Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 00:33:38 Player: void Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (3440) 3440 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 8921 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/1000 Matter 248/300 Energy 21/100 System Corruption 41% Temperature Warm (195) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved System Shield > --- WEAPON (4) ------- Heavy Phase Cannon Heavy Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Compact Matter Pod (79) Improved Particle Charger High-powered Shock Rifle Tesla Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Improved System Shield > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon Greatsword > --- INVENTORY -------- Carbon-fiber Leg Compact Matter Pod Compact Matter Pod Improved Melee Analysis Suite Improved Particle Charger Improved Medium Armor Plating Layered Heavy Armor Plating Tesla Rifle Tesla Rifle Thermic Laser Thermic Laser Heavy Phase Cannon Magnetic Acceleration Cannon Power Maul [Rating: 90] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Precision Assault Rifle Energy Gun Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . 2 1 1 . 1 . . . Weapon 2 | . . . . . . . 1 . . 1 Parts Attached 182 | 7 5 5 16 19 1 13 12 12 8 84 Power 20 | 1 . . 1 5 . 2 1 . . 10 Engine 14 | 1 . . 1 5 . 1 1 . . 5 Core 6 | . . . . . . 1 . . . 5 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 . . 2 2 . 3 2 2 2 17 Treads 3 | . . . . 2 . . . . . 1 Leg 23 | 2 . . 2 . . 3 2 2 2 10 Wheel 6 | . . . . . . . . . . 6 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 61 | 2 . 2 7 10 1 5 4 5 2 23 Device 37 | 1 . 2 4 3 1 2 3 2 2 17 Storage 4 | 1 . . 1 . . 1 . . . 1 Processor 5 | . . . 1 2 . . 1 . . 1 Hackware 2 | . . . . . . . . . . 2 Protection 13 | . . . 1 5 . 2 . 3 . 2 Artifact . | . . . . . . . . . . . Weapon 69 | 2 5 3 6 2 . 3 5 5 4 34 Energy Gun 21 | 1 2 2 2 . . 2 . . . 12 Energy Cannon 5 | . . . . . . . . . . 5 Ballistic Gun 14 | 1 . 1 1 1 . 1 3 . . 6 Ballistic Cannon 8 | . . . . . . . . 2 2 4 Launcher . | . . . . . . . . . . . Special Weapon 3 | . 3 . . . . . . . . . Impact Weapon 10 | . . . . . . . . 2 2 6 Slashing Weapon 8 | . . . 3 1 . . 2 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Corrupted Parts 5 | . . . . . . . . 1 2 2 System Corruption 28 | . . . . . . . . 2 23 3 Parts Lost 75 | . . . 2 10 . 13 1 5 5 39 Power 15 | . . . . 2 . 3 . 1 1 8 Propulsion 19 | . . . . 2 . 4 . 2 2 9 Utility 27 | . . . 2 5 . 4 . 2 2 12 Weapon 14 | . . . . 1 . 2 1 . . 10 Highest Loss Streak 10 | . . . 2 7 . 6 1 5 3 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 90 90 92 82 80 90 73 81 Engine 7 | . 14 14 11 16 15 9 7 11 . 3 Core 1 | . . . . . . . . . . 6 Treads 1 | . . . . 10 15 6 . . . . Leg 16 | . 28 28 22 4 . 7 14 19 17 13 Device 11 | . 14 14 17 10 15 11 6 6 10 12 Storage 6 | . 14 14 11 3 . 1 6 6 6 5 Processor 8 | . . . . 14 15 15 20 13 6 5 Hackware 1 | . . . . . . . . . . 4 Protection 7 | . . . 6 11 15 13 6 10 10 2 Energy Gun 4 | . 11 25 11 . . 7 4 . . 4 Ballistic Gun 6 | . 7 2 . 1 . 1 6 13 10 3 Ballistic Cannon 1 | . . . . . . . . . 2 1 Impact Weapon 2 | . . . . . . . . 3 5 3 Slashing Weapon 3 | . . . 9 16 15 5 5 2 . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 13 13 15 92 38 37 51 68 93 62 91 Greatest Support 60 | 20 20 20 30 40 40 56 51 53 55 60 Greatest Overweight (x) 16 | . . . 3 8 . 8 2 1 16 5 Average Overweight (x) . | . . . . . . . 1 1 2 1 Largest Inventory Capacity 25 | 8 8 8 25 8 5 10 10 10 10 15 Average Capacity 9 | 7 8 8 8 6 5 5 10 10 10 12 Most Carried 15 | 3 5 8 8 8 4 9 9 10 9 15 Average Carried 8 | 1 4 7 7 5 4 4 6 9 8 10 Final Capacity 15 | 8 8 8 8 5 5 10 10 10 10 15 Final Carried 9 | 3 5 8 8 5 4 9 9 7 9 5 Class Distribution -------------------- 41% | Mutant 33% | Scavenger-Mutant 12% | Scavenger-Skirmisher 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Matter Collected 2553 | 242 . 150 113 205 . 102 . 257 286 1198 Remotely . | . . . . . . . . . . . Salvage Created 3723 | 48 . 75 362 833 . 297 189 91 301 1527 Parts 181 | 7 . 4 22 41 . 15 2 2 5 83 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . Prevented 3 | . . . . . . . . 1 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 60 | . . 2 8 14 . 7 3 2 5 19 Melee 31 | . . . 7 14 . 1 3 . . 6 Guns 14 | . . 2 1 . . 6 . . 1 4 Cannons 5 | . . . . . . . . . 1 4 Classes Destroyed 14 | 1 . 1 3 5 . . . . 1 3 Worker 6 | . . . . . . . . . . 6 Builder 2 | . . . . 1 . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . Recycler 5 | . . . . 3 . . . . . 2 Operator 1 | . . . . . . . . . . 1 Watcher 2 | . . . 1 . . . . . . 1 Swarmer 7 | . . . . 3 . 4 . . . . Grunt 21 | . . 2 5 3 . . 3 . 5 3 Duelist 2 | . . . 2 . . . . . . . Sentry 7 | . . . 1 3 . . . . . 3 Specialist 7 | . . . . 4 . 3 . . . . Hunter 6 | . . . . 1 . . . 2 . 3 Programmer 10 | . . . . . . . . . . 10 Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 6 | 2 . 2 5 6 . 3 3 2 3 5 Combat Bots Only 5 | . . 2 5 5 . 3 3 2 3 3 Max Kills in Single Turn 2 | 1 . 1 1 2 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 2 | . . . 1 2 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Hostile Shots Fired 780 | . . 5 33 172 . 113 19 75 59 304 Missed 184 | . . 2 8 60 . 26 3 22 11 52 Damage Taken 11425 | . . 85 383 1557 . 1856 243 816 852 5633 Core 1755 | . . . 41 293 . 253 20 61 81 1006 Absorbed by Shields 198 | . . . . . . . 60 . 92 46 Redirected to Shielding 47 | . . . . . . . . 24 23 . Core Remaining (%) 79 | 100 . 100 89 46 . 63 . . 80 . Volleys Fired 107 | 3 22 4 1 . . 14 . 3 9 51 Largest 4 | 2 2 2 2 . . 2 . 3 3 4 Hottest 273 | 70 100 113 95 . . 126 . 111 111 273 Shots Fired 223 | 6 24 8 2 . . 27 . 10 25 121 Gun 142 | 6 4 8 2 . . 27 . 7 16 72 Cannon 61 | . . . . . . . . 3 9 49 Launcher . | . . . . . . . . . . . Special 20 | . 20 . . . . . . . . . Kinetic 89 | 3 2 . 1 . . 3 . 10 25 45 Thermal 119 | 3 20 8 1 . . 24 . . . 63 Explosive . | . . . . . . . . . . . Electromagnetic 15 | . 2 . . . . . . . . 13 Robot Hit Streak 8 | 3 1 5 2 . . 4 . 7 5 8 Robot Miss Streak 5 | 3 2 1 . . . 2 . 1 2 5 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 250 | 3 1 6 21 42 . 24 10 11 24 108 Core Hits 93 | 2 . 3 11 16 . 13 5 1 6 36 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 13 | . . . . . . . . 2 2 9 Critical Strikes 38 | 1 . . 2 7 . 4 1 3 2 18 Burn 6 | 1 . . . . . 2 . . . 3 Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . 1 Blast 3 | . . . . . . . . 1 . 2 Smash 12 | . . . . . . . . 2 2 8 Sever 15 | . . . 2 7 . 2 1 . . 3 Melee Attacks 234 | . . . 24 62 . 11 15 14 14 94 Impact 93 | . . . . . . . . 13 14 66 Slashing 141 | . . . 24 62 . 11 15 1 . 28 Piercing . | . . . . . . . . . . . Sneak Attacks 16 | . . . 2 7 . . . . 1 6 Combat Hostiles 2 | . . . 2 . . . . . . . Follow-up Attacks 10 | . . . . 9 . . . . . 1 Damage Inflicted 8584 | 50 24 117 680 1727 . 603 320 260 853 3950 Guns 1727 | 50 24 117 21 . . 280 . 74 230 931 Cannons 1314 | . . . . . . . . 63 157 1094 Explosions 59 | . . . . . . . . . . 59 Melee 5484 | . . . 659 1727 . 323 320 123 466 1866 Ramming . | . . . . . . . . . . . Kinetic 1230 | 12 . . . . . 28 . 137 387 666 Thermal 1642 | 38 . 117 21 . . 252 . . . 1214 Explosive . | . . . . . . . . . . . Electromagnetic 228 | . 24 . . . . . . . . 204 Impact 1814 | . . . . . . . . 123 466 1225 Slashing 3670 | . . . 659 1727 . 323 320 . . 641 Piercing . | . . . . . . . . . . . Highest Corruption 40 | . 2 2 . . . . . 2 27 40 Average Corruption 10 | . 2 2 . . . . . 2 13 12 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 142 | . 3 4 . . . . . 4 71 60 Message Errors 37 | . 1 1 . . . . . 2 21 12 Matter Fused 26 | . 1 . . . . . . . 15 10 Heat Flow Errors 17 | . . 1 . . . . . . 6 10 Energy Discharges 16 | . . . . . . . . 1 8 7 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 19 | . 1 1 . . . . . . 9 8 Data Loss (major) 7 | . . 1 . . . . . . 2 4 Misfires 9 | . . . . . . . . 1 6 2 Alerts 4 | . . . . . . . . . 2 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 1239 | . . . . 226 . . 18 80 197 718 Projectiles 42 | . . . . . . . . . . 42 Explosions 24 | . . . . . . . . . . 24 Melee 1173 | . . . . 226 . . 18 80 197 652 Knockbacks 10 | . . . . . . . . 1 2 7 Impact 4 | . . . . . . . . . . 4 Kinetic 6 | . . . . . . . . 1 2 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . . . 31 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 868 | 18 42 260 24 15 . 7 19 324 181 868 Average Temperature 113 | 9 13 103 12 7 . 5 19 81 75 197 Received Heat Transfer 1558 | . . 6 117 162 . 207 126 332 365 243 Effects 26 | . . . . . . . . . . 26 Shutdowns 7 | . . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 8 | . . . . . . . . 1 4 3 Impact Corruptions 34 | . . . . . . . . 4 9 21 Robots Melted 4 | . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . 4 Parts Melted 9 | . . . . . . 1 . . . 8 Heat Transferred 3235 | 185 . 296 37 . . 703 . . . 2014 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Peak Influence 376 | 10 64 106 195 376 146 187 136 . . 292 Initial 146 | . 6 6 33 40 146 102 84 . . . Average 115 | 2 27 54 117 164 146 124 88 . . 138 Maximum Alert Level 1 | . . . 1 1 . . . . . 1 Low Security (%) 84 | 100 100 100 99 71 100 100 100 . . 71 Level 1 15 | . . . . 28 . . . . . 28 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 1 3 3 . 1 . . . 10 Investigation 4 | . . . 1 . . . . . . 3 Extermination 5 | . . . . . . . . . . 5 Reinforcement 6 | . 1 . 1 2 . 1 . . . 1 Assault 4 | . . 1 1 1 . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Distress Signals 1 | . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 5 8 12 19 . 13 3 3 6 33 Peak Tracking Total 6 | . 1 4 4 6 . 5 3 3 3 6 Tactical Retreats 10 | . . . 3 1 . 2 . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Traps Triggered 2 | . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Disabled 4 | . . . . 1 . . . . . 3 Max in Single Turn 1 | . . . . 1 . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Machines Accessed 16 | . 2 1 1 4 1 . . . 1 6 Terminals 10 | . 2 . . 3 1 . . . 1 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . 1 Scanalyzers 2 | . . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 37 | . 2 1 2 7 1 . . . 3 21 Successful 20 | . 2 1 2 3 1 . . . 3 8 Failed 17 | . . . . 4 . . . . . 13 Catastrophic 4 | . . . . 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 11 | . 1 . . 3 . . . . . 7 Terminals 22 | . 2 . . 4 1 . . . 3 12 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . 3 . . . . . 3 Scanalyzers 5 | . . . 2 . . . . . . 3 Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 14 | . 2 1 . 1 1 . . . 3 6 Record 5 | . . . . . . . . . 3 2 Prototype ID Bank 1 | . . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 Transport Status 1 | . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 . . . . . 2 Report Inventory 3 | . . . . 1 . . . . . 2 Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 11 | . . . 1 2 1 . . . 1 6 Full Trace Events 2 | . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . 4 . . . . . 3 Machine Destruction 7 | . . . . 4 . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . Highest-Rated Group 79 | . . 79 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders 5 | . . . . . . . . . . 5 STAY 1 | . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 21 | . . 21 . . . . . . . . Total Damage 299 | . . 299 . . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 3 . Drone Launches 5 | . . . . . . . . . . 5 Drone Recoveries 4 | . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Turns Passed 8998 | 90 496 399 562 653 87 269 447 1808 1884 2303 Spaces Moved 3857 | 59 262 306 177 264 53 99 192 885 690 870 Core 70 | 3 . . . 4 . 1 . . 62 . Treads 268 | . . . . 160 53 55 . . . . Legs 3333 | 56 262 306 177 100 . 43 192 885 628 684 Wheels 186 | . . . . . . . . . . 186 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 165 120 190 190 120 95 Average Speed 179 | 116 120 120 123 175 165 170 196 190 246 169 Slowest Speed 850 | 120 120 120 330 450 165 450 260 190 850 470 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 52 68 15 21 1 48 7 89 76 27 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 5 | . 1 . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 11 | . . 1 . . . . . 9 1 . Spaces Dug 81 | . 20 . . 5 . . 2 3 3 48 Terrain Destroyed 98 | . 20 . . 5 . . 2 3 7 61 Melee 61 | . . . . 5 . . 2 3 3 48 Projectile 37 | . 20 . . . . . . . 4 13 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Total 5325 | 71 377 330 495 390 53 157 237 977 825 1413 Wait 817 | . 87 5 259 47 . 10 13 56 102 238 Move 3848 | 58 261 305 176 263 52 99 191 884 689 870 Hop . | . . . . . . . . . . . Pick Up 78 | 3 2 6 6 6 . 7 4 3 2 39 Fast Attach 68 | 7 . 1 8 6 . 9 4 3 2 28 Attach 52 | . . . 4 10 1 1 4 5 1 26 Detach 16 | . . 1 4 3 . . 1 2 1 4 Swap 62 | . 5 4 4 3 . 3 4 4 5 30 Drop 59 | . . 4 9 4 . 3 1 3 . 35 Fire 107 | 3 22 4 1 . . 14 . 3 9 51 Melee 218 | . . . 24 48 . 11 15 14 14 92 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 587 | -10/Materials | Entered Mines 642 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 691 | -10/Mines | Met a Derelict testing a Signal Generator 697 | -10/Mines | Found Signal Generator 874 | -10/Mines | Discovered new exit (range 14) 924 | -10/Mines | Assembled infested the area 929 | -10/Mines | Assisted by a Guerilla fighting off Assembled 986 | -10/Mines | Entered Materials 986 | -9/Materials | Evolved 2 slots: Utility x2 1416 | -9/Materials | Build established: Scavenger-Mutant 1494 | -9/Materials | Discovered new exit (range 5) 1548 | -9/Materials | Entered another Materials area 1548 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1838 | -8/Materials | Lost 7 parts (2p1n3u1w) 2101 | -8/Materials | Core integrity fell below 50% 2131 | -8/Materials | Build established: Scavenger-Gladiator 2160 | -8/Materials | Discovered new exit (range 10) 2201 | -8/Materials | Entered Factory 2201 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2288 | -7/Factory | Identified exit to DSF 2288 | -7/Factory | Entered DSF 2380 | -7/DSF | Additional patrols routed to DSF 2452 | -7/DSF | Lost 6 parts (2p2n2u) 2492 | -7/DSF | Discovered new exit (range 11) 2525 | -7/DSF | Lost 3 parts (1n1u1w) 2557 | -7/DSF | Entered Factory 2557 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2585 | -6/Factory | Lost 4 parts (1p1n1u1w) 2965 | -6/Factory | Discovered new exit (range 5) 2972 | -6/Factory | Identified exit to Lower Caves 3004 | -6/Factory | Entered Lower Caves 3149 | -6/Lower Caves | Build established: Scavenger-Mutant 3443 | -6/Lower Caves | Encountered a Warlord checkpoint 3575 | -6/Lower Caves | Learned location of Extension (-6) 4396 | -6/Lower Caves | Spotted B-75 Beast 4532 | -6/Lower Caves | Lost 5 parts (1p2n2u) 4624 | -6/Lower Caves | Discovered new exit (range 9) 4657 | -6/Lower Caves | Identified exit to Lower Caves 4803 | -6/Lower Caves | Build established: Mutant 4812 | -6/Lower Caves | Entered another Lower Caves area 4845 | -6/Lower Caves | System corruption reached 10% 5291 | -6/Lower Caves | Discovered new exit (range 4) 5294 | -6/Lower Caves | Identified exit to Factory 5330 | -6/Lower Caves | Encountered a Warlord checkpoint 5617 | -6/Lower Caves | Learned Factory emergency access door positions 5666 | -6/Lower Caves | Learned 4 Factory zone layouts 5981 | -6/Lower Caves | Learned 8 Factory zone layouts 6139 | -6/Lower Caves | Lost 3 parts (1n2u) 6696 | -6/Lower Caves | Entered Factory 6696 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6697 | -5/Factory | Identified exit to Upper Caves 6697 | -5/Factory | Identified exit to Factory 7100 | -5/Factory | Build established: Scavenger-Skirmisher 7800 | -5/Factory | System corruption reached 10% 7826 | -5/Factory | Lost 10 parts (2p2n4u2w) 8063 | -5/Factory | Lost 4 parts (2p1u1w) 8465 | -5/Factory | Build established: Scavenger-Mutant 8726 | -5/Factory | Core integrity fell below 50% 8746 | -5/Factory | Lost 8 parts (2p3n1u2w) 8912 | -5/Factory | Crushed by falling debris 8912 | -5/Factory | System corruption reached 30% 8943 | -5/Factory | Lost 4 parts (1n2u1w) 8987 | -5/Factory | Core integrity fell below 20% 8999 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08986_ Drone Bay destroyed. 08988_ Overheating: Tesla Rifle damaged (-21). 08988_ Slug penetrates Manufacturing Mainframe. 08988_ Penetrated by Slug. 08988_ Tesla Rifle destroyed. 08988_ Slug penetrates Manufacturing Mainframe. 08989_ Gauss Rifle broken. 08989_ Overheating: Short circuit. 08991_ Penetrated by Slug. 08991_ Thermic Laser destroyed. 08991_ Penetrated by Slug. 08992_ P-70 Sage knocked back. 08995_ System corrupted: Magnetic Acceleration Cannon jammed. 08996_ Wheel destroyed. 08998_ Destroyed Antigrav System. 08998_ P-70 Sage suffers critical hit (Blast). 08998_ Destroyed Imp. Heat Sink. 08998_ P-70 Sage knocked back. 08999_ TQW0HNJ|ZV<:0GG2JKCK<4,A&LMBLWUE GP 08999_ Penetrated by Slug. 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""#??????????????? | | ??????????????????# # %% ""#??????????????? | | ??????????????????# #p #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# ##+#############?????????? | | ??????????????????# # #?????????? | | ?????????????????## # """ """" #???????### | | ?????????????????# + ""F"" """" ######### | | ?????????????????#T # "" "" """" + + | | ?????????????????## # """" ######### | | ????????????####### # #???????# | | ???????????? # ##+###########"#???????# | | ????????????" # #####????#######????#] | | ????????????" # #????## ######## | | ????????????" + ####### # | | ???????????? "# + # """""" | | ???????????? T# ####### # | | ???????????? "# #???##" # """""" | | ???????????? ######## ############ | | ????????????#######??????# # #???# """""" | | ?????????????????????????# # #???# | | ?????????????????????????# # #???# """""" | | ?????????????????????????# # #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 47 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 30 Evasion (%) 55 Melee Accuracy 10 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed TerrabombConcussiveSword Manual? 0 Play Time 02:39:52 Cumulative 40.0 hours Start 2024.07.10 @ 20:38:31 End 2024.07.11 @ 00:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 59 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09496aa0-9d15-4355-8f82-baf9df79b294