . . . 1 1 . . . . . . 2 . 7 . . Critical Parts Destroyed 7 | . . . . . . . . . 1 1 2 . 3 . . Critical Strikes 29 | . . . 5 1 2 . 1 . 1 1 5 . 13 . . Burn 4 | . . . 4 . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . Destroy 14 | . . . . 1 . . . . . . . . 13 . . Corrupt 2 | . . . . . . . 1 . . . 1 . . . . Smash 6 | . . . . . . . . . 1 1 4 . . . . Sever 2 | . . . . . 2 . . . . . . . . . . Melee Attacks 135 | . . 11 5 4 14 . . 32 12 16 40 1 . . . Impact 89 | . . 11 5 4 . . . . 12 16 40 1 . . . Slashing 40 | . . . . . 8 . . 32 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 6 . . 3 . 3 6 . . . . Combat Hostiles 3 | . . . . . 2 . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13288 | . 601 1679 1581 1261 2226 . 1109 477 1078 313 2183 331 420 . 29 Guns 5521 | . 404 1473 944 605 616 . 311 97 616 . 426 . . . 29 Cannons 3127 | . . . 637 344 95 . 514 . . . 786 331 420 . . Explosions 2518 | . 197 206 . 312 1310 . 284 . 209 . . . . . . Melee 2098 | . . . . . 205 . . 380 253 292 968 . . . . Ramming 24 | . . . . . . . . . . 21 3 . . . . Kinetic 2935 | . 225 836 501 813 . . . . . . 140 . 420 . . Thermal 3551 | . 179 637 1080 136 177 . 284 . . . 786 243 . . 29 Explosive 1900 | . 197 206 . 312 1185 . . . . . . . . . . Electromagnetic 2780 | . . . . . 659 . 825 97 825 . 286 88 . . . Impact 1513 | . . . . . . . . . 253 292 968 . . . . Slashing 585 | . . . . . 205 . . 380 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . 8 . . . . 4 42 . . . . Average Corruption 20 | . . . . . 7 . . . . 2 30 . . . . Corruption Purged 11 | . . . . . . . . . . 5 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 82 | . . . . . 12 . . . . 2 68 . . . . Message Errors 19 | . . . . . 3 . . . . . 16 . . . . Matter Fused 15 | . . . . . 3 . . . . 1 11 . . . . Heat Flow Errors 12 | . . . . . 3 . . . . . 9 . . . . Energy Discharges 6 | . . . . . 1 . . . . . 5 . . . . Parts Rejected 3 | . . . . . . . . . . . 3 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . 2 . . . . 1 4 . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Misfires 3 | . . . . . . . . . . . 3 . . . . Alerts 2 | . . . . . . . . . . . 2 . . . . Misdirections 3 | . . . . . . . . . . . 3 . . . . Weapon Failures 10 | . . . . . . . . . . . 10 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 736 | . . . . . 83 . 18 24 25 172 414 . . . . Projectiles 35 | . . . . . . . . . . . 35 . . . . Explosions 101 | . . . . . 83 . 18 . . . . . . . . Melee 600 | . . . . . . . . 24 25 172 379 . . . . Knockbacks 21 | . . . . 15 . . . . . 1 4 . 1 . . Impact 5 | . . . . . . . . . . 1 4 . . . . Kinetic 16 | . . . . 15 . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 330 | . 13 23 . 25 233 . . . 23 10 3 . . . . Shots 10 | . 1 1 . 1 6 . . . 1 . . . . . . Rammed 1 | . . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 408 | . 31 169 350 218 254 . 8 . 244 . 252 388 408 . . Average Temperature 91 | . 14 59 138 73 87 . 8 . 65 . 68 147 128 . . Received Heat Transfer 2437 | . 135 459 342 252 324 . 81 42 174 9 30 54 535 . . Effects 13 | . . . 11 . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . . Interference 8 | . . . 8 . . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 3 . . . 1 . . . . Combat Hostiles 5 | . . . . . 1 . 3 . . . 1 . . . . Parts Fried 27 | . . . . . 2 . 4 . 4 4 13 . . . . Impact Corruptions 17 | . . . . . . . . . 1 5 11 . . . . Robots Melted 2 | . . . 1 . . . . . . . . 1 . . . Combat Hostiles 2 | . . . 1 . . . . . . . . 1 . . . Parts Melted 7 | . . 1 3 . . . . . . . 1 2 . . . Heat Transferred 6296 | . 400 1450 2405 296 261 . 300 . . . 851 296 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . 3 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Peak Influence 987 | . 251 407 311 571 987 518 532 372 575 311 130 113 261 123 86 Initial 518 | . . 105 171 67 243 518 362 279 77 301 2 49 79 118 86 Average 268 | . 139 180 165 254 681 518 437 268 316 191 42 70 160 118 86 Maximum Alert Level 3 | . 1 2 1 2 3 2 2 1 2 1 . . 1 . . Low Security (%) 46 | . 55 69 50 36 . . . 10 24 51 100 100 88 100 100 Level 1 32 | . 44 26 49 52 11 . 25 89 50 48 . . 11 . . Level 2 10 | . . 4 . 11 31 100 74 . 24 . . . . . . Level 3 9 | . . . . . 57 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . Squads Dispatched 23 | . 1 3 3 4 . . 2 3 . 1 5 . . . 1 Investigation 3 | . . . 1 . . . . 1 . 1 . . . . . Extermination 5 | . . . . . . . . 2 . . 3 . . . . Reinforcement 13 | . 1 3 2 2 . . 2 . . . 2 . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Distress Signals 12 | . 3 5 3 . . . . . . 1 . . . . . Communications Jammed 15 | . . . . . . . . . . . 15 . . . . Distress Signals 15 | . . . . . . . . . . . 15 . . . . Times Spotted 234 | . 13 35 21 20 29 . 10 14 21 6 25 7 29 . 4 Peak Tracking Total 10 | . 6 7 8 4 6 . 3 4 5 3 5 4 10 . 4 Tactical Retreats 16 | . 2 1 . 1 1 . . 1 3 . 2 . 5 . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Traps Triggered 11 | . . . . . 5 . . 2 . 1 . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Machines Disabled 11 | . 1 . 1 . 3 . . . 5 . . . 1 . . Max in Single Turn 2 | . 1 . 1 . 1 . . . 2 . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Garrison Relay 6 | . . . . . 3 . . . 2 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Machines Accessed 41 | . 3 5 7 5 2 1 . 3 2 5 6 1 . 1 . Terminals 30 | . 2 4 7 4 2 1 . . 2 3 4 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 5 | . 1 1 . . . . . 2 . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . 1 . . . 1 . 1 . 1 . . . Total Hacks 102 | . 7 20 25 12 3 3 . 8 2 6 14 1 . 1 . Successful 41 | . 4 11 10 4 1 1 . 3 2 1 2 1 . 1 . Failed 61 | . 3 9 15 8 2 2 . 5 . 5 12 . . . . Catastrophic 18 | . 1 2 3 2 . . . 1 . 3 6 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 2 9 16 3 . . . . . 3 4 . . . . Terminals 76 | . 4 16 25 9 3 3 . . 2 4 9 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units 16 | . 3 4 . . . . . 6 . . 3 . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . Garrison Access 7 | . . . . 3 . . . 2 . 1 . 1 . . . Terminal Hacks 22 | . 2 4 7 3 1 1 . . 2 . 1 . . 1 . Record 2 | . . 1 . . . . . . . . 1 . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . . . . Open Door 3 | . . . . 2 1 . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . Unreport Threat 4 | . . 2 2 . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 2 2 . . . . . 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . 2 . 1 . 1 . . . Unlock Access 3 | . . . . 1 . . . 1 . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 8 | . . 5 3 . . . . . . . . . . . . Terminals 7 | . . 4 3 . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Botnet 6 | . . 3 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 5 7 4 1 . . 3 1 4 6 . . . . Full Trace Events 2 | . . . 1 . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Used RIF Installer 3 | . . . . . 1 . . . 1 . . . 1 . . Zone Cloak 1 | . . . . . . . . . . . . . 1 . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . Robots Hacked 50 | . . . . . . . 2 7 5 5 17 6 8 . . Non-combat 21 | . . . . . . . . 3 . 3 13 2 . . . Combat 29 | . . . . . . . 2 4 5 2 4 4 8 . . Robot Hacks Applied 65 | . . . . . . . 2 9 6 7 23 7 11 . . no_distress 1 | . . . . . . . . . . . 1 . . . . generate_echo 2 | . . . . . . . . 1 . 1 . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . hold_bot 2 | . . . . . . . . 1 . . 1 . . . . map_walls 3 | . . . . . . . . . . . 2 1 . . . drop_inventory 3 | . . . . . . . . . . 1 2 . . . . find_recycling 1 | . . . . . . . . . . . 1 . . . . disarm_traps 1 | . . . . . . . . . . . 1 . . . . block_reporting 1 | . . . . . . . . . . . 1 . . . . summon_haulers 1 | . . . . . . . . . . . 1 . . . . mark_security 1 | . . . . . . . . . . . 1 . . . . relay_feed 2 | . . . . . . . . 1 . . 1 . . . . find_garrison 2 | . . . . . . . . . . . 2 . . . . link_fov 2 | . . . . . . . . 1 . 1 . . . . . scatter_targeting 4 | . . . . . . . . 1 . . . 2 1 . . mark_system 1 | . . . . . . . . . . 1 . . . . . broadcast_data 1 | . . . . . . . . . . . . . 1 . . disrupt_area 2 | . . . . . . . . . 1 . . 1 . . . overload_power 4 | . . . . . . . . . . . 3 . 1 . . amplify_resonance 6 | . . . . . . . . 1 . 1 1 1 2 . . disable_weapons 2 | . . . . . . . . . 2 . . . . . . reboot_system 5 | . . . . . . . . 2 . 1 2 . . . . go_dormant 3 | . . . . . . . . . 1 1 . 1 . . . overwrite_iff 13 | . . . . . . . 2 1 2 . 1 1 6 . . streamctrl_low 1 | . . . . . . . . . . . 1 . . . . Relay Couplers Released 25 | . . . . . 13 . . . 7 . . . 5 . . Machine Destruction 25 | . . . . . 13 . . . 7 . . . 5 . . Attached 17 | . . . . . . . 1 3 3 3 3 . 2 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Total Allies 18 | . . . . . 2 . 2 1 4 . 2 1 6 . . Largest Group 2 | . . . . . 2 . 1 1 2 . 1 1 2 . . Highest-Rated Group 92 | . . . . . 50 . 16 47 92 . 29 58 47 . . Highest-Rated Ally 58 | . . . . . 25 . 16 47 46 . 29 58 47 . . Total Orders 3 | . . . . . . . . 2 . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . . . Ally Attacks 72 | . . . . . 18 . 6 2 21 . 6 4 15 . . Total Damage 1667 | . . . . . 542 . 80 79 529 . 96 156 185 . . Kills 11 | . . . . . 5 . . 1 3 . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Turns Passed 8747 | . 397 734 809 412 1453 11 275 829 843 833 1470 195 445 16 25 Spaces Moved 4689 | 1 295 425 424 207 710 5 106 481 451 574 559 106 290 27 28 Core 161 | . . 8 . . . . . . . . 13 . 89 27 24 Treads 176 | . . . . . 155 5 16 . . . . . . . . Legs 6 | 1 3 2 . . . . . . . . . . . . . Wheels 4338 | . 292 415 424 207 555 . 90 481 451 574 538 106 201 . 4 Hover 8 | . . . . . . . . . . . 8 . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 80 95 125 125 240 120 120 125 125 110 120 50 50 50 Average Speed 133 | 120 80 87 139 125 170 240 141 130 130 125 185 120 102 50 57 Slowest Speed 1850 | 120 120 250 230 125 480 240 240 210 140 125 1850 120 200 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 1 . . . . Exploration Rate (%) 36 | 2 49 40 45 57 64 . 87 16 62 14 18 4 44 1 39 Regions Visited 15 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 68 | . . 10 3 4 . . . 18 1 13 18 1 . . . Terrain Destroyed 167 | . 7 12 3 31 53 . 3 18 1 13 24 2 . . . Melee 68 | . . 10 3 4 . . . 18 1 13 18 1 . . . Projectile 7 | . . . . . . . . . . . 6 1 . . . AOE 92 | . 7 2 . 27 53 . 3 . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . 1 . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Gar Fac DSF Fac Gar Fac Fac Fac Gar Fac DSF Total 6190 | . 407 609 532 285 871 5 186 616 628 652 797 150 389 28 35 Wait 336 | . 56 25 14 20 13 1 10 46 69 23 26 4 28 . 1 Move 4671 | . 294 424 423 206 708 4 105 480 449 573 558 105 288 26 28 Hop . | . . . . . . . . . . . . . . . . Pick Up 154 | . 12 23 21 4 30 . 10 5 10 10 19 5 4 . 1 Fast Attach 65 | . 1 12 3 1 6 . 8 4 3 2 16 1 4 . 4 Attach 76 | . 2 6 5 5 13 . 1 2 6 5 20 5 4 2 . Detach 22 | . . 5 1 2 . . 4 1 2 1 4 1 1 . . Swap 86 | . 6 9 9 3 11 . 4 9 9 4 18 1 3 . . Drop 74 | . 9 13 7 4 6 . 13 4 7 6 3 1 1 . . Fire 477 | . 27 81 44 36 36 . 31 21 39 11 92 26 32 . 1 Melee 135 | . . 11 5 4 14 . . 32 12 16 40 1 . . . Ram 2 | . . . . . . . . . . 1 1 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . . 34 . . 8 . . . . 24 . . Rewire 26 | . . . . . . . . 4 22 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory -5/Factory -4/Factory -4/Garrison -4/Factory -4/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 925 | -9/Materials | Lost 3 parts (2n1w) 1035 | -9/Materials | Core integrity fell below 50% 1116 | -9/Materials | Discovered new exit (range 15) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1630 | -8/Materials | Lost 3 parts (2n1w) 1741 | -8/Materials | Discovered new exit (range 14) 1905 | -8/Materials | Discovered new exit (range 19) 1941 | -8/Materials | Entered Storage 2030 | -8/Storage | Build established: Scavenger-Gunner 2052 | -8/Storage | Found Prototype Launcher 2182 | -8/Storage | Garrison activated, responded to threat 2295 | -8/Storage | Garrison activated, responded to threat 2313 | -8/Storage | Identified Gui. Missile Launcher 2351 | -8/Storage | Identified exit to Garrison 2353 | -8/Storage | Entered Garrison 2438 | -8/Garrison | Triggered checkpoint 2488 | -8/Garrison | Lost 3 parts (1p1n1u) 2643 | -8/Garrison | Triggered checkpoint 2697 | -8/Garrison | Discovered new exit (range 17) 2791 | -8/Garrison | Triggered checkpoint 2913 | -8/Garrison | Triggered checkpoint 3030 | -8/Garrison | Discovered new exit (range 8) 3094 | -8/Garrison | Build established: Gunner 3119 | -8/Garrison | Triggered checkpoint 3156 | -8/Garrison | Garrison Relay disabled 3306 | -8/Garrison | Discovered new exit (range 9) 3372 | -8/Garrison | Triggered checkpoint 3405 | -8/Garrison | Core integrity fell below 50% 3443 | -8/Garrison | Lost 9 parts (1p1n1u6w) 3452 | -8/Garrison | Garrison Relay disabled 3488 | -8/Garrison | Installed Relay Interface Framework 3806 | -8/Garrison | Entered Factory 3806 | -7/Factory | Evolved 2 slots: Utility x2 3812 | -7/Factory | Identified exit to DSF 3817 | -7/Factory | Entered DSF 3844 | -7/DSF | Build established: Bothacker-Mutant 3870 | -7/DSF | Additional patrols routed to DSF 3994 | -7/DSF | Discovered new exit (range 17) 4081 | -7/DSF | Sterilization system engaged 4092 | -7/DSF | Entered Factory 4092 | -6/Factory | Evolved 2 slots: Utility x2 4308 | -6/Factory | Discovered new exit (range 4) 4919 | -6/Factory | Identified exit to Garrison 4921 | -6/Factory | Entered Garrison 4987 | -6/Garrison | Learned Factory security intel 5217 | -6/Garrison | Triggered checkpoint 5265 | -6/Garrison | Triggered checkpoint 5267 | -6/Garrison | Garrison Relay disabled 5271 | -6/Garrison | Build established: Bothacker-Gunner 5313 | -6/Garrison | Triggered checkpoint 5414 | -6/Garrison | Discovered new exit (range 13) 5458 | -6/Garrison | Expanded RIF knowledge: Robot Detection 5527 | -6/Garrison | Triggered checkpoint 5626 | -6/Garrison | Garrison Relay disabled 5760 | -6/Garrison | Build established: Bothacker-Mutant 5764 | -6/Garrison | Entered Factory 6016 | -6/Factory | Crushed by falling debris 6241 | -6/Factory | Discovered new exit (range 16) 6597 | -6/Factory | Entered another Factory area 6597 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6948 | -5/Factory | System corruption reached 10% 7017 | -5/Factory | Lost 9 parts (1p3n4u1w) 7058 | -5/Factory | Lost 3 parts (1u2w) 7188 | -5/Factory | System corruption reached 30% 7762 | -5/Factory | Lost 7 parts (1p4n1u1w) 8036 | -5/Factory | Discovered new exit (range 8) 8050 | -5/Factory | Crushed by falling debris 8067 | -5/Factory | Entered another Factory area 8067 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8261 | -4/Factory | Identified exit to Garrison 8262 | -4/Factory | Entered Garrison 8320 | -4/Garrison | Triggered checkpoint 8390 | -4/Garrison | Expanded RIF knowledge: Zone Cloak 8412 | -4/Garrison | Garrison Relay disabled 8559 | -4/Garrison | Spotted B-86 Titan 8563 | -4/Garrison | Build established: Bothacker-Gunner 8568 | -4/Garrison | Triggered checkpoint 8572 | -4/Garrison | Triggered checkpoint 8625 | -4/Garrison | Lost 3 parts (2p1u) 8656 | -4/Garrison | Released all parts (8) 8669 | -4/Garrison | Lost 6 allies 8679 | -4/Garrison | Core integrity fell below 50% 8702 | -4/Garrison | Discovered new exit (range 10) 8707 | -4/Garrison | Entered Factory 8709 | -4/Factory | Lost 11 parts (2p4n2u3w) 8722 | -4/Factory | Identified exit to DSF 8723 | -4/Factory | Entered DSF 8738 | -4/DSF | Core integrity fell below 20% 8745 | -4/DSF | Additional patrols routed to DSF 8748 | -4/DSF | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- GOAL=ESCAPE 08727_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08730_ Acquired Com. Battery. 08732_ Penetrated by Slug. 08732_ Acquired Com. Wheel. 08733_ Knocked back. 08735_ Acquired Com. Wheel. 08736_ Com. Wheel severed. 08737_ Relay Coupler [Swarmer] severed. 08739_ Com. Wheel severed. 08739_ Slug penetrates Wall. 08743_ Penetrated by Slug. 08744_ Acquired Quantum Rifle. 08744_ Quantum Rifle severed. 08745_ Hostiles detected in DSF, routing additional patrols. 08746_ Acquired Quantum Rifle. [Achievement: Back For More] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????"#???????????????????????????????? | | ?????????#"#???????????????????????????????? | | ??????####"##??????????????????????????????? | | ??????#"""""#?###???#??????????????????????? | | ??????#"""""## #&&&#!!!!!?????????????????? | | ????"##"" ?????????????????? | | ????""""" ^ ?????????????????? | | ????###"" ##&&#&&&##?????????????????????? | | ??????### ##???#??????????????????????????? | | ???????## ###?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????## ###????????????###??????????????? | | ???????# &&#????????????!!#??????????????? | | ???????# &&#??????????? !!#??????????????? | | ???????# &&#?????????? !!???????????????? | | ??????### ##########?? #????????????????? | | ????###! ##!!!#!!!#?# ##???????????????? | | ????# #! %;;!!!;!!!## ## ???????????? | | ????# = ???????????? | | ?????# === ???????????? | | ?????##== % H ?????????????? | | ?????# ==% ## ;cc[## #???????????????? | | ?????##== #" #[c@#??????????????????????? | | ??????###############??????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????Y?????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 35 Energy Capacity 850 Matter Stores 333 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 3 Relay Coupler Types 4 Relay Coupler Value 116 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Back For More Factory Defaults It's Just You Please Form A Line System Compromised Troublemaker Challenges ------------ None Game ------ Seed MultinovaMatterDiverter Manual? 0 Play Time 03:44:36 Cumulative 51.8 hours Start 2024.06.23 @ 01:01:11 End 2024.07.24 @ 21:11:24 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 40 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40403af5-f26b-47ca-b860-4b3f07ec295d