Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 18:45:23 Player: Minty Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2111) 2111 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 4795 Bonus ------- High Alert Combat Kills 324 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 33/100 System Corruption 1% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (2) ------ Small Storage Unit Weight Redist. System > --- WEAPON (4) ------- Precision Rocket Launcher > --- INVENTORY (8) ---- Cooling System High-capacity Matter Pod (200) Particle Charger Hacking Suite Field Recycling Unit (80) Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Shield Generator > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Wheel Cooling System Small Storage Unit High-capacity Matter Pod Salvage Targeting Computer Propulsion Shielding Field Recycling Unit Particle Cannon EMP Blaster Rocket Launcher Rocket Launcher Plasma Cutter [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Salvage Targeting Computer Protection Propulsion Shielding Weapon Flak Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 79 | . 17 23 28 11 Power 14 | . 2 7 5 . Engine 14 | . 2 7 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 4 4 4 . Treads 2 | . 2 . . . Leg . | . . . . . Wheel 5 | . 2 3 . . Hover . | . . . . . Flight 5 | . . 1 4 . Utility 17 | . 4 6 5 2 Device 12 | . 3 5 2 2 Storage 2 | . . 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 36 | . 7 6 14 9 Energy Gun 13 | . 1 . 7 5 Energy Cannon 5 | . 4 . 1 . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 8 | . . 5 3 . Launcher 7 | . 2 . 2 3 Special Weapon 2 | . . . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . 1 3 1 2 Parts Lost 10 | . . 1 3 6 Power 4 | . . 1 2 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 4 | . . . 1 3 Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 90 97 86 66 Engine 10 | . 14 10 8 5 Treads 3 | . 14 . . . Leg 1 | . 5 . . . Wheel 12 | . 7 21 . . Flight 8 | . . . 36 23 Device 7 | . 4 10 4 7 Storage 11 | . 14 11 9 9 Energy Gun 4 | . 5 . 14 9 Energy Cannon 6 | . 21 1 2 . Ballistic Cannon 20 | . . 39 5 1 Launcher 1 | . . . 2 9 Peak Build Rating 35 | . 14 22 35 28 Average Rating 19 | . 10 20 30 22 On Entrance 15 | 6 6 13 22 29 Naked Turns . | . . . . . Heaviest Build 59 | 11 18 59 52 20 Greatest Support 40 | 20 40 20 26 21 Greatest Overweight (x) 5 | . . 2 5 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | . 8 15 15 8 Average Capacity 9 | . 8 11 8 8 Most Carried 15 | . 8 15 15 8 Average Carried 9 | . 7 10 7 7 Final Capacity 15 | 8 8 15 8 8 Final Carried 15 | 6 8 15 8 7 Class Distribution -------------------- 39% | Gunner 24% | Sprinter 24% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1653 | 200 182 712 181 378 Remotely . | . . . . . Salvage Created 2213 | . 384 699 316 814 Parts 140 | . 34 50 14 42 Haulers Intercepted 5 | . 2 2 . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled 36 | . . 36 . . Retrieved Matter 412 | . . 412 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 56 | . 8 24 7 17 Guns 6 | . . . 3 3 Cannons 31 | . 6 23 . 2 AOE 15 | . 2 1 3 9 Classes Destroyed 10 | . 5 3 . 2 Worker 6 | . 1 2 3 . Builder 2 | . 2 . . . Hauler 5 | . 2 2 . 1 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 13 | . 3 6 . 4 Grunt 30 | . 5 11 3 11 Brawler 1 | . . 1 . . Sentry 12 | . . 6 4 2 Best Kill Streak 8 | . 4 8 7 7 Combat Bots Only 7 | . 3 6 5 7 Max Kills in Single Turn 3 | . 3 1 2 3 Gunslinging . | . . . . . Exploded 3 | . 2 1 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 286 | . 36 67 107 76 Missed 100 | . 3 24 39 34 Damage Taken 2489 | . 352 419 1044 674 Core 660 | . 61 35 384 180 Absorbed by Shields 28 | . . 28 . . Regen/Repaired (Parts) 69 | . . 69 . . Core Remaining (%) 88 | 100 75 91 . . Volleys Fired 145 | . 25 42 36 42 Largest 4 | . 2 4 4 3 Hottest 200 | . 136 176 200 123 Shots Fired 305 | . 50 142 61 52 Gun 64 | . . . 40 24 Cannon 208 | . 48 142 13 5 Launcher 33 | . 2 . 8 23 Special . | . . . . . Kinetic 143 | . . 136 2 5 Thermal 85 | . 48 6 22 9 Explosive 11 | . 2 . 8 1 Electromagnetic 66 | . . . 29 37 Robot Hit Streak 16 | . 3 9 11 16 Robot Miss Streak 22 | . 3 22 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 185 | . 21 94 33 37 Core Hits 155 | . 14 82 18 41 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4944 | . 600 1503 946 1895 Guns 804 | . . . 470 334 Cannons 2054 | . 471 1380 53 150 Explosions 2081 | . 124 123 423 1411 Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 1453 | . . 1277 26 150 Thermal 1244 | . 471 103 259 411 Explosive 708 | . 124 123 322 139 Electromagnetic 1534 | . . . 339 1195 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 2 2 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 38 | . 3 . . 35 Projectiles 3 | . 3 . . . Explosions 35 | . . . . 35 Melee . | . . . . . Knockbacks 23 | . . 23 . . Impact . | . . . . . Kinetic 22 | . . 22 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 30 | . . . 4 26 Shots 4 | . . . 1 3 Rammed 3 | . 3 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 465 | . 465 242 400 110 Average Temperature 122 | . 164 88 175 30 Received Heat Transfer 974 | . 141 140 405 288 Effects 12 | . 7 . 5 . Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 2 . Interference 5 | . 3 . 2 . Damage (major) 4 | . 4 . . . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 1 3 Combat Hostiles 4 | . . . 1 3 Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 1 3 . Heat Transferred 2041 | . 851 185 309 696 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . 1 6 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 1130 | . 193 538 679 1130 Initial 286 | . . 28 209 286 Average 321 | . 54 300 414 689 Maximum Alert Level 4 | . . 2 2 4 Low Security (%) 34 | . 100 26 . . Level 1 30 | . . 44 53 10 Level 2 24 | . . 28 46 25 Level 3 9 | . . . . 63 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 5 3 5 Investigation 11 | . 2 5 . 4 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 10 30 20 38 Peak Tracking Total 12 | . 3 5 9 12 Tactical Retreats 10 | . . . 4 6 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 6 | . . 2 . 4 Indirectly 3 | . . . . 3 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 12 | . . 2 3 7 Max in Single Turn 2 | . . 2 1 2 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . . 1 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 20 | . 2 8 4 6 Terminals 14 | . 2 5 2 5 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 3 | . . 2 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 65 | . 8 32 11 14 Successful 29 | . 2 21 3 3 Failed 36 | . 6 11 8 11 Catastrophic 6 | . 1 1 2 2 Database Lockouts . | . . . . . Manual 28 | . 2 13 6 7 Terminals 43 | . 8 20 5 10 Fabricators . | . . . . . Repair Stations 9 | . . 5 . 4 Recycling Units 10 | . . 7 3 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 14 | . 2 10 . 2 Robot Analysis 2 | . . 2 . . Prototype ID Bank 2 | . . 2 . . Open Door 1 | . . . . 1 Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 2 | . 1 . . 1 Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 6 | . . 5 1 . Process 1 | . . 1 . . Report Inventory 3 | . . 2 1 . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 2 2 1 Terminals 5 | . . 2 2 1 Assimilate 1 | . . . 1 . Botnet 3 | . . 2 1 . Sabotage 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 2 7 3 4 Full Trace Events 11 | . 2 4 2 3 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 79 | . . 79 . . Parts Recycled . | . . . . . Recycled Matter 317 | . . 317 . . Retrieved Matter 317 | . . 317 . . Retrieved Components 1 | . . 1 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 26 | . . . 26 . Highest-Rated Ally 26 | . . . 26 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2126 | . 472 1019 310 325 Spaces Moved 1680 | 1 276 729 313 361 Core 1 | . . . 1 . Treads 114 | . 114 . . . Legs 78 | 1 77 . . . Wheels 814 | . 85 729 . . Hover . | . . . . . Flight 673 | . . . 312 361 Fastest Speed 26 | 120 80 80 26 26 Average Speed 79 | 120 124 101 38 34 Slowest Speed 300 | 120 160 110 300 102 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 13 | . . . 3 10 Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 2 36 55 22 58 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 111 | . 12 23 33 43 Melee . | . . . . . Projectile 4 | . . . 4 . AOE 107 | . 12 23 29 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2196 | . 357 908 445 486 Wait 210 | . 9 86 51 64 Move 1651 | . 275 728 306 342 Hop 12 | . . . 3 9 Pick Up 31 | . 13 15 2 1 Fast Attach 26 | . 3 7 10 6 Attach 17 | . 6 . 7 4 Detach 8 | . 1 1 2 4 Swap 36 | . 8 16 11 1 Drop 49 | . 14 13 17 5 Fire 145 | . 25 42 36 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 8 | . . . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 407 | -10/Materials | Identified exit to Mines 457 | -10/Materials | Discovered new exit (range 11) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Weapon x2 517 | -9/Materials | Identified exit to Mines 713 | -9/Materials | Discovered new exit (range 15) 824 | -9/Materials | Build established: Gunner 1049 | -9/Materials | Discovered new exit (range 16) 1275 | -9/Materials | Repaired Broken Flak Cannon 1302 | -9/Materials | Repaired Wheel 1492 | -9/Materials | Entered another Materials area 1492 | -8/Materials | Evolved 2 slots: Propulsion x2 1501 | -8/Materials | Discovered new exit (range 16) 1556 | -8/Materials | Garrison activated, responded to threat 1683 | -8/Materials | Garrison activated, responded to threat 1726 | -8/Materials | Core integrity fell below 50% 1802 | -8/Materials | Entered Storage 1886 | -8/Storage | Core integrity fell below 20% 1955 | -8/Storage | Destroyed 7 combat bots 2127 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- >>Traps(Locate) Found 1 trap in 1 array: 1x EMP Trap Map updated. 02112_ Connecting with Terminal... >>Force(Sabotage) SYSTEM_VULNERABLE[Compression Vault] NETWORK_OVERLOAD_FAIL 02112_ ALERT: Suspicious activity at Terminal S014. Dispatching Investigation squad. 02115_ S-10 Pest destroyed. 02115_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 02115_ Terminal disabled. 02115_ S-10 Pest destroyed. 02115_ Destroyed Flight Unit. 02115_ S-10 Pest destroyed. 02125_ EMP Blaster destroyed. 02126_ Y-45 Defender destroyed. 02126_ Destroyed Lgt. Ion Engine. 02126_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????! """?########? | | ???????????????????????????????????? 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"""" #?????????????# #??? | | ????????## ###????# #?????????????# #??? | | ????????# #?##### #?????????????# #??? | | ######??# !##?# ????????????????# #??? | | # ##########+##### ######+################### ##?? | | % #?? | | % +?? | | [% #?? | | ############## ##/############## #?? | | ######????????????#### #????????# #?? | | ?????????????????????# """ #????????# +?? | | ?????????????????????# "R" #????????#+#####+#?? | | ?????????????????????# " " #??????????????????? | | ?????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserQuantumSubcomponent Manual? 0 Play Time 00:22:53 Cumulative 889.7 hours Start 2024.08.26 @ 18:22:55 End 2024.08.26 @ 18:45:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1081 Rogue 802 Adventurer 124 Explorer 155 Win Type - Total 38 Types 28/0/8/1/0/0/0/1/0 Lore% 78 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd12d6d1-ab03-4bfe-a690-a012a6495a77